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find empty areas
Area . <init> Utils . <unk> Rectangle . <init> Area . <init> Area . subtract Area . <init> Area . subtract ArrayList . <init> ArrayList . addAll Area . <unk> ArrayList . add Utils . <unk> Utils . <unk> ArrayList . addAll
find empty areas
Area . <init> Utils . <unk> Rectangle . <init> Area . <init> Area . subtract Rectangle . <init> Area . <init> Area . subtract ArrayList . <init> ArrayList . addAll Area . <unk> ArrayList . add Utils . <unk> Utils . <unk> ArrayList . addAll
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . elementAt Vector . add Segment . cast Vector . add Vector . size Segment . cast Segment . <unk> Vector . add Segment . cast InternalError . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . <unk> Segment . cast Vector . add Vector . size Segment . <unk> Vector . add Segment . cast InternalError . <init> Throwable . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . <unk> Vector . add Segment . cast Vector . add Throwable . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . <unk> Vector . add Vector . elementAt Segment . cast Segment . <unk> Vector . add Vector . elementAt Segment . cast Throwable . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . <unk> Vector . elementAt Vector . add Segment . cast Vector . add InternalError . <init> Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . cast Segment . <unk> Segment . cast Vector . add Vector . size Vector . add Vector . elementAt Segment . cast Vector . add InternalError . <init> InternalError . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Segment . cast Segment . <unk> Vector . add Vector . size Segment . cast Segment . <unk> Segment . cast Vector . add Throwable . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector . size Vector . add Segment . cast Vector . add Segment . cast Segment . <unk> Segment . cast Vector . add InternalError . <init> Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector < Segment > . add Throwable . initCause Error . cast
create a new area of the same run time type with the same contents as this one
Area . <init> Vector < Segment > . size Vector < Segment > . elementAt Vector < Segment > . add Vector < Segment > . elementAt Vector < Segment > . add InternalError . <init> Throwable . initCause Error . cast
position the given vertex nicely in the graph
Area . <init> Vertex > . hasNext Vertex > . next Vertex . getWidth Vertex . getHeight Vertex . getX Rectangle . <init> Area . <init> Area . add Graph . getMinimumSize Vertex . getWidth Rectangle . <init> Vertex . getWidth Rectangle . setLocation Vertex . setPos
split the area horizontally normal to the y axis
Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Pair < Area , Area > . <init>
split the area horizontally normal to the y axis
Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Pair < Area , Area > . <init>
create a Java2D area object from the given <unk> rectangular uk
Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <unk>
pre this area is a rectangle
Area . <unk> Area . <init> Area . <unk>
work around for possible rounding errors in area
Area . <unk> Area . <init> Area . subtract Area . isEmpty Area . <init>
split this <unk> node into 4 subnodes
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> ArrayList < Map < Element , List > > . <init> List < Map < Element , List > > . add Node . instance Entry < Element , List > . getKey Node . cast List < Map < Element , List > > . get Entry < Element , List > . getKey ArrayList < List > . <init> ArrayList . <init> Entry < Element , List > . getValue ArrayList . <init> List < List > . add Entry < Element , List > . getValue List < List > . get List < Map < Element , List > > . get Entry < Element , List > . getKey List < List > . get
split this <unk> node into 4 subnodes
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <init> Area . <unk> Area . <unk> Area . <init> Area . <unk> Area . <unk> ArrayList < Map < Element , List > > . <init> List < Map < Element , List > > . add Entry < Element , List > . getKey Node . cast List < Map < Element , List > > . get Entry < Element , List > . getKey ArrayList < List > . <init> ArrayList . <init> List < List > . add Entry < Element , List > . getValue List < List > . get Entry < Element , List > . getKey List < Map < Element , List > > . get List < List > . get List < Map < Element , List > > . get
check the pixel data the player is currently on , and sets the tile properties according to the documentation provided
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk>
write content of density map to file
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk>
maybe render something
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Point . getX Area . <unk> Dimension . getWidth Area . <unk> Point . getY Area . <unk> Dimension . getWidth Area . <unk> Point . getY Area . <unk> Point . getY Point . getX Dimension . getHeight Area . <unk> Area . <unk>
write out a file containing the list of areas that we calculated
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . <unk> Utils . toDegrees Area . <unk> Utils . toDegrees Area . <unk> Utils . toDegrees
<unk> can not be created directly , use either the top level <unk> or create <unk> <unk>
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . getWidth Area . getHeight
subtract the supplied area from this area
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Area . reset
handle the 4 surrounding tiles around the player character , in the cardinal directions of north , west , south , and east
Area . <unk> Area . <unk> Area . <unk> Area . <unk> ArrayList < ArrayList > . get Area . <unk> ArrayList < ArrayList > . get Area . <unk> ArrayList < ArrayList > . get Area . <unk> ArrayList < ArrayList > . get Area . <unk>
retrieve all elements that intersects the given bounding box
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Map < Element , List > . keySet Set < Element > . addAll Map < Element , List > . entrySet Node . instance Node . cast Node . getLocation Set < Element > . add Entry < Element , List > . getKey Set < Element > . contains Area . contains Set < Element > . add Area . intersects
retrieve all elements that intersects the given bounding box
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Set < Element > . addAll Node . instance Entry < Element , List > . getKey Node . cast Area . contains Set < Element > . add Entry < Element , List > . getKey Area . contains Entry < Element , List > . getKey Set < Element > . add Area . intersects
retrieve all elements that intersects the given bounding box
Area . <unk> Area . <unk> Area . <unk> Area . <unk> Set < Element > . addAll Node . instance Node . cast Node . getLocation Set < Element > . add Entry < Element , List > . getKey Set < Element > . contains Entry < Element , List > . getKey Set < Element > . add Area . intersects
event touch released
Area . <unk> Area . <unk> Area . <unk> Area . <unk>
move the <unk> cursor to the given position
Area . <unk> Area . <unk> Area . <unk> Area . <unk>
return true , if the cell is spanned
Area . <unk> Area . <unk> Area . <unk> Area . <unk>
test if the given area overlaps with an another area
Area . <unk> Area . <unk> Area . <unk> Area . <unk>
subtract the supplied area from this area
Area . <unk> Area . <unk> Area . <unk> Area . reset
retrieve all elements that intersects the given bounding box
Area . <unk> Area . <unk> Area . <unk> Set < Element > . addAll Map < Element , List > . entrySet Entry < Element , List > . getKey Node . cast Node . getLocation Set < Element > . add Entry < Element , List > . getKey Set < Element > . contains Entry < Element , List > . getKey Set < Element > . add Area . intersects
<unk> focus after <unk>
Area . <unk> Area . <unk> Area . <unk>
retrieve all the cities that fall within the given bounds
Area . <unk> Area . <unk> Area . <unk>
turn off the <unk> cursor
Area . <unk> Area . <unk> Area . <unk>
return all tiles that the specified line segment with endpoints <unk> , start y and <unk> , final y intersects
Area . <unk> Area . <unk> Area . atan2 Area . cos Area . sin ArrayList . <init> Area . <unk> Area . <unk> List . add
update the area
Area . <unk> Area . <unk> Area . get Area . <unk> Area . <unk> Area . <unk> Area . <unk>
return all <unk> objects on this tile
Area . <unk> Area . <unk> Collectors . toList
will return true if location passed is within the cuboid
Area . <unk> Area . <unk> Location . getWorld Location . getX Math . min Location . getX Math . max Location . getX Math . max Location . getX Math . min Location . getX Location . getZ Math . min Location . getZ Math . max Location . getZ Location . getY Math . max Location . getY Math . min Location . getY
check if this location is within a specified area
Area . <unk> Area . <unk> Location . getX Area . <unk> Location . getY
add a block area as child to the <unk> area
Area . <unk> Area . <unk>
add a delivery point from the area
Area . <unk> Area . <unk>
draw the grid area , including the falling piece
Area . <unk> Area . <unk>
example of extended by : re + + + &#124; &#124; a &#124; this is extended by A , b
Area . <unk> Area . <unk>
header template
Area . <unk> Area . <unk>
move the object to the location x , y
Area . <unk> Area . <unk>
return the tile thats under the given game world position x , y
Area . <unk> Area . <unk>
tell the game that this tile should be redrawn
Area . <unk> Area . <unk>
to get the string describing the area
Area . <unk> Area . <unk>
update probabilities after the all zone removing stuff
Area . <unk> Area . <unk>
update height <unk> and width <unk> with an offset of the angle of the area
Area . <unk> Area . getDimensions Point . <init> Math . toRadians Point . <init> Math . toRadians Point . <init> Area . <unk> Area . getDimensions Math . toRadians Point . <init> Math . toRadians Math . cos
get the message associated with a player flag
Area . <unk> Area . getMessage Area . getWorld Area . getMessage String . replaceAll Area . <unk> String . toLowerCase Set < String > . toArray
check if this area or any of its children <unk> with the given tool and path
Area . <unk> Area . getUrl Collections . sort Area . getUrl String . length Area . getUrl String . endsWith Area . getUrl String . startsWith Area . getInternalName Area . isSelected
get the value of the flag for this area
Area . <unk> Area . getWorld Area . getValue
load all rooms from file
Area . <unk> Area . load ArrayList < Area > . add
update this area
Area . <unk> Area . update
return the buildings of a given node
Area . <unk> ArrayList . <init> List . add
clone this region
Area . <unk> ArrayList . cast
clone this region
Area . <unk> ArrayList . clone ArrayList . cast
return the <unk> of a given building
Area . <unk> ArrayList < Area > . <init> Area . cast List < Area > . add
return the nodes for a given road
Area . <unk> ArrayList < Area > . <init> Area . instance Area . cast List < Area > . add
read returns geo tweets with the selected location , from the selected date as generic object instances ; casting expected
Area . <unk> ArrayList < Object > . <init> Double . valueOf Area . <unk> Double . valueOf Area . <unk> Double . valueOf
get poly base elements associated with an area
Area . <unk> ArrayList < Point2D > . <init> ArrayList . <init> Area . getPathIterator PathIterator . currentSegment List < Point2D > . add List < Point2D > . size List . clear List < Point2D > . add List < Point2D > . size List < Point2D > . toArray System . arraycopy List . add List . removeAll List < Point2D > . clear Double . <init> List < Point2D > . add PathIterator . next
get poly base elements associated with an area
Area . <unk> ArrayList < Point2D > . <init> ArrayList . <init> Area . getPathIterator PathIterator . currentSegment List < Point2D > . add List < Point2D > . size List . clear List < Point2D > . add System . arraycopy List < Point2D > . size System . arraycopy List . add List . removeAll List < Point2D > . clear Double . <init> List < Point2D > . add PathIterator . next
get poly base elements associated with an area
Area . <unk> ArrayList < Point2D > . <init> ArrayList . <init> Area . getPathIterator PathIterator . isDone PathIterator . currentSegment List < Point2D > . add List < Point2D > . size List . clear List < Point2D > . get List < Point2D > . add List < Point2D > . size List < Point2D > . toArray System . arraycopy List . add List . removeAll List < Point2D > . clear Double . <init> List < Point2D > . add PathIterator . next
get poly base elements associated with an area
Area . <unk> ArrayList < Point2D > . <init> ArrayList . <init> Area . getPathIterator PathIterator . isDone PathIterator . currentSegment List < Point2D > . add List < Point2D > . size List . clear List < Point2D > . get List < Point2D > . add System . arraycopy List < Point2D > . size List . add List . removeAll List < Point2D > . clear Double . <init> List < Point2D > . add PathIterator . next
set the automatically mark topics as read value on the forum
Area . <unk> Boolean . valueOf Area . <unk>
check if this area or any of its children <unk> with the given tool and path
Area . <unk> Comparator < Area > . <init> Collections . sort Area . getUrl String . length Area . getUrl String . endsWith Area . getUrl String . startsWith String . equals Area . findChildren Area . isSelected
query returns how many geo tweets in the desired location
Area . <unk> Double . valueOf Area . <unk> Double . valueOf Area . <unk> Double . valueOf
read returns users in the desired location as generic object instances ; casting expected
Area . <unk> Double . valueOf Area . <unk> Double . valueOf Area . <unk> Double . valueOf
paint only if area is not the target area
Area . <unk> Graphics2D . fill Area . <unk> Graphics2D . draw
retrieve the access level a certain group has to the area
Area . <unk> HashMap < Long > . containsKey HashMap < Long > . get
retrieve the access level a certain group has to the area
Area . <unk> HashMap < Long > . get
retrieve the access level a certain user has to the area
Area . <unk> HashMap < Long > . get
add space to a block area
Area . <unk> Integer . <init> Area . <unk> Integer . <init> Area . <unk> Integer . <init> Area . <unk>
add font <unk> to an area
Area . <unk> Integer . <init> Area . <unk>
get a trait from this area as an integer
Area . <unk> Integer . cast Integer . getClass
get a trait from this area as an integer
Area . <unk> Integer . cast Integer . intValue
return the space after
Area . <unk> Integer . cast Integer . intValue
return the space before
Area . <unk> Integer . cast Integer . intValue
return the space start
Area . <unk> Integer . cast Integer . intValue
return the sum of region border and padding start
Area . <unk> Integer . cast Integer . intValue
get a trait from this area as an integer
Area . <unk> Integer . instance Integer . cast Integer . intValue Object . getClass
get a trait from this area as an integer
Area . <unk> Integer . instance Integer . cast
get a trait from this area as an integer
Area . <unk> Integer . intValue Integer . cast
compare two segments
Area . <unk> LineSegment . <unk> Point2D . equals
compare two segments
Area . <unk> LineSegment . cast LineSegment . <unk> Point2D . equals
fill the m table model with the informations about the <unk>
Area . <unk> List . get GregorianCalendar . getInstance Calendar . setTime Calendar . getTime SimpleDateFormat . format DefaultTableModel . addRow
diese methode <unk> , ob alle <unk> <unk> sind
Area . <unk> List . isEmpty
fill the m table model with the informations about the delivery point
Area . <unk> List . size List . get GregorianCalendar . getInstance Calendar . setTime Calendar . getTime SimpleDateFormat . format List < Node > . get Node . getId Node . getAttribute DefaultTableModel . addRow
render a line area
Area . <unk> List . size List . get
get rid of all external resources associated with this area to avoid memory leaks
Area . <unk> List . stream
create a new page with all bounds modified by the given function
Area . <unk> List < Area > . isEmpty Page . <init>
check if the location given is within distance of the area
Area . <unk> Location . getDistance
find a subject for an area by its name
Area . <unk> Map < Subject , Integer > . keySet Iterator < Subject > . hasNext Iterator < Subject > . next String . equals
find a subject for an area by its name
Area . <unk> Map < Subject , Integer > . keySet Iterator < Subject > . next Subject . getName String . equals