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local Players = game:GetService("Players") local Promise = require(script.Parent.Promise) local function PromiseClone(Parent) return Promise.Defer(function(Resolve) local NewModel = Instance.new("Model") for _, Descendant in ipairs(Parent:GetDescendants()) do if Descendant:IsA("BasePart") and not Descendant:Is...
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#!/usr/bin/env lua5.1 --[[ /**************************************************************** * Copyright (c) Neptunium Pvt Ltd., 2014. * Author: Neptunium Pvt Ltd.. * * This unpublished material is proprietary to Neptunium Pvt Ltd.. * All rights reserved. The methods and techniques described herein * are conside...
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-- class function Location(x, y) -- private members local _x = x local _y = y -- public members return { type = "Location", getX = function(self) return _x end, getY = function(self) return _y end, } end
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let a = 1 pprint a
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--===== CHECK START ARGS =====-- local serverName = (...) or false if serverName then serverName = "ENDER_ITEM:"..tostring(serverName) else serverName = "ENDER_ITEM" end --===== LOAD API(S) =====-- if not messageHandlerServer then if not os.loadAPI("messageHandlerServer") then error("Could not load API: messageHa...
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----------------------------------- -- Area: Aydeewa Subterrane -- NPC: ??? (Spawn Nosferatu(ZNM T3)) -- !pos -199 8 -62 68 ----------------------------------- local ID = require("scripts/zones/Aydeewa_Subterrane/IDs") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player, np...
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blue_fire = class({}) function blue_fire:GetDuration() return -1 end function blue_fire:GetEffectName() return "particles/econ/courier/courier_hyeonmu_ambient/courier_hyeonmu_ambient_blue_plus.vpcf" end function blue_fire:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function blue_fire:Allow...
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object_tangible_wearables_cybernetic_cybernetic_crafted_s02_hand_r = object_tangible_wearables_cybernetic_shared_cybernetic_crafted_s02_hand_r:new { } ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_cybernetic_crafted_s02_hand_r, "object/tangible/wearables/cybernetic/cybernetic_crafted_s02_hand_r.iff...
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// Generated by github.com/davyxu/tabtoy // Version: 2.8.10 module table { export var TurnBrand : table.ITurnBrandDefine[] = [ { Id : 1, Name : "皇上", Head : "Image/Head/2_round.png", Type : 5, RewardId : 1, Value : 1, Dialogue : 0, Weight : 50 }, { Id : 2, Name : "皇后", Head : "Image/Head/1_round.png", Type : 2, R...
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local function Color(hex, value) return { tonumber(string.sub(hex, 2, 3), 16)/256, tonumber(string.sub(hex, 4, 5), 16)/256, tonumber(string.sub(hex, 6, 7), 16)/256, value or 1 } end return Color
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local image = require 'image' local path = require 'path' local function rgbto16( r, g, b ) r = r * 31 // 255 g = g * 63 // 255 b = b * 31 // 255 return ( r << 11 ) | ( g << 5 ) | b end return function( args ) if #args == 0 then io.write[[ Creates a .h header file with the tile ready to be used in ti...
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--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id main.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2020/08/19 17:08 - @uses The ...
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local function ThunkMiddleware(store) return function(nextDispatch) return function(action) if typeof(action) == "function" then action(store.dispatch, store.getState) return end nextDispatch(action) end end end return ThunkMiddleware
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-- tells which ships count as squad leaders -- these ships should all have shipholds flagShips = { "hgn_mothership", "hgn_battlecruiser", "hgn_carrier", "hgn_shipyard", "hgn_shipyard_elohim", "hgn_shipyard_spg", "vgr_mothership", "vgr_mothership_makaan", "vgr_battlecruiser", "vgr_carrier", "vgr_shipyard", } ...
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--@return number numSites --[Documentation](https://wow.gamepedia.com/API_ArchaeologyMapUpdateAll) --function ArchaeologyMapUpdateAll() end --@return string fonts --[Documentation](https://wow.gamepedia.com/API_GetFonts) --function GetFonts() end --[Documentation](https://wow.gamepedia.com/API_GetItemCount) --functio...
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project "Im3d" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "On" targetdir ("Binaries/" .. outputdir .. "/%{prj.name}") objdir ("Intermediate/" .. outputdir .. "/%{prj.name}") files { "im3d.h", "im3d_config.h", "im3d_math.h", "im3d.cpp" } optimize "on" symbols "off" filte...
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-- Settings lifted from agriffis -- The utils and plugins have heavily been lifted from -- https://github.com/alpha2phi/neovim-for-beginner, -- with an assist from https://codevion.github.io/#!vim/treelsp.md require "settings" require "utils" require("plugins").setup()
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--[[ Element: Master Looter Icon Toggles visibility of the master looter icon. Widget MasterLooter - Any UI widget. Notes The default master looter icon will be applied if the UI widget is a texture and doesn't have a texture or color defined. Examples -- Position and size local MasterLooter = self:...
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-- eLua platform interface - PIO data_en = { -- Title title = "eLua platform interface - PIO", -- Menu name menu_name = "PIO", -- OverviewA overview = "This part of the platform interface deals with PIO (Programmable Input Output) operations, thus letting the user access the low level input/output facil...
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--------------------------------------------- -- Nerve Gas -- -- Description: Inflicts curse and powerful poison tpz.effect. -- Type: Magical -- Wipes Shadows -- Range: 10' Radial --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts...
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local GameMode = require 'tetris.modes.gamemode' local MarathonA2Game = require 'tetris.modes.marathon_a2' local BigA2Game = MarathonA2Game:extend() BigA2Game.name = "Big A2" BigA2Game.hash = "BigA2" BigA2Game.tagline = "Big blocks in the most celebrated TGM mode!" function BigA2Game:new() BigA2Game.super:new() se...
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--[[ AvorionControl - data/scripts/lib/avocontrol-discord.lua -------------------------------------------------------- Discord helper functions for Avorion License: BSD-3-Clause https://opensource.org/licenses/BSD-3-Clause ]] include("avocontrol-utils") do local data = FetchConfigData("Discord", { ...
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require "strangepan.util.class" require "strangepan.util.type" require "entities.Player" require "entities.Direction" PlayerController = buildClass() local Class = PlayerController function PlayerController:_init(player) self:setPlayer(player) end function Class:setPlayer(player) if player then assertClass(p...
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return {'nota','notabedrag','notabedragen','notabel','notabele','notabelen','notaboek','notaboekje','notanummer','notanummers','notariaat','notarieel','notaris','notarisambt','notariskantoor','notarisklerk','notariskosten','notariswet','notariszoon','notatie','notationele','notawisseling','notebook','notelaar','notelar...
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local viewerOn = false function ToggleViewer() viewerOn = not viewerOn local DRAW_LINE = GetHashKey("DRAW_LINE") local RANGE = 50.0 local crosshair_size = 0.15 if viewerOn then Citizen.CreateThread( function() while viewerOn do Citizen.Wai...
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--------------------------------------------------------------------- -- SF Instance class. -- Contains the compiled SF script and essential data. Essentially -- the execution context. --------------------------------------------------------------------- local dsethook, dgethook = debug.sethook, debug.gethook if SERVE...
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---@meta ---@class resty.websocket.client : resty.websocket local client = { _VERSION = "0.09" } ---Instantiates a WebSocket client object. --- ---In case of error, it returns nil and a string describing the error. --- ---An optional options table can be specified. --- ---@param opts? resty.webso...
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project "miniz" uuid "B5E0C06B-8121-426A-8FFB-4293ECAAE29C" language "C" location ( "../../build/" .. mpt_projectpathname .. "/ext" ) mpt_projectname = "miniz" dofile "../../build/premake/premake-defaults-LIBorDLL.lua" dofile "../../build/premake/premake-defaults.lua" targetname "openmpt-miniz" filter...
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require('./util') require('./request') require('./response') local Http = require('http') local Stack = require('stack') local Path = require('path') local parse_url = require('url').parse local parse_query = require('querystring').parse Stack.errorHandler = function(req, res, err) if err then local reason = err ...
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-- MUSHclient localization file -- Written: Friday, 03 February 2017 at 13:07:42 -- Static messages messages = { -- /cygdrive/c/source/mushclient/ActivityView.cpp:122 ["Activity List"] = "", -- /cygdrive/c/source/mushclient/DDV_validation.cpp:41 ["This field may not be blank"] = "", --...
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local key_input = ECS.System({COMPONENTS.key_input}, {"replay", COMPONENTS.record}) function key_input:update(dt) local e for i = 1, self.pool.size do e = self.pool:get(i) local inputs = e:get(COMPONENTS.key_input).inputs for key, func in pairs(inputs.down) do if love.keyboard.isDown(key) then GAME.curr...
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local _, L = ...; if GetLocale() == "enUS" then L["Insert QuestID for info:"] = ""; L["Check"] = ""; L["Cancel"] = ""; L["Quest ID \124cff9d9d9d[%s]\124r %s"] = ""; L["has already been completed"] = ""; L["has not yet been completed"] = ""; L["NO DATABASE INFO FOUND"] = ""; L[": wrong type va...
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--[[ Author: Miqueas Martinez (miqueas2020@yahoo.com) Date: 2020/09/10 License: MIT (see it in the repository) Git Repository: https://github.com/M1que4s/TermColors ]] local TermColors = {} local Tokens = { -- Attributes "None", "Bold", "Dim", "Italic", "Underline", "DobleU", "Blink", "Reverse", "Hidden", ...
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage:WaitForChild("common") local AssetCatagories = require(common:WaitForChild("AssetCatagories")) local Assets = require(common:WaitForChild("Assets")) return function(equipped, action, cataId) equipped = equipped or {} ...
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return {'smeden','smeder','smederij','smedig','smeedbaar','smeedbaarheid','smeedijzer','smeedijzeren','smeedkunst','smeedstaal','smeedtang','smeedwerk','smeekbede','smeekbrief','smeekdicht','smeekgebed','smeekolen','smeekschrift','smeer','smeerbaar','smeerboel','smeerbuik','smeerder','smeergeld','smeergeldaffaire','sme...
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--[[ A biome map (bm_*) collects a group of biomes from biome definition files (could be all from the same or could be from different ones) and decides how to map them to the world surface. A biome map provides a list of biomes, and a biome function that maps those biomes to the surface. Like most biome maps, this one ...
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-- -- blat 36 modulefile -- -- "URL: https://www.psc.edu/resources/software" -- "Category: Biological Sciences" -- "Description: BLAT produces two major classes of alignments (1) at the DNA level between two sequences that are of 95% or greater identity, but which may include large inserts; (2) at the protein or transl...
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local t = require('luatest') local g = t.group() local http_lib = require('http.lib') g.test_template = function() t.assert_equals(http_lib.template("<% for i = 1, cnt do %> <%= abc %> <% end %>", {abc = '1 <3>&" ', cnt = 3}), ' 1 &lt;3&gt;&amp;&quot; 1 &lt;3&gt;&amp;&quot; 1 &lt;3&gt;&amp;&quo...
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local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals --[[ Core ]] local Aurora = private.Aurora local Base, Hook, Skin = Aurora.Base, Aurora.Hook, Aurora.Skin local Color = Aurora.Color do --[[ AddOns\Blizzard_TokenUI\Blizzard_TokenUI.lua ]] function Hook.TokenFram...
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function event_say(e) if(e.message:findi("Hail")) then e.self:Say("Greetings, " .. e.other:GetCleanName() .. ", Perhaps you've come to purchase some of my rare supplies? I have a special blend of eleven herbs and spices......oh wait.....I'm sold out of that......anyway. What can I do for you?"); elseif(e.message:f...
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local gauntlet_data = require "gauntlet_data" local BATTLE_STAGE_DEFS = {} -- Taken from http://forums.therockManexezone.com/topic/8831451/1/ BATTLE_STAGE_DEFS.NUM_STAGES = 127 function BATTLE_STAGE_DEFS.is_lava_panel(x, y, battle_stage) if battle_stage == 0x0B then return (x == 2 and y == 1...
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-- -- option.lua -- Work with the list of registered options. -- Copyright (c) 2002-2009 Jason Perkins and the Premake project -- premake.option = { } -- -- The list of registered options. -- premake.option.list = { } -- -- Register a new option. -- -- @param opt -- The new option object. -- function prema...
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io.stdout:setvbuf("no") love.filesystem.load("libs/mini_core.lua")() love.filesystem.load("libs/escena.lua")() love.filesystem.load("libs/utf8.lua")() love.filesystem.load('libs/ayowoki.lua')() love.filesystem.load('libs/delepanto.lua')() love.filesystem.load('libs/boton.lua')() love.filesystem.load('libs/dial...
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workspace "RayTracerChallange" configurations { "Debug", "Release" } platforms {"x64"} language "C++" cppdialect "C++17" targetdir "bin/%{cfg.buildcfg}" location ("build/" .. _ACTION) filter "action:vs*" toolset "msc-ClangCL" filter "platforms:x64" architecture "x64" filter { "configu...
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local skynet = require "skynet" local socket = require "skynet.socket" -- 简单echo服务 function echo(c_id, addr) socket.start(c_id) local str while true do str = socket.readline(c_id) if str then skynet.fork(function() skynet.error("recv "..str) skynet.sleep(math.random(1, 5)*100) socket.write(c_id,...
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local createEnum = import("../createEnum") return createEnum("MouseBehavior", { Default = 0, LockCenter = 1, LockCurrentPosition = 2, })
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-- MIT License -- -- Copyright (c) Ruvann Beukes -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, mod...
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--Is daygame worth it? A little model designed to find that out. --Also, calculating the optimal number of approaches. --TODO: Sources for nearly all of these numbers --TODO: How often do people who do daygame sleep with their lays? --Probably has quadratically diminishing returns on each time they have sex. --A bit ...
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-- видеоскрипт для запросов потоков Rezka по ID кинопоиска и IMDB (31/01/22) -- nexterr, west_side -- ## открывает подобные ссылки ## -- https://voidboost.net/embed/1227967 -- https://voidboost.net/embed/tt0108778 -- ## if m_simpleTV.Control.ChangeAddress ~= 'No' then return end if not m_simpleTV.Control.Cur...
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--[[ seq_logger, created by Nathan C (Era#1337) Version: 1.0 seq_logger is a logging framework that can send events to Seq (https://datalust.co/seq), a powerful logging aggregation tool. PLEASE READ README.md AND IMPORTANT CONFIGURATION BEFORE USING. MIT License Copyright (c) 2020 Nathan C Permission is hereby gr...
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slot0 = class("WSPortLeft", import("...BaseEntity")) slot0.Fields = { map = "table", rtVanguard = "userdata", rtFleet = "userdata", gid = "number", rtShip = "userdata", transform = "userdata", rtBG = "userdata", rtMain = "userdata", fleet = "table" } slot0.Listeners = { onUpdateSelectedFleet = "OnUpdateSelect...
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----------------------------------------------- --- LDB:Init(): Initialize registry tables and metatable function closures. -- function LibDataBroker.Init(lib) -- One dataobject metatable (domt) for all dataobjects. Versions: 1 <= MINOR <= 4 lib.domt = lib.domt or {} local domt = lib.domt domt.NOTE = lib.MetaTable...
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return{ Name="DragonEngine.ListModules", Aliases={"de.listmod"}, Description="Dispalys a list of currently loaded modules.", Group="DefaultAdmin", Args={}, Run=function(Context) Context:Reply(string.format("%-24s│ %-24s","Module Name","Module Type")) Context:Reply(string.rep("▬",48)) for ModuleName,_ in...
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local hsl = require('lib.hsl') local map local function staleViewStencil() local w, h = map.tile_width, map.tile_height local seen = map.seen for y=1,map.grid_height do for x=1,map.grid_width do if seen[y][x] then g.rectangle('fill', (x - 1) * w, (y - 1) * h, w, h) end end end end ...
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local PANEL = {} AccessorFunc( PANEL, "m_iSelectedNumber", "SelectedNumber" ) Derma_Install_Convar_Functions( PANEL ) function PANEL:Init() self:SetSelectedNumber( 0 ) self:SetSize( 60, 30 ) end function PANEL:UpdateText() local str = input.GetKeyName( self:GetSelectedNumber() ) if ( !str ) then str = "NONE...
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local tostring, tonumber, select, type, getmetatable, setmetatable, rawget = tostring, tonumber, select, type, getmetatable, setmetatable, rawget local Types = require('types') local Any, Array = Types.Any, Types.Array local OMeta = require('ometa') local utils = require('utils') local asc = require('abstractsyntax_com...
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ConstraintMotion = {} ---@type number ConstraintMotion.Free = 0 ---@type number ConstraintMotion.Locked = 2 ---@type number ConstraintMotion.Limited = 1
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local L = LibStub("AceLocale-3.0"):GetLocale("EPGP") local GP = LibStub("LibGearPoints-1.2") local DLG = LibStub("LibDialog-1.0") DLG:Register("EPGP_CONFIRM_GP_CREDIT", { text = "Unknown Item", icon = [[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]], buttons = { { text = _G.ACCEPT, on_click = fu...
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-- Objects local GuiService = Instance.new("ScreenGui") local Menu = Instance.new("TextButton") local Chat = Instance.new("Frame") local MenuBG = Instance.new("ImageLabel") local Close = Instance.new("TextButton") local SetBounty = Instance.new("TextButton") local Namee = Instance.new("TextBox") local DeleteEnvironme...
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local ffi = require "ffi" local bit = require "bit" local base = require "eelua.core.base" local C = ffi.C local ffi_new = ffi.new local ffi_cast = ffi.cast local send_message = base.send_message ffi.cdef [[ typedef struct { HMENU hmenu; } Menu; static const UINT MF_STRING = 0x00000000; st...
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addEventHandler("onResourceStart", resourceRoot,function() setJetpackMaxHeight(101.82230377197) setWaveHeight(0) setFPSLimit(60) setMapName("PSZ Freeroam") setGameType("PSZ Freeroam") setRuleValue("Gamemode", "PSZ Freeroam") setRuleValue("WWW", "https://pszmta.pl") setCloudsEnabled(false) ...
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----------------------------------- -- Area: Northern San d'Oria -- NPC: Excenmille -- Type: Ballista Pursuivant -- !pos -229.344 6.999 22.976 231 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc)...
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require("framework.shared.debug") require("framework.shared.functions") require("framework.shared.errors") json = require("framework.shared.json")
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--////////////////////////////////////////////////////////////////////// --************************ --MessageLog --************************ MessageLog = {} MessageLog.__index = MessageLog function MessageLog.new() self = setmetatable({}, MessageLog) self.messageQueue = {} self.messageActive = {} self.timer =...
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--- Test yielding within a tail call run(function() local function yieldTail(n) assertEquals(1, coroutine.yield(1)) assertEquals(2, coroutine.yield(2)) if n > 0 then return yieldTail(n - 1) end end yieldTail(5) end)
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local config = require 'config' local function getRange(start, finish, lines) local start_row, start_col = lines:rowcol(start) local finish_row, finish_col = lines:rowcol(finish) return { start = { line = start_row - 1, character = start_col - 1, }, ['end']...
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local s_find = string.find local s_sub = string.sub local t_insert = table.insert --将hash表的key值转换为number类型输出 local _M = function(str,p,ismatch) local r = {} local last = str local s,e = s_find(last,p,1,not ismatch) while s do local s1 = s_sub(last,1,s-1) if #s1 > 0 then t_insert(r,s1) end last = s_sub(la...
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local CUSTOMFAILSTR = GetModConfigData("CUSTOMFAILSTR") local AddPlayerPostInit = AddPlayerPostInit local AddPrefabPostInit = AddPrefabPostInit -- local AddPrefabPostInitAny = AddPrefabPostInitAny local AddClassPostConstruct = AddClassPostConstruct local modimport = modimport GLOBAL.setfenv(1, GLOBAL) STRCODE_HEADER ...
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local http = require "http" local io = require "io" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ Enumerates usernames in Wordpress blog/CMS installations by exploiting an information disc...
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AddCSLuaFile(); ENT.Base = "base_anim"; ENT.Type = "anim"; ENT.PrintName = ""; ENT.Author = ""; ENT.Contact = ""; ENT.Purpose = ""; ENT.Instructions = ""; ENT.Spawnable = false; ENT.AdminSpawnable = false; ENT.AutomaticFrameAdvance = true; function ENT:PostEntityPaste( ply, ent, tab ) GAMEMODE:LogSe...
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local paq = require("paq") local g = vim.g local opt = vim.opt local cmd = vim.api.nvim_command g.mapleader = "\\" g.maplocalleader = "," paq { "savq/paq-nvim", "nvim-lualine/lualine.nvim", "ckipp01/stylua-nvim", "rktjmp/lush.nvim", } opt.runtimepath:append("~/kitchen/teaspoon.nvim") opt.termguicolors = tr...
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local M = {} local g = vim.g local config = vim.g M.get_theme_tb = function(name, type) local default_path = "base46.themes." .. name local user_path = "custom.themes." .. name local present1, default_theme = pcall(require, default_path) local present2, user_theme = pcall(require, user_path) if presen...
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local name = 'icons' local utils = require('utils').start_script(name) local M = {} M.sign_icons = { Error = "", Warn = "", Hint = "", Info = "", Okay = "✅", } M.kind_icons = { Text = "", Method = "m", Function = "", Constructor = "", Field = "", Variable = "", Class = "", Interfac...
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slot0 = class("AmusementParkShopMediator", import("view.base.ContextMediator")) slot0.ON_ACT_SHOPPING = "AmusementParkShopMediator:ON_ACT_SHOPPING" slot0.GO_SCENE = "GO_SCENE" slot0.register = function (slot0) slot2 = getProxy(ActivityProxy).getActivityByType(slot1, ActivityConst.ACTIVITY_TYPE_SHOP_PROGRESS_REWARD) ...
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--[[ file:gameEnum.lua desc:游戏枚举 auth:Caorl Luo ]] local mgrEnum = require("managerEnum") local class = require("class") ---@class gameEnum:managerEnum @游戏枚举 local enum = class(mgrEnum) local this = enum ---构造 function enum:ctor() end ---清除数据 function enum:dataClear() end ---游戏单元 ---@return senum func...
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sptbl["biquad"] = { files = { module = "biquad.c", header = "biquad.h", --example = "ex_tone.c", }, func = { create = "sp_biquad_create", destroy = "sp_biquad_destroy", init = "sp_biquad_init", compute = "sp_biquad_compute", }, params = { ...
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-- * _JOKER_VERSION: 0.0.1 ** Please do not modify this line. --[[---------------------------------------------------------- Joker - Jokes, Riddles, Fun Facts, & Other Tomfoolery ---------------------------------------------------------- * * COMPILATION: Your Custom Ready Check messages! * * SOURCES: * It's...
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local item_dao = LoadApplication('models.dao.item'):new() local page_dao = LoadApplication('models.dao.page'):new() local ItemService = {} function ItemService:getItem(uid) return item_dao:getItem(uid) end function ItemService:save(data) return item_dao:save(data) end function ItemService:getPage(item_id) return i...
nilq/small-lua-stack
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local typedefs = require "kong.db.schema.typedefs" local strings_array = { type = "array", default = {}, elements = { type = "string" }, } local strings_array_record = { type = "record", fields = { { body = strings_array }, { headers = strings_array }, { querystring = strings_array }, }, } ...
nilq/small-lua-stack
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local json = require 'json-beautify' local VERSION = "2.4.2" local package = require 'package.package' local fsu = require 'fs-utility' package.version = VERSION package.__metadata = { id = "3a15b5a7-be12-47e3-8445-88ee3eabc8b2", publisherDisplayName = "sumneko", publisherId = "fb626675-24cf-4881-8c1...
nilq/small-lua-stack
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local json = require("lib/json") barrel = {} barrel.new = function(x, y, physicsWorld) local self = {} self.x = x self.y = y self.playerX = 0 self.playerY = 0 self.scale = 0 self.enemySize = 1 self.enemyOffsetX = 32 self.enemyOffsetY = 32 self.visible = true self.physics =...
nilq/small-lua-stack
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ITEM.name = "Light body armor" ITEM.desc = "" ITEM.model = "models/Items/BoxMRounds.mdl" ITEM.defDurability = 1000 ITEM.damageReduction = 0.15 ITEM.replacement = nil ITEM.noCollisionGroup = true ITEM.price = 50000 ITEM.speedModify = -10 ITEM.rarity = { weight = 20 } -- ix.anim.SetModelClass(ITEM.replacement, "play...
nilq/small-lua-stack
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resource_type 'gametype' { name = 'DevoNetwork' } client_script 'fivem_client.lua'
nilq/small-lua-stack
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DefineClass.XCreditsWindow = { __parents = { "XScrollArea" }, paused = false, time_step = 100, Clip = "self", Background = RGBA(0, 0, 0, 58), Margins = box(0, 0, 0, -200), ChildrenHandleMouse = false, VScroll = "idScrollCredits", } function XCreditsWindow:Init() XText:new({ Id = "idCredits", HAlign = ...
nilq/small-lua-stack
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--[[*]]-- RotatorsLib --[[*]]-- require "rLib.Shared" require "rLib.Commands" require "rLib.ContextMenu" require "rLib.SidePanel" require "rLib.UI" require "rLib.Vehicles.Armor" require "rLib.Events/Debug" require "rLib.Events/Vehicle" require "rLib.UI/VehicleOverlayEditor" return rLib
nilq/small-lua-stack
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if require("Internet").run("https://raw.githubusercontent.com/XaverXD/OSBX/master/Installer/Main.lua") == nil then computer.shutdown(true) end
nilq/small-lua-stack
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mystical_agriculture.register_normal_ore_crop("lapis_stone","lapis:lapis_stone","Lapis",2,4,mystical_agriculture.get_inv_image("lapis:lapis_stone")) mystical_agriculture.register_normal_ore_crop("pyrite_lump","lapis:pyrite_lump","Pyrite",2,4,mystical_agriculture.get_inv_image("lapis:pyrite_lump"))
nilq/small-lua-stack
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-- EFM clipboard? - http://www.extrabit.com/copyfilenames/ -- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2016 -- ============================================================= -- License -- =============================================================...
nilq/small-lua-stack
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local path = (...):gsub('%.[^%.]+$', '') local util = require(path .. '.util') local ffi = require('ffi') local format = string.format local function error(...) return _G.error(..., 0) end local types = {} local registered_types = {} local global_schema = '__global__' function types.get_env(schema_name) if sch...
nilq/small-lua-stack
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local Migration = {} function Migration.pack(data, migrations) return { data = data, migrationVersion = #migrations, } end local function assertValidMigration(oldValue, migrated, migrationVersion) if typeof(migrated) ~= "table" then error(string.format("Migration %i must return a table", migrationVersion)) ...
nilq/small-lua-stack
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#!/usr/bin/env tarantool local inspect = require 'libs/inspect' local box = box local scripts = require 'scripts' local http_system = require 'http_system' local scripts_drivers = require 'scripts_drivers' --TODO: переименовать в соотвествии с официальной семантикой local scripts_webevents = require 'scripts_webevent...
nilq/small-lua-stack
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-- hypercube. -- -- @eigen -- -- -- K1 held is SHIFT -- -- E1: zoom in/out -- E2: camera x axis -- E3: camera y axis -- -- SHIFT+K2: toggle multi-axis -- SHIFT+E1: rotate x axis -- SHIFT+E2: rotate y axis -- SHIFT+E3: rotate z axis -- K2: toggle auto-rotate -- K3: emmergency stop -- ----------------------------------...
nilq/small-lua-stack
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-- StandService.lua -- Coltrane Willsey -- 2022-03-13 [13:33] local common = game:GetService("ReplicatedStorage").common local Packages = common.Packages local Promise = require(Packages.promise) local Trove = require(Packages.trove) local Tween = require(Packages.tween) local Knit = require(Packages.knit) local new ...
nilq/small-lua-stack
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----------------------------------- -- Area: North Gustaberg -- NPC: Hunting Bear -- Involved in Quest "The Gustaberg Tour" -- !pos -232.415 40.465 426.495 106 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(20) end function onEvent...
nilq/small-lua-stack
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-- two library -- bgfx dependency module group "bgfx" if _OPTIONS["webgpu"] then _OPTIONS["with-webgpu"] = "" end dofile(path.join(BX_DIR, "scripts/bx.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg_decode.lua")) dofile(path.join(BIMG_DIR, "scripts/bimg_encode.lua"...
nilq/small-lua-stack
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-- This file is part of SUIT, copyright (c) 2016 Matthias Richter local BASE = (...):match('(.-)[^%.]+$') local theme = {} theme.cornerRadius = 4 theme.color = { normal = {bg = { 0.25, 0.25, 0.25}, fg = {0.73,0.73,0.73}}, hovered = {bg = { 0.19,0.6,0.73}, fg = {1,1,1}}, active = {bg = {1,0.6, 0}, fg = {1,1,...
nilq/small-lua-stack
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-- Sentry.io integration for remote error monitoring -- @filtering Server -- @author Validark --[[ Example, client: local Try = require("Try") local Sentry = require("Sentry") Try(function(x) error("test client error " .. x) end, "1") :Catch(Sentry.Post) --]] -- Configuration local DSN = "https://c65bfdd4c080...
nilq/small-lua-stack
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local SyntaxKind = require("lunar.ast.syntax_kind") local SyntaxNode = require("lunar.ast.syntax_node") local SequentialFieldDeclaration = setmetatable({}, { __index = SyntaxNode, }) SequentialFieldDeclaration.__index = setmetatable({}, SyntaxNode) function SequentialFieldDeclaration.new(value) return SequentialFie...
nilq/small-lua-stack
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local theme = {} function theme.highlights(colors, config) local function remove_background(group) group["bg"] = colors.none end local function load_syntax() -- Syntax highlight groups local syntax = { -- int, long, char, etc. Type = { fg = colors.yellow }, -- static, register, vo...
nilq/small-lua-stack
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local bytecode = require "luavm.bytecode" require "luavm.compiler" require "luavm.vm51" local hello = io.open("hello.bcasm","r"):read("*a") hello = compiler.compile(hello) print(assert(loadstring(bytecode.save(hello)))()) print(vm.lua51.run(hello))
nilq/small-lua-stack
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