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<unk> a single line starting at a single point
Area . <init> ArrayList . get ArrayList . size ArrayList . get ArrayList . size ArrayList . get Shape . <unk> Area . add
this method sets the dimension of a component inside its parent container
Area . <init> ArrayList < Area > . add
return an array of all entities that intersect with a given shape in <unk> coordinates
Area . <init> ArrayList < Entity > . <init> Utils . <unk> Area . <init> Area . intersect ArrayList < Entity > . add
make area
Area . <init> ArrayList < Line2D > . size Algorithm . out Line2D . getY1 Line2D . getX1 Float . <init> Line2D . getX1 Float . <init> Area . <init> Area . add Algorithm . out
load the building geometry from the configuration file
Area . <init> ArrayList < Polygon > . <init> BufferedReader . <init> StreamTokenizer . <init> StreamTokenizer . <unk> StreamTokenizer . wordChars StreamTokenizer . commentChar StreamTokenizer . nextToken Integer . parseInt Polygon . <init> ArrayList < Polygon > . add Area . add
get the overall bounding box of this line based on its shapes
Area . <init> ArrayList < Polygon > . get Area . add Area . getBounds
expand or shrink a shape in all directions by a defined offset
Area . <init> BasicStroke . <init> Area . <init> Area . add Area . subtract
expand or shrink a shape in all directions by a defined offset
Area . <init> BasicStroke . <init> Math . abs Stroke . createStrokedShape Area . <init> Area . add Area . subtract
expand or shrink a shape in all directions by a defined offset
Area . <init> BasicStroke . <init> Stroke . createStrokedShape Area . <init> Area . add Area . subtract
extend the outline of the text run segment to include text decorations
Area . <init> BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
the city area is all cells that are adjacent to some populated cell
Area . <init> Cell . <unk> Area . <unk>
generate a shape from a given black and white png image white will be transparent , black will be visible
Area . <init> Color . <init> Rectangle . <init> Area . <init> Area . add Rectangle . <init> Area . add
generate a shape from a given black and white png image white will be transparent , black will be visible
Area . <init> Color . <init> Rectangle . <init> Area . add Rectangle . <init> Area . add
flag that the map bean enters dragging mode
Area . <init> Component . isVisible Component . getBounds SwingUtilities . convertPoint Rectangle . getLocation Point . move Rectangle . setLocation Area . add BufferedImage . <init> BufferedImage . getGraphics
internal for shape types composed of multiple basic shapes
Area . <init> Double . <init> Area . <init> Area . add Area . <init> Area . exclusiveOr Double . <init> Area . add Area . exclusiveOr Double . <init> Area . <init> Area . add Area . exclusiveOr Double . <init> Area . <init> Area . add
create the cloud shape
Area . <init> Double . <init> Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . add GeneralPath . <init> GeneralPath . moveTo GeneralPath . curveTo GeneralPath . closePath
create the cloud shape
Area . <init> Double . <init> Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . <init> Area . add GeneralPath . <init> GeneralPath . moveTo GeneralPath . curveTo GeneralPath . closePath
create the cloud shape
Area . <init> Double . <init> Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . add GeneralPath . <init> GeneralPath . moveTo GeneralPath . curveTo GeneralPath . closePath
create the cloud shape
Area . <init> Double . <init> Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . <init> Area . add Ellipse2D . setFrame Area . add Ellipse2D . setFrame Area . add GeneralPath . <init> GeneralPath . moveTo GeneralPath . curveTo GeneralPath . closePath
provide default clipping path for piece that have no neighbors
Area . <init> Double . <init> Path2D . moveTo Path2D . lineTo Path2D . closePath Double . <init> Path2D . moveTo Path2D . lineTo Path2D . closePath Area . <init> Area . add Area . <init> Area . add Area . <init> Area . add
draw this feature range as an arrow pointing in the <unk> direction
Area . <init> GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos GeneralPath . lineTo Math . sin GeneralPath . closePath Area . add GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo Math . cos Area . add GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos Math . sin GeneralPath . lineTo Math . cos GeneralPath . lineTo Math . sin Area . <init> Area . add AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> Area . add BasicStroke . createStrokedShape Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add BasicStroke . createStrokedShape Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite
draw this feature range as an arrow pointing in the clockwise direction
Area . <init> GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos Math . sin Math . cos GeneralPath . lineTo Math . cos Math . sin GeneralPath . lineTo GeneralPath . closePath Area . add GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo Area . add GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos GeneralPath . lineTo Math . sin Area . <init> Area . add AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> Area . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . add Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . <init> Double . <init> Area . add Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill Graphics2D . setComposite
draw this feature range as an arrow pointing in the <unk> direction
Area . <init> GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos GeneralPath . closePath Area . <init> Area . add GeneralPath . <init> Math . sin Math . cos GeneralPath . moveTo Math . sin GeneralPath . lineTo Math . cos GeneralPath . lineTo Math . sin Area . <init> Area . add GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos Math . sin Math . cos GeneralPath . lineTo Area . <init> Area . add Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . <init> Area . add Double . <init> Area . add Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . add Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add BasicStroke . createStrokedShape Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite
draw this feature range as an arrow pointing in the <unk> direction
Area . <init> GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin GeneralPath . lineTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos GeneralPath . closePath Area . <init> Area . add GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin GeneralPath . lineTo Math . cos Area . add GeneralPath . <init> Math . sin GeneralPath . moveTo Math . cos GeneralPath . lineTo Math . cos Math . sin Math . cos GeneralPath . lineTo Area . <init> Area . add AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . add BasicStroke . createStrokedShape Area . add Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add Double . <init> Area . add BasicStroke . createStrokedShape Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> BasicStroke . createStrokedShape Area . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill Graphics2D . setComposite
draw this feature range as an arrow pointing in the clockwise direction
Area . <init> GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . cos Math . sin GeneralPath . closePath Area . add GeneralPath . <init> Math . cos Math . sin GeneralPath . moveTo Math . cos GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo Area . add GeneralPath . <init> GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo Area . add AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add Double . <init> BasicStroke . createStrokedShape Area . add Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> BasicStroke . createStrokedShape Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . <init> Area . add Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite
draw this feature range as an arrow pointing in the clockwise direction
Area . <init> GeneralPath . <init> Math . cos Math . sin GeneralPath . moveTo GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo GeneralPath . closePath Area . add GeneralPath . <init> Math . sin GeneralPath . moveTo Math . cos GeneralPath . lineTo Math . sin Math . cos Math . sin GeneralPath . lineTo Area . add GeneralPath . <init> GeneralPath . moveTo Math . cos Math . sin Math . cos Math . sin GeneralPath . lineTo Math . sin GeneralPath . lineTo Math . cos Area . add AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> BasicStroke . createStrokedShape Area . <init> Area . add Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . <init> Area . add Double . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . <init> Area . add Double . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite
draw this feature range as an arrow pointing in the <unk> direction
Area . <init> GeneralPath . <init> Math . cos Math . sin GeneralPath . moveTo Math . cos Math . sin GeneralPath . lineTo Math . sin Math . cos GeneralPath . lineTo GeneralPath . closePath Area . <init> Area . add GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin Math . cos Math . sin GeneralPath . lineTo Math . sin GeneralPath . lineTo Math . cos Area . add GeneralPath . <init> Math . cos GeneralPath . moveTo Math . sin GeneralPath . lineTo Math . cos GeneralPath . lineTo Math . sin Math . cos Area . <init> Area . add Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add Double . <init> BasicStroke . createStrokedShape Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> BasicStroke . createStrokedShape Area . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Double . <init> Area . <init> Area . add Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite
draw this feature range as an arrow pointing in the clockwise direction
Area . <init> GeneralPath . <init> Math . sin Math . cos GeneralPath . moveTo Math . sin Math . cos GeneralPath . lineTo Math . sin Math . cos GeneralPath . lineTo GeneralPath . closePath Area . <init> Area . add GeneralPath . <init> Math . cos Math . sin GeneralPath . moveTo Math . cos GeneralPath . lineTo Math . sin GeneralPath . lineTo Math . cos Math . sin Area . add GeneralPath . <init> GeneralPath . moveTo Math . cos Math . sin Math . cos Math . sin GeneralPath . lineTo Math . sin Math . cos Area . add Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . <init> Double . <init> Area . add Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add BasicStroke . createStrokedShape Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint BasicStroke . <init> Area . add BasicStroke . createStrokedShape Area . add BasicStroke . createStrokedShape Area . intersect Graphics2D . fill Graphics2D . setComposite AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . <init> Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite Graphics2D . setPaint Area . intersect Graphics2D . fill AlphaComposite . getInstance Graphics2D . setComposite
position the given vertex nicely in the graph
Area . <init> Graph . getVertices Iterator . hasNext Iterator . next Vertex . getWidth Rectangle . <init> Vertex . getWidth Vertex . getX Area . <init> Area . add Graph . getMinimumSize Vertex . getHeight Rectangle . <init> Vertex . getWidth Rectangle . setLocation Area . intersects Vertex . setPos
position the given vertex nicely in the graph
Area . <init> Graph . getVertices Iterator . hasNext Iterator . next Vertex . getY Vertex . getHeight Vertex . getY Rectangle . <init> Area . <init> Area . add Graph . getMinimumSize Vertex . getHeight Rectangle . <init> Rectangle . setLocation Area . intersects Vertex . setPos
position the given vertex nicely in the graph
Area . <init> Graph . getVertices Iterator . next Vertex . getHeight Rectangle . <init> Area . add Graph . getMinimumSize Vertex . getHeight Rectangle . <init> Rectangle . setLocation Vertex . setPos
check if the given rectangle is fully visible at screen
Area . <init> GraphicsEnvironment . getLocalGraphicsEnvironment Area . <init> Area . add GraphicsDevice . getDefaultConfiguration Area . add Area . contains
overload version of get line <unk> , int except the length of the line can be determined
Area . <init> Grid . getTile Area . <unk>
overload version of get line <unk> , int except the start and end points can be determined
Area . <init> Grid . getTile Area . <unk>
return area of tiles whose objects are matched with given condition
Area . <init> Grid . iterator Iterator . hasNext Iterator . next Area . <unk>
return area of tiles whose states are matched with given condition
Area . <init> Grid . iterator Iterator . next Area . <unk>
add the component into this container to the cursor position
Area . <init> GridLayout . <unk> GridLayout . <unk> GridLayout . addComponent
add the component into this container to the cursor position
Area . <init> GridLayout . <unk> GridLayout . <unk> GridLayout . getColumns GridLayout . setColumns GridLayout . getRows GridLayout . setRows GridLayout . addComponent
add the component into this container to the cursor position
Area . <init> GridLayout . <unk> GridLayout . <unk> GridLayout . getColumns GridLayout . setColumns GridLayout . setRows GridLayout . addComponent
add a component with a specified area to the grid
Area . <init> GridLayout . <unk> LinkedList < Area > . iterator Iterator < Area > . next LinkedList < Area > . add LinkedList < Component > . add LinkedList < Area > . addLast LinkedList < Component > . addLast LinkedList < Area > . remove LinkedList < Component > . remove GridLayout . <unk>
add a component to the grid in the specified area
Area . <init> GridLayout . getColumns GridLayout . getRows GridLayout . <unk> LinkedList < Component > . iterator GridLayout . getState Iterator < Component > . next Map . get LinkedList < Component > . add LinkedList < Component > . addLast Map . put Map . remove LinkedList < Component > . remove
add a component to the grid in the specified area
Area . <init> GridLayout . getRows GridLayout . <unk> LinkedList < Component > . iterator GridLayout . getState Iterator < Component > . hasNext Iterator < Component > . next Map . get LinkedList < Component > . add LinkedList < Component > . addLast Map . put Map . remove LinkedList < Component > . remove GridLayout . getColumns
add a copy of an area object to the existing , if any , area object at layer with layer id as given , or if not existing , just set the copy as it
Area . <init> HashMap < Long , Area > . put Area . add
initialize the single areas
Area . <init> HashMap < String , Area > . put
this method is responsible for collecting all light area that is <unk> up by enemies and <unk> and the player and sending it to the level
Area . <init> Level . <unk> Area . add ArrayList . size ArrayList . get Area . add ArrayList . get Area . add Level . <unk>
this function covers the level in darkness and <unk> the area of the map that has been permanently <unk> by the <unk> , and the part of the map that has been temporarily <unk> by the enemy
Area . <init> Level . <unk> Level . <unk> Area . <init> Area . add Area . subtract Graphics2D . setColor Graphics2D . fill Graphics2D . setColor Graphics2D . fill
test if all areas in one node are distinct areas
Area . <init> List . get Area . <init> Area . intersect List . get Double . <init> Area . <init> Area . getBounds2D List . get Area . getBounds2D List . get Area . getBounds2D Area . <init>
return the currently defined blob
Area . <init> List . iterator Iterator . next Area . add Shape . cast
return the currently defined blob
Area . <init> List . iterator Shape . cast Area . add
create and returns progress shape
Area . <init> List . size Area . <init> Area . add
if we have enough room , we draw the gap sizes between the variants
Area . <init> List . size Graphics2D . setFont Graphics2D . getFontMetrics Graphics2D . setColor Graphics2D . setRenderingHint List . size String . format FontMetrics . getStringBounds FontMetrics . getHeight FontMetrics . getAscent Graphics2D . drawString Rectangle2D . getWidth Double . <init> Graphics2D . draw Double . <init> Graphics2D . draw Area . <init> Area . add
construct a path from a list of cells describing the area
Area . <init> List < Cell > . iterator Iterator < Cell > . hasNext Iterator < Cell > . next Cell . <unk> Double . <init> Area . add
convert a multi polygon to a java
Area . <init> List < List > . get Polygon . <init> List < List > . size List < List > . get Polygon . <unk> Area . add
return the area of the exposed <unk> for the current tokens as determined by view
Area . <init> List < Token > . isEmpty Map . get Area . add
determine whether the given zone point is visible when using the specified player view
Area . <init> List < Token > . isEmpty Token . <unk> Map . get Area . add Area . contains
return the area of the player that collides with other objects
Area . <init> Location . getX Location . <init> Location . getY Location . getX Location . getY
return the area of the exposed <unk> for the current tokens as determined by view
Area . <init> Map . get Area . add
in world coordinates
Area . <init> Map < Set < Node > > . get Node . <unk> Area . add Area . transform
expand or shrink a shape in all directions by a defined offset
Area . <init> Math . abs BasicStroke . <init> Area . <init> Area . add Area . subtract
expand or shrink a shape in all directions by a defined offset
Area . <init> Math . abs BasicStroke . <init> Stroke . createStrokedShape Area . <init> Area . add Area . subtract
create a tail to the specified rectangular area from the speaker point
Area . <init> Math . max Area . <init> Math . min Area . <init> Area . add Polygon . <init> Polygon . addPoint Math . abs Polygon . addPoint
return walls area used for light scope outside
Area . <init> Math . max Area . add Area . <init> ArrayList . <init> Area . getPathIterator PathIterator . next List . add List . size List . toArray Area . add List . clear
return random tiles whose number is specified in parameters
Area . <init> Math . random Area . <unk>
create a tail to the specified rectangular area from the speaker point
Area . <init> Math . sqrt Math . max Area . <init> Math . min Area . add Polygon . <init> Polygon . addPoint Math . abs Polygon . addPoint
compute the best location of free space to put an object
Area . <init> Point . <init>
get the appropriate shape for the specified type of chat
Area . <init> Polygon . <init> Area . <init> Polygon . addPoint Math . min Polygon . translate Area . add Polygon . addPoint Math . min Polygon . translate Area . add Polygon . <init> Polygon . addPoint Area . <init> Area . add Polygon . reset Polygon . addPoint Area . <init> Area . add Polygon . reset Polygon . addPoint Area . add Polygon . reset Polygon . addPoint Area . add Area . <init> Area . subtract Area . <init> Area . subtract Rectangle . <init> Area . <init> Math . min Area . <init> Area . add Math . min Area . add Area . <init> Area . add
convert a multi polygon to a java
Area . <init> Polygon . <init> Polygon . <unk> Area . add
get the appropriate shape for the specified type of chat
Area . <init> Polygon . <init> Rectangle . <init> Area . <init> Polygon . addPoint Math . min Polygon . translate Area . <init> Area . add Polygon . addPoint Math . min Polygon . translate Area . add Area . <init> Area . add Polygon . <init> Polygon . addPoint Area . <init> Area . add Polygon . reset Polygon . addPoint Area . <init> Area . add Polygon . reset Polygon . addPoint Area . <init> Area . add Polygon . reset Polygon . addPoint Area . <init> Area . add Area . <init> Area . subtract Area . <init> Area . subtract Rectangle . <init> Area . <init> Math . ceil Math . min Area . add Math . ceil Math . min Area . add
return the shape of the counter by adding the shape of this layer to the shape of all inner <unk>
Area . <init> Rectangle . equals Area . <init> Rectangle . <init> Area . add
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMaxX BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX Area . add BasicStroke . createStrokedShape Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . add Float . <init> Area . add BasicStroke . createStrokedShape Float . <init> Area . <init> Area . add Float . <init> BasicStroke . createStrokedShape Area . add Float . <init>
extend the outline of the text run segment to include text decorations
Area . <init> RectangularShape . getMinX RectangularShape . getMaxX BasicStroke . createStrokedShape Area . add Float . <init> BasicStroke . createStrokedShape Area . <init> Area . add Float . <init> Area . <init> Area . add Float . <init> Area . add BasicStroke . createStrokedShape Area . add Float . <init>
set the shape of the image to display
Area . <init> Shape . getBounds2D Math . max Rectangle2D . getHeight Area . transform Area . getBounds2D AffineTransform . getTranslateInstance Area . transform Rectangle2D . getHeight Rectangle2D . getX Area . <init> Area . cast Area . intersect Area . <init> Area . intersect Area . cast Area . <init>
set the shape of the image to display
Area . <init> Shape . getBounds2D Rectangle2D . getHeight Rectangle2D . getWidth Math . max AffineTransform . getScaleInstance Area . transform Area . getBounds2D Area . transform Rectangle2D . getWidth Area . transform Rectangle2D . getY Rectangle2D . getHeight Rectangle2D . getX Area . <init> Area . cast Area . <init> Area . intersect Area . <init> Area . cast
this is called during layout when the size of this element has changed
Area . <init> TextArea . <init> Area . left Area . top Area . height TextArea . <init> Area . left Area . width Area . height Area . top Area . width Area . height TextArea . <init> Area . left Area . width Area . height Area . top Area . width Area . height Canvas . <init>