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pfUI:RegisterModule("easteregg", function () if date("%m%d") == "1224" or date("%m%d") == "1225" then -- merry x-mas! local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 _G.CHAT_FLAG_AFK = title .. " " _G.MARKED_AFK = "|cff33ffccpf|cffffffffUI|r w...
nilq/small-lua-stack
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--[[ Deep Convolutional Generative Adversarial Network (DCGAN). Using deep convolutional generative adversarial networks to generate face images from a noise distribution. References: - Generative Adversarial Nets. Goodfellow et al. arXiv: 1406.2661. - Unsupervised Representation Learning with Deep Convoluti...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- 0205-tdeepequals-other-functions.lua: tests for other tdeepequals functions -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) ----------------------------------------...
nilq/small-lua-stack
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#!/usr/bin/lua --[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the...
nilq/small-lua-stack
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local nbody = require(arg[1]) local N = tonumber(arg[2]) or 1000 -- or 50000000 local REP = tonumber(arg[3]) or 1 -- N-body benchmark from benchmarks game -- https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/nbody.html -- -- Original code by Mike Pall and Geoff Leyland, with modifications by Hu...
nilq/small-lua-stack
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object_tangible_furniture_decorative_event_lifeday07_orb = object_tangible_furniture_decorative_shared_event_lifeday07_orb:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_event_lifeday07_orb, "object/tangible/furniture/decorative/event_lifeday07_orb.iff")
nilq/small-lua-stack
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local _M = {} function _M.split(text, delimiter) if text.find(text, delimiter) == nil then return { text } end local splited_texts = {} local last_position for splited_text, position in text:gmatch("(.-)"..delimiter.."()") do table.insert(splited_texts, splited_text) last_position = position ...
nilq/small-lua-stack
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----------------------------------------------------------------------------------------- -- -- main.lua -- This is main screen of ----------------------------------------------------------------------------------------- -- TODO LIST --[[ * DO I REALLY NEED STOP MUSIC BUTTON? --]] -- Display background as wh...
nilq/small-lua-stack
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local teams = { --{"Military Forces",0,110,0}, --{"GIGN",0,0,100}, } function getGroups() local official = {} for k,v in ipairs(teams) do if v then table.insert(official,v[1]) end end return official end function getFirstLaw() return "Military Forces" or "GIGN" end function getFirstLawColor() f...
nilq/small-lua-stack
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if game.SinglePlayer() then hook.Add("EntityTakeDamage", "ArcCW_ETD", function(npc, dmg) timer.Simple(0, function() if !IsValid(npc) then return end if npc:Health() <= 0 then net.Start("arccw_sp_health") net.WriteEntity(npc) net.Broadcast() end end) e...
nilq/small-lua-stack
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--[[ TermsitionTerminal.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 ]]-- return { type = "repeat", dialogues = { --- 1) Welcome dialogue ------------------------------------------------------------- { type = "copy", ...
nilq/small-lua-stack
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Locales['br'] = { ['911'] = '~g~Central~s~ : O alarme anti-roubo de um veículo foi disparado na area indicadas.', ['alarm1'] = '%s$ - sistema basico de alarme', ['alarm2'] = '%s$ - sistema de alarme com conexão a policia', ['alarm3'] = '%s$ - sistema de ala...
nilq/small-lua-stack
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object_draft_schematic_space_cargo_hold_crg_starfighter_small = object_draft_schematic_space_cargo_hold_shared_crg_starfighter_small:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_cargo_hold_crg_starfighter_small, "object/draft_schematic/space/cargo_hold/crg_starfighter_small.iff")
nilq/small-lua-stack
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--[[ This file is part of xmldom. It is subject to the licence terms in the COPYRIGHT file found in the top-level directory of this distribution and at https://raw.githubusercontent.com/pallene-modules/xmldom/master/COPYRIGHT. No part of xmldom, including this file, may be copied, modified, propagated, or distributed e...
nilq/small-lua-stack
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local def_pitch_range = range(20*60, 80*60) DefineClass.MDSLaser = { __parents = { "ElectricityConsumer", "OutsideBuildingWithShifts" }, properties = { { template = true, category = "MDSLaser", name = T{671, "Hit Chance"}, id = "hit_chance", editor = "number", default = 100, min = 0, max = 100, help = "The chan...
nilq/small-lua-stack
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-- Dialogue for NPC "npc_vincent2" loadDialogue = function(DL) if (not DL:isConditionFulfilled("npc_vincent", "talked")) then DL:setRoot(1) elseif (DL:isQuestState("spoiled_fire", "started") and not DL:isConditionFulfilled("npc_rhendal", "spoiled_schnapps")) then DL:setRoot(9) elseif (DL:isQuestState("spoi...
nilq/small-lua-stack
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-- replaces md with html in links function Link(el) el.target = string.gsub(el.target, "%.md", ".html") return el end
nilq/small-lua-stack
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local skynet = require "skynet" local group = require "mcgroup" --local group = require "localgroup" skynet.start(function() local gid = group.create() local gaddr = group.address(gid) local g = {} print("=== Create Group ===",gid,skynet.address(gaddr)) for i=1,10 do local address = skynet.newservice("testgroup...
nilq/small-lua-stack
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local L = BigWigs:NewBossLocale("Ahn'kahet Trash", "ptBR") if not L then return end if L then L.spellflinger = "Sortílego Ahn'kahar" L.eye = "Olho de Taldaram" L.darkcaster = "Taumaturgo do Crepúsculo" end
nilq/small-lua-stack
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local path = (...):sub(1, #(...) - #(".Framework"))
nilq/small-lua-stack
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function widget:GetInfo() return { name = "Metalspot Finder", desc = "Finds metal spots for other widgets", author = "Niobium", version = "v1.1", date = "November 2010", license = "GNU GPL, v2 or later", layer = -30000, enabled = true } end -----------------...
nilq/small-lua-stack
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Locales['br'] = { ['Discord do servidor'] = 'Discord do servidor', ['Site do Servidor'] = 'Site do servidor', ['Servidor'] = 'Servidor', }
nilq/small-lua-stack
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for i = 1, #KEYS-1 do local has = redis.call("sismember", KEYS[i], ARGV[1]) if has == 1 then return KEYS[i] == KEYS[#KEYS] end end redis.call("sadd", KEYS[#KEYS], ARGV[1]) return true
nilq/small-lua-stack
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--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
nilq/small-lua-stack
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-- Retrieve the project name newoption { trigger = "projectname", description = "Name of the generated project" } local projectName = _OPTIONS["projectname"] if projectName == nil then print("The project name was not specified! --projectname=YourApplication") os.exit(1) end if projectName == "BatteryEngine" then print...
nilq/small-lua-stack
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-- helper file to be able to debug the simple menu on PC -- without messing around with actual menu code! PLATFORM="Android" dofile("builtin/mainmenu/init.lua")
nilq/small-lua-stack
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my_table = {} my_table.sub = {} function my_table.sub.change_owner_and_spawn_stuff(planet) planet.Change_Owner(Find_Player("Empire")) Spawn_Unit(Find_Object_Type("Star_Destroyer"), planet, Find_Player("Empire")) end
nilq/small-lua-stack
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local COLOR = FindMetaTable("Color") -- negate a color/return the opposite of a color function COLOR:Negate() return Color( 255 - self.r, 255 - self.g, 255 - self.b, self.a ) end --increment/decrement a color function COLOR:Increment( am ) return Color( self.r + am, self.g + am, self.b + am, self.a ) end -- ...
nilq/small-lua-stack
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--data.lua require("calcui-prototypes") require("calcui-styles") require("calcui-hotkey")
nilq/small-lua-stack
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--- === WindowManager === --- --- Moves and resizes windows. --- Features: --- * Every window can be resized to be a quarter, half or the whole of the screen. --- * Every window can be positioned anywhere on the screen, WITHIN the constraints of a grid. The grids are 1x1, 2x2 and 4x4 for maximized, half-sized and q...
nilq/small-lua-stack
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-- This will load the new copy of the library on Unix systems where it's built -- with libtool. package.cpath = ".libs/liblua-?.so;" .. package.cpath local Tmpl = require 'smpltmpl' local TmplPriv = require 'smpltmpl_priv' -- File existence testing. assert(TmplPriv._file_exists("test"), "_file_exists(test)") assert(no...
nilq/small-lua-stack
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local context = {} function context:create() -- debug options self.debug = false; -- get device info self.device = require("device"); -- initiate Flurry analytics self:startAnalytics(self.debug); -- image module initialization self.img =require("img.img"); ...
nilq/small-lua-stack
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vim.g.translator_default_engines = { "bing", "youdao", "haici" } vim.g.translator_window_type = "preview"
nilq/small-lua-stack
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--#selene: allow(unused_variable) --[[ kinda complex reactive graph, stress test. ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Fusion = require(ReplicatedStorage.DevPackages.Fusion) local ReactiveGraph = require(ReplicatedStorage.DevPackages.ReactiveGraph) local FusionState = Fusion.State ...
nilq/small-lua-stack
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--!nonstrict --[[ Constructs a new state object which can listen for updates on another state object. FIXME: enabling strict types here causes free types to leak ]] local runService = game:GetService("RunService") -- Used to create a tunnel between client and server local src = script.Parent.Parent local packages...
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local PANEL = {} function PANEL:Init() local scrw, scrh = ScrW(), ScrH() self.player_list = vgui.create('DListView', self) self.player_list:DockMargin(4, 4, 2, 4) self.player_list:Dock(LEFT) self.player_list:AddColumn(t'ui.admin.players') self.player_list:SetWide(scrw / 6) for k, v in ipairs(player.all...
nilq/small-lua-stack
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--[===[ This file is part of https://github.com/MarcGamesons/factoriomod-cheaper-landfill which is released under MIT License. Go to https://opensource.org/licenses/MIT for full license details. === For support open a new issue at https://github.com/MarcGamesons/factoriomod-cheaper-landfill/issues/new o...
nilq/small-lua-stack
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Player = baseCharacter:new() function Player:load() baseCharacter.load(self, { scale = 0.035 * utils.vh, xCenter = 20 * utils.vw, -- uhh vai ter q calcular como q fica certo antes era 15.5 * utils.vw yCenter = love.graphics.getHeight() / 2, }) -- flap sound self.flap = love.au...
nilq/small-lua-stack
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return function() local class = require(script.Parent) it("should create a unique new table", function() local Class = class("Class") expect(Class).to.be.a("table") expect(Class).to.never.equal(class("Foo")) end) it("should error when a name isn't supplied", function() expect(function() class() end)...
nilq/small-lua-stack
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-- file: 'BrokeTimerCountDown.lua' -- Description: 倒计时 动画 ; -- 接口说明: -- play "播放"提示 动画.(允许多次调用) -- reset "隐藏"提示 动画.(允许多次调用 , 如果播放期间隐藏,则附加执行中断动画) -- release "删除"相关资源 -- 可能的调用情景: -- 动画模式; -- (1) 播放一次(调play) -> (调release) -- (2) 播放和隐藏多次(在同一请求页面时播放动画) (模式:play->reset->play->reset ... ) -> (调release) ...
nilq/small-lua-stack
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--[[ MIT License Copyright (c) 2021 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
nilq/small-lua-stack
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-------------------------------- -- @module EventListenerPhysicsContactWithShapes -- @extend EventListenerPhysicsContact -- @parent_module cc -------------------------------- -- @function [parent=#EventListenerPhysicsContactWithShapes] hitTest -- @param self -- @param #cc.PhysicsShape physicsshape -- @param #cc.Phys...
nilq/small-lua-stack
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-- //////////////////////////////////// -- // MYSQL // -- //////////////////////////////////// sqlUsername = exports.mysql:getMySQLUsername() sqlPassword = exports.mysql:getMySQLPassword() sqlDB = exports.mysql:getMySQLDBName() sqlHost = exports.mysql:getMySQLHost() sqlPort = exports.mysql:getMySQLPort()...
nilq/small-lua-stack
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local rdebug = require 'remotedebug.visitor' local NEWLINE <const> = '\n' local INDENT <const> = ' ' local DEPTH <const> = 10 local level local out local visited local putValue local function floatToString(x) if x ~= x then return '0/0' end if x == math.huge then return 'math.huge'...
nilq/small-lua-stack
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Tests = {} Lester = {} if not GetGameTimer then GetGameTimer = function() return os.time() end end --- @class Context Context = setmetatable({}, Context) Context.__index = Context Context.__call = function() return "Context" end function Context.new(parent) local _Context = { _Paren...
nilq/small-lua-stack
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-- ===== ===== ===== ===== ===== -- Copyright (c) 2017 Lukas Grünwald -- License MIT License -- ===== ===== ===== ===== ===== --- {abstract} Event base class. -- All event inherit their functionality from this. -- Import new functions: require( "libErrorFunctions" ) require( "libDebugFunctions" ) cEvent = {} c...
nilq/small-lua-stack
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local Errors = require "kong.dao.errors" return { no_consumer = true, -- this plugin is available on APIs as well as on Consumers, fields = { -- Describe your plugin's configuration's schema here. domain = {type = "string", required=true}, secret = {type = "string", required=true }, required_headers...
nilq/small-lua-stack
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local gsrTimer = 0 local gsrPositive = false local plyPed = PlayerPedId() local gsrTestDistance = 5 Citizen.CreateThread(function() while true do Citizen.Wait(1) plyPed = PlayerPedId() if IsPedSwimmingUnderWater(plyPed) then Citizen.Wait(10000) ...
nilq/small-lua-stack
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--[[ Boss -- Slad'ran.lua This script was written and is protected by the GPL v2. This script was released by Bapes of the Blua Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- Bapes, November 03, 2008. ...
nilq/small-lua-stack
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return { metadata = { {scaling_used = {"Exo_3D"}, subject_age = {30.0}, subject_height = {1.70}, subject_weight = {80.00}, subject_gender = {"male"}, subject_pelvisWidth = {0.2400}, subject_hipCenterWidth = {0.1700}, subject_shoulderCenterWidth = {0.4000}, subject_heelAnkleXOffset = {0.0800}, subjec...
nilq/small-lua-stack
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if (SERVER) then -- CreateConVar('sbox_maxkeypads', 10) -- Handled by keypad_willox.lua end TOOL.Category = "Construction" TOOL.Name = "Keypad - Wire" TOOL.Command = nil TOOL.ClientConVar['weld'] = '1' TOOL.ClientConVar['freeze'] = '1' TOOL.ClientConVar['password'] = '1234' TOOL.ClientConVar['secure'] = '0' TOOL.C...
nilq/small-lua-stack
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#!/usr/bin/env lua header = [[ (set-logic QF_UFDT) (declare-datatypes ((t 0)) (((T0) (T1 (prev1 t)) (T2 (prev2 t))))) ]] footer = [[ (check-sat) (exit) ]] function printf(...) print(string.format(...)) end function mkdiamond(n) -- decls for i=1,n do printf("(declare-const c%d t)", i) end printf("(as...
nilq/small-lua-stack
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data:extend( { { type = "technology", name = "cement-shoes-equipment", icon = "__Cement Shoes__/graphics/technology/cement-shoes-equipment.png", icon_size = 128, prerequisites = {"modular-armor"}, effects = { { type = "unlock-recipe", recipe = "cement-shoes" }, ...
nilq/small-lua-stack
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local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") cAPI = Proxy.getInterface("API") API = Tunnel.getInterface("API") cam = nil hided = false spawnedCamera = nil choosePed = {} pedSelected = nil sex = nil zoom = 4.0 offset = 0.2 DeleteeEntity = true local InterP = true local adding...
nilq/small-lua-stack
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local E, C, L, ET, _ = select(2, shCore()):unpack() if C.main.restyleUI ~= true then return end local _G = _G local select = select local function LoadSkin() ArenaRegistrarFrame:StripLayout(true) ArenaRegistrarFrame:SetLayout() ArenaRegistrarFrame.bg:SetAnchor('TOPLEFT', 14, -18) ArenaRegistrarFrame....
nilq/small-lua-stack
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-- Dialogue for NPC "npc_cat" loadDialogue = function(DL) DL:setRoot(1) DL:createNPCNode(1, -1, "DL_Cat_Meow") -- Meow! DL:addNode() end
nilq/small-lua-stack
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-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' return { name = [[google/protobuf/type.proto]], package = [[google.protobuf]], dependency = { [[google/protobuf/any.proto]], [[google/protobuf/source_context...
nilq/small-lua-stack
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return function(p, o, sw, sh) local pc, cx, cy = o / sw, sw / 2, sh / 2 local prog = math.min(1, math.abs(16 * pc)) for i, ic in subviews(p) do local result = dofile("includes/formula.lua")("math.abs(-400 * math.sin(x)) - 150", pc, i, #p, sw / (2 * math.pi), sw, sh, ic.width) ic:translate(pr...
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--[[ Grupy: Praca jako DJ @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-grupy @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- C_DJ = 0 local napisy = { {476.65,-12.49,1004,17,0, fid=6},-- DJ } for i...
nilq/small-lua-stack
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local M = {} M.config = { goimport = "gopls", -- if set to 'gopls' will use golsp format gofmt = "gopls", -- if set to gopls will use golsp format tag_transform = false, test_dir = "", comment_placeholder = "  ", lsp_cfg = false, -- false: use your own lspconfig lsp_on_attach = false, -- use on_attach from go...
nilq/small-lua-stack
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local discordia = require('discordia') local client = discordia.Client() local E = io.open("Test.lua"):read() local tk = 'NzcxNDY0MjQ0MzQzODY1Mzc2.X5sgEA.3_xGyXHsbcCXmIRUzg0Gk2tMOFc' local pf = '!' client:on('ready', function() print('Logged in as '.. client.user.username) end) client:on('messageCreate',...
nilq/small-lua-stack
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BigButton = class() function BigButton:init(t, x, y) self.text = t self.frame = Frame(x, y, x + 140, y + 80) self.active = true end function BigButton:draw() if self.active then stroke(255, 255, 255, 255) else stroke(93, 95, 125, 255) end strokeWidth(2) noFill() sel...
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Class = require 'class' Menu = Class{} function Menu:init() -- one indexed arrays in Lua self.options = { 'Single Player (PvsAI)', 'Multi Player (PvsP)', 'Settings', 'Exit' } self.optionsSize = 4 self.selection = 0 end function Menu:changeSelection(key) if key ~= 'up' and key ~= 'down' then ...
nilq/small-lua-stack
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- autorun/client/cl_vapeswep.lua -- Defines shared globals for Vape SWEP -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ CreateConVar("vape_block_sounds", "0", FCVAR_REPLICATED, "Set...
nilq/small-lua-stack
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---------------- Require ----------------------- require 'image' if opt.cuda then require 'cutorch' cutorch.setDevice(opt.gpuID) -- goes after cutorch and before nn end require 'nn' if opt.cuda then require 'cudnn' require 'cunn' end require 'stn' require 'util/nn/WarpFlowNew' require 'util/nn/ShuffleTable' req...
nilq/small-lua-stack
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local string = require"string" local path = require"minipath" local str_fmt = string.format local dir_envir = "D:\\Mirserver\\Mir200\\Envir" -- local dir_mirserver = [[E:\clear\Envir]] function trim(s) return s:match("^%s*(.-)%s*$") end local doc = App.active_doc local fullpath = doc.fullpath or "" ...
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dofile("./opensimplex2s.lua") local function fbm2Loop( gen, vx, vy, cosa, sina, octaves, lacunarity, gain) local freq = 1.0 local amp = 0.5 local vinx = 0.0 local viny = 0.0 local vinz = 0.0 local vinw = 0.0 local sum = 0.0 local oct = octaves or 8 local lac = lacu...
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local obj = {} obj.__index = obj obj.name = "Command" -- Load dependencies local function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end obj.spoonPath = script_path() Validate = dofile(obj.spoonPath.."/validator.lua") Resize = dofile(obj.spoonPath.."/resize.lua") --- ...
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local TrainClass = {} function TrainClass:new(GridModule) local Train = GridModule Train.class = 'Train' function Train:isTrain() return true end function Train:isTrack() return true end return Train end return TrainClass
nilq/small-lua-stack
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-- Prints every received event. inspect = require("lib/inspect") write = require("lib/write") local last_time_event = nil local last_termbox_event = nil function luabox.load() termbox.setinmode(termbox.inmode.altMouse) display() end function luabox.event(e) if(e.key == termbox.key.CtrlC) then ...
nilq/small-lua-stack
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--[[ Name: cl_networking.lua ]]-- GM.Net = (GAMEMODE or GM).Net or {} GM.Net.m_bVerbose = false GM.Net.m_tblProtocols = (GAMEMODE or GM).Net.m_tblProtocols or { Names = {}, IDs = {} } GM.Net.m_tblVarLookup = { Write = { ["UInt4"] = { func = net.WriteUInt, size = 4 }, ["UInt8"] = { func = net.WriteUInt, size...
nilq/small-lua-stack
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DefineClass.ResourceItems = { __parents = {"ItemMenuBase"}, hide_single_category = true, align_pos = false, ScaleModifier = point(750,750), lines_stretch_time_init = 350, } function ResourceItems:Init() self.align_pos = GetUIStyleGamepad() and self.desktop.box:Center() or terminal:GetMousePos() self:SetModal(...
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-- mydoors mod by don -- DO WHAT YOU WANT TO PUBLIC LICENSE -- or abbreviated DWYWPL -- December 2nd 2015 -- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com) -- www.sandboxgamemaker.com/DWYWPL/ -- DO WHAT YOU WANT TO PUBLIC LICENSE -- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION ...
nilq/small-lua-stack
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return { source = { type = 'dist', location = 'https://download.samba.org/pub/rsync/rsync-3.1.2.tar.gz', sha256sum = 'ecfa62a7fa3c4c18b9eccd8c16eaddee4bd308a76ea50b5c02a5840f09c0a1c2' }, build = { type = 'gnu' } }
nilq/small-lua-stack
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package.path = './?.lua;' .. package.path local generator = require("bin.scaffold.generator") local lor = require("bin.scaffold.launcher") local version = require("lor.version") local usages = [[lor v]] .. version .. [[, a Lua web framework based on OpenResty. Usage: lord COMMAND [OPTIONS] Commands: new [name] ...
nilq/small-lua-stack
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return { variables = { {name = "random-splitter", type = "entity-expression", value = {type = "random-of-entity-type", entity_type = "splitter"}} }, entities = { {{type = "variable", name = "random-splitter"}, {x = 0, y = -1.5}, {dir = "south", dmg = {dmg = {type = "random", min = 30, max = 300}}}}, ...
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-- -- Majordomo Protocol worker example -- Uses the mdwrk API to hide all MDP aspects -- -- Author: Robert G. Jakabosky <bobby@sharedrealm.com> -- require"mdwrkapi" require"zmsg" local verbose = (arg[1] == "-v") local session = mdwrkapi.new("tcp://localhost:5555", "echo", verbose) local reply while true do lo...
nilq/small-lua-stack
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Map = Object:extend() require "tilemap/tiledmap" function Map:new() _G.map = loadTiledMap('tilemap/map_data'); end function Map:update(dt) end function Map.draw() _G.map:draw() end
nilq/small-lua-stack
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--- The player library is used to get the Lua objects that represent players in-game. _G.player = {} --- Similar to the serverside command "bot", this function creates a new Player bot with the given name. This bot will not obey to the usual "bot_*" commands, and it's the same bot base used in TF2 and CS:S. --- The...
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local t = ...; t = Def.ActorFrame{ Def.Sprite { Texture="ScreenPlayerOptions LineHighlight P2 1x2"; Frame0000=0; Delay0000=0.5; Frame0001=1; Delay0001=0.5; InitCommand=cmd(addx,458); }; LoadActor("Colour.png")..{ InitCommand=cmd(addx,458-100+2;addy,1;zoomy,0.98;zoomx,1.007); }; }; retur...
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function getRun(i, param) local i = i local param = param return function () --print("test"); --[[if i == 1 then i = 0 print "aqui" print(io.read()) end]] --luajava.bindClass("java.lang.String") print("teste2 "..i); --luajava.bindClass("java.lang.Thread"):sleep(100) luajava.newInstance("java.lang.String"...
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local Types = require('orgmode.parser.types') local parser = require('orgmode.parser') local Range = require('orgmode.parser.range') local Date = require('orgmode.objects.date') local config = require('orgmode.config') describe('Parser', function() it('should parse filetags headline', function() local lines = { ...
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-- TODO: actually implement this later, for now ripple works fine with just name swaps on top of it for naming consistency. Sound = function(asset_name, options) return ripple.newSound(love.audio.newSource('assets/sounds/' .. asset_name, 'static'), options) end SoundTag = ripple.newTag Effect = love.audio.setEffect
nilq/small-lua-stack
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local Class = require "Base.Class" local Object = require "Base.Object" local Env = require "Env" local FileSystem = require "Card.FileSystem" local Serialization = require "Persist.Serialization" local Utils = require "Utils" local Path = require "Path" local Preset = Class {} Preset:include(Object) funct...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
nilq/small-lua-stack
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snippet #! "#! sh" #! /bin/sh endsnippet snippet #! "#! bash" #! /bin/bash endsnippet
nilq/small-lua-stack
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local vector = require "vector" local platform = {} platform.position = vector( 300, 500 ) platform.speed = vector( 800, 0 ) platform.image = love.graphics.newImage( "img/800x600/platform.png" ) platform.small_tile_width = 75 platform.small_tile_height = 16 platform.small_tile_x_pos = 0 platform.small_tile_y_pos = 0 p...
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animation { width = 1920, height = 1080, length = 4.5 } -- la libs local la = {} la.trim = pan.require "la/trim" la.palette, la.paints = unpack(pan.require "la/palette") la.fonts = pan.require "la/fonts" la.text = pan.require "la/text" -- logo data local LogoSize = 400 local LOffset = -LogoSize / 2 + 48 local LogoHal...
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EXPORTS["tripmine"] = { }; EXPORTS["tripmine"].Name = "Tripmine"; EXPORTS["tripmine"].Desc = "Detonates if it detects movement in its line-of-sight.\n\nOnce used, you can get more at your truck."; EXPORTS["tripmine"].Secondary = true; EXPORTS["tripmine"].Price = 4600; EXPORTS["tripmine"].Model = "models/weapons/w_slam...
nilq/small-lua-stack
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local _super _super = function(cls, self, method, ...) local fn if method == "new" then fn = cls.__parent.__init else fn = cls.__parent.__base[method] end return fn(self, ...) end local _class _class = function(name, tbl, extend, setup_fn) local cls if extend then do local _class_0 ...
nilq/small-lua-stack
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--[[ file meta info @file WhatsTrainingUI.lua @brief Functions to build the ingame UI window --]] --[[ @brief Accessing the addons private table @var _ addonName, thrown away @var wt Global addonTable --]] local _, wt = ... -- @brief "Constant" variables local BOOKTYPE_SPELL = BOOKTYPE_SPELL -- Us...
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function p_print(...) local info = debug.getinfo(2, "Sl") local source = info.source local msg = ("%s:%i ->"):format(source, info.currentline) print(msg, ...) end function resize( s ) love.window.setMode(s*gw,s*gh) sx,sy = s,s end function UUID() local fn = function ( x ) local r = love.math.rand...
nilq/small-lua-stack
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--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.3]trail renderer[parent:] --- ---@class TrailRenderer TrailRenderer = {} --- ---[3.3]constructor, 1 param --- --- @param arg0 Context#context --- @nodiscard function TrailRenderer:new(arg0) end --- ---[3.3]add new point, and up...
nilq/small-lua-stack
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local PANEL = {} local nextSG = 0 local quickTools = { { name = "Goto", icon = "icon16/arrow_right.png", onRun = function(ply, sid) LocalPlayer():ConCommand("say /goto "..sid) end }, { name = "Bring", icon = "icon16/arrow_inout.png", onRun = function(ply, sid) LocalPlayer():ConCommand("say /brin...
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--ZFUNC-joinpath-v1 local function joinpath( tab ) --> path --ZFUNC-firstchar-v1 local function firstchar( str ) return string.sub( str, 1, 1 ) end --ZFUNC-lastchar-v1 local function lastchar( str ) return string.sub( str, #str ) end local rooted = false local tmptab = {} for k,...
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local MetaPlayer = FindMetaTable("Player") function MetaPlayer:CycleSpectator(a) if self:Alive() then Error("Can't spectate while alive!") return false end if not self.SpecIDX then self.SpecIDX = 0 end self.SpecIDX = self.SpecIDX + a local Players = {} for _, ply in pairs(GAMEMODE:...
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local PANEL = {} function PANEL:Init() self:SetSkin( GAMEMODE.HudSkin ) self:ParentToHUD() self.ControlCanvas = vgui.Create( "Panel", self ) self.ControlCanvas:MakePopup() self.ControlCanvas:SetKeyboardInputEnabled( false ) self.lblCountDown = vgui.Create( "DLabel", self.ControlCanvas ) self.lblCountDown:S...
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VERSION = "2.0.2" local micro = import("micro") local config = import("micro/config") local shell = import("micro/shell") local buffer = import("micro/buffer") -- outside init because we want these options to take effect before -- buffers are initialized config.RegisterCommonOption("rust", "rustfmt", true) function ...
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-- This performance benchmark was initially exposed in LuaJIT mailing list -- by Laurent Deniau (Laurent.Deniau@cern.ch): -- -- This particualar version is slightly modified in order to make -- callgrind profiling possible. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT local function find_d...
nilq/small-lua-stack
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#!/usr/bin/env luajit --------- -- This script connects to fedmsg/zeromq interface of Anitya -- <https://release-monitoring.org> and flags packages in the edge branch -- for which a new version is released. It should be run as a daemon. Before -- first run or after an outage run anitya-check-all to check all packages. ...
nilq/small-lua-stack
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