content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
s = Instance.new("Sound", game.Workspace)
s.Volume = 1
s.SoundId = "http://www.roblox.com/asset/?id=410806544"
for _,v in pairs(game.Players:GetChildren()) do
v.Chatted:connect(function(msg)
if string.match(msg,"here come dat boi") then
s:Play()
if v.Character.Head:FindFirstChild("Dat Boi") then
print("Already Exists G... | nilq/small-lua-stack | null |
-- VARIABLES ===================================================================
-- Amount used in place of passing arguments to a function
timer = 0.0
audio = nil
-- FUNCTIONS ===================================================================
function Constructor()
audio = owner:GetComponent("AudioEmitter")
audi... | nilq/small-lua-stack | null |
local random
random = love.math.random
Vector.left = Vector(-1, 0)
Vector.right = Vector(1, 0)
Vector.up = Vector(0, -1)
Vector.down = Vector(0, 1)
randomChoice = function(t)
local keys
do
local _accum_0 = { }
local _len_0 = 1
for key, _ in pairs(t) do
_accum_0[_len_0] = key
_len_0 = _len_0 ... | nilq/small-lua-stack | null |
local tbTable = GameMain:GetMod("MagicHelper")
local tbMagic = tbTable:GetMagic("ZT_JZM_X")
function tbMagic:Init()
end
function tbMagic:EnableCheck(npc)
return true
end
function tbMagic:TargetCheck(key, t)
return true
end
function tbMagic:MagicEnter(IDs, IsThing)
end
function tbMagic:MagicStep(dt, durati... | nilq/small-lua-stack | null |
local Enemy = require('mob.enemy')
local Maph = require('maph')
local DarterDart = require('mob.darter_dart')
local MobDeath = require('mob.particle.mob_death')
local Item = require('mob.item')
local Pack = require('pack')
local atan2, pi, floor, max, cos, sin, random = math.atan2, math.pi, math.floor,
... | nilq/small-lua-stack | null |
--
-- Copyright 2010-2020 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bx#license-bsd-2-clause
--
local function crtNone()
buildoptions {
"-nostdlib",
"-nodefaultlibs",
"-nostartfiles",
"-Wa,--noexecstack",
"-ffreestanding",
}
linkoptions {
"-nostdlib",
"-nodefaul... | nilq/small-lua-stack | null |
local SetWeatherPreset = {}
SetWeatherPreset.__index = SetWeatherPreset
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Singletons = ReplicatedStorage:WaitForChild("Singletons")
local Weather = require(Singletons:WaitForChild("Weather"))
local Services = ReplicatedStorage:WaitForChild("Services")
... | nilq/small-lua-stack | null |
Locales['pl'] = {
['used_bread'] = 'zjadłeś/aś ~y~1x~s~ ~b~chleb~s~',
['used_water'] = 'wypiłeś/aś ~y~1x~s~ ~b~woda~s~',
} | nilq/small-lua-stack | null |
-- Copyright (C) by Jianhao Dai (Toruneko)
local ERR = require "resty.crypto.error"
local ffi = require "ffi"
local ffi_gc = ffi.gc
local ffi_null = ffi.null
local C = ffi.C
local type = type
local ipairs = ipairs
local _M = { _VERSION = '0.0.1' }
ffi.cdef [[
typedef struct x509_st X509;
typedef struct x509_store_s... | nilq/small-lua-stack | null |
SILE.registerCommand("unichar", function(_, content)
local cp = content[1]
if type(cp) ~= "string" then SU.error("Bad argument to \\unicode") end
local hlist = SILE.typesetter.state.nodes
local char = SU.utf8charfromcodepoint(cp)
if #hlist > 1 and hlist[#hlist].is_unshaped then
hlist[#hlist].text = hlist[... | nilq/small-lua-stack | null |
local Multiline = {}
function Multiline.wrap (font, text, limit)
local lines = {{ width = 0 }}
local advance = 0
local lastSpaceAdvance = 0
local function append (word, space)
local wordAdvance = font:getAdvance(word)
local spaceAdvance = font:getAdvance(space)
local words = li... | nilq/small-lua-stack | null |
navpoints_raw = {
[1] = {["comment"] = "UNZ*C*274.00/100.00 13-37-25.5100N 143-01-52.1100E", ["callsignStr"] = "ACRON", ["latitude"] = 13.6237527777778, ["longitude"] = 143.031141666667 },
[2] = {["comment"] = "UAM*T* /0.50 PMY*LG*063.87 13-35-32.0100N 144-57-18.2600E", ["callsignStr"] = "ACUYU", ["latitude"] = 13.59... | nilq/small-lua-stack | null |
CcsListViewItem = class("CcsListViewItem")
CcsListViewItem.ctor = function (slot0)
ClassUtil.extends(slot0, CcsScrollViewItem)
slot0._itemScale = 1
createSetterGetter(slot0, "data", nil, false, false, false, false, handler(slot0, slot0.updateView))
createSetterGetter(slot0, "itemIndex", nil, false, false, false,... | nilq/small-lua-stack | null |
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Dialogue HUD
--
--==========================================================================--
class "gui.huddialogue" ( "gui.hudframe" )
local huddialogue = gui.huddialogue
function huddialogue:huddialogue( parent )
local... | nilq/small-lua-stack | null |
-- spawn.lua
-- Implements spawn teleportion and the /spawn [world] and /setspawn commands.
-- Teleports the specified player to the spawn of the world they're in.
local function SendPlayerToWorldSpawn(a_Player)
-- Get the spawn's coordinates...
local World = a_Player:GetWorld()
local SpawnX = World:GetSpawnX()
lo... | nilq/small-lua-stack | null |
local utils = require("utils")
local configs = require("configs")
local pluginLoader = require("plugin_loader")
local modHandler = require("mods")
local toolUtils = require("tool_utils")
local toolHandler = {}
toolHandler.tools = {}
toolHandler.currentTool = nil
toolHandler.currentToolName = nil
function toolHandler... | nilq/small-lua-stack | null |
function degToRad( d )
return d * 0.01745329251
end
function love.load()
g = love.graphics
rodLen, gravity, velocity, acceleration = 260, 3, 0, 0
halfWid, damp = g.getWidth() / 2, .989
posX, posY, angle = halfWid
TWO_PI, angle = math.pi * 2, degToRad( 90 )
end
function love.update( dt )
ac... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: Kunkka Huang
-- Date: 17/1/19
-- Time: 上午10:10
-- To change this template use File | Settings | File Templates.
--
return {
confirm = "确定",
cancel = "取消",
multi_language = "不同语言使用不同字体文件(英文:Klee.fnt,中文:Arial)。",
zoom_button = "普通按钮",
zoom_button_desc = "缩放按钮的... | nilq/small-lua-stack | null |
class 'Casino'
function Casino:__init()
self.actions = {
[3] = true,
[4] = true,
[5] = true,
[6] = true,
[11] = true,
[12] = true,
[13] = true,
[14] = true,
[17] = true,
[18] = true,
[105] = true,
[137] = true,
[138] = true,
[139] = true,
[16] = true
}
self.coi... | nilq/small-lua-stack | null |
local Autosaver = Class(function(self, inst)
self.inst = inst
self.timeout = TUNING.AUTOSAVE_INTERVAL
self.inst:StartUpdatingComponent(self)
end)
function Autosaver:DoSave()
local enabled = true
if PLATFORM == "PS4" then
enabled = GetPlayer().profile:GetAutosaveEnabled()
end
if... | nilq/small-lua-stack | null |
--[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ... | nilq/small-lua-stack | null |
local _G = require "_G"
local error = _G.error
local getmetatable = _G.getmetatable
local rawget = _G.rawget
local ExHandlerKey = {"Exception Handler Key"}
local function callhandler(self, ...)
local handler = self[ExHandlerKey]
or error((...))
return handler(self, ...)
end
return {
keys = {
exca... | nilq/small-lua-stack | null |
local const = require 'proto.define'
local json = require 'json'
local config = {
["Lua.runtime.version"] = {
scope = "resource",
type = "string",
default = "Lua 5.4",
enum = {
"Lua 5.1",
"Lua 5.2",
"Lua 5.3",
"Lua 5.4",
"... | nilq/small-lua-stack | null |
--
-- gmake2_perfile_flags.lua
-- Tests compiler and linker flags for Makefiles.
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
--
local suite = test.declare("gmake2_perfile_flags")
local p = premake
local gmake2 = p.modules.gmake2
local project = p.project
--
-- Setup
--
local... | nilq/small-lua-stack | null |
local RoomMove = class('RoomMove')
local libcenter = require "libcenter"
function RoomMove:initialize()
DEBUG("=============RoomMove Init=================")
self._players = {}
end
function RoomMove:broadcast(msg, filter_uid)
for k, v in pairs(self._players) do
if filter_uid and fil... | nilq/small-lua-stack | null |
require('stdlib.handle.player')
---@class Unit
local Unit = {}
Unit.__index = Unit
local allUnits = {}
unit = {}
unit.metatable = Unit
unit.MAX_COLLISION = 200 -- Maximum collision size for a unit (in gameplay constants)
---Used to wrap a wc3 unit userdata value to a Unit table. Eg.: unit.wrap(GetTriggerUnit())
-... | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2019 SotADB.info
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, ... | nilq/small-lua-stack | null |
-- This script template has each of the script entry point functions.
-- They are described in detail in VR-Forces Configuration Guide.
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
-- Global Variables. Global variables get saved when a scenario gets checkpointed.
-- They get re-initialize... | nilq/small-lua-stack | null |
local colors = {
cterm = {
red = 196,
green = 46,
yellow = 226,
blue = 45,
magenta = 5,
cyan = 45,
white = 255,
},
gui = {
red = '#E080A0',
green = '#80E080',
yellow = '#F0F090',
blue = '#50B0F0',
magenta = '#8080E0',
cyan = '#222222',
white = '#F0F0F0',
b... | nilq/small-lua-stack | null |
local Tier1ArmorVendorID = 43479
local Tier1ArmorLoop = {
[1] = {16866,16868,16865,16863,16867}, -- Warrior --
[2] = {16854,16856,16853,16860,16855}, -- Paladin --
[3] = {16846,16848,16845,16852,16847}, -- Hunter --
[4] = {16821,16823,16820,16826,16822}, -- Rogue --
[5] = {16813,16816,16815,16812,168... | nilq/small-lua-stack | null |
name = "Dev Tools"
version = "0.8.0-alpha"
description = [[Version: ]] .. version .. "\n\n" ..
[[An extendable mod, that simplifies the most common tasks for both developers and testers ]] ..
[[as an alternative to debugkeys.]] .. "\n\n" ..
[[v]] .. version .. [[:]] .. "\n" ..
[[- Added support for ar... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
------------------------------ ##### ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ## ## ## ## ---------------------------... | nilq/small-lua-stack | null |
pfUI:RegisterModule("gui", function ()
local default_border = tonumber(pfUI_config.appearance.border.default)
pfUI.gui = CreateFrame("Frame",nil,UIParent)
pfUI.gui:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.gui:SetFrameStrata("DIALOG")
pfUI.gui:SetWidth(500)
pfUI.gui:SetHeight(500)
pfUI.gui:Hide()
... | nilq/small-lua-stack | null |
if FORMAT:match 'markdown' then
function Image(elem)
-- Make sure extension is .png
elem.src = elem.src:gsub("%.pdf", ".png")
-- Prepend figure directory
elem.src = "figs/" .. elem.src
return elem
end
end
-- Filter images with this function if the target format is HTML
if FORMAT:match 'html'... | nilq/small-lua-stack | null |
modifier_bane_fiends_grip_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_bane_fiends_grip_lua:IsHidden()
return false
end
function modifier_bane_fiends_grip_lua:IsDebuff()
return true
end
function modifier_bane_fiends_grip_lua:I... | nilq/small-lua-stack | null |
data:extend({
---- AAI burner control
-- Gate electrical power behind AAI?
{
type = "bool-setting",
name = "aivech-ssx-gate-electricity",
setting_type = "startup",
default_value = false,
order = "a-aai"
},
-- Use AAI intermediates
{
type = "bool-setting",
name = "aivech-ssx-aai-recipes",
... | nilq/small-lua-stack | null |
function handler.get()
local foo = {} .. {}
end
function handler.post()
return 999
end
| nilq/small-lua-stack | null |
--- Creates a label with a scrolling text element. It is highly recommended you use a monospace font for this label.
--@classmod Chyron
--@author Delra
--@copyright 2019
--@author Damian Monogue
--@copyright 2020
local Chyron = {
name = "ChyronClass",
text = "",
displayWidth = 28,
updateTime = 200,
font = "Ze... | nilq/small-lua-stack | null |
object_tangible_component_cybernetic_cybernetic_module_acid_resistance_two_core = object_tangible_component_cybernetic_shared_cybernetic_module_acid_resistance_two_core:new {
}
ObjectTemplates:addTemplate(object_tangible_component_cybernetic_cybernetic_module_acid_resistance_two_core, "object/tangible/component/cyber... | nilq/small-lua-stack | null |
require('dialogue')
local introText = "You see a beautiful woman. "
local positiveText = "She smiles brightly at you!"
local neutralText = "She ignores you."
local negativeText = "She sneers at you."
local endText = "You walk away, and wonder what could have been..."
local maxFeeling = 3
local minFeeling = -3
local ... | nilq/small-lua-stack | null |
--- Scene management for Lua game development.
--
-- You can use use scenes to seperate the different states of your game: for example, a menu scene and a game scene.
-- This module is fully implemented in Ubiquitousse and is mostly a "recommended way" of organising an Ubiquitousse-based game.
-- However, you don't hav... | nilq/small-lua-stack | null |
-- File : sd_entries.lua
-- Who : Jose Amores
-- What : SD subdissector in charge of parsing Entries within at EntriesArray
--
local p_sd_ents = Proto("sd_entries","sd_entry")
local f_e_type = ProtoField.uint8("sd.e.type","Type",base.HEX)
local f_e_o1_i = ProtoField.uint8("sd.e.opt1_i","Index 1st options",... | nilq/small-lua-stack | null |
-- Treesitter configuration
-- Parsers must be installed manually via :TSInstall
require "nvim-treesitter.configs".setup {
ensure_installed = "all",
-- requires 'JoosepAlviste/nvim-ts-context-commentstring'
context_commentstring = {
enable = true
},
highlight = {
enable = true
},
indent = {
en... | nilq/small-lua-stack | null |
local _, namespace = ...
local PoolManager = {}
namespace.PoolManager = PoolManager
local function ResetterFunc(pool, frame)
frame:Hide()
frame:SetParent(nil)
frame:ClearAllPoints()
if frame._data then
frame._data = nil
end
end
local framePool = CreateFramePool("Statusbar", UIParent, "Sma... | nilq/small-lua-stack | null |
hu = game.Players.LocalPlayer.Character.Humanoid
local l = Instance.new("Humanoid")
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
hu.Parent = game.Players.LocalPlayer
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.... | nilq/small-lua-stack | null |
object_tangible_smuggler_illegal_core_booster = object_tangible_smuggler_shared_illegal_core_booster:new {
}
ObjectTemplates:addTemplate(object_tangible_smuggler_illegal_core_booster, "object/tangible/smuggler/illegal_core_booster.iff")
| nilq/small-lua-stack | null |
TURT_KEY_SPACE = 32
TURT_KEY_APOSTROPHE = 39
TURT_KEY_COMMA = 44
TURT_KEY_MINUS = 45
TURT_KEY_PERIOD = 46
TURT_KEY_SLASH = 47
TURT_KEY_0 = 48
TURT_KEY_1 = 49
TURT_KEY_2 = 50
TURT_KEY_3 = 51
TURT_KEY_4 = 52
TURT_KEY_5 = 53
TURT_KEY_6 = 54
TURT_KEY_7 = 55
TURT_KEY_8 = 56
TURT_KEY_9 = 57
TURT_KEY_SEMICOLON = 59 ... | nilq/small-lua-stack | null |
function sub(a, b)
return a - b;
end
function add(c, d)
return c + d
end
print("hello")
print(add(1, 2))
| nilq/small-lua-stack | null |
-- module: scratchpad - quick place to jot down info
-- I use this for short-term todos and reminders, mostly.
--
local m = {}
local ufile = require('utils.file')
local uapp = require('utils.app')
local lastApp = nil
local chooser = nil
local menu = nil
local visible = false
-- COMMANDS
local commands = {
{
['... | nilq/small-lua-stack | null |
-- Disable temple perk spawns
_perk_spawn_many = perk_spawn_many
function perk_spawn_many(x, y, dont_remove_others_, ignore_these_)
if (dont_remove_others_ and ModIsEnabled("nightmare")) then
EntityLoad("mods/ALIEN/items/nightmare_item.xml", x+30, y)
else
EntityLoad("mods/ALIEN/items/level_up_i... | nilq/small-lua-stack | null |
-- function! plugins#neomake#makeprg() abort
-- if empty(&makeprg)
-- return
-- endif
-- local ft = &filetype
-- local makeprg = map(split(&makeprg, ' '), {key, val -> substitute(val, '^%$', '%t', 'g') })
-- local executable = l:makeprg[0]
-- local args = l:makeprg[1:]
-- local name ... | nilq/small-lua-stack | null |
local printer = peripheral.find "printer3d"
local args = {...}
if #args < 1 then
error("Usage: print3d FILE [count]\n")
end
if args[1] == "reset" then printer.reset() end
local count = 1
if #args > 1 then
count = assert(tonumber(args[2]), tostring(args[2]) .. " is not a valid count")
end
local file = fs.open(ar... | nilq/small-lua-stack | null |
function onNewChannelEvent(serverConnectionHandlerID, channelID, channelParentID)
--print("on new channel event START: " .. serverConnectionHandlerID, channelID, channelParentID)
--print (ccname(serverConnectionHandlerID, channelID))
--print (cctopic(serverConnectionHandlerID, channelID))
--print(ccdesc(serverConnect... | nilq/small-lua-stack | null |
local toll = 0;
local FB = 0;
local RFB = 0;
local Funny = true;
function B2S(b)
return GAMESTATE:GetCurrentSong():GetTimingData():GetElapsedTimeFromBeat(b)
end;
local ratemod = string.match(GAMESTATE:GetSongOptionsString(), "%d.%d");
if ratemod then
ratemod = tonumber(ratemod);
else
ratemod = 1.0
end
local SP3 =1
l... | nilq/small-lua-stack | null |
-- A sample class demonstrating the proper use of Motors
-- and RobotDrive in ToastLua
-- Initiate a motor and its type
Motor.pwm(0) -- New Talon on PWM Port #0
Motor.pwm(1, "Jaguar") -- New Jaguar on PWM Port #0
Motor.can(2) -- New Talon SRX on CAN ID #2
Motor.can(3, "Jaguar") -- New CAN Jaguar on CAN ID #3
Mot... | nilq/small-lua-stack | null |
-- Autogenerated by Luapress v3.0
-- For available configuation options, see: fizzadar.com/luapress
-- Or see the default config at:
-- github.com/Fizzadar/Luapress/blob/develop/luapress/default_config.lua
local config = {
url = '/tests/sticky/build',
sticky_page = 'sticky'
}
return config
| nilq/small-lua-stack | null |
local CacheLoader = torch.class("dp.CacheLoader")
function CacheLoader:__init()
self.cacheDir = paths.concat(dp.DATA_DIR,"datacache")
assert(paths.dir(self.cacheDir) or paths.mkdir(self.cacheDir),"<CacheLoader> failed to make datacache [".. self.cacheDir .."]")
end
function CacheLoader:load(dsName, dsConf, cache... | nilq/small-lua-stack | null |
require("prototypes.item.concrete-logistics")
require("prototypes.recipe.concrete-logistics")
require("prototypes.technology.color-concrete")
require("prototypes.entity.concrete-logistics")
require("prototypes.style.icon")
require("prototypes.style.table")
require("prototypes.style.flow")
require("prototypes.style.... | nilq/small-lua-stack | null |
if SERVER then
AddCSLuaFile( "shared.lua" )
end
if CLIENT then
SWEP.PrintName = "NV Range Scanner"
SWEP.Slot = 1
SWEP.Slotpos = 1
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 55
SWEP.IconLetter = "Q"
end
SWEP.Base = "ts_base"
SWEP.HoldType = "slam"
SWEP.UseHands = true
SWEP.ViewModel = "models/... | nilq/small-lua-stack | null |
local pluginPath = ...
local plugin = remodel.readModelFile(pluginPath)[1]
local marker = Instance.new('Folder')
marker.Name = 'DEV_BUILD'
marker.Parent = plugin
remodel.writeModelFile(plugin, pluginPath) | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2020 Ryan Ward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, di... | nilq/small-lua-stack | null |
require 'cutorch';
require 'cunn';
require 'cudnn'
require 'image'
require 'nn'
require 'nnx'
require 'optim'
require 'hdf5'
require 'util.lua'
require 'DataLoader.lua'
require 'model.lua'
-- Default user options
options = {
imgColorPath = 'demo/test-heightmap.color.png',
imgDepthPath = 'demo/test-heightmap.depth.... | nilq/small-lua-stack | null |
local self = CustomStatSystem
local isClient = Ext.IsClient()
--region Stat/Category Getting
---@param displayName string
---@return SheetCustomStatData
function CustomStatSystem:GetStatByName(displayName)
for uuid,stats in pairs(self.Stats) do
for id,stat in pairs(stats) do
if stat.DisplayName == displayName o... | nilq/small-lua-stack | null |
if (SERVER) then
AddCSLuaFile()
end
if (CLIENT) then
SWEP.PrintName = "KSwep Backpack"
SWEP.Author = "vurtual"
SWEP.Slot = 0
SWEP.SlotPos = 99
end
SWEP.Spawnable = false
SWEP.Category="KSwep Equipment"
SWEP.AdminSpawnable = false
SWEP.ViewModel = nil
SWEP.WorldModel = "models/weapons/w_suitcase_passenger.mdl"
SWEP... | nilq/small-lua-stack | null |
object_tangible_collection_rock_glowing_10 = object_tangible_collection_shared_rock_glowing_10:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rock_glowing_10, "object/tangible/collection/rock_glowing_10.iff") | nilq/small-lua-stack | null |
-----------------------------------------
-- ID: 4183
-- Konron Hassen
-- A fountain-type firework appears on the ground
-----------------------------------------
function onItemCheck(target)
return 0
end
function onItemUse(target)
end | nilq/small-lua-stack | null |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2009-2013
-- =============================================================
-- Behavior - Physics: My Force
-- =============================================================
-- Short and Sweet License:
-- 1. You may ... | nilq/small-lua-stack | null |
-- Script based collision detection without physics for Defold
-- Eventually want to port to a native extension for performance
local M = {}
-- point within an unrotated rectangle assuming that the rectangle's x,y is its centroid
function M.point_within_rectangle_centroid(point_x, point_y, rectangle_x, rectangle_y, r... | nilq/small-lua-stack | null |
vim.g.tokyonight_style = "night"
vim.g.tokyonight_dark_sidebar = true
vim.g.tokyonight_dark_float = true
vim.g.vscode_style = "dark"
-- Enable transparent background.
vim.g.vscode_transparent = 1
-- Enable italic comment
vim.g.vscode_italic_comment = 1
-- vim.cmd("colorscheme vscode")
vim.cmd("colorscheme tokyonight")... | nilq/small-lua-stack | null |
function Inner( k )
print( debug.traceback() )
print "Program continues..."
end
function Middle( x, y )
Inner( x+y )
end
function Outer( a, b, c )
Middle( a*b, c )
end
Outer( 2, 3, 5 )
| nilq/small-lua-stack | null |
local DefaultAccess = { isAdmin = true }
bgNPC.cvar = bgNPC.cvar or {}
bgNPC.cvar.bgn_enable = 1
bgNPC.cvar.bgn_debug = 0
bgNPC.cvar.bgn_max_npc = 35
bgNPC.cvar.bgn_spawn_radius = 3000
bgNPC.cvar.bgn_disable_logic_radius = 500
bgNPC.cvar.bgn_spawn_radius_visibility = 2500
bgNPC.cvar.bgn_spawn_radius_raytracing = 2000
... | nilq/small-lua-stack | null |
return {recents={}, window={[1]=2048,[2]=1057,[3]=0,[4]=95,["n"]=4}, window_mode="maximized", previous_find={}, previous_replace={}}
| nilq/small-lua-stack | null |
--[==[
JSON encoding and decoding API.
Written by Cosmin Apreutesei. Public Domain.
json.decode(s[, null_val]) -> t decode JSON
json.encode(t) -> s encode JSON
json.null value to encode json `null`
json.asarray(t) -> t mark t to be encoded as a json a... | nilq/small-lua-stack | null |
return function()
local result = {}
if not game.active_mods['Vehicle Wagon'] then
return nil
end
return {
categories = {
trains = {
groups = {
trains = {
items = {
["vehicle-wagon"] = { ... | nilq/small-lua-stack | null |
#! /usr/bin/env luajit
-- Copyright (c) 2013 Stephen Irons
-- License included at end of file
local fluid = require('fluidsynth')
local chords = require('chords')
local serpent = require('serpent')
local soundfont = '/usr/share/sounds/sf2/FluidR3_GM.sf2'
local audio_driver = 'pulseaudio'
local function schedule_c... | nilq/small-lua-stack | null |
local thismod = minetest.get_current_modname()
local modpath = minetest.get_modpath(thismod)
local tm = thismod..":"
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/lib.lua")
| nilq/small-lua-stack | null |
-- Install the packer if not yet
local execute = vim.api.nvim_command
local install_path = vim.fn.stdpath("data") .. "/site/pack/packer/opt/packer.nvim"
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
execute("!git clone https://github.com/wbthomason/packer.nvim " .. install_path)
execute "packadd packer.nvim... | nilq/small-lua-stack | null |
-- SAPI for CivetWeb
-- Wrapper for the native "mg" interface
SAPI = {}
SAPI.Request = {}
SAPI.Request.getpostdata = function(n)
local s = ""
s = mg.read(n)
return s
end
SAPI.Request.servervariable = function(varname)
local s
if varname == "REQUEST_METHOD" then
s = mg.request_info.request_method
elsei... | nilq/small-lua-stack | null |
local function pp(t)
local print_r_cache = {}
local function sub_print_r(t, indent)
if (print_r_cache[tostring(t)]) then
print(indent .. "*" .. tostring(t))
else
print_r_cache[tostring(t)] = true
if (type(t) == "table") then
for pos, val in pairs(t) do
if (type(v... | nilq/small-lua-stack | null |
local PLUGIN = PLUGIN;
| nilq/small-lua-stack | null |
solution "VulkanDemo"
language "C++"
location "../build"
libdirs {
"../deps/vulkan/Lib"
}
links {
"vulkan-1"
}
configurations {
"Debug",
"Release",
"Shipping"
}
platforms {
"x32",
"x64",
}
configuration "Debug"
... | nilq/small-lua-stack | null |
package.cpath = package.cpath .. ";?.dylib"
hello_module = require('hello_lua_module')
hello_module.hello()
| nilq/small-lua-stack | null |
local screen_width = 960
local screen_height = 540
local movebox = {
width = 300,
height = 200,
}
movebox.x = screen_width / 2 - movebox.width / 2
movebox.y = screen_height - movebox.height
local selectionMade = nil
local attacks = {
SWING = 0,
BASH = 1,
KICK = 2,
CHILL = 3
}
local gfx = {}
loca... | nilq/small-lua-stack | null |
require "app.util"
local skynet = require "skynet"
local agent = require "app.agent"
local login = require "app.login"
local config = require "app.config.custom"
local roleid = tonumber(...)
assert(roleid)
local robot = {}
function robot.onconnect(linkobj)
skynet.error(string.format("op=onconnect,linktype=%s,link... | nilq/small-lua-stack | null |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author (zacharyenriquee@gmail.com).
This content is only intended to be used on the TERRANOVA
Half-Life 2 Roleplay server. Please respect the developers.
--]]
local PANEL = {};
local panelWidth = 700
local panelHeig... | nilq/small-lua-stack | null |
describe("ssdp", function()
local upnp_response
describe("the UPnP response XML", function()
before_each(function()
require("spec/nodemcu_stubs")
nodemcu.wifi.sta.ip = '192.168.1.100'
upnp_response = require("ssdp")()
end)
it("contains the IP address and port", function()
asser... | nilq/small-lua-stack | null |
-- @group UI
-- @brief The OpenGL implementation of a grid.
local DefaultGrid = ae.oo.class()
-- @brief Creates a DefaultGrid object.
-- @param columns The widths of the columns.
-- @param rows The heights of the rows.
-- @return A new DefaultGrid object.
function DefaultGrid.new(columns,rows)
local self = ae... | nilq/small-lua-stack | null |
-- GENERATED, DO NOT EDIT
module("moonscript.errors", package.seeall)
local moon = require("moonscript")
local util = require("moonscript.util")
require("lpeg")
local concat, insert = table.concat, table.insert
local split, pos_to_line = util.split, util.pos_to_line
local lookup_line
lookup_line = function(fname, pos, ... | nilq/small-lua-stack | null |
return { {
quest = "Enemy at the Gate",
quest_id = "a1q1",
act = 1,
reward = "Arcane Surge Support",
npc = "Nessa",
classes = "Witch",
},
{
quest = "Enemy at the Gate",
quest_id = "a1q1",
act = 1,
reward = "Blight",
npc = "Nessa",
classes = "Scion�Shadow�Templar�Witch",
},
{
qu... | nilq/small-lua-stack | null |
local url = request.path:match("/response/redirects(.*)")
assert(url)
local path = request.url .. request.ctx
if url == '' then
assert(response.redirect(path .. '/response/redirects/hop'))
return
elseif url == '/hop' then
assert(response.redirect(path .. '/response/redirects/to'))
return
elseif url ==... | nilq/small-lua-stack | null |
local class = require('middleclass')
local Controller = require('mvc.Controller')
local LoginController = class("LoginController", Controller)
local ShowWaiting = require('app.helpers.ShowWaiting')
local uploaderror = require('app.helpers.uploaderror')
local SoundMng = require('app.helpers.SoundMng')
function L... | nilq/small-lua-stack | null |
local function getdirectory(p)
for i = #p, 1, -1 do
if p:sub(i,i) == "/" then
return p:sub(1,i)
end
end
return "./"
end
local sd = getdirectory(arg[0])
local function lerror(token, err)
print(string.format("dragonc: parser: %s:%d: %s", token[4], token[3], err))
end
local function node_t(kind, errtok, iden... | nilq/small-lua-stack | null |
--[[ file linking. ]]--
-- load engine internals.
-- conf.lua is first included by Löve.
require 'load'
require 'alias'
require 'utility'
--require 'deep'
debug = false
if debug then
local chunk = love.filesystem.load('buildno.soft')
chunk()
love.filesystem.write('buildno.soft',fmt('build=%d',b... | nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
local condition = Condition(CONDITION_DAZZLED)
condition:setParameter(CONDITION_PARAM_DELAYED, true)
cond... | nilq/small-lua-stack | null |
local music = nil;
local ambientMusic = "";
local isAmbient = false;
local airlocks = {};
boss1 = scene:getObjects("boss1")[1];
boss2 = scene:getObjects("boss2")[1];
bg = nil;
function startMusic(name, crossfade)
local newMusic = audio:createStream(name);
newMusic.loop = true;
newMusic.isMusic = true;
... | nilq/small-lua-stack | null |
if script.active_mods["zk-lib"] then
require("__zk-lib__/static-libs/lualibs/event_handler_vZO.lua").add_lib(require("multi-surface-control"))
else
require("event_handler").add_lib(require("multi-surface-control"))
end
| nilq/small-lua-stack | null |
local function ChangePhoto(msg)
local text = msg.content_.text_
if ChatType == 'sp' or ChatType == 'gp' then
if text then
tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result)
if result.id_ then
local Rio = DevRio:get("RaumoTeam:Photo"..result.id_)
if not result.profile_photo_ then
if ... | nilq/small-lua-stack | null |
--[[
@author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com>
@copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com>
@license MIT
]]--
function getVehicleHandlingProperty ( element, property )
if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then
... | nilq/small-lua-stack | null |
return Def.ActorFrame {
Def.Quad {
InitCommand = function(self)
self:FullScreen():diffuse(color('#000000'))
end,
},
} | nilq/small-lua-stack | null |
-----------------------------------------------
-- Set up
-----------------------------------------------
local hyper = {"cmd", "alt", "ctrl"}
hs.window.animationDuration = 0
-----------------------------------------------
-- hyper d for left one half window
-----------------------------------------------
... | nilq/small-lua-stack | null |
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