content stringlengths 5 1.05M |
|---|
-- Server-side hooks should be added here.
-- Instead of using hook.Add, like you would while developing a Garry's Mod addon,
-- you should instead create a gamemode-like function here inside the SCHEMA table.
--- Do nothing every 60 seconds.
function SCHEMA:OneMinute()
-- Since the SCHEMA::Test module is defined in... |
local function printUsage()
print( "Usage:" )
print( "wget <url> [filename]" )
end
local tArgs = { ... }
if #tArgs < 1 then
printUsage()
return
end
if not http then
printError( "wget requires http API" )
printError( "Set http_enable to true in ComputerCraft.cfg" )
return
end
local functi... |
UIMenuDetailsWindow = setmetatable({}, UIMenuDetailsWindow)
UIMenuDetailsWindow.__index = UIMenuDetailsWindow
UIMenuDetailsWindow.__call = function() return "UIMenuWindow", "UIMenuDetailsWindow" end
---New
---@param Mom number
---@param Dad number
function UIMenuDetailsWindow.New(...)
local args = {...}
if #a... |
local ipc = require "luci.ip"
local m = Map("mqos", translate("Quality of Service by MAC"))
local s = m:section(TypedSection, "global", "")
s.anonymous = true
local e = s:option(Flag, "enabled", translate("Enable"))
local ifa = s:option(Value, "interface", translate("Interface"),translate("Need to save the app firs... |
-- AlarmClock_UI
-- Author: Isaac Supeene
-- DateCreated: 4/4/2020 1:53:04 PM
--------------------------------------------------------------
local function Verbose(message)
-- print(message);
end
Verbose("Start Initialization");
local UpcomingAlarms = {};
---------------
-- Utilities --
---------------
-- Use th... |
local M = {}
function M.setup()
vim.g.vimwiki_list = {{
path = '~/Privat/Notes/',
path_html = '~/Privat/Notes/html',
syntax = 'markdown',
index = 'SUMMARY',
ext = '.md',
}}
vim.g.vimwiki_listsyms = '✗○◐●✓'
vim.g.vimwiki_listsym_rejected = '✗'
vim.g.vimwiki_dir_link = 'READM... |
Storyboard = {}
sceneName = nil
sceneObject = nil
preventDoubleClickTime = nil
useGUILayout = nil
runInEditMode = nil
enabled = nil
isActiveAndEnabled = nil
transform = nil
gameObject = nil
tag = nil
rigidbody = nil
rigidbody2D = nil
camera = nil
light = nil
animation = nil
constantForce = nil
renderer = nil
audio = n... |
--
-- simple example to illustrate the use of gen_monitor_state.
--
require("rfsm_ext")
--- generate a function which ramdomly returns true n of m times
-- @param n
-- @param m
function gen_sometimes_true(n, m)
math.randomseed( os.time() )
return function ()
if n > math.random(0,m) then
return true
... |
local root = script.Parent.Parent
local PluginModules = root:FindFirstChild("PluginModules")
local Style = require(PluginModules:FindFirstChild("Style"))
local includes = root:FindFirstChild("includes")
local Roact = require(includes:FindFirstChild("Roact"))
local Components = root:FindFirstChild("Components")
local... |
local Pane = require("easymark.pane")
local mark = require("easymark.mark")
local config = require("easymark.config")
local utils = require("easymark.utils")
-- instance of Easymark Pane
local pane
local function get_opts(...)
local args = {...}
if vim.tbl_islist(args) and #args == 1 and type(args[1]) == "table" t... |
ardour {
["type"] = "EditorAction",
name = "Sort Regions by Pitch in Name",
license = "MIT",
author = "David Healey",
description = [[Sorts the selected regions by pitch (in their name) along the timeline]]
}
function factory ()
return function ()
-- return true if route "a" should be or... |
fx_version "cerulean"
games { "gta5" }
files {
"vehiclelayouts.meta",
"handling.meta",
"vehicles.meta",
"carcols.meta",
"carvariations.meta",
}
data_file "VEHICLE_LAYOUTS_FILE" "vehiclelayouts.meta"
data_file "HANDLING_FILE" "handling.meta"
data_file "VEHICLE_METADATA_FILE" "vehicles.meta"
data_fi... |
SoundDB = {
Sounds = {
['Auto'] = {
BankID = 0,
['AR_LowRate'] = {
SoundId = 0,
Parameters = {
['distance'] = { Index = 0, Min = 0.0, Max = 300.0 },
['variation'] = { Index = 1, Min = 0.0, Max = 1.0 },
['focus'] = { Index = 2, Min = 0.0, Max = 1.0 },
['(listener angle)'] = { Index =... |
AddCSLuaFile()
EMV_DEBUG = false
local A = "AMBER"
local DR = "D_RED"
local SW = "S_WHITE"
local PI = {}
PI.Positions = {
{ Vector(0,-114,51.3), Angle(0,0,-30), "brake_light" }, -- 1
{ Vector(-30.4,-112,46), Angle(0,-10,-20), "tail_light" }, -- 4
{ Vector(30.4,-112,46), Angle(0,10,-20), "tail_light" }, -- 5
... |
local emptySlide = {}
function emptySlide.new()
local textOptions =
{
text = "You need to create some notecards before you can view the speech.",
x = .5 * _W,
y = .5 * _H,
width = _W * .95,
font = native.systemFontBold,
fontSize = 40,
align = "center... |
--
local M = {
{
name = {
zh = '工程',
en = 'Project',
},
{
name = {
zh = '自动保存',
en = 'Auto save',
},
key = 'auto_save',
type = 'bool',
},
{
name = {
... |
-- Shared part
/*---------------------------------------------------------------------------
Sound crash glitch
---------------------------------------------------------------------------*/
local entity = FindMetaTable("Entity")
local EmitSound = entity.EmitSound
function entity:EmitSound(sound, ...)
if string.find(s... |
-- source to AST parser module
local parse_expression, parse_stat_list
local LexState, with_lex
local lex_binary_bind, lex_follows, lex_next, lex_syntax_closes, lex_syntax_error,
lex_syntax_expect, lex_test_next, lex_unary_bind, lex_unary_bind_value
local lookup_stat_map = {}
local lookup_exp_map = {}
do
local node... |
--- Tserial v1.5, a simple table serializer which turns tables into Lua script
-- @author Taehl (SelfMadeSpirit@gmail.com)
Tserial = {}
TSerial = Tserial -- for backwards-compatibility
--- Serializes a table into a string, in form of Lua script.
-- @param t table to be serialized (may not contain any circular refere... |
return {
name = "curie3-0",
properties={
wall={
{code = "00016", coord_x = 32, coord_y = 16},
{code = "00012", coord_x = 32, coord_y = 8},
{code = "00014", coord_x = 18, coord_y = 16},
{code = "00014", coord_x = 20, coord_y = 16},
{code = "000... |
-- manipulate GValue objects from lua
-- pull in gobject via the vips library
local ffi = require "ffi"
local verror = require "vips.verror"
local version = require "vips.version"
local Image = require "vips.Image"
local vips_lib
local gobject_lib
local glib_lib
if ffi.os == "Windows" then
vips_lib = ffi.load("l... |
require 'utils'
local file = io.open('base.cfg')
local data = file:read('*all')
file:close()
local lines = data:split('\n')
local dict = {}
for _, line in ipairs(lines) do
local result = line:split('=')
if result[1] and result[2] then
result[2] = string.gsub(result[2], '%(', '(')
result[2] = string.gsub(resul... |
-- Copyright 2020 Weizheng Li <lwz322@qq.com>
-- Licensed to the public under the MIT License.
local http = require "luci.http"
local uci = require "luci.model.uci".cursor()
local sys = require "luci.sys"
module("luci.controller.frps-arm", package.seeall)
function index()
if not nixio.fs.access("/etc/config/frps-ar... |
local ModelUtils = require('motras_modelutils')
local PlatformSurface = {}
function PlatformSurface:new(o)
o = o or {}
o.models = {}
if o.mainPart then
table.insert(o.models, ModelUtils.makeTaggedModel(
o.mainPart,
o.transformation,
o.tag
)... |
local assign = import("../assign")
local typeKey = import("../typeKey")
local typeof = import("../functions/typeof")
local Vector3 = {}
setmetatable(Vector3, {
__tostring = function()
return "Vector3"
end,
})
local prototype = {}
local metatable = {}
metatable[typeKey] = "Vector3"
function met... |
function checkinit()
if who ~= self or iter > 100 then
return true
end
-- no triplet
for _, t in ipairs(T34.all) do
if init:closed():ct(t) >= 3 then
return false
end
end
local yaopairct = 0
local yaos = {
"1m", "9m", "1p", "9p", "1s", "9s",
"1f", "2f", "3f", "4f", "1y", "2y", "... |
nym_patrol_weak = Creature:new {
objectName = "@mob/creature_names:nym_patrol_weak",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "nym",
faction = "nym",
level = 33,
chanceHit = 0.4,
damageMin = 305,
damageMax = 320,
baseXp = 3370,
baseHAM = 8600,
baseHAMmax = 10500,
armor = 0,
resis... |
local media = LibStub("LibSharedMedia-3.0")
--Event and Damage option values
SCT.LOCALS.OPTION_EVENT1 = {name = "Damage", tooltipText = "Enables or Disables melee and misc. (fire, fall, etc...) damage"};
SCT.LOCALS.OPTION_EVENT2 = {name = "Misses", tooltipText = "Enables or Disables melee misses"};
SCT.LOCALS.OPT... |
object_intangible_pet_katarn = object_intangible_pet_shared_katarn:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_katarn, "object/intangible/pet/katarn.iff")
|
_G["ITEM_LINK_REGEX"] = "|c%x+|Hitem[0-9:]+|h.-|h|r"
_G["ALL_CLASSES"] = FillLocalizedClassList({})
function GetVersionString(ver)
if ver >= 10 then
return GetVersionString(floor(ver/10)) .. "." .. tostring(ver % 10)
else
return "v" .. tostring(ver)
end
end
local playerNameToClassCache = {... |
include("shared.lua")
--[[---------------------------------------------------------
Name: Draw
Purpose: Draw the model in-game.
Remember, the things you render first will be underneath!
---------------------------------------------------------]]
function ENT:Draw()
--self.BaseClass.Draw(self) -- We want to overri... |
local function AddedMe(msg)
local text = msg.content_.text_
if ChatType == 'sp' or ChatType == 'gp' then
if text and text:match("منو ضافني") then
if not DevAek:get(AEK..'Aek:Added:Me'..msg.chat_id_) then
tdcli_function ({ID = "GetChatMember",chat_id_ = msg.chat_id_,user_id_ = msg.sender_user_id_},function(arg,da)
if ... |
-- Shotgun by KirkyTurky12
local Player = game.Players.LocalPlayer
Player.CameraMode = "Classic"
--Player.CameraMode = "LockFirstPerson"
local Camera = workspace.CurrentCamera
Camera:ClearAllChildren()
local Char = Player.Character
local Torso = Char.Torso
local Mouse = Player:GetMouse()
local Active = true
local Weld ... |
--weight_priority.lua
local ipairs = ipairs
local tinsert = table.insert
local FAIL = luabt.FAIL
local RUNNING = luabt.RUNNING
local SUCCESS = luabt.SUCCESS
local node_execute = luabt.node_execute
local node_reorder = luabt.node_reorder
local WPriorityNode = class()
--#weight == s... |
object_tangible_wearables_cybernetic_cybernetic_crafted_s02_torso = object_tangible_wearables_cybernetic_shared_cybernetic_crafted_s02_torso:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_cybernetic_crafted_s02_torso, "object/tangible/wearables/cybernetic/cybernetic_crafted_s02_torso.iff") |
object_tangible_wearables_armor_armor_imperial_guard_saber_armor_imperial_guard_saber_helmet = object_tangible_wearables_armor_armor_imperial_guard_saber_shared_armor_imperial_guard_saber_helmet:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_armor_imperial_guard_saber_armor_imperial_guard_saber_hel... |
------------------------------------------------------------------
--
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Copyright (C) 2017-2019 Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Licensed according to the included 'LICENSE' document
--
-- This file is part of lua-lluv-qless library.
--... |
local LSM = LibStub('LibSharedMedia-3.0')
-- backgrounds
LSM:Register('background', 'brushedmetal', [[Interface\AddOns\PillesMedia\media\backgrounds\brushedmetal.tga]])
LSM:Register('background', 'Chisel', [[Interface\AddOns\PillesMedia\media\backgrounds\Chisel.tga]])
LSM:Register('background', 'ChiselLight', [[Interf... |
function love.conf(t)
t.identity = 'love-grid-based-movement'
t.version = '11.3'
-- Window
t.window.title = 'Love Grid Based Movement'
t.window.width = 512
t.window.height = 480
t.window.vsync = false
t.releases = {
title = 'love-grid-based-movement',
loveVersion = '11.... |
function GM:GetHL2CamPos()
return { Vector( 356, 3581, 525 ), Angle( 13, 0, 0 ) };
end
function GM:GetCACamPos()
return Vector( 2711, 4057, 3507 );
end
function GM:GetCombineCratePos()
return { Vector( 2593, 3954, 1937 ), Angle() };
end
function GM:GetCombineRationPos()
return { Vector( 2579, 4012,... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by apple.
--- DateTime: 2018/8/30 下午10:00
---
--- @class ShootEffect
ShootEffect = GameObject:extend()
function ShootEffect:new(area,x,y,opts)
ShootEffect.super.new(self,area,x,y,opts)
self.w = 8
self.timer:tween(0.1,self,{w=0},'in-out-c... |
--[[
Written by 4tla2
Using the Unlicense
https://unlicense.org
]]
if SERVER then
--Init basic stuff
local SystemType = package.config:sub(1,1)
CreateConVar("ttt_end_random_music_wintype", 0, FCVAR_SERVER_CAN_EXECUTE, "Enable if you want teamspecific win music at the end of the round",... |
return {
tone = {
_ = {
molomowchow = {
little_girl = {
title = "Expanded Little Girl Tone"
},
young_lady = {
title = "Expanded Young Lady Tone"
},
golden_knight = {
title = "Expanded Golden Knight... |
smartshop={user={},tmp={},dir={{x=0,y=0,z=-1},{x=-1,y=0,z=0},{x=0,y=0,z=1},{x=1,y=0,z=0}},dpos={
{{x=0.2,y=0.2,z=0},{x=-0.2,y=0.2,z=0},{x=0.2,y=-0.2,z=0},{x=-0.2,y=-0.2,z=0}},
{{x=0,y=0.2,z=0.2},{x=0,y=0.2,z=-0.2},{x=0,y=-0.2,z=0.2},{x=0,y=-0.2,z=-0.2}},
{{x=-0.2,y=0.2,z=0},{x=0.2,y=0.2,z=0},{x=-0.2,y=-0.2,z=0},{x=0... |
--[[
--=====================================================================================================--
Script Name: Vote Kick, for SAPP (PC & CE)
Description: Vote to kick a disruptive player from the server.
Command Syntax: /votekick [pid]
Typing /votekick by itself will show you a list of player names and th... |
-- Welcome to the mRP Addon!
--
-- ---------------------------------------------------------------------------------------------------------
-- BOOTSTRAP FUNCTIONS AND CALLS
-- ---------------------------------------------------------------------------------------------------------
-- ---------------------------------... |
local PLUGIN = PLUGIN
function PLUGIN:ClockworkAddSharedVars(globalVars, playerVars)
playerVars:Number("legshotamount", 0)
playerVars:Number("armshotamount", 0)
end |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Watch for application launch/terminate events
--
-- This module is based primarily on code from the previous incarnation of Mjolnir by [Markus Engelbrecht](https://github.com/mgee) and [Steven Degutis](https://github.com/sdegutis/).
---@class h... |
assert(8 + 5 * 3 == 23) -- illustration of precedence
assert(8 - 5 - 2 == 1) -- illustration of left associativity
assert(3 ^ 5 == 243) -- exponentiation
assert(19 / 5 == 3.8) -- normal division
assert(19 // 5 == 3) -- floor division
assert(0x1000 == 4096) -- he... |
util.AddNetworkString("rotgb_statchanged")
util.AddNetworkString("rotgb_gamemode")
net.Receive("rotgb_statchanged", function(length, ply)
if IsValid(ply) then
local func = net.ReadUInt(4)
if func == RTG_STAT_INIT then
if not ply.rtg_XP then
hook.Run("InitializePlayer", ply)
end
if not ply.rtg_Previou... |
-- blip id : https://marekkraus.sk/gtav/blips/list.html
pickupItems = {
-- Handguns
-- { id = "PICKUP_WEAPON_PISTOL", name = "Pistol", blipId = 156 },
-- { id = "PICKUP_WEAPON_APPISTOL", name = "AP Pistol", blipId = 156 },
-- { id = "PICKUP_WEAPON_COMBATPISTOL", name = "Combat Pistol", blipId = 156 },... |
class 'SkydivingStats'
function SkydivingStats:__init()
self.enabled = true
self.unit = 1
self.name = " м/с"
self.nameTw = " км/ч"
self.nameTh = " миль"
self.nameFo = " м"
self.nameFi = " секунд"
self.flight_timer = Timer()
self.last_state = 0
self.average_speed = nil
self.average_angle =... |
ITEM.name = "LSD"
ITEM.description = "Some LSD, product quality is questionable these days."
ITEM.model = Model("models/jellik/lsd.mdl")
ITEM.category = "Drugs"
ITEM.width = 1
ITEM.height = 1
ITEM.functions.Eat = {
sound = "npc/barnacle/barnacle_gulp1.wav",
OnRun = function(itemTable)
local client = itemTable.play... |
-- codelenses
-- https://github.com/josa42/nvim-lsp-codelenses/blob/master/lua/jg/lsp/codelenses.lua
-- https://github.com/neovim/neovim/blob/master/runtime/lua/vim/lsp/codelens.lua
local codelens = require('vim.lsp.codelens')
local log = require"navigator.util".log
local mk_handler = require"navigator.util".mk_handle... |
data:extend(
{
{
type = "technology",
name = "lo-radio-telemetry",
icon = "__lo-radio-telemetry__/resources/icons/telemetry.png",
effects =
{
{
type = "unlock-recipe",
recipe = "lo-radio-transmitter"
},
{
... |
---
-- @class SWEP
-- @section weapon_ttt_cse
if SERVER then
AddCSLuaFile()
end
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "vis_name"
SWEP.Slot = 6
SWEP.ViewModelFOV = 10
SWEP.ViewModelFlip = false
SWEP.DrawCrosshair = false
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "vis_desc"
}... |
LinkLuaModifier("modifier_item_golden_eagle_relic", "items/item_golden_eagle_relic.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_golden_eagle_relic_enabled", "items/item_golden_eagle_relic.lua", LUA_MODIFIER_MOTION_NONE)
item_golden_eagle_relic = class({
GetIntrinsicModifierName = function() return "... |
-- 6-Speed gearboxes
-- Weight
local Gear6SW = 80
local Gear6MW = 160
local Gear6LW = 320
local StWB = 0.75 --straight weight bonus mulitplier
-- Torque Rating
local Gear6ST = 440
local Gear6MT = 1360
local Gear6LT = 10000
local StTB = 1.25 --straight torque bonus multiplier
ACF.RegisterGearboxClass("6-Speed", {
N... |
---------------------------------------------------------------------------------------------------
-- User story: TO ADD !!!
-- Use case: TO ADD !!!
-- Item: Use Case: request is allowed by Policies
--
-- Requirement summary:
-- [SubscribeVehicleData] As a mobile app wants to send a request to subscribe for specified ... |
function PLUGIN:PlayerDeath(player)
player:reset_action()
player:set_ragdoll_state(RAGDOLL_DUMMY)
end
function PLUGIN:PlayerSpawn(player)
player:set_ragdoll_state(RAGDOLL_NONE)
end
function PLUGIN:PlayerThink(player)
if !player:Alive() and player:is_ragdolled() then
hook.run('PlayerDeathThink', player)
... |
-- test posix library
require 'posix'
function testing(s)
print""
print("-------------------------------------------------------",s)
end
function myassert(w,c,s)
if not c then print(w,s) end
return c
end
function myprint(s,...)
for i=1,table.getn(arg) do
io.write(arg[i],s)
end
io.write"\n"
end
ox=posix
-... |
-- This class provides basic mechanisms for parsing, building and
-- manipulating a hierarchy of protocol headers and associated payload
-- contained in a data packet. In particular, it supports
--
-- Parsing and in-place manipulation of protocol headers in a
-- received packet
--
-- In-place decapsulation by re... |
----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "Li... |
require("config")
local fluid_locomotive = {
type = "locomotive",
name = "Diesel-Locomotive-fluid-locomotive",
icon = "__Diesel-Locomotive__/graphics/icons/diesel-locomotive.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation", "placeable-off-grid", "not-on-map"},
minable ... |
--[[
Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local shared = require 'SAMemory.shared'
shared.ffi.cdef[[
typedef struct CPedAcquaintance
... |
----------------------------------------
-- Sassilization
-- http://sassilization.com
-- By Sassafrass / Spacetech / LuaPineapple
----------------------------------------
local pcall = pcall
local ipairs = ipairs
hook.Add("PostDrawTranslucentRenderables", "unit.RenderUnits", function()
local ok, err = true... |
--[[
desc:联盟管理
auth:Caorl Luo
]]
local pairs = pairs
local ipairs = ipairs
local cjson = require("api_json")
local skynet = require("skynet")
local class = require("class")
local timer = require("timer")
local table = require("extend_table")
local debug = require("extend_debug")
local senum = require("managerE... |
object_tangible_collection_deathtrooper_delta_pet_cage_01 = object_tangible_collection_shared_deathtrooper_delta_pet_cage_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_delta_pet_cage_01, "object/tangible/collection/deathtrooper_delta_pet_cage_01.iff") |
local challenges = {}
challengeEvents = {}
local challengeRunning = false
local challengeStatus = ""
function challenges.resetEvents() -- resets all events that a challenge could be giving.
--challengeEvent.mapRenderingDoneCallback = nil
for k, ev in pairs(challengeEvents) do
challengeEvents[k] = nil
end
chall... |
-------------------------------
-- Players
function gameModeInit(player)
local playerID = getElemID(player)
local playerData = g_Players[playerID]
for k,v in pairs(playerData) do
if k ~= 'elem' and k ~= 'keys' and k ~= 'blip' then
playerData[k] = nil
end
end
setPlayerMoney(player, 0)
takeAllWeapons(player... |
tvs = {}
controls = {}
function link_control_tv (control, tv)
map (control, 'KEY_PRESSED', tv, 'TURN_ON', function (_, key) return key == 0 end)
map (control, 'KEY_PRESSED', tv, 'PLAY', function (_, key) return key == 1 end)
map (control, 'KEY_PRESSED', tv, 'PAUSE', function (_, key) retur... |
local ffi = require 'ffi'
require 'exports.mswindows.com'
require 'exports.mswindows.automation'
ffi.cdef [[
int32_t SHCreateStreamOnFileEx(
const wchar_t* path,
uint32_t mode,
uint32_t attributes,
bool32 create,
IStream* reserved,
IStream** out_stream);
]]
return ffi.load 'shlwapi'
|
require("Menu/settings.lua")
require("Game/targetSelector.lua")
require("NPC/state.lua")
--this = SceneNode()
function create()
local playerNode = this:findNodeByTypeTowardsRoot(NodeId.playerNode)
targetSelector = TargetSelector.new(1)
targetSelector.setPosition(Vec3(0))
targetSelector.setRange(512.0)
... |
-------------------------------------------------
-- LuaMidi library main module
-- <p>All other modules are available through it.
-- It also presents useful functions to handle
-- MIDI files.
--
-- @module LuaMidi
-- @author Pedro Alves Valentim
-- @license MIT
-------------------------------------------------
local... |
return(function(h,k,r)local l=string.char;local f=string.sub;local n=table.concat;local o=math.ldexp;local s=getfenv or function()return _ENV end;local q=select;local e=unpack or table.unpack;local j=tonumber;local function m(h)local b,c,d="","",{}local e=256;local g={}for a=0,e-1 do g[a]=l(a)end;local a=1;local functi... |
return {
summary = 'How to wrap Textures.',
description = [[
The method used to render textures when texture coordinates are outside of the 0-1 range.
]],
values = {
{
name = 'clamp',
description = 'The texture will be clamped at its edges.'
},
{
name = 'repeat',
descript... |
--------------------------------
-- @module CCEventObject
-- @extend Ref
-- @parent_module db
--------------------------------
--
-- @function [parent=#CCEventObject] Slot
-- @param self
-- @return Slot#Slot ret (return value: db.Slot)
--------------------------------
--
-- @function [parent=#CCEventObjec... |
Weapon.PrettyName = "M92 Beretta"
Weapon.WeaponID = "m9k_m92beretta"
Weapon.DamageMultiplier = 2.7
Weapon.WeaponType = WEAPON_SECONDARY |
fx_version 'cerulean'
games {'gta5'}
description 'NPC-Keybinds'
version '1.0.0'
client_scripts {
'client/cl_*.lua',
}
client_exports {
'registerKeyMapping',
}
export "registerKeyMapping" |
data:extend({
{
type = "recipe",
name = "linked-chest",
enabled = "false",
ingredients = {
{"smart-chest", 1},
{"processing-unit", 1},
{"alien-artifact", 1}
},
result = "linked-chest"
}
})
|
local L = LibStub("AceLocale-3.0"):NewLocale("Grindon", "enUS", true)
L.General = {
["SegmentAlreadyStarted"] = "Segment already started",
["SegmentNotStarted"] = "Segment not started",
["SegmentStarted"] = "Segment started",
["SegmentStopped"] = "Segment stopped",
["ProfileChanged"] = "Segment was... |
require 'torch'
require 'sys'
require 'os'
require 'optim'
torch.setnumthreads(2)
torch.setdefaulttensortype('torch.FloatTensor')
require 'nn'
function trim1(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- from PiL2 20.4
function pometicket(sec)
local sec = sec or 0
local t = os.date("*t")
local ts = string.form... |
local function getPositionSlang(rank)
return rank..((rank < 10 or rank > 20) and ({ [1] = "st", [2] = "nd", [3] = "rd" })[rank % 10] or "th")
end
function onPlayerFinish(player, place)
if(place ~= 1) then
setElementData(player, "winStreak", 0, false)
end
local money = 400
local points = 30
exports.v_mysql:giveP... |
object_intangible_pet_som_lava_flea = object_intangible_pet_som_shared_lava_flea:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_som_lava_flea, "object/intangible/pet/som/lava_flea.iff")
|
local class = require("heart.class")
local M = class.newClass()
function M:init(engine, config)
self.engine = assert(engine)
self.transformComponents = assert(self.engine.componentManagers.transform)
self.localTransforms = {}
self.transforms = {}
self.debugTransforms = {}
end
function M:createComponent(id,... |
-- Custom colorscheme
local M = {}
M.set = function(color_table)
local inactive = {
guifg = color_table.inactive_comment.gui,
guibg = color_table.inactive_cursor.gui,
ctermfg = color_table.inactive_comment.cterm,
ctermbg = color_table.inactive_cursor.cterm,
}
return {
mode = {
inactiv... |
local gfx = require("/dynamic/graphics_helpers.lua")
function make_cage_mesh()
local mesh = gfx.new_mesh()
local color = 0x888888ff
for i = -40, 40, 4 do
gfx.add_line_to_mesh(mesh, {{i, -100, -30}, {i, -100, 30}}, {color, color})
gfx.add_line_to_mesh(mesh, {{i, 100, -30}, {i, 100, 30}}, {color, color})
... |
local sides = {
[0] = "bottom",
[1] = "top",
[2] = "back",
[3] = "front",
[4] = "right",
[5] = "left",
[6] = "unknown",
bottom = 0,
top = 1,
back = 2,
front = 3,
right = 4,
left = 5,
unknown = 6,
down = 0,
up = 1,
north = 2,
south = 3,
west = 4,
east = 5,
... |
--[[
Visual indicator for the end of aiming.
--]]
local BEACON_SPEED_MULTIPLIER = 2
local Workspace = game:GetService("Workspace")
local BeaconModule = {}
--[[
Creates a beacon.
--]]
function BeaconModule.new()
local Beacon = {}
--Create the parts.
Beacon.Sphere = Instance.new("Part")
Beacon.Spher... |
local mysplit = require("split")
local verb_file = "dicts/verbs.txt"
local noun_file = "dicts/nouns.txt"
verb_len = 0
for _ in io.lines(verb_file) do
verb_len = verb_len + 1
end
noun_len = 0
for _ in io.lines(noun_file) do
noun_len = noun_len + 1
end
vdefault = "beating "
ndefault = "off"
function get_line(filena... |
object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_dorian = object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_shared_dorian:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_dorian, "o... |
local cheat = {}
cheat.jump_high = false
cheat.god = false
return cheat
|
object_building_heroic_dark_tower_b = object_building_heroic_shared_dark_tower_b:new {
}
ObjectTemplates:addTemplate(object_building_heroic_dark_tower_b, "object/building/heroic/dark_tower_b.iff")
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
mod... |
object_tangible_quest_meatlump_mtp_hideout_quest07_databank = object_tangible_quest_meatlump_shared_mtp_hideout_quest07_databank:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_meatlump_mtp_hideout_quest07_databank, "object/tangible/quest/meatlump/mtp_hideout_quest07_databank.iff")
|
--Multiplier:30,AutoSell:Gems,By:IKedi--
local sgd = game.CoreGui['Fakt_SGD'].Top.Main.Body
local sgd_k = sgd.Start_butt
local sgd_m = sgd.Multiplier_box
local sgd_a = sgd.AS_label.AS_cbox
local rem = game:GetService("ReplicatedStorage").Events.SendTexts
while wait() do
if sgd_k.Text == 'Start' then return ... |
local keyg=require("./utils/keygen.lua")
local ran=require("./utils/randomizer.lua")
local enc=require("./utils/encrypt.lua")
local dec=require("./utils/decrypt.lua")
local tab={
['Keygen']=keyg,
['Randomizer']=ran,
['Encrypt']=enc,
['Decrypt']=dec,
}
return tab |
local E, C, L = select(2, ...):unpack()
----------------------------------------------------------------------------------------
-- Core API Methods
----------------------------------------------------------------------------------------
E.UIScale = function()
if C.general.autoScale then
C.general.uiScal... |
function upvalues( func )
local i = 0;
if not func then
return function() end
else
return function()
i = i + 1
local name, val = debug.getupvalue (func, i)
if name then
return i,name,val
end
end
end
end
function GetUpValues( func )
local data = {}
for _,name,val in upvalues( func ) do
... |
--imports
local WIM = WIM;
local _G = _G;
local strsub = strsub;
local string = string;
local format = format;
local table = table;
local type = type;
local pairs = pairs;
--set namespace
setfenv(1, WIM);
db_defaults.displayColors.webAddress = {
r = 1,
g = 1,
b = 1
};
local URL = CreateModule("URLHandler... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.