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require('lualine').setup({ options = { icons_enabled = true, theme = 'onedark', }, extensions = { 'nvim-tree', }, })
nilq/small-lua-stack
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package.name = "drawstuff" package.language = "c++" package.objdir = "obj/drawstuff" package.links = {} -- Append a "d" to the debug version of the libraries for k,v in ipairs(project.configs) do if (string.find(v, "Debug") ~= nil) then package.config[v].target = "drawstuffd" end end -- Output ...
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--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
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ember_spirit_flame_guard_nb2017 = class({}) -------------------------------------------------------------------------------- function ember_spirit_flame_guard_nb2017:OnSpellStart() local hTarget = self:GetCursorTarget() if hTarget == nil or hTarget:IsInvulnerable() then return end hTarget:AddNewModifier( self:...
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-- Auto-generated bindings for component 'dropper' dropper = {} dropper.type = "dropper" dropper.address = "00000000-0000-0000-0000-000000000000" dropper.slot = 0 --- function dropper.pushItemIntoSlot() return end --- function dropper.expandStack() return end --- function dropper.listMethods() return end --- f...
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local meta = FindMetaTable( "Entity" ); local pmeta = FindMetaTable( "Player" ); GM.DoorAccessors = { { "Type", "UInt", DOOR_UNBUYABLE, 3 }, { "OriginalName", "String", "" }, { "Name", "String", "" }, { "Price", "UInt", 0, 16 }, { "Building", "String", "" }, { "Owners", "Table", { } }, { "Assigned...
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string = {} --[[ Returns the internal numerical codes of the characters s[i], s[i+1], ..., s[j]. The default value for i is 1; the default value for j is i. Note that numerical codes are not necessarily portable across platforms. --]] function string.byte( s, i, j ) return __std.Number end --[[ Receives zero or more...
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mineunit("metadata") local ItemStack = {} --* `is_empty()`: returns `true` if stack is empty. function ItemStack:is_empty() return self._count < 1 end --* `get_name()`: returns item name (e.g. `"default:stone"`). function ItemStack:get_name() return self._count > 0 and self._name or "" end --* `set_name(item_name)`: ...
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local module = {} module.SSID = "myWifiSsid" module.SSID_PASS = "supersecret" module.HOST = "ipOfMqttHost" module.PORT = 1883 module.USER = "userForMqtt" module.PASS = "passwordForMqtt" module.ID = "client_" .. node.chipid() module.ENDPOINT = "nodemcu/relay1/" module.MAX_RELAY = 7 return module
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local json = require 'json' ngx.header.content_type = 'application/json'; ngx.say(json.encode{server="ss"..tostring(math.random(1,3)), mode="RW"})
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local PLUGIN = PLUGIN netstream.Hook("StartPlayMusicCar", function(client, data) local entity = client:GetVehicle() local item = nut.item.list[data] if entity.sound then entity.sound:Stop() end item.options = {} for k, v in pairs(item.cassette_options) do item.options[#item.options + 1] = k e...
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-- -*-lua-*- -- -- $Id: hnetd_wireshark.lua $ -- -- Author: Markus Stenberg <mstenber@cisco.com> -- -- Copyright (c) 2013 cisco Systems, Inc. -- -- Created: Tue Dec 3 11:13:05 2013 mstenber -- Last modified: Sat Jul 14 08:36:53 2018 mstenber -- Edit time: 123 min -- -- This is Lua module which provides VERY...
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WeaponTypes.addType("LancerLaser", "Lancer", armed)
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-- Prints mapping information require "tests.elasticsearch.config" broker:requestAndPrint(METHOD.GET, "myindex/_mapping")
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local Event = require("api.Event") local Gui = require("api.Gui") local UiSkillTrackerEx = require("mod.skill_tracker_ex.api.gui.UiSkillTrackerEx") local Chara = require("api.Chara") data:add_multi( "base.config_option", { { _id = "enabled", type = "boolean", default = true }, } ) local function setup_...
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plyr = game:GetService("Players").LocalPlayer char = plyr.Character head = char:findFirstChild("Head") torso = char:findFirstChild("Torso") ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") neck = torso:findFirstChild("N...
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--[[ File: src/animations/animationstate.lua Author: Daniel "lytedev" Flanagan Website: http://dmf.me Defines a current animation state. Effectively the IDrawable interface for a sprite. ]]-- local AnimationFrame = require("src.animations.animationframe") local AnimationState = Class{funct...
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-- opens nvidia control panel + afterburner from their default locations -- sleep function function sleep(n) if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end end -- powershell script local script = [[ #check if AfterBurner has started running if($Null -eq (get-process "M...
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AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") CustomizableWeaponry:registerAmmo("9x18MM", "9x18MM Rounds", 9, 18) if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "M1911" SWEP.IconLetter = "f" killicon.AddFont("cw_deagle", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150))...
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AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Advanced Laser Receiver" ENT.WireDebugName = "Advanced Laser Receiver" if CLIENT then return end -- Only the server runs the rest of this function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYP...
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---@param lastVersion integer ---@param nextVersion integer RegisterModListener("Loaded", ModuleUUID, function(lastVersion, nextVersion) if lastVersion < 386859008 then --Migrating Lua timer data for i,db in pairs(Osi.DB_LeaderLib_Helper_Temp_LuaTimer:Get(nil,nil)) do local timerName,uuid = table.unpack(db) ...
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local function RequireOwner(args, client, msg) if (msg.author.id == client.owner.id) then return true else return false, 'This command can only be run by the owner of the bot' end end local function RequireXPermissions(user, err, args, client, msg) if not msg.guild then return t...
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match_anim_layout= { name="match_anim_layout",type=0,typeName="View",time=0,x=0,y=0,width=0,height=0,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1 } return match_anim_layout;
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--[[------------------------------------------------------ lk.Morph test ------------- ... --]]------------------------------------------------------ require 'lubyk' local should = test.Suite('lk.Morph') local function makeMorph(t, filepath) local morph = lk.Morph() morph.spawn = function(self, ...) ...
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return { id = 11, text = {key='/demo/1',text="测试1"}, }
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-- assert(StormFox.Env,"Missing framework!") local snd_glass = Sound("stormfox/rain-glass.wav") local snd_nextto = Sound("stormfox/rain-light-outside.wav") local snd_direct = Sound("stormfox/rain-light.wav") local snd_roof = Sound("stormfox/rain_roof.wav") local snd_windloop = Sound("ambient/ambience/wind_light02...
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-- << Services >> -- local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- << Constants >> -- local CLIENT = script.Parent.Parent local PLAYER = Players.LocalPlayer local GUI = PLAYER:WaitForChild("PlayerGui") -- << Modules >> -- local DataValues = requir...
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factorial = function (n) local f -- allows f to be recursive f = function (n, a) -- scope of f begins here return n==0 and a or f(n-1, a*n) -- proper recursive call end return f(n, 1) end assert(factorial(10) == 3628800)
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require "ok" local l = require "lib" local Data = require "data" local Space = require "space" local id = l.id function _dist( data,space) data = Data():import("../test/data/raw/auto93.csv") space = data:space(l.x) if true then return true end for _,r1 in pairs(data.rows) do local n = space:neigh...
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local AS = unpack(AddOnSkins) if not AS:CheckAddOn('QuestGuru') then return end function AS:QuestGuru() AS:SkinFrame(QuestGuru) AS:SkinFrame(QuestGuru.count) AS:SkinFrame(QuestGuruScrollFrame.expandAll) QuestGuru:SetTemplate("Transparent") -- Skin QuestGuru Buttons for i = 1, QuestGuru:GetNumChildren() do lo...
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--[[ Title: KeepworkService Session Author(s): big Date: 2019.09.22 Place: Foshan use the lib: ------------------------------------------------------------ local KeepworkServiceSession = NPL.load('(gl)Mod/WorldShare/service/KeepworkService/Session.lua') ------------------------------------------------------------ ]] ...
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--[[lit-meta name = "creationix/uv" description = "Shim to use 'luv' as 'uv' for non-luvi based apps using luvit libs" version = "1.8.0" ]] return require 'luv'
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-- -- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local util...
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-- Global cooldown spell id _GlobalCooldown = 61304; -- Bloodlust effects _Bloodlust = 2825; _TimeWrap = 80353; _Heroism = 32182; _AncientHysteria = 90355; _Netherwinds = 160452; _DrumsOfFury = 178207; _Exhaustion = 57723; local INF = 2147483647; local _Bloodlusts = {_Bloodlust, _TimeWrap, _Heroism, _Anc...
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local a,b a = #b a= #"foo"
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-- speaker = hs.speech.new() -- speaker:speak("Hammerspoon is online") -- hs.notify.new({title="Hammerspoon launch", informativeText="Boss, at your service"}):send()
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--[[ ____ _ _ _ / ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __ \___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \ ___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | | |____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_| |___/ ...
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local SPAM_PATTERNS = { "[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm]%.[Mm][Ee]/%S+", "[Tt][Ll][Gg][Rr][Mm]%.[Mm][Ee]/%S+", "[Aa][Dd][Ff]%.[Ll][Yy]/%S+", "[Ss][Hh]%.[Ss][Tt]/%S+", "[Tt]%.[Mm][Ee]/%S+", "[Tt][Ee][Ll][Ee][Gg][Rr][Aa][Mm]%.[Dd][Oo][Gg]/%S+", "[Cc][Hh][Aa][Tt]%.[Ww][Hh][Aa][Tt][Ss][Aa][Pp][Pp]%.[Cc][Oo][...
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vim.api.nvim_create_augroup('nvim-org-markup', { clear = true }) -- this re-definition simply wraps the callback with a function, so it will -- use 'require' every time. Slightly slower, but updates when I'm reloading -- the libraries as I edit the code vim.api.nvim_create_autocmd('Filetype', { pattern = 'org', gr...
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E = { CreateBusStop = 'lacheebus:createBusStop', -- Request to create a bus stop GetBusStops = 'lacheebus:requestBusStops', -- Requests all bus stops GetRoutes = 'lacheebus:requestRoutes', -- Gets a list of routes GetRoute = 'lacheebus:requestSpecificRoute', -- Gets a specific route ...
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--init.lua active_tracks = {} -- jukebox crafting minetest.register_craft({ output = 'jdukebox:box', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'ores:mese_crystal', 'ores:diamond', 'ores:mese_crystal'}, {'group:wood', 'group:wood', 'group:wood'}, } }) --jdukebox minetest.register_node("jdukeb...
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#!/usr/bin/env lua package.path = package.path..";../?.lua" local glfw = require("moonglfw") local gl = require("moongl") local glmath = require("moonglmath") local new_plane = require("common.plane") local new_torus = require("common.torus") local new_teapot = require("common.teapot") local new_quad = require("common....
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--[[ Name: init.lua For: SantosRP By: TalosLife ]]-- AddCSLuaFile "cl_init.lua" AddCSLuaFile "shared.lua" include "shared.lua" util.AddNetworkString "CookingPot" function ENT:Initialize() self:SetModel( "models/props_c17/metalPot001a.mdl" ) self:SetModelScale( 0.9 ) self:PhysicsInit( SOLID_VPHYSICS ) self:Set...
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local customization_menu = {}; local table_helpers; local config; local screen; local player; local large_monster; local small_monster; local env_creature; local language; local part_names; local time_UI; local keyboard; customization_menu.font = nil; customization_menu.font_range = { 0x1, 0xFFFF, 0 }; customization...
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local utility = require('shared.utility') local Page = require('settings.pages.page') local Settings = require('settings.types') local Custom do local _class_0 local _parent_0 = Page local _base_0 = { } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) _class_0 = setmetatable({ __init = ...
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local Char = {} Token = nil for i = 48, 57 do table.insert(Char, string.char(i)) end for i = 65, 90 do table.insert(Char, string.char(i)) end for i = 97, 122 do table.insert(Char, string.char(i)) end Citizen.CreateThread(function () while Token == nil do Token = GenerateToken(12) Citizen.Wait(0) end end) Reg...
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AddCSLuaFile() DEFINE_BASECLASS("base_gmodentity") ENT.PrintName = "Servo" ENT.Author = "TankNut" if SERVER then function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self.NumpadCache = {} self.Directions = Vector() end function ...
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-- sveta.lua -- implements aggregation of abstract data by update date and number of updates -- grouping by id and data -- allows desc sorting by date or by (2_week_count + total_count), -- where 2_week_count is number of updates for last two weeks, -- this updates automatically by fiber every 24 hours -- -- -- space[4...
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C_CovenantCallings = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_CovenantCallings.AreCallingsUnlocked) ---@return boolean unlocked function C_CovenantCallings.AreCallingsUnlocked() end ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_CovenantCallings.RequestCallings) function C_CovenantCalli...
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local M = {} local TMUX = os.getenv('TMUX') -- This function is taken from 'https://github.com/numToStr/Navigator.nvim'. M.execute = function(command) local socket = vim.split(TMUX, ',')[1] local tmux = string.format('tmux -S %s %s', socket, command) local handle = assert(io.popen(tmux), string.format('Error: ...
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workspace "Lumi" architecture "x64" startproject "LumiEditor" configurations { "Debug", "Release", "RelWithDebInfo", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.architecture}" group "External" include "Lumi/ext/entt" include "Lumi/ext/glad" include "Lumi/ext/GLFW" include "Lumi/ext/glm" i...
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-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Conf = require "moonpie.configuration" local Files = require "moonpie.utility.files" local icons = {} local loaded = false local function load() local list = Files.fi...
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' client_script 'dist/aslt.js' server_script 'server.lua'
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local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") API = Proxy.getInterface("API") cAPI = Tunnel.getInterface("API") RegisterServerEvent('FRP:TITLESWASH:washMoney') AddEventHandler('FRP:TITLESWASH:washMoney', function() local _source = source local User = API.getUserFromSo...
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object_tangible_scout_camokit_camokit_kashyyyk = object_tangible_scout_camokit_shared_camokit_kashyyyk:new { } ObjectTemplates:addTemplate(object_tangible_scout_camokit_camokit_kashyyyk, "object/tangible/scout/camokit/camokit_kashyyyk.iff")
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--chapter 13 function div0(a, b) if b == 0 then error("DIV BY ZERO !") else return a / b end end function div1(a, b) return div0(a, b) end function div2(a, b) return div1(a, b) end ok, result = pcall(div2, 4, 2); print(ok, result) ok, err = pcall(div2, 5, 0); print(ok, err) ok, err = pc...
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local action_state = require('telescope.actions.set') local actions = require('telescope.actions') require('telescope').load_extension('project') require('telescope').setup { defaults = { file_sorter = require('telescope.sorters').get_fzy_sorter, prompt_prefix = ' >', color_devicons =...
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-- A linear boundless 1D space map handler -- This handler is devised for 1-directional continuous space, where -- nodes are represented with consecutive integer values: 0, 1, 2, etc. -- Similar to a range (interval) with no bounds. -- i.e., the path from 5 to 0 would be 5, 4, 3, 2, 1, 0. -- Implements Node class (fr...
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object_tangible_gcw_pvp_rank_rewards_pvp_imperial_battle_banner = object_tangible_gcw_pvp_rank_rewards_shared_pvp_imperial_battle_banner:new { } ObjectTemplates:addTemplate(object_tangible_gcw_pvp_rank_rewards_pvp_imperial_battle_banner, "object/tangible/gcw/pvp_rank_rewards/pvp_imperial_battle_banner.iff")
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require("ai.actions.gettargetbase") function GetTargetCreaturePet:doAction(pAgent) if (pAgent ~= nil) then --print("1") local agent = AiAgent(pAgent) local command = agent:getLastCommand() if (command ~= PET_ATTACK and command ~= PET_GUARD and command ~= PET_SPECIAL_ATTACK1 and command ~= PET_SPECIAL_ATTACK2...
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whale = {} function whale.load() whale.isHurt = false whale.hurtRemaining = 0 whale.x = 400 whale.y = 300 whale.dir = 0 whale.speed = 50 whale.hunger = 100 whale.health = 100 local whale_sprite = love.graphics.newImage("assets/textures/whale.png") --whale_sprite:setFilter("neare...
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--[[ I'm sure there's a better way to do this for now - since prune() leaves things in a div -> add - > mul state, I'll just have this around to convert things to an add -> div -> mul state TODO make canonical form add -> sub -> mul -> div --]] local class = require 'ext.class' local Visitor = require 'symmath.visitor....
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plr=game:service'Players'.LocalPlayer ch=plr.Character tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint m,mouse=plr:GetMouse(),plr:GetMouse() cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new combo=false if ch:findFirstChild("Inficio") then ch.Inficio:Destroy() end ...
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-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); y...
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "PreGame", id = "Achievements", PlaceObj('XTemplateTemplate', { '__template', "OverlayDlg", 'Dock', false, 'HandleMouse', true, }, { PlaceObj('XTemplateCode', { 'run', function (self, parent, context) paren...
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--[[ ************************************************************* * Load Application Config. ************************************************************* ]] local ngx = ngx local m_config = {} function m_config.initial(self) local run_env = ngx.ctx.app.run_env local prefix = "config.config" local suff...
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scoreManager = {} local note function scoreManager.ResetCombo() scoreManager.combo = 0 end function scoreManager.AddHealth(value) gameManager.health = gameManager.health + value if gameManager.health > 100 then gameManager.health = 100 end end function scoreManager.AddCombo() scoreManager.combo = sc...
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class("GetRefundInfoCommand", pm.SimpleCommand).execute = function (slot0, slot1) pg.ConnectionMgr.GetInstance():Send(11023, { type = 1 }, 11024, function (slot0) if slot0.result == 0 then getProxy(PlayerProxy).setRefundInfo(slot1, slot0.shop_info) pg.m02:sendNotification(GAME.REFUND_INFO_UPDATE) if slo...
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Broadcaster = {} function Broadcaster.broadcastCurrentMapInfo(map) local resName = map.resname local mapRes = getResourceFromName(resName) local mapInfo = { name = getResourceInfo(mapRes, "name"), resourceName = resName, timesPlayed = 0, author = getResourceInfo(mapRes, "au...
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function update (elapsed) if curStep >= 1340 and curStep < 1600 then local currentBeat = (songPos / 1000)*(bpm/180) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 30 * math.sin((currentBeat + i*0.20) * math.pi), i) end else for i=0,7 do setActorX(_G['defaultStrum'..i..'X'],i) ...
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local function check(a, b) if a ~= b then error("check failed with "..tostring(a).." ~= "..tostring(b), 2) end end local x,y = 0/0,1 check(x<x, false) check(x<=x, false) check(x>x, false) check(x>=x, false) check(x==x, false) check(x~=x, true) check(x<y, false) check(x<=y, false) check(x>y, false) check(x>=...
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--[[ Copyright (c) 2013 David Young dayoung@goliathdesigns.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, ...
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--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
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local _={} _[38]={x=29,id=2,y=13,arrangement=0,type=1} _[37]={x=1,id=1,y=14,arrangement=0,type=4} _[36]={x=3,id=0,y=3,arrangement=0,type=1} _[35]={y=2,x=29,id=0} _[34]={y=3,x=16,dest=23,id=3} _[33]={y=3,x=16,dest=23,id=2} _[32]={y=3,x=16,dest=23,id=1} _[31]={y=3,x=16,dest=23,id=0} _[30]={y=11,x=5,target=10,id=3} _[29]=...
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-- LuaJack example: oscillator.lua -- -- Generates a pure sinusoid at a given frequency and sends it to -- a playback port. jack = require("luajack") getopt = require("luajack.getopt") fmt = string.format my_name = arg[0] USAGE = "Usage: lua " .. my_name .. " [options]" .. "\nGenerates a pure sinusoid and sends i...
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function func1() func2() end function func2() func3() end function func3() error("some error") end func1()
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local A, GreyHandling = ... --[[ Taken here : https://bitbucket.org/Kjasi/libkjasi/src/48396478046986fa634f35b6ab746cc943ff0042/Kjasi.lua Get the ID Number and Type from a link. The returned Type variable lets you identify the type of link. If an ItemID is passed, then the type is "id". If link is an item, and i...
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local DT = E:GetModule('DataTexts') --Cache global variables --Lua functions local join = string.join --WoW API / Variables local ToggleFrame = ToggleFrame --Global variables that we don't cache, list them here for...
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require('plugins.godot.variables')
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--------------------------------------------------------------------------------------------------- -- User story: Smoke -- Use case: GetPolicyConfigurationData -- Item: Happy path -- -- Requirement summary: -- [GetPolicyConfigurationData] SUCCESS: getting SUCCESS:SDL.GetPolicyConfigurationData() -- -- Description: -- ...
nilq/small-lua-stack
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debugging = nil local Interface = require 'NJLI.Interface' local BitmapFont = require 'NJLI.BitmapFont' local YappyGame = require "YAPPYBIRDS.YappyGame" RanchersFont = nil Geometry2D = nil OrthographicCameraNode = nil PerspectiveCameraNode = nil MyGame = nil gInterface = nil local Create = function() if nil == O...
nilq/small-lua-stack
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local tonumber = tonumber local random = math.random local insert = table.insert local rcall = redis.call local results = {} local member local argv1 = tonumber(ARGV[1]) local argv2 = tonumber(ARGV[2]) local argv3 = tonumber(ARGV[3]) for member = 1, argv1, 1 do local score = random(1, argv3) rcall('zadd', KEY...
nilq/small-lua-stack
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return {'papiamento','papiaments','papoea','papoeas','papoeaas','pap','papa','papadum','papaja','paparazzo','papaver','papaverbol','papaverolie','papaverteelt','papaverzaad','papborstel','papbuik','papegaai','papegaaiduiker','papegaaien','papegaaienbek','papegaaienziekte','papendom','papenkop','papenvreter','paper','pa...
nilq/small-lua-stack
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#!/usr/bin/env gt --[[ Copyright (c) 2014-2015 Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2014-2015 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission no...
nilq/small-lua-stack
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-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local sceneName = ... local composer = require( "composer" ) local scene = composer.newScene(sceneName) local _K = require("Application") scene._composerFileName = nil scene.classType = "{{classType}}" scene...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- --filename: game.ui.MainBottom --date:2019/11/22 23:11:45 --author:heguang --desc:主界面底部 -- --------------------------------------------------------------------------------------------------- local strClassName = 'gam...
nilq/small-lua-stack
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EEex_AddResetListener(function() Infinity_DoFile("M_BDebug") end) function getActionbarButton(buttonIndex) if buttonIndex < 0 or buttonIndex > 11 then error("buttonIndex out of bounds", 2) end local ecx = rdword(rdword(0x93FDBC) + 0xD14) local actionbarAddress = rdword(rdword(ecx + rbyte(e...
nilq/small-lua-stack
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--[[ kms also, if you came here for a token, move away because there aint any tokens. special thanks to Ted Kaczynski#2736 or https://github.com/geniiii ]] --functions-- local discordia = require("discordia") local json = require("./json") local stuff = require("./modules/stuff") local a = "Pref...
nilq/small-lua-stack
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-- read/write function hunger.read(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() if hgp == 0 then hgp = 21 inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp})) else hgp = hgp end if tonumber(hgp) > HUNGER_MAX + 1...
nilq/small-lua-stack
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local menu_state = {} local anims = { { dict = "random@mugging3","handsup_standing_base", anim = "handsup_standing_base" }, { dict = "random@arrests@busted", anim = "idle_a" }, { dict = "anim@heists@heist_corona@single_team", anim = "single_team_loop_boss" }, { dict = "mini@strip_club@idles@bouncer@base", anim = "b...
nilq/small-lua-stack
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--Credit: BenikUI for this mod. local KUI, E, L, V, P, G = unpack(select(2, ...)) local KUF = KUI:GetModule('KUIUnits'); local UF = E:GetModule('UnitFrames'); local pairs, select, random = pairs, select, random -- GLOBALS: hooksecurefunc local GetNumClasses = GetNumClasses local GetClassInfo = GetClassInfo local Ge...
nilq/small-lua-stack
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local sti = require "libs.sti.sti" local map function love.load() map = sti("assets/mapas/mapa.lua") leer_mapa() crear_capas() end function love.draw() map:draw() end function love.update(dt) map:update(dt) end function leer_mapa() for _, layer in ipairs(map.layers) do if layer.type=="tilelayer" then ...
nilq/small-lua-stack
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local util = common.util local getItemModel = require(util.getItemModel) local renderer = { id = "oneHandedWeapon" } function renderer:create() local character = self.player.character or self.player.Charac...
nilq/small-lua-stack
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function OnPlayerMoving( Player ) local LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()] -- The world probably was created by an external plugin. Lets load the settings. if not LimitWorldWidth then LoadWorldSettings(Player:GetWorld()) LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName(...
nilq/small-lua-stack
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-- -- SelectBox Widget. -- @copyright Jefferson Gonzalez -- @license MIT -- local common = require "core.common" local style = require "core.style" local Widget = require "widget" local ListBox = require "widget.listbox" ---@class widget.selectbox : widget ---@field private list_container widget ---@field private lis...
nilq/small-lua-stack
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express = class() -- check expressjs.com doc local socket = require "socket" -- define methods functions on express local methods = { "checkout", "copy", "delete", "get", "head", "lock", "merge", "mkactivity", "mkcol", "move", "m-search", "notify", "options", "patch", "post", "purge", "put", "report", "search", "subs...
nilq/small-lua-stack
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function all_tests() local res = {} for _, x in ipairs(os.files("**.cc")) do local item = {} local s = path.filename(x) table.insert(item, s:sub(1, #s - 3)) -- target table.insert(item, path.relative(x, ".")) -- source table.insert(res, item) end r...
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):NewLocale("Auracle", "enUS", true, true) L["ARENA"] = ARENA -- noun L["AURAS"] = AURAS -- plural noun L["BACKGROUND"] = EMBLEM_BACKGROUND -- noun L["BATTLEGROUND"] = BATTLEGROUND -- noun L["BORDER"] = EMBLEM_BORDER -- noun L["COLOR"] = COLOR -- noun L["DEFAULT"] = DEFAULT L["DELETE"]...
nilq/small-lua-stack
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--- Handler implementing latest RethinkDB handshake. -- @module rethinkdb.internal.current_handshake -- @author Adam Grandquist -- @license Apache -- @copyright Adam Grandquist 2016 local crypto = require('crypto') local errors = require'rethinkdb.errors' local ltn12 = require('ltn12') local pbkdf2 = require'rethinkdb...
nilq/small-lua-stack
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object_draft_schematic_bio_engineer_bio_component_bio_component_armor_adenine = object_draft_schematic_bio_engineer_bio_component_shared_bio_component_armor_adenine:new { } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_bio_component_bio_component_armor_adenine, "object/draft_schematic/bio_engineer/b...
nilq/small-lua-stack
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