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local CATEGORY_NAME = "Voting" --------------- --Public vote-- --------------- if SERVER then ulx.convar( "voteEcho", "0", _, ULib.ACCESS_SUPERADMIN ) end -- Echo votes? -- First, our helper function to make voting so much easier! function ulx.doVote( title, options, callback, timeout, filter, noecho, ... ) timeout ...
nilq/small-lua-stack
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-- AddOn class definition AddOn = CreateClass(function (addon, name, version) addon.name = name; if (version ~= nil) then addon.version = version; end addon.locale = {}; end); -- Member functions function AddOn:GetInfos() local str = self.name; if (self.version ~= nil) then str =...
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TUTORIALS['en'][#TUTORIALS['en'] + 1] = { name = "World Map", contents = { {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/world_map.png"}, {type = CONTENT_TYPES.TEXT, value = "An interesting option to view PSoul full map is through the world map. To open this window, press Ctrl + Shift +...
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buffer = Procedural.TextureBuffer(128) Procedural.Gradient(buffer):setColours(Procedural.ColourValue_Black, Procedural.ColourValue_Red, Procedural.ColourValue_Green, Procedural.ColourValue_Blue):process() Procedural.AlphaMask(buffer):setParameterImage(bufferCellNormal):process() tests:addTextureBuffer(buffer) dotfile =...
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Vector2 = {} Vector2.meta = { __index = Vector2, __tostring = function( v ) return "{"..tostring( v.x )..", "..tostring( v.y ).."}" end, __add = function( v1, v2 ) return Vector2:new( v1.x + v2.x, v1.y + v2.y ) end, __sub = function( v1, v2 ) return Vector2:new( v1.x - v2.x, v1.y - v2.y ) end, __mul = fun...
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-- Server Objects includeFile("custom_content/static/worldbuilding/organic/taun_skel_s01.lua") includeFile("custom_content/static/worldbuilding/organic/taun_skel_s02.lua") includeFile("custom_content/static/worldbuilding/organic/taun_skel_s03.lua") includeFile("custom_content/static/worldbuilding/organic/taun_skel_s04....
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---@class TouchKey:cc.Sprite local TouchKey = class("TouchKey", function(texture) return cc.Sprite:createWithTexture(texture) end) TouchKey.__index = TouchKey local StateGrabbed = 0 local StateUngrabbed = 1 TouchKey._state = StateGrabbed function TouchKey:rect() local s = self:getTexture():getContentSize() ...
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--- === plugins.finalcutpro.hud.panels.info === --- --- Info Panel for the Final Cut Pro HUD. local require = require --local log = require "hs.logger".new "info" local image = require "hs.image" local fcp = require "cp.apple.finalcutpro" local tools = r...
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object_building_kashyyyk_decd_wroshyr_tree_branches_dead01 = object_building_kashyyyk_shared_decd_wroshyr_tree_branches_dead01:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_tree_branches_dead01, "object/building/kashyyyk/decd_wroshyr_tree_branches_dead01.iff")
nilq/small-lua-stack
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--[[ A library to make the manipulation of the action packet easier. The primary functionality provided here are iterators which allow for easy traversal of the sub-tables within the packet. Example: ======================================================================================= require('actions') function e...
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local _, Addon = ... local Ability = Addon.UI.Groups.Ability local DCL = Addon.Libs.DCL local HBDPins = Addon.Libs.HBDPins local L = Addon.Locale local PinHelper = Addon.UI.PinHelper local Widgets = Addon.UI.Widgets function Ability:Create(parent, ability, rankIndex) -- Tooltip/heading button. local title = ("%s (...
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local Bucket Bucket = require("cloud_storage.google").Bucket local execute execute = function(cmd) local proc = io.popen(cmd) local out = proc:read("*a") proc:close() return out:match("^(.-)%s*$") end local MockStorage do local _class_0 local _base_0 = { bucket = function(self, bucket) return Buck...
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return { summary = 'Different ways arcs can be drawn.', description = 'Different ways arcs can be drawn with `lovr.graphics.arc`.', values = { { name = 'pie', description = [[ The arc is drawn with the center of its circle included in the list of points (default). ]] }, { ...
nilq/small-lua-stack
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--[[ Registry.lua ]] local Constants = require(script.Parent.Parent.Core.Constants) local Pool = require(script.Parent.Parent.Core.Pool) local DEBUG = Constants.DEBUG local ENTITYID_MASK = Constants.ENTITYID_MASK local ENTITYID_WIDTH = Constants.ENTITYID_WIDTH local NONE = Constants.NONE local NULL_ENTITYID = Constan...
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-- -- Testmodule initialisation, this script is called via autoload mechanism when the -- TeamSpeak 3 client starts. -- require("ts3init") -- Required for ts3RegisterModule require("z20backupmyts3/events") -- Forwarded TeamSpeak 3 callbacks require("sgtcommon/sgt-common") -- Common functions for my l...
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--[[-- trace.debug_trace( message -- optional message to add ) This function includes a traceback into the debugging log --]]-- function trace.debug_trace(message) trace._new_entry{ type = "traceback", message = tostring(debug.traceback(message or "", 2)) } end
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local S = ethereal.intllib -- register Ethereal wood type gates doors.register_fencegate("ethereal:fencegate_scorched", { description = S("Scorched Wood Fence Gate"), texture = "scorched_tree.png", material = "ethereal:scorched_tree", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.re...
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local mdoor_list = { --Number , Description , Inven Image , Image -- {"Misc Door 1" , "door1"}, -- {"Misc Door 2" , "door2"}, {"Misc Door 3" , "door3"}, {"Misc Door 4" , "door4"}, -- {"Misc Door 5" , "door5"}, } for i in ipairs(mdoor_list) do local desc = mdoor_list[i][1] local img = mdoor_list[i][2] doors.re...
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assert(i==1) assert(f==2) assert(d==3) assert(s=="Hello world") assert(n=="Hi there") --Assigning strings to char arrays not supported in tolua++ (?) --n = "Hello" --assert(n=="Hello") assert(a.i==11) assert(a.f==12) assert(a.d==13) assert(a.s=="Hello world from class") assert(a.n=="Hi there from class") --a.n = "Hell...
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-- Set completeopt to have a better completion experience vim.o.completeopt = 'menuone,noselect,menu' -- Setup nvim-cmp. local cmp = require'cmp' require("nvim-autopairs").setup({ check_ts = true, map_c_w = true, }) -- If you want insert `(` after select function or method item local cmp_autopairs = require('nvi...
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-- example HTTP POST script which demonstrates setting the -- HTTP method, body, and adding a header wrk.method = "POST" tableIn = 0 index = 0 arr = {} request = function() local f = assert(io.open("/users/moyan/downloads/query_result.txt", 'r')) count = 0 if arr[0] == nil then while true do line =...
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--迭代函数都难写易用 function all_words() local line = io.read() -- current line local pos = 1 -- current position in the line return function () -- iterator function while line do -- repeat while there are lines local s, e = string.find(line, "%w+", pos) if s then -- found a word? pos = e + 1 -- next posi...
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local cpath = select(1, ...) or "" -- callee path local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x) local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path local cdpath = rmlast(cpath) -- callee dir path...
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return function (tableA, tableB) local minTable = {} for ind, valA in pairs(tableA) do if tableB[ind] then minTable[ind] = valA < tableB[ind] and valA or tableB[ind] else error("tables did not have matching indices") return end end return minTable end
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-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Mixins\WalkMixin\shared.lua -- - Dragon WalkMixin = CreateMixin( WalkMixin ) WalkMixin.type = "Walk" WalkMixin.networkVars = { walking = "boolean" } function WalkMixin:__initmixin() self.walking = f...
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----------------------------------------------------- FACTION.name = "Panzergrenadiers" FACTION.desc = "- Donator $5 Pack Includes 2500 Reichsmarks On 1 Citizen Char and Panzergrenadier - Heavily Armed Panzergrenadiers." FACTION.color = Color(0, 29, 255) FACTION_PZG = FACTION.index FACTION.isPubl...
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--for _, force in pairs(game.forces) do -- force.reset_technologies() -- if force.technologies['electronics'].researched then -- force.recipes['solder-alginic'].enabled = true -- end --end
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--This script is a simple documentation of a tree in a Lua table with a file dialog actualtree={branchname="Standard-Baumansicht", arg[0]} --dofile("filename_with_actualtree_also_possible.lua") --1. basic data --1.1 libraries require("iuplua") --require iuplua for GUIs --1.2 initalize clipboard clipboard...
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local RD = {} --local nettable = {}; --local ent_table = {}; local resourcenames = {} local resources = {} local status = false local rd_cache = cache.create(1, false) --Store data for 1 second --[[ ]] --local functions RD_OverLay_Distance = CreateClientConVar("rd_overlay_distance", "512", false, false) RD_OverLay_...
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local min = math.min local max = math.max local now = ngx.now local sleep = ngx.sleep local DEFAULT_EXPTIME = 3600 local DEFAULT_TIMEOUT = 5 local NAME_KEY = "channel_up" local POST_VAL_KEY_PREFIX = "channel_post_value_" local RESP_VAL_KEY_PREFIX = "channel_resp_value_" local function waitstep(step, deadline) sl...
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local skynet = skynet or require "skynet" local crypt = skynet.crypt or require "skynet.crypt" local tableHelper = require "TableHelper" local strHelper = require "StringHelper" local data = nil local path if skynet.init then path = "client/auth.tmp" else path = cc.FileUtils:getInstance():getWrit...
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TriggerEvent('chat:addSuggestion', '/ped.female', 'Set your ped as a Female', { { name="Model", help="Female Peds: 0 - 61" } }) -- FEMALE PEDS -- RegisterCommand('ped.female', function(source,args) local id = PlayerPedId() local ped = args[1] if ped == '0' then TriggerEvent('femaleciv0...
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local nvim = require'nvim' local load_module = require'tools'.helpers.load_module local plugins = nvim.plugins local set_autocmd = nvim.autocmds.set_autocmd -- local set_command = nvim.commands.set_command -- local set_mapping = nvim.mappings.set_mapping local treesitter = load_module'nvim-treesitter.configs' ...
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--[[ Leaderboards - World (Client) 1.0.1 - 2020/10/15 by Nicholas Foreman (META) (https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8) --]] ------------------------------------------------------------------------------------------------------------------------ -- OBJECTS AND REFERENCES -----...
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module(..., package.seeall) local lib = require("core.lib") local lwconf = require("apps.lwaftr.conf") local setup = require("program.lwaftr.setup") local util = require("program.lwaftr.check.util") local load_requested_counters = util.load_requested_counters local read_counters = util.read_counters local diff_counte...
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local present, feline = pcall(require, "feline") if not present then return end local colors = require("base16").get_colors("base_30") local lsp = require "feline.providers.lsp" local lsp_severity = vim.diagnostic.severity local icon_styles = { default = { left = "", right = " ", main_icon...
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local lswRest = require('leaseweb.rest') local module = {} function module.init(self, apiKey, bareMetalId) module.apiKey = apiKey local bareMetal = {} bareMetal.retrieveBareMetal = function() local s, bm = lswRest:get( '/v1/bareMetals/' .. bareMetalId, apiKey) if s == 200 then return bm['b...
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--- Coordinate player sorting. This usually involves multiple client/server -- round trips. Handle synchronization in general, including support for -- pausing/resuming a sort due to combat. local A, L = unpack(select(2, ...)) local M = A:NewModule("sorter", "AceEvent-3.0", "AceTimer-3.0") A.sorter = M M.private = { ...
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---------------------------------------------------------------- --============================================================== IDENTIFIER = 'S7_UI_Components_Library' ---@class MODINFO: ModInfo ---@field ModVersion string ---@field ModSettings table ---@field DefaultSettings table ---@field SubdirPrefix string MO...
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--Entity function CEntityInstance:SetNetworkableEntityInfo(key, value) local t = CustomNetTables:GetTableValue("custom_entity_values", tostring(self:GetEntityIndex())) or {} t[key] = value CustomNetTables:SetTableValue("custom_entity_values", tostring(self:GetEntityIndex()), t) end function CEntityInstance:Clear...
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#!/usr/bin/env lua local t = require 'tapered' package.path = '../src/?.lua;' .. package.path local lu = require 'listutils' local hu = require 'hashutils' t.is(lu.author(), 'Peter Aronoff', "listutils author() should be 'Peter Aronoff'") t.is(lu.version(), '2.2.0', "listutils version() should be '2.2.0'") ...
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local config = {} local function load_env_file() local env_file = os.getenv("HOME")..'/.env' local env_contents = {} if vim.fn.filereadable(env_file) ~= 1 then print('.env file does not exist') return end local contents = vim.fn.readfile(env_file) for _,item in pairs(contents) do local line_con...
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local assets = { --Asset("ANIM", "anim/fire_large_character.zip"), Asset("ANIM", "anim/campfire_fire.zip"), Asset("SOUND", "sound/common.fsb"), } local firelevels = { {anim="level1", sound="dontstarve/common/maxlight", radius=1, intensity=.75, falloff= 1, colour = {207/255,234/255,245/255}, soundintensity=.1},...
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--*********************************************************** --** THE INDIE STONE ** --*********************************************************** if isClient() then return end local function noise(message) print('MOTent.lua: '..message) end local function ReplaceExistingObject...
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--[[ IronBrew:tm: obfuscation; Version 2.7.2 ]] return(function(yarrakistermisin_IIIlllIl,yarrakistermisin_lIIIlIIIIIl,yarrakistermisin_lIIIlIIIIIl)local yarrakistermisin_lIllIlllIIlll=string.char;local yarrakistermisin_lIlllIlllI=string.sub;local yarrakistermisin_IIIllllIlllllll=table.concat;local yarrakistermisin_IIl...
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x,y,var = "string", 4, {}
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--[=[ MIT License Copyright (c) 2016 Johannes Westhuis, Alexander Schulz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights...
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-- some locals local SR = SR_Tracker local config = SR.Config local colors = config.Colors local languages = config.Languages -- -- localizations local ScrW = ScrW local ScrH = ScrH local ipairs = ipairs local os_time = os.time local os_date = os.date local tonumber = tonumber local math_max = math.max local math...
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function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if player:getStorageValue(Storage.TheApeCity.Questline) == 7 and player:getStorageValue(Storage.TheApeCity.ParchmentDecyphering) ~= 1 then player:setStorageValue(Storage.TheApeCit...
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local t = Def.ActorFrame{ Def.Sprite{ Texture="_Exit 2x1.png"; InitCommand=cmd(pause,setstate,0;y,164); GainFocusCommand=cmd(setstate,1); LoseFocusCommand=cmd(setstate,0); }; }; return t;
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function onUse(cid, item, fromPosition, itemEx, toPosition) doTransformItem(item.uid, item.itemid - 1) doSendMagicEffect(fromPosition, CONST_ME_POFF) return true end
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List = {} function List:new () local l = {first = 0, last = -1 } setmetatable(l, self) self.__index = self return l end function List:pushleft (value) local first = self.first - 1 self.first = first self[first] = value return self:len() end function List:push (value) return self:pushright(value) end functio...
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------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Drakos the Interrogator", 578, 622) if not mod then return end mod:RegisterEnableMob(27654) mod.engageId = 2016 -- mod.respawnTime = 0 -- resets, doesn't respawn -----------------...
nilq/small-lua-stack
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--------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:ShouldHUDPaint() return SS.Lobby.Minigame.IsInQueue() or LocalPlayer():IsPlayingMinigame() end --------------------------------------------------------- -- ------------------------...
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-- table mytable = {} -- 声明一个table mytable.first = "tom" mytable.second = "james" print(mytable[1]) print(mytable.first) print(mytable["second"]) -- 引入模块 my-module.lua require "my-module" print(module.index) print(module.sum(10, 20))
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-- Setup require('luau') _addon = _addon or {} _addon.name = 'AutoJoin' _addon.author = 'Arcon' _addon.commands = {'autojoin','aj'} _addon.version = '1.0.0.0' defaults = {} defaults.mode = 'whitelist' defaults.whitelist = S{} defaults.blacklist = S{} defaults.autodecline = false settings = config.load(defaults) --...
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--[[ Carbon for Lua #class Testing.TestResult #description { An object to signal success and failure conditions to the test engine. } ]] local Carbon = (...) -- We don't know that the built-in shallow copy works yet, technically local function shallow_copy(from, to) to = to or {} for key, value in pairs(fro...
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
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slot0 = class("SummaryPage4", import(".SummaryAnimationPage")) slot0.OnInit = function (slot0) slot2 = slot0.summaryInfoVO.furnitures slot3 = {} for slot7 = 1, findTF(slot0._go, "content").childCount, 1 do triggerToggle(findTF(slot8, "info"), slot2[tonumber(go(slot8).name)]) if slot2[tonumber(go(slot8).name)]...
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include('shared.lua') function SWEP:Think() end function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() end function SWEP:DrawWorldModel() self:DrawWorldModelTranslucent() end function SWEP:Holster() self.Owner:stopSounds() if self.Owner.rightHilt then self.Owner.rightHilt:SetNoDraw(true) self....
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local Entries = {} Entries[#Entries + 1] = { type = "flag", group = { "isCementMixer" }, data = { { id = "brick", label = "Pegar Tijolo", icon = "cube", event = "caue-inventory:getBrick", parameters = {} } }, options = { ...
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local endpoints = require "kong.api.endpoints" local utils = require "kong.tools.utils" local Set = require "pl.Set" local kong = kong local unescape_uri = ngx.unescape_uri local function get_cert_id_from_sni(self, db, helpers) local id = unescape_uri(self.params.certificates) if utils.is_valid_...
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local moving = false local whee local pressingtab = false local top local function scrollInput(event) if top:GetSelectionState() == 2 then return elseif event.DeviceInput.button == "DeviceButton_tab" then if event.type == "InputEventType_FirstPress" then pressingtab = true elseif event.type == "InputEventT...
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handle=compmsg.createDispatcher() result=compmsg.initDispatcher(handle, "I")
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function cookingwithbeaconslib.public.enable_feature_custom_beacon_shapes() if not cookingwithbeaconslib.private.feature_custom_beacon_shapes then assert(not data.raw["simple-entity"]["custom-beacon-radius-visualization"], "CookingWithBeaconsLib: custom-beacon-radius-visualization already exists but t...
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local PlayerData = {} local tab, PoliceCadIsShowed = nil, false ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(100) end PlayerData = ESX.GetP...
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-- stanceBar - a bar for displaying class specific buttons for things like stances/forms/etc local _, Addon = ... local playerClass = select(2, UnitClass('player')) -- don't bother loading the module if the player is currently playing something without a stance if not ( playerClass == 'DRUID' or playerClass == 'ROG...
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local stage = {} stage.warnings = { ["581"] = { message_format = "'not (x {operator} y)' can be replaced by 'x {replacement_operator} y'" .. " (if neither side is a table or NaN)", fields = {"operator", "replacement_operator"} }, ["582"] = {message_format = "Error prone negation: negation...
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--[[ _______ ______ ______ _____ _ _ _______ ______ ______ _____ _ _ | |______ |_____] |_____/ | |____/ |_____| |_____] |_____/ | | |____/ |_____ |______ |_____] | \_ __|__ | \_ | | |_____] | \_ |_____| | \_ ...
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data:extend({ { -- Gunship type = "recipe", name = "gunship", normal = { enabled=false, energy_required=10, ingredients = { {"electric-engine-unit",64}, {"steel-plate",200}, {"iron-plate",400}, {"electronic-circuit",40}, {"submachine-gun",5}, ...
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function UpdateClientsideModel(newModel, cse) if cse then cse:SetModel(newModel) timer.Simple(0, function() return end) cse:ResetSequenceInfo() cse:ResetSequence("pose_standing_02") end end function StartCharacterCreation() net.Start("VBNET_SetViewEntity") net.SendToServer() local cse = Client...
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require 'torch' require 'nn' local cjson = require 'cjson' local M = {} -- Parse a string of comma-separated numbers -- For example convert "1.0,3.14" to {1.0, 3.14} function M.parse_num_list(s) local nums = {} for _, ss in ipairs(s:split(',')) do table.insert(nums, tonumber(ss)) end return nums end -...
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local Grid = { {10, 10, 10, 10, 10, 10, 10, 10, 10, 61, 10, 13, 10, 10, 10, 10, 10, 10, 13, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15}, {10, 10, 10, 10, 10, 11, 11, 11, 10, 10, 10, 13, 10, 10, 10, 10, 10, 10, 10, 14, 15, 15, 129, 15, 15, 15, 15, 15, 15, 68, 15, 15}, {10, 10, 61, 10, 11, 19, 19, 19, 1...
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_G._DEBUG=false local posix = require("posix") require("strict") local dbg = require("Dbg"):dbg() local MRC = require("MRC") local testDir = "spec/MRC" describe("Testing MRC class #MRC.", function() it("Test parsing of modA", function() l...
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local ent_type local death_blocks = {} local function activate(level_state) if ent_type == nil then ent_type = ENT_TYPE.FLOORSTYLED_TEMPLE end --Death Blocks - from JawnGC define_tile_code("death_block") level_state.callbacks[#level_state.callbacks+1] = set_pre_tile_code_callback(functio...
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--[[ Copyright (C) 2017-2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the ho...
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SWEP.AnimCycle = SWEP.ViewModelFlip and 0 or 1 function SWEP:FixAkimbo() if self.Akimbo and self.Secondary.ClipSize > 0 then self.Primary.ClipSize = self.Primary.ClipSize + self.Secondary.ClipSize self.Secondary.ClipSize = -1 self.Primary.RPM = self.Primary.RPM * 2 self.Akimbo_Inverted = self.ViewModelFlip ...
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-- WRAPPER FUNCTION FOR REQUIRE [BEGIN] -------------------------------------- return function(global) print "[LOAD] -> shared/Helpers/RoduxRemoteBridge" -- PRIVATE DATA AND HELPER FUNCTIONS [BEGIN] --------------------------------- local Assert = global.Assert local Require = global.Require local logger = Re...
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--[[/* ============================================================================= = = = UPLINK For PSP = = ...
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------------------------------------------------------------------- -- This script is created by zdroid9770; please do not edit this -- -- script and claim it as your own, as of All rights are claimed -- -- by me. -- -- Copyright (c) zdroid9770 ...
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_G["spawn_points"] = {} -- list of all spawn points local to_spawn = 1 -- time to next spawn local creatures = {} -- list of all spawned creatures local prefab = nil player = -1 Editor.setPropertyType("player", Editor.ENTITY_PROPERTY) local to_despawn = {} function init() prefab = Engine.loadResource(g_engine, "pr...
nilq/small-lua-stack
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local Keys = { -- Letters ["A"] = 0x7065027D, ["B"] = 0x4CC0E2FE, ["C"] = 0x9959A6F0, ["D"] = 0xB4E465B4, ["E"] = 0xCEFD9220, ["F"] = 0xB2F377E8, ["G"] = 0x760A9C6F, ["H"] = 0x24978A28, ["I"] = 0xC1989F95, ["J"] = 0xF3830D8E, -- Missing K, don't know if anything ...
nilq/small-lua-stack
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----------------------------------- -- Area: Kazham -- NPC: Nenepp -- Standard Info NPC ----------------------------------- local ID = require("scripts/zones/Kazham/IDs"); require("scripts/globals/pathfind"); require("scripts/globals/quests") require("scripts/globals/titles") ----------------------------------- local...
nilq/small-lua-stack
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w,h = System.screenSize(); window:frame(0, 0, w, h); window:backgroundColor(0xDDDDDD); label = Label(); label:frame(0,50,w, 60); label:text("Hello LuaView!"); button0 = Button(); button0:frame(10,10,100,100); button1:title("button0-DebugReadCmd"); button0:callback(function() debug.DebugReadCmd(); print("button0-Deb...
nilq/small-lua-stack
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local gc = Var("GameCommand"); local item_width = 260; local item_height = 36; local ColorTable = LoadModule("Theme.Colors.lua")( LoadModule("Config.Load.lua")("SoundwavesSubTheme","Save/OutFoxPrefs.ini") ) return Def.ActorFrame { OnCommand=function(self) self:diffusealpha(0):decelerate(0.3):diffusealpha(1) end; Off...
nilq/small-lua-stack
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return {'eshuis'}
nilq/small-lua-stack
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pg = pg or {} pg.enemy_data_statistics_267 = { [13600328] = { cannon = 21, reload = 150, speed_growth = 0, cannon_growth = 1800, battle_unit_type = 35, air = 0, base = 447, dodge = 0, durability_growth = 35200, antiaircraft = 125, speed = 12, reload_growth = 0, dodge_growth = 0, luck = 0, ...
nilq/small-lua-stack
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function onCastSpell(creature, var) local position = variantToPosition(var) local tile = Tile(position) local items = tile and tile:getItems() local removed = false for k, item in pairs(items) do if item and isInArray(FIELDS, item:getId()) then item:remove() removed = true end end if removed then ...
nilq/small-lua-stack
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local darkplus = { black = "#17191e", bg0 = "#282a36", bg1 = "#31353f", bg2 = "#393f4a", bg3 = "#3b3f4c", fg = "#abb2bf", purple = "#c678dd", green = "#98c379", orange = "#d19a66", blue = "#...
nilq/small-lua-stack
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function start(song) end function update(elapsed) end function beatHit(beat) if beat == 8 then print('got hit the fuck out DAYUM HE NEED SUM MILK') playActorAnimation("dad","hit",false) shakeCam(0.01,0.3) setActorY(27.9,"carhit") end end function stepHit(step) end
nilq/small-lua-stack
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return Def.ActorFrame { Def.Sprite { Texture = "top", }, Def.ActorFrame { InitCommand = function(self) self:xy(-284, -6) end, Def.Sprite { Texture = "bar", InitCommand = function(self) self :y(4) :horizalign(left) end, OnCommand = function(self) self :cropright(1) :...
nilq/small-lua-stack
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dofilepath("data:scripts\\utilfunc.lua") dofilepath("data:scripts\\TMG_objectdata.lua") dofilepath("data:scripts\\TMG_initialstate.lua") dofilepath("data:scripts\\TMG_initialfleet.lua") dofilepath("player:TestMissionGrid\\TMG_savegame.lua") dofilepath("data:scripts\\TMG_sectormap_proto.lua") padAmount = 8 labelWid = 2...
nilq/small-lua-stack
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local LevelManager = Class( function(self, inst) self.inst = inst self._exp = net_shortint(inst.GUID, "LevelManager._exp", "onexpdirty") self._max_exp = net_shortint(inst.GUID, "LevelManager._max_exp", "onmaxexpdirty") self._level = net_shortint(inst.GUID, "LevelManager._level", "onleveldirty") self._max_l...
nilq/small-lua-stack
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local M = { on_setup_callback_map = {}, } function M.execute_command(command, callback) LSP.buf_request( 0, 'workspace/executeCommand', command, function(err, _, res) if callback then callback(err, res) elseif err then print('Execute command faile...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- AdiBags - Zereth Mortis By Crackpot (US, Illidan) ------------------------------------------------------------------------------- local addonName, addon = ... local AdiBags = LibStub("AceAddon-3.0"):GetAddon("AdiBags") local tonumber =...
nilq/small-lua-stack
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local CombatLog = { Name = "CombatLog", Type = "System", Namespace = "C_CombatLog", Functions = { }, Events = { { Name = "CombatLogEvent", Type = "Event", LiteralName = "COMBAT_LOG_EVENT", }, { Name = "CombatLogEventUnfiltered", Type = "Event", LiteralName = "COMBAT_LOG_EVENT_UNFILTERE...
nilq/small-lua-stack
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RegisterNetEvent('__pmc_callback:server') AddEventHandler('__pmc_callback:server', function(eventName, ticket, ...) local s = source local p = promise.new() TriggerEvent('s__pmc_callback:'..eventName, function(...) p:resolve({...}) end, s, ...) local result = Citizen.Await(p) TriggerClientEvent(('__pmc_callb...
nilq/small-lua-stack
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--[[ npcPath.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is an Npc with random behaviour that can just walk around. ]]-- local Npc = require 'game.gameWorld.characters.npc' local NpcPath = {} NpcPath.__index = NpcPath -- inherit from base class Chara...
nilq/small-lua-stack
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-- Imports local RepSource = game:GetService("ReplicatedStorage"):WaitForChild("src") local Class = require(RepSource:WaitForChild("Class")) local TweenService = game:GetService("TweenService") -- ObjectComponent Class local ButtonDim = Class.new("ButtonDim", "ButtonComponent") -- constructor function ButtonDim.new...
nilq/small-lua-stack
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#!/usr/local/bin/lua ------ EXPRESSION BASICS ------ -- Most languages have a notion of expressions and statements. -- Expressions are things that return a value, and statements are things that don't -- Let's try to define basic expression syntax! -- (WILL: write grammar on the board as you're going) -- Basic variabl...
nilq/small-lua-stack
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