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allow developer to drag areas around
Area . getBounds Area . setBounds List < Area > . size List < Area > . get Area . getBounds Rectangle . cast Rectangle . contains Rectangle . getX Rectangle . getY Rectangle . cast Area . getOffset Area . <unk> Area . <unk> Rectangle . setSize Area . setOffset Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getWidth Rectangle . setSize Rectangle . getX Rectangle . setLocation Rectangle . getX Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getX Rectangle . getWidth Rectangle . getX Area . setBounds Area . <unk> PrintWriter . <init> Resource . toXML PrintWriter . flush
allow developer to drag areas around
Area . getBounds Area . setBounds List < Area > . size List < Area > . get Area . getBounds Rectangle . cast Rectangle . getX Rectangle . getY Area . getBounds Rectangle . cast Area . getOffset Area . <unk> Area . <unk> Rectangle . setSize Area . setOffset Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . getWidth Rectangle . setSize Rectangle . getX Rectangle . setLocation Rectangle . getX Rectangle . setLocation Rectangle . getY Rectangle . setLocation Rectangle . getY Area . setBounds Rectangle . getY Rectangle . getHeight Area . setBounds Rectangle . getY Area . <unk> PrintWriter . <init> Resource . toXML PrintWriter . flush
allow developer to drag areas around
Area . getBounds Area . setBounds List < Area > . size List < Area > . get Rectangle . cast Rectangle . contains Rectangle . getX Rectangle . getY Area . getBounds Rectangle . cast Area . getOffset Area . <unk> Area . <unk> Rectangle . setSize Area . setOffset Rectangle . setSize Rectangle . getHeight Rectangle . getWidth Rectangle . setSize Rectangle . getHeight Rectangle . getWidth Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getX Rectangle . setLocation Rectangle . getY Rectangle . getX Rectangle . setLocation Rectangle . getX Rectangle . setLocation Rectangle . getX Rectangle . getHeight Rectangle . getWidth Rectangle . getX Area . setBounds Area . <unk> PrintWriter . <init> Resource . toXML PrintWriter . flush
allow developer to drag areas around
Area . getBounds Area . setBounds List < Area > . size List < Area > . get Rectangle . cast Rectangle . getX Rectangle . getY Area . getBounds Rectangle . cast Area . getOffset Area . <unk> Area . <unk> Rectangle . setSize Area . setOffset Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . getWidth Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getHeight Rectangle . setSize Rectangle . getY Rectangle . setLocation Rectangle . getY Rectangle . getX Rectangle . setLocation Rectangle . getY Rectangle . getX Rectangle . setLocation Rectangle . getY Rectangle . getX Rectangle . setLocation Rectangle . getWidth Rectangle . getY Rectangle . getX Area . setBounds Area . <unk> PrintWriter . <init> Resource . toXML PrintWriter . flush
redraw the entire buffer on a Graphics2D , called by paint <unk> only if the buffer has been cleared
Area . getBounds Graphics2D . cast Dimension . <init> Area . getBounds Graphics2D . setRenderingHint Graphics2D . setColor Graphics2D . fill Graphics2D . drawImage Area . getBounds
manage area
Area . getBounds Math . floor Rectangle . getWidth Math . ceil Rectangle . getMinY Math . floor Rectangle . getHeight Math . ceil Math . min Area . contains
<unk> the classification stored in the confidence matrix by modifying the <unk> for regions which have characteristics to both foreground and background if they fall into the specified area
Area . getBounds Math . max Math . min Area . contains Math . sqrt String . equals Math . min Utils . setAlpha String . equals Math . min Utils . setAlpha
<unk> the classification stored in the confidence matrix by modifying the <unk> for regions which have characteristics to both foreground and background if they fall into the specified area
Area . getBounds Math . max Math . min Area . contains String . equals Math . min Utils . setAlpha String . equals Math . min Utils . setAlpha
split the given shape and place the resulting shapes in the outputs list
Area . getBounds Rectangle . <init> Area . clone Area . cast Area . <init> Area . intersect Area . <init> Area . intersect
return the bounds of the selected area
Area . getBounds Rectangle . <init>
split the given shape and place the resulting shapes in the outputs list
Area . getBounds Rectangle . isEmpty Rectangle . <init> Area . cast Area . <init> Area . intersect
for <unk> navigation , the <unk> agent selects a random point inside its sensor view , and then performs a reachability test to ensure that it can reach that location
Area . getBounds Rectangle2D . getWidth Random . nextDouble Rectangle2D . getX Random . nextDouble Rectangle2D . getHeight Rectangle2D . getY Area . contains Double . <init> Area . <init> Area . transform Area . intersect Area . isEmpty Area . <unk>
use for standard non substituted version
Area . getBounds String . charAt Font . <unk> String . valueOf Font . createGlyphVector GlyphVector . getOutline Area . <init> GlyphVector . getOutline AffineTransform . getTranslateInstance Area . transform AffineTransform . <init> Area . transform
use for standard non substituted version
Area . getBounds String . charAt String . valueOf Font . createGlyphVector Area . <init> GlyphVector . getOutline AffineTransform . getTranslateInstance Area . transform GlyphVector . <unk> AffineTransform . <init> Area . transform
rotate an area about the center of the area
Area . getBounds2D AffineTransform . getRotateInstance Area . transform Rectangle2D . getX Rectangle2D . getWidth Rectangle2D . getY Rectangle2D . getHeight Area . <init>
overwrite original for area to consider touching polygons
Area . getBounds2D Area . intersects Area . cast Area . intersect Area . isEmpty
check if the enemy is close enough to the player to <unk> collision detection
Area . getBounds2D Float . <init> Float . contains
add the shape with a given color to this multi shape sprite
Area . getBounds2D HashMap < Shape , Boolean > . put LinkedHashMap < Shape , Color > . put Area . <init> Area . add LinkedHashMap < Shape , Color > . size
remove the shape from the <unk> , possibly <unk> in order for the sprite to maintain a consistent appearance
Area . getBounds2D HashMap < Shape , Boolean > . remove LinkedHashMap < Shape , Color > . remove Area . <init> Area . add LinkedHashMap < Shape , Color > . size
calculate the list of edges
Area . getBounds2D PathIterator . currentSegment Double . <init> Path2D . moveTo Path2D . lineTo List < Path2D > . add PathIterator . next
compare two areas
Area . getBounds2D Rectangle2D . equals Vector . size Vector . <init> Vector . addAll Vector . <init> Vector . addAll Vector . size Segment . cast Segment . <unk>
compare two areas
Area . getBounds2D Rectangle2D . equals Vector . size Vector . <init> Vector . addAll Vector . <init> Vector . addAll Vector . size Segment . cast Vector . elementAt Segment . cast
compare two areas
Area . getBounds2D Rectangle2D . equals Vector . size Vector . <init> Vector . addAll Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . elementAt Segment . cast
scale and translates the sprite in order to maintain a consistent placement and size appearance when shapes are added or removed
Area . getBounds2D Rectangle2D . getCenterX Rectangle2D . getCenterY Rectangle2D . getHeight Rectangle2D . getWidth Math . max Rectangle2D . getHeight Double . <init> Math . max Rectangle2D . getHeight Rectangle2D . getWidth Math . max Double . distance Math . atan2 Math . cos Math . sin
scale and translates the sprite in order to maintain a consistent placement and size appearance when shapes are added or removed
Area . getBounds2D Rectangle2D . getCenterX Rectangle2D . getCenterY Rectangle2D . getWidth Math . max Rectangle2D . getHeight Double . <init> Rectangle2D . getHeight Rectangle2D . getWidth Math . max Rectangle2D . getHeight Math . max Double . distance Math . atan2 Math . cos Math . sin
update the scale to fit variable
Area . getBounds2D Rectangle2D . getHeight Math . max AffineTransform . <init> AffineTransform . scale Area . getBounds2D AffineTransform . translate Rectangle2D . getCenterX Rectangle2D . getCenterY
ugly version to find a random point which stand within the area
Area . getBounds2D Rectangle2D . getMinX Random . nextDouble Rectangle2D . getWidth Random . nextDouble Rectangle2D . getMinY Rectangle2D . getHeight Double . <init>
update the scale to fit variable
Area . getBounds2D Rectangle2D . getWidth Math . max AffineTransform . <init> AffineTransform . scale Area . getBounds2D AffineTransform . translate Rectangle2D . getCenterX Rectangle2D . getCenterY
compare two areas
Area . getBounds2D Vector . size Vector . <init> Vector . addAll Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . elementAt Segment . cast Segment . <unk>
compare two areas
Area . getBounds2D Vector < Segment > . size Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Segment . <unk>
allocate 4 childs with bounding boxes that have one 4 of the size of the parent
Area . getCenter Area . <unk> Node . <init> Area . <unk> Node . <init> Area . <unk> Area . <unk> Node . <init> Area . <unk> Area . <unk> Node . <init> Area . <unk>
allocate 4 childs with bounding boxes that have one 4 of the size of the parent
Area . getCenter Node . <init> Area . <unk> Area . <unk> Node . <init> Area . <unk> Area . <unk> Area . <unk> Node . <init> Area . <unk> Node . <init> Area . <unk>
create a new instance of area with the same values
Area . getDimensions Area . <unk> Area . <init>
get the edge that crosses to a particular neighbour
Area . getEdges Edge . <unk>
remove an <unk> from the area
Area . getEntity Vector < Entity > . remove
get the largest dimension
Area . getHeight Math . max
check if this area has any children
Area . getHierarchy String . startsWith
add a new area to the area set
Area . getId Area . setId ArrayList < Area > . add Area . setName Area . getUri Area . <unk> Area . setParent ArrayList < Area > . add
delete old area
Area . getId String . valueOf
add an area
Area . getId TreeMap < Integer , Area > . put TreeMap < Integer , Area > . containsValue TreeMap < Integer , Area > . put
return the delimited hierarchy used to display the navigation
Area . getInternalName Area . getParent
create a zone with params
Area . getMaxY Area . getMaxX Area . getMinY
get the message associated with a player flag and parses <unk> , <unk> , <unk> , and player
Area . getMessage String . replaceAll
<unk> de <unk> un area en la base de datos
Area . getName Area . <unk> Area . save
add an area to the list
Area . getName ArrayList < Area > . add
add an area to the organization
Area . getName HashMap < String , Area > . put
draw an area on the tile
Area . getNodes Area . <unk> BasicStroke . <init> Graphics2D . setStroke Graphics2D . setColor Graphics2D . setPaint Graphics2D . fillPolygon Graphics2D . setColor Graphics2D . drawPolygon
<unk> constructor
Area . getOrigin Index . <unk> Vector . iterator Iterator . next Container . <unk>
find all occurrences of an area on a map , and delete them
Area . getParent Map . <unk> Map . <unk>
determine if two paths are equal
Area . getPathBounds Segment . getPathBounds Area . <unk> Segment . <unk> LineSegment . <unk> LineSegment . instance LineSegment . <unk>
determine if two paths are equal
Area . getPathBounds Segment . getPathBounds Area . <unk> Segment . <unk> LineSegment . instance LineSegment . <unk> LineSegment . instance LineSegment . cast LineSegment . <unk>
determine if two paths are equal
Area . getPathBounds Segment . getPathBounds Area . <unk> Segment . <unk> Segment . equals LineSegment . cast LineSegment . <unk>
determine if two paths are equal
Area . getPathBounds Segment . getPathBounds Rectangle2D . equals Area . <unk> Segment . <unk> LineSegment . instance LineSegment . <unk> LineSegment . instance LineSegment . <unk>
determine if two paths are equal
Area . getPathBounds Segment . getPathBounds Rectangle2D . equals Area . <unk> Segment . <unk> LineSegment . instance LineSegment . cast LineSegment . <unk> LineSegment . instance LineSegment . <unk>
get an outlined shape of the path network
Area . getPathIterator ArrayList . <init> PathIterator . isDone PathIterator . currentSegment Position . <init> Math . min Math . max ArrayList . <init> List . add Position . <init> Math . min Math . max List . add PathIterator . next List . iterator Iterator . hasNext Iterator . next List . cast Iterator . next Rectangle . cast
add the path of an area to an existing path
Area . getPathIterator Double . setWindingRule PathIterator . currentSegment Double . lineTo Double . moveTo Double . closePath PathIterator . next
add the path of an area to an existing path
Area . getPathIterator PathIterator . <unk> Double . setWindingRule PathIterator . currentSegment Double . lineTo Double . moveTo Double . closePath PathIterator . next
calculate the area of the <unk> , in <unk> sup code , based on the path iterator
Area . getPathIterator PathIterator . currentSegment PathIterator . next Math . abs
convert an area to an <unk> way
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment Math . round ArrayList . <init> List . add List . size List . add PathIterator . next
convert an area to an <unk> way
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment Math . round ArrayList . <init> List . add List . size List . get List . add PathIterator . next
convert an area to an <unk> way
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment Math . round ArrayList . <init> List . add List . size List . set List . get List . add List . size PathIterator . next
tell object output stream how to write this object
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment ObjectOutputStream . writeInt ObjectOutputStream . writeDouble PathIterator . next ObjectOutputStream . writeInt
compute the x direction extension of the <unk> , in mm code
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment PathIterator . next
compute the x direction extension of the <unk> , in mm
Area . getPathIterator PathIterator . isDone PathIterator . currentSegment PathIterator . next
set the bounds of the created slash , in offscreen coords , to r if r is not null
Area . getPathIterator PathIterator . isDone System . arraycopy PathIterator . currentSegment Utils . <unk> PathIterator . next System . arraycopy Area . <init>
this function provides to get the user car position and check if a scroll wont cause a collision with a bot car
Area . getPosition Position . getX
split this <unk> node into 4 subnodes
Area . getWidth Area . getHeight Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <init> Area . <unk> Area . <unk> ArrayList < Map < Element , List > > . <init> List < Map < Element , List > > . add Map < Element , List > . entrySet Entry < Element , List > . getKey Node . cast Node . getLocation Entry < Element , List > . getKey ArrayList < List > . <init> ArrayList . <init> List < List > . add Entry < Element , List > . getValue List < List > . get Entry < Element , List > . getKey List < List > . get List < Map < Element , List > > . get
this method clusters all points in an area
Area . getWidth Area . getHeight Area . <unk> Area . <unk> LinkedList < Cluster > . <init> LinkedList < Point > . <init> Area . <init> Location . <init> LinkedList < Point > . <init> LinkedList < Point > . getFirst LinkedList < Point > . isEmpty LinkedList < Point > . getFirst LinkedList < Point > . add LinkedList < Point > . size List < Point > . addAll Area . <init> Cluster . <init> List < Cluster > . add List < Point > . size
check whether the given tile grid position is valid on this map
Area . getWidth Area . getHeight
check which tiles are occupied and marks them as so
Area . getWidth ArrayList . size ArrayList . get
return the line object for given two node
Area . getX Area . getY Area . getX Area . getY Line . <init>
the area code class creates an area geometry from the specified shape object
Area . instance Area . cast Shape . getPathIterator Area . <unk>
check if the <unk> is the same in both objects
Area . instance Area . cast String . equals
test whether the given region intersects with this area
Area . intersect Area . isEmpty
add an area and the related tags to the tree
Area . intersects Area . contains Area . <init> Area . getBounds2D Area . contains Area . intersect Area . isEmpty ArrayList . <init> List . add
add an area and the related tags to the tree
Area . intersects Area . contains Area . <init> Area . getBounds2D Area . intersect ArrayList . <init> List . add
determine if the Rectangle2D specified by r intersects any part of this area
Area . intersects RectangularShape . getHeight Area . intersects RectangularShape . getY
determine if the Rectangle2D specified by r intersects any part of this area
Area . intersects RectangularShape . getHeight RectangularShape . getWidth RectangularShape . getY
determine if the Rectangle2D specified by r intersects any part of this area
Area . intersects RectangularShape . getHeight RectangularShape . getY
test whether the interior of this area object intersects the interior of the specified Rectangle2D
Area . intersects RectangularShape . getWidth RectangularShape . getY
subtract the supplied area from this area
Area . isEmpty Area . <unk> Area . <unk> Area . reset
return area in local coords
Area . isEmpty Area . add
perform an exclusive or operation on this area
Area . isEmpty Area . cast Area . equals Area . reset Vector . <init> Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . cast Area . equals Area . reset Vector . <init> Area . clone Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . cast Area . equals Area . reset Vector . <init> Area . clone Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . elementAt Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . cast Area . reset Vector . <init> Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . elementAt Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . cast Area . reset Vector . <init> Area . clone Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . clone Area . cast Area . equals Area . reset Vector . <init> Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Vector . size Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . clone Area . cast Area . equals Area . reset Vector . <init> Area . clone Area . cast Vector . <init> Vector . addAll Area . setDirection Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . size Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Vector . add Vector . elementAt Segment . cast Vector . add Area . <unk> Area . <unk>
perform an exclusive or operation on this area
Area . isEmpty Area . clone Area . cast Area . reset Vector < Segment > . <init> Area . cast Vector < Segment > . <init> Vector < Segment > . addAll Area . setDirection Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Area . <unk> Area . <unk>
add the supplied area to this area
Area . isEmpty Area . copy Area . <unk> Area . <unk> Area . <unk> Area . reset
perform a subtraction operation on this area
Area . isEmpty Area . equals Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform a subtraction operation on this area
Area . isEmpty Area . equals Area . reset Vector . <init> Area . clone Area . cast Vector . addAll Area . setDirection Vector . <init> Vector . addAll Vector . size Vector . elementAt Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Segment . cast Vector . add Segment . cast Vector . add Area . <unk> Area . <unk>
true if the lhs area totally contains the rhs area
Area . isEmpty Area . getBounds Area . <init> Area . subtract Area . isEmpty
check if a node elem contains usable info
Area . isEmpty Area . getBounds2D
convert an area to an <unk> way
Area . isEmpty Area . getPathIterator PathIterator . currentSegment Math . round ArrayList . <init> List . add List . size List . set List . get List . add List . size PathIterator . next
intersect the supplied area with this area
Area . isEmpty Area . reset Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . reset
perform an intersection operation on this area
Area . isEmpty Area . reset Area . equals Vector . <init> Area . clone Area . cast Vector . addAll Vector . <init> Vector . addAll Segment . cast Vector . size Segment . cast Area . <unk> Vector . <init> Vector . size Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . isEmpty Area . reset Area . equals Vector < Segment > . <init> Area . clone Area . cast Vector < Segment > . addAll Vector < Segment > . <init> Vector < Segment > . addAll Vector < Segment > . size Vector < Segment > . elementAt Area . <unk> Vector < Segment > . <init> Vector < Segment > . elementAt Vector < Segment > . add Segment . <unk> Vector < Segment > . add Vector < Segment > . size Vector < Segment > . elementAt Segment . <unk> Vector < Segment > . add Area . <unk> Area . <unk>
perform an intersection operation on this area
Area . isEmpty Area . reset Vector . <init> Area . cast Vector . addAll Vector . <init> Vector . addAll Vector . size Segment . cast Vector . elementAt Segment . cast Area . <unk> Vector . <init> Vector . size Segment . cast Segment . <unk> Vector . add Segment . <unk> Vector . add Vector . size Segment . cast Segment . <unk> Vector . add Area . <unk> Area . <unk>