docstring
stringlengths
3
2.38k
code
stringlengths
9
99.4k
perform a subtraction operation on this area
Area . isEmpty Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Segment . cast Vector . size Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Vector . size Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . isEmpty Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Segment . cast Segment . <unk> Vector . add Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . isEmpty Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . isEmpty Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Vector . <init> Vector . addAll Vector . size Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Vector . add Vector . size Vector . elementAt Segment . cast Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . isEmpty Area . reset Vector < Segment > . <init> Area . cast Vector < Segment > . addAll Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . elementAt Vector < Segment > . add Segment . <unk> Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Segment . <unk> Vector < Segment > . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . isEmpty Area . reset Vector < Segment > . <init> Area . clone Area . cast Vector < Segment > . addAll Area . setDirection Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . elementAt Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Segment . <unk> Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Segment . cast Vector < Segment > . add Segment . <unk> Vector < Segment > . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . isEmpty Area . reset Vector < Segment > . <init> Area . clone Area . cast Vector < Segment > . addAll Area . setDirection Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . elementAt Segment . <unk> Vector < Segment > . add Segment . <unk> Vector < Segment > . add Vector < Segment > . elementAt Segment . cast Segment . <unk> Vector < Segment > . add Area . <unk> Area . <unk>
convert an area that may contains multiple areas to a list of singular areas
Area . isEmpty Collections . emptyList Area . <unk> Collections . singletonList ArrayList < Area > . <init> Area . getPathIterator PathIterator . isDone PathIterator . currentSegment Math . round Polygon . addPoint Area . <init> List < Area > . add Area . <init> Area . isEmpty List < Area > . add Polygon . <init> Polygon . addPoint PathIterator . next
calculate the polygons that describe the area
Area . isEmpty Collections . emptyList ArrayList . <init> List . add List . isEmpty Area . getBounds Collections . emptyList Collections . reverse Collections . emptyList Float . <init> Area . <init>
convert an area that may contains multiple areas to a list of singular areas keeping the highest possible precision
Area . isEmpty Collections . emptyList Collections . singletonList ArrayList . <init> Area . getPathIterator PathIterator . isDone PathIterator . currentSegment Path2D . lineTo Path2D . closePath Area . <init> List < Area > . addAll List < Area > . add Double . <init> Path2D . moveTo PathIterator . next
test if the conversion to a Path2D and back gives an empty area
Area . isEmpty Double . <init> Area . <init> Area . isEmpty
test if the conversion to a Path2D and back gives an empty area
Area . isEmpty Double . <init> Area . <init>
determine if the area is rectangular
Area . isEmpty Segment . cast Point2D . getX Point2D . distance Point2D . getY Point2D . distance
determine if the area is rectangular
Area . isEmpty Vector . elementAt Segment . cast Point2D . getX Point2D . distance Point2D . getY Point2D . distance
determine if the area is rectangular
Area . isEmpty Vector . elementAt Segment . cast Segment . <unk> Math . abs
determine if the area is rectangular
Area . isEmpty Vector . size Segment . cast Math . abs
determine if the area is rectangular
Area . isEmpty Vector . size Segment . cast Segment . <unk> Math . abs
determine if the area is rectangular
Area . isEmpty Vector . size Vector . elementAt Segment . cast Segment . <unk> Point2D . getX Point2D . distance Point2D . getY Point2D . distance Math . abs
determine if the area is rectangular
Area . isEmpty Vector < Segment > . elementAt Math . abs
determine if the area is rectangular
Area . isEmpty Vector < Segment > . elementAt Segment . <unk> Math . abs
find first focusable area
Area . isFocusable Area . <unk>
search the shortest path between two points in the area
Area . isOpen HashMap . <init> Cell . <init> Area . paint Map < Point , Cell > . put Cell . getLocation Area . paint Map < Point , Cell > . remove Map < Point , Cell > . put Point . <init> Map < Point , Cell > . get Cell . <init> Area . paint Map < Point , Cell > . put Map < Point , Cell > . values Cell . compareTo Map < Point , Cell > . get
set state with a key
Area . iterator Iterator . hasNext
return if the line has intersections
Area . linesIntersect <unk> . cast Area . <unk> <unk> . instance <unk> . cast Area . <unk>
return if the line has intersections
Area . linesIntersect <unk> . cast Area . <unk> Area . <unk>
return if the line has intersections
Area . linesIntersect <unk> . instance <unk> . cast Area . <unk> <unk> . cast Area . <unk>
return if the line has intersections
Area . linesIntersect <unk> . instance Area . <unk> Area . <unk>
return if the line has intersections
Area . linesIntersect Area . <unk> <unk> . instance <unk> . cast Area . <unk>
split intersections into nodes , this one handles line line , line quadratic , line cubic
Area . linesIntersect Area . createNode <unk> . instance Area . <unk> <unk> . cast Area . <unk> Intersection . cast Area . createNode Area . <unk>
split intersections into nodes , this one handles line line , line quadratic , line cubic
Area . linesIntersect Area . createNode <unk> . instance Area . <unk> <unk> . instance <unk> . cast Area . <unk> Intersection . cast Area . createNode Area . <unk>
split intersections into nodes , this one handles line line , line quadratic , line cubic
Area . linesIntersect Area . createNode Area . <unk> <unk> . instance <unk> . cast Area . <unk> Area . createNode Intersection . cast Area . <unk>
a static portion of the things in the given area
Area . position Position . x Area . width Area . height Area . position Position . y Area . position Level . <unk>
intersect the supplied area with this area
Area . reset Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . reset
update the shape to match a new radius etc
Area . reset Area . add Area . <init> Area . subtract Area . add Area . subtract Area . <init> Area . add Area . subtract Area . <init> Area . add
update the shape to match a new radius etc
Area . reset Area . add Area . subtract Area . <init> Area . add Area . <init> Area . subtract Area . <init> Area . add Area . subtract Area . add
perform an intersection operation on this area
Area . reset Area . equals Vector . <init> Area . cast Vector . addAll Vector . <init> Vector . addAll Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Vector . add Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . reset Area . equals Vector . <init> Area . cast Vector . addAll Vector . <init> Vector . addAll Vector . size Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . reset Area . equals Vector . <init> Area . clone Area . cast Vector . addAll Vector . <init> Vector . addAll Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
restore the initial state as far as the current and detected fires , but leaves the all fires hashtables intact
Area . reset ArrayList . clear
perform a subtraction operation on this area
Area . reset Vector . <init> Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Vector . size Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Vector . add Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . reset Vector . <init> Area . cast Vector . addAll Vector . <init> Vector . addAll Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Vector . elementAt Segment . cast Vector . size Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Vector . <init> Vector . addAll Vector . elementAt Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Segment . cast Segment . <unk> Vector . add Vector . size Segment . cast Vector . add Area . <unk> Area . <unk>
set the j label <unk> <unk>
Area . revalidate Area . repaint
set the j panel terrain <unk>
Area . revalidate Area . repaint
set the j panel terrain
Area . revalidate Area . repaint
init the gui
Area . setLocationRelativeTo Area . setDefaultCloseOperation JLabel . <init> Area . setContentPane ImageIcon . <init> JLabel . setIcon JLabel . setPreferredSize JButton . <init> JLabel . add JButton . setText JButton . setBounds JButton . setBackground JButton . setEnabled JPanel . <init> FlowLayout . <init> FlowLayout . <unk> JPanel . setLayout JLabel . add JPanel . setBounds JPanel . setOpaque JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . setFont JPanel . <init> JLabel . add FlowLayout . <init> FlowLayout . <unk> JPanel . setLayout JPanel . setBounds JPanel . setOpaque JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds Font . <init> JLabel . setFont JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JPanel . <init> JLabel . add JPanel . setBounds JPanel . setOpaque JPanel . <init> JLabel . add JPanel . setBounds JPanel . setOpaque JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds BorderFactory . createTitledBorder JLabel . setBorder JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . setBackground JLabel . setFont JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . setBackground Font . <init> JLabel . setFont JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . setFont JLabel . <init> JLabel . add JLabel . <init> JLabel . add JLabel . setIcon Area . getClass JLabel . setBounds JLabel . <init> JLabel . add JLabel . setIcon Area . getClass JLabel . setIcon JLabel . setBounds JLabel . <init> JLabel . add BorderLayout . <init> JLabel . setLayout ImageIcon . <init> JLabel . setIcon Area . getClass JLabel . setBounds JLabel . <init> JLabel . add BorderLayout . <init> JLabel . setLayout Area . getClass JLabel . setIcon JLabel . setBounds JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds JLabel . setIcon Area . getClass JLabel . setIcon JLabel . <init> JLabel . add JLabel . setText JLabel . setBounds Font . <init> JLabel . setFont JLabel . <init> JLabel . add ImageIcon . <init> JLabel . setIcon JLabel . setBounds JLabel . setText JLabel . setBounds JLabel . setFont
method done
Area . setSelected HashMap < Integer , Area > . put HashMap < Integer , Area > . <init>
return area with some tile objects chosen randomly
Area . size Area . <init> Math . random Area . getTile Area . <unk>
remove an item from this area
Area . size Area . get String . cast Area . get Area . remove
scale an area
Area . transform Area . <init>
translate an area
Area . transform Area . <init>
whether the area of the root node intersects the world coordinates <unk> , <unk> at layer la
Area . transform Area . contains
this area is the result of the difference of this area minus a
Area . union Area . <unk>
clear and resize the internal cache to the size in <unk> area at least
Area . width Area . height Set . clear
override of parent , to add specific functionality
Area . width Canvas . drawColor Paint . setColor Paint . setStyle Area . top Area . bottom Area . left Canvas . drawLine Area . right Area . bottom Canvas . drawLine Paint . setStyle Math . abs Area . left Area . bottom Paint . setColor Canvas . drawLine Area . left Area . bottom Paint . setColor Canvas . drawLine Paint . setColor String . format
merge an area with one or more other areas without creating holes
Area > . <init> Area . <init> Area . add Area . <unk> Area > . add Math . max Area > . get Math . max Area > . add
merge an area with one or more other areas without creating holes
Area > . <init> Area . <init> Area . add Area > . add Area . getBounds Math . max Area > . get Math . max Area > . add
set focus to specified area
Area > . <init> Area . <init> Area > . add Parameters . <unk> Parameters . <unk>
define the main focus point of the camera to the provided x and y values
Area > . <init> Area > . add Parameters . <unk>
create a <unk> for the specified pattern , slot assignment strategy and <unk>
Array . <init> Location . <unk>
wrap arrays an <unk> image of double type has to be array into an <unk> img using an array img
Array . cast DoubleArray . cast DoubleArray . <unk> Image . <unk> Image . getDimension DoubleArray . <init>
return the currently selected list element or null
Array . size Array . get
add page to wizard at the specified position
Array . size Array . slice Array . get Array . size Array . slice Array . clear Array . addAll Array . add Array . addAll
add page to wizard at the specified position
Array . slice Array . get Array . size Array . slice Array . clear Array . addAll Array . add Array . addAll
append all the specified elements in the order they appear in the arguments list to the elements of this array
Array . <init> Array . <unk> Array . <unk> Iterator < Entry > . next Array . <unk> Array . <unk> Array . <unk>
append all the elements of each of the specified arrays in order to the elements of this array
Array . <init> Array . <unk> Iterator < Entry > . next Array . <unk> Array . <unk> Array . <unk> Array . <unk>
append all the specified elements in the order they appear in the arguments list to the elements of this array
Array . <init> Array . <unk> Iterator < Entry > . next Array . <unk> Array . <unk> Array . <unk>
append all the elements of each of the specified arrays in order to the elements of this array
Array . <init> Array . <unk> Iterator < Entry > . next Array . <unk> Array . <unk> Iterator > . next Array . <unk> Array . <unk> Array . <unk>
the function returns an empty array of given data type
Array . <init> Array . add Array . fill
execute a call of this procedure in the specified context and with the specified call bindings
Array . <init> Array . add Array . sort
get all items from the indices inclusive
Array . <init> Array . add Array . toArray
caution decompiled by hand
Array . <init> Array . add Date . <init> Date . getTime Date . <init> PrintWriter . print Array . add PrintWriter . println Array . size Array . at HashMap . cast Array . elements PrintWriter . print String . length String . cast PrintWriter . print String . equals Date . cast Date . <init> PrintWriter . print String . equals PrintWriter . print String . equals PrintWriter . println Array . size HashMap . get PrintWriter . println
caution decompiled by hand
Array . <init> Array . add Date . getTime Date . <init> Date . getTime Date . <init> PrintWriter . print Array . add PrintWriter . println Array . size Array . at HashMap . cast Array . elements PrintWriter . print String . length Enumeration . hasMoreElements String . cast PrintWriter . print HashMap . get Date . cast Date . <init> PrintWriter . print String . equals PrintWriter . println Array . size String . cast PrintWriter . println
caution decompiled by hand
Array . <init> Array . add Date . getTime Date . <init> Date . getTime Date . <init> PrintWriter . print Array . add PrintWriter . println Array . size HashMap . cast Array . elements PrintWriter . print String . length Enumeration . nextElement String . cast PrintWriter . print String . equals Date . cast Date . <init> PrintWriter . print String . equals PrintWriter . println Array . size String . cast HashMap . get PrintWriter . println
find a path from start to finish
Array . <init> Array . add Polygon . contains PriorityQueue . <init> HashMap . <init> PriorityQueue . size PriorityQueue . add PriorityQueue . poll HashMap . get HashMap . put PriorityQueue . size PriorityQueue . add PriorityQueue . size Array . <init> Array . add Array . reverse
create new array each time careful !
Array . <init> Array . add
find all the assets of a specific type
Array . <init> Array . add
gibt ein <unk> zurueck , das die <unk> <unk> hat
Array . <init> Array . add
list of chars for story mode
Array . <init> Array . add
be used so we can reverse an array using <unk> implementation of an array which is more efficient than the array utils method
Array . <init> Array . addAll Array . reverse Array . get
iterate for all the actors in the current selection and split them if they are groups
Array . <init> Array . addAll Modifier . deselectAll Group . instance Group . cast Modifier . <unk> Group . <unk> Modifier . <unk> Modifier . <unk> Modifier . <unk> Modifier . <unk>
create an animation from a given T , frames per second and play mode the t object must extend <unk> !
Array . <init> Array . addAll
get all registered assets
Array . <init> Array . addAll
caution decompiled by hand
Array . <init> Array . elements Array . size Enumeration . nextElement String . cast String . trim String . indexOf String . length Array . add FileInputStream . <init> String . indexOf String . equals Array . size Array . add BufferedReader . close
caution decompiled by hand
Array . <init> Array . elements Class . cast Class . newInstance String . cast String . length Array . size String . cast String . toLowerCase Array . insert Array . size Array . add
caution decompiled by hand
Array . <init> Array . elements Enumeration . hasMoreElements Class . cast Class . newInstance String . cast String . length String . cast String . toLowerCase Array . insert Array . add
caution decompiled by hand
Array . <init> Array . elements Enumeration . hasMoreElements Class . cast String . cast Array . size String . cast String . toLowerCase Array . insert Array . add
caution decompiled by hand
Array . <init> Array . elements Enumeration . hasMoreElements Enumeration . nextElement Array . add Array . elements
caution decompiled by hand
Array . <init> Array . elements Enumeration . hasMoreElements Enumeration . nextElement String . cast String . trim String . indexOf String . length Array . add FileInputStream . <init> BufferedReader . readLine Array . add BufferedReader . close
caution decompiled by hand
Array . <init> Array . elements Enumeration . hasMoreElements String . cast String . trim String . indexOf String . length Array . add FileInputStream . <init> String . equals Array . add BufferedReader . close
caution decompiled by hand
Array . <init> Array . elements Enumeration . nextElement String . cast Enumeration . hasMoreElements HashMap . cast HashMap . <init> Enumeration . hasMoreElements HashMap . cast String . cast Array . elements Enumeration . hasMoreElements Array . add
caution decompiled by hand
Array . <init> Array . elements String . cast Enumeration . hasMoreElements Enumeration . nextElement HashMap . cast HashMap . <init> Enumeration . hasMoreElements HashMap . cast String . cast Array . elements Enumeration . hasMoreElements Enumeration . nextElement Array . add
caution decompiled by hand
Array . <init> Array . elements String . cast Enumeration . hasMoreElements Enumeration . nextElement HashMap . cast HashMap . <init> HashMap . cast HashMap . get String . cast Array . elements Enumeration . hasMoreElements Array . add
solve linear system for a given right hand side
Array . <init> Array . first Array . set Array . get Array . set Array . get Array . set Array . get Array . set Array . first Array . get Array . set
solve linear system for a given right hand side
Array . <init> Array . first Array . set Array . get Array . set Array . get Array . set Array . get Array . set Array . get Array . first Array . get Array . set
solve linear system for a given right hand side
Array . <init> Array . first Array . set Array . get Array . set Array . get Array . set
copy constructor
Array . <init> Array . get Array . add Array . <init> Array . get Array < Slot > . add Array . <init> Array < Slot > . get Array < Slot > . add Array . <init> Array . indexOf Array . get Array . <init> Array . get Array . add Color . <init> Skeleton . <unk>
copy constructor
Array . <init> Array . get Array . add Array . <init> Array . get Array < Slot > . add Array . <init> Array < Slot > . indexOf Array < Slot > . add Array . <init> Array . indexOf Array . get Array . <init> Array . add Array . indexOf Array . add Color . <init> Skeleton . <unk>
return all regions with the specified name as sprites , ordered by smallest to largest atlas <unk> index
Array . <init> Array . get Array . add String . equals Array . add