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update the internal array of the <unk>
Area . <unk> Math . abs Point . <init> Point . <unk> Point . <init> Area . <unk> Area . <unk> Area . <unk> Point . <unk> Area . <unk> Point . <init> Math . abs Area . <unk> Point . <unk> Area . <unk> Area . <unk> Point . <init> Area . <unk> Area . <unk> Point . <unk> Point . <init> Math . abs Point . <unk> Area . <unk> Area . <unk> Point . <unk> Area . <unk> Area . <unk> Point . <init> Area . <unk> Point . <unk> Area . <unk> Point . <init> Area . <unk> Point . <unk> Area . <unk> Point . <unk> Area . <unk> Area . <unk> Area . <unk> Point . <unk> Point . <init> Area . <unk> Point . <init> Area . <unk> Point . <init> Point . <unk> Point . <init>
round an areas borders to suit the supplied resolution
Area . <unk> Math . max Utils . <unk> Area . <unk> Math . min Area . <unk> Area . <init>
min distance to fence assuming this area has a fence
Area . <unk> Math . min
load a map into the application
Area . <unk> Node > . size String . valueOf Node > . get Node . addAttribute Node > . get Node . addAttribute Edge > . size Edge > . get String . valueOf Edge > . get Edge . addAttribute Edge > . get Edge . addAttribute Node . <unk>
obtain an area from a position
Area . <unk> Pair < Position , Area > . <init>
click on the center of the area
Area . <unk> Point . <unk>
create an emitter
Area . <unk> Point . getX Point . getY Point . getX
call immediately when screen is opened
Area . <unk> Point . getY Point . getX Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk>
return the values of area as string
Area . <unk> Point . toString Area . getDimensions Point . toString
return a high precision bounding Rectangle2D that <unk> this area code
Area . <unk> Rectangle2D . getBounds2D
return a high precision bounding Rectangle2D that <unk> this area
Area . <unk> Rectangle2D . getBounds2D
return a bounding rectangle that completely encloses this area code
Area . <unk> RectangularShape . getBounds
return a bounding rectangle that completely encloses this area
Area . <unk> RectangularShape . getBounds
the size of the area , counted in number of cells
Area . <unk> Set < Cell > . size
return areas id if it is the first area in the document with that id i
Area . <unk> String . cast String . length Map . containsKey
update actual location of player for this area and call hooks if entering leaving
Area . <unk> String . format Area . <unk>
obtiene los <unk> del area del <unk> y los <unk> <unk> del area <unk>
Area . <unk> String . valueOf List < String > . add String . valueOf List < String > . add String . valueOf ArrayList . <init> List . isEmpty List . add
copy the given area to the current area at the given location with clipping in this areas coordinates
Area . <unk> System . arraycopy Area . <unk>
the method will change the room to be a <unk> room
Area . <unk> Thread . <init> Area . sleep Notification . <init> Area . <unk> Thread . start
get a random tile in the area
Area . <unk> Utilities . random
split the given tile using the given singular polygon area
Area . <unk> Utils . <unk> List < List < Point > > . get List < Point > . size Area . getBounds List < Point > . size List < Point > . get Rectangle . <init> Rectangle . getMaxX Rectangle . <init> Rectangle . getMaxY Rectangle . <init> Rectangle . isEmpty Area . <init> Area . intersect Area . <init> Area . intersect
write out a kml file containing the areas that we calculated
Area . <unk> Utils . toDegrees Area . <unk> Utils . toDegrees Area . <unk> String . valueOf Area . getName Area . <unk>
test if a specifed point lies inside the boundary of this area object
Area . <unk> Vector . elements Enumeration . nextElement
create the grid and fill each element
Area . add Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . getWidth Area . getHeight Math . round BitSet . <init> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Math . max Math . min Math . max Math . min BitSet . <init> Area . contains BitSet . cardinality Area . <init> Grid . <init> Math . max
add to node path the <unk> joining vertices at <unk> , <unk> , <unk> , <unk> indices , only if the <unk> has a positive orientation
Area . add GeneralPath . reset GeneralPath . moveTo GeneralPath . lineTo GeneralPath . closePath
add to node path the triangle joining vertices at <unk> , <unk> , <unk> indices , only if the triangle has a positive orientation
Area . add GeneralPath . reset GeneralPath . moveTo GeneralPath . lineTo GeneralPath . closePath
adds the shape of the specified area to the shape of this area .
Area . add
clip the image
Area . cast AffineTransform . getScaleInstance Area . transform BufferedImage . getWidth BufferedImage . getHeight AffineTransform . <init> AffineTransform . translate AffineTransform . scale AffineTransform . translate Area . transform AffineTransform . <init> AffineTransform . translate Area . transform Area . getBounds2D BufferedImage . getType BufferedImage . <init> BufferedImage . createGraphics BufferedImage . getColorModel Graphics2D . setBackground Rectangle . <init> Graphics2D . fill Graphics2D . setClip Graphics2D . drawImage BufferedImage . getSubimage
clip the image
Area . cast AffineTransform . getScaleInstance Area . transform BufferedImage . getWidth BufferedImage . getHeight Area . getBounds2D AffineTransform . <init> AffineTransform . translate AffineTransform . scale AffineTransform . translate Area . transform AffineTransform . <init> AffineTransform . translate Area . transform Area . getBounds2D BufferedImage . getType BufferedImage . <init> BufferedImage . createGraphics BufferedImage . getColorModel Graphics2D . setBackground Rectangle . <init> Graphics2D . fill Graphics2D . setClip Graphics2D . drawImage BufferedImage . getSubimage
add another merge to this one
Area . cast Area . <init> Area . <unk> Area . add
add one layer to another in this merge
Area . cast Area . <init> Area . add
add the shape of the specified area code to the shape of this area code
Area . cast Area . <unk>
clone the agent , ensuring that a unique id is assigned
Area . cast Area . <unk>
set the shape of this area code to the intersection of its current shape and the shape of the specified area code
Area . cast Area . <unk>
test if area one contains area 2
Area . cast Area . add Area . equals
test whether another region is entirely contained within this region
Area . cast Area . add Area . equals
perform an exclusive or operation on this area
Area . cast Area . equals Area . reset Vector < Segment > . <init> Area . clone Area . cast Vector < Segment > . <init> Vector < Segment > . addAll Area . setDirection Vector < Segment > . addAll Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Area . <unk> Area . <unk>
this returns the label text for the adapted class
Area . cast Area . getName String . length
check to see if the players vector has collided with any of the board vectors , actually checks if the player will collide if moved
Area . cast Area . intersect Area . isEmpty
delete the specified area from the list of areas
Area . cast ArrayList < Area > . remove
get the simple intersection of this polygon with the passed bound
Area . cast Bound . getLeft Bound . getRight Bound . getBottom Bound . getTop Area . intersect Bound . getLeft Bound . getBottom Area . isEmpty Area . getBounds2D Bound . <init> Rectangle2D . getMaxX Rectangle2D . getMinX Rectangle2D . getMaxY Rectangle2D . getMinY Bound . getOrigin
get the simple intersection of this polygon with the passed bound
Area . cast Bound . getRight Bound . getLeft Bound . getRight Bound . getTop Bound . getBottom Area . intersect Bound . getLeft Bound . getBottom Area . isEmpty Area . getBounds2D Bound . <init> Rectangle2D . getMaxX Rectangle2D . getMinX Rectangle2D . getMaxY Rectangle2D . getMinY Bound . getOrigin
document ME !
Area . cast DefaultListModel . removeElement JList . getModel DefaultListModel . cast
return the area corresponding to the caret
Area . cast Float . <init> Area . <init> Area . subtract Float . <init> Area . <init> Area . subtract Float . <init> Area . <init> Area . subtract Area . add Area . clone Area . cast
return the area corresponding to the caret
Area . cast Float . <init> Area . <init> Float . <init> Area . <init> Area . subtract Area . <init> Area . subtract Float . <init> Area . <init> Area . subtract Area . add Area . cast
the area code class creates an area geometry from the specified shape object
Area . cast Shape . getPathIterator Area . <unk>
subtract another merge to this one
Area . cast TreeMap < Object > . get Area . cast Area . subtract
perform an add union operation on this area with another area
Area . cast Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . cast Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Vector . size Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . cast Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . elementAt Segment . <unk> Vector < Segment > . add Vector < Segment > . elementAt Vector < Segment > . add Area . <unk> Area . <unk>
attempt to unlock a door
Area . checkExit Area . getKey Area . unlock Area . checkExit Area . getKey Area . unlock Area . checkExit Area . getKey Area . unlock Area . checkExit Area . getKey String . equals Area . unlock
breadth first area finding
Area . clear ArrayList < Point > . <init> Point . <init> ArrayList < Point > . add ArrayList < Point > . remove Area . <unk> ArrayList < Point > . isEmpty
subdivide the segment at parametric value t , inserting the new segment into the linked list after this , such that this becomes and this
Area . clone <unk> . cast Point2D . getX Point2D . getY Point2D . getX Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . getX Point2D . getY Area . insert Point2D . setLocation
subdivide the segment at parametric value t , inserting the new segment into the linked list after this , such that this becomes and this
Area . clone <unk> . cast Point2D . getX Point2D . getY Point2D . getX Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . getX Point2D . getY Point2D . setLocation Area . insert Point2D . setLocation
subdivide the segment at parametric value t , inserting the new segment into the linked list after this , such that this becomes and this
Area . clone <unk> . cast Point2D . getX Point2D . getY Point2D . getX Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . setLocation Point2D . getY Point2D . getX Point2D . getY Area . insert Point2D . setLocation
subdivide the segment at parametric value t , inserting the new segment into the linked list after this , such that this becomes and this
Area . clone <unk> . cast Point2D . getX Point2D . getY Point2D . getX Point2D . getY Point2D . getX Point2D . setLocation Point2D . getY Point2D . setLocation Point2D . getY Point2D . getX Point2D . getY Point2D . setLocation Area . insert Point2D . setLocation
subdivide the segment at parametric value t , inserting the new segment into the linked list after this , such that this becomes and this
Area . clone <unk> . cast Point2D . getX Point2D . getY Point2D . getX Point2D . getY Point2D . setLocation Point2D . getY Point2D . setLocation Point2D . getY Point2D . getX Point2D . getY Point2D . setLocation Area . insert Point2D . setLocation
draw some more planes with various transformations applied
Area . clone Area . cast AffineTransform . <init> AffineTransform . <unk> AffineTransform . translate Graphics2D . setTransform Graphics2D . fill AffineTransform . <init> AffineTransform . <unk> AffineTransform . translate Graphics2D . setTransform Graphics2D . fill AffineTransform . <init> AffineTransform . translate AffineTransform . <unk> Graphics2D . setTransform Graphics2D . fill Graphics2D . setTransform
test whether another region is entirely contained within this region
Area . clone Area . cast Area . add Area . equals
test if area one contains area 2
Area . clone Area . cast Area . add
perform an exclusive or operation on this area
Area . clone Area . cast Area . reset Vector . <init> Area . clone Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
this function performs collision detection between two different game objects
Area . clone Area . cast Area . transform Area . intersect Area . isEmpty
get the simple intersection of this polygon with the passed bound
Area . clone Area . cast Bound . getRight Bound . getLeft Bound . getRight Bound . getTop Bound . getBottom Area . intersect Bound . getLeft Bound . getBottom Area . isEmpty Area . getBounds2D Bound . <init> Rectangle2D . getMaxX Rectangle2D . getMinX Rectangle2D . getMaxY Rectangle2D . getMinY Bound . getOrigin
return the area object of the caret
Area . clone Area . cast Float . <init> Area . <init> Area . subtract Area . <init> Area . add Area . clone Area . cast
return the area corresponding to the caret
Area . clone Area . cast Float . <init> Area . <init> Float . <init> Area . <init> Area . subtract Area . <init> Area . subtract Float . <init> Area . <init> Area . subtract Area . add Area . cast
custom clone method
Area . clone Area . cast System . arraycopy Area . clone Area . cast System . arraycopy
perform an add union operation on this area with another area
Area . clone Area . cast Vector . <init> Vector . addAll Vector . size Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . clone Area . cast Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Segment . <unk> Vector < Segment > . add Area . <unk> Area . <unk>
cache the specified shape
Area . clone Area . cast
return the area in with the point are filtered
Area . clone Area . cast
method intersects area of sensor and all <unk> objects and returns those that have non zero intersection
Area . clone Area . isEmpty Area . cast Vector . add Vector . <init>
order by rows , then columns , then area , then width
Area . compare Area . <unk> Area . compare Area . width Area . compare Area . width
expect @ param a in local coords
Area . contains Area . <init>
return whether a given area is within this area
Area . contains Area . <unk> Area . contains
for a given node , return the list of writers that may contain it
Area . contains Grid . get
protect against a frame location being out of aggregate device bounds by repositioning the upper left corner of a frame that is out of virtual device bounds to be within the bounds of the closest screen
Area . contains Math . max Math . min Math . max Math . min
protect against a frame location being out of aggregate device bounds by repositioning the upper left corner of a frame that is out of virtual device bounds to be within the bounds of the closest screen
Area . contains Math . max Math . min Rectangle . getMaxX Math . max Math . min Rectangle . getMaxY
determine if the Point2D p is contained within this area
Area . contains Point2D . getY
test if a specified Point2D lies inside the boundary of the this area object
Area . contains Point2D . getY
clip the input polygon to the given area
Area . contains Polygon . <init> Polygon . addPoint Polygon . <init> Polygon . addPoint Area . <unk> Area . <unk> Area . <unk> Polygon . addPoint Area . <unk> Polygon . addPoint Area . <unk> Polygon . addPoint Area . <unk> Area . <unk> Polygon . addPoint Area . <init> Area . intersect
modify the position of rect so that it is completely on screen if that is possible
Area . contains Rectangle . getLocation Rectangle . contains Rectangle . intersects
modify the position of rect so that it is completely on screen if that is possible
Area . contains Rectangle . getLocation Rectangle . contains
determine if the Rectangle2D specified by r is completely contained within this Area , returns false otherwise
Area . contains RectangularShape . getWidth Area . contains RectangularShape . getWidth RectangularShape . getY
add the supplied area to this area
Area . copy Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . reset
transform this area with the supplied transform
Area . copy Transforms . createTransformedShape Area . copy
perform an add union operation on this area with another area
Area . equals Area . cast Vector . <init> Vector . addAll Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . equals Area . cast Vector . <init> Vector . addAll Vector . elementAt Segment . cast Vector . size Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . equals Area . cast Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . size Segment . cast Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . equals Area . isEmpty Area . cast Vector . <init> Vector . addAll Vector . elementAt Segment . cast Vector . size Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Vector . size Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an add union operation on this area with another area
Area . equals Area . isEmpty Area . clone Area . cast Vector . <init> Vector . addAll Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Vector . add Vector . size Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . equals Area . reset Vector . <init> Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
retrieve a label that display the pivot table title for fields on row and data areas
Area . equals String . toUpperCase Label . <init>
invert the selected area
Area . exclusiveOr Area . contains
draw a cleared box area , with a line around its <unk>
Area . fill Area . set Area . <unk>
generate all <unk> areas around an area that has not got all of them
Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find Area . <init> Area . find
thread that will grab our lock on their next execution have to be registered , so that they can be blocked in case somebody else gets scheduled
Area . get ElementInfo . <unk> ThreadInfo . <unk>
return the approximated area of the given area object ; loader can be null ; if not , its used to secure memory space
Area . getBounds AffineTransform . <init> AffineTransform . translate AffineTransform . scale Area . <unk> Area . getBounds BufferedImage . <init> BufferedImage . createGraphics Graphics2D . setColor Graphics2D . fill BufferedImage . getRaster DataBufferByte . getData BufferedImage . flush Graphics2D . dispose
true if the lhs area totally contains the rhs area
Area . getBounds Area . <init> Area . subtract Area . isEmpty
return the number of pixels contained in this area
Area . getBounds Area . contains
allow developer to drag areas around
Area . getBounds Area . setBounds List < Area > . size List < Area > . get Area . getBounds Rectangle . cast Rectangle . contains Rectangle . getX Rectangle . getY Rectangle . cast Area . getOffset Area . <unk> Area . <unk> Rectangle . setSize Area . setOffset Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . getWidth Rectangle . setSize Rectangle . getWidth Rectangle . setSize Rectangle . getHeight Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getY Rectangle . setLocation Area . setBounds Rectangle . getHeight Area . setBounds Rectangle . getY Area . <unk> PrintWriter . <init> Resource . toXML PrintWriter . flush