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name = "Leveling: Route 22 (near the Pewter city)" author = "Liquid" description = [[This script will train the first pokémon of your team. It will also try to capture shinies by throwing pokéballs. Start anywhere between Route 1 or Pewter city.]] local team = require "teamlib" local maxLv = 14 function onStart() r...
nilq/small-lua-stack
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local helpers = require('tests.helpers') local child = helpers.new_child_neovim() local eq = assert.are.same -- Helpers with child processes --stylua: ignore start local load_module = function(config) child.mini_load('comment', config) end local unload_module = function() child.mini_unload('comment') end local reload...
nilq/small-lua-stack
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#!/usr/bin/env luajit require("test.test-parser") require("test.test-xpath-converter") luaunit = require("luaunit") os.exit(luaunit.LuaUnit.run())
nilq/small-lua-stack
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module 'mock' local insert, remove = table.insert, table.remove local function _onAnimUpdate( anim ) local t = anim:getTime() local state = anim.source return state:onUpdate( t ) end local function _onAnimKeyFrame( timer, keyId, timesExecuted, time, value ) local state = timer.source local keys= state.keyEventM...
nilq/small-lua-stack
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local listMgr = require 'vm.list' ---@class EmmyGeneric local mt = {} mt.__index = mt mt.type = 'emmy.generic' function mt:getName() return self.name:getName() end function mt:setValue(value) self._value = value end function mt:getValue() return self._value end return function (manager, defs) for _...
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local themeManager = {} themeManager.onThemeChange = {} function themeManager.onThemeChange:Connect() -- mock event -- in tbd end return themeManager
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = requ...
nilq/small-lua-stack
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--====================================================================-- -- dmc_widget/theme_manager/background_style.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey Permissi...
nilq/small-lua-stack
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require("github-theme").setup({theme_style = "dimmed"})
nilq/small-lua-stack
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local gameplay = {} gameplay.challengeRowId = "challenge" function gameplay.answerRowId(index) return {type="answer", index=index} end function gameplay.newGameplay(game) local gp = { game=game } function gp:renderGameplayView() if self.challengeRowInsertFunction then self.challengeRowInsertFunction(...
nilq/small-lua-stack
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package.path = package.path .. ";../../?.lua" sock = require "sock" bitser = require "spec.bitser" -- Utility functions function isColliding(this, other) return this.x < other.x + other.w and this.y < other.y + other.h and this.x + this.w > other.x and this.y + this.h > other.y...
nilq/small-lua-stack
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local XboxCatalogData = require(script.Parent.XboxCatalogData) local NativeProducts = require(script.Parent.NativeProducts) local Promise = require(script.Parent.Parent.Promise) local function sortAscending(a, b) return a.robuxValue < b.robuxValue end local function selectProduct(neededRobux, availableProducts) ta...
nilq/small-lua-stack
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-- -- Chartboost Corona SDK -- Created by: Chris -- -- This file contains methods used to animate content -- local CBAnimationType = require "chartboost.model.CBAnimationType" local CBAnimations = require "chartboost.view.CBAnimations" --- params: CBAnimationType, CBImpression, CBAnimationProtocol, boolean local func...
nilq/small-lua-stack
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#!/usr/bin/env luajit -- Copyright 2020, Michael Adler <therisen06@gmail.com> local log = require("log") log.level = "error" local SeatingSystem = require("seatingsystem") local fname = "input.txt" --local fname = "small.txt" local function read_input() local grid = {} local f = io.open(fname, "r") local max_x =...
nilq/small-lua-stack
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local root = script.parent local destination = root:GetCustomProperty("Destination"):WaitForObject() local trigger = root:FindChildByType("Trigger") function OnBeginOverlap(theTrigger, player) player:SetWorldPosition(destination:GetWorldPosition() + Vector3.New(0, 0, 100)) end trigger.beginOverlapEvent:Connect(OnBeg...
nilq/small-lua-stack
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----------------------------------- -- Area: Northern San d'Oria -- NPC: Baraka -- Involved in Missions 2-3 -- !pos 36 -2 -2 231 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/missions") ----------------------------------- function onTrade(player, npc, trade) end fun...
nilq/small-lua-stack
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--[[ Author: Noya Date: April 5, 2015 Creates the Life Drain Particle rope. It is indexed on the caster handle to have access to it later, because the Color CP changes if the drain is restoring mana. ]] function LifeDrainParticle( event) local caster = event.caster local target = event.target local ability = ev...
nilq/small-lua-stack
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_G.vector = {} dofile("builtin/common/vector.lua") describe("vector", function() describe("new()", function() it("constructs", function() assert.same({ x = 0, y = 0, z = 0 }, vector.new()) assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3)) assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y =...
nilq/small-lua-stack
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CLASS.name = "Medic" CLASS.faction = FACTION_CITIZEN CLASS.business = { -- Heal stuff ["aidkit"] = 10, ["healvial"] = 5, ["healthkit"] = 1 } function CLASS:OnSet(client) end CLASS_COOK = CLASS.index
nilq/small-lua-stack
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-- видеоскрипт для воспроизведения коллекций из TMDb (23/11/21) -- открывает подобные ссылки: -- collection_tmdb=645 -- автор west_side if m_simpleTV.Control.ChangeAdress ~= 'No' then return end local inAdr = m_simpleTV.Control.CurrentAdress if not inAdr then return end if not inAdr:match('^collection_tmdb=%...
nilq/small-lua-stack
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if not ConVarExists("sv_weapon_holsters") then CreateConVar("sv_weapon_holsters",1, { FCVAR_REPLICATED, FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE }, "Enable Weapon Holsters (server side)" ) end WepHolster = WepHolster or {} WepHolster.HL2Weps = { ["weapon_pistol"] = "Pistol", ["weapon_357"] = "357", ["weapon_frag"] = ...
nilq/small-lua-stack
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print('core.utils.http') _http = { -- }; -- -- Encodes a character as a percent encoded string local function char_to_pchar(c) return string.format("%%%02X", c:byte(1,1)) end -- encodeURI replaces all characters except the following with the appropriate UTF-8 escape sequences: -- ; , / ? : @ & = ...
nilq/small-lua-stack
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib local event = ReplicatedStorage.event local PizzaAlpaca = require(lib.PizzaAlpaca) local CharacterLightApplier = PizzaAlpaca.GameModule:e...
nilq/small-lua-stack
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local ioe = require 'ioe' local base = require 'app.base' local serial = require 'serialdriver' local app = base:subclass("FREEIOE.APP.OTHER.SIM_MP1") app.static.API_VER = 9 function app:on_init() self._serial_sent = 0 self._serial_recv = 0 end function app:on_start() --- 生成设备唯一序列号 local sys_id = self._sys:id() ...
nilq/small-lua-stack
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return { id1 = 10, id2 = 19, id3 = "ab10", num = 10, desc = "desc10", }
nilq/small-lua-stack
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--- -- update_move_area_canvas_command.lua local class = require "middleclass" local BaseCommand = require "frames.gameplay_frame.commands.base_command" local UpdateMoveAreaCanvasCommand = class("UpdateMoveAreaCanvasCommand", BaseCommand) function UpdateMoveAreaCanvasCommand:initialize(data) BaseCommand.init...
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require "divs" require "cols" require "fun" function _divs(n,s,d) n = {} for i = 1,1000 do add(n,r()^2) end s = Split:new{get=same,maxBins=4} for i,range in pairs(s:div(n)) do print(i,range.lo,range.up) end f= Fun:new() f:import('data/maxwell.csv') print(#f.nums) for _,num in ipairs(f.nums) do ...
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cc.exports.OrderMap = function(...) local t = {} function t:push(key, val) t[#t+1] = {key=key,val=val} return t end function t:pop() table.remove(t, #t) return t end function t:get(i) return t[i] end local args = {...} if args and #args >=2 the...
nilq/small-lua-stack
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local tonumber = tonumber local gsub = gsub BuildModule('NetEasePinyin-1.0') function unchinesefilter(data) return gsub(data, 'u(%x+)', function(x) local b = tonumber(x, 16) return b >= 0x80 and (b < 0x4e00 or b > 0x9fa5) and '' end) end function uncharfilter(data) return g...
nilq/small-lua-stack
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-- Localize globals local error, coroutine, modlib, unpack = error, coroutine, modlib, unpack -- Set environment local _ENV = {} setfenv(1, _ENV) no_op = function() end function curry(func, ...) local args = { ... } return function(...) return func(unpack(args), ...) end end function curry_tail(func, ...) local...
nilq/small-lua-stack
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-- keymaps local utils = require('thijssesc.utils') local nnoremap = utils.keymap.nnoremap local noremap = utils.keymap.noremap local tnoremap = utils.keymap.tnoremap vim.g.mapleader = ' ' -- reload config nnoremap { '<leader>rr', ':so $MYVIMRC' } -- stop the search highlighting if enabled. source: tj nnoremap { ...
nilq/small-lua-stack
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local lib = {} local atan2 = require'math'.atan2 or require'math'.atan local sin = require'math'.sin local sqrt = require'math'.sqrt local unpack = unpack or require'table'.unpack -- Pure Pursuit local function get_inverse_curvature(pose_rbt, p_lookahead) local x_rbt, y_rbt, th_rbt = unpack(pose_rbt) local x_ref,...
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local contract = require('charon.contract') local test = {} test.should_erase_table_errors = function() local model = {} model.errors = {} model.errors.total = 'is a total error' contract.clear(model) assert( model.errors.total == nil ) end return test
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local typedefs = require "kong.db.schema.typedefs" local plugin = { PRIORITY = 1000, -- set the plugin priority, which determines plugin execution order VERSION = "0.1", } function plugin:init_worker() kong.log.err("!!!!!!!!!!!!! TCP init_worker") dump(typedefs.protocols) end function plugin:certificate(plu...
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local queries = require("nvim-treesitter.query") local M = {} function M.init() require("nvim-treesitter").define_modules({ tree_setter = { -- the file with the "main-code" of the module module_path = "tree-setter.main", -- Look if the module supports the current langu...
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ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);--by fanyu 打开箱子,改变贴图 场景28-18 AddItem(171, 50); AddItem(186, 2); AddEthics(-1); do return end;
nilq/small-lua-stack
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-- Make tapping Control send Escape, and holding it send Control. hs.loadSpoon('ControlEscape'):start() -- Use Control + Space to start a new global modal state with Hammerspoon. -- The bindings below apply only after the modal state has been started. modal = hs.hotkey.modal.new('control', 'space', '') -- Reload Hamm...
nilq/small-lua-stack
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-- Copyright 2017-2022 Jason Tackaberry -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable la...
nilq/small-lua-stack
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local OrderQueue = require "battlefield2.OrderQueue" local Entity = require "battlefield2.Entity" local InputSystem = require "battlefield2.system.Input" -- 打印表的格式的方法 local function _sprinttb(tb, tabspace, deep) deep = deep or 0 if deep > 20 then return '...' end tabspace =tabspace or '' local str =...
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local constants = {} constants.default_colors = { tape_background_color = "#000000cc", tape_border_color = "#cc", tape_label_color = "#cc", tape_line_color_1 = "#66", tape_line_color_2 = "#66cc66", tape_line_color_3 = "#cc6666", tape_line_color_4 = "#cccc66" } constants.divisor_labels = { subgrid = "G...
nilq/small-lua-stack
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return LoadActor(THEME:GetPathB("_option child","underlay"),"SystemDirection");
nilq/small-lua-stack
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function Achmed_OnCombat(Unit, Event) Unit:SendChatMessage(14, 0, "You no take kebab!") Unit:RegisterEvent("Achmed_Enrage", 1000, 0) Unit:RegisterEvent("Achmed_Chill", 28000, 0) Unit:RegisterEvent("Achmed_Waterspite", 32000, 0) Unit:RegisterEvent("Achmed_Blastwave", 25000, 0) Unit:PlaySoundToSet(12491) end function A...
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print("X-Vest Made by Xerxes468893#0001 / Peter Greek") -- dont remove please RegisterCommand("vest", function(source, args, raw) local player = source if (player > 0) then local version = args[1] TriggerClientEvent("ARPF:vest", source, version) CancelEvent() end end, false) RegisterCommand("rem...
nilq/small-lua-stack
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CodexDB["zones"]["enUS"]={ [1]="Dun Morogh", [2]="Longshore", [3]="Badlands", [4]="Blasted Lands", [7]="Blackwater Cove", [8]="Swamp of Sorrows", [9]="Northshire Valley", [10]="Duskwood", [11]="Wetlands", [12]="Elwynn Forest", [13]="The World Tree", [14]="Durotar", [15]="Dustwallow Marsh", [16]="Azshara", [17]="The Bar...
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C_PlayerInfo = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_PlayerInfo.GUIDIsPlayer) ---@param guid string ---@return boolean isPlayer function C_PlayerInfo.GUIDIsPlayer(guid) end ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_PlayerInfo.GetClass) ---@param playerLocation PlayerLocationMixi...
nilq/small-lua-stack
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application = { content = { width = 320, height = 480, scale = "letterbox" }, notification ={ iphone = { types = { "badge", "sound", "alert" } } }, showRuntimeErrors = true }
nilq/small-lua-stack
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local E = Game_Event:extend("Home::Fridge_Event") function E.prototype:trigger() Game_Map.interpreter:message( "All the food has spoiled since the\nblackout... what a waste.", { showFrame = true, position = "bottom" } ) end return E
nilq/small-lua-stack
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-- 对xml2lua的简单封装, 简化xml2lua调用流程 local xml2lua = require "xml2lua.xml2lua" local xml2lua_handler = require "xml2lua.xmlhandler.tree" local type = type local pcall = pcall local xml = {} -- xml字符串解析 function xml.parser(xml_data) local cls = xml2lua.parser(xml2lua_handler:new()) -- cls:parse(xml_data) local ok, e...
nilq/small-lua-stack
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----------------------------------- -- Area: Ordelle's Caves -- NPC: ??? - 17568147 -- Spawns Aroma Leech - RSE Satchets ----------------------------------- local ID = require("scripts/zones/Ordelles_Caves/IDs") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player, npc, trad...
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ITEM.name = "Nightstar" ITEM.model ="models/nasca/etherealsrp_artifacts/nightstar.mdl" ITEM.description = "Spikey yellow artifact. Glowing." ITEM.longdesc = "Emits a small amount of radiation. Emits a small gravity field that increases the carry weight of anyone using it. Causes the user to no longer experience nightma...
nilq/small-lua-stack
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local class = require "xgame.class" local heartbeat = class("heartbeat") local REQUEST = {} function REQUEST:heartbeat() print("on heartbeat") end heartbeat.REQUEST = REQUEST return heartbeat
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-- This is a part of uJIT's testing suite. -- Copyright (C) 2020-2022 LuaVela Authors. See Copyright Notice in COPYRIGHT -- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT local args = {...} local func_name = args[1] assert(ujit.table[func_name], string.format("No such function '%s' in ...
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--[[ This file contains the help function and functions to get infos about installed maps ]] function help() print("Snek user manual") print("") print("* Start the game") print(" To start the game just type `snek` and the game will start in a map adapted to the size of your terminal.") print("")...
nilq/small-lua-stack
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local invokeGuardedCallback = require "invokeGuardedCallback" local pi = require "pi" pi(invokeGuardedCallback)
nilq/small-lua-stack
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--[[ COMMANDS ]]-- RegisterCommand('clear', function(source, args, rawCommand) TriggerClientEvent('chat:client:ClearChat', source) end, false) RegisterCommand('clearall', function() TriggerClientEvent('chat:clear', -1) end)
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-- =========================================================================== function GetFormattedOperationDetailText(operation, spy, city) local outputString = "" local eOperation = GameInfo.UnitOperations[operation.Hash].Index local sOperationDetails = UnitManager.GetOperationDetailText(eOperation, spy, Map.G...
nilq/small-lua-stack
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local Name = class('Name') --Name.static.surnames = Game.wordbase.surnames:column_by_name(Game.wordbase.surnames:column_names()[1]) function Name:initialize(sex, age) self.sex = chance.helpers.pick({"M", "F"}) if type(sex) == 'string' and #sex >= 1 then self.sex = sex:sub(1,1):upper() end local year = Con...
nilq/small-lua-stack
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local bind = require('keymap.bind') local map_cr = bind.map_cr local map_cu = bind.map_cu local map_cmd = bind.map_cmd -- default map local def_map = { -- Vim map ["n|<C-x>k"] = map_cr('bdelete'):with_noremap():with_silent(), ["n|Y"] = map_cmd('y$'), ["n|]w"] = map_cu('WhitespaceNe...
nilq/small-lua-stack
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local awful = require('awful') require('awful.autofocus') local modkey = require('configuration.keys.mod').modKey local altkey = require('configuration.keys.mod').altKey local clientKeys = awful.util.table.join( awful.key( {modkey}, 'f', function(c) local offset = 0 if c.screen == screen.pr...
nilq/small-lua-stack
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function OnEvent(event, arg) if event == "G_PRESSED" then modifiers = {"ctrl", "shift", "alt"}; pressed = ""; for i = 1, 3 do if IsModifierPressed(modifiers[i]) then if pressed == "" then pressed = pressed .. modifiers[i]; else pressed = pressed .. "+" .. modifiers[i]; end end en...
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--- -- @module RxValueBaseUtils -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local RxInstanceUtils = require("RxInstanceUtils") local RxBrioUtils = require("RxBrioUtils") local RxValueBaseUtils = {} -- TODO: Handle default value/nothing there, instead of ...
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mrequire "src/class" mrequire "src/engine/task" newclass("Topic", function(id) return { id = id, options = { } } end ) function Topic:addOptions(...) for _, opt in ipairs({ ... }) do if opt.enabled == nil then opt.enabled = true end ...
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local TechiesHUD = {} TechiesHUD.Identity = "TechiesHUD" TechiesHUD.Locale = { ["name"] = { ["english"] = "TechiesHUD" }, ["desc"] = { ["english"] = "TechiesHUD v1.3.2", ["russian"] = "TechiesHUD v1.3.2" }, ["optionDetonate"] = { ["english"] = "Auto detonate remote mines", ["russian"] = "Авто взрыв боче...
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------------------------------------------------------------------------------ -- -- LGI Basic repo type component implementation -- -- Copyright (c) 2010, 2011, 2012, 2013 Pavel Holejsovsky -- Licensed under the MIT license: -- http://www.opensource.org/licenses/mit-license.php -- ---------------------------------...
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ITEM.name = "Leather" ITEM.description = "itemLeatherDesc" ITEM.price = 2 ITEM.model = "models/mosi/fallout4/props/junk/components/leather.mdl"
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_BeforeFounders", Effects = {}, EnableChance = 40, Enabled = true, Image = "UI/Messages/Events/02_video_call_2.tga", Prerequisites = {}, ScriptDone = true, Text = T(612362415360, --...
nilq/small-lua-stack
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local parser = require("hotfix-gen.lua-parser.parser") local function compare_name(index, name) local k = name:find("[%.:][^%.:]+$") if k then return index.tag == "Index" and (name:sub(k, k) == ":") == (index.is_method == true) and index[2].tag == "String" and index[2][...
nilq/small-lua-stack
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local Tunnel = module('_core', 'lib/Tunnel') local Proxy = module('_core', 'lib/Proxy') API = Proxy.getInterface('API') cAPI = Tunnel.getInterface('API') RegisterServerEvent('FRP:IDENTITY:DisplayCharSelection') AddEventHandler( 'FRP:IDENTITY:DisplayCharSelection', function(User) if User == nil then ...
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0293-vehicle-type-filter.md --------------------------------------------------------------------------------------------------- -- Descr...
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TestAbstract = {} function TestAbstract:testNew() local b, err = pcall( function() EmptyAbstract:New() end ) lu.assertEquals( b, false ) lu.assertStrContains( err, " Cannot create an instance of an abstract, interface or mixin class" ) end
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--cache_row_cfg.lua --luacheck: ignore 631 --获取配置表 local config_mgr = quanta.get("config_mgr") local cache_row = config_mgr:get_table("cache_row") --导出版本号 cache_row:set_version(10000) --导出配置内容 cache_row:upsert({ cache_name = 'account', cache_table = 'account', cache_key = 'open_id', }) cache_row:upsert(...
nilq/small-lua-stack
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-------------------------------- -- @module EventListener -- @extend Ref -------------------------------- -- @function [parent=#EventListener] setEnabled -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#EventListener] clone -- @param self -- @return EventListener#E...
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---@class CS.FairyGUI.GLoader : CS.FairyGUI.GObject ---@field public showErrorSign boolean ---@field public url string ---@field public icon string ---@field public align number ---@field public verticalAlign number ---@field public fill number ---@field public shrinkOnly boolean ---@field public autoSize boolean ---@f...
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#!/usr/bin/lua require "ubus" function log_sys(msg,logfile) local reset = string.format("%s[%sm",string.char(27), tostring(0)) local green = string.format("%s[%sm",string.char(27), tostring(32)) local message = string.format("%s%s [info] %s %s",green,os.date("%Y-%m-%d %H:%M:%S"),msg,reset) if logfile =...
nilq/small-lua-stack
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--Annoyingly there isn't a way to remotely disable the escape callback(from what I know) so this should do. function RaidMenuSceneManager:disable_back(disable) self._back_disabled = disable end function RaidMenuSceneManager:ignore_back_once() self._ignore_back_once = true end RaidMenuSceneManager.orig_o...
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-- -- Created by IntelliJ IDEA. -- User: RJ -- Date: 22/02/2017 -- Time: 11:30 -- To change this template use File | Settings | File Templates. -- require "StashDescriptions/StashUtil"; -- well local stashMap1 = StashUtil.newStash("BallincoolinStashMap1", "Map", "Base.BallincoolinMap", "Stash_AnnotedMap"); stashMap1....
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local BaseInstance = import("./BaseInstance") local InstanceProperty = import("../InstanceProperty") local UDim = import("../types/UDim") local UIPadding = BaseInstance:extend("UIPadding", { creatable = true, }) UIPadding.properties.PaddingBottom = InstanceProperty.typed("UDim", { getDefault = function() return U...
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require "stdlib/event/event" local cryolimits local cryotargets local function initLocals () cryolimits = global.MacroFusion.cryogrenade_limits cryotargets = global.MacroFusion.cryogrenade_targets end script.on_init(function () global.MacroFusion = global.MacroFusion or {} global.MacroFusion.cryogrenade_limi...
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-- local dbg = require("debugger") -- dbg.auto_where = 2 local fn = require'tools.fn' describe("curry", function() local function add(a, b) return a + b end local inc = fn.curry(add, 1) local answer = fn.curry(add, 1, 41) it("can increment", function() assert.is_equal(42, inc(41)) end) it("can be call...
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--[[ Model - Public Transport Route Choice Type - MNL Authors - Rui Tan ]] --Estimated values for all betas --Note: the betas that not estimated are fixed to zero. local beta_in_vehicle = -0.315324638 local beta_walk = -0.6152576346 local beta_wait = -0.4252576346 local beta_no_txf = -4.2752576346 local ...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Module Declaration local mod, CL = BigWigs:NewBoss("The Black Knight", 650, 637) if not mod then return end mod:RegisterEnableMob(35451) mod.engageId = 2021 --mod.respawnTime = 0 -- resets, doesn't respawn ----------------------------...
nilq/small-lua-stack
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require "resources/essentialmode/lib/MySQL" MySQL:open("127.0.0.1", "gta5_gamemode_essential", "root", "space031") outfits = {"face","","hair","","pants","","shoes","","shirt","","","torso"} RegisterServerEvent("skin_customization:ChoosenSkin") AddEventHandler("skin_customization:ChoosenSkin",function(skin) Tr...
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local awful = require("awful") local wp = {} -- Load wallpaper database from file local function load_database(root) local index = 1 local db = {} local lines if pcall(function() lines = io.lines(root .. "/.db") end) then for line in lines do -- Timestamps are of no use here for timestamp, wid...
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local mod = get_mod("rwaon_talents") mod:add_talent_buff("wood_elf", "kerillian_maidenguard_passive_stamina_regen_aura", { range = 10, buff_to_add = "kerillian_maidenguard_passive_stamina_regen_buff", update_func = "activate_buff_on_distance", }) mod:add_talent_buff("wood_elf", "kerillian_maidenguard_pass...
nilq/small-lua-stack
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--=========== Copyright © 2019, Planimeter, All rights reserved. ===========-- -- -- Purpose: weapon_bow -- --==========================================================================-- require( "game.shared.entities.item" ) require( "game" ) class "weapon_bow" ( "item" ) weapon_bow.data = { name = "Bow", image ...
nilq/small-lua-stack
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script.on_event( defines.events.on_player_changed_position, function(event) local player = game.get_player(event.player_index) -- get the player that moved -- if they're wearing our armor if player.character and player.get_inventory(defines.inventory.character...
nilq/small-lua-stack
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-- Only do this when not yet done for this buffer if vim.b.did_ftplugin then return end vim.opt.complete:append { "kspell" } vim.g.vim_markdown_conceal = 0 vim.g.vim_markdown_math = 1 vim.g.vim_markdown_frontmatter = 1 vim.g.vim_markdown_toml_frontmatter = 1 vim.g.vim_markdown_json_frontmatter = 1 vim.g.vim_markdo...
nilq/small-lua-stack
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-- --Make json with the proper name and value -- function getJson(name, value) if (name == nil or value == nil) then return nil; end json='{"FeedID":"'..feedID..'", "FeedKeyHash":"'..feedHash..'", "deviceName":"'..deviceName..'", "deviceID":1, "objectType": "Sensor", "objectName": "'..name..'", "objec...
nilq/small-lua-stack
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--[[ deftcp string.pack参数 lstrlib.c 1221行 --]] local humble = require("humble") local string = string local headFmt = ">HH" local protoLens = 2 local deftcp = {} function deftcp.Response(sock, proto, val) local netPack local iLens = protoLens if val then iLens = iLens + #val netPack = string.pa...
nilq/small-lua-stack
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-- Tracing tail returns is tricky, and if you're not careful you'll end up -- attributing time to the wrong stack frame. -- LuaJIT reports tailcalls differently - it doesn't work yet. luatrace = require("luatrace") function factorial(n, p) print(n, p) if n == 1 then return p or 1 end return factorial(n - ...
nilq/small-lua-stack
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local skynet = require "skynet" local WATCHDOG local CMD = {} local client_fd local user_info local handle={} local gate local room local room_idx local room_pos local uid local function send_client(v) skynet.send(gate, "lua", "send_client", client_fd, v) end --进入房间 local function enter_room(req) local room...
nilq/small-lua-stack
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-- Box2D premake script. -- http://industriousone.com/premake local action = _ACTION or "" solution "Box2D" location ( "Build/" .. action ) configurations { "Debug", "Release" } configuration "vs*" defines { "_CRT_SECURE_NO_WARNINGS" } configuration "Debug" targetdir ( "Build/" .. action .. "/bin/Debug" ) ...
nilq/small-lua-stack
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if (clink.version_encoded or 0) < 10020030 then error("Starship requires a newer version of Clink; please upgrade to Clink v1.2.30 or later.") end local starship_prompt = clink.promptfilter(5) start_time = os.clock() end_time = 0 curr_duration = 0 is_line_empty = true clink.onbeginedit(function () end_time = os....
nilq/small-lua-stack
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-- dynamic routing based on JWT Claim local sub = string.sub local type = type local pairs = pairs local lower = string.lower local jwt_decoder = require "kong.plugins.jwt.jwt_parser" local JWT2Header = { PRIORITY = 900, VERSION = "1.0" } function JWT2Header:rewrite(conf) kong.service.request.set_header(...
nilq/small-lua-stack
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local Utils = require "lualib.utils" local sformat = string.format local M = {} function M.print( ... ) print(...) end function M.fprint(fmat, ...) local s = sformat(fmat, ...) print(s) end function M.error( ... ) local n = select("#",...) local lst = {} for i=1,n do local v = sele...
nilq/small-lua-stack
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SWEP.PrintName = "Handcuffs" SWEP.Author = "TheAsian EggrollMaker" SWEP.Contact = "theasianeggrollmaker@gmail.com" SWEP.Base = "weapon_base" SWEP.UseHands = true SWEP.Slot = 0 SWEP.SlotPos = 0 SWEP.Spawnable = false SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Ammo = "none" SWEP.Secondary...
nilq/small-lua-stack
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urnsoris_nurse = Creature:new { -- customName = "urnsoris_nurse", objectName = "@mob/creature_names:urnsoris_nurse", -- randomNameType = NAME_GENERIC, -- randomNameTag = true, socialGroup = "townsperson", -- faction = "townsperson", level = 70, chanceHit = 0.92, damageMin = 466, damageMax = 745, baseXp = 4197,...
nilq/small-lua-stack
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shaders = require("core.shaders") BaseEntity = require("entities.core.baseentity") NPCBullet = require("entities.npcbullet") Goomba = require("entities.core.goomba") SlimeGirl = class("SlimeGirl", Goomba) SlimeGirl.spritesheet = SpriteSheet:new("sprites/slimegirlwalk.png", 32, 32) SlimeGirl.sprite...
nilq/small-lua-stack
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--- Copyright (c) 2021 by Toadstone Enterprises. --- ISC-type license, see License.txt for details. ----------------------------------------------------------------- local util = require("utils") local node_type = util.node_type local link_nodes = util.link_nodes local make_glue = util.make_g...
nilq/small-lua-stack
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-- Topological sorting infile = io.open("2018_advent_7a.txt") input = infile:read("a") infile:close() edges = {} nodes = {} qnode = 0 for x, y in string.gmatch(input, "Step (%a) must be finished before step (%a) can begin.") do edges[#edges+1] = {x, y} nodes[x] = true nodes[y] = true end for _,_ in ...
nilq/small-lua-stack
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