content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
return {'jicht','jichtaanval','jichtig','jichtknobbel','jichtlijder','jichtpijn','jichtaanvallen','jichtige','jichtknobbels','jichtlijders','jichtpijnen'} | nilq/small-lua-stack | null |
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ───────────────────────────────────────────────── --
-- Plugin: nvim-treesitter
-- Github: github.com/nvim-treesitter/nvim-treesitter
-- ───────────────────────────────────────────────── --
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ━━... | nilq/small-lua-stack | null |
-- Since there are two i2c on esp32, I setup one i2c as master and the other one as slave, and read/write them on the esp32
-- slave :
-- GPIO25 is assigned as the data signal of i2c slave port
-- GPIO26 is assigned as the clock signal of i2c slave port
-- master:
-- GPIO18 is assigned as the data signal of i2c ma... | nilq/small-lua-stack | null |
---create an instance of RunAfter (so tests are independent of each other)
---@return RunAfter
local function makeRunAfter()
---@class RunAfter
local RunAfter = {}
local private = {}
if EXPOSE_PRIVATE_FOR_TESTING then
RunAfter.private = private
end
--#region type definitions
---@class Options
---... | nilq/small-lua-stack | null |
-- settings_gui.lua
--
-- Version 0.1
--
-- Copyright (C) 2013 David I. Gross. All Rights Reserved.
--
-- This software is is protected by the author's copyright, and may not be used, copied,
-- modified, merged, published, distributed, sublicensed, and/or sold, without
-- written permission of the author.
--
... | nilq/small-lua-stack | null |
local playsession = {
{"Knugn", {503955}},
{"EPO666", {218193}},
{"wekkka", {482881}},
{"Dammpi", {501429}},
{"untouchablez", {437330}},
{"NikolaB131", {495661}},
{"MovingMike", {486455}},
{"vvictor", {142548}},
{"Croustibax", {153755}},
{"Mrho", {1138}},
{"elvaleto", {446741}},
{"Thymey", {257809}},
{"Sex... | nilq/small-lua-stack | null |
-- Basic Movement Training
-- Teaches the basic movement controls.
--[[ Lessons:
* How to show the mission panel again
* Walking
* Collecting crates
* Health basics
* Jumping
* Fall damage
* Walking and staying on ice
* Switching hedgehogs
* Bouncing on rubber
]]
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsSc... | nilq/small-lua-stack | null |
local util = require("__bztitanium__.data-util");
if mods["modmashsplinter"] then
if mods["modmashsplinterresources"] then
util.remove_raw("recipe", "titanium-extraction-process")
data.raw.recipe["alien-enrichment-process-to-titanium-ore"].icons = {
{ icon = "__modmashsplinterresources__/graphics/icon... | nilq/small-lua-stack | null |
--- High-level database class.
--
-- Contains all of the high-level methods to manage databases. This module
-- should be used instead of the core modules when possible.
--
-- See the @{database.lua} example for more detail.
--
-- @classmod luchia.database
-- @author Chad Phillips
-- @copyright 2011-2015 Chad Phillips
... | nilq/small-lua-stack | null |
local new_player = require("player")
local new_obstacle_handler = require("obstacle_handler")
local collision = require("collision")
function new()
local player_list = {}
local obstacle_handler = new_obstacle_handler()
local function get_player(player_id)
for _, player in ipairs(player_list) do
if(player... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: RJ
-- Date: 03/02/14
-- Time: 09:28
-- To change this template use File | Settings | File Templates.
--
require "ISUI/ISCollapsableWindow"
require "ISUI/ISRichTextPanel"
require "ISUI/ISButton"
require "ISUI/ISTabPanel"
---@class ISChat : ISCollapsableWindow
ISChat = ISCollaps... | nilq/small-lua-stack | null |
--[[
helpers for the cbox_grind module (see appropriate lua file).
]]
local i = {}
-- reference implementation of mkcube which just assigns the result into a table.
local mkcube_collect = function(sxmin, symin, szmin, sxmax, symax, szmax)
local r = {}
r.xmin = sxmin
r.ymin = symin
r.zmin = szmin
r.xmax = sxmax... | nilq/small-lua-stack | null |
--- The idle node inherits from the @{action} base node class and plays a configurable animation for a specified
-- amount of time. It succeeds when the duration time has elapsed.
-- @action idle
local action = behaviors.action
local idle = behaviors.class("idle", action)
behaviors.idle = idle
--- Configuration table... | nilq/small-lua-stack | null |
local M = {}
local Result = {}
Result.__index = Result
function Result.new()
local tbl = {lines = {}, declaration = {params = {}, param_lines = {}, has_variadic = false}}
return setmetatable(tbl, Result)
end
local function merge(origin, result)
for key, value in pairs(result) do
local v = origin[key]
i... | nilq/small-lua-stack | null |
local helpers = require "spec.helpers"
local cjson = require "cjson"
for _, strategy in helpers.each_strategy() do
describe("plugin: cluster-redirect (access) [#" .. strategy .. "]", function()
local db, bp, dao
local client
-- Admin API REST interface
local function api_send(method, path, body, for... | nilq/small-lua-stack | null |
-- HYDRO_TURBINE
-- Water turbine:
-- Active if flowing >water< above it
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_off.png"},
groups = {dig_immediate=2},
description="Water Turbine",
paramtype =... | nilq/small-lua-stack | null |
local M = {}
function M.attach(bufnr, lang)
-- TODO: Fill this with what you need to do when attaching to a buffer
end
function M.detach(bufnr)
-- TODO: Fill this with what you need to do when detaching from a buffer
end
return M
| nilq/small-lua-stack | null |
---@class CS.FairyEditor.FullSearch
---@field public result CS.System.Collections.Generic.List_CS.FairyEditor.FPackageItem
---@type CS.FairyEditor.FullSearch
CS.FairyEditor.FullSearch = { }
---@return CS.FairyEditor.FullSearch
function CS.FairyEditor.FullSearch.New() end
---@param strName string
---@param strTypes str... | nilq/small-lua-stack | null |
--[[
Bagnon Void Storage Localization: Russian
--]]
local L = LibStub('AceLocale-3.0'):NewLocale('Bagnon-VoidStorage', 'ruRU')
if not L then return end
L.ConfirmTransfer = 'Вклад этих предметов удалит все изменения и сделает их не продаваемыми и не возвращаемыми.|n|nПродолжить?'
L.PurchaseDialog = 'Вы хотите разбл... | nilq/small-lua-stack | null |
Harmony.ui.styles = {}
-- Eleusis: ForestGreen
-- Cyrene: dodger_blue
-- Mhaldor: firebrick
-- Ashtan: blue_violet
-- Hashan: a_darkmagenta
-- Targossas: gold
Harmony.ui.styles.blackConsole = [[
background-color: #000000;
]]
Harmony.ui.styles.buttonActive = [[
background-color: #00654b;
border-left: 1px ... | nilq/small-lua-stack | null |
--[[
This file is to deal with the code to generate the lockout table/vector and
to handle the refresh of data and deletion of stale data
--]]
local addonName, _ = ...;
-- libraries
local addon = LibStub( "AceAddon-3.0" ):NewAddon( addonName, "AceConsole-3.0", "AceEvent-3.0", "AceBucket-3.0" );
local L = L... | nilq/small-lua-stack | null |
require('hop').setup()
vim.api.nvim_set_keymap('n', 'ss', "<cmd>:HopWord<cr>", {})
vim.api.nvim_set_keymap('n', 'sc', "<cmd>:HopChar1<cr>", {})
vim.api.nvim_set_keymap('n', 'sw', "<cmd>:HopChar2<cr>", {})
| nilq/small-lua-stack | null |
local json = require("cjson")
local bit = require("bit")
local exception = require("core.exception")
local Util = {
table = require("core.util.table"),
string = require("core.util.string"),
}
function Util:isNull(value)
return not value or (value == null) or (value == ngx.null)
end
--- 值是否为表
--
-- @param... | nilq/small-lua-stack | null |
function start (song)
end
function update (elapsed)
end
function beatHit (beat)
end
function stepHit (beat)
end
function keyPressed (key)
FlxG.camera.shake(0.05, 0.05);
end | nilq/small-lua-stack | null |
--[[
Replaces Code nodes with attrs that would be produced by rST reader
from the role syntax by a Str AST node containing {role}, followed by a Code node.
This is to emulate MyST syntax in Pandoc.
(MyST is a CommonMark flavour with rST features mixed in.)
Reference: https://myst-parser.readthedocs.io/en/latest/synta... | nilq/small-lua-stack | null |
-- indent.lua
function edGetIndent()
local indent = 0
local pos = getEditorLineStart()
while edGetAt(pos) == " " do
indent = indent + 1
pos = pos + 1
end
return indent
end
function edGetIndent()
local indent = 0
local pos = getEditorLineStart()
while (function ()
local c = edGetAt(p... | nilq/small-lua-stack | null |
Config = {}
Config.Locale = 'en' -- check in locales folder for all avaiable languages
Config.debugMode = false -- print a lot of stuff in console for internal test
Config.showMutedOnScreen = true -- render an small text on screen that shows player they are muted
Config.disableTalkKeyForMutedPlayers = true ... | nilq/small-lua-stack | null |
local a,b,c,d,e; d=b | nilq/small-lua-stack | null |
local DynamicMusic = Class(function(self, inst)
self.inst = inst
self.inst:StartUpdatingComponent(self)
self.enabled = true
self.is_busy = false
self.busy_timeout = 0
self.playing_danger = false
self.season = GetSeasonManager() and GetSeasonManager().current_season or SEASONS.AUTU... | nilq/small-lua-stack | null |
-----------------------------------------------
-- torchItem.lua
-- The code for the torch, when it is in the player's inventory.
-- Created by NimbusBP1729
-----------------------------------------------
return{
name = 'torch',
description = 'Torch',
type = 'weapon',
subtype = 'melee',
damage = '2',
speci... | nilq/small-lua-stack | null |
function main()
m.log(9, "echo 123");
return "Lua script matched.";
end
| nilq/small-lua-stack | null |
local awful = require 'awful'
screen.connect_signal('request::desktop_decoration', function(s)
awful.tag({'1', '2', '3', '4', '5'}, s, awful.layout.layouts[1])
end)
| nilq/small-lua-stack | null |
object_draft_schematic_furniture_furniture_tapestry_pole = object_draft_schematic_furniture_shared_furniture_tapestry_pole:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_tapestry_pole, "object/draft_schematic/furniture/furniture_tapestry_pole.iff")
| nilq/small-lua-stack | null |
function onCreate()
makeLuaSprite('cave','cave',-750,-430)
addLuaSprite('cave',false)
setLuaSpriteScrollFactor('cave', 0.9, 0.9);
end | nilq/small-lua-stack | null |
function SetPlayerPos(amx, player, x, y, z)
setElementPosition(player, x, y, z)
end
GetPlayerPos = GetObjectPos
function SetPlayerFacingAngle(amx, player, angle)
setPedRotation(player, angle)
end
function GetPlayerFacingAngle(amx, player, refRot)
writeMemFloat(amx, refRot, getPedRotation(player))
end
function IsPlay... | nilq/small-lua-stack | null |
--[[
Desc: Input component
Author: SerDing
Since: 2018-04-06 16:11:06
Last Modified time: 2018-04-06 16:11:06
Docs:
* Receive and cache input messages for entity, implement input handler interface.
* When you create an instance for a entity, it will register itself to the input module of engine.... | nilq/small-lua-stack | null |
equip_exam = {}
equip_exam.name = core.get_current_modname()
equip_exam.path = core.get_modpath(equip_exam.name)
local files = {
"formspec",
"node",
"crafting",
}
for _, f in pairs(files) do
dofile(equip_exam.path .. "/" .. f .. ".lua")
end
| nilq/small-lua-stack | null |
local pkgObj = {}
local function push(list,value)
local node = {next=nil,value=value}
if list.head == nil then
list.head = node
list.tail = node
else
list.tail.next = node
list.tail = node
end
list.len = list.len + 1
end
local function pop(list)
local ret=nil
... | nilq/small-lua-stack | null |
local K, C, L = unpack(select(2, ...))
local Module = K:GetModule("ActionBar")
local _G = _G
local math_min = _G.math.min
local math_ceil = _G.math.ceil
local table_insert = _G.table.insert
local FilterConfig = C.ActionBars.actionBarCustom
local padding, margin = 0, 6
local prevPage = 8
local function ChangeActionPa... | nilq/small-lua-stack | null |
local commands = bot.commands
local fw = "𝑨 𝑩 𝑪 𝑫 𝑬 𝑭 𝑮 𝑯 𝑰 𝑱 𝑲 𝑳 𝑴 𝑵 𝑶 𝑷 𝑸 𝑹 𝑺 𝑻 𝑼 𝑽 𝑾 𝑿 𝒀 𝒁"
local charMap = {}
for i, c in next, fw:split(" ") do
charMap[64 + i] = { string.byte(c, 1, 9) }
end
commands.stand = {
callback = function(msg, line)
local str = "『 " .. line .. " 』"
-- pr... | nilq/small-lua-stack | null |
--[[
Example Service
This is an example to demonstrate how to use the BaseService class to implement a game service.
**NOTE:** After declaring you service, you have to include your package inside the main.lua file!
]]--
require 'common'
require 'services.baseservice'
--Declare class DebugTools
lo... | nilq/small-lua-stack | null |
if json4lua == nil then json4lua = {} end
if json4lua.internal == nil then json4lua.internal = {} end
if json4lua.config == nil then json4lua.config = {} end
-- [[ Default Configuration ]] --
json4lua.config.ignore_unsupported_datatypes = true;
json4lua.config.ignore_nonstring_keys = true;
json4lua.config.ignore_nonta... | nilq/small-lua-stack | null |
-- ========
-- DEFAULTS
-- ========
-- Created by datwaft <github.com/datwaft>
-- ========
-- Preamble
-- ========
local M = {}
local fusion = require("bubbly.utils.table").fusion
-- =======
-- Palette
-- =======
M.palette = {
background = "Black",
foreground = "White",
black = "Black",
red = "Red",
green = ... | nilq/small-lua-stack | null |
local class = require 'middleclass'
local lume = require 'lume'
local Timer = require 'Timer'
-- エイリアス
local lg = love.graphics
-- 基底クラス
local Entity = require 'Entity'
-- インゲーム クラス
local InGame = class('InGame', Entity)
InGame:include(require 'stateful')
-- クラス
local EntityManager = require 'EntityManager'
local ... | nilq/small-lua-stack | null |
--[[
audioJack.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
This is the dialogue you can have with Mr Info in Overworld on the Beach.
]]--
return {
type = "repeat",
dialogues = {
--- 1) Welcome dialogue ---------------------------------------... | nilq/small-lua-stack | null |
hkArmyScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "hkArmyScreenPlay",
}
registerScreenPlay("hkArmyScreenPlay", true)
function hkArmyScreenPlay:start()
if (isZoneEnabled("mustafar")) then
self:spawnMobiles()
end
end
function hkArmyScreenPlay:spawnMobiles()
--[[
spawnMobile("mustafar", ... | nilq/small-lua-stack | null |
object_tangible_furniture_decorative_carved_bowl = object_tangible_furniture_decorative_shared_carved_bowl:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_carved_bowl, "object/tangible/furniture/decorative/carved_bowl.iff")
| nilq/small-lua-stack | null |
return {{[1] = [[2.0]],[2] = [[2.0.1]],[3] = [[2.0.2]],[4] = [[2.0.3]],[5] = [[2.0.4]],[6] = [[2.0.5]],
[7] = [[2.0.6]], [8] = [[2.0.7]], [9] = [[2.0.8]], [10] = [[2.0.9]], [11] = [[2.0.10]], [12] = [[2.0.11]],
[13] = [[2.0.12]], [14] = [[2.0.13]], [15] = [[2.0.14]], [16] = [[2.0.15]], [17] = [[2.0.16]]},
}
| nilq/small-lua-stack | null |
return {--[[ #PVF_File ]]
["[player number]"]={2,8},
["[pvp start area]"]={0,0,0,0,0,0,0,0,0,0,0,0},
["[dungeon]"]={3,},
["[type]"]="[normal]",
["[greed]"]="DD BB",
["[tile]"]={"Tile/ForestOver.til","Tile/ForestOver.til","Tile/ForestOver.til","Tile/ForestOverUnder.til","Tile/ForestUnder.til","Tile/ForestUnd... | nilq/small-lua-stack | null |
local class = require("pl.class")
---@class Party
local M = class()
local tablex = require("pl.tablex")
function M:_init(leader)
self.invited = {}
self.leader = leader
self.members = {}
self.members[leader] = true
end
function M:delete(member)
self.members[member] = nil
member.party = nil
end
funct... | nilq/small-lua-stack | null |
require('spec/setup/busted')()
local Color = require('stdlib/utils/color')
describe('Color', function ()
local say = require('say')
local WHITE = {r = 1, g = 1, b = 1, a = 1}
local WHITE_HALF = {r = 1, g = 1, b = 1, a = 0.5}
local BLACK = {r = 0, g = 0, b = 0, a = 1}
local BLACK_HALF = {r = 0, g ... | nilq/small-lua-stack | null |
local entity = {}
entity["level"] = [[42]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Mabufula]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Marakukaja]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] = [[Ice]... | nilq/small-lua-stack | null |
--
-- c_main.lua
--
objectPreview = {}
objectPreview_mt = { __index = objectPreview }
local isMRTShaderSupported = nil
local glRenderTarget = nil
refOPTable = {}
local scx, scy = guiGetScreenSize ()
local fov = ({getCameraMatrix()})[8]
function objectPreview:create(element,rotX,rotY,rotZ,projPosX,projPosY,projSize... | nilq/small-lua-stack | null |
ancientigguardian = Creature:new {
customName = "Ancient IG-88 Guardian",
socialGroup = "mercenary",
faction = "",
level = 300,
chanceHit = 25.00,
damageMin = 300,
damageMax = 400,
baseXp = 500000,
baseHAM = 500000,
baseHAMmax = 510000,
armor = 0,
resists = {80,80,80,80,80,80,80,80,80},
meatType = "",
mea... | nilq/small-lua-stack | null |
RegisterServerEvent('keys:send')
AddEventHandler('keys:send', function(player, data)
TriggerClientEvent('keys:received', player, data)
end)
RegisterServerEvent('enteredMyVehicle')
AddEventHandler('enteredMyVehicle', function(plate)
local source = tonumber(source)
local user = exports["npc-core"]:getModule("Pla... | nilq/small-lua-stack | null |
-- Copyright 2021 Sonu Kumar
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- https://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agr... | nilq/small-lua-stack | null |
trans = nil
local timer = 0.2
function Constructor()
trans = owner:GetLayer():GetObject("pig"):GetComponent("Transform")
end
function OnUpdate(dt)
p = trans:GetWorldPosition()
p = p + trans:RightVector()*dt*40
if(timer < 0) then
timer = 0.2
s = trans:GetWorldRotation()
s.y = s:y()+7... | nilq/small-lua-stack | null |
--local minetest.colorize saves time
Colorize = minetest.colorize
--Making the priv
minetest.register_privilege("wings_god", {
description = "Can change the wings settings of players",
give_to_singleplayer = true
})
--Command to add fly privs player!
minetest.register_chatcommand("wings_effect", {
d... | nilq/small-lua-stack | null |
SRL={{["Angles"]=Angle(0,175.56608581543,0),["Position"]=Vector(1511.0524902344,-364.5080871582,64.03125),["Class"]="info_player_start"},{["Angles"]=Angle(0,175.56608581543,0),["Position"]=Vector(1707.3967285156,-379.73303222656,64.03125),["Class"]="info_player_start"},{["Angles"]=Angle(0,175.56608581543,0),["Position"... | nilq/small-lua-stack | null |
SceneManager = require("SceneManager")
BattleScene_Normal = {}
BattleScene_Normal.name = "BattleScene_Normal"
local _window_width, _window_height = GetWindowSize()
local _FONT_HP_ = nil
local _FONT_TIP_ = nil
local _COLOR_CLEAR_ = {r = 0, g = 0, b = 0, a = 75}
local _COLORLIST_ENEMY_ = {
{r = 162, g = 215, b =... | nilq/small-lua-stack | null |
print("how Deep")
nDeeep=io.read()
nDeeep=tonumber(nDeeep)
<<<<<<< HEAD
print("I'm digging a mine")
=======
print("me mine get cookeis")
>>>>>>> caf03f92df0c0114aa2733b6bedea25c7e720858
for j=1,20 do
for i=1,nDeeep do
turtle.digDown()
turtle.down()
end
for i=1,nDeeep do
turtle.up()
end
turtle.forward()
end
| nilq/small-lua-stack | null |
local CurrentVersion = '2.0.0'
local GithubResourceName = 'RadarWhileDriving'
PerformHttpRequest('https://raw.githubusercontent.com/Flatracer/FiveM_Resources/master/' .. GithubResourceName .. '/VERSION', function(Error, NewestVersion, Header)
PerformHttpRequest('https://raw.githubusercontent.com/Flatracer/FiveM_Resou... | nilq/small-lua-stack | null |
-- Copyright (c) 2018 Phil Leblanc -- see LICENSE file
------------------------------------------------------------------------
--[[
test plterm - Pure Lua ANSI Terminal functions - unix only
]]
-- some local definitions
local strf = string.format
local byte, char, rep = string.byte, string.char, string.rep
l... | nilq/small-lua-stack | null |
local vim = vim
local api = vim.api
local globals = require 'vimwiki_server/globals'
local g = require 'vimwiki_server/lib/graphql'
local u = require 'vimwiki_server/lib/utils'
local M = {}
-- Synchronous function to select an element under cursor
function M.an_element()
local bridge = globals.bridge
local tmp =... | nilq/small-lua-stack | null |
--[[--------------------------------------------------------
-- Database Schema - A SQL Table Schema Tool for Lua --
-- Copyright (c) 2014-2015 TsT worldmaster.fr --
--]]--------------------------------------------------------
------------------------------------------------------------------------------
-- hoPairs ... | nilq/small-lua-stack | null |
local update = false
local t = Def.ActorFrame{
InitCommand = function(self) self:xy(0,-100):diffusealpha(0):visible(false) end;
BeginCommand = function(self) self:queuecommand("Set") end;
OffCommand = function(self) self:finishtweening() self:bouncy(0.3) self:xy(0,-100):diffusealpha(0) end;
OnCommand = function(sel... | nilq/small-lua-stack | null |
local GameConstants = require("game/GameConstants")
local menu = require("game/MainMenu")
local Level = require("game/Level")
local LevelSelect = require("game/LevelSelect")
local GameEnd = require("game/GameEnd")
local StateManager = {currentState = nil, _state = GameConstants.State.MENU}
function StateManager.init(... | nilq/small-lua-stack | null |
local M, module = {}, ...
_G[module] = M
function M.run()
-- make this a volatile module:
package.loaded[module] = nil
print("Running component gradient...")
disp:setColor(0, 0, 255, 0)
disp:setColor(1, 255, 0, 0)
disp:setColor(2, 255, 0, 255)
disp:setColor(3, 0, 255, 255)
disp:drawG... | nilq/small-lua-stack | null |
-- API.lua
-- Implements the functions that are considered "External API" callable by other plugins
--- Locks an area specified by the coords
-- Returns true on success, false and error ID and error message on failure
-- a_LockedByName is the name of the player locking the area (for information purposes only)
fu... | nilq/small-lua-stack | null |
object_tangible_furniture_all_frn_all_data_terminal_wall_s1 = object_tangible_furniture_all_shared_frn_all_data_terminal_wall_s1:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_data_terminal_wall_s1, "object/tangible/furniture/all/frn_all_data_terminal_wall_s1.iff")
| nilq/small-lua-stack | null |
--local null_ls = require("null-ls")
-- register any number of sources simultaneously
--local sources = {
-- --null_ls.builtins.formatting.prettier,
-- --null_ls.builtins.diagnostics.write_good,
-- --null_ls.builtins.code_actions.gitsigns,
-- null_ls.builtins.diagnostics.vale.with({
-- filetypes = { "... | nilq/small-lua-stack | null |
return {
install_script = [[
wget -O vscode.tar.gz https://update.code.visualstudio.com/latest/linux-x64/stable
rm -rf vscode
mkdir vscode
tar -xzf vscode.tar.gz -C vscode --strip-components 1
rm vscode.tar.gz
rm -rf vscode-html
mkdir vscode-html
cp -r vscode/resources/app/extensions/node_modules vsc... | nilq/small-lua-stack | null |
-- copy from https://github.com/ejoy/avalon/blob/master/lualib/staticfile.lua
local conf = require "conf"
local io = io
local root = conf.static_path
local cache = setmetatable({}, { __mode = "kv" })
local function cachefile(_, filename)
local v = cache[filename]
if v then
return v[1]
end
loc... | nilq/small-lua-stack | null |
-- This Source Code Form is subject to the terms of the Mozilla Public
-- License, v. 2.0. If a copy of the MPL was not distributed with this
-- file, You can obtain one at http://mozilla.org/MPL/2.0/.
--[[
# Heka JSON Message Decoder Module
https://wiki.mozilla.org/Firefox/Services/Logging
The above link describes t... | nilq/small-lua-stack | null |
-- vim: ft=lua ts=2
return {
area = true,
base = true,
br = true,
col = true,
command = true,
embed = true,
hr = true,
img = true,
input = true,
keygen = true,
link = true,
meta = true,
param = true,
source = true,
track = true,
wbr = true
}
| nilq/small-lua-stack | null |
module(..., package.seeall)
local tinsert, tremove = table.insert, table.remove
local format = string.format
local db = BAMBOO_DB
------------------------public ------------
local function getClassName(self)
return self.__name
end
-- return the key of some string like 'User:__index'
--
local function getIndexKey(sel... | nilq/small-lua-stack | null |
-- simulate flux
hs.location.start()
hs.timer.doAfter(1, function()
loc = hs.location.get()
hs.location.stop()
-- NY time
-- local times = {sunrise = "07:00", sunset = "20:00"}
-- UTC + NY time
local times = {sunrise = "14:00", sunset = "03:00"}
-- UTC + SF time
-- local times = {sunrise = "11:00", s... | nilq/small-lua-stack | null |
-- Easy installer. Bootstrapped by http://pastebin.com/p8PJVxC4
local repo, tree = select(1,...)
if not tree then
-- assume tree as the preferred argument.
tree = repo or 'master'
end
if not repo then
repo = 'eric-wieser/computercraft-github'
end
local REPO_BASE = ('https://raw.githubusercontent.com/%s/%s/'):forma... | nilq/small-lua-stack | null |
--New
object_static_installation_shared_mockup_clothing_factory_style_1 = SharedStaticObjectTemplate:new {
clientTemplateFileName = "object/static/installation/shared_mockup_clothing_factory_style_1.iff"
}
ObjectTemplates:addClientTemplate(object_static_installation_shared_mockup_clothing_factory_style_1, "object/stat... | nilq/small-lua-stack | null |
local Players = game:GetService("Players")
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local t = InGameMenuDependencies.t
local InGameMenu = script.Parent.Parent
local Promise = require(InG... | nilq/small-lua-stack | null |
---------------------------------------------------------------------
-- SF Compiler.
-- Compiles code into an uninitialized Instance.
---------------------------------------------------------------------
SF.Compiler = {}
--- Preprocesses and Compiles code and returns an Instance
-- @param code Either a string of cod... | nilq/small-lua-stack | null |
--[[
Enumerated state of the purchase prompt
]]
local createEnum = require(script.Parent.createEnum)
local PromptState = createEnum("PromptState", {
"None",
"PremiumUpsell",
"RobuxUpsell",
"PromptPurchase",
"PurchaseInProgress",
"UpsellInProgress",
"AdultConfirmation",
"U13PaymentModal",
"U13MonthlyThreshold... | nilq/small-lua-stack | null |
-- Copyright (c) 2021 榆柳松
-- https://github.com/wzhengsen/LuaOOP
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, co... | nilq/small-lua-stack | null |
assert = _G.assert
collectgarbage = _G.collectgarbage
dofile = _G.dofile
error = _G.error
getfenv = _G.getfenv
getmetatable = _G.getmetatable
ipairs = _G.ipairs
load = _G.load
loadfile = _G.loadfile
loadstring = _G.loadstring
next = _G.next
pairs = _G.pairs
pcall = _G.pcall
print = _G.print
rawe... | nilq/small-lua-stack | null |
data:extend({
{
type = "recipe",
name = "ground-telescope",
category = "satellite-crafting",
enabled = false,
ingredients =
{
{"steel-plate", 2000},
{"concrete", 1000},
{"pipe", 1000},
{"processing-unit", 500},
{"elec... | nilq/small-lua-stack | null |
hook.Add( "PopulateEntities", "AddEntityContent", function( pnlContent, tree, node )
local Categorised = {}
-- Add this list into the tormoil
local SpawnableEntities = list.Get( "SpawnableEntities" )
if ( SpawnableEntities ) then
for k, v in pairs( SpawnableEntities ) do
v.Category = v.Catego... | nilq/small-lua-stack | null |
local Ans = select(2, ...);
local TUJDB = Ans.Database.TUJ;
local TSMDB = Ans.Database.TSM;
local Sources = Ans.Sources;
local Utils = Ans.Utils;
local Data = Ans.Data;
local Filter = Ans.Filter;
local AHTabs = {};
local AHTabIndexToTab = {};
AnsCore = {};
AnsCore.__index = AnsCore;
Ans.Filters = {};
AnsCore.A... | nilq/small-lua-stack | null |
-- Grab all of the functions and classes from our GUI library
local info = debug.getinfo(1,'S');
script_path = info.source:match[[^@?(.*[\/])[^\/]-$]]
GUI = dofile(script_path .. "ultraschall_gui_lib.lua")
gfx_path=script_path.."/Ultraschall_Gfx/ColorPicker/"
-- All functions in the GUI library are now contained in th... | nilq/small-lua-stack | null |
data:extend({
{
type = "bool-setting",
name = "autocolor_on",
setting_type = "runtime-per-user",
default_value = false,
order = "a"
},
{
type = "double-setting",
name = "autocolor_r",
setting_type = "runtime-per-user",
minimum_value = 0... | nilq/small-lua-stack | null |
gfx.initialize = function()
gfx.create_context({alpha = true})
gfx.clear_color(0.0, 0.0, 0.0, 1.0)
vertices = gfx.array.new(gfx.FLOAT,
0.0, 0.5, 0.0,
-0.5, -0.5, 0.0,
0.5, -0.5, 0.0)
vertexPosObject = gfx.gen_buffers(1)
gfx.bind_buffer(gfx.ARRAY_BUFFER, vertexPosOb... | nilq/small-lua-stack | null |
-- AICharacter: TankClose
--------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2004.
--------------------------------------------------------------------------
-- $Id$
-- $DateTime$
-- Description: Character SCRIPT for Tank
--
-----... | nilq/small-lua-stack | null |
-------------------------------------------
------------ Global Permissions -----------
-------------------------------------------
-- sh_permissions.lua SHARED --
-- --
-- Set up permissions for multiple Gmod --
-- moderation systems. --
------------... | nilq/small-lua-stack | null |
--[=[
Utility functions involving field of view.
@class FieldOfViewUtility
]=]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Math = require(ReplicatedStorage.Knit.Util.Additions.Math.Math)
local FieldOfViewUtility = {}
--[=[
Converts field of view to height
@param fov number
@return numbe... | nilq/small-lua-stack | null |
---
-- usage.lua
-- Usage and uses
--
-- Example
-- -------
--
-- usage "vendor"
-- defines "USING_VENDOR"
-- includedirs "include/vendor"
-- links "lib/vendor"
--
-- project "core"
-- kind "SharedLib"
-- uses "vendor"
-- uses "core"
--
-- usage "core"
-- links "openssh"
-- includedirs "include/core"
--... | nilq/small-lua-stack | null |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
local SERVICE = {}
SERVICE.Name = "DLive"
SERVICE.NeedsCodecs = true
function SERVICE:GetKey(url)
if url.host and string.match(url.host, "dlive.tv") and string.match(url.path, "^/([%w_]+)[/]?$") then ret... | nilq/small-lua-stack | null |
local Container = {}
Container.__VERSION = "Container 2.0"
Container.__AUTHOR = "lettuce-magician"
local mt = {
__index = Container,
__metatable = false
}
local _cst = {}
local function iter_table(tbl, Index)
if type(Index) ~= "number" then Index = 0 end
Index = Index + 1
local Value = tbl[Index]... | nilq/small-lua-stack | null |
-- load the base plugin object and create a subclass
local plugin = require("kong.plugins.base_plugin"):extend()
-- local debug = require "kong.plugins.newrelic-insights.debug"
local http = require "resty.http"
local JSON = require "kong.plugins.newrelic-insights.json"
local basic_serializer = require "kong.plugins.lo... | nilq/small-lua-stack | null |
local M = {}
local excludeDirsFunc = function(opts)
local excludeDirs = {}
local dir = ""
repeat
dir = vim.fn.input("Exclude Dir (be sure to add trailing '/') > ", "", "file")
if dir ~= nil and dir ~= "" then
table.insert(excludeDirs, "--glob=!" .. dir)
end
until dir == ""
for index, dire... | nilq/small-lua-stack | null |
local turretUtils = {}
require "util"
local function foreach(table_, fun_)
for k, tab in pairs(table_) do fun_(tab) end
return table_
end
local indicator_pictures =
{
north =
{
filename = "__base__/graphics/entity/flamethrower-turret/flamethrower-turret-led-indicato... | nilq/small-lua-stack | null |
-- s-300v 9s32 tr
GT = {};
GT_t.ws = 0;
set_recursive_metatable(GT, GT_t.generic_stationary);
set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);
GT.chassis.life = 4;
GT.visual.shape = "9s32";
GT.visual.shape_dstr = "9s32_d";
GT.visual.fire_pos[2] = 1;
GT.snd.radarRotation = "RadarRotation";
GT.sensor = {};
GT.s... | nilq/small-lua-stack | null |
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