content stringlengths 5 1.05M |
|---|
return {'bom','bomaanslag','bomaanval','bomalarm','bomauto','bombam','bombarde','bombardeerder','bombardement','bombardementspauze','bombardementsvliegtuig','bombardementsvlucht','bombarderen','bombardon','bombarie','bombast','bombastisch','bombazijn','bombazijnen','bomberen','bomberjack','bombrief','bombriefje','bomen... |
fx_version 'adamant'
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
ui_page "NUI/SaltyWebSocket.html"
client_scripts {
"client/SaltyClient.net.dll"
}
server_scripts {
"server/SaltyServer.net.dll"
}
fil... |
-----------------------------------------
-- ID: 4890
-- Scroll of Firaja
-- Teaches the black magic Firaja
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(496)
end
function onItemUse(target)
target:addSpell(496)
end
|
local phDropout, Parent = torch.class('phnn.phDropout', 'nn.Module')
function phDropout:__init(p)
Parent.__init(self)
self.p = p or 0.5
if self.p >= 1 or self.p < 0 then
error('<Dropout> illegal percentage, must be 0 <= p < 1')
end
self.noise = torch.Tensor()
end
function phDropout:updateOutput(in... |
package("hpsocket")
set_homepage("https://github.com/ldcsaa/HP-Socket")
set_description("High Performance Network Framework")
set_license("Apache-2.0")
add_urls("https://github.com/ldcsaa/HP-Socket/archive/$(version).tar.gz",
"https://github.com/ldcsaa/HP-Socket.git")
add_versions("v5... |
motd = motd or {};
motd.tabs = motd.tabs or {};
motd.ChatCommand = "!motd";
if (SERVER) then return; end
function motd.DefineTab(text, tabfunc)
table.insert(motd.tabs, {text, tabfunc});
end
motd.DefineTab("Home", function(base, w, h, _, colors)
local pnl = vgui.Create("DPanel", base);
pnl:SetSize(base:GetWide(),... |
return {
fadeOut = 1.5,
mode = 2,
id = "RENQILINGBO",
once = true,
fadeType = 2,
fadein = 1.5,
scripts = {
{
stopbgm = true,
mode = 1,
sequence = {
{
"特别小故事\n\n<size=45>{namecode:6}、约会@home</size>",
1
}
}
},
{
actor = 301050,
side = 2,
bgName = "bg_story_room",
nam... |
local PANEL = class.create("Checkbox", "Button")
PANEL:ACCESSOR("Radio", "m_bRadio", false)
PANEL:ACCESSOR("Toggleable", "m_bToggleable", true)
PANEL:ACCESSOR("Toggled", "m_bToggled", false)
function PANEL:Checkbox()
-- Initialize our baseclass
self:super()
self:TextMargin(28, 0, 0, 0)
self:SetTextAlignment("left... |
function isGuildOwner(accountid, guild)
local characters = db:query("SELECT id FROM players WHERE account_id = ?", accountid)
if characters == nil then
return false
end
for _, val in pairs(characters) do
if val.id == tonumber(guild.ownerid) then
return true
end
en... |
-----------------------
-- Module using tparam for typed parameters.
--
-- @module types
--- has typed parameters, `string` and `int`.
-- And never forget `E = m*c^2`.
-- Reference to `two.md.First`
--
-- A reference to `mydata`.
-- @string name
-- @int age
-- @treturn mydata
function _M.first (name,age)
end
--- sim... |
-- HASH SETS with EXPIRE by fields
-- HDELXP key field [field ...]
---- This command deletes fields in key
local HSET_EXPIREAT_KEY = KEYS[1]..".EXPIREAT"
for i, k in pairs(ARGV) do
redis.call('HDEL', KEYS[1], k)
redis.call('HDEL', HSET_EXPIREAT_KEY, k)
end
return true
|
require("lib/class")
require("servers/udp_client")
local lutl = require("lutl")
local p = require("lib/utils").prettyPrint
local TEST_PORT = 1019
local CLIENT_NUM = 1
local SEND_BUFFER = "hello"
local SEND_INTERVAL = 200
local SEND_NUM = 1000
local my_clients = {}
local send_time = {}
local recv_count = {}
local all_... |
local UART_BAUDRATE = cfg:enumInt("串口波特率", {9600, 115200, 460800, 1000000, 1500000})
local MOUDLE_COMMENT_NAME = "// UART配置 //"
local comment_begin = cfg:i32("uart注释开始", 0);
local uart_comment_begin_htext = module_output_comment(comment_begin, ... |
local SyntaxKind = require("lunar.ast.syntax_kind")
local SyntaxNode = require("lunar.ast.syntax_node")
local VariableArgumentExpression = setmetatable({}, {
__index = SyntaxNode,
})
VariableArgumentExpression.__index = setmetatable({}, SyntaxNode)
function VariableArgumentExpression.new()
return VariableArgumentEx... |
---------------------------------------------------------------------------------------------------
-- func: addquest <logID> <questID> <player>
-- desc: Adds a quest to the given targets log.
---------------------------------------------------------------------------------------------------
require("scripts/globals/q... |
-- testing mouse
function on_mousedown(x, y)
-- get the mouse position as a vec2
local pos = input.getMousePosition()
-- get the state of a mouse button
-- possible values: left,right,middle,x1,x2
local buttons = {input.getMouseButton('left', 'right', 'middle')}
print('mouse position: ' .. pos)
for i=1,#butto... |
project_root = "../../../.."
include(project_root.."/tools/build")
group("src")
project("xenia-hid-winkey")
uuid("fd16e19a-6219-4ab7-b95a-7c78523c50c3")
kind("StaticLib")
language("C++")
links({
"xenia-base",
"xenia-hid",
"xenia-ui",
})
defines({
})
local_platform_files()
|
user_input = {}
turtles = {}
pockets = {}
homes = {} |
-----------------------------------
-- Area: Ghelsba Outpost (140)
-- Mob: Orcish Wallbreacher
-----------------------------------
require("scripts/globals/hunts")
function onMobDeath(mob, player, isKiller)
tpz.hunts.checkHunt(mob, player, 169)
end
function onMobDespawn(mob)
mob:setRespawnTime(math.random(39... |
-- apply the hide- target config (tgt) defined as part of 'advfloat_hide'
gconfig_register("advfloat_hide", "statusbar-left");
local function hide_tgt(wnd, tgt)
-- prevent dual invocation (from ipc or wherever)
if wnd.minimize_btn then
return;
end
if (tgt == "statusbar-left" or tgt == "statusbar-right") then
l... |
--War Rock Gactos
--Scripted by Kohana Sonogami
function c101103094.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101103094,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRa... |
--ZFUNC-acosh-v1
local function acosh( x ) --> res
if x < 1 then return math.sqrt( -1 ) end
return math.log( x + math.sqrt( x+1 ) * math.sqrt( x-1 ) )
end
return acosh
|
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_load = ffi.load
local ffi_typeof = ffi.typeof
local ffi_new = ffi.new
local ffi_str = ffi.string
local ffi_gc = ffi.gc
local C = ffi.C
local type = type
local setmetatable = setmetatable
ffi_cdef [[
typedef struct {
int min[5], max;
int passphrase_w... |
local M = { }
function M.parse(arg)
local cmd = torch.CmdLine()
cmd:text()
cmd:text('Options:')
------------ General options --------------------
cmd:option('-imgColorPath', '0000_color.png' , 'RGB Image path')
cmd:option('-imgDepthPath', '0000_depth.png' , 'Depth Image path')
... |
--[[
Module:Shape
Author:DylanYang
Time:2021-01-31 13:27:36
]]
local interface = require("patterns.Cloneable")
local _M = Class("Shape", interface)
_M.abstract = true
local public = _M.public
_M._id = nil
_M.protected._type = nil
function _M:ctor(id)
self._id = id
end
function public.get:id()
ret... |
local Asteroid = class('Asteroid', Base)
local getForce = require('shared.get_force')
function Asteroid:initialize(x, y, radius, evaluator)
Base.initialize(self)
self.origin_x = x
self.origin_y = y
local p = love.physics
self.body = p.newBody(world, x, y, 'dynamic')
local astindex = love.math.random(#as... |
ITEM.name = "Antirad"
ITEM.model = "models/gmodz/medical/antidot.mdl"
ITEM.description = "Antirad is a packet of anti-radiation drugs that neutralize radiation accumulated in the body."
ITEM.radiationAmount = -300
ITEM.price = 2500
ITEM.useSound = "gmodz/items/antirad.wav"
ITEM.rarity = { weight = 44 }
function ITE... |
local K, C, L = unpack(select(2, ...))
if C.Automation.AutoInvite ~= true then return end
local _G = _G
local format = string.format
local select = select
local strmatch = strmatch
local strlower = strlower
local CreateFrame = CreateFrame
local GetNumPartyMembers = GetNumPartyMembers
local GetNumFriends = GetNumFrien... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
halloweenitems10 = {
minimumLevel = 0,
maximumLevel = 0,
customObjectName = "Halloween Skull Candle",
directObjectTemplate = "object/tangible/event_perk/halloween_skull_candle_02.iff",
craftingValues = {
},
customizationStringNames = {},
customi... |
AddEventHandler('onClientMapStart', function()
-------------------------------------IPL---------------------------------
LoadMpDlcMaps()
EnableMpDlcMaps(true)
RequestIpl("chop_props")
RequestIpl("FIBlobby")
RemoveIpl("FIBlobbyfake")
RequestIpl("FBI_colPLUG")
RequestIpl("FBI_repair")
RequestIpl("v_tun... |
--[[
bonus_pool_index的渲染文件
]]
local template = require "resty.template"
local reqArgs = require "common.request_args"
local responeData = require"common.api_data_help"
local cjson = require "cjson"
local session =require "resty.session".open()
local db = require "db.base_db"
local userDbOp = db.new()
local currentR... |
--[[
--=====================================================================================================--
Script Name: VPN Blocker (alternate version 1), for SAPP (PC & CE)
1). This mod requires that the following plugin is installed to your server:
https://opencarnage.net/index.php?/topic/5998-sapp-http-client/
... |
function AddAmmoType(name, text)
game.AddAmmoType({name = name,
dmgtype = DMG_BULLET,
force = 10,
maxsplash = 0,
minsplash = 0,
npcdmg = 0,
plydmg = 0,
tracer = 3})
if CLIENT then
language.Add(name .. "_ammo", text)
end
end
AddAmmoType("taser_ammo", "Taser Cartridges") |
include('./logging.lua')
CreateConVar("discord_language", "english", 1, "Set the language you want user prompts to be in.")
local availableLanguages = {}
function getAvailableLanguages()
if (table.Count(availableLanguages) <= 0) then
local foundLocaleFiles, _ = file.Find('locale/*.lua', 'lsv')
for i, locale... |
local component = require("component")
local computer = require("computer")
local modem = require("modem")
local configlib = require("configlib")
local conf = configlib.loadConfig('lights.cfg', {})
function listLights(conf)
local li = 1
if (conf.lights ~= nil) then
for k,v in pairs(conf.lights) do
... |
-- data structure only, no graphics, no event handling
-- see:
-- http://www.wildbunny.co.uk/blog/2011/03/27/isometric-coordinate-systems-the-modern-way/
-- http://flarerpg.org/tutorials/isometric_intro/
-- http://gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-a-primer-for-game-developers--gamedev-... |
--エクソシスター・カスピテル
--
--Scripted by KillerDJ
function c100417018.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--cannot spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100417018,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetP... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
module('Attribute_pb')
ATTRIBUTE = protobuf.Descriptor();
local ATTRIBUTE_BASICATTRIBUTE_FIELD = protobuf.FieldDescriptor();
local ATTRIBUTE_PERCENTATTRIBUTE_FIELD = protobuf.FieldDescriptor();
local ATTRIBUTE_ATTRID_FIELD = proto... |
local _ = require("underscore")
local MockRequest = {}
local Utils = require("sinatra/utils")
MockRequest.__index = MockRequest
function MockRequest:new(app)
return setmetatable({
app=app
}, MockRequest)
end
local function convert_qs(str)
local groups = _.split(str, "&")
return _.reduce(groups, function(m... |
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
print("testing string-number conversion")
-- zero
assert(tostring(0) == "0")
assert(tostring(0/-1) == "-0")
-- sp... |
local loader = {}
loader.temp_map = {}
loader.step = 1
loader.kill_next = -2
loader.spawn_after = 100
loader.x = 0
loader.spawn_remainder = 0
loader.spawn_after_static = 0
function loader.init()
loader.temp_map = {
"# I F I ",
"# WW I I ",
"# WW I ... |
local ECS = require "ECS"
local DamageSystem = ECS.BaseClass(ECS.ComponentSystem)
ECS.TypeManager.RegisterScriptMgr("UMO.DamageSystem", DamageSystem)
function DamageSystem:OnCreateManager( )
ECS.ComponentSystem.OnCreateManager(self)
self.fightMgr = self.sceneMgr.fightMgr
self.group = self:GetComponentGroup({"UMO... |
-- some settings based on different machine
_M = {
lsp_sumneko_root_path = "/home/efenyao/.tools/3rd/lua-language-server/bin/Linux", --lua language server
lsp_sumneko_binary = '/home/efenyao/.tools/3rd/lua-language-server/bin/Linux/lua-language-server' --lua language server binary
}
return _M
|
local function find_recursive_lua(dir, out)
local files, folders = file.Find(dir .. "*", "LUA")
for _, file_name in ipairs(files) do
table.insert(out, "lua/" .. dir .. file_name)
end
for _, folder_name in pairs(folders) do
find_recursive_lua(dir .. folder_name .. "/", out)
end
end
local write_int32 = functi... |
require("NPC/npcBase.lua")
require("NPC/hydraBase.lua")
--this = SceneNode()
local npcBase
function destroy()
npcBase.destroy()
end
function create()
npcBase = NpcBase.new()
createHydra(1,0.5,npcBase)
--
local tableAnimationInfo = {{duration = 0.75, length = 1.0, blendTime=0.25},
{duration = 0.75, len... |
local LrCatalog = import'LrApplication'.activeCatalog()
local LrDialogs = import 'LrDialogs'
local LrSelection = import 'LrSelection'
local LrTasks = import 'LrTasks'
require 'AspectRatio'
require 'AspectRatioMapping'
require 'Logger'
require 'TableHelper'
ApplyAspectRatio = {timeout = 30}
function ApplyAspectRatio.... |
data:extend(
{
{
type = "item-group",
name = "extended-logistics",
icon = "__spicy-teeth-core_assets__/graphics/item-group/extended-logistics.png",
icon_size = 64,
order = "aab"
}
}
)
|
--[[
This script trains a network on the FLIC dataset under some configurations.
Info:
Network name/id/type: wide.
Train Ensemble: no.
Dataset: FLIC.
]]
--[[ General configs ]]
optim_method = 'adam'
nThreads = 4
--------------------------------------------------------------------... |
help([[
For detailed instructions, go to:
https://github.com/rchereji/plot2DO
This module sets the following environment variables:
PLOT2DO_BASE: directory containing plot2DO
R_LIBS_USER: sets R library directory to use plot2DO
R_PROFILE_USER: allows to configure CPAN automatically
This module lo... |
--!strict
--[[======================================================================
Styles | Written by boatbomber (Zack Ovits) for BoatTween (https://github.com/boatbomber/BoatTween) | 2020 | v1.0.1
Description: Contains a list of flow styles.
======================================================================... |
include('shared.lua')
include("remap.lua") -- For stools/keyboard.lua's layout selector
net.Receive("wire_keyboard_blockinput", function(netlen)
if net.ReadBit() ~= 0 then
hook.Add("StartChat", "wire_keyboard_startchatoverride", function(teamChat) return true end)
hook.Add("PlayerBindPress", "wir... |
local L = require "lpeg"
local epeg = require "espalier/elpatt"
local Csp = epeg.Csp
local a = require "anterm:anterm"
local Node = require "espalier/node"
local m = require "orb:Orbit/morphemes"
local Header = require "orb:Orbit/header"
local Section = require "orb:Orbit/section"
local Block = req... |
-- change comment style for lua file
vim.api.nvim_buf_set_option("0", "commentstring", "# %s")
|
-- Hedgewars - Basketball for 2+ Players
HedgewarsScriptLoad("/Scripts/Locale.lua")
local started = false
function onGameInit()
GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfLowGravity
TurnTime = 20000
CaseFreq = 0
MinesNum = 0
Explosives = 0
Map = 'BasketballField'
-- Disable Sudden Death
Water... |
globals = require "globals"
function make_resolution(p_w, p_h)
return {
width = w,
height = h
}
end
--- make_texture_EXT params : name, resolution, layer_count, format, usage, dimensions (2 or 3)
--- Make GBuffer objects
swapchain_resolution = make_resolution(swapchain_width_EXT, swapchain_height_E... |
-- ExodiaLib:
function ExodiaInit(cards)
local summon = cards.summonable_cards
local activate = cards.activatable_cards
local cardid = 0
for i=1,#summon do
if summon[i].id == 70791313 then --royal magic library
return COMMAND_SUMMON,i
end
end
for i=1,#activate do
cardid = activate[i]... |
-- Copyright (c) 2017. tangzx(love.tangzx@qq.com)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law ... |
print("Solving day 14")
local parsedProgram = {}
for line in io.lines("Day14.txt") do
table.insert(parsedProgram, line)
end
local function convert(bits)
local result = 0
for _, value in ipairs(bits) do
result = result * 2
if value == 1 then result = result + 1 end
end
return result... |
-- $Id: UnitPieceLight.lua 3171 2008-11-06 09:06:29Z det $
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local UnitPieceLight = {}
U... |
cmdp = require('cmdparse')cmdp:init("Hello")function func1() print("Hello")endfunction func2() print("Goodbye")endmyjt = { {txt="ugga", cmd=func1}, {txt="blaa", cmd=func2}}cmdp:setCbTable(myjt)cmdp:getJT()ftmp = io.tmpfile()tmp = os.tmpname()print("File: "..os.tmpname())os.execute("C:\\vim\\vim74\\gvim.exe "..tmp)cmdp... |
-----------------------------------------------
-- key.lua
-- Represents a key when it is in the world
-----------------------------------------------
local Item = require 'items/item'
local Prompt = require 'prompt'
local Key = {}
Key.__index = Key
Key.isKey = true
---
-- Creates a new key object
-- @return the key... |
ignite_rogue = {
cast = function(player, target)
local spellName = "Ignite"
local damage = 260
if not player:canCast(1, 1, 0) then
return
end
local worked = global_zap.cast(player, target, damage, 30, 250)
if worked ~= 0 then
player:sendMinitext("You cast " .. spellName .. ".")
end
if worked == 2... |
local colors = {
head = Color(192, 57, 43, 255),
back = Color(236, 240, 241, 255),
text = Color(255, 255, 255, 255),
btn = Color(52, 73, 94, 255),
btn_hover = Color(44, 62, 80, 255),
deposit = Color(46, 204, 113, 255),
deposit_hover = Color(39, 174, 96, 255),
withdraw = Color(231, 76, 60, 255),
withdraw_hover ... |
local class = require('lib.middleclass')
local Interactable = require('modules.interactable')
local Asteroid = class('Asteroid', Interactable)
function Asteroid:initialize(x, y, size)
Interactable.initialize(self, {
{'Excavate', function() print('mining some stuff') end},
{'Cancel', function() end}
}, 'circle',... |
local lu = require('luaunit')
local FileDescriptor = require('jls.io.FileDescriptor')
local Path = require('jls.io.Path')
local TMP_FILENAME = Path.cleanPath('tests/test_fd.tmp')
local function createFile(path, content)
local file = io.open(path, 'wb')
file:write(content) -- TODO check for errors
... |
-- Swallow lines and extend the triggers as long as we haven't found the end of the planet yet
if gatherPlanetState ~= nil then
setTriggerStayOpen("gather-planet", 1)
end
deleteLine()
|
--[[
Asset Extraction
PvE Ground Branch game mode by Bob/AT
Notes for Mission Editing:
1. Start with a regular 'Kill Confirmed' mission
...
]]--
local Teams = require('Players.Teams')
local SpawnsGroups = require('Spawns.Groups')
local ObjectiveExfiltrate = require('Objectives.Exfiltrate')
local Logger = ... |
local map = {}
-- Hardcoded behavior:
-- - creation of character based on quest (puppy's cave)
function map.puppy_cave(generator)
generator.generate_nefia()
end
return map
|
local importations = require(IMPORTATIONS)
local composer = require(importations.COMPOSER)
local images = require(importations.IMAGES)
local listener = require(importations.LISTENER)
local eventUtil = require(importations.EVENT_UTIL)
local sceneManager = require(importations.SCENE_MANAGER)
local displayConstants = requ... |
-- Expression.lua
-- Contains the cExpression class. This allows formulas to be executed safely in an empty environment.
--[[ Usage example:
local FormulaString = "data=4; x > y"
local Expression = cExpression:new(FormulaString)
Expression:AddReturnValue("Comp1") -- Return the first known comparisons
:AddP... |
local ENCODER_API = require(script:GetCustomProperty("EncoderAPI"))
--Template
local ANIMATION_DISPLAY = script:GetCustomProperty("AnimationDisplay")
-- Custom
local ANIMATION_LIST = script:GetCustomProperty("AnimationList"):WaitForObject() ---@type UIPanel
local PLAYBACK = script:GetCustomProperty("Playback"):Wait... |
ALIAS/System/APIs/Settings.lua |
-- Создает ключ
-- table options
-- {
-- string car
-- number money
-- number xp
-- }
function createGiftKey(...)
return GiftKeys.add(...)
end
function isGiftKeyValid(...)
return GiftKeys.isKeyValid(...)
end
-- Активирует ключ
-- string key
-- element player
function activateGiftKey(...)
return GiftKeys.activ... |
local AddonName, Addon = ...
local L = LibStub("AceLocale-3.0"):GetLocale(AddonName, true)
local defaultOptions = {
global = {
config = {
tracking = {
bossKills = true,
lfg = true,
bg = true,
lfr = false,
arena = t... |
object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_009 = object_tangible_loot_creature_loot_collections_shared_broken_lightsaber_hilt_009:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_009, "object/tangible/loot/creature/loot/collections/br... |
require'telescope'.load_extension('project')
vim.api.nvim_set_keymap(
'n',
'<leader>pp',
":lua require'telescope'.extensions.project.project{ change_dir = true }<CR>",
{noremap = true, silent = true}
)
|
myname = "xSoulStealerx"
me = game.Players[myname]
char = me.Character
name = "MiniRocketLauncher"
explodecolors = {"Really red", "Neon orange", "Bright red", "New Yeller", "Bright yellow", "Bright orange"}
sm = {"Really black", "Black"}
acceleratemax = 100
accelerateincrease = 0.55
MassDestruct = 100
MaxEnergy = 160
E... |
-- General language and low level application utilities
-- see test.lua if questions
util = {}
---------------------------------------------------------------
-- CONFIG
---------------------------------------------------------------
-- read local configuration stored in json
-- module - code module
-- returns value ... |
local hideHUDElements = {
["DarkRP_HUD"] = true,
["DarkRP_EntityDisplay"] = false,
["DarkRP_ZombieInfo"] = false,
["DarkRP_LocalPlayerHUD"] = false,
["DarkRP_Hungermod"] = false,
["DarkRP_Agenda"] = false
}
hook.Add("HUDShouldDraw", "HideDefaultDarkRPHud", function(name)
if hideHUDElements[name] then return fal... |
--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR fenghailiang
-- @DATE ${date} ${time}
--
require "UnLua"
local FlightMissile_AIM120C = Class()
--function FlightMissile_AIM120C:Initialize(Initializer)
--end
function FlightMissile_AIM120C:UserConstructionScript()
self.Overridden.UserConstructionScri... |
local entity = {}
entity["level"] = [[43]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Magarula]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Marakukaja]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[Growth 2]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] ... |
require'lspconfig'.eslint.setup{}
|
require "common.p8declares"
require "common.p8init"
require "common.p8core"
require "common.c4_command"
require "common.c4_notify"
require "common.c4_diagnostics" --DEBUG
require "p8proxy"
require "p8system"
require "p8routing"
require "p8monitoring"
--Defines
MAX_INPUTS = 8
MAX_OUTPUTS = 10
--Init Functions
local ... |
Exiting = {}
--[[ Functions: Exiting ]]--
function Exiting:Update()
local state = LocalPlayer.state
DisableControlAction(0, 75)
if
not DoesEntityExist(CurrentVehicle) or
state.immobile
then
return
end
if IsDisabledControlJustReleased(0, 23) then
Exiting:Activate()
end
end
function Exiting:Activate(... |
local utils = require "typesystem_utils"
-- Constructor for a promote call (implementing int + double by promoting
-- the first argument int to double and do a double + double to get the result)
function promoteCallConstructor( call_constructor, promote)
return function( this, arg)
return call_constructor( prom... |
local composer = require("composer");
local widget = require("widget");
local json = require("json");
local scene = composer.newScene();
function scene:create(event)
local sceneGroup = self.view;
display.newRect(sceneGroup, display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeig... |
local Component = require "xl.gui.Component"
local Button = Class.create("Button", Component)
function Button:init(text)
self:setText(text)
end
function Button:update()
Component.update(self)
local x,y = love.mouse.getPosition()
if self:isInBounds(x,y) then
end
end
function Button:mousepressed(x,y,button)
en... |
local Util = require("Util/Util")
local m = ChangeDiff
local function CompareApiTable(a, b)
local added = {}
for k, v in pairs(b) do
if a[k] == nil then
added[k] = v
end
end
local removed, modified = {}, {}
for k, v in pairs(a) do
if b[k] == nil then
removed[k] = v
else
if not Util:equals(v, b[k]... |
local marbles = {}
marbles.beert = {}
function marbles.start() -- idítás
local colors = {
{"Wrath", {255,000,000}, "Data/wrath.png"},
{"Lust", {000,000,255}, "Data/lust.png" },
{"Greed", {255,255,000}, "Data/greed.png"},
{"Sloth", {000,200,200}, "Data/sloth.png"},
{"Gluttony", {200,100,000}, "Data/glu... |
-- Fold Stuff
vim.wo.foldenable = false
vim.wo.foldnestmax = 10
vim.wo.foldmethod = 'syntax'
-- Work with several buffers
vim.o.hidden = true
-- Nice Time
vim.o.updatetime = 250
-- Tabs to Spaces
vim.o.expandtab = true
vim.bo.expandtab = true
-- Correct level of indentation
vim.o.shiftwidth = 2
vim.bo.shiftwidth = ... |
local PANEL = {}
function PANEL:Init(uniqueID)
self:SetSize(ScrW() * 0.3, ScrH() * 0.682)
self:MakePopup()
self:SetTitle("")
self:ShowCloseButton(false)
self:SetDraggable(false)
end
function PANEL:Paint(w, h)
nut.util.drawBlur(self, 10)
surface.SetDrawColor(Color( 20, 20, 20, 220))
surface.DrawRect( 0, 0, w... |
local LookupTableOneHot, parent = torch.class('nn.LookupTableOneHot', 'nn.Module')
function LookupTableOneHot:__init(input_size)
parent.__init(self)
self.eye = torch.eye(input_size)
self.output = torch.Tensor()
end
function LookupTableOneHot:updateOutput(input)
-- make sure input is a contiguous torch.LongTen... |
HDC1000 = require("HDC1000")
sda = 1
scl = 2
drdyn = false
HDC1000.init(sda, scl, drdyn)
HDC1000.config() -- default values are used if called with no arguments. prototype is config(address, resolution, heater)
print(string.format("Temperature: %.2f °C\nHumidity: %.2f %%", HDC1000.getTemp(), HDC1000.getHumi()))
HDC... |
-- vector utilities
local table = table
local string = string
--[[
Initizalizer, creates a vector
@param vdata raw lua table of data (numbers)
@param size vector requested size (optional)
@param value default value for uninitialized vector (optional)
returns a new vector
]]
function vector(vdata, s... |
object_building_general_corellia_greck_hq = object_building_general_shared_corellia_greck_hq:new {
}
ObjectTemplates:addTemplate(object_building_general_corellia_greck_hq, "object/building/general/corellia_greck_hq.iff")
|
-- Moving
Schema.voices.Add("CombineHLA", "MOVING", "Moving.", "HLAComVoice/grunt/advancing_on_target_01.wav")
Schema.voices.Add("CombineHLA", "MOVING2", "Moving now.", "HLAComVoice/grunt/advancing_on_target_02.wav")
Schema.voices.Add("CombineHLA", "MOVING NOW", "Moving now.", "HLAComVoice/grunt/advancing_on_... |
local SplitterGun = require 'entities.splitter_gun'
local SplitterItem = {}
local SPLITTER_ITEM_PIC = love.graphics.newImage('assets/img/powerup_sheet.png')
local SPLITTER_ITEM_GRID = anim8.newGrid(16, 16, SPLITTER_ITEM_PIC:getWidth(), SPLITTER_ITEM_PIC:getHeight())
function SplitterItem.new( x, y )
local spl... |
local sound = require('play_sound')
local clear_embeds = require('clear_embeds')
local DIFFICULTY = require('difficulty')
define_tile_code("bat_generator")
define_tile_code("bat_switch")
define_tile_code("moving_totem")
define_tile_code("totem_switch")
define_tile_code("dialog_block")
local dwelling = {
identifie... |
local ICONPATH = "__ZElectricVehicles__/graphics/icons/"
data:extend{
{
type = "battery-equipment",
name = "zelectric-transformer",
categories = {"armor"},
energy_source = {
type = "electric",
buffer_capacity = "15MJ",
usage_priority = "secondary-input"
},
shape = {
ty... |
return "1.4"
|
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