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fiber = require('fiber') test_run = require('test_run').new() build_path = os.getenv("BUILDDIR") package.cpath = build_path..'/test/box/?.so;'..build_path..'/test/box/?.dylib;'..package.cpath errinj = box.error.injection -- -- gh-4648: box.schema.func.drop() didn't unload a .so/.dylib -- module. Even if it was unused ...
----------------------------------- -- Area: Beaucedine Glacier (111) -- NM: Nue ----------------------------------- function onMobDeath(mob, player, isKiller) end
Compat = Compat or {} function Compat.handle_factoriomaps() if remote.interfaces.factoriomaps then script.on_event(remote.call("factoriomaps", "get_start_capture_event_id"), function() print("Starting factoriomaps-oarc integration script") remote.call("factoriomaps", "surface_set_default", "oarc") en...
describe('startWith', function() it('produces errors emitted by the source', function() expect(Rx.Observable.throw():startWith(1).subscribe).to.fail() end) it('produces all specified elements in a single onNext before producing values normally', function() expect(Rx.Observable.fromRange(3, 4):startWith(1...
----------------------------------- -- Area: Northern San d'Oria -- NPC: Greubaque -- Type: Smithing Adv. Synthesis Image Support -- !pos -179.400 10.999 150.000 231 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); local ID = require("scripts/zones/Northern_Sa...
print(_VERSION) INPUTTYPESTRING = 1; INPUTTYPENUMBER = 2; INPUTTYPELIST = 3; INPUTTYPELISTMULTI = 4; PLAT_UNDEFINED = 0; PLAT_WINDOWS = 1; PLAT_VITA = 2; PLAT_3DS = 3; FILETYPE_JPG = 1; FILETYPE_PNG = 2; userInput01=nil; userInput02=nil; userInput03=nil; userInput04=nil; userInput05=nil; userInput06=nil; userInput07...
--[[ ******************************** * * * The Moon Project * * * ******************************** This software is provided as free and open source by the staff of The Moon Project, in accordance with the GPL license. This means we provide the so...
local Date = require("pl.Date") describe("pl.Date", function () describe("function", function () describe("Format()", function () it("should output parsable inputs", function () local function assert_date_format(expected, format) local df = Date.Format(format) local d = df:pa...
CloneClass( ExperienceManager ) Hooks:RegisterHook("ExperienceManagerGetRankString") function ExperienceManager.rank_string(self, rank) local r = Hooks:ReturnCall("ExperienceManagerGetRankString", self, rank) if r ~= nil then return r end return self.orig.rank_string(self, rank) end
--[[ LibC Copyright Amlal El Mahrouss All rights reserved Core functionalities. ]] LibC = LibC or {} LibC.Config = {}; function LibC.Config:Append(Path, MakeTable, Where) if !self.Active then return false end local configs = file.Find(Path .. "*", Where or "DATA"); for _, cfg in ipairs(config...
return { AnimationId = "rbxassetid://", Available = true, ImageIcon = "rbxassetid://-", IsActiveSkill = false, SkillCooldown = 0, SkillDescription = "<font color = '#fc6a6a'>25% of Alburn's current HP</font> is converted to <font color = '#ff8000'>bonus damage</font>. Additionally, his <font color = '#fc6a6a'>max...
-- icon set definition format -- -- indexed by unique identifier, referenced with icon_ prefix -- search path is prefixed icons/setname (same as lua file) -- -- source to the synthesizers and builtin shaders are in icon.lua -- -- 1. static image: -- ["myicon"] = { -- [24] = "myicon_24px.png", -- [16] = "myicon_16px.png...
local Class = require'libs.hump.class' StRunning = Class { __includes = StBase } function StRunning:init(obj, beforeFn, afterFn) self = StBase.init(self, obj, beforeFn, afterFn) self.name = 'run'; return self end function StRunning:update(dt) applyFriction(self.obj,dt) if self.obj.moving the...
local AddonName, AddonTable = ... AddonTable.inscription = { }
for index, force in pairs(game.forces) do if force.technologies["circuit-network"].researched == true then force.recipes["global-constant-combinator"].enabled = true force.recipes["global-constant-combinator"].reload() end end
local re = require 're' return re.compile([[ (!%BREAK_CHAR .)* (%FULL_BREAK / !.) ]], { BREAK_CHAR = require 'parse.char.ascii7.whitespace.vertical'; FULL_BREAK = require 'parse.match.ascii7.linebreak'; })
ENT.Type = "anim" ENT.Author = "glebqip" ENT.Instructions = "Spawns a train with settings" ENT.Category = "Metrostroi" ENT.Spawnable = true ENT.AdminSpawnable = false
local luvi = require('luvi') luvi.bundle.register('require', "deps/require.lua") local require = require('require')("bundle:main.lua") _G.p = require('pretty-print').prettyPrint coroutine.wrap(function () local fs = require('coro-fs') local storage = require('storage-fs')(fs.chroot('sites.git')) local db = requi...
-- xFences mod by xyz -- most code is taken from xPanes local REPLACE_DEFAULT_FENCES = false local function rshift(x, by) return math.floor(x / 2 ^ by) end local function merge(lhs, rhs) local merged_table = {} for _, v in ipairs(lhs) do table.insert(merged_table, v) end for _, v in ipairs(...
-- GLOBALS: app, os, verboseLevel, connect local app = app local Class = require "Base.Class" local Unit = require "Unit" local Pitch = require "Unit.ViewControl.Pitch" local GainBias = require "Unit.ViewControl.GainBias" local Gate = require "Unit.ViewControl.Gate" local Fader = require "Unit.ViewControl.Fader" local ...
return { { pathDuration = 1729, pathId = 0 }, { pathDuration = 1729, pathId = 1 }, { pathDuration = 1081, pathId = 2 }, { pathDuration = 1081, pathId = 3 }, { pathDuration = 1729, pathId = 4 }, { pathDuration = 1729, pathId = 5 }, { pathDuration = 1081, pathId = 6 }, { pathD...
-- Car profile local find_access_tag = require("lib/access").find_access_tag local get_destination = require("lib/destination").get_destination local set_classification = require("lib/guidance").set_classification local get_turn_lanes = require("lib/guidance").get_turn_lanes local Set = require('lib/set') local Sequenc...
local colors = require('orgmode.colors.colors') local namespace = vim.api.nvim_create_namespace('org_agenda') local M = {} ---@param hex_color string hex color (#FFFFFFF) ---@return Color function M.from_hex(hex_color) return colors.new(hex_color) end ---@param hlgroup string ---@return string function M.parse_hl_f...
local function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end local function repository_dir() local path = require('related_files.util.path') local sentinel = ".git" local dir = script_path() local root = path.get_root(dir) assert(root) while ...
------------------------------------- --Resource: Shader Dynamic lights -- --Author: Ren712 -- --Contact: knoblauch700@o2.pl -- ------------------------------------- shaderTable = { worldShader = {} , smVersion = 0 , isStarted = false , isTimeOut = false, isError = false, isConfigChanged = fals...
local holeId = { 294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 430, 462, 469, 470, 482, 484, 485, 489, 924, 3135, 3136, 7933, 7938, 8170, 8286, 8285, 8284, 8281, 8280, 8279, 8277, 8276, 8567, 8585, 8596, 8595, 8249, 8250, 8251, 8252, 8253, 8254, 8255, 8256, 8592, 8972, 9606, 9625, 13190, 14461, 19519, 21536 } ...
local event = {} function event.pollEvents() local ev = computer:pollEvent() while not ev do ev = computer:pollEvent() end return table.unpack(ev) end function event.pollEventsParallel() local ev = computer:pollEvent() while not ev do ev = computer:pollEvent() coroutin...
--init.lua LED_GREEN = 6 -- GPIO12 LED_BLUE = 7 -- GPIO13 LED_RED = 8 -- GPIO15 SAMPLE_TIME = 5 -- in minutes print("Ready to Set up wifi mode") wifi.setmode(wifi.STATION) wifi.sta.config("","") wifi.sta.connect() cnt = 0 gpio.mode(LED_GREEN, gpio.OUTPUT) gpio.mode(LED_BLUE, gpio.OUTPUT) gpio.mode(LED_RED, gpi...
local pos1_map = {} local pos2_map = {} minetest.register_chatcommand("mapblocks_pos1", { privs = { mapblock_lib = true }, description = "selects the current mapblock as pos1 for multi mapblock export/import", func = function(name) local player = minetest.get_player_by_name(name) if not player then return f...
local function powerToN() local start = 2 while start <= 1024 do print(start) start = start * start end end powerToN()
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2013 -- ============================================================= -- Behavior - Instance Template -- ============================================================= -- Short and Sweet License: -- 1. You may ...
wait() local CreateInstance = Instance.new; local ConsolePrint = print; local MyPlayerHumanoid = game.Players.LocalPlayer.Character.HumanoidRootPart; local MyPlayerObject = game.Players.LocalPlayer; local Tableinsert = table.insert; local CreateTable = table.create; local DestroyTable = table.remove; local ClearTable ...
module("luci.controller.voucher", package.seeall) local utils = require('voucher.utils') local config = require('voucher.config') local http = require('luci.http') local debugtools = require('voucher.debugtools') -- /usr/lib/lua/luci/controller/voucher.lua function readAll(file) local f = io.open(file, "rb") ...
local Class = require("lib.Class") local Explosion = Class:derive("Explosion") local Rectangle = require "lib.Rectangle" function Explosion:new(spriteList, centre, scale) --[[ class constructor, takes table of animation images centre of the mob destroyed {x,y} , and scale factor]] self.centre = centre se...
server:setOptions{applicationName = "someUniqueName"} client:setOptions{applicationName = "someUniqueName"} ---------------------------------------------------------------------------------------------------------- ----------------------------Client Specific Options---------------------------------------------------...
-- Spawn override AddEventHandler('onClientMapStart', function() exports.spawnmanager:setAutoSpawn(true) exports.spawnmanager:forceRespawn() end) -- Allows the server to spawn the player RegisterNetEvent('es_freeroam:spawnPlayer') AddEventHandler('es_freeroam:spawnPlayer', function(x, y, z) e...
function test_set_invoke_percent(percent) chainhelper:log("test set_invoke_percent, percent: " .. tostring(percent) .. ", type: " .. type(percent)) chainhelper:set_invoke_percent(percent) end
-- Author: G4BB3R local function isPalindrome (x) return tonumber(string.reverse(x)) == x end local largest = 0 for a = 1, 999 do for b = 1, 999 do if a * b > largest and isPalindrome(a * b) then largest = a * b end end end print(largest)
local utf8 = require("utf8") local make make = function() local bar = { x = 0, y = 0, grid = 20, scale = 3, things = { }, current = nil, file_path = "" } bar.update = function(self, dt) local mouse_x = love.mouse.getX() local mouse_y = love.mouse.getY() if mouse_y < self.gr...
--[[ Name: cl_menu_carsell.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- local Panel = {} function Panel:Init() self.m_colSold ...
object_tangible_collection_hanging_light_02_06 = object_tangible_collection_shared_hanging_light_02_06:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_hanging_light_02_06, "object/tangible/collection/hanging_light_02_06.iff")
pg = pg or {} pg.enemy_data_statistics_152 = { [10103102] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id...
local csv = {} function csv:New() self.columns = {} self.lines = {} self.line = {} self.lineCount = 0 end function csv:Column(name) if not self.columns[name] then if self.lineCount > 0 then error('Cannot create new columns after creating new line') end ...
ENV = {} require "superstring" local tostring = require "stostring" local scall = require "scall" EOF = "\x00" HEADERSTART = '[' HEADEREND = ']' writepacket = io.write -- Redefine io.write/print to save output to a per-user buffer for PMs. -- See g_write in liolib.c local fun...
--REF: https://github.com/ap/vim-buftabline Plug 'ap/vim-buftabline' let g:buftabline_show = 1 --only if there are at least two buffers let g:buftabline_numbers = 2 let g:buftabline_indicators = v:true let g:buftabline_separators = v:false --let g:buftabline_plug_max = 10 let g:buftabline_indicators = v:true -- REF:...
-- beehive (when placed spawns bee) minetest.register_node(":techtest:beehive", { description = "Beehive", drawtype = "plantlike", tiles = {"beehive.png"}, inventory_image = "beehive.png", paramtype = "light", sunlight_propagates = true, walkable = true, groups = {oddly_breakable_by_hand = 3, flammable = 1}, s...
local awful = require('awful') local gears = require('gears') local client_keys = require('configuration.client.keys') local client_buttons = require('configuration.client.buttons') -- Rules awful.rules.rules = { -- All clients will match this rule. -- Add `skip_decoration = true` to other rule_any to exclude that...
if GetObjectName(GetMyHero()) ~= "Katarina" then return end require('Inspired') require('DeftLib') require('DamageLib') AutoUpdate("/DefinitelyScripting/GoS_Projects/master/Katarina.lua","/DefinitelyScripting/GoS_Projects/master/katarina.version","Katarina.lua",13) local KatarinaMenu = MenuConfig("Katarina", "Katari...
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' client_script 'drift_cl.lua' server_script 'drift_sv.lua'
workspace "NittanyNgine" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "NittanyNgine" location "NittanyNgine" kind "SharedLib" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/"...
local ffi = require("ffi") local C = ffi.C require("win32.windef") -- to pickup HWND local joystickapi = require("win32.joystickapi") local Joystick = {} setmetatable(Joystick, { __call = function(self, ...) return self:new(...) end }) local Joystick_mt = { __index = Joystick } function Joystic...
PLUGIN:set_name('Pickup Objects') PLUGIN:set_author('TeslaCloud Studios') PLUGIN:set_description('Allows players to pickup objects.') local max_dist = Unit:meters(2) ^ 2 function PLUGIN:pickup_at_trace(player) if !IsValid(player) then return end if IsValid(player.holding_object) then if hook.run('PlayerDropO...
local F = "__subway__" require("circuit-connector-sprites") local function blank() return { filename = F.."/graphics/nothing.png", priority = "high", width = 1, height = 1, } end local function ablank() return { filename = F.."/graphics/nothing.png", priority = "high", width = 1, height = 1, fra...
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Script to co...
local i, j, k = 1, 1, 1 while i <= 10 do print(i) i = i + 1 end print() -- New line while j <= 10 do io.write(j) -- All values are going to be on the same line j = j + 1 if j == 5 then print(j) print("Stoping the loop on value: " .. j) break end end repeat -- Do while...
jointNames = { 'ThighJoint_Front_Right', 'KneeJoint_Front_Right', 'LowerLeg_Front_Right', 'ThighJoint_Front_Right0', 'KneeJoint_Front_Right0', 'LowerLeg_Front_Right0', 'ThighJoint_Front_Right1', 'KneeJoint_Front_Right1', 'LowerLeg_Front_Right1', 'ThighJoint_Front_Right2', ...
-- id int 技能id -- type int 技能类型 -- type_tag int 技能标签 -- lv int 初始等级 -- limit_lv ...
killmobs = { cast = function(player) local aethers = 1 local mobs = player:getObjectsInMap(player.m, BL_MOB) for i = 1, #mobs do mobs[i]:sendAnimation(153) mobs[i].attacker = player.ID mobs[i]:removeHealthExtend(999999999, 0, 0, 0, 0, 0) end if player.gmLevel == 0 then player:setAether("killmo...
------------------------------------------------------------ -- PartyDungeons.lua -- -- Abin -- 2011/2/09 ------------------------------------------------------------ local module = CompactRaid:GetModule("RaidDebuff") if not module then return end local TIER = 4 -- Cataclysm -- Blackrock Caverns module:RegisterDeb...
x = 0 for i = 1, #foo do x = x + foo[i] end return x
workspace "Volt" architecture "x64" configurations { "Debug", "Release" } -- Compile GLFW static lib os.execute("cd Volt/vendor/GLFW && cmake -DBUILD_SHARED_LIBS=off . && make glfw") -- Setup GLFW static lib directory libdirs { "Volt/vendor/GLFW/src" } outputdir = "%{cfg.buildcfg}-%{cfg...
_G.shortcut:refresh() -- list any undiscovered shortcuts
gr_womp_rat = Creature:new { customName = "Womprat", socialGroup = "rat", faction = "", level = 80, chanceHit = 0.98, damageMin = 350, damageMax = 450, baseXp = 856, baseHAM = 12000, baseHAMmax = 16000, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_wild", meatAmount = 165, hideType = "hide...
-- CONFIGURE local ADDON_NAME = "FiveSecondRule" local NAMESPACE = FiveSecondRule -- STATE local frame = nil -- LOADER local OptionsPanelFrame = CreateFrame("Frame", ADDON_NAME.."OptionsPanelFrame") -- EXPOSE OPTIONS PANEL TO NAMESPACE NAMESPACE.OptionsPanelFrame = OptionsPanelFrame OptionsPanelFrame:RegisterEvent(...
--主入口函数。从这里开始lua逻辑 local rawset = rawset local common = require("Common.Common") local socket = require "socket" -- 全局函数 -- 用于声明全局变量 function define(name, value) rawset(_G, name, value) end local function initialize() LuaLogHelper.initialize() NetManager.Initialize() --UIManager初始化 UIManager.in...
dofile(mg.script_name:gsub('[^\\/]*$','')..'util.lua') c=mg.get_var(mg.request_info.query_string,'c') or '' key=c:match('^[0-9a-f]+_[0-9][0-9]') buf=nil if key and #key==35 and not key:sub(-2)~='00' then f=edcb.io.open('\\\\.\\pipe\\tsmemseg_'..key,'rb') if f then buf=f:read(188) if buf and #buf...
local t = LoadFallbackB(); --[[--------------------------------------------------------------------------]] t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay"); local function GraphDisplay( pn ) local t = Def.ActorFrame { Def.GraphDisplay { InitCommand=cmd(Load,"GraphDisplay";); BeginC...
Menu = {} Menu.image = love.graphics.newImage("/assets/images/menu.png") Menu.width = Menu.image:getData():getWidth() Menu.height = Menu.image:getData():getHeight() Menu.song = love.audio.newSource("/assets/songs/menu.mp3") function Menu:create() local this = {} this.name = "menu" this.observers = {} this.t...
--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local BaseIncludeCommandParser = require "src.IncludeFileResolver.IncludeCommandParser.Base" --- -- IncludeCommandParser for the "execdir" command. -- The "execdir" command includes all cubescript files that are direct ...
local SLDataText = LibStub("AceAddon-3.0"):GetAddon("SLDataText") local L = LibStub("AceLocale-3.0"):GetLocale("SLDataText") local media = LibStub("LibSharedMedia-3.0") local justTable, strataTable, pointTable = SLDataText.just, SLDataText.strata, SLDataText.point local db local MODNAME = "Currencies" local Currencies...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: MTA i...
-- This file is automatically generated, do not edit! -- Item data (c) Grinding Gear Games return { ["MovementVelocityCorrupted"] = { affix = "", "(2-5)% increased Movement Speed", statOrderKey = "789", statOrder = { 789 }, level = 1, group = "MovementVelocity", weightKey = { "amulet", "boots", "default", }, weightVa...
function rint(a) return math.floor(a*255 + 0.5) end for line in io.lines(arg[1]) do local r, g, b = 0, 0, 0 if line:sub(1, 1) == "#" then r, g, b = line:match("(%x%x)(%x%x)(%x%x)") r, g, b = tonumber("0x" .. r), tonumber("0x" .. g), tonumber("0x" .. b) elseif line:sub(1, 3) == "HSL" then h, s, l = ...
--[[ Seriál "Programovací jazyk Lua" Demonstrační příklad k článku: Lua Fun: knihovna pro zpracování konečných i nekonečných sekvencí v jazyce Lua ]] -- načtení knihovny Lua Fun a současně import symbolů do globálního jmenného prostoru require "fun"() -- pomocná funkce pro tisk několika prvků nekonečné...
local screen = require('screens/screen') local classselect = {} function classselect.new() local self = screen.new() local classes = require("resources/script/classes") function self:draw() options = {} for k in pairs(classes) do table.insert(options, k) end con...
local function send_data(socket_obj, socket_obj_name, datasize, data) if not datasize then return 'ok', nil end local data_to_send = datasize .. ":" .. data local _, err = socket_obj:send(data_to_send) if err then ngx.log(ngx.ERR, "data send failed to " .. socket_obj_name) re...
pg = pg or {} pg.enemy_data_statistics_297 = { [14101005] = { cannon = 16, battle_unit_type = 35, rarity = 2, speed_growth = 0, pilot_ai_template_id = 20004, air = 0, luck = 0, dodge = 0, id = 14101005, cannon_growth = 1500, speed = 15, reload_growth = 0, dodge_growth = 0, reload = 150, s...
----------------------- -- Craftting Recipes -- ----------------------- ------- Ver 1.0 ------- -------------- -- Crafting -- -------------- minetest.register_craft({ output = "draconis:lectern", recipe = { {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}, {"", "default:wood", ""}, {...
-- Badges & Bandits: Connection Script (CLIENT) RegisterNetEvent('bb:connect_ack') local connected = false -- NUI: Connect -- Handles NUI functionality from JQuery/JS to Lua RegisterNUICallback("ConnectMenu", function(data, callback) if data.action == "exit" then SendNUIMessage({hidemenu = true}) SetNuiFoc...
#!/bin/usr/env lua --[[ MIT License Copyright (c) 2016 John Pruitt <jgpruitt@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the right...
Locales ['ko'] = { ['voice'] = '~y~목소리: ~s~%s', ['normal'] = '보통', ['shout'] = '외침', ['whisper'] = '속삭임', }
local const = GMethod.loadScript("game.GameLogic.Const") local SData = GMethod.loadScript("data.StaticData") local ResSetting = {} ResSetting[const.ResGold] = {1, const.ProGold, const.ProGoldMax} ResSetting[const.ResBuilder] = {1, const.ProBuilder, const.ProBuilderMax} ResSetting[const.ResCrystal] = {1, const.ProCryst...
local slide_dialog= { name="slide_dialog",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="bg",type=1,typeName="Image",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLef...
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: local flatbuffers = require('flatbuffers') ---@class CommonType : CommonType__mt local CommonType = {} -- the module ---@class CommonType__mt local CommonType_mt = {} -- the class metatable function CommonType.New() local...
local cjson = require("cjson") local Utils = {} ------------ 用 cjson 做序列化 begin ----------- Utils.table_2_str = function (obj) return cjson.encode(obj) end Utils.str_2_table = function (str) return cjson.decode(str) end ------------ 用 cjson 做序列化 end ----------- function Utils.int16_2_bytes(num) local high ...
--[[ Play main help options to the user. ]] -- Option to skip the folder announcement, eg. "new messages". skip_folder_announcement = args(1) -- Message data. total_messages = storage("message", "__count") -- Folder data. current_folder = storage("message_settings", "current_folder") help_keys = { ["2"] = "chan...
local class = require "xgame.class" local FLDisplayObject = require "xgame.swf.FLDisplayObject" local FLTextField = class("FLTextField", FLDisplayObject) function FLTextField:ctor() end function FLTextField.Get:plainText() local value = self.cobj.text or "" value = string.gsub(value, "<[^>]*>",...
#!/usr/bin/lua function fib(n) if (n == 0) then return 0 end if (n == 1) then return 1 end return fib(n-1) + fib(n-2) end local start = 0 local finish = 0 local result = 0 start = os.clock() result = fib(30) finish = os.clock() print(string.format("RESULT: %d [%g]", re...
return { sharp = { 20, 9, 16 } }
--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Player class -- --==========================================================================-- require( "engine.shared.buttons" ) entities.requireEntity( "character" ) class "player" ( "character" ) player._players = ...
---@class StorageScope EsoAddonFramework_Framework_StorageScope = { Account = 1, Character = 2 }
local function glob (dirname, patt) return coroutine.wrap(function () local sme = require'Silva'(patt, 'shell') for fname in require'lfs'.dir(dirname) do if sme(fname) then coroutine.yield(fname) end end end) end for k in glob('test', '*.t') do ...
includeFile("custom_content/tangible/scout/trap/trap_ap_caltrop.lua") includeFile("custom_content/tangible/scout/trap/trap_ap_flashbang.lua") includeFile("custom_content/tangible/scout/trap/trap_ap_hx2mine.lua") includeFile("custom_content/tangible/scout/trap/trap_ap_hx3mine.lua") includeFile("custom_content/tangible/s...
if not turtle then error("must be run on turtle", 0) end local expect = require("cc.expect") local TURTLE_INV_SIZE = 16 local function psudoGenericPeripheralForSelfTurtle(modem) expect.expect(1, modem, "string", "table") if type(modem) == "string" then modem = peripheral.wrap(modem) or error(("bad argument #1 ...
---@class TooltipRequestProcessor local RequestProcessor = { ---@type table<string,fun(request:TooltipRequest, ui:UIObject, uiType:integer, event:string, vararg any):Request> CallbackHandler = {}, ---@type TooltipHooks Tooltip = nil } local TooltipCalls = { Skill = "showSkillTooltip", Status = "showStatusTooltip...
#!/usr/bin/env tarantool local test = require("sqltester") test:plan(19) --!./tcltestrunner.lua -- 2014-10-11 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive othe...
local obj = { id = 1, animation = newAnimation(love.graphics.newImage("assets/world/objects/door.png"), 48, 48, 0.1, 3), position = {}, width = 1, height = 1, physics = { size = { x = 48, y = 48 }, offset = { x = 24, y = 24 } } } function obj:init(initData) self.body = love.physics.newBody...
local F, C, L = unpack(select(2, ...)) if (GetLocale() ~= 'zhCN' and GetLocale() ~= 'zhTW') then return end -- Actionbar L['ACTIONBAR_LEAVE_VEHICLE'] = '离开载具按钮' -- Unitframe L['UNITFRAME_SPELL_BINDER'] = '点击施法绑定' -- Quest L['QUEST_ACCEPT_QUEST'] = '接受任务:' L['QUEST_QUICK_QUEST'] = '自动交接任务' -- Aura L['AURA_REMINDER...
return {'lso'}
-- Strip trailing whitespaces on save vim.api.nvim_create_autocmd("BufWritePre", { pattern = "*", command = "%s/\\s\\+$//e" }) -- Enable spell checking for certain file types vim.api.nvim_create_autocmd({ "BufRead", "BufNewFile" }, { pattern = { "*.txt", "*.md", "*.tex" }, callback = function() vim.opt...