content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
require 'torch'
local tester = torch.Tester()
local MESSAGE = "a really useful informative error message"
local subtester = torch.Tester()
-- The message only interests us in case of failure
subtester._success = function(self) return true, MESSAGE end
subtester._failure = function(self, message) return false, messag... | nilq/small-lua-stack | null |
#!/usr/bin/lua
require 'noqt'
n1 = n1_LQT_F.new();
n2 = n2_LQT_F.new();
print(n1:foo());
print(n2:foo());
| nilq/small-lua-stack | null |
ngx.say("step 1")
ngx.req.read_body()
local key = '12345'
local body = ngx.req.get_body_data()
if body then
ngx.say( ngx.md5(body .. key ))
end
| nilq/small-lua-stack | null |
object_tangible_loot_creature_loot_collections_shattered_shard_unknown_07 = object_tangible_loot_creature_loot_collections_shared_shattered_shard_unknown_07:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_shattered_shard_unknown_07, "object/tangible/loot/creature/loot/collections/sh... | nilq/small-lua-stack | null |
local Generic = {}
local client
local name = "Generic"
local colors = require "colors"
local sides = require "sides"
function Generic:set(aname)
client = self; name = aname
end
local comboBlock
local comboSide
local layoutColors
local switchValues = function()
layoutColors:removeChildren()
client.stopListeningT... | nilq/small-lua-stack | null |
local function starts_with(str, start)
return str:sub(1, #start) == start
end
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function split(str, d)
local t={}
for istr in string.gmatch(str, "([^"..d.."]+)") do
table.insert(t, istr)... | nilq/small-lua-stack | null |
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
-- discription
-- author
-- date
------------------------------------------------
local View = View
local VMState = VMState
local VMGroup = VMGroup
--lua
local DIS_TYPE = DIS_TYPE
local lua_binding = lua_binding
loc... | nilq/small-lua-stack | null |
--------------------------------
-- Human Communication Module --
-- (c) 2013 Stephen McGill --
--------------------------------
local vector = require'vector'
local memory = require'memory'
local DEG_TO_RAD = math.pi/180
local shared_data = {}
local shared_data_sz = {}
local zeros = require'vector'.zeros
local o... | nilq/small-lua-stack | null |
-- storage/api.lua
local BASENAME = "microexpansion"
-- [function] register cell
function microexpansion.register_cell(itemstring, def)
if not def.inventory_image then
def.inventory_image = itemstring
end
-- register craftitem
minetest.register_craftitem(BASENAME..":"..itemstring, {
description = def.descrip... | nilq/small-lua-stack | null |
loadTree1(Vector3(234.06, 147.945, 10.8034));
loadTree1(Vector3(213.964, 149.56, 26.9627));
loadTree1(Vector3(458.098, 180.82, 44.0368));
loadTree1(Vector3(467.208, 155.048, 8.60609));
loadTree1(Vector3(578.219, 165.231, 6.82002));
loadTree1(Vector3(704.749, 149.998, 8.55955));
loadTree1(Vector3(766.457, 149.998, 40.97... | nilq/small-lua-stack | null |
GameListSorters["Last Played"] = function(Item1, Item2, Type)
if (Type == SortType.Descending) then
if ((Item1.LastPlayed.HighPart == 0) and (Item2.LastPlayed.HighPart == 0)) then
return (string.lower(Item1.Name) > string.lower(Item2.Name))
elseif ((Item1.LastPlayed.HighPart ~= 0) and (Item2.LastPlayed.HighPart... | nilq/small-lua-stack | null |
-- Copyright 2016-2021 Gabriel Dubatti. See LICENSE.
--
-- This module implements the selection of project files using a buffer
--
-- ** This module is NOT used when USE_LISTS_PANEL is true **
--
local Proj = Proj
local data = Proj.data
local Util = Util
--return the project buffer (the working one)
--enforce: project... | nilq/small-lua-stack | null |
-- Scene network replication example.
-- This sample demonstrates:
-- - Creating a scene in which network clients can join
-- - Giving each client an object to control and sending the controls from the clients to the server,
-- where the authoritative simulation happens
-- - Controlling a physics... | nilq/small-lua-stack | null |
---
-- Validate documentation for Premkake APIs.
---
local count = 0
for k,v in pairs(premake.field._loweredList) do
local docfilepath = "../website/docs/" .. k .. ".md"
local exists = os.isfile(docfilepath)
if exists then
local docfile = io.open(docfilepath, "r")
local text = docfile:read("*all")
doc... | nilq/small-lua-stack | null |
local t = require 'torch'
local autograd = require 'autograd'
local util = require 'util.util'
return function(opt)
local model = {}
-- load and functionalize embedding net
local model1 = require(opt.learner)({
nClasses=opt.nClasses, useCUDA=opt.useCUDA, classify=false, nIn=opt.nIn,
nDepth=opt.n... | nilq/small-lua-stack | null |
--[[ ============================================================================================================
Author: Rook
Date: February 24, 2015
Called when EMP is cast.
Additional parameters: keys.DistanceToMove, keys.ProjectileSpeedPerSecond, keys.DelayBeforeExploding, keys.Radius
==========================... | nilq/small-lua-stack | null |
local function encodeBase16(input)
local output = {}
for i = 1, #input do
output[i] = string.format("%02x", string.byte(input, i))
end
return table.concat(output)
end
local function decodeBase16(input)
assert(not (string.find(input, "%X")), "input contains invalid characters")
assert(... | nilq/small-lua-stack | null |
function onSay(cid, words, param)
if param ~= "" then
return true
end
local t = string.explode(param, ",")
doSendMsg(cid, t[2])
return true
end | nilq/small-lua-stack | null |
return Command 'question'
:setCategory 'Fun'
:setDesc 'Returns a random jeopardy question with a set answer.'
:setAliases { 'jeopardy' }
:run(function(msg, args, util)
util.request {
url = 'https://jservice.io/api/random';
}:next(function(res)
res = res[1][1]
... | nilq/small-lua-stack | null |
local const = GMethod.loadScript("game.GameLogic.Const")
local SData = GMethod.loadScript("data.StaticData")
local Base = GMethod.loadScript("game.GameLogic.LogicTemplates.BaseTemplate")
local _set = Base.sset
local _setReader = Base.ssetReader
do
-- 单个物品队列的实现,一般用于需要按时间进行完成且相同物品不叠加的项目,例如生产武器队列等
local QueueImp... | nilq/small-lua-stack | null |
-- Author: Stravant
-- Modified by: Austin Reuschle (Nimblz)
--[[
class Signal
Description:
Lua-side duplication of the API of Events on Roblox objects. Needed for nicer
syntax, and to ensure that for local events objects are passed by reference
rather than by value where possible, as the BindableEvent object... | nilq/small-lua-stack | null |
return function()
local None = Deus:Load("Deus.Symbol").get("None")
local baseObject = Deus:Load("Deus.BaseObject")
local class
local object
-- Debugging checks
local constructorRan
local constructorHasInternalAccess
local destructorRan
local destructorHasInternalAccess
loca... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Phomiuna Aqueducts
-- NPCqm2 (???)
-- Notes: Open south door @ F-7
-- !pos -75.329 -24.636 92.512 27
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local DoorOffset = npc:getID() - 2
if (GetNPCByID(D... | nilq/small-lua-stack | null |
local lib = {}
lib.DEFAULT_IP = "192.168.0.10"
lib.DEFAULT_PORT = 10940
local has_bit, bit = pcall(require, 'bit')
local lshift = has_bit and bit.lshift
local tinsert = require'table'.insert
local cos = require'math'.cos
local sin = require'math'.sin
local floor = require'math'.floor
local command_names = {
VV = '... | nilq/small-lua-stack | null |
--
-- @copyright 2015 Upstart Illustration LLC. All rights reserved.
--
require "ad.Constants"
local AdRequest = Class()
AdRequest.implements("bridge.BridgeRequestProtocol")
function AdRequest.new(self)
local ad
local state
local reward
function self.init(_ad, _state)
ad = _ad
state ... | nilq/small-lua-stack | null |
SynthDef("sitarsoundboard", { busin=0, busout=0,size=2.8,mix=0.9,c1=20,c3=1,bypass=0},function()
local inp=In.ar(busin,2);
inpM = inp:sum()
local defdels = TA{199, 211, 223, 227, 229, 233, 239, 241}*size
local snd = DWGSoundBoard.ar(inpM,c1,c3,mix,unpack(defdels))
snd = snd + BPF.ar(snd, {90, 132, 280}, {1.3, 0.... | nilq/small-lua-stack | null |
--
-- Copyright (c) 2017, Jesse Freeman. All rights reserved.
--
-- Licensed under the Microsoft Public License (MS-PL) License.
-- See LICENSE file in the project root for full license information.
--
-- Contributors
-- --------------------------------------------------------
-- This is the official list of Pixel Visi... | nilq/small-lua-stack | null |
s.sound = {"input", "physics"}
s.sound.update = function(i, input, physics)
if input.up and (physics.grounded or physics.wall_x ~= 0) then
res.sound.jump:play()
end
end | nilq/small-lua-stack | null |
require("nvim-treesitter.configs").setup({
ensure_installed = {
"clojure",
"hcl",
"lua",
"python",
"go",
"json",
"yaml",
"typescript",
"bash",
"javascript",
},
highlight = {
enable = true,
},
incremental_selection = {
enable = true,
keymaps = {
init_... | nilq/small-lua-stack | null |
local eax, ecx, edx, ebx, esp, ebp, esi, edi, eflags = 0, 1, 2, 3, 4, 5, 6, 7, 8;
local ax, cx, dx, bx, sp, bp, si, di, flags = 0, 1, 2, 3, 4, 5, 6, 7, 8;
local al, cl, dl, bl, ah, ch, dh, bh = 0, 1, 2, 3, 4, 5, 6, 7;
--[[-------
add
-------]]--
local function print() end
AddOpcode("add", "\x00", 1, function(i... | nilq/small-lua-stack | null |
--
-- Code by Piotr Machowski <piotr@machowski.co>
--
display.setStatusBar(display.HiddenStatusBar)
system.setIdleTimer(false)
display.setDefault( "background", 88/255, 149/255, 27/255 )
print('Content', display.actualContentWidth .. ' x ' .. display.actualContentHeight)
print('Suffix', display.imageSuffix or 'none')... | nilq/small-lua-stack | null |
return {
link = {"task"},
getTransform = function(self)
return self[1]
end,
getPos = function(self)
if self[2] == false then
local bb = self:getS().boundingBox
local transform = self:getTransform()
if bb then
--mat4 * vec4(vec3, 1) multiplication, for performance reasons hardcoded
local a =... | nilq/small-lua-stack | null |
local input_legend_DevMenu = "[LEGEND] 1 - Menu Up, 2 - Menu Down, 3 - Select Item, 4 - Main Menu\n + - Agent Up, - - Agent Down, Q - Reduce Value, E - Increase Value"
local vectorButtons = { "X", "Y", "Z", "Print Property" }
local colorButtons = { "R", "G", "B", "A", "Print Property" }
local booleanBut... | nilq/small-lua-stack | null |
return {
["comment"]="% generated by mtxrun --script pattern --convert",
["exceptions"]={
["n"]=0,
},
["metadata"]={
["mnemonic"]="it",
["source"]="hyph-it",
["texcomment"]="% hyph-it.tex\
%\
% Italian hyphenation patterns\
%\
% This file is part of the hyph-utf8 package.\
% For more unformation see\
%\
% ... | nilq/small-lua-stack | null |
object_tangible_storyteller_theater_shared_flat_layer_large = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/tangible/storyteller/theater/shared_flat_layer_large.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_storyteller_theater_shared_flat_layer_large, "object/tangible/storyteller/thea... | nilq/small-lua-stack | null |
-- Copyright 2017-2018 Dirk Brenken (dev@brenken.org)
-- Copyright 2020 muink <https://github.com/muink>
-- Licensed to the public under the Apache License 2.0
local uci = require "luci.model.uci".cursor()
local fs = require("nixio.fs")
local sys = require("luci.sys")
local util = require("luci.util")
local packageNam... | nilq/small-lua-stack | null |
require("gist/Lua/lib/table_ext")
-- function test(list, ri, output, len)
-- local from = table.join(list,",")
-- table.removeItem(list, ri)
-- local to = table.join(list,",")
-- if to == output and #list == len then
-- print("OK", from, "removes", ri, "->", to, "len is", len)
-- el... | nilq/small-lua-stack | null |
settings.Bool {
name = 'Colour-code items by rank';
category = 'Inventory';
value = true;
help = 'Colour-code item icons by item rank. Requires restart.';
helps = {
['highest rank'] = 'Sort inventory items by highest rank first; sort items of same rank by name.',
['lowest rank'] = 'Sort inventory item... | nilq/small-lua-stack | null |
module("luci.controller.netdata", package.seeall)
function index()
entry({"admin", "status", "netdata"}, template("netdata/netdata"), _("NetData"), 10).leaf = true
end
| nilq/small-lua-stack | null |
local flipBoundingBoxes = paths.dofile('utils.lua').flipBoundingBoxes
local recursiveResizeAsCopyTyped = paths.dofile('obj_det/utils.lua').recursiveResizeAsCopyTyped
local FRCNN = torch.class('nnf.FRCNN')
FRCNN._isFeatureProvider = true
local argcheck = require 'argcheck'
local initcheck = argcheck{
pack=true,
noo... | nilq/small-lua-stack | null |
local app = app
local Window = require "Base.Window"
local Timer = require "Timer"
local window = Window()
window:setInstanceName("LoadView")
local memUnit = 1024
local ramMax = app.Heap_getSize(memUnit)
local ram = app.StripChart(0, 0, 128, 64)
ram:setBorder(1)
ram:setCornerRadius(5, 5, 5, 5)
ram:setRange(0, ramMax... | nilq/small-lua-stack | null |
object_mobile_space_comm_kash_imp_base = object_mobile_shared_space_comm_kash_imp_base:new {
}
ObjectTemplates:addTemplate(object_mobile_space_comm_kash_imp_base, "object/mobile/space_comm_kash_imp_base.iff")
| nilq/small-lua-stack | null |
--获取历史订单
--http://it-wx-test.zhinengxiyifang.cn/api/LbUsers/178/historyOrders?filter=%7B%22include%22:%5B%7B%22relation%22:%22device%22,%22scope%22:%7B%22fields%22:%5B%22no%22,%22deviceTypeId%22%5D%7D%7D,%7B%22relation%22:%22store%22,%22scope%22:%7B%22fields%22:%5B%22address%22%5D%7D%7D,%7B%22relation%22:%22autoLaunchG... | nilq/small-lua-stack | null |
local M = {}
local config = require('possession.config')
local utils = require('possession.utils')
local plugins = {
'close_windows',
'delete_hidden_buffers',
'nvim_tree',
'tabby',
'delete_buffers',
}
local function req(plugin)
return require('possession.plugins.' .. plugin)
end
local functi... | nilq/small-lua-stack | null |
ENT.Type = "anim";
ENT.Base = "base_gmodentity";
ENT.PrintName = "Item";
ENT.Author = "TOWER";
ENT.Contact = "support@towerdevs.xyz";
ENT.Purpose = "An item you can pick up.";
ENT.Information = "Press E to add the item to your inventory.";
ENT.Category = "Tower HL2RP";
ENT.Model = "items/item_item_crate.mdl";
ENT.Admi... | nilq/small-lua-stack | null |
TOOL.Name = "VulkanRenderer"
TOOL.ClientOnly = true
TOOL.Kind = "Library"
TOOL.TargetDirectory = "../lib"
TOOL.Defines = {
"NAZARA_BUILD",
"NAZARA_VULKANRENDERER_BUILD",
"VK_NO_PROTOTYPES"
}
TOOL.Includes = {
"../include",
"../src/"
}
TOOL.ExtIncludes = {
"../extlibs/include"
}
TOOL.Files = {
"../include/N... | nilq/small-lua-stack | null |
local Roact = require(game.ReplicatedStorage.Roact)
local elements = script.Parent
local Frame = require(elements.Frame)
return Roact.forwardRef(function(props, ref)
local children = props[Roact.Children] or { }
props.radius = props.radius or 50
props.hollowRadius = props.hollowRadius or 0
local thickness = pro... | nilq/small-lua-stack | null |
return {'jujube','jujubes'} | nilq/small-lua-stack | null |
local PATH = (...):gsub('%.[^%.]+$', '')
local Component = require(PATH..".component")
local Pool = require(PATH..".pool")
local System = {}
System.__index = System
function System.new(...)
local system = setmetatable({
__all = {},
__pools = {},
}, System)
for _, filter in pairs({...}) d... | nilq/small-lua-stack | null |
ros = require 'ros'
tf = ros.tf
--[[
tf_echo can be used to verify that the transform is correctly broadcasted:
rosrun tf tf_echo /world /tomato
]]
ros.init('example_TransformBroadcaster')
local sp = ros.AsyncSpinner()
sp:start()
print('hallo')
b = tf.TransformBroadcaster()
for i=1,10 do
local t = tf.Transform(... | nilq/small-lua-stack | null |
------------------------------------------------------------------------
--[[ VRMaskRegressReward ]]--
-- Variance reduced regression reinforcement criterion.
-- input : {prediction, baseline reward}
-- target : {ground truth, mask}
-- Reward is 1 - x, where x is the MSE between predicted and GT pixels
-- reward = scal... | nilq/small-lua-stack | null |
---
-- @module Faction
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Class = require( 'lib.Middleclass' )
local Log = require( 'src.util.Log' )
local Node = require( 'src.util.Node' )
local CharacterFactory = require( 'src.characte... | nilq/small-lua-stack | null |
--case sensitive
--only interior cells
local blackListedAreas =
{
["Vivec, Arena Pit"] = true,
["Vivec, Palace of Vivec"] = true,
["Mournhold Temple: High Chapel"] = true
}
return blackListedAreas
| nilq/small-lua-stack | null |
--プロキシー・F・マジシャン
--Scripted by mallu11
function c101012047.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
--fusion
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012047,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMM... | nilq/small-lua-stack | null |
function onUpdate(elapsed)
local songPos = getSongPosition()
function onMoveCamera(focus)
if focus == 'boyfriend' then
-- called when the camera focus on boyfriend
elseif focus == 'dad' then
setProperty('camFollowPos.y',getProperty('camFollowPos.y') + (math.sin(current... | nilq/small-lua-stack | null |
---
-- tools.lua
-- Work with Premake's collection of tool adapters.
-- Author Jason Perkins
-- Copyright (c) 2015 Jason Perkins and the Premake project
---
local p = premake
p.tools = {}
---
-- Given a toolset identifier (e.g. "gcc" or "gcc-4.8") returns the
-- corresponding tool adapter and the version, if one w... | nilq/small-lua-stack | null |
-- Please don't remove the Credits variable or credits command, Feel free to add yourself to them but don't remove any existing credits.
-- Removing credits is just mean
-- Requires
package.path = package.path .. ";./deps/?.lua;./deps/?/?.lua;./deps/?/init.lua"
package.cpath = package.cpath .. ";./deps/?.so;./deps/?... | nilq/small-lua-stack | null |
CodexDB["professions"]["ruRU"]={
[6]="Лед",
[8]="Огонь",
[26]="Оружие",
[38]="Бой",
[39]="Скрытность",
[40]="Яды",
[43]="Мечи",
[44]="Топоры",
[45]="Луки",
[46]="Огнестрельное оружие",
[50]="Повелитель зверей",
[51]="Выживание",
[54]="Дробящее оружие",
[55]="Двуручные мечи",
[56]="Свет",
[78]="Темная магия",
[95]="Защи... | nilq/small-lua-stack | null |
local class = require 'middleclass'
local ubus = require 'ubus'
local focas = class('FANUC_FOCAS_UBUS')
local function protected_call(ubus, ubus_name, method, param, on_success)
local cjson = require 'cjson.safe'
print(string.format('ubus call %s.%s :\t', ubus_name, method), cjson.encode(param))
local r, ret, err... | nilq/small-lua-stack | null |
object_tangible_terminal_portable_space_terminal = object_tangible_terminal_shared_portable_space_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_terminal_portable_space_terminal, "object/tangible/terminal/portable_space_terminal.iff")
| nilq/small-lua-stack | null |
module:depends("http");
local st = require "util.stanza";
local json = require "util.json";
local formdecode = require "net.http".formdecode;
local hmac_md5 = require "util.hashes".hmac_md5;
local st = require "util.stanza";
local json = require "util.json";
local datetime = require "util.datetime".datetime;
local p... | nilq/small-lua-stack | null |
--=============--
local libVFX = {}
--=============--
--=========================================================--
-- class vfxTemplate --
-- --
-- Used to instantiate a War3 Effect with common settings. --
-- ... | nilq/small-lua-stack | null |
local Acceleration = Component:extend("Acceleration")
function Acceleration:initialize()
assert(self:hasComponent("Transformable"), "Entity needs a Transformable component")
assert(self:hasComponent("Velocity"), "Entity needs a Velocity component")
self.acceleration = {}
self.acceleration.x = 0
... | nilq/small-lua-stack | null |
local L, this = ...
this.title = "Application Version Library"
this.version = "1.0"
this.status = "incomplete"
this.desc = "Handles application versioning."
this.todo = {
"Fix version comparison method."
}
local lcore = L.lcore
local platform = lcore.platform.interface
local fs = platform.filesystem
local version
ve... | nilq/small-lua-stack | null |
local ffi = require('ffi')
ffi.cdef[[
typedef enum {
TERMKEY_SYM_UNKNOWN = -1,
TERMKEY_SYM_NONE = 0,
/* Special names in C0 */
TERMKEY_SYM_BACKSPACE,
TERMKEY_SYM_TAB,
TERMKEY_SYM_ENTER,
TERMKEY_SYM_ESCAPE,
/* Special names in G0 */
TERMKEY_SYM_SPACE,
TERMKEY_SYM_DEL,
/* Special keys */
TERM... | nilq/small-lua-stack | null |
--[=[
Utilities involving Vector3 objects in Roblox
@class Vector3Utils
]=]
local require = require(script.Parent.loader).load(script)
local Math = require("Math")
local Vector3Utils = {}
--[=[
Creates a Vector3 from a Vector2 in the XY plane
@param vector2 Vector2
@return Vector3
]=]
function Vector3Utils.fro... | nilq/small-lua-stack | null |
setPortraitHint(true)
local screen_size = {12, 16}
local function createPool(size, template)
local pool = {}
template._pool = pool
pool._template = template
for i = 1, size do
pool[i] = Actor(template)
end
pool.pull = function(self)
local object = table.remove(self)
if... | nilq/small-lua-stack | null |
--- 模块功能:录音处理
-- @module record
-- @author openLuat
-- @license MIT
-- @copyright openLuat
-- @release 2017.11.23
require "log"
require "ril"
module(..., package.seeall)
local ID, FILE = 1, '/RecDir/rec001'
local recording
local stoping
local duration
local recordCallback
--local flag_s=false
local stopCbFnc
--- 开始录... | nilq/small-lua-stack | null |
local parent, ns = debugstack():match[[\AddOns\(.-)\]], oUF
local oUF = ns.oUF or _G.oUF
local GetComboPoints = GetComboPoints
local MAX_COMBO_POINTS = MAX_COMBO_POINTS
local Update = function(self, event, unit)
if(unit == 'pet') then return end
local cpoints = self.CPoints
if(cpoints.PreUpdate) then
... | nilq/small-lua-stack | null |
-- include useful files
u_execScript("utils.lua")
u_execScript("common.lua")
u_execScript("commonpatterns.lua")
u_execScript("nextpatterns.lua")
u_execScript("evolutionpatterns.lua")
curveSpeed = 1
-- onInit is an hardcoded function that is called when the level is first loaded
function onInit()
l_setSpeedMult(2.91)... | nilq/small-lua-stack | null |
local MB = pd.Class:new():register("blocks")
function MB:initialize(name, atoms)
self.inlets = 1
self.outlets = 2
self.period = #atoms>0 and atoms[1] or nil
if type(self.period) ~= "number" then
self.period = 10 -- hard-coded default
end
return true
end
function MB:postinitialize()
s... | nilq/small-lua-stack | null |
object_tangible_loot_mustafar_old_republic_tech_02 = object_tangible_loot_mustafar_shared_old_republic_tech_02:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_mustafar_old_republic_tech_02, "object/tangible/loot/mustafar/old_republic_tech_02.iff")
| nilq/small-lua-stack | null |
ITEM.ID = "melon";
ITEM.Name = "Melon";
ITEM.Description = "A fruit, watery and juicy.";
ITEM.Model = "models/props_junk/watermelon01.mdl";
ITEM.Weight = 10;
ITEM.FOV = 14;
ITEM.CamPos = Vector( 50, 50, 50 );
ITEM.LookAt = Vector( 0, 0, 0 );
ITEM.BulkPrice = 75;
ITEM.License = LICENSE_FOOD;
ITEM.Usa... | nilq/small-lua-stack | null |
ITEM.name = "Steel Bolts"
ITEM.model = "models/ninja/signalvariance/weapons/helsing_barrels.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.exRender = true
ITEM.iconCam = {
pos = Vector(202.67483520508, 163.42178344727, 123.0219039917),
ang = Angle(25, 220, 0),
fov = 2.5663728649857,
}
ITEM.ammo = "sniperpenetratedround"
... | nilq/small-lua-stack | null |
-- 草莓Dâu Tây 's Type Fx Vert
-- Code by Effector Cmy
script_name = "Cmy - Clip To Moves 1.0"
script_description = "Converts clip to moves"
script_author = "Cmy草莓"
script_version = "1.0"
include("karaskel.lua")
function ClipToMoves(l, ms)
local text = l.text
local x, y = text:match("\\pos%(([%d]+),([%d]+)%)")
x, y ... | nilq/small-lua-stack | null |
--[[
Filename: ShaderSunC.lua
Author: Sam@ke
--]]
ShaderSunC = {}
function ShaderSunC:constructor(parent)
mainOutput("ShaderSunC was loaded.")
self.shaderManager = parent
self.screenWidth, self.screenHeight = guiGetScreenSize()
self.bwViewDistance = 4.5 -- default: 4.5
self.sunSize = 0.06 -- default: 0.0... | nilq/small-lua-stack | null |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseGuildBagPut_pb', package.seeall)
local BSEGUILDBAGPUT = protobuf.Descriptor();
local BSEGUILDBAGPUT_STATUS_FIELD = protobuf.FieldDescriptor();
local BSEGUILDBAGPUT_MESSAGE_FIELD = protobuf.FieldDescriptor();
local BSEGUILDBAGPUT... | nilq/small-lua-stack | null |
--
-- Class Mods - Warlock settings
--
-- Check the player's class before creating these settings
if (select(2, UnitClass("player")) ~= "WARLOCK") then return end
--
-- ResourceBar Module
--
ClassMods.enableprediction = false
ClassMods.powerGenerationSpells = {nil, nil, nil}
ClassMods.highwarn = false
--
-- Resour... | nilq/small-lua-stack | null |
function(s, pop)
require "struct"
local bytes_read = 1
local bytes_to_unpack = 1
local max = string.len(s) / bytes_to_unpack
local total_bytes = 1
local negation = 2 ^ (bytes_to_unpack * 8) - 1
local fmt = 'I'..bytes_to_unpack
local totals = 0
while bytes_read <= max do
if... | nilq/small-lua-stack | null |
--- @module Checklist
-- One or more options that can be individually toggled
-- @commonParams
-- @option caption string
-- @option options array `{"Option 1", "Option 2", "Option 3"}`
-- @option selectedOptions hash Selected list options, of the form `{ 1 = true, 2 = false }`
-- @option horizontal boolean Lays the opt... | nilq/small-lua-stack | null |
-- local dbg = require("debugger")
-- dbg.auto_where = 2
local stub_vim = require'spec.helpers.stub_vim'.stub_vim
local complete = require'cccomplete'.complete
local api = require'nvimapi'
local r = require'spec.helpers.random'
insulate("module completion", function()
stub_vim{lines = {"module", "# a comment"}, curs... | nilq/small-lua-stack | null |
local CorePackages = game:GetService("CorePackages")
local Rodux = require(CorePackages.Rodux)
local Actions = script.Parent.Parent.Actions
local UpdateHealth = require(Actions.UpdateHealth)
local SetIsDead = require(Actions.SetIsDead)
local initialHealth = {
isDead = false,
currentHealth = 100,
maxHealth = 100,
... | nilq/small-lua-stack | null |
local PluginRoot = script:FindFirstAncestor("PluginRoot")
local load = require(PluginRoot.Loader).load
local Roact = load("Roact")
local RangeSlider = load("Framework/RangeSlider")
local StoryWrapper = load("Stories/StoryWrapper")
local e = Roact.createElement
local RangeSliderStory = Roact.Component:extend("RangeSl... | nilq/small-lua-stack | null |
ch[1] = math.random(4)
ch[2] = ch[1] + math.random(6 - ch[1])
for i = 1,6 do
qq = lib.math.random_shuffle(set)
ind = math.random(2)
denom[i] = 1
for j = 1,ind do
if (i == ch[1] or i == ch[2]) then
if (qq[j] == 3 or qq[j] == 7) then
denom[i] = denom[i] * 5;
else
... | nilq/small-lua-stack | null |
Players = game:GetService("Players")
Me = Players.LocalPlayer
Char = Me.Character
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
Selected = false
Attacking = false
Debounce = true
Hurt = false
ModelName = "Weapon"
ToolName = "Weapon"
ContentProvider = game:GetService("ContentProvider")
V3 = Vector3.new
C... | nilq/small-lua-stack | null |
-- Copyright (c) 2017 Laurent Zubiaur
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publis... | nilq/small-lua-stack | null |
local ctx = GS.new()
local toLevel = true
local order = {
{ cutscene = true },
{ wait = true },
{ cutscene = true },
{ level = "hungover" },
{ cutscene = true },
{ level = "painkillers" },
{ cutscene = true },
{ level = "trapDoors" },
{ level = "cubeTransporter" },
{ cutscene =... | nilq/small-lua-stack | null |
db = {
driver = "mysql",
--[[
* "mysql" : use classic mysql library (not recommended, this version break your server with errors related to "DataReader" or "connection not open" )
* "mysql-async" : use a beta mysql library (it's in beta test so it can have some issues, please report any problem here : https://forum... | nilq/small-lua-stack | null |
--[[
##############################################################################
S V U I By: Failcoder
##############################################################################
--]]
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
--[[ ADDON ]]--
local SV = _G['SVUI'];
lo... | nilq/small-lua-stack | null |
function GM:PlayerInitialSpawn(ply, fromTransition)
ply:SetTeam(TEAM_UNASSIGNED)
hook.Run("ShowHelp", ply) -- doing ply:ConCommand("gm_showhelp") is stupid because that way
-- at least two more network packets will need to be sent between the client and the server
end
function GM:PlayerSpawn(ply, fromTransition)
i... | nilq/small-lua-stack | null |
function networkSuccess()
tmr.stop(config.network.tmr_alarm_id)
print("IP: " .. wifi.sta.getip())
wifi.sta.eventMonStop()
wifi.sta.eventMonReg(wifi.STA_GOTIP, "unreg")
end
function networkFailure()
print("Unable to connect")
wifi.sta.eventMonStop()
wifi.sta.eventMonReg(wifi.STA_GOTIP, "unreg... | nilq/small-lua-stack | null |
local codec = require("./codec")
local connect = require("./connection")
local Emitter = require("core").Emitter
local setTimeout = require("timer").setTimeout
local Client
do
local sub = string.sub
local wrap = coroutine.wrap
local function coroutine_factory(f)
return function(...)
return wrap(f)(...)
end... | nilq/small-lua-stack | null |
local class = require "middleclass"
Map = class("Map")
TILE_BRICK = 1
TILE_EMPTY = 30
local TILE_POLISH = 34
SECRET_BOX = 25
SECRET_BOX_HIT = 26
local BUSH1 = 309
local BUSH2 = 310
local BUSH3 = 311
local FLAG1 = 314
local FLAG2 = 281
local CLOUDTOP1 = 661
local CLOUDTOP2 = 662
local CLOUDTOP3 = 663
local CLOU... | nilq/small-lua-stack | null |
local files = require 'files'
local util = require 'utility'
local guide = require 'parser.guide'
---@type vm
local vm = require 'vm.vm'
local config = require 'config'
local function getTypesOfFile(uri)
local types = {}
local ast = files.getAst(uri)
if not ast or not ast.ast.docs then
... | nilq/small-lua-stack | null |
--======================================
--用于计数各个Draw Call的次数
--by Xiliusha
--======================================
----------------------------------------
--获取毫秒接口
--鸽了
----------------------------------------
--RenderDebug
lstg.RenderDebug={}
local SCALE=1.0 --全局缩放
local onoff=false
local drawcall=0
local dfr... | nilq/small-lua-stack | null |
-- a simple file to keep track of bools
local bool = {}
local bools = {}
function bool.new(name, state) -- just an alias
bool.set(name, state)
end
function bool.del(name)
bools[name] = nil
end
function bool.set(name, state)
if state then
bools[name] = true
else
bools[name] = false
end
end
function bool.get... | nilq/small-lua-stack | null |
local M = {}
local z85Decoder = { 0x00, 0x44, 0x00, 0x54, 0x53, 0x52, 0x48, 0x00,
0x4B, 0x4C, 0x46, 0x41, 0x00, 0x3F, 0x3E, 0x45,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x40, 0x00, 0x49, 0x42, 0x4A, 0x47,
0x51, ... | nilq/small-lua-stack | null |
local fn = require 'fn'
local handler = require 'tulip.handler'
local middleware = require 'tulip.pkg.account.middleware'
local migrations = require 'tulip.pkg.account.migrations'
local tcheck = require 'tcheck'
local xerror = require 'tulip.xerror'
local xtable = require 'tulip.xtable'
local Account = require 'tulip.p... | nilq/small-lua-stack | null |
local Lang = {}
-- ui
function Lang.ui_level_choice(Num, Name) return '<\tlevel ' .. Num .. ' ' .. Name .. '\t>' end
Lang.ui_key_start_and_move = '←→ selct\tA start'
Lang.ui_key_keyTips = 'X control tips'
Lang.ui_player_stuck = 'player stuck'
Lang.ui_level_finish = 'level finish!'
Lang.ui_key_continue = 'A conti... | nilq/small-lua-stack | null |
Remote = nil
return function()
----------------------
-- Remote --
----------------------
print("WE ARE IN A MODULE!")
Remote:AddRemote("RemoteTest", function(args)
print("THIS IS A REMOTE TEST")
print("ARGS[1]: ".. tostring(args[1]))
print("ALL ARGS: ".. table.concat(args, ", "))
return "THIS IS A RE... | nilq/small-lua-stack | null |
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