content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
PLUGIN.name = "Player Spawn Points"
PLUGIN.author = "STEAM_0:1:29606990"
PLUGIN.description = ""
local PLUGIN = PLUGIN
PLUGIN.spawners = PLUGIN.spawners or {}
ix.util.Include("sv_plugin.lua", "server")
if (CLIENT) then
net.Receive("ixPlayerSpawnerSync", function()
for _, v in ipairs(PLUGIN.spawners) do
if (IsV... | nilq/small-lua-stack | null |
--[[
FiveM Scripts
Copyright C 2018 Sighmir
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
at your option any later version.
... | nilq/small-lua-stack | null |
widget = {
plugin = 'pulse',
cb = function(t)
if t.mute then
return 'V X'
end
local percent = (t.cur / t.norm) * 100
return string.format('V %d', math.floor(0.5 + percent))
end,
}
| nilq/small-lua-stack | null |
local ps_common = require("lj2ps.ps_common")
local Matrix = require("lj2ps.ps_matrix")
local GraphicState = require("lj2ps.ps_graphicsstate")
local exports = {}
-- Graphics State - Device Independent
-- gsave
-- grestore
local function gsave(vm)
vm.Driver:gSave()
return true
end
exports.gsave = gsave
loca... | nilq/small-lua-stack | null |
-- restops.lua
return {
GET = 1,
PUT = 2,
DELETE = 3,
} | nilq/small-lua-stack | null |
assert(Global.CLIENT or Global.SERVER)
assert(not (Global.CLIENT and Global.SERVER))
log(DEBUG, string.format("Generating LogicEntity system with CLIENT = %s", tostring(Global.CLIENT)))
RootLogicEntity = class()
function RootLogicEntity:__tostring ()
return "LogicEntity"
end
RootLogicEntity.shouldAct = true
functi... | nilq/small-lua-stack | null |
local Plugin = script.Parent.Parent.Parent
local Constants = require(Plugin.Core.Util.Constants)
local Libs = Plugin.Libs
local Cryo = require(Libs.Cryo)
local Rodux = require(Libs.Rodux)
local t = require(Libs.t)
local HttpService = game:GetService("HttpService")
local Immutable = require(Plugin.Core.Util.Immutable... | nilq/small-lua-stack | null |
local passive_only = false
spawnlite = {}
spawnlite.passive = {}
spawnlite.agressive = {}
spawnlite.water = {}
spawnlite.air = {}
spawnlite.mobs = {}
spawnlite.mobs.passive = {}
spawnlite.mobs.agressive = {}
spawnlite.mobs.water = {}
spawnlite.mobs.air = {}
spawnlite.mobs.passive.now = 0
spawnlite.mobs.agressive.now ... | nilq/small-lua-stack | null |
range = require ("init")
function testIntegerRangeWithoutEnd ()
local sum = 0
for i in range (2) do
sum = sum + i
end
local expected = 2
assert (
expected == sum,
"sum should be " .. expected .. " but is " .. sum
)
end
function testIntegerRange ()
local sum = 0
for i in range (1, 10) do
sum = sum + i... | nilq/small-lua-stack | null |
if (...) == "-?" then
printUsage(
"reboot","Soft reboots LIKO-12",
"reboot hard","Hard reboots LIKO-12"
)
return
end
local args = {...} --Get the arguments passed to this program
if tostring(args[1] or "soft") == "hard" then
print("HARD REBOOTING ...") sleep(0.25)
reboot(true)
else
print("SOFT REBO... | nilq/small-lua-stack | null |
TRAIT.name = "Chaotic Alloys I"
TRAIT.IconX = 1
TRAIT.IconY = 1
TRAIT.LevelReq = 3
TRAIT.SkillPointCost = 1
TRAIT.Incompatible = {
}
TRAIT.RequiredTraits = {
"undivided"
}
TRAIT.icon = "vgui/skills/ability_warrior_defensivestance_1.png"
TRAIT.category = "Blessings of Chaos Undivided"-- Common Passives, Warriors ... | nilq/small-lua-stack | null |
-- Point definition in Lua
PointLua = {}
PointLua.__index = PointLua
PointLua.__class = 'PointLua'
function PointLua:new(x, y)
obj = {x = x, y = y, velocityX = 0, velocityY = 0}
setmetatable(obj, self) -- This makes obj inherit from HUD
return obj
end
function PointLua:setX(x)
self.x = x;
end
function PointLua:g... | nilq/small-lua-stack | null |
-- @module table
module ("table", package.seeall)
--require "list" FIXME: allow require loops
-- FIXME: use consistent name for result table: t_? (currently r and
-- u)
-- @func sort: Make table.sort return its result
-- @param t: table
-- @param c: comparator function
-- @returns
-- @param t: sorted table
l... | nilq/small-lua-stack | null |
-- Rectivate / Deactivate
local gvt = require 'luagravity'
local state
local app = gvt.start(function()
state = 0
gvt.await(10)
state = 1
gvt.await(10)
state = 2
end)
assert(state == 0)
gvt.step(app, 'dt', 10)
gvt.step(app, 'dt', 0)
assert(state == 1)
gvt.deactivate(app)
gvt.step(app, 'dt', 10... | nilq/small-lua-stack | null |
test = require 'u-test'
common = require 'common'
function SetupTest_Handler()
print("SetupTest_Handler")
local hr = GetLastError()
SetCheckHR(1)
if hr ~= 0 then
print("Calling XalAddUserWithUiAsync")
XalAddUserWithUiAsync()
else
test.stopTest();
end
end
test.StartSetu... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------
-- Requirements summary:
-- [PolicyTableUpdate] Sending PTS to mobile application
-- [HMI API] SystemRequest request/response
--
-- Description:
-- SDL must forward OnSystemRequest(request_type=PROPRIETARY, url, appID) with en... | nilq/small-lua-stack | null |
local CrateModule = {
crates = {
["Starter"] = {
common = 60,
uncommon = 30,
rare = 10,
legendary = 0,
currency = "Coins",
productId = 0,
price = 500
},
["Spotty"] = {
common = 40,
uncommon = 30,
rare = 25,
legendary = 5,
currency = "Coins",
productId = 0,
price = 2000
... | nilq/small-lua-stack | null |
-- Player perk mapping.
local Perks = {}
-- Perks are separated by governing skill.
-- They are grouped into areas - which has nothing to do with any practical aspects of the skill.
-- Instead, areas have requirements and this governs at what skill level the perk is unlocked.
-- Ultimate "perks" are actually referred ... | nilq/small-lua-stack | null |
-- Copyright (c) 2019 teverse.com
-- theme.lua
local themeController = {}
print ("DEBUG: Loading theme.lua")
-- values from default are used in all styles unless overridden.
themeController.currentTheme = {
default = {
fontFile = "OpenSans-Regular",
backgroundColour = colour:fromRGB(37, 37,... | nilq/small-lua-stack | null |
name = "Settings Menu"
popUp = false
local nameIVT = INSPECTOR_VARIABLE_TYPE.INSPECTOR_STRING
nameIV = InspectorVariable.new("name", nameIVT, name)
NewVariable(nameIV)
function Start()
child = Find(name)
child:Active(false)
end
-- Called each loop iteration
function UpdateUI(dt)
if (gameObject:GetButton(... | nilq/small-lua-stack | null |
-- =======================================================================================
-- Plugin: OBJ_MANAGE.lua
-- Programmer: Cooper Santillan
-- Last Modified: October 23, 2021 10:55am
-- =======================================================================================
-- Description: All functions used to... | nilq/small-lua-stack | null |
require "guild"
function post()
if not session:isLogged() then
http:redirect("/")
return
end
local guild = db:singleQuery("SELECT name, ownerid, id FROM guilds WHERE name = ?", http.postValues["guild-name"])
if guild == nil then
http:redirect("/")
return
end
i... | nilq/small-lua-stack | null |
--[[
Mojang Session API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
OpenAPI spec version: 2020-06-05
Generated by: https://openapi-generator.tech
]]
--[[
Unit tests for openapiclient.model.player_profile_texture_property_value
Automatically ... | nilq/small-lua-stack | null |
local PLAYER = FindMetaTable("Player")
if SERVER then
function PLAYER:SetHuman()
self:SetTeam(TEAM_HUMANS)
self:AllowFlashlight(true)
player_manager.SetPlayerClass(self, "player_ritual_human")
end
function PLAYER:SetDemon()
self:SetTeam(TEAM_DEMONS)
self:AllowFlashlight(false)
player_manager.SetPlayerC... | nilq/small-lua-stack | null |
-- 首先继承Controller基类
local Index_Controller = Controller:new()
function Index_Controller:indexAction()
ngx.say('Hello,MicroMVC')
return true
end
return Index_Controller
| nilq/small-lua-stack | null |
-- Petit script pour configurer les choses secrètes que l'on n'aimerait
-- pas être exportées sur Internet (github)
-- faut donc le mettre ailleurs que dans le dépôt !
print("\n credential.lua zf181205.1910 \n")
cli_ssid="3g-s7"
cli_pwd="12234567"
| nilq/small-lua-stack | null |
return PlaceObj("ModDef", {
"title", "Fix Projector Lamp",
"id", "ChoGGi_FixProjectorLamp",
"lua_revision", 1007000, -- Picard
"steam_id", "2387107341",
"pops_any_uuid", "d1288e04-d8e6-41a6-b4ba-5a0e84d4c1ac",
"version", 1,
"version_major", 0,
"version_minor", 1,
"image", "Preview.jpg",
"author", "ChoGGi",
"... | nilq/small-lua-stack | null |
object_draft_schematic_furniture_furniture_table_jedi_dark_s01 = object_draft_schematic_furniture_shared_furniture_table_jedi_dark_s01:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_table_jedi_dark_s01, "object/draft_schematic/furniture/furniture_table_jedi_dark_s01.iff")
| nilq/small-lua-stack | null |
local BasePlugin = require "kong.plugins.base_plugin"
local host = os.getenv("SPLUNK_HOST") --Ex: gateway-datacenter.company.com
local KongClusterDrain = BasePlugin:extend()
KongClusterDrain.PRIORITY = 3 --The standard request termination plugin is 2 so we need to run before that and beat it out in priority.
KongClus... | nilq/small-lua-stack | null |
--[[
A top-down action game made with Bitty Engine
Copyright (C) 2021 Tony Wang, all rights reserved
Engine page: https://paladin-t.github.io/bitty/
Game page: https://paladin-t.github.io/games/hb/
]]
Tips = class({
--[[ Variables. ]]
_game = nil,
_content = nil,
--[[ Constructor. ]]
ctor = function (self,... | nilq/small-lua-stack | null |
local _, TIC = ...
TIC:RegisterEvent("BAG_UPDATE_DELAYED")
local bags = {0, -1, -2, -3, -4}
local temp = {}
function TIC:BAG_UPDATE_DELAYED()
wipe(temp)
-- count items in bags
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
local icon, itemCount, locked, quality, readable,... | nilq/small-lua-stack | null |
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
htt... | nilq/small-lua-stack | null |
-- main tab
VERSION = "1.2"
UI.Label("Config version: " .. VERSION)
UI.Separator()
--local atk = Panels.FastAttack()
UI.Button("Ingame macro editor", function(newText)
UI.MultilineEditorWindow(storage.ingame_macros_main or "", {title="Macro editor", description="You can add your custom macros (or any other lua co... | nilq/small-lua-stack | null |
local fastsplit = require("quantization.fastsplit")
local palette = require("quantization.palette")
local utils = require("utils")
local draw = {}
local PALETTE_CHARS = {"0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"}
local function TO_PALETTE_CHARS(i) return PALETTE_CHARS[i] end
function draw.slice... | nilq/small-lua-stack | null |
local Time = require "module.Time"
local View = {}
function View:Start(data)
self.view = CS.SGK.UIReference.Setup(self.gameObject)
self.AwardData = {}
self.offlineAwardData = nil;
self.nguiDragIconScript = self.view.ScrollView[CS.UIMultiScroller]
self.nguiDragIconScript.RefreshIconCallback = (function (go,idx)
... | nilq/small-lua-stack | null |
local Stream = require("stream")
local function compress(stream)
return Stream(stream.dumpString())
end
return compress | nilq/small-lua-stack | null |
object_tangible_tcg_series5_hangar_ships_imperial_gunboat = object_tangible_tcg_series5_hangar_ships_shared_imperial_gunboat:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_imperial_gunboat, "object/tangible/tcg/series5/hangar_ships/imperial_gunboat.iff") | nilq/small-lua-stack | null |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Control Hammerspoon's dock icon
--
-- This module is based primarily on code from the previous incarnation of Mjolnir by [Steven Degutis](https://github.com/sdegutis/).
---@class hs.dockicon
local M = {}
hs.dockicon = M
-- Bounce Hammerspoon's... | nilq/small-lua-stack | null |
Locales['fr'] = {
['skin_menu'] = 'Skin Menu',
['use_rotate_view'] = 'utilisez ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ et ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ pour tourner la vue.',
['skin'] = 'changer de skin',
['saveskin'] = 'sauvegarder skin dans un fichier',
['confirm_escape'] = 'voulez-vous annuler le changeur de skin... | nilq/small-lua-stack | null |
-- local log = require "log"
local hutype = require "chestnut.mahjongroom.hutype"
local function check_qidui(cards, ... )
-- body
assert(cards and #cards > 0)
local qing = true
local jiang = 0
local gang = 0
local single = 0
local len = #cards
local idx = 1
local a = cards[idx]
idx = idx + 1
while id... | nilq/small-lua-stack | null |
local runtime = require 'jass.runtime'
local console = require 'jass.console'
local tostring = tostring
local debug = debug
console.enable = true
runtime.handle_level = 2
runtime.sleep = true
runtime.error_handle = function(msg)
console.write("---------------------------------------")
console.write(" ... | nilq/small-lua-stack | null |
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
-----
Reg... | nilq/small-lua-stack | null |
local _, Engine = ...
local Module = Engine:NewModule("Fonts")
local gameLocale = GetLocale()
local isLatin = ({ enUS = true, enGB = true, deDE = true, esES = true, esMX = true, frFR = true, itIT = true, ptBR = true, ptPT = true })[gameLocale]
Module.SetUp = function(self)
-- shortcuts to the fonts
local c... | nilq/small-lua-stack | null |
local members = redis.call("SMEMBERS", "processing")
redis.call("DEL", "processing")
local time = tonumber(redis.call("TIME")[1]) * 1000
for i = 1, #members, 1
do
redis.call("ZADD", "processing", time, members[i])
end | nilq/small-lua-stack | null |
local playsession = {
{"TiTaN", {1338110}},
{"EPO666", {472199}},
{"die_ott", {13490}},
{"vvictor", {903576}},
{"MoeMoms", {40156}},
{"Menander", {2072809}},
{"Nikkichu", {2321995}},
{"BallisticGamer04", {8683}},
{"BootyMuncher123", {2368}},
{"TheHiddenManiac", {29350}},
{"Hitman451", {4014}},
{"PogomanD", ... | nilq/small-lua-stack | null |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local Vehicles = nil
RegisterServerEvent('esx_lscustom:buyMod')
AddEventHandler('esx_lscustom:buyMod', function(price)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
price = tonumber(price)
if Config.IsMecanoJobOnly th... | nilq/small-lua-stack | null |
AI = {}
function AI:load()
self.img = love.graphics.newImage("assets/2.png")
self.width = self.img:getWidth()
self.height = self.img:getHeight()
self.x = love.graphics.getWidth() - self.width - 50
self.y = love.graphics.getHeight() / 2
self.yVel = 0
self.speed = 500
self.timer = 0
self.rate = 0.5
... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md
------------------------------------------------------------------... | nilq/small-lua-stack | null |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... | nilq/small-lua-stack | null |
local Advice = require("api.Advice")
local Extend = require("api.Extend")
local IFeatLockedHatch = require("mod.elona.api.aspect.feat.IFeatLockedHatch")
local UiMinimap_show_stair_locations = {}
UiMinimap_show_stair_locations.after = {}
function UiMinimap_show_stair_locations.after:init(...)
local ext = Extend.ge... | nilq/small-lua-stack | null |
--异态魔女·毒-??
local m=14000508
local cm=_G["c"..m]
cm.named_with_Spositch=1
xpcall(function() require("expansions/script/c14000501") end,function() require("script/c14000501") end)
function cm.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,cm.xfilter,11,2)
c:EnableReviveLimit()
--to hand
local e1=Eff... | nilq/small-lua-stack | null |
local cmdsDir = "cmds"
client_script (cmdsDir..[[/client_test.lua]])
server_script (cmdsDir..[[/server_test.lua]])
dependencies {
"exp"
} | nilq/small-lua-stack | null |
--- Operations for game settings / stats.
-- @module Noble.Settings
--
Noble.Settings = {} -- This is the "class" that holds methods.
local settings = nil -- This is the actual settings object. We keep it local to avoid direct tampering.
local settingsDefault = nil -- We keep track of default values so they can b... | nilq/small-lua-stack | null |
local DotaQuiz = {}
DotaQuiz.Identity = "dota_quiz"
DotaQuiz.Locale = {
["name"] = {
["english"] = "Dota Quiz",
["russian"] = "Викторина",
["chinese"] = "测验",
},
["desc"] = {
["english"] = "Quiz #1 in Dota 2",
["russian"] = "Викторина #1 в Dota 2",
["chinese"] = "Dota 2中的测验#1"
},
["delay_before_quiz_lo... | nilq/small-lua-stack | null |
local basic_handlers = {
gmod_combine_lock={
Handle_Mouse1=function(caller,ent)
ent:Backdoor()
end,
Handle_Mouse2=function(ent)
end
},
npc_rollermine={
Handle_Mouse1=function(caller,ent)
local hacked=ent:GetSaveTable().m_bHackedByAlyx
if hacked then
ent:SetSaveValue( "m_bHackedByAlyx", false... | nilq/small-lua-stack | null |
local cli = require("tn.cli")
local core = require("tn.core")
local M = {}
local function run()
local editor = os.getenv("EDITOR") or os.getenv("VISUAL")
local notes_dir_envvar = "TN_NOTES_DIR"
local notes_dir = os.getenv(notes_dir_envvar)
if not notes_dir then
cli.write_message(io.stderr, "... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Kazham
-- NPC: Nenepp
-- Standard Info NPC
-----------------------------------
local ID = require("scripts/zones/Kazham/IDs")
require("scripts/globals/pathfind")
require("scripts/globals/quests")
require("scripts/globals/titles")
-----------------------------------
local p... | nilq/small-lua-stack | null |
require("lead-recipe-final-stacking")
require("lead-recipe-modules")
require("lead-recipe-colors")
require("lead-recipe-final-5d")
require("lead-recipe-final-rrr")
----
local util = require("__bzlead__.util");
if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"]) then
-- If furnaces ar... | nilq/small-lua-stack | null |
-- AreCoordsCollidingWithExterior()
local OwnedHouse = nil
local AvailableHouses = {}
local blips = {}
local Knockings = {}
local housespawn = false
Citizen.CreateThread(function()
while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Wait(0) end
while ESX.GetPlayerData().jo... | nilq/small-lua-stack | null |
local data_dir = vim.fn.stdpath('data')
local lsp = require('modules.lsp')
local capabilities = lsp.capabilities
capabilities.textDocument.completion.completionItem.snippetSupport = true
require'lspconfig'.cssls.setup {
cmd = {
"node", data_dir ..
"/lspinstall/css/vscode-css/css-language-featu... | nilq/small-lua-stack | null |
gg.ignore_modules = {
"gg%.service%.*",
"gg%.like_skynet.*",
"app%.game%.main",
"app%.game%.httpd_main",
"app%.scene%.main",
}
function gg.hotfix(modname)
for i,prefix in ipairs({"../src/","gameserver/src/","loginserver/src/","src/"}) do
if string.startswith(modname,prefix) then
... | nilq/small-lua-stack | null |
-- Données pour le module
local storeInfo = {
order = 70,
framed = true,
text = _G.VOID_STORAGE,
icon = 'Interface\\AddOns\\Kerviel\\img\\Void',
}
-- Environnement
local Kerviel = LibStub('AceAddon-3.0'):GetAddon('Kerviel')
local store = Kerviel:NewStore('VoidStorage', storeInfo)
local L = LibStub('A... | nilq/small-lua-stack | null |
-- ===========================================================================
-- Cui In Game Note Screen
-- ===========================================================================
include("InstanceManager")
include("cui_helper")
include("cui_settings")
-- ==========================================================... | nilq/small-lua-stack | null |
local locations = require("lua.locations")
local locationsPositions = require("lua.locationspositions")
local currentLocation = false
local characters = {
["Fred"] = {
x = 0,
y = 0,
z = 0,
animationOffset = {0, 0},
visible = true,
animation = "",
rotation = "A... | nilq/small-lua-stack | null |
local tiny = require "lib/tiny"
local collision = tiny.processingSystem()
collision.filter = tiny.requireAll("map", "collision_layer")
function collision:onAdd(e)
local world
for _, e in ipairs(self.world.entities) do
if world then break end
local filter = tiny.requireAll("box2d", "world")
if filter(se... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
--[[
Gravity
Demonstrates the effect of the gravity parameter on particles.
--]]
--------------------------------------------------------------------------------
local CBE = require("CBE.CBE")
local sample = CBE.newVent({
title = "lase... | nilq/small-lua-stack | null |
local LoggerLib = require("__DedLib__/modules/logger")
local Logger = LoggerLib.create("Template")
local Util = require("__DedLib__/modules/util")
local Storage = {}
Storage.__index = Storage
--[[
Quick usage:
- call Storage.new() with on_init and on_load functions to handle those events
- add Storage:on_init() and S... | nilq/small-lua-stack | null |
local t = {
aaa = 123,
bbb = 546
}
function fff()
local t = 123,
b, c, d, e
local function func()
if aa then
local t = 1231
end
end
return func
end
| nilq/small-lua-stack | null |
-- crude implementation
local breakpointer = {}
local boundGuis = {}
-- Store a list of breakpoints
local breakpoints = {
{"xs", 0},
{"sm", 576},
{"md", 768},
{"lg", 992},
{"xl", 1200},
{"xxl", 1600}
}
-- Remap these breakpoints into a dictionary for the end-user
breakpointer.breakpoints = {}
for i, v in pairs(... | nilq/small-lua-stack | null |
-------------
-- Chicken --
-------------
local follows = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if name:match(":seed_")
or name:match("_seed") then
table.insert(follows, name)
end
end
end)
creatura.register_mob("animalia:chick... | nilq/small-lua-stack | null |
slot0 = class("WorldMapTheme", import("...BaseEntity"))
slot0.Fields = {
sinAngle = "number",
cellSpace = "table",
fov = "number",
offsetx = "number",
assetSea = "string",
offsetz = "number",
cosAngle = "number",
offsety = "number",
cellSize = "table",
angle = "number"
}
slot0.Setup = function (slot0, slot1)... | nilq/small-lua-stack | null |
local F, C = unpack(select(2, ...))
local MAP = F:RegisterModule('Map')
function MAP:OnLogin()
self:SetupWorldMap()
self:SetupMiniMap()
end | nilq/small-lua-stack | null |
ignoredID = -1
ignoredCheckpoints = {}
function getAreaFromPos(x, y)
return math.floor((y + 3000)/750)*8 + math.floor((x + 3000)/750)
end
function getCheckpointLinks(cp)
local links = {}
for id, area in pairs(cp.links) do
if id ~= ignoredID then
table.insert(links, checkpointsTable[area][id])
end
end
if #... | nilq/small-lua-stack | null |
local util = {}
function util.split(str, sep, stop_at_first)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
string.gsub(str, pattern, function(c) fields[#fields+1] = c end)
if stop_at_first and #fields > 1 then
local s = fields[1]..sep
fields = {fields... | nilq/small-lua-stack | null |
vim.api.nvim_set_keymap("n", "<C-n>", "<cmd>NvimTreeToggle<CR>", { noremap = true })
vim.api.nvim_set_keymap("n", "<leader>t", "<cmd>NvimTreeFocus<CR>", { noremap = true })
| nilq/small-lua-stack | null |
local env,java=env,java
local event,packer,cfg,init=env.event.callback,env.packer,env.set,env.init
local set_command,exec_command=env.set_command,env.exec_command
local mysql=env.class(env.db_core)
mysql.module_list={
"help",
"findobj",
"mysql_exe",
"usedb",
"show",
"info",
"snap",
"sql"... | nilq/small-lua-stack | null |
local addon, ns = ...
local LSM = LibStub("LibSharedMedia-3.0")
local GetTime = GetTime
local floor, fmod = floor, math.fmod
local sort = table.sort
local day, hour, minute = 86400, 3600, 60
ns.FormatTime = function(time)
if time >= day then
return format("%dd", floor(time/day + 0.5))
elseif time>= ... | nilq/small-lua-stack | null |
local map = require("helpers").map
map("n", "<leader>ps", ":PackerSync <CR>")
| nilq/small-lua-stack | null |
-- NOTE: this is the module object we return?
local M = {}
M.map = function(mode, lhs, rhs, opts)
local options = { noremap = true, silent = true }
if opts then
options = vim.tbl_extend("force", options, opts)
end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
return M
| nilq/small-lua-stack | null |
AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include( 'shared.lua' )
ENT.DespawnTime = false
function ENT:Initialize()
self:DrawShadow(true)
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Entity:SetUseType( SIMPLE_USE )
local phys = self:GetPhysicsObject()
... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: King Ranperre's Tomb
-- NM: Vrtra
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/titles")
-----------------------------------
local offsets = {1, 3, 5, 2, 4, 6}
function onMobEngaged(mob, target)
mob:resetLocalVars()
en... | nilq/small-lua-stack | null |
local M = {}
local expect_object, dump_object
local error, tostring, pairs, type, floor, huge, concat = error, tostring, pairs, type, math.floor, math.huge, table.concat
local dump_type = {}
function dump_type:string(nmemo, memo, acc)
local nacc = #acc
acc[nacc + 1] = '"'
acc[nacc + 2] = self:gsub('"', '""')
acc[... | nilq/small-lua-stack | null |
--refer to link below for more information
--https://github.com/Cryotheus/minge_defense/blob/main/gamemodes/mingedefense/gamemode/loader.lua
PECAN = {Build = 0, Version = "0.0.0d"}
local config = {
autorun = {player_expression_canvas = 4}, --100
player_expression_canvas = {
editor = {
context_menu = 5, --00 1... | nilq/small-lua-stack | null |
local getDistanceBetweenOriginal;
function onInit()
if super and super.onInit() then
super.onInit();
end
getDistanceBetweenOriginal = Token.getDistanceBetween;
Token.getDistanceBetween = getDistanceBetween;
end
function onMeasurePointer(pixellength, type, startx, starty, endx, endy)
if not (getGridSize and ge... | nilq/small-lua-stack | null |
-- Mon Jul 16 23:34:53 2018
-- (c) Alexander Veledzimovich
-- view KADZEN
local ui = require('lib/lovui')
local imd = require('lib/lovimd')
local obj = require('game/obj')
local set = require('game/set')
local View = {}
function View:new()
self.ui = ui
self.screen = nil
self.uibg = love.graphics.newImage(... | nilq/small-lua-stack | null |
local class = require "class"
local new_tab = require("sys").new_tab
local log = require "logging"
local Log = log:new({ dump = true, path = 'internal-TCP' })
local type = type
local assert = assert
local io_open = io.open
local spack = string.pack
local insert = table.insert
local remove = table.remove
local dns =... | nilq/small-lua-stack | null |
local source_doc_root=[[j:\BM\E66230_01\]]
local target_doc_root=[[j:\BM\newdoc12\]]
--[[--FOR 11g
local source_doc_root='j:\\BM\\E11882_01\\'
local target_doc_root='j:\\BM\\newdoc11\\'
--]]
--[[
(c)2016-2017 by hyee, MIT license, https://github.com/hyee/Oracle-DB-Document-CHM-builder
.hhc/.hhk/.hhp files ar... | nilq/small-lua-stack | null |
--[[
TheNexusAvenger
Tests the yxpcall method.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusUnitTestingProject = require(game:GetService("ReplicatedStorage"):WaitForChild("NexusUnitTesting"):WaitForChild("NexusUnitTestingProject"))
local yxpcall = NexusUnitTestingProject:GetResource("UnitTest... | nilq/small-lua-stack | null |
module_version("java/1.8.0-A","1.8")
| nilq/small-lua-stack | null |
ESX = nil
local CopsConnected = 0
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('force_transportrobberyReward')
AddEventHandler('force_transportrobberyReward', function()
local player = ESX.GetPlayerFromId(source)
local money = math.random(Config.MoneyRewardMin, Config... | nilq/small-lua-stack | null |
table_Months = {EVT_JAN, EVT_FEB, EVT_MAR, EVT_APR, EVT_MAY, EVT_JUN, EVT_JUL, EVT_AUG, EVT_SEP, EVT_OCT, EVT_NOV, EVT_DEC};
table_Dotw = {EVT_SUN, EVT_MON, EVT_TUE, EVT_WED, EVT_THU, EVT_FRI, EVT_SAT};
local epochYear = 2016;
local epochMonth = 1; --whichever month your epoch is
local epochDay = 5; --whichever day y... | nilq/small-lua-stack | null |
local ADDONNAME, ns = ...
ns.ARDENWEALD_UIMAPID = 1565
ns.TREASURES = {
-- Ardenweald: Lunarpods
LARGE = "large",
DREAMSHRINE = "Dreamshrine",
GLITTERFALL_HEIGHTS_EAST = "Glitterfall Heights (East)",
GLITTERFALL_HEIGHTS_WEST = "Glitterfall Heights (West)",
GARDEN_OF_NIGHT = "Garden of Night",... | nilq/small-lua-stack | null |
-- Import this library
local g = require("gachLib")
--------------------------------------------------------------------------------
-- Create new application
local application = g.gui.application()
local label = g.gui.label(10,10,20,20,"TEST")
application:addChild(label)
application:start() | nilq/small-lua-stack | null |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
wOS.ALCS = wOS.ALCS or {}
wOS.ALCS.Config = wOS.ALCS.Config or {}
wOS.ALCS.Config.ExecSys = wOS.AL... | nilq/small-lua-stack | null |
--
-- tests/test_keywords.lua
-- Automated test suite for configuration block keyword filtering.
-- Copyright (c) 2008, 2009 Jason Perkins and the Premake project
--
T.keywords = { }
local suite = T.keywords
--
-- Keyword escaping tests
--
function suite.escapes_special_chars()
test.isequal("%.%-", path.wildcar... | nilq/small-lua-stack | null |
--[[
name : biginfo.lua
version: 1.0
description: useful information updated every day.
Return: create global variables (variables named BI_*)
Based on today's date and longitude/latitude recorded in Domoticz
$BI_ISHOLIDAYS ==> true/false
$BI_GEOLATITUDE ==> number
$BI_HOLIDAYS ==> text (for country code = fr)
$BI_... | nilq/small-lua-stack | null |
--
-- (C) 2019 Kriss@XIXs.com
--
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,str... | nilq/small-lua-stack | null |
slot0 = class("CommonBuff", import(".BaseVO"))
slot0.Ctor = function (slot0, slot1)
slot0.id = slot1.id
slot0.configId = slot0.id
slot0.timestamp = slot1.timestamp
end
slot0.IsActiveType = function (slot0)
return false
end
slot0.bindConfigTable = function (slot0)
return pg.benefit_buff_template
end
slot0.check... | nilq/small-lua-stack | null |
fx_version 'adamant'
game 'gta5'
description 'ESX Menu Dialog'
version '1.1.0'
shared_script '@DiamondCasino/shared.lua'
client_script 'client/main.lua'
ui_page 'html/ui.html'
files {
'html/ui.html',
'html/css/app.css',
'html/js/mustache.min.js',
'html/js/app.js',
'html/fonts/pdown.ttf',
'html/fonts/ban... | nilq/small-lua-stack | null |
-- Profile settings for G402
-- =========================
-- Use these parameters to assign keyboard-keys to mouse buttons G3,G4,G5,G7,G8
-- Type in your in-game key bindings to select which signs should be mapped to a mouse button.
-- Also type in what key you're using to cast a sign.
-- E.g. the default key ma... | nilq/small-lua-stack | null |
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