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badges = { [0] = { -- Halloween2019 png = '16de63ec86f.png', }, [1] = { -- meet Fofinhoppp png = '171e0f4e290.png', }, [2] = { -- fish 500 times png = '171dba5770c.png', }, [3] = { -- mine 1000 gold nuggets png = '171e1010745.png', }, [4] = { -- harvested 500 plants png = '171e0f9de0e.png', }, [5] ...
nilq/small-lua-stack
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require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmSelColor() local obj = GUI.fromHandle(_obj_newObject("...
nilq/small-lua-stack
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local Pipeline = require("refactoring.pipeline") local Point = require("refactoring.point") local refactor_setup = require("refactoring.tasks.refactor_setup") local debug_utils = require("refactoring.debug.debug_utils") local function get_path(bufnr, config) local out = nil Pipeline :from_task(refactor...
nilq/small-lua-stack
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-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- -- ───────────────────────────────────────────────── -- -- Plugin: LuaSnip -- Github: github.com/L3MON4D3/LuaSnip -- ───────────────────────────────────────────────── -- -- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ -- local ls = require("luasnip"...
nilq/small-lua-stack
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local M = {} M.config = function() O.lang.java = { java_tools = { active = false, }, formatter = { exe = "prettier", args = { "--stdin-filepath", vim.api.nvim_buf_get_name(0), "--single-quote" }, }, } end M.format = function() local root_dir = require("project_nvim.project").find_lsp_root() or "" ...
nilq/small-lua-stack
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local isCustomizationScript=sim.getScriptAttribute(sim.getScriptHandle(sim.handle_self),sim.scriptattribute_scripttype)==sim.scripttype_customizationscript if not sim.isPluginLoaded('Bwf') then function sysCall_init() end else function sysCall_init() model={} model.dlg={} model.hand...
nilq/small-lua-stack
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if not MergingChests then MergingChests = {} end local HardMaxSize = 42 require("config") if MergingChests.MaxSize < 2 then MergingChests.MaxSize = 2 elseif MergingChests.MaxSize > HardMaxSize then MergingChests.MaxSize = HardMaxSize end require("prototypes.entity") require("prototypes.item") requir...
nilq/small-lua-stack
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Script.ReloadScript("Scripts/Entities/Vehicles/VehicleBase.lua"); Script.ReloadScript("Scripts/Entities/Vehicles/VehicleBaseAI.lua"); Log("Executing Vehiclepool.."); VEHICLE_SCRIPT_TIMER = 100; --define constant timer id AISOUND_TIMER = VEHICLE_SCRIPT_TIMER + 2 --define timeout for ai sound AISOUND_TIMEOUT = 250 -...
nilq/small-lua-stack
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name = "Stacks Reborn" description = "Configurable item stacks compatible with Vanilla / Tropical Experience mod" author = "fl01" version = "0.1" forumthread = "" api_version = 10 dont_starve_compatible = false reign_of_giants_compatible = false dst_compatible = true all_clients_require_mod = true ico...
nilq/small-lua-stack
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#!/usr/bin/env tarantool cfg = require('config') require('storage_template')
nilq/small-lua-stack
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--!strict --[[ Constructs and returns a new instance, with options for setting properties, event handlers and other attributes on the instance right away. ]] local Package = script.Parent.Parent local PubTypes = require(Package.PubTypes) local defaultProps = require(Package.Instances.defaultProps) local semiWeakRef...
nilq/small-lua-stack
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local M = {} local json = require "json" local data local getLocale , getLanguageData , getFilename , isFileExists function M.setLang(locale) local lang = getLocale(locale) data = getLanguageData(lang) if not data then error( "Localization file is corrupted" ) end end function M.get(key) return data[key] ...
nilq/small-lua-stack
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-- leaderboard module by berezaa local module = {} local player = game.Players.localPlayer local playerGui = player.PlayerGui local ui = playerGui.gameUI.leaderboard function module.init(Modules) local network = Modules.network local httpService = game:GetService("HttpService") -- server browser hookup spawn(fu...
nilq/small-lua-stack
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local metadata = { plugin = { format = 'jar', manifest = { permissions = {}, usesPermissions = { "android.permission.INTERNET", "android.permission.WRITE_EXTERNAL_STORAGE", "android.permission.ACCESS_NET...
nilq/small-lua-stack
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-- See LICENSE for terms local properties = {} local c = 0 local PhotoFilterPresetMap = PhotoFilterPresetMap for id, item in pairs(PhotoFilterPresetMap) do if id ~= "None" then c = c + 1 properties[c] = PlaceObj("ModItemOptionToggle", { "name", id, "DisplayName", T(item.displayName), "Help", T(item.desc...
nilq/small-lua-stack
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-- Copyright (C) Miracle -- Copyright (C) OpenWAF local _M = { _VERSION = "1.1.1" } local twaf_func = require "lib.twaf.inc.twaf_func" local twaf_action = require "lib.twaf.inc.action" local cidr = require "lib.twaf.inc.cidr" local ssl = require "ngx.ssl" loc...
nilq/small-lua-stack
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AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/psychedelics/lsd/phosphorus_oxychloride.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:GetPhysicsObject():Wake() self:Activate...
nilq/small-lua-stack
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--[[ Copyright (c) 2016 Technicolor Delivery Technologies, SAS The source code form of this Transformer component is subject to the terms of the Clear BSD license. You can redistribute it and/or modify it under the terms of the Clear BSD License (http://directory.fsf.org/wiki/License:ClearBSD) See LICENSE file for m...
nilq/small-lua-stack
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local names = setmetatable( { __index = setmetatable( { raw = function (self, key) return rawget(self, key) end, len = function (self) local maxlen = 0 for _, name in pairs(self) do if #name > maxlen then maxlen = #name end end return maxlen end, }, ...
nilq/small-lua-stack
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--「A」細胞組み換え装置 function c91231901.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c91231901.target) e1:SetOperation(c91231901.activate)...
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checkPlayer = function(xPlayer) if xPlayer.get('linventory') ~= true then Citizen.Wait(1500) count = 0 while true do if count > 3 then return false end Citizen.Wait(1000) end count = count + 1 else return true end end getInventoryItem = function(xPlayer, name, metadata) if checkPlayer(xPlayer) ~= true then return en...
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math.randomseed(os.time()) math.random(); math.random(); math.random() firstNames = {'Aachen', 'Aaliyah', 'Aaron', 'Abbas', 'Abbott', 'Abby', 'Abdul', 'Abe', 'Abidjan', 'Abigail', 'Abilene', 'Abner', 'Abraham', 'Abram', 'Absalom', 'Abuja', 'Abyssinia', 'Ac', 'Acevedo', 'Achaean', 'Achebe', 'Achernar', 'Acheson', 'Achi...
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-- Requirements summary: -- [PolicyTableUpdate] "timeout" countdown start -- -- Description: -- SDL must forward OnSystemRequest(request_type=PROPRIETARY, url, appID) with encrypted PTS -- snapshot as a hybrid data to mobile application with <appID> value. "fileType" must be -- assigned as "JSON" in mobile app notifica...
nilq/small-lua-stack
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local ores = { ["omnite"] = { guft_tier = 1, guft_rarity = 1, }, ["infinite-omnite"] = { guft_tier = 1, guft_rarity = 5, } } if not settings.startup["guft-enableores-omni"].value then ores["omnite"] = false ores["infinite-omnite"] = false end if settings.startup["guft-enableores-base"].value then ore...
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---@class ShipMake_RecievePopup 显示产物 弹框 ---@field listProducts table<ShipMgr_Products> local M = DClass("ShipMake_RecievePopup", BaseWindow) _G.ShipMake_RecievePopup = M function M:ctor(...) local data = ... self.listProducts = data[1] end function M:onInit() self.coverCallBack = self.close self:onIn...
nilq/small-lua-stack
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return Device { strManufacturer = "TeenyUSB", strProduct = "TeenyUSB CMSIS-DAP V2", strSerial = "TUSB123456HS", idVendor = 0x0d28, idProduct = 0x0204, bcdUSB = 0x200, prefix = "DAPV2", Config { Interface{ strInterface = "CMSIS-DAP v2", -- DAP link GUID ...
nilq/small-lua-stack
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local A while 1 do local a,b=read("*w","*w") if a==nil then break end if a~=A then A=a write("\n",a,":\n") end write(b," ") end
nilq/small-lua-stack
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SKILL.name = "Firestorm" SKILL.LevelReq = 10 SKILL.SkillPointCost = 3 SKILL.Incompatible = { } SKILL.RequiredSkills = { } SKILL.icon = "vgui/skills/Dow2_sm_explosive_cannon_barrage.png" SKILL.category = "Primaris"-- Common Passives, Warrior, Stealth, Lore of Light, Dark Magic SKILL.slot = "MELEE" -- ULT, RANGED, ME...
nilq/small-lua-stack
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local composer = require( "composer" ) local fx = require( "com.ponywolf.ponyfx" ) local tiled = require( "com.ponywolf.ponytiled" ) local physics = require( "physics" ) local json = require( "json" ) local scene = composer.newScene() local heartBar = require( "scenes.game.lib.health" ) local inventory = require( "sce...
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----------------------------------- -- Area: Windurst Walls -- NPC: Koru-Moru -- Starts & Ends Quest: Star Struck -- Involved in Quest: Making the Grade, Riding on the Clouds -- !pos -120 -6 124 239 ----------------------------------- local ID = require("scripts/zones/Windurst_Walls/IDs") require("scripts/globals/keyi...
nilq/small-lua-stack
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--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
nilq/small-lua-stack
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local null_ls = require 'null-ls' local function has_executable(name) return function() return vim.fn.executable(name) > 0 end end local function has_file(name) return function(utils) return utils.root_has_file(name) end end local function has_any_file(names) return function(utils) f...
nilq/small-lua-stack
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-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\BackwoodsStream_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV local kScript = "Backwoods...
nilq/small-lua-stack
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local v1 = { } local v2 v2 = function(v3) local v4 = { } _ENV["setmetatable"](v4, v3) v3[ "__index" ] = v3 return v4 end v1[ "InitWithTop" ] = function(v5) local v6 = v2(v5) v6[ "tag" ] = "Top" return v6 end v1[ "InitWithNil" ] = function(v7) local v8 = v2(v7) v8[ "tag" ] = "Nil" return v8 end v1[ "InitWith...
nilq/small-lua-stack
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local M = {} function M.report_start(msg) vim.fn['health#report_start'](msg) end function M.report_info(msg) vim.fn['health#report_info'](msg) end function M.report_ok(msg) vim.fn['health#report_ok'](msg) end function M.report_warn(msg, ...) vim.fn['health#report_warn'](msg, ...) end function M.report_erro...
nilq/small-lua-stack
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LinkLuaModifier("modifier_kahmeka_fly", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_kahmeka_ignite", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_kahmeka_wounding_spear", "heroes/kahmeka/kahmeka_modifiers.lua", LUA_MODIFIER_M...
nilq/small-lua-stack
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local _, private = ... -- Lua Globals -- -- luacheck: globals select tonumber ipairs tinsert -- Libs -- local Aurora = _G.Aurora local Color = Aurora.Color -- Shamelessly copied from PTRFeedback_Tooltips local TooltipTypes = { spell = "Spell", item = "Item", unit = "Creature", quest = "Quest", ac...
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) local RollTheBones = IceCore_CreateClass(IceUnitBar) local IceHUD = _G.IceHUD local baseTime = 12 local gapPerComboPoint = 6 local maxComboPoints = 5 local rtbEndTime = 0 local rtbDuration = 0 local rtbCount = 0 local sixComboPointsTalentID = 19240 local b...
nilq/small-lua-stack
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class("GridNumbersLeft").extends(gfx.sprite) function GridNumbersLeft:init() GridNumbersLeft.super.init(self, gfx.image.new(CELL * 8, CELL * 10 + 1)) self:setCenter(0, 0) self:setZIndex(Z_INDEX_GRID_NUMBERS) end function GridNumbersLeft:enter(puzzle, gridNumbers, doneNumbers, x, y, hintStyle) self.puzzle = puzzl...
nilq/small-lua-stack
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local hungerTimer = false local thirstTimer = false function OnPlayerSpawn(player) -- Hunger if not hungerTimer then CallRemoteEvent("removePlayerHunger", 0) hungerTimer = true CreateTimer(function() CallRemoteEvent("removePlayerHunger", 1) end, 120000) end ...
nilq/small-lua-stack
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-- Game of life -- Now with graphics!! function switchlevel(level) -- Load new level l = require(level) if l.load then l.load() end -- Update callbacks love.update = l.update love.draw = l.draw love.keypressed = l.keypressed love.keyreleased = l.keyreleased love.mousepressed = l.mousepressed love.mousemoved ...
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local Utils = require "Utils" local Persist = require "Persist" local function createGate(unit, id, t) local bdata = t.branches[id] local cb = unit:addControlBranch("Gate", id, bdata) unit:placeControl(id, "expanded") local cdata = t.controls and t.controls[id] if cdata then cb.control:deserialize(cdata) end...
nilq/small-lua-stack
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local diagnostics_format = "[#{c}] #{m} (#{s})]" local lspconfig = require("lspconfig") local null_ls = require("null-ls") local b = null_ls.builtins local sources = { b.formatting.prettierd.with({ filetypes = { "html", "json", "yaml", "markdown", "typescript", "typescriptreact", "svelte" }, }), b.formatting.sty...
nilq/small-lua-stack
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local types=require("moonscript.types")local ntype,mtype,is_value,NOOP ntype,mtype,is_value,NOOP=types.ntype,types.mtype,types.is_value,types.NOOP local comprehension_has_value comprehension_has_value=require("moonscript.transform.comprehension").comprehension_has_value local Run do local _class_0 local _base_0={call=f...
nilq/small-lua-stack
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local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper" -- NOTE: Other games might simply have a "Sword"-element. return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("buff_effects", GAME_ID, "sword_chip_damage_increase")
nilq/small-lua-stack
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StatLinks = { Version = "0.4", Author = "Zhur", Original_ChatEdit_AddItemLink = nil, ManaStoneTier1ID = 202840, ManaStoneTier20ID = 202859, ManaStoneTier4ID = 202843, NameAndStat = { -- Balanced accessories [229698] = true, [229699] = true, [229700] = true, -- Blue crap from KBN...
nilq/small-lua-stack
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--双天将 金剛 -- --Script by JustFish function c101102034.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCodeFun(c,101102014,aux.FilterBoolFunction(Card.IsFusionSetCard,0x24d),2,true,false) --actlimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_...
nilq/small-lua-stack
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function start_game_event(frame) end
nilq/small-lua-stack
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local mimetypes = require 'mimetypes' local File = require 'pegasus.file' -- solution by @cwarden - https://gist.github.com/cwarden/1207556 local function catch(what) return what[1] end local function try(what) local status, result = pcall(what[1]) if not status then what[2](result) end return resul...
nilq/small-lua-stack
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---@alias WowEvent ---| '"ACHIEVEMENT_EARNED"' # `achievementID, alreadyEarned` ---| '"ACHIEVEMENT_PLAYER_NAME"' # `achievementID` ---| '"ACHIEVEMENT_SEARCH_UPDATED"' ---| '"ACTIONBAR_HIDEGRID"' ---| '"ACTIONBAR_PAGE_CHANGED"' ---| '"ACTIONBAR_SHOWGRID"' ---| '"ACTIONBAR_SHOW_BOTTOMLEFT"' ---| '"ACTIONBAR_SLOT_CHANGED"...
nilq/small-lua-stack
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-- beds/beds.lua -- support for MT game translation. local S = beds.get_translator -- Fancy shaped bed beds.register_bed("beds:fancy_bed", { description = S("Fancy Bed"), inventory_image = "beds_bed_fancy.png", wield_image = "beds_bed_fancy.png", tiles = { bottom = { "beds_bed_top1.png", "beds_bed_under....
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local sX, sY = guiGetScreenSize() local dxMessages = {} local dxMessagesY = {-25, -25, -25, -25} local dxMessagesTick = {} local isMoving = false function drawMessages() for index, messageData in pairs(dxMessages) do dxDrawText(messageData[1], sX / 4 + 1, (sY / 900) * (dxMessagesY[index] * 2) + 1, (sX / 4) * 3 + 1,...
nilq/small-lua-stack
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data:extend( { { type = 'bool-setting', name = 'mi-easy-mode', setting_type = 'startup', default_value = false, order = 'aa' }, { type = 'bool-setting', name = 'mi-iron-gear-wheel', setting_type = 'startup', default_value = true, order = 'aa' ...
nilq/small-lua-stack
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require("neogit").setup({})
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#!/usr/bin/env lua require 'Test.More' plan(6) if not require_ok 'Spore.Middleware.Logging' then skip_rest "no Spore.Middleware.Logging" os.exit() end local mw = require 'Spore.Middleware.Logging' local req = require 'Spore.Request'.new({ sporex = {} }) type_ok( req, 'table', "Spore.Request.new" ) local r ...
nilq/small-lua-stack
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-- Conexão local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") kinG = {} Tunnel.bindInterface("emp_construcao",kinG) ------------------------------------------------------------------------------------- -- CREDITS zKinG#8563 -- --------------------...
nilq/small-lua-stack
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local local0 = 0.35 local local1 = 0.35 - local0 local local2 = 0.35 - local0 local local3 = 0.35 - local0 local local4 = 0.35 - local0 local local5 = 0.35 - local0 function OnIf_102061(arg0, arg1, arg2) if arg2 == 0 then CrowdA_HandAxe_and_Shield_abura102061_ActAfter_RealTime(arg0, arg1) end return...
nilq/small-lua-stack
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return {'brit','brits','britse','bricoleren','bridge','bridgeavond','bridgeclub','bridgedrive','bridgen','bridgepartij','bridger','bridgeseizoen','bridgespel','bridgespeler','bridgetafel','bridgeteam','bridgevereniging','bridgewedstrijd','brie','brief','briefaanhef','briefadres','briefbom','briefdrager','briefen','brie...
nilq/small-lua-stack
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local Range = {}; function Range.create(from, to) if from > to then from, to = to, from; end local t = {}; t.from = from; t.to = to; return t; end function Range.contains(range, i) return i >= range.from and i <= range.to; end return Range;
nilq/small-lua-stack
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newRandomEmotes("townperson", { "Hello.", "Howdy.", "Good sir!", "Hey!", "Hrmph.", "...", "... tell ME to go ...", "Let him! Let him!", "A stranger...?", "You there!", "Can you spare any change?", "Help a man down on his luck?", "Did you see that?", "Did you hear?", "That's incredible!", "Some people...", "They'll le...
nilq/small-lua-stack
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object_building_general_bunker_imperial_kashyyyk_01 = object_building_general_shared_bunker_imperial_kashyyyk_01:new { } ObjectTemplates:addTemplate(object_building_general_bunker_imperial_kashyyyk_01, "object/building/general/bunker_imperial_kashyyyk_01.iff")
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/977 --------------------------------------------------------------------------------------------------- -- Description: -- SDL has to process required language...
nilq/small-lua-stack
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--壱世壊を劈く弦声 -- --Script by Trishula9 function c101110058.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_FIELD+EFFECT...
nilq/small-lua-stack
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-- -- Autogenerated by Thrift -- -- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING -- @generated -- local Thrift = require 'Thrift' local ttype = Thrift.ttype local terror = Thrift.terror local ttable_size = Thrift.ttable_size local TType = Thrift.TType local TMessageType = Thrift.TMessageTy...
nilq/small-lua-stack
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(creature, type,...
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function(allstates, event, unit) if event == "GROUP_ROSTER_UPDATE" then for _, state in pairs(allstates) do state.show = false state.changed = true end for unit in WA_IterateGroupMembers() do if UnitGroupRolesAssigned(unit) == "HEALER" then ...
nilq/small-lua-stack
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local map_class = require('map') local object_count = 100000 local step_count = 20 local results = {} collectgarbage('stop') local function start_world(classes_name) local start_memory = collectgarbage('count') local classes = require('classes.' .. classes_name) local map = map_class.new(1000, 1000) math.rando...
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local social_key = ARGV[1]..":s:u:"..KEYS[1]..":u" if redis.call("EXISTS", social_key) == 0 then local repos = redis.call("ZREVRANGE", ARGV[1]..":u:"..KEYS[1]..":r", 0, 5,"withscores") for i,repo_or_score in ipairs(repos) do if i%2 == 1 then local repo = repo_or_score local repo_...
nilq/small-lua-stack
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require("rrpg.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); function newfrmSkills() __o_rrpgObjs.beginObjectsLoading(); local obj = gui.fromHandle(_obj_newObject("form")); local self = obj; local she...
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solution 'profi_all' configurations { "Debug", "Release", "Debug Dynamic", "Release Dynamic" } platforms { 'x32', 'x64' } include './src' include './samples/simple' include './samples/mt' include './tests/profi_tests'
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local tbTable = GameMain:GetMod("_ModifierScript") local tbModifier = tbTable:GetModifier("DJTG_DD") local RADIUS = 10 function tbModifier:Enter(modifier, npc) self.targetIDs = self.targetIDs or {} self.targetIDs[npc.ID] = self.targetIDs[npc.ID] or {} self.indices = self.indices or {} self.ind...
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if CONFIG["WeaponControls"]["Enable"] then local taserSight_Enabled = false local taserSight_TaskDelay = 1000 if CONFIG["WeaponControls"]["DisableAutoReload"] then SetWeaponsNoAutoreload(true) else SetWeaponsNoAutoreload(false) end if CONFIG["WeaponControls"]["DisableAutoSwap"] then SetWeapon...
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local common_local = common if not (type(common) == 'table' and common.class and common.instance) then assert(common_class ~= false, 'No class commons specification available.') require('HC.class') common_local = common end local Object = require 'game.object' local Flares = require 'game.flares' local Light =...
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--[[. ]] Player = game:GetService("Players")["SergeantSmokey"] Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["R...
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local System = {} tolua.class(System) function System:initialize() -- Liste aller Entities, die die RequiredComponents dieses Systems haben self.targets = {} self.active = true self.hasGroups = nil for group, req in pairs(self:requires()) do local requirementIsGroup = type(req) == "table" ...
nilq/small-lua-stack
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-- Helpful commands: -- :h highlight groups -> highlight docs -- :syntax -> show syntax groups in buffer local colors = require('glance.colors') local highlight = function(groups) for group, args in pairs(groups) do -- Group = fg, bg, attr, sp local fg = args[1] local bg = args[2] local attr = args[3]...
nilq/small-lua-stack
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local Individual = require("lima.Individual") local abs = assert(math.abs) local band = assert(bit.band) local bor = assert(bit.bor) local bnot = assert(bit.bnot) local bxor = assert(bit.bxor) local cos = assert(math.cos) local floor = assert(math.floor) local insert = assert(table.insert) local lshift = assert(bit.ls...
nilq/small-lua-stack
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--[[ Round Tree Trunks - Turns cubic tree trunks into cylindrical. Copyright (C) 2018 Hamlet Thanks to Astrobe for his tuning tips. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Founda...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md -- -- Description: Applying of the minsize and maxsize for array of VD, minlength and maxlength...
nilq/small-lua-stack
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-- CreateWebProofs.lua require 'PluginInit' require 'ExportSettings' local LrFunctionContext = import 'LrFunctionContext' local LrBinding = import 'LrBinding' local LrDialogs = import 'LrDialogs' local LrView = import 'LrView' local LrApplication = import 'LrApplication' local LrTasks = import 'LrTasks' local catalog ...
nilq/small-lua-stack
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local editor = {} -- welcome to disaster town local Tilemap = require "lib.tilemap" local csv = require "lib.csv" local actions = require "lib.actions" local g = require "global" local gui = gooi.newPanel({ x = 0, y = 0, w = love.graphics.getWidth(), h = love.graphics.getHeight()/2.5, layout = "g...
nilq/small-lua-stack
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RoleManager = RoleManager or {} RoleManager.listen_handler = nil RoleManager.roles = {} function RoleManager.start(listen_port) RoleManager.listen_handler = TcpListen:new() RoleManager.listen_handler:set_gen_cnn_cb(RoleManager.listen_gen_cnn) RoleManager.listen_handler:set_open_cb(RoleManager.on_listen_o...
nilq/small-lua-stack
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require("iuplua") function read_file(filename) local ifile = io.open(filename, "r") if (not ifile) then iup.Message("Error", "Can't open file: " .. filename) return nil end local str = ifile:read("*a") if (not str) then iup.Message("Error", "Fail when reading from file: " .. filename) retu...
nilq/small-lua-stack
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dofile("script/include/inc_all.lua") dofile("script/include/inc_event.lua") dofile("script/include/inc_charchoice.lua") local sunny = 0 local calm = 0 local flexible = 0 local serious = 0 local cooperate = 0 local chartype = "" local basecharname = "" local charname = "" local persontype = "" local pertnername = "" lo...
nilq/small-lua-stack
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local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim' if vim.fn.empty(vim.fn.glob(install_path)) > 0 then vim.fn.system({ 'git', 'clone', 'https://github.com/wbthomason/packer.nvim', install_path }) vim.api.nvim_command('packadd packer.nvim') end local use = require('packer').use re...
nilq/small-lua-stack
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---@class TooltipSide local TooltipSide = { Left = 0, Right = 1, Top = 2, Bottom = 3, } ---@class TooltipTextureAnchor local TooltipTextureAnchor = { LeftTop = 0, LeftCenter = 1, LeftBottom = 2, RightTop = 3, RightCenter = 4, RightBottom = 5, All = 6, } ---@class TooltipTextureRelativeRegion local TooltipT...
nilq/small-lua-stack
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monitoring.wrap_global({"minetest", "add_node"}, "add_node")
nilq/small-lua-stack
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local KantoMapSpawn = {} -- [zone] = {Morning, Day, Night} -- Morning, Day, Night -> 0 = false, 1 = true, 2 = ms KantoMapSpawn["Celadon City"] = { ["Water"] = { ["Grimer"] = {1,1,1}, ["Koffing"] = {1,1,1}, ["Muk"] = {1,1,1} }, ["Fishing"] = { ["Goldeen"] = {1,1,1}, ["Magikarp"] = {1,1,1}, ["Poliwag"]...
nilq/small-lua-stack
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--[[ Informations : DO NOT EDIT OR DELETE THIS FILE WITH YOUR MESSAGES, THEY WILL BE DELETED FOR EACH UPDATE !!! This file is only for demonstration prupose. If you want to create your own file, copy this file and name it "messages.lua" and keep the same structure. Message structure is like this : { M...
nilq/small-lua-stack
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--================================================================================================== -- Copyright (C) 2015 by Robert Machmer = -- = -- Permission is ...
nilq/small-lua-stack
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--[[ LuCI - Lua Configuration Interface Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman> ]]-- local http = require "luci.http" local docker = require "luci.model.docker" local m, s, o local images, networks, containers, res local dk = docker.new() res = dk.images:list() if res.code <300 then ima...
nilq/small-lua-stack
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FRAME_SIZE = 600 --equivalent ms position at 1x SV FRAME_RATE = 60 --fps BPM = 1 INCREMENT = .015625 --ms DISPLACE_INCREMENT = .5 --ms LINE_TIME_INCREMENT = -2 --ms LINE_TIME_START = -10000 --ms action_queue = {} sv_queue = {} position_cache = {} debug = 0 function draw() imgui.Begin("Line Ani...
nilq/small-lua-stack
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rspamd_config:register_symbol({ name = 'TBL_OPTION_ORDER', score = 1.0, callback = function() return true, {'one', 'two', 'three', '4', '5', 'a'} end }) rspamd_config:register_symbol({ name = 'OPTION_ORDER', score = 1.0, callback = function() return true, 'one', 'two', 'three', '4', '5', 'a' en...
nilq/small-lua-stack
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local cjson = require 'cjson' local net = require 'netstat' local info = net.net_dev('lo') print(cjson.encode(info)) if #info == 16 then print(info[1], info[9]) end
nilq/small-lua-stack
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local GameConstants = require('game/GameConstants') function love.conf(t) t.window.width = GameConstants.SCREEN_WIDTH t.window.height = GameConstants.SCREEN_HEIGHT t.window.title = 'Bonkyon' end
nilq/small-lua-stack
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LoginGuestVerifyCharCcsPane = class("LoginGuestVerifyCharCcsPane") LoginGuestVerifyCharCcsPane.onCreationComplete = function (slot0) ClassUtil.extends(slot0, ZoomCcsBtn, true, slot0) createSetterGetter(slot0, "index", nil) slot0:setIsClickZoom(false) DisplayUtil.setVisible(slot0.spSelected, false) slot0.model.sel...
nilq/small-lua-stack
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-- AquaShine entry point class base -- Part of AquaShine loader -- See copyright notice in AquaShine.lua local AquaShine = ... local class = AquaShine.Class AquaShine.EntryPoint = class("AquaShine.EntryPoint") function AquaShine.EntryPoint:Update() error("Pure virtual method AquaShine.EntryPoint:Update") ...
nilq/small-lua-stack
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local allowCountdown = false local startDiag = true function onStartCountdown() if not allowCountdown and not startDiag and isStoryMode and not seenCutscene then startVideo('Quake Cutscene'); startDiag = true; return Function_Stop; end if startDiag and not allowCountdown and isStoryMode then startDialogue('d...
nilq/small-lua-stack
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require("init") return { pull = function(filter) --emulated after 3s io.flush() os.execute("sleep 1s") return "modem_message", 1, 2, 3, 4, "{a=5,data={}}" end,pullMultiple = function(filter) end }
nilq/small-lua-stack
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--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} wOS.ALCS = wOS.ALCS or {} wOS.ALCS.Config = wOS.ALCS.Config or {} wOS.ALCS.Config.Dueling = wOS.AL...
nilq/small-lua-stack
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