content
stringlengths
0
1.05M
origin
stringclasses
2 values
type
stringclasses
2 values
s = Instance.new("Sound", game.Workspace) s.Volume = 1 s.SoundId = "http://www.roblox.com/asset/?id=410806544" for _,v in pairs(game.Players:GetChildren()) do v.Chatted:connect(function(msg) if string.match(msg,"here come dat boi") then s:Play() if v.Character.Head:FindFirstChild("Dat Boi") then print("Already Exists G...
nilq/small-lua-stack
null
-- VARIABLES =================================================================== -- Amount used in place of passing arguments to a function timer = 0.0 audio = nil -- FUNCTIONS =================================================================== function Constructor() audio = owner:GetComponent("AudioEmitter") audi...
nilq/small-lua-stack
null
local random random = love.math.random Vector.left = Vector(-1, 0) Vector.right = Vector(1, 0) Vector.up = Vector(0, -1) Vector.down = Vector(0, 1) randomChoice = function(t) local keys do local _accum_0 = { } local _len_0 = 1 for key, _ in pairs(t) do _accum_0[_len_0] = key _len_0 = _len_0 ...
nilq/small-lua-stack
null
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("ZT_JZM_X") function tbMagic:Init() end function tbMagic:EnableCheck(npc) return true end function tbMagic:TargetCheck(key, t) return true end function tbMagic:MagicEnter(IDs, IsThing) end function tbMagic:MagicStep(dt, durati...
nilq/small-lua-stack
null
local Enemy = require('mob.enemy') local Maph = require('maph') local DarterDart = require('mob.darter_dart') local MobDeath = require('mob.particle.mob_death') local Item = require('mob.item') local Pack = require('pack') local atan2, pi, floor, max, cos, sin, random = math.atan2, math.pi, math.floor, ...
nilq/small-lua-stack
null
-- -- Copyright 2010-2020 Branimir Karadzic. All rights reserved. -- License: https://github.com/bkaradzic/bx#license-bsd-2-clause -- local function crtNone() buildoptions { "-nostdlib", "-nodefaultlibs", "-nostartfiles", "-Wa,--noexecstack", "-ffreestanding", } linkoptions { "-nostdlib", "-nodefaul...
nilq/small-lua-stack
null
local SetWeatherPreset = {} SetWeatherPreset.__index = SetWeatherPreset local ReplicatedStorage = game:GetService("ReplicatedStorage") local Singletons = ReplicatedStorage:WaitForChild("Singletons") local Weather = require(Singletons:WaitForChild("Weather")) local Services = ReplicatedStorage:WaitForChild("Services") ...
nilq/small-lua-stack
null
Locales['pl'] = { ['used_bread'] = 'zjadłeś/aś ~y~1x~s~ ~b~chleb~s~', ['used_water'] = 'wypiłeś/aś ~y~1x~s~ ~b~woda~s~', }
nilq/small-lua-stack
null
-- Copyright (C) by Jianhao Dai (Toruneko) local ERR = require "resty.crypto.error" local ffi = require "ffi" local ffi_gc = ffi.gc local ffi_null = ffi.null local C = ffi.C local type = type local ipairs = ipairs local _M = { _VERSION = '0.0.1' } ffi.cdef [[ typedef struct x509_st X509; typedef struct x509_store_s...
nilq/small-lua-stack
null
SILE.registerCommand("unichar", function(_, content) local cp = content[1] if type(cp) ~= "string" then SU.error("Bad argument to \\unicode") end local hlist = SILE.typesetter.state.nodes local char = SU.utf8charfromcodepoint(cp) if #hlist > 1 and hlist[#hlist].is_unshaped then hlist[#hlist].text = hlist[...
nilq/small-lua-stack
null
local Multiline = {} function Multiline.wrap (font, text, limit) local lines = {{ width = 0 }} local advance = 0 local lastSpaceAdvance = 0 local function append (word, space) local wordAdvance = font:getAdvance(word) local spaceAdvance = font:getAdvance(space) local words = li...
nilq/small-lua-stack
null
navpoints_raw = { [1] = {["comment"] = "UNZ*C*274.00/100.00 13-37-25.5100N 143-01-52.1100E", ["callsignStr"] = "ACRON", ["latitude"] = 13.6237527777778, ["longitude"] = 143.031141666667 }, [2] = {["comment"] = "UAM*T* /0.50 PMY*LG*063.87 13-35-32.0100N 144-57-18.2600E", ["callsignStr"] = "ACUYU", ["latitude"] = 13.59...
nilq/small-lua-stack
null
CcsListViewItem = class("CcsListViewItem") CcsListViewItem.ctor = function (slot0) ClassUtil.extends(slot0, CcsScrollViewItem) slot0._itemScale = 1 createSetterGetter(slot0, "data", nil, false, false, false, false, handler(slot0, slot0.updateView)) createSetterGetter(slot0, "itemIndex", nil, false, false, false,...
nilq/small-lua-stack
null
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========-- -- -- Purpose: Dialogue HUD -- --==========================================================================-- class "gui.huddialogue" ( "gui.hudframe" ) local huddialogue = gui.huddialogue function huddialogue:huddialogue( parent ) local...
nilq/small-lua-stack
null
-- spawn.lua -- Implements spawn teleportion and the /spawn [world] and /setspawn commands. -- Teleports the specified player to the spawn of the world they're in. local function SendPlayerToWorldSpawn(a_Player) -- Get the spawn's coordinates... local World = a_Player:GetWorld() local SpawnX = World:GetSpawnX() lo...
nilq/small-lua-stack
null
local utils = require("utils") local configs = require("configs") local pluginLoader = require("plugin_loader") local modHandler = require("mods") local toolUtils = require("tool_utils") local toolHandler = {} toolHandler.tools = {} toolHandler.currentTool = nil toolHandler.currentToolName = nil function toolHandler...
nilq/small-lua-stack
null
function degToRad( d ) return d * 0.01745329251 end function love.load() g = love.graphics rodLen, gravity, velocity, acceleration = 260, 3, 0, 0 halfWid, damp = g.getWidth() / 2, .989 posX, posY, angle = halfWid TWO_PI, angle = math.pi * 2, degToRad( 90 ) end function love.update( dt ) ac...
nilq/small-lua-stack
null
-- -- Created by IntelliJ IDEA. -- User: Kunkka Huang -- Date: 17/1/19 -- Time: 上午10:10 -- To change this template use File | Settings | File Templates. -- return { confirm = "确定", cancel = "取消", multi_language = "不同语言使用不同字体文件(英文:Klee.fnt,中文:Arial)。", zoom_button = "普通按钮", zoom_button_desc = "缩放按钮的...
nilq/small-lua-stack
null
class 'Casino' function Casino:__init() self.actions = { [3] = true, [4] = true, [5] = true, [6] = true, [11] = true, [12] = true, [13] = true, [14] = true, [17] = true, [18] = true, [105] = true, [137] = true, [138] = true, [139] = true, [16] = true } self.coi...
nilq/small-lua-stack
null
local Autosaver = Class(function(self, inst) self.inst = inst self.timeout = TUNING.AUTOSAVE_INTERVAL self.inst:StartUpdatingComponent(self) end) function Autosaver:DoSave() local enabled = true if PLATFORM == "PS4" then enabled = GetPlayer().profile:GetAutosaveEnabled() end if...
nilq/small-lua-stack
null
--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ...
nilq/small-lua-stack
null
local _G = require "_G" local error = _G.error local getmetatable = _G.getmetatable local rawget = _G.rawget local ExHandlerKey = {"Exception Handler Key"} local function callhandler(self, ...) local handler = self[ExHandlerKey] or error((...)) return handler(self, ...) end return { keys = { exca...
nilq/small-lua-stack
null
local const = require 'proto.define' local json = require 'json' local config = { ["Lua.runtime.version"] = { scope = "resource", type = "string", default = "Lua 5.4", enum = { "Lua 5.1", "Lua 5.2", "Lua 5.3", "Lua 5.4", "...
nilq/small-lua-stack
null
-- -- gmake2_perfile_flags.lua -- Tests compiler and linker flags for Makefiles. -- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project -- local suite = test.declare("gmake2_perfile_flags") local p = premake local gmake2 = p.modules.gmake2 local project = p.project -- -- Setup -- local...
nilq/small-lua-stack
null
local RoomMove = class('RoomMove') local libcenter = require "libcenter" function RoomMove:initialize() DEBUG("=============RoomMove Init=================") self._players = {} end function RoomMove:broadcast(msg, filter_uid) for k, v in pairs(self._players) do if filter_uid and fil...
nilq/small-lua-stack
null
require('stdlib.handle.player') ---@class Unit local Unit = {} Unit.__index = Unit local allUnits = {} unit = {} unit.metatable = Unit unit.MAX_COLLISION = 200 -- Maximum collision size for a unit (in gameplay constants) ---Used to wrap a wc3 unit userdata value to a Unit table. Eg.: unit.wrap(GetTriggerUnit()) -...
nilq/small-lua-stack
null
--[[ MIT License Copyright (c) 2019 SotADB.info Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, ...
nilq/small-lua-stack
null
-- This script template has each of the script entry point functions. -- They are described in detail in VR-Forces Configuration Guide. -- Some basic VRF Utilities defined in a common module. require "vrfutil" -- Global Variables. Global variables get saved when a scenario gets checkpointed. -- They get re-initialize...
nilq/small-lua-stack
null
local colors = { cterm = { red = 196, green = 46, yellow = 226, blue = 45, magenta = 5, cyan = 45, white = 255, }, gui = { red = '#E080A0', green = '#80E080', yellow = '#F0F090', blue = '#50B0F0', magenta = '#8080E0', cyan = '#222222', white = '#F0F0F0', b...
nilq/small-lua-stack
null
local Tier1ArmorVendorID = 43479 local Tier1ArmorLoop = { [1] = {16866,16868,16865,16863,16867}, -- Warrior -- [2] = {16854,16856,16853,16860,16855}, -- Paladin -- [3] = {16846,16848,16845,16852,16847}, -- Hunter -- [4] = {16821,16823,16820,16826,16822}, -- Rogue -- [5] = {16813,16816,16815,16812,168...
nilq/small-lua-stack
null
name = "Dev Tools" version = "0.8.0-alpha" description = [[Version: ]] .. version .. "\n\n" .. [[An extendable mod, that simplifies the most common tasks for both developers and testers ]] .. [[as an alternative to debugkeys.]] .. "\n\n" .. [[v]] .. version .. [[:]] .. "\n" .. [[- Added support for ar...
nilq/small-lua-stack
null
-------------------------------------------------------------------------------- ------------------------------ ##### ## ------------------------------ ------------------------------ ## ## # ## ------------------------------ ------------------------------ ## ## ## ## ---------------------------...
nilq/small-lua-stack
null
pfUI:RegisterModule("gui", function () local default_border = tonumber(pfUI_config.appearance.border.default) pfUI.gui = CreateFrame("Frame",nil,UIParent) pfUI.gui:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.gui:SetFrameStrata("DIALOG") pfUI.gui:SetWidth(500) pfUI.gui:SetHeight(500) pfUI.gui:Hide() ...
nilq/small-lua-stack
null
if FORMAT:match 'markdown' then function Image(elem) -- Make sure extension is .png elem.src = elem.src:gsub("%.pdf", ".png") -- Prepend figure directory elem.src = "figs/" .. elem.src return elem end end -- Filter images with this function if the target format is HTML if FORMAT:match 'html'...
nilq/small-lua-stack
null
modifier_bane_fiends_grip_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_bane_fiends_grip_lua:IsHidden() return false end function modifier_bane_fiends_grip_lua:IsDebuff() return true end function modifier_bane_fiends_grip_lua:I...
nilq/small-lua-stack
null
data:extend({ ---- AAI burner control -- Gate electrical power behind AAI? { type = "bool-setting", name = "aivech-ssx-gate-electricity", setting_type = "startup", default_value = false, order = "a-aai" }, -- Use AAI intermediates { type = "bool-setting", name = "aivech-ssx-aai-recipes", ...
nilq/small-lua-stack
null
function handler.get() local foo = {} .. {} end function handler.post() return 999 end
nilq/small-lua-stack
null
--- Creates a label with a scrolling text element. It is highly recommended you use a monospace font for this label. --@classmod Chyron --@author Delra --@copyright 2019 --@author Damian Monogue --@copyright 2020 local Chyron = { name = "ChyronClass", text = "", displayWidth = 28, updateTime = 200, font = "Ze...
nilq/small-lua-stack
null
object_tangible_component_cybernetic_cybernetic_module_acid_resistance_two_core = object_tangible_component_cybernetic_shared_cybernetic_module_acid_resistance_two_core:new { } ObjectTemplates:addTemplate(object_tangible_component_cybernetic_cybernetic_module_acid_resistance_two_core, "object/tangible/component/cyber...
nilq/small-lua-stack
null
require('dialogue') local introText = "You see a beautiful woman. " local positiveText = "She smiles brightly at you!" local neutralText = "She ignores you." local negativeText = "She sneers at you." local endText = "You walk away, and wonder what could have been..." local maxFeeling = 3 local minFeeling = -3 local ...
nilq/small-lua-stack
null
--- Scene management for Lua game development. -- -- You can use use scenes to seperate the different states of your game: for example, a menu scene and a game scene. -- This module is fully implemented in Ubiquitousse and is mostly a "recommended way" of organising an Ubiquitousse-based game. -- However, you don't hav...
nilq/small-lua-stack
null
-- File : sd_entries.lua -- Who : Jose Amores -- What : SD subdissector in charge of parsing Entries within at EntriesArray -- local p_sd_ents = Proto("sd_entries","sd_entry") local f_e_type = ProtoField.uint8("sd.e.type","Type",base.HEX) local f_e_o1_i = ProtoField.uint8("sd.e.opt1_i","Index 1st options",...
nilq/small-lua-stack
null
-- Treesitter configuration -- Parsers must be installed manually via :TSInstall require "nvim-treesitter.configs".setup { ensure_installed = "all", -- requires 'JoosepAlviste/nvim-ts-context-commentstring' context_commentstring = { enable = true }, highlight = { enable = true }, indent = { en...
nilq/small-lua-stack
null
local _, namespace = ... local PoolManager = {} namespace.PoolManager = PoolManager local function ResetterFunc(pool, frame) frame:Hide() frame:SetParent(nil) frame:ClearAllPoints() if frame._data then frame._data = nil end end local framePool = CreateFramePool("Statusbar", UIParent, "Sma...
nilq/small-lua-stack
null
hu = game.Players.LocalPlayer.Character.Humanoid local l = Instance.new("Humanoid") l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait(0.1) hu.Parent = game.Players.LocalPlayer game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character game.Players.LocalPlayer.Character.Animate....
nilq/small-lua-stack
null
object_tangible_smuggler_illegal_core_booster = object_tangible_smuggler_shared_illegal_core_booster:new { } ObjectTemplates:addTemplate(object_tangible_smuggler_illegal_core_booster, "object/tangible/smuggler/illegal_core_booster.iff")
nilq/small-lua-stack
null
TURT_KEY_SPACE = 32 TURT_KEY_APOSTROPHE = 39 TURT_KEY_COMMA = 44 TURT_KEY_MINUS = 45 TURT_KEY_PERIOD = 46 TURT_KEY_SLASH = 47 TURT_KEY_0 = 48 TURT_KEY_1 = 49 TURT_KEY_2 = 50 TURT_KEY_3 = 51 TURT_KEY_4 = 52 TURT_KEY_5 = 53 TURT_KEY_6 = 54 TURT_KEY_7 = 55 TURT_KEY_8 = 56 TURT_KEY_9 = 57 TURT_KEY_SEMICOLON = 59 ...
nilq/small-lua-stack
null
function sub(a, b) return a - b; end function add(c, d) return c + d end print("hello") print(add(1, 2))
nilq/small-lua-stack
null
-- module: scratchpad - quick place to jot down info -- I use this for short-term todos and reminders, mostly. -- local m = {} local ufile = require('utils.file') local uapp = require('utils.app') local lastApp = nil local chooser = nil local menu = nil local visible = false -- COMMANDS local commands = { { ['...
nilq/small-lua-stack
null
-- Disable temple perk spawns _perk_spawn_many = perk_spawn_many function perk_spawn_many(x, y, dont_remove_others_, ignore_these_) if (dont_remove_others_ and ModIsEnabled("nightmare")) then EntityLoad("mods/ALIEN/items/nightmare_item.xml", x+30, y) else EntityLoad("mods/ALIEN/items/level_up_i...
nilq/small-lua-stack
null
-- function! plugins#neomake#makeprg() abort -- if empty(&makeprg) -- return -- endif -- local ft = &filetype -- local makeprg = map(split(&makeprg, ' '), {key, val -> substitute(val, '^%$', '%t', 'g') }) -- local executable = l:makeprg[0] -- local args = l:makeprg[1:] -- local name ...
nilq/small-lua-stack
null
local printer = peripheral.find "printer3d" local args = {...} if #args < 1 then error("Usage: print3d FILE [count]\n") end if args[1] == "reset" then printer.reset() end local count = 1 if #args > 1 then count = assert(tonumber(args[2]), tostring(args[2]) .. " is not a valid count") end local file = fs.open(ar...
nilq/small-lua-stack
null
function onNewChannelEvent(serverConnectionHandlerID, channelID, channelParentID) --print("on new channel event START: " .. serverConnectionHandlerID, channelID, channelParentID) --print (ccname(serverConnectionHandlerID, channelID)) --print (cctopic(serverConnectionHandlerID, channelID)) --print(ccdesc(serverConnect...
nilq/small-lua-stack
null
local toll = 0; local FB = 0; local RFB = 0; local Funny = true; function B2S(b) return GAMESTATE:GetCurrentSong():GetTimingData():GetElapsedTimeFromBeat(b) end; local ratemod = string.match(GAMESTATE:GetSongOptionsString(), "%d.%d"); if ratemod then ratemod = tonumber(ratemod); else ratemod = 1.0 end local SP3 =1 l...
nilq/small-lua-stack
null
-- A sample class demonstrating the proper use of Motors -- and RobotDrive in ToastLua -- Initiate a motor and its type Motor.pwm(0) -- New Talon on PWM Port #0 Motor.pwm(1, "Jaguar") -- New Jaguar on PWM Port #0 Motor.can(2) -- New Talon SRX on CAN ID #2 Motor.can(3, "Jaguar") -- New CAN Jaguar on CAN ID #3 Mot...
nilq/small-lua-stack
null
-- Autogenerated by Luapress v3.0 -- For available configuation options, see: fizzadar.com/luapress -- Or see the default config at: -- github.com/Fizzadar/Luapress/blob/develop/luapress/default_config.lua local config = { url = '/tests/sticky/build', sticky_page = 'sticky' } return config
nilq/small-lua-stack
null
local CacheLoader = torch.class("dp.CacheLoader") function CacheLoader:__init() self.cacheDir = paths.concat(dp.DATA_DIR,"datacache") assert(paths.dir(self.cacheDir) or paths.mkdir(self.cacheDir),"<CacheLoader> failed to make datacache [".. self.cacheDir .."]") end function CacheLoader:load(dsName, dsConf, cache...
nilq/small-lua-stack
null
require("prototypes.item.concrete-logistics") require("prototypes.recipe.concrete-logistics") require("prototypes.technology.color-concrete") require("prototypes.entity.concrete-logistics") require("prototypes.style.icon") require("prototypes.style.table") require("prototypes.style.flow") require("prototypes.style....
nilq/small-lua-stack
null
if SERVER then AddCSLuaFile( "shared.lua" ) end if CLIENT then SWEP.PrintName = "NV Range Scanner" SWEP.Slot = 1 SWEP.Slotpos = 1 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 55 SWEP.IconLetter = "Q" end SWEP.Base = "ts_base" SWEP.HoldType = "slam" SWEP.UseHands = true SWEP.ViewModel = "models/...
nilq/small-lua-stack
null
local pluginPath = ... local plugin = remodel.readModelFile(pluginPath)[1] local marker = Instance.new('Folder') marker.Name = 'DEV_BUILD' marker.Parent = plugin remodel.writeModelFile(plugin, pluginPath)
nilq/small-lua-stack
null
--[[ MIT License Copyright (c) 2020 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, di...
nilq/small-lua-stack
null
require 'cutorch'; require 'cunn'; require 'cudnn' require 'image' require 'nn' require 'nnx' require 'optim' require 'hdf5' require 'util.lua' require 'DataLoader.lua' require 'model.lua' -- Default user options options = { imgColorPath = 'demo/test-heightmap.color.png', imgDepthPath = 'demo/test-heightmap.depth....
nilq/small-lua-stack
null
local self = CustomStatSystem local isClient = Ext.IsClient() --region Stat/Category Getting ---@param displayName string ---@return SheetCustomStatData function CustomStatSystem:GetStatByName(displayName) for uuid,stats in pairs(self.Stats) do for id,stat in pairs(stats) do if stat.DisplayName == displayName o...
nilq/small-lua-stack
null
if (SERVER) then AddCSLuaFile() end if (CLIENT) then SWEP.PrintName = "KSwep Backpack" SWEP.Author = "vurtual" SWEP.Slot = 0 SWEP.SlotPos = 99 end SWEP.Spawnable = false SWEP.Category="KSwep Equipment" SWEP.AdminSpawnable = false SWEP.ViewModel = nil SWEP.WorldModel = "models/weapons/w_suitcase_passenger.mdl" SWEP...
nilq/small-lua-stack
null
object_tangible_collection_rock_glowing_10 = object_tangible_collection_shared_rock_glowing_10:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_glowing_10, "object/tangible/collection/rock_glowing_10.iff")
nilq/small-lua-stack
null
----------------------------------------- -- ID: 4183 -- Konron Hassen -- A fountain-type firework appears on the ground ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) end
nilq/small-lua-stack
null
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2013 -- ============================================================= -- Behavior - Physics: My Force -- ============================================================= -- Short and Sweet License: -- 1. You may ...
nilq/small-lua-stack
null
-- Script based collision detection without physics for Defold -- Eventually want to port to a native extension for performance local M = {} -- point within an unrotated rectangle assuming that the rectangle's x,y is its centroid function M.point_within_rectangle_centroid(point_x, point_y, rectangle_x, rectangle_y, r...
nilq/small-lua-stack
null
vim.g.tokyonight_style = "night" vim.g.tokyonight_dark_sidebar = true vim.g.tokyonight_dark_float = true vim.g.vscode_style = "dark" -- Enable transparent background. vim.g.vscode_transparent = 1 -- Enable italic comment vim.g.vscode_italic_comment = 1 -- vim.cmd("colorscheme vscode") vim.cmd("colorscheme tokyonight")...
nilq/small-lua-stack
null
function Inner( k ) print( debug.traceback() ) print "Program continues..." end function Middle( x, y ) Inner( x+y ) end function Outer( a, b, c ) Middle( a*b, c ) end Outer( 2, 3, 5 )
nilq/small-lua-stack
null
local DefaultAccess = { isAdmin = true } bgNPC.cvar = bgNPC.cvar or {} bgNPC.cvar.bgn_enable = 1 bgNPC.cvar.bgn_debug = 0 bgNPC.cvar.bgn_max_npc = 35 bgNPC.cvar.bgn_spawn_radius = 3000 bgNPC.cvar.bgn_disable_logic_radius = 500 bgNPC.cvar.bgn_spawn_radius_visibility = 2500 bgNPC.cvar.bgn_spawn_radius_raytracing = 2000 ...
nilq/small-lua-stack
null
return {recents={}, window={[1]=2048,[2]=1057,[3]=0,[4]=95,["n"]=4}, window_mode="maximized", previous_find={}, previous_replace={}}
nilq/small-lua-stack
null
--[==[ JSON encoding and decoding API. Written by Cosmin Apreutesei. Public Domain. json.decode(s[, null_val]) -> t decode JSON json.encode(t) -> s encode JSON json.null value to encode json `null` json.asarray(t) -> t mark t to be encoded as a json a...
nilq/small-lua-stack
null
return function() local result = {} if not game.active_mods['Vehicle Wagon'] then return nil end return { categories = { trains = { groups = { trains = { items = { ["vehicle-wagon"] = { ...
nilq/small-lua-stack
null
#! /usr/bin/env luajit -- Copyright (c) 2013 Stephen Irons -- License included at end of file local fluid = require('fluidsynth') local chords = require('chords') local serpent = require('serpent') local soundfont = '/usr/share/sounds/sf2/FluidR3_GM.sf2' local audio_driver = 'pulseaudio' local function schedule_c...
nilq/small-lua-stack
null
local thismod = minetest.get_current_modname() local modpath = minetest.get_modpath(thismod) local tm = thismod..":" dofile(modpath .. "/nodes.lua") dofile(modpath .. "/lib.lua")
nilq/small-lua-stack
null
-- Install the packer if not yet local execute = vim.api.nvim_command local install_path = vim.fn.stdpath("data") .. "/site/pack/packer/opt/packer.nvim" if vim.fn.empty(vim.fn.glob(install_path)) > 0 then execute("!git clone https://github.com/wbthomason/packer.nvim " .. install_path) execute "packadd packer.nvim...
nilq/small-lua-stack
null
-- SAPI for CivetWeb -- Wrapper for the native "mg" interface SAPI = {} SAPI.Request = {} SAPI.Request.getpostdata = function(n) local s = "" s = mg.read(n) return s end SAPI.Request.servervariable = function(varname) local s if varname == "REQUEST_METHOD" then s = mg.request_info.request_method elsei...
nilq/small-lua-stack
null
local function pp(t) local print_r_cache = {} local function sub_print_r(t, indent) if (print_r_cache[tostring(t)]) then print(indent .. "*" .. tostring(t)) else print_r_cache[tostring(t)] = true if (type(t) == "table") then for pos, val in pairs(t) do if (type(v...
nilq/small-lua-stack
null
local PLUGIN = PLUGIN;
nilq/small-lua-stack
null
solution "VulkanDemo" language "C++" location "../build" libdirs { "../deps/vulkan/Lib" } links { "vulkan-1" } configurations { "Debug", "Release", "Shipping" } platforms { "x32", "x64", } configuration "Debug" ...
nilq/small-lua-stack
null
package.cpath = package.cpath .. ";?.dylib" hello_module = require('hello_lua_module') hello_module.hello()
nilq/small-lua-stack
null
local screen_width = 960 local screen_height = 540 local movebox = { width = 300, height = 200, } movebox.x = screen_width / 2 - movebox.width / 2 movebox.y = screen_height - movebox.height local selectionMade = nil local attacks = { SWING = 0, BASH = 1, KICK = 2, CHILL = 3 } local gfx = {} loca...
nilq/small-lua-stack
null
require "app.util" local skynet = require "skynet" local agent = require "app.agent" local login = require "app.login" local config = require "app.config.custom" local roleid = tonumber(...) assert(roleid) local robot = {} function robot.onconnect(linkobj) skynet.error(string.format("op=onconnect,linktype=%s,link...
nilq/small-lua-stack
null
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author (zacharyenriquee@gmail.com). This content is only intended to be used on the TERRANOVA Half-Life 2 Roleplay server. Please respect the developers. --]] local PANEL = {}; local panelWidth = 700 local panelHeig...
nilq/small-lua-stack
null
describe("ssdp", function() local upnp_response describe("the UPnP response XML", function() before_each(function() require("spec/nodemcu_stubs") nodemcu.wifi.sta.ip = '192.168.1.100' upnp_response = require("ssdp")() end) it("contains the IP address and port", function() asser...
nilq/small-lua-stack
null
-- @group UI -- @brief The OpenGL implementation of a grid. local DefaultGrid = ae.oo.class() -- @brief Creates a DefaultGrid object. -- @param columns The widths of the columns. -- @param rows The heights of the rows. -- @return A new DefaultGrid object. function DefaultGrid.new(columns,rows) local self = ae...
nilq/small-lua-stack
null
-- GENERATED, DO NOT EDIT module("moonscript.errors", package.seeall) local moon = require("moonscript") local util = require("moonscript.util") require("lpeg") local concat, insert = table.concat, table.insert local split, pos_to_line = util.split, util.pos_to_line local lookup_line lookup_line = function(fname, pos, ...
nilq/small-lua-stack
null
return { { quest = "Enemy at the Gate", quest_id = "a1q1", act = 1, reward = "Arcane Surge Support", npc = "Nessa", classes = "Witch", }, { quest = "Enemy at the Gate", quest_id = "a1q1", act = 1, reward = "Blight", npc = "Nessa", classes = "Scion�Shadow�Templar�Witch", }, { qu...
nilq/small-lua-stack
null
local url = request.path:match("/response/redirects(.*)") assert(url) local path = request.url .. request.ctx if url == '' then assert(response.redirect(path .. '/response/redirects/hop')) return elseif url == '/hop' then assert(response.redirect(path .. '/response/redirects/to')) return elseif url ==...
nilq/small-lua-stack
null
local class = require('middleclass') local Controller = require('mvc.Controller') local LoginController = class("LoginController", Controller) local ShowWaiting = require('app.helpers.ShowWaiting') local uploaderror = require('app.helpers.uploaderror') local SoundMng = require('app.helpers.SoundMng') function L...
nilq/small-lua-stack
null
local function getdirectory(p) for i = #p, 1, -1 do if p:sub(i,i) == "/" then return p:sub(1,i) end end return "./" end local sd = getdirectory(arg[0]) local function lerror(token, err) print(string.format("dragonc: parser: %s:%d: %s", token[4], token[3], err)) end local function node_t(kind, errtok, iden...
nilq/small-lua-stack
null
--[[ file linking. ]]-- -- load engine internals. -- conf.lua is first included by Löve. require 'load' require 'alias' require 'utility' --require 'deep' debug = false if debug then local chunk = love.filesystem.load('buildno.soft') chunk() love.filesystem.write('buildno.soft',fmt('build=%d',b...
nilq/small-lua-stack
null
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY) local condition = Condition(CONDITION_DAZZLED) condition:setParameter(CONDITION_PARAM_DELAYED, true) cond...
nilq/small-lua-stack
null
local music = nil; local ambientMusic = ""; local isAmbient = false; local airlocks = {}; boss1 = scene:getObjects("boss1")[1]; boss2 = scene:getObjects("boss2")[1]; bg = nil; function startMusic(name, crossfade) local newMusic = audio:createStream(name); newMusic.loop = true; newMusic.isMusic = true; ...
nilq/small-lua-stack
null
if script.active_mods["zk-lib"] then require("__zk-lib__/static-libs/lualibs/event_handler_vZO.lua").add_lib(require("multi-surface-control")) else require("event_handler").add_lib(require("multi-surface-control")) end
nilq/small-lua-stack
null
local function ChangePhoto(msg) local text = msg.content_.text_ if ChatType == 'sp' or ChatType == 'gp' then if text then tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result) if result.id_ then local Rio = DevRio:get("RaumoTeam:Photo"..result.id_) if not result.profile_photo_ then if ...
nilq/small-lua-stack
null
--[[ @author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com> @copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com> @license MIT ]]-- function getVehicleHandlingProperty ( element, property ) if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then ...
nilq/small-lua-stack
null
return Def.ActorFrame { Def.Quad { InitCommand = function(self) self:FullScreen():diffuse(color('#000000')) end, }, }
nilq/small-lua-stack
null
----------------------------------------------- -- Set up ----------------------------------------------- local hyper = {"cmd", "alt", "ctrl"} hs.window.animationDuration = 0 ----------------------------------------------- -- hyper d for left one half window ----------------------------------------------- ...
nilq/small-lua-stack
null