content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
-- FXVersion Version
fx_version 'adamant'
games { 'gta5' }
-- Client Scripts
client_script 'client/main.lua'
-- Server Scripts
server_script 'server/main.lua'
-- NUI Default Page
ui_page "client/html/index.html"
-- Files needed for NUI
-- DON'T FORGET TO ADD THE SOUND FILES TO THIS!
files {
'cli... | nilq/small-lua-stack | null |
local queue = {}
local MAX_QUEUE_SIZE = 10000
local FLUSH_INTERVAL = 1
local _M = {}
local function flush_queue()
local current_queue = queue
queue = {}
for _,v in ipairs(current_queue) do
v.func(unpack(v.args))
end
end
function _M.init_worker()
local _, err = ngx.timer.every(FLUSH_INTERVAL, flush_que... | nilq/small-lua-stack | null |
--[[-------------------------------------------------------------------------
*
* ReadyCheck module for PerfectRaid addon.
*
* Written by: Panoramix
* Version: 1.0
*
---------------------------------------------------------------------------]]
local ReadyCheck = PerfectRaid:NewModule("PerfectRaid-Ready... | nilq/small-lua-stack | null |
require("tests/testsuite")
DocumentSet.addons.smartquotes.singlequotes = false
DocumentSet.addons.smartquotes.doublequotes = false
DocumentSet.addons.smartquotes.notinraw = true
Cmd.InsertStringIntoParagraph("'Hello, world!'")
Cmd.SplitCurrentParagraph()
Cmd.InsertStringIntoParagraph('"Hello, world!"')
Cmd.SplitCurr... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Modules = ReplicatedStorage.Modules
local Roact = require(Modules.Roact)
local RoactRodux = require(Modules.RoactRodux)
local Character = require(script.Parent.Character)
local VisibleCharacters = Roact.Component:extend("VisibleCharacters")
funct... | nilq/small-lua-stack | null |
UnicornJob_Config = {
drinks = {
alcool = {
},
noalcool = {
{item = "water", label = "Eau minérale"}
}
},
clothes = {
[1] = {
label = "Tenue de serveur",
male = {
tshirt_1 = 59, tshirt_2 = 1,
... | nilq/small-lua-stack | null |
return {
id = 64,
furnitures_1 = {
{
id = 64103,
parent = 0,
y = 20,
dir = 1,
x = 12,
child = {}
},
{
id = 64001,
parent = 0,
y = 0,
dir = 1,
x = 0,
child = {}
},
{
id = 64104,
parent = 0,
y = 12,
dir = 1,
x = 17,
child = {}
},
{
id = 64002,
pa... | nilq/small-lua-stack | null |
local function messenger_require(name)
return require ('app.messenger.resources.classes.' .. name)
end
local uv = require "lluv"
local ut = require "lluv.utils"
local esl = require "lluv.esl"
local utils = messenger_require "Messenger.Utils"
local BaseChannel = messenger_re... | nilq/small-lua-stack | null |
hook.Add("PlayerInitialSpawn", "bSecure.CheckFamilyShare", function(pPlayer)
if pPlayer:IsBot() then return end
local serverguard_bans, ulib_bans
local OwnerSteamID = pPlayer:OwnerSteamID64()
if OwnerSteamID == pPlayer:SteamID64() then return end
if serverguard then
serverguard_bans = sql.Q... | nilq/small-lua-stack | null |
local ffi = require "ffi"
local clang = require "clang"
local llvm = require "ffi.llvm"
print(jit.version)
local format = string.format
--[[
around 1ms for a lua_CFunction to multiply a number by 2.
around + 0.25ms for lua.h
goes up to 3.5ms for 100 multiplies
optimizer adds about 1ms more
for realistic code, we mi... | nilq/small-lua-stack | null |
local machine = script.Parent.Parent
local selection1Name = "Flavors"
local selection2Name = "Toppings"
local origModel = machine.IceCream
local origTool = script["Ice Cream"]
local instruction1 = "Select flavor"
local instruction2 = "Select topping"
local function handleSelection1(ice, button)
ice.Scoop.BrickColor = ... | nilq/small-lua-stack | null |
--------------------------------
-- @module MWSvgSprite
-- @extend Sprite
-- @parent_module mw
--------------------------------
--
-- @function [parent=#MWSvgSprite] setVectorScale
-- @param self
-- @param #float scale
--------------------------------
--
-- @function [parent=#MWSvgSprite] getVectorScale
... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: unit_smart_select.lua
-- version: 1.36
-- brief: Selects units as you drag over them and provides selection modifier hotkeys
-- ori... | nilq/small-lua-stack | null |
bot_token = "283727744:AAF4hVqCVi-c1xz6BEBcthLvhcaiZsiy_2E
"
send_api = "https://api.telegram.org/bot"..bot_token
bot_version = "6.0"
sudo_name = "Mbdev"
sudo_id = 127882811
admingp = -127882811
sudo_num = "989351372038"
sudo_user = "shayan_soft"
sudo_ch = "UmbrellaTeam"
| nilq/small-lua-stack | null |
-- Hopefully in a future update the entire spawn menu will be moved to Lua
-- For now, in your gamemode, you could use the spawn menu keys to do something else
--[[---------------------------------------------------------
If false is returned then the spawn menu is never created.
This saves load times if your mod... | nilq/small-lua-stack | null |
#!/usr/local/bin/lua -i
function arrayPrinter(array)
for _,v in ipairs(array) do
print(v)
end
end
function test()
arrayPrinter({1,2,3,4,5})
end | nilq/small-lua-stack | null |
-- threescale_utils.lua
local M = {} -- public interface
-- private
-- Logging Helpers
function M.show_table(t, ...)
local indent = 0 --arg[1] or 0
local indentStr=""
for i = 1,indent do indentStr=indentStr.." " end
for k,v in pairs(t) do
if type(v) == "table" then
msg = indentStr .. M.show_table(v... | nilq/small-lua-stack | null |
local AgentUserData =
{
time = 0
}
local function jump(v1, v2, height, t)
local out = {}
out.x = v1.x + t * (v2.x - v1.x)
out.y = v1.y + t * (v2.y - v1.y)
out.z = v1.z + t * (v2.z - v1.z)
out.y = out.y + height * math.sin(math.pi * t)
return out
end
local actionManager = cc.Director:getIns... | nilq/small-lua-stack | null |
ITEM.name = "Duct Tape"
ITEM.model = Model("models/props_hla/props/duct_tape.mdl")
ITEM.description = "A roll of tape with adhesive glue."
ITEM.width = 2
ITEM.height = 1
ITEM.price = 5
ITEM.category = "Crafting"
ITEM.rarity = "Rare"
ITEM.noBusiness = true
ITEM.maxStack = 5;
ITEM.defaultStack = 1; | nilq/small-lua-stack | null |
hs.window.animationDuration = 0
hs.hotkey.bind({ "cmd", "alt", "ctrl" }, "Up", function()
local window = hs.window.focusedWindow()
local screen = window:screen():frame()
local frame = hs.geometry.rect(screen.x + 10, screen.y + 10, screen.w - 20, screen.h - 20)
window:setFrame(frame)
end)
hs.hotkey.bin... | nilq/small-lua-stack | null |
-- Plugin manager boilerplate
return require('packer').startup(function(use)
use 'wbthomason/packer.nvim'
-- Prelude, aka dependencies
use 'nvim-lua/popup.nvim'
use 'nvim-lua/plenary.nvim'
-- Theme
use 'rhysd/vim-color-spring-night'
use 'EdenEast/nightfox.nvim'
-- Surround
use 'tpope/vim-surround'
... | nilq/small-lua-stack | null |
return {
talon_paladium = {
acceleration = 0.015,
airsightdistance = 1000,
activatewhenbuilt = true,
brakerate = 0.015,
buildangle = 16384,
buildcostenergy = 3380221,
buildcostmetal = 170923,
buildpic = "talon_paladium.dds",
buildtime = 2100000,
canattack = true,
canguard = true,
c... | nilq/small-lua-stack | null |
WireToolSetup.setCategory( "Physics" )
WireToolSetup.open( "detonator", "Detonator", "gmod_wire_detonator", nil, "Detonators" )
if CLIENT then
language.Add( "tool.wire_detonator.name", "Detonator Tool (Wire)" )
language.Add( "tool.wire_detonator.desc", "Spawns a Detonator for use with the wire system." )
TOOL.Infor... | nilq/small-lua-stack | null |
object_tangible_food_foraged_edible_jar_fungus_generic = object_tangible_food_foraged_shared_edible_jar_fungus_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_food_foraged_edible_jar_fungus_generic, "object/tangible/food/foraged/edible_jar_fungus_generic.iff")
| nilq/small-lua-stack | null |
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.Lo... | nilq/small-lua-stack | null |
Media = Object:extend()
Media:implement(State)
function Media:init(name)
self:init_state(name)
end
function Media:on_enter(from)
camera.x, camera.y = gw/2, gh/2
self.main = Group()
self.effects = Group()
self.ui = Group()
graphics.set_background_color(fg[0])
end
function Media:update(dt)
self.main:up... | nilq/small-lua-stack | null |
geldispenser = class("geldispenser")
function geldispenser:init(x, y, r)
--PHYSICS STUFF
self.cox = x
self.coy = y
self.x = x-1
self.y = y-1
self.r = r
self.speedy = 0
self.speedx = 0
self.width = 2
self.height = 2
self.static = true
self.active = true
self.category = 7
self.mask = {true, false, false, f... | nilq/small-lua-stack | null |
local present, lualine = pcall(require, "lualine")
if not present then return end
local gps_present, gps = pcall(require, "nvim-gps")
local lsp_present, lsp_status = pcall(require, "lsp-status")
local lualine_c = {}
if lsp_present then
lsp_status.config({
indicator_ok = '',
status_symbol = '',
})
table.ins... | nilq/small-lua-stack | null |
local brute = require "brute"
local coroutine = require "coroutine"
local creds = require "creds"
local shortport = require "shortport"
local stdnse = require "stdnse"
local xmpp = require "xmpp"
description = [[
Performs brute force password auditing against XMPP (Jabber) instant messaging servers.
]]
---
-- @usage
... | nilq/small-lua-stack | null |
Player=Object:extend()
function Player:new()
self.image = love.graphics.newImage("sprites/canon.png")
--self.image = love.graphics.newImage("panda.png")
self.x = love.graphics.getWidth() / 2
self.y = love.graphics.getHeight() - self.image:getHeight() - 10
self.speed = 500
self.width = self.imag... | nilq/small-lua-stack | null |
-- Generated by Luapress v3.0
-- pages_dir and posts_dir added
local config = {
url = '/tests/directories/build',
posts_dir = 'post',
pages_dir = 'page',
archive_title = 'Old Posts'
}
return config
| nilq/small-lua-stack | null |
ITEM.Name = 'SMG'
ITEM.Price = 200
ITEM.Model = 'models/weapons/w_smg1.mdl'
ITEM.WeaponClass = 'weapon_smg1'
ITEM.SingleUse = true
function ITEM:OnBuy(ply)
if (!ply:HasWeapon(self.WeaponClass)) then
ply:Give(self.WeaponClass)
else
ply:GiveAmmo(180, "SMG1", false)
end
ply:SelectWeapon(self.WeaponC... | nilq/small-lua-stack | null |
Config = {}
Config.Locale = 'en'
Config.RequiredCopsRob = 1
Config.RequiredCopsSell = 1
Config.MinJewels = 8
Config.MaxJewels = 20
Config.MaxWindows = 20
Config.SecBetwNextRob = 7200 --2 hour
Config.MaxJewelsSell = 35
Config.PriceForOneJewel = 500
Config.EnableMarker = true
Config.NeedBag = false
Config.Borsoni = {4... | nilq/small-lua-stack | null |
--get the addon namespace
local addon, ns = ...
--get the config values
local cfg = ns.cfg
local barcfg = cfg.bars.micromenu
local NUM_MICRO = 12
if not barcfg.disable then
local bar = CreateFrame("Frame","rABS_MicroMenu",UIParent, "SecureHandlerStateTemplate")
bar:SetWidth(NUM_M... | nilq/small-lua-stack | null |
-- This file is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2014-2018 Aritz Beobide-Cardinal All rights reserved.
include('shared.lua')
ENT.RenderGroup = RENDERGROUP_OPAQUE
ENT.ScreenMsg = {}
f... | nilq/small-lua-stack | null |
--[[
This file is part of ClearTables
@author Paul Norman <penorman@mac.com>
@copyright 2015-2016 Paul Norman, MIT license
]]--
require ("common")
print("common.lua tests")
print("TESTING: oneway")
assert(oneway(nil) == nil, "test failed: oneway(nil) == nil")
assert(oneway('-1') == 'reverse', "test failed... | nilq/small-lua-stack | null |
minetest.register_globalstep(function(dtime)
minetest.set_timeofday(0.5)
end)
| nilq/small-lua-stack | null |
local mtstates = require("mtstates")
local s1 = mtstates.newstate("return function() return 3 end")
local id = s1:id()
local s2 = mtstates.state(id)
local s3 = mtstates.state(id)
assert(s1:isowner() == true)
assert(s2:isowner() == false)
assert(s3:isowner() == false)
s2 = nil
collectgarbage()
assert(s3:call() == 3)
as... | nilq/small-lua-stack | null |
local Processer = require 'dataset.processer'
local cmd = torch.CmdLine()
cmd:option('-batch_size', 128, 'batch size')
local opt = cmd:parse(arg)
local directory = 'dataset/text8/'
local text_file = directory .. 'text8'
local tensor_text_file = directory .. 'text8.t7'
local vocab_file = directory .. 'vocab.t7'
local... | nilq/small-lua-stack | null |
-- ULX GlobalBan System
-- Adobe and NigNog
------------------
//Load the inital file for the server!
if SERVER then
print('[ULX GB] - Loading.....');
include('globalban/gb_generic.lua');
include('globalban/gb_mysqloo.lua');
end | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Dazzle Dust"
ENT.Author = "Rickster"
ENT.Spawnable = false
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "price")
self:NetworkVar("Entity", 1, "owning_ent")
end
hook.Add("Move", "DazzleDruggedPlayer", function(ply, mv)
if not ply.i... | nilq/small-lua-stack | null |
--- The elasticsearch module
--
-- Requirements:
-- lua >= 5.1
--
-- @module elasticsearch
-- @author Dhaval Kapil
-------------------------------------------------------------------------------
-- Importing modules
-------------------------------------------------------------------------------
local Client = require... | nilq/small-lua-stack | null |
function onCreate()
makeAnimatedLuaSprite('backG','Cgstage/CGBG',-1000,-740);
setLuaSpriteScrollFactor('backG', 0.9, 0.9);
scaleObject('backG', 1.36,1.2);
addLuaSprite('backG', false);
addAnimationByPrefix('backG', 'idle', 'new', 40, true);
makeAnimatedLuaSpr... | nilq/small-lua-stack | null |
-- @see demo-transport-belt-pictures
fast_belt_animation_set =
{
animation_set =
{
filename = "__base__/graphics/entity/fast-transport-belt/fast-transport-belt.png",
priority = "extra-high",
width = 64,
height = 64,
frame_count = 32,
direction_count = 20,
hr_version =
{
filena... | nilq/small-lua-stack | null |
local nilAssertion = flow.assertionFactory.new(function(data)
return data == nil, "TYPE_RESTRICTION_VIOLATION", "Nil expected, got " .. type(data);
end);
return nilAssertion;
| nilq/small-lua-stack | null |
projectiles = {}
| nilq/small-lua-stack | null |
username = "root"
password = "rewt"
db = "rp"
host = "localhost"
port = 3306
function getMySQLUsername()
return username
end
function getMySQLPassword()
return password
end
function getMySQLDBName()
return db
end
function getMySQLHost()
return host
end
function getMySQLPort()
return por... | nilq/small-lua-stack | null |
--[[
Name: "cl_auto.lua".
Product: "nexus".
--]]
local MOUNT = MOUNT;
NEXUS:IncludePrefixed("sh_auto.lua");
NEXUS:HookDataStream("MapScene", function(data)
MOUNT.mapScene = data;
end); | nilq/small-lua-stack | null |
AddCSLuaFile()
SWEP.DrawWeaponInfoBox = false
SWEP.Author = "TankNut"
SWEP.Slot = 2
SWEP.AdminOnly = false
SWEP.Spawnable = false
SWEP.DrawCrosshair = true
SWEP.ViewModel = Model("models/weapons/c_pistol.mdl")
SWEP.WorldModel = Model("models/weapons/w_smg1.mdl")
SWEP.Primary.ClipSize... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: apatterson
-- Date: 6/28/18
-- Time: 7:25 PM
-- To change this template use File | Settings | File Templates.
--
local mapBinder = require("../binder/mapBinder")
local keyModifierMapFactory = require("../binder/maps/keyModifierMapFactory")
local module = {};
local modifiers =... | nilq/small-lua-stack | null |
-----------------------------------------
-- Spell: Cursed Sphere
-- Deals water damage to enemies within area of effect
-- Spell cost: 36 MP
-- Monster Type: Vermin
-- Spell Type: Magical (Water)
-- Blue Magic Points: 2
-- Stat Bonus: MND+1
-- Level: 18
-- Casting Time: 3 seconds
-- Recast Time: 19.5 seconds
-- Magic ... | nilq/small-lua-stack | null |
//loader Plugin loader
//Load Plugins
local function LoadPlugins()
if DAK.config ~= nil and DAK.config.loader ~= nil then
for i = 1, #DAK.config.loader.PluginsList do
local Plugin = DAK.config.loader.PluginsList[i]
if Plugin ~= nil and Plugin ~= "" then
local filename = string.format("lua/plugins/%s.lua... | nilq/small-lua-stack | null |
-- n, v, i are mode names
local function termcodes(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
local M = {}
M.general = {
i = {
-- go to beginning and end
["<C-b>"] = { "<ESC>^i", "論 beginning of line" },
["<C-e>"] = { "<End>", "壟 end of line" },
-- navigat... | nilq/small-lua-stack | null |
local IItemReadable = class.interface("IItemReadable",
{
on_read = "function"
})
return IItemReadable
| nilq/small-lua-stack | null |
local playsession = {
{"Jhumekes", {632374}},
{"Menander", {1022963}},
{"Gorlos", {11317}},
{"supra90", {1100578}},
{"everLord", {1352418}},
{"adieclay", {8173}},
{"MeggalBozale", {1176869}},
{"matam666", {1124455}},
{"lemarkiz", {10724}},
{"Augustona", {599619}},
{"tanneman", {594971}},
{"Collider", {68090... | nilq/small-lua-stack | null |
local stores = {
["paleto_twentyfourseven"] = {
position = { ['x'] = 1730.35949707031, ['y'] = 6416.7001953125, ['z'] = 35.0372161865234 },
reward = 1000,
nameofstore = "Paleto Bay",
lastrobbed = 0
},
["sandyshores_twentyfoursever"] = {
position = { ['x'] = 1960.4197998047, ['y'] = 3742.9755859375,... | nilq/small-lua-stack | null |
minetest.register_on_newplayer(function(player)
player:get_inventory():add_item('main', 'default:sword_steel')
player:get_inventory():add_item('main', 'default:torch 8')
end)
| nilq/small-lua-stack | null |
local _, G = ...
local function asPrefList(a, b)
local allList = true
for _, x in pairs(a) do
allList = allList and type(x) == 'table'
end
if allList then
return a
end
local aa = {}
for n, f in pairs(a) do
local bns = {}
for bn in pairs(b) do
table.insert(bns, bn)
end
table.... | nilq/small-lua-stack | null |
-- Scanline floodfill, uses a self made stack that can either be a LIFO queue (depth-first search)
-- or a simple queue (breadth-first search)
-- See http://en.wikipedia.org/wiki/Flood_fill#Scanline_fill
local function floodStackScanline(x,y,grid,stack)
stack:clear()
local y1
local spanLeft, spanRight
if grid:has... | nilq/small-lua-stack | null |
Materials = script.Parent.Materials
Color = script.Parent.Colors
while wait() do
local Humanoid = script.Parent.Parent:FindFirstChild("Humanoid") -- Find the players humanoid
Materials.Value = "None"
if Humanoid.FloorMaterial == Enum.Material.SmoothPlastic or Humanoid.FloorMaterial == Enum.Material.Plastic then
M... | nilq/small-lua-stack | null |
local igwin = require"imgui.window"
--local win = igwin:SDL(800,400, "widgets",{vsync=true,use_implot=true})
local win = igwin:GLFW(800,400, "widgets",{vsync=true})
win.ig.ImPlot_CreateContext()
local ffi = require"ffi"
local xs2, ys2 = ffi.new("float[?]",11),ffi.new("float[?]",11)
for i = 0,10 do
xs2[i] = i * 0... | nilq/small-lua-stack | null |
return require("packer").startup(function()
use "wbthomason/packer.nvim"
use {
"nvim-treesitter/nvim-treesitter",
run = ":TSUpdate",
config = function()
require("nvim-treesitter.configs").setup {
context_commentstring = {
enable = true
}
}
end
}
use {
"nvim-telescope/telescope.nvim",
... | nilq/small-lua-stack | null |
---@meta
---@class cc.EaseQuinticActionIn :cc.ActionEase
local EaseQuinticActionIn={ }
cc.EaseQuinticActionIn=EaseQuinticActionIn
---*
---@param action cc.ActionInterval
---@return self
function EaseQuinticActionIn:create (action) end
---*
---@return self
function EaseQuinticActionIn:clone () end
---*
---@param... | nilq/small-lua-stack | null |
--------------
-- Includes --
--------------
#include 'include/internal_events.lua'
#include 'include/config.lua'
--------------------------------
-- Local function definitions --
--------------------------------
local VIP_PRICE = 0.6
local g_VipRes = Resource('rafalh_vip')
-- name = {
-- cost - it... | nilq/small-lua-stack | null |
-- Pure LuaJIT implementation of quite OK image format (QOI)
-- MIT license
local ffi = require('ffi')
local bit = require('bit')
local band, bor, bxor = bit.band, bit.bor, bit.bxor
local lshift, rshift, rol = bit.lshift, bit.rshift, bit.rol
-- Constants
local QOI_SRGB = 0
local QOI_LINEAR = 1
local QOI_OP_INDEX =... | nilq/small-lua-stack | null |
-- @module gamecenter
-- @group Services
-- @brief The Game Center integration.
-- @brief The listeners.
local listeners = {}
-- @brief Indicates if the player has been authenticated.
local authenticatedFlag
-- @brief Indicates if the login view is visible.
local loginViewVisibleFlag
-- @brief Indicates if the achi... | nilq/small-lua-stack | null |
--setBufferName("recording09.lua")
--print2(inspect(recorder.notes))
recorder.notes = { {
frame = 96,
midi = { 144, 72, 73 }
}, {
frame = 114,
midi = { 144, 79, 76 }
}, {
frame = 115,
midi = { 128, 72, 64 }
}, {
frame = 117,
midi = { 128, 79, 64 }
}, {
frame = 131,
midi ... | nilq/small-lua-stack | null |
local wrapper = require("core.lib.wrapper")
local Combat = wrapper.loadBundleScript("lib/Combat");
local CombatErrors = wrapper.loadBundleScript("lib/CombatErrors");
local B = require("core.Broadcast")
local Logger = require("core.Logger")
return {
usage = "consider <target>",
comman... | nilq/small-lua-stack | null |
$file "demo.lua"
$line 1
--
-- $Id: mips.lua 3 2006-04-29 13:17:19Z lindig $
--
-- Sample Generator for Quest.
R = Rand
Mips = {}
Mips.members = R.choose(1,4) -- for structs, unions
Mips.argc = R.choose(1,8)
Mips.vargc = R.oneof { R.unit(0), R.choose(1,4) } -- vargv length
Mips.simple ... | nilq/small-lua-stack | null |
--[[
--
-- Copyright (c) 2013-2017 Wilson Kazuo Mizutani
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, mo... | nilq/small-lua-stack | null |
local lpack = require 'lpack'
local schar = string.char
local tunpack = _G.unpack or table.unpack
for k, v in pairs(lpack) do
string[k] = v
end
local TYPE = {
NIL = 'N',
TRUE = 'T',
FALSE = 'F',
INT0 = '0',
INT = 'I',
FLOAT0 = '.',
FLOAT = '*',
STRING ... | nilq/small-lua-stack | null |
ITEM.name = ".22LR"
ITEM.model = "models/lostsignalproject/items/ammo/9x19.mdl"
ITEM.ammo = ".22LR" // type of the ammo
ITEM.ammoAmount = 60 // amount of the ammo
ITEM.description = ""
ITEM.quantdesc = "A box that contains %s rounds of .22LR ammo. "
ITEM.longdesc = "This small .22LR round is primarily used for pest co... | nilq/small-lua-stack | null |
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* client\main\admin_bans.lua
*
* Original File by lil_Toady
*
**************************************]]
aBansTab = {
List = {}
}
function aBansTab.Create(tab)
aBansTab.Tab = tab
aBansTab.BansListSearch = guiCreateEd... | nilq/small-lua-stack | null |
EffectEvent = SimpleClass(SkillEvent)
function EffectEvent:initialize()
end
--子类重写
function EffectEvent:doEvent()
--print("<color=red>EffectEvent: </color>",self.tickFrame,SkillEventTypeLang[self.type])
end | nilq/small-lua-stack | null |
function VarDump(data)
-- cache of tables already printed, to avoid infinite recursive loops
local tablecache = {}
local buffer = ""
local padder = " "
local function _dumpvar(d, depth)
local t = type(d)
local str = tostring(d)
if (t == "table") then
if (tabl... | nilq/small-lua-stack | null |
local drawableSprite = require("structs.drawable_sprite")
local utils = require("utils")
local lockBlock = {}
local textures = {
wood = "objects/door/lockdoor00",
temple_a = "objects/door/lockdoorTempleA00",
temple_b = "objects/door/lockdoorTempleB00",
moon = "objects/door/moonDoor11"
}
local textureO... | nilq/small-lua-stack | null |
--- For working with inventories.
-- @module Inventory
-- @usage local Inventory = require('stdlib/entity/inventory')
local fail_if_missing = require 'stdlib/game'['fail_if_missing']
Inventory = {} --luacheck: allow defined top
--- Copies the contents of source inventory to destination inventory by using @{C... | nilq/small-lua-stack | null |
object_tangible_content_wod_second_sister_fire_3 = object_tangible_content_shared_wod_second_sister_fire_3:new {
}
ObjectTemplates:addTemplate(object_tangible_content_wod_second_sister_fire_3, "object/tangible/content/wod_second_sister_fire_3.iff")
| nilq/small-lua-stack | null |
--女人唱歌男人趴
local m=14010024
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--Freesia
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Str... | nilq/small-lua-stack | null |
local PluginRoot = script.Parent.Parent.Parent.Parent
local Store = require(PluginRoot.Data.Store)
local ResourceImage = require(PluginRoot.Data.Images)
local Roact: Roact = require(PluginRoot.Packages.Roact)
local ThemeProvider = require(script.Parent.Parent.ThemeProvider)
local TabButton = require(script.Parent.Tab... | nilq/small-lua-stack | null |
local M = {}
local null_ls = require "null-ls"
local Log = require "internal.log"
local services = require "as.plugins.code.null_ls.services"
function M.list_registered_providers(filetype)
local null_ls_methods = require "null-ls.methods"
local formatter_method = null_ls_methods.internal.FORMATTING
local... | nilq/small-lua-stack | null |
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to You under the Apache License, Version 2.0
-- (the "License"); you may ... | nilq/small-lua-stack | null |
pcall(require, "luarocks.loader")
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
requ... | nilq/small-lua-stack | null |
main_quest = true
collectibles =
{
{"we_firesword", 1}
}
markers = {
{
map = "res/map/highland/highland.tmx",
position = {500, 1600},
step = 0
},
{
map = "res/map/highland/highland.tmx",
position = {375, 1200},
npc = "npc_jason",
step = 0
},
{
map = "res/map/highland/highland.tmx",
... | nilq/small-lua-stack | null |
print(type(a))
tab1 = { key1 = "val1", key2 = "val2", "val3" }
for k, v in pairs(tab1) do
print(k .. " - " .. v)
end
tab1.key1 = nil
for k, v in pairs(tab1) do
print(k .. " - " .. v)
end
| nilq/small-lua-stack | null |
--[[
File: gameobject.lua
Author: Daniel "lytedev" Flanagan
Website: http://dmf.me
The base gameobject class.
]]--
local Gameobject = Class{}
function Gameobject:init(x, y, width, height, objectType, shape)
local objectType = objectType or "static"
local width = width or 8
local height = height or 8
gameob... | nilq/small-lua-stack | null |
-- NormanYang
-- 2019年4月7日
-- message消息分发机制
local type = type
Message = {NumberMsg = {}, NormalMsg = {}}
local this = Message;
this.__index = this;
--添加Msg监听
function Message.AddMessage(msgName, func, listener)
if not msgName or type(func) ~= 'function' then error('Add message Error!') end
if type(msgName) == 'numbe... | nilq/small-lua-stack | null |
ITEM.name = "Cardazepine Tablets"
ITEM.description = "A small blister packet."
ITEM.longdesc = "Cardazepine is the prime choice for recovering after a bad run-in with a psychic mutant. Unlike the alternative Modafine, the side effects of Cardazepine are nowhere near as bad, and it is also more effective.\nThe only prob... | nilq/small-lua-stack | null |
--[[
Name: task-scheduler_1.0.lua
Desc: This script demonstrates a simple task scheduler used to execute
multiple tasks at regular intervals to 1ms resolution
Note: Requires Firmware 1.0199 or higher (for T7)
Increase scheduler resolution to reduce CPU load on the T7 processor
--]]
---... | nilq/small-lua-stack | null |
-- assume that eid is some existing entity id
function example_factory_add()
fill = scene.components.fill.add(eid)
end
function example_factory_get()
fill, found = scene.components.fill.get(eid)
end
function example_factory_remove()
scene.components.fill.remove(eid)
end
function example_component_usage(... | nilq/small-lua-stack | null |
local has_plenary_log, _ = pcall(require, "plenary.log")
if not has_plenary_log then
return {
trace = print,
warn = print,
debug = print,
info = print,
error = print,
fatal = print,
}
else
return require("plenary.log").new {
plugin = "octo",
level = (vim.loop.os_getenv "USER" == "p... | nilq/small-lua-stack | null |
function nonils (...)
local arg = table.pack(...)
for i = 1, arg.n do
if arg[i] == nil then return false end
end
return true
end
print(nonils(2,3,nil)) --> false
print(nonils(2,3)) --> true
print(nonils()) --> true
print(nonils(nil)) --> false | nilq/small-lua-stack | null |
local Const = require("api.Const")
local Event = require("api.Event")
local DateTime = require("api.DateTime")
local UidTracker = require("api.UidTracker")
local Rand = require("api.Rand")
local save = require("internal.global.save")
local parties = require("internal.parties")
local StayingCharas = require("api.Staying... | nilq/small-lua-stack | null |
-- NetHack 3.7 Sovereign.des
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991-92 by M. Stephenson, P. Winner
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport");
des.map([[
TTTTTTTTTTTTT... | nilq/small-lua-stack | null |
--[[
-- the List type is a plain Lua table with additional methods that come from:
-- 1. all the methods in Lua's 'table' global
-- 2. a list of higher-order functions based on sml's (fairly minimal) list type.
-- For each function that is an argument of a high-order List function can be either:
-- 1. a real Lua funct... | nilq/small-lua-stack | null |
return {
corsh = {
acceleration = 0.12,
brakerate = 0.336,
buildcostenergy = 1535,
buildcostmetal = 76,
builder = false,
buildpic = "corsh.dds",
buildtime = 4079,
canattack = true,
canguard = true,
canhover = true,
canmove = true,
canpatrol = true,
canstop = 1,
category = "AL... | nilq/small-lua-stack | null |
require 'user.api'
local data = {
address = "1/1/1",
value = true,
}
API:construct("https://LINK-TO-API-BASEURL.com")
local res, code, response_header = API:post('update.php', data)
if(code == 200) then
log("API request successful")
else
log("API request not successful")
end
| nilq/small-lua-stack | null |
#!/usr/bin/lua
--[[--------------------------------------------------------------------------
-- Licensed to Qualys, Inc. (QUALYS) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- QUALYS licenses this fi... | nilq/small-lua-stack | null |
return {
init_effect = "",
name = "2020德系活动D3 构建者护盾",
time = 15,
last_effect = "ATdun_full",
picture = "",
desc = "AT·FIELD",
stack = 1,
id = 8792,
icon = 8792,
last_effect_cld_scale = true,
effect_list = {
{
type = "BattleBuffBarrier",
trigger = {
"onUpdate",
"onRemove",
"onAttach",
... | nilq/small-lua-stack | null |
print ([[
The program shows sensitivity and specificity values for certain feature types
(e.g., gene, mRNA, and exon). For some feature types the number of missing and
wrong features of that type is also shown. Thereby, ``missing'' means the number
of features of that type from the ``reality'' without overlap to a fea... | nilq/small-lua-stack | null |
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