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-- *************************************************************************** -- BH1750 Example Program for ESP8266 with nodeMCU -- BH1750 compatible tested 2015-1-30 -- -- Written by xiaohu -- -- MIT license, http://opensource.org/licenses/MIT -- ***********************************************************************...
nilq/small-lua-stack
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local ok, cmp = pcall(require, "cmp") if not ok then return end local compare = cmp.config.compare --   פּ ﯟ   some other good icons local kind_icons = { Text = "", Method = "m", Function = "", Constructor = "", Field = "", Variable = "", Class = "", Interface = "", Module = "", Property = "",...
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local strtab = {} local function AddFollowUp( str ) -- adds a followup thing to the word table, e.g. I ate > ate is a followup word of I str = string.lower( str ) str = str:gsub( '[.,?!“"]', "" ) -- remove full stops and question marks and all that local strs = {} for word in str:gmatch( "%S+" ) do strs[ #strs +...
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return function() local modes = { 'rainbow','random','blink','blink','blink', 'wblink','wblink','wblink','run_rainbow','traffic', 'run_random','slow_random','smooth_random', } clr_timers() local mode = ldfile(modes[math.random(1,#modes)] .. '.lua') if mode then mode() end end...
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---@meta ---@class cc.JumpTiles3D :cc.TiledGrid3DAction local JumpTiles3D={ } cc.JumpTiles3D=JumpTiles3D ---* brief Set the amplitude rate of the effect.<br> ---* param amplitudeRate The value of amplitude rate will be set. ---@param amplitudeRate float ---@return self function JumpTiles3D:setAmplitudeRate (amplit...
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include('lib/track') include('lib/engine') QuantumPhysics = include('lib/engines/quantumphysics') GraphTheory = include('lib/engines/graphtheory') TimeWaver = include('lib/engines/timewaver') Info = include('lib/misc/info') include('lib/docu') engines = {GraphTheory.name,QuantumPhysics.name,TimeWaver.name} engine_ic...
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local targetPath = (...) or "HotSwap.rbxm" print("Building", targetPath) local plugin = DataModel.new() local function addDirectory(dir, target) for _, f in ipairs(fs.dir(dir)) do if not f.IsDir then local script = fs.read(os.join(dir, f.Name), "modulescript.lua") script.Parent = target end end end fs.re...
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local function overcrowded(pos) local pos_min = vector.add(pos,vector.new(-1,-1,-1)) local pos_max = vector.add(pos,vector.new(1,1,1)) return #minetest.find_nodes_in_area(pos_min, pos_max, "ws_core:gorse") > 1 end minetest.register_abm({ label = "Spread Gorse", nodenames = {"ws_core:gorse"}, neighbors =...
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---@meta local resty_core_time={} resty_core_time.version = require("resty.core.base").version return resty_core_time
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--Runs with no error. Still no actual script running-- script.Parent = nil Player = game:GetService("Players").LocalPlayer Character = Player.Character Mouse = Player:GetMouse() m = Instance.new("Model", Character) it = Instance.new TagService = require(game:GetService("ReplicatedStorage"):WaitForChild("TagService"))...
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ISDoubleDoor = {}
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local plateTable = {} RegisterCommand("addplate", function(source, args, rawCommand) if IsPlayerAceAllowed(source, Config.addPlatePerms) or IsPlayerAceAllowed(source, Config.AdminPerm) or Config.NoPerms == true then local newPlate = table.concat(args, ""):upper():gsub("%s+","") local loadFile = LoadResourceFile(...
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ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end PlayerData = ESX.GetPlayerData() while P...
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Boulder = Engine:EntityClass('Boulder') function Boulder:setup(data) self.image = Engine:getAsset('art/Boulder.png') BasicEntSetup(self, data) end function Boulder:blocksTraversal() return true end function Boulder:blocksVision() return true end function Boulder:blocksLight() return true end function Boulder:...
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--[[--ldoc desc @module ZuPaiDaiPai @author SeryZeng Date 2018-03-20 18:40:46 Last Modified by LucasZhen Last Modified time 2018-07-20 12:29:28 ]] local LineBase = import("..base.LineBase") local CardBase = import(".CardBase") local M = class(CardBase) --[[ A张牌点相同的牌算一组牌,B组牌起连 连牌顺序【3-4-5-6-7-8-9-1...
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return { -- Widget configurations widget = { weather = { -- API Key key = '485689562fd669455c5ae4c8dddeb749', -- City ID city_id = '4906125', -- Units units = 'imperial', -- Update in N seconds update_interval = 60, -- Use 12hr time time_format_12h = true, -- Show Hourly Foreca...
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--[[ __ __ _ _ _ __ _____ | \/ | | | | | | |/ / | __ \ | \ / | __ _ __| | ___ | |__ _ _ | ' / __ _ ___ _ __ ___ _ __| |__) | | |\/| |/ _` |/ _` |/ _ \ | '_ \| | | | | ...
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local vs = [[ VK_UNIFORM_BINDING(0) uniform PerView { mat4 u_view_matrix; mat4 u_projection_matrix; vec4 u_camera_pos; vec4 u_time; }; VK_UNIFORM_BINDING(1) uniform PerRenderer { mat4 u_model_matrix; }; layout(location = 0) in vec4 i_vertex; layout(location = 2) in vec2 i_uv; VK_LAYOUT_LOCATION(0) out vec4 v_p...
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return { unpack = unpack or table.unpack -- luacheck: ignore }
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-- Stuff that shows effects upon fullcombo ,etc. local flag = false local song = GAMESTATE:GetCurrentSong() local curBeat = 0 local lastBeat = song:GetLastBeat() local style = GAMESTATE:GetCurrentStyle() local cols = style:ColumnsPerPlayer() local randMagnitude = 0.3 local barCount = cols*5 local barHeight = 150 l...
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-- Save the Dimensional Accumulator in a table -- function placedDimensionalAccumulator(event) if global.accTable == nil then global.accTable = {} end global.accTable[event.created_entity.unit_number] = event.created_entity end -- Save the Drain Power Pole -- function placedPowerDrainPole(event) if global.p...
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' ui_page('client/html/index.html') server_scripts { 'config.lua', '@mysql-async/lib/MySQL.lua', 'server/server.lua' } client_scripts { 'config.lua', 'client/client.lua' } files { 'client/html/index.html', 'client/html/css/chu...
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NabooPirateBunkerScreenPlay = ScreenPlay:new { numberOfActs = 1, --location -1482 -1729 screenplayName = "NabooPirateBunkerScreenPlay", lootContainers = { 5535582, 5535589, 5535590, 5535591, 5535606, 5535607, 5535608, 5535609, 5535610, 5535611 }, lootLevel = 16, lootGroups = { { grou...
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vim.cmd [[ let delimitMate_expand_cr = 2 ]] vim.cmd [[ let delimitMate_expand_space = 1 ]] vim.cmd [[ au FileType markdown let b:delimitMate_nesting_quotes = ['`'] ]] vim.cmd [[ au FileType python let b:delimitMate_nesting_quotes = ['"', "'"] ]] vim.cmd [[ au FileType html let b:delimitMate_matchpairs = "(:),[:],{:}" "...
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project_root = "../../../.." include(project_root.."/tools/build") group("src") project("xenia-gpu-null") uuid("42FCA0B3-4C20-4532-95E9-07D297013BE4") kind("StaticLib") language("C++") links({ "xenia-base", "xenia-gpu", "xenia-ui", "xenia-ui-vulkan", "xxhash", }) defines({ }) local_...
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] Clockwork.config:AddToSystem("WeaponSelectMulti", "weapon_selection_multi", "Weapo...
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require "sys.tick" require "utils.tableutils" core = require "sys.core" local crypt = require "sys.crypt" local masterconn = require "masterconn" require "reciever" function getmasterfd() return masterconn:getserverfd() end core.start(function() local loglevel = tonumber(core.envget("log_level")) local l...
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--- Entity class. Inherited from @{l2df.class|l2df.Class}. -- @classmod l2df.class.entity -- @author Abelidze -- @author Kasai -- @copyright Atom-TM 2019 local core = l2df or require(((...):match('(.-)class.+$') or '') .. 'core') assert(type(core) == 'table' and core.version >= 1.0, 'Entities works only with l2df v1.0...
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] -- Called when an entity's target ID HUD should be painted. function cwStorage:HUD...
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set('version', 'v0.7') cflags{ '-std=c99', '-D CONFIG_HELP=1', '-D CONFIG_CURSES=1', '-D CONFIG_LUA=1', '-D CONFIG_LPEG=1', '-D CONFIG_TRE=0', '-D CONFIG_SELINUX=0', '-D CONFIG_ACL=0', '-D HAVE_MEMRCHR=1', '-D _XOPEN_SOURCE=700', [[-D 'VERSION="$version"']], string.format([[-D 'VIS_PATH="%s/share/vis"']], c...
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--package.path = package.path..';../*.lua' local ffi_gc = require 'ffi_gc' local a = ffi_gc.new() print(collectgarbage("collect")) print(collectgarbage("count")) a = nil print(collectgarbage("count")) print(collectgarbage("collect")) print(collectgarbage("count"))
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return { GameObject = { type = "lib", description = "GameObject class", childs = { Instantiate = { type = "function", description = "Creates an instance of a Prefab", args = "(Prefab: prefab)", returns = "(GameObjec...
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module 'mock' EnumOrientation = _ENUM_V { 'portrait' , 'landscape', } -------------------------------------------------------------------- CLASS: ScreenProfile () :MODEL{ Field 'name' :string(); '----'; Field 'width' :int(); Field 'height' :int(); Field 'dpi' :int(); Field 'orientation' :enum( Enum...
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return { version = "1.1", luaversion = "5.1", tiledversion = "0.12.1", orientation = "orthogonal", width = 64, height = 64, tilewidth = 32, tileheight = 32, nextobjectid = 36, properties = {}, tilesets = { { name = "128x128", firstgid = 1, tilewidth = 128, tileheight = ...
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nssm:register_mob("nssm:scrausics", "Scrausics", { type = "monster", hp_max = 33, hp_min = 22, collisionbox = {-0.4, -0.3, -0.4, 0.4, 0.3, 0.4}, visual = "mesh", mesh = "scrausics.x", textures = {{"scrausics.png"}}, visual_size = {x=10, y=10}, view_range = 35, rotate = 270, w...
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local seconds = 0 local function flashQuickly() local function checkFactoryResetOff() if(gpio.read(3) == 1) then node.restart() end end tmr.stop(4) tmr.stop(5) tmr.stop(6) gpio.mode(gpio1, gpio.OUTPUT) gpio.write(gpio1, gpio.LOW) tmr.alarm(4, 200, 1, toggleGPIO1LED) tmr.alarm(3, 1000, 1, checkFactoryRes...
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data:extend({ { type = "int-setting", default_value = 2, minimum_value = 0, maximum_value = 10, name = "calcui-decimal-places", setting_type = "runtime-per-user" }, { type = "bool-setting", default_value = false, name = "calcui-clear-on-calc", setting_typ...
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local KUI, E, L, V, P, G = unpack(select(2, ...)) local M = KUI:GetModule("KuiMedia") local function mediaTable() E.Options.args.KlixUI.args.media = { type = "group", name = L["Media"], order = 50, childGroups = "tab", get = function(info) return E.db.KlixUI.media[ info[#info] ] end, disabled = function()...
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---@class EquipGrow_Intensify 强化 非满级 ---@field curEquipData EquipMgr_EquipData 当前质点信息 ---@field curCostGold number 当前消耗金币数量 ---@field isMaxLv boolean 已经达到最高级 local EquipGrow_Intensify = DClass("EquipGrow_Intensify", BaseComponent) _G.EquipGrow_Intensify = EquipGrow_Intensify function EquipGrow_Intensify:ctor() se...
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local syntax_makefile = { bgcolor = "darkblue"; bracketmatch = true; { name = "Comment"; fgcolor = "gray7"; pattern = [[ ^\s*\#.* ]]; }, { name = "Include"; fgcolor = "red"; pattern = [[ ^\s* [!\-]? include (?! \S) .* ]]; }, { name = "Conditional"; fgcolor = "green"; pattern = [[ ...
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local classic = require 'classic' local optim = require 'optim' local AsyncAgent = require 'async/AsyncAgent' require 'modules/sharedRmsProp' local A3CAgent,super = classic.class('A3CAgent', 'AsyncAgent') local TINY_EPSILON = 1e-20 function A3CAgent:_init(opt, policyNet, targetNet, theta, targetTheta, atomic, shared...
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actionmove = {} function actionmove.move(e, currentaction, dt) local destx = currentaction.x local desty = currentaction.y if e.position.x == destx and e.position.y == desty then -- capture the current position as the previous position e.position.previousx = e.position.x e.position....
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local struct = string; local cjson = require("cjson") local InLuaPacket = {}; function InLuaPacket:ctor(buf) self.buf = "" self.position = 1 if buf then self:copy(buf); end end function InLuaPacket:readInt() local ret = 0 if self.position + 3 <= #self.buf then ret,self.position = struct.unpack('>I4',self...
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-------------------------------------------------------------------- -- -- Commande !help <Commande> -- -------------------------------------------------------------------- -- Est une commande ScriptType = "command" -- La commande CommandString = "help" -- Nombre minimum d'arguments MinArguments = 0 -- Nombre maxim...
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Particles = class('Particles') function Particles:initialize() self.particleLimit = 256 self.particleImage = love.graphics.newImage("img/particle.png") self.particleSmallImage = love.graphics.newImage("img/particleSmall.png") self.particleSystem = love.graphics.newParticleSystem(self.particleImage, self.particleL...
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Mixin = Mixin or function(object, ...) for i = 1, select("#", ...) do local mixin = select(i, ...); for k, v in pairs(mixin) do object[k] = v; end end return object; end; wipe = wipe or function(table) for key, _ in pairs(table) do table[key] = nil; end end
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-- RNN/LSTM training for the bAbI dataset. -- -- Yujia Li, 10/2015 -- require 'lfs' require 'nn' require 'optim' require 'gnuplot' color = require 'trepl.colorize' require '../rnn' babi_data = require 'babi_data' cmd = torch.CmdLine() cmd:option('-learnrate', 1e-3, 'learning rate') cmd:option('-momentum', 0, 'moment...
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function Laj_Allergic(Unit, event, miscunit, misc) print "Laj Allergic" Unit:FullCastSpellOnTarget(34697,Unit:GetClosestPlayer()) Unit:SendChatMessage(11, 0, "Let's go Sniff...") end function Laj_Flayer(Unit) print "Laj Flayer" Unit:FullCastSpell(34682) Unit:SendChatMessage(11, 0, "Come to help me...") end func...
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-------------------------------------------------------------------------------- -- Damage reflect gates -- -------------------------------------------------------------------------------- data:extend{ { type = "technology", name = "damage-reflect-gates",...
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EditorRelativeTeleport = EditorRelativeTeleport or class(MissionScriptEditor) function EditorRelativeTeleport:create_element() self.super.create_element(self) self._element.class = "ElementRelativeTeleport" self._element.values.target = {} end function EditorRelativeTeleport:_build_panel() self:_create_panel() s...
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config = { -- username username = os.getenv("USER"), -- "anonymous" .. math.random(1, 256), -- server server = "127.0.0.1:61507", -- logging & debugging logfile = "client.log", debug = "true", --cpuprofile = "client.profile", } return config
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--============================================================================-- -- X-Space radio transmission related networking -------------------------------------------------------------------------------- Net.RadioTransmissions = {} -- Last time at which data was sent Net.RadioTransmissions.LastTime = 0 -- Buff...
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return { id = 5015, bgm = "battle-boss-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, passCondition = 1, backGroundStageID = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate =...
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test_run = require('test_run').new() REPLICASET_1 = { 'storage_1_a', 'storage_1_b' } REPLICASET_2 = { 'storage_2_a', 'storage_2_b' } test_run:create_cluster(REPLICASET_1, 'storage') test_run:create_cluster(REPLICASET_2, 'storage') util = require('util') util.wait_master(test_run, REPLICASET_1, 'storage_1_a') util.wait_...
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----------------------------------- -- -- Zone: Aydeewa_Subterrane (68) -- ----------------------------------- local ID = require("scripts/zones/Aydeewa_Subterrane/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/npc_util") require("scripts/globals/quests") require(...
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "InGame", id = "OverviewMapCurtains", PlaceObj('XTemplateWindow', { '__class', "OverviewMapCurtains", 'LayoutMethod', "None", 'HandleKeyboard', false, 'ChildrenHandleMouse', false, 'Translate', false, 'Focu...
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local ffi = require("ffi") require("lj2zydis.ffi.CommonTypes") require("lj2zydis.ffi.EnumInstructionCategory") require("lj2zydis.ffi.EnumISASet") require("lj2zydis.ffi.EnumISAExt") ffi.cdef[[ const char* ZydisCategoryGetString(ZydisInstructionCategory category); const char* ZydisISASetGetString(ZydisISASet isaSet)...
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function CreateHomeModelWindow() callbacks.homeModelWindow = Position(nil, callbacks.homeWindow, 1, callbacks.homeWindow:GetWidth() * 0.2, callbacks.homeWindow:GetHeight(), nil, 0, 0); callbacks.homeModelWindow:Hide(); -- Create the underlying elements CreateHomeHeaderWindow(); CreateHomeModel(); ...
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local mod = DBM:NewMod(1291, "DBM-Draenor", nil, 557) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14030 $"):sub(12, -3)) mod:SetCreatureID(81252) mod:SetReCombatTime(20) mod:SetZone() mod:SetMinSyncRevision(11969) mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST...
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--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[4.2]particle system[parent:Renderer#renderer] --- ---@class ParticleSystem ParticleSystem = {} --- ---[4.2]set camera --- --- @param arg0 RenderCamera#rendercamera --- @nodiscard function ParticleSystem:setCamera(arg0) end --- ---...
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--------------------------------- --! @file NVUtil.lua --! @brief NameValeヘルパ関数 --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local NVUtil= {} --_G["openrtm.NVUtil"] = NVUtil local oil = require "oil" local CORBA_SeqUtil = require "openrtm.CORBA_SeqUtil" local StringUtil = require "...
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local nvim = require("nvim") local M = {} ---Returns true if a LSP server is attached to the current buffer. ---@return boolean function M.is_lsp_attached() --{{{ return next(vim.lsp.buf_get_clients(0)) ~= nil end --}}} ---Returns true if at least one of the LSP servers has the given capability. ---@param capabilit...
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require 'nn' require 'nngraph' function lstm(x, prev_c, prev_h) local function new_input_sum() local xt = nn.Linear(params.rnn_size, params.rnn_size) local ht_1 = nn.Linear(params.rnn_size, params.rnn_size) local c_t_1 = nn.Linear(params.rnn_size, params.rnn_size) return ...
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-- This does not handle escaped commas with quotes! local M = {} function split(s,delimiter) delimiter = delimiter or '%s' local t={} local i=1 for str in string.gmatch(s .. delimiter, '([^' .. delimiter .. ']*)' .. delimiter) do t[i] = str i = i + 1 end return t end local function read_file(file) local f...
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local super = Class("MouseInfo", LuaObject).getSuperclass() MouseInfo.x = 0 MouseInfo.y = 0 MouseInfo.component = nil function MouseInfo:init() super.init(self) end function MouseInfo.setPointLocation(x, y) MouseInfo.x = x MouseInfo.y = y end function MouseInfo.getPoint() return MouseInfo.x, MouseInfo.y end fu...
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 addChar([[ Accelerator Arrange_Accelerator kamijo kamijo_old Agito Akito(COH) Rin okita AKATSUKI-EN1 !MYCALE-EN1 SAI-EN1 Kanae_MKT Fritz-PW Marilyn_MKT WEI-EN1 Anonym-guard E-SOLDAT-EN1 ADLER-EN1 BLITZTANK_HM MURAKUMO-EN1 No-Name(re) Roa_AACC Shiki_AACC Nanaya_AACC NanayaShiki_SE Miyako_AACC Kenshiro Shin2 Shin_I KFG...
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local L = BigWigs:NewBossLocale("Atal'Dazar Trash", "frFR") if not L then return end if L then L.skyscreamer = "Hurleciel becqueteur" L.tlonja = "T'lonja" L.shieldbearer = "Porte-bouclier de Zul" L.witchdoctor = "Féticheuse zanchuli" L.kisho = "Dinomancienne Kish'o" L.priestess = "Prêtresse dorée" L.stalker = "L...
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local vars = { prefix = '<C-b>', local_prefix = { n = nil, v = nil, i = nil, t = nil }, vertical_split = ':NvimuxVerticalSplit', horizontal_split = ':NvimuxHorizontalSplit', quickterm_scope = 'g', quickterm_direction = 'botright', quickterm_orientation = 'vertical', quickterm_size = ''...
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local make make = function(dimensions) local agent = { pos = (function() local _accum_0 = { } local _len_0 = 1 for i = 1, dimensions do _accum_0[_len_0] = math.random(-200, 200) _len_0 = _len_0 + 1 end return _accum_0 end)(), scale = 1 } agent.color = { ...
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local PLUGIN = PLUGIN; local COMMAND = Clockwork.command:New("PlySilence"); COMMAND.tip = "Prevent a player from running any administrative commands."; COMMAND.text = "<string Name>"; COMMAND.access = "s"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local...
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-- require('actions.factory') local factory = require "src.actions.factory" function love.keypressed(key) print('pressed', key) if key == "space" then factory.spawnRect() end if key == "up" then factory.toggle("up", true) end if key == "down" then factory.toggle("down", ...
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function item_homemade_cheese_on_spell_start(keys) local ability = keys.ability local target = keys.target target:Heal(keys.HealthRestore, keys.caster) target:GiveMana(keys.ManaRestore) if target == keys.caster then ability:EndCooldown() ability:StartCooldown(ability:GetSpecialValueFor("alternative_cooldown"))...
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function onCreate() -- This stage took me the longest to code lol makeLuaSprite('sky', 'Majin/sonicFUNsky', -600, -200); setScrollFactor('sky', 0.3, 0.3); scaleObject('sky', 0.9, 0.9); makeLuaSprite('bush2', 'Majin/Bush2', -42, 171); setScrollFactor('bush2', 0.3, 0.3); makeAnimatedLuaSprite('BackB...
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local K = require("game.constants") local LG = love.graphics local loveUtils = require('utils.love') local screenLoader = require('utils.screenLoader') local menus = require('game.menus') local chunky = require('game.render.chunky') local bt = require('game.render.bursts') local rboard = require('game.render.gems.boar...
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local class = require 'middleclass' local DStream = class('DStream') function DStream:initialize(ssc) self.ssc = ssc self.inputs = {} self.outputs = {} end function DStream:_notify(validTime, rdd) for _, dstream in ipairs(self.inputs) do rdd = dstream:_notify(validTime, rdd) end for _, dstream in ipa...
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function getNA1Actions(no) if(no < 0)then return {}; elseif(no == 0)then return {'2565','355','871','12975','190456','34428','1160','163558','1719','228920','23922','6572','20243','100','57755','198304','6343','46968'}; elseif(no == 1)then return {'184364','97462','5308','205545','1719','118000','184367',...
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create_actor([[lane_jumper;0;pos,confined| x:4; y:4; lane: 1; -- [0, 1, or 2] i:@1; switch_lane:@2; ]], function(a) a:switch_lane(0) end, function(a, lane_dir) -- lane_dir: -1, 0, 1 a.lane = mid(0, a.lane + lane_dir, 2) a.y = TOP_LANE_Y+a.lane*2 end, function(a) scr_circ(a.x, a.y, .5, 8) end...
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require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmAMZ3() local obj = GUI.fromHandle(_obj_newObject("form...
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------------------------------------------------ ----[ GOTO PLAYER ]--------------------- ------------------------------------------------ local Goto = SS.Commands:New("Goto") // Branch flag SS.Flags.Branch("Fun", "Goto") // Goto command function Goto.Command(Player, Args) local Person, Error = SS.Lib.Find(Args[1...
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platform "POSIX" addoption("cxxflags", "-Wno-unused-function") files { "../external/freebsd/realpath.cpp", "src/platform/posix/platform_posix.cpp", } if checkplatform("OSX") then --Nothing extra for now else libs { "-lrt", } end platform_end()
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-- Google Search over the AJAX API. -- -- Expects a valid google API key in the config table. -- -- Example: -- config = { -- ... -- googleAPIKey = 'valid key here', -- ... -- } local x0 = require'x0' local simplehttp = require'simplehttp' local json = require'json' local html2unicode = require'html' loca...
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vim.api.nvim_set_keymap('n', '<space>f', '<Cmd>Telescope find_files<CR>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n', '<space>r', '<Cmd>Telescope live_grep<CR>', { noremap = true, silent = true }) vim.api.nvim_set_keymap('n', '<space>h', '<Cmd>Telescope buffers<CR>', { noremap = true, silent = true ...
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n,m = 5,5 startState = { {0,0,0,0,0}, {0,1,0,0,0}, {0,1,0,0,0}, {0,1,0,0,0}, {0,0,0,0,0} } function bool_to_num(v) return v and 1 or 0 end function num_to_bool(v) if v == 0 then return false else return true end end function sleep(n) os.execute("sleep " .. tonumber(n)) end function setMatrixSta...
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-- config: (lint (only var:use-discard)) local _, x = print() print(_) x[_] = 0
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-------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- function DrawCircle(x,y,z,r,g,b,a) Citizen.InvokeNative(0x2A32FAA57B937173,...
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function josephus(n, k, m) local positions={} for i=1,n do table.insert(positions, i-1) end local i,j=1,1 local s='Execution order: ' while #positions>m do if j==k then s=s .. positions[i] .. ', ' table.remove(positions, i) i=i-1 end ...
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--- -- conf.lua function love.conf(t) t.window.title = "Test" t.window.width = 400 t.window.height = 200 end
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function Server_StartGame(game, standing) if (not Mod.Settings.startWithCommander) then return end if (game.Settings.LimitDistributionTerritories > 10) then print "allowed only with no more than 4 starts" return end for _, territory in pairs(standing.Territories) do if (not territory.IsN...
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include("list.lua") include("frame.lua") include("spawn_menu_frame.lua") include("button.lua") include("spawn_icon.lua") include("list_button.lua") include("playermodel.lua")
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{ #include "blocks/0_Lapismarine_Primary.lua" #include "blocks/1_Lapismarine_Secondary.lua" #include "blocks/2_Lapismarine_Tertiary.lua" #include "blocks/3_Ancient.lua" #include "blocks/4_Phage.lua" #include "blocks/5_Nullsetter.lua" #include "blocks/6_Stragegic_Brawler.lua" #include "blocks/7_WE2BoLaX.lua" #include ...
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ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Laser" ENT.Author = "Pilot2" ENT.Category = "Museum robbery" ENT.Spawnable = true ENT.AdminOnly = true ENT.RenderGroup = RENDERGROUP_BOTH function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "laserstate" ) end
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-- Classic Linked List local Node = require "node" LinkedList = {root = Node:new()} function LinkedList:new(o) o = o or {} self.__index = self setmetatable(o, self) return o end function LinkedList:isempty() return self.root:isempty() end return LinkedList
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ffi = require "ffi" require "LDYOM.Scripts.baseNode" class = require "LDYOM.Scripts.middleclass" Node = bitser.registerClass(class("NodeRemoveCounter", BaseNode)); Node.static.name = imgui.imnodes.getNodeIcon("func")..' '..ldyom.langt("CoreNodeRemoveCounter"); function Node:initialize(id) BaseNode.initialize(self,i...
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local str = "12ab34,eed,56" local func_itor = string.gmatch(str, "%d+") print("func_itor is", func_itor) print("func_itor ret is ", func_itor()) print("func_itor ret is ", func_itor()) local sourcestr = "hello world from Lua" local index = 1 print("\noutput capture using loop:") for word in string.gmatch(sourcestr,...
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local ffi = require("ffi"); local core_interlocked = require("core_interlocked"); SList = {} setmetatable(SList, { __call = function(self, ...) return self:new(...); end, }); SList_mt = { __index = SList; } SList.new = function(self, listHead) local obj = {}; if not listHead then obj.OwnAllocation = true;...
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local M = require('xe.node_def._checker') local CalcParamNum = M.CalcParamNum local CheckName = M.CheckName local CheckVName = M.CheckVName local CheckExpr = M.CheckExpr local CheckPos = M.CheckPos local CheckExprOmit = M.CheckExprOmit local CheckCode = M.CheckCode local CheckParam = M.CheckParam local CheckNonBlank = ...
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local pwChange,mouse,x,y local pwChangeRep local skipped = false local w,h = term.getSize() local password local menu = { "Update", "Edit Theme", "Change Username", "Change Password", "Set Label", "Clear Label", "Default Apps", } local function clear() term.setBackgroundColor(sPhone.theme["backgroundColor"]) ...
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----------------------------------------- -- ID: 4931 -- Scroll of Hyoton: Ichi -- Teaches the ninjutsu Hyoton: Ichi ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(323) end function onItemUse(target) target:addSpell(323) end
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local n = 10000000 local sum = 0.0 local i=0 local dx = 1.0/n local x=0.0 while i<n do sum = sum + 1.0/(x*x+1.0) x = x+ dx i = i+ 1 end print(sum * 4.0 / n)
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require("prototypes.ores-retexture-final-fixes")
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