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local socket = require "socket" local ssl = require "ssl" --local apr = require "apr" function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end function main() if tablelength(arg)==5 then cert = arg[3] local params = { mode = "clie...
nilq/small-lua-stack
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local character = require "src/character" --Should fail function test_pick_unknown_character() assert_error(function() character.pick('unknown', 'base') end, "Unknown character should fail") end function test_pick_unknown_costume() assert_error(function() character.pick('abed', 'unknown') end, "Un...
nilq/small-lua-stack
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local mod = E:GetModule('NamePlates_v1') local LSM = E.Libs.LSM --Lua functions local select, unpack = select, unpack local tinsert, tremove = tinsert, tremove local strlower, strsplit = strlower, strsplit local str...
nilq/small-lua-stack
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local M = {} M.trim = function(s) return s:gsub("%s+$", "") end return M
nilq/small-lua-stack
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local gtable = require("gears.table") local awful = require("awful") local wibox = require("wibox") local widget = require("util.widgets") local beautiful = require("beautiful") local helpers = require("helpers") -- options local spacing = beautiful.tasklist_spacing or dpi(4) local align = beautiful.tasklist_align or ...
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-- ############################### -- ## Project: MTA:Speedrace ## -- ## Name: RenderGarage ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ############################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = {}; -- Local Settin...
nilq/small-lua-stack
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local err = require("aspect.err") local compiler_error = err.compiler_error local quote_string = require("pl.stringx").quote_string local config = require("aspect.config") local utils = require("aspect.utils") local reserved_words = config.compiler.reserved_words local loop_keys = config.loop.keys local tag_type = conf...
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require('plugins.install-plugins') require('plugins.gruvbox') require('plugins.lualine') require('plugins.indent-blankline') require('plugins.telescope') require('plugins.nvim-lspconfig') require('plugins.rust-tools') require('plugins.nvim-cmp') require('plugins.nerdcommenter') require('plugins.treesitter') require('pl...
nilq/small-lua-stack
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local config_dbg_core = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_CORE_EVENT") local config_dbg_endpoint = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_ENDPOINT_EVENT") if config_dbg_core.value == "1" and not slc.is_provided("segger_systemview") then validation.error( "Segger System View is required when SL_CPC_DEBUG_SY...
nilq/small-lua-stack
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local args = {...} local done_command = args[1] print('Running tests') local status = dfhack.run_command('ai', 'validate') if status == CR_OK then print('test passed: df-ai:validate') else dfhack.printerr('test errored: df-ai:validate: status=' .. tostring(status)) end local f = io.open('test_status.json', '...
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function Recipe.OnGiveXP.Woodwork3(recipe, ingredients, result, player) player:getXp():AddXP(Perks.Woodwork, 3); end function Recipe.OnGiveXP.Woodwork5(recipe, ingredients, result, player) player:getXp():AddXP(Perks.Woodwork, 5); end function Recipe.OnGiveXP.Woodwork10(recipe, ingredients, result, player) ...
nilq/small-lua-stack
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local runtime = {} -- Restarts Hammerspoon (calling hs.reload()) runtime.restart = function (message) hs.alert.show(message or "Restarting Hammerspoon...") -- Give some time for alert to show up before reloading hs.timer.doAfter(0.1, hs.reload) end local globals = {} -- Guards an object from garbage collection...
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-- local on_attach = function(client) -- require'completion'.on_attach(client) -- end local M = {} local root_pattern = require("lspconfig/util").root_pattern function M.setup() -- lsp require("lspconfig").rust_analyzer.setup({ cmd = { DATA .. "/lsp_servers/rust/rust-analyzer" }, -- cmd = {...
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local Start = {} Start.scriptName = "OriginalStart" Start.defaultConfig = { START_ON_DOCK = false, CLEAN_ON_UNLOAD = true, CHANGE_CONFIG_SPAWN = true } Start.defaultData = { chargenPlayers = {} } Start.config = DataManager.loadConfiguration(Start.scriptName, Start.defaultConfig) Start.data = DataMan...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA) combat:setArea(createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4)) function onGetFormulaValues(player, level, maglevel) local min = (level / 5) + (maglevel * 0.81) + 4 local max =...
nilq/small-lua-stack
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minpac.add('tomtom/tcomment_vim', {type = 'opt'})
nilq/small-lua-stack
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local utils = require "typesystem_utils" -- Type string of a type declaration built from its parts for error messages function typeDeclarationString( this, typnam, args) local rt = (this == 0 or not this) and typnam or (typedb:type_string(type(this) == "table" and this.t...
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Letters = Def.ActorFrame{} for i=1,72 do Letters[#Letters+1] = Def.ActorFrame{ Def.ActorFrame{ OnCommand=function(self) _G['GG'..i]=self end; Def.ActorFrame{ OnCommand=function(self) _G['His'..i]=self end; LoadActor("testfont 8x16")..{ OnCommand=function(self) self:SetTextureFiltering(false); _...
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-- Tests for spell checking with 'encoding' set to "utf-8". local helpers = require('test.functional.helpers')(after_each) local feed, insert, source = helpers.feed, helpers.insert, helpers.source local clear, feed_command, expect = helpers.clear, helpers.feed_command, helpers.expect local write_file, call = helpers.w...
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function read_file(file) local input = io.open(file, 'r') if input ~= nil then io.input(input) local content = io.read() io.close(input) return content end return nil end prev_address = '' prev_value = '' while true do address = read_file('address.txt') value...
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local CUSTOMBATTLESTATE_PB = require("CustomBattleState_pb") local CUSTOMBATTLETYPE_PB = require("CustomBattleType_pb") module('CustomBattleConfig_pb') CUSTOMBATTLECONFIG = protobuf.Descriptor(); local CUSTOMBATTLECONFIG_TAGTYPE_F...
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--[[ TheNexusAvenger Manages inventories for players. --]] local CHARACTER_ARMOR_SLOTS = { "Head", "Body", "Legs", } local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Projec...
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data:add_type { name = "dialog", fields = { { name = "nodes", type = types.map(types.string, types.any) -- TODO } } } data:add { _type = "elona_sys.dialog", _id = "ignores_you", nodes = { __start = { text = { {"talk.ignores_you", args = functio...
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function InitServer() slot2 = "server" slot0 = getCSVField(slot1) end return
nilq/small-lua-stack
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--------------------------------------------------------------- -- EasyMotion.lua: Combo shortcuts for targeting --------------------------------------------------------------- -- Creates a set of combinations for different pools of units, -- in order to alleviate targeting. A healer's delight. -- Thanks to Yoki for o...
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slot0 = class("SecondSummaryPage3", import(".SummaryAnimationPage")) slot0.OnInit = function (slot0) setActive(slot0._tf:Find("propose_panel"), slot0.summaryInfoVO.isProPose) setActive(slot0._tf:Find("un_panel"), not slot0.summaryInfoVO.isProPose) if slot0.summaryInfoVO.isProPose then slot2 = slot0._tf:Find("pro...
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local Nskin = {} -- [1.] Button Redirects -- Defining on which direction the other directions should be based on -- This will let us use less files which is quite handy to keep the noteskin directory nice -- Do remember this will Redirect all the files of that Direction to the Direction its pointed to -- Here, we're ...
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--- Library for using a Rnr content based bus. -- @module rnr_client -- @alias device local M = {} --- Initialize and starts the module. -- This is called automatically by toribio if the _load_ attribute for the module in the configuration file is set to -- true. -- @param conf the configuration table (see @{conf}). ...
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------------------------------------------------- -- Game Setup Logic ------------------------------------------------- include( "InstanceManager" ); include ("SetupParameters"); -- Instance managers for dynamic game options (parent is set dynamically). g_BooleanParameterManager = InstanceManager:new("BooleanParameter...
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local addonName = "KibsItemLevelContinued" local addonNamespace = LibStub and LibStub(addonName .. "-1.0", true) if not addonNamespace or addonNamespace.loaded.Debug then return end addonNamespace.loaded.Debug = true local queue = {} local printer addonNamespace.Debug = function(...) if printer then ...
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local account = require('account') local ffi = require('ffi') local list = require('list') local string = require('string') local settings = require('settings') local table = require('table') local ui = require('core.ui') local world = require('world') local state = require('mv.state') local mv = require('mv...
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-- This script is ran when the user is running a local app/sandbox local share = teverse.construct("guiTextBox", { parent = teverse.coreInterface, size = guiCoord(0, 60, 0, 16), position = guiCoord(0.5, -65, 1, -16), strokeRadius = 2, text = "Share", textAlign = "middle", textSize = 12 }) ...
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---@diagnostic disable: lowercase-global, undefined-global package.path = '../moontale-unity/Packages/com.hmilne.moontale/Runtime/?.lua;' .. package.path before_each(function() _G.Log = print _text = spy.new(function() end) _clear = spy.new(function() end) _push = spy.new(function() end) _pop = sp...
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-- file: 'thanks.lua' -- desc: to print the list of the contributing guys function list_iter (t) local i = 0 local n = table.getn(t) return function () i = i + 1 if i <= n then return t[i] end end end helpful_guys = { "----参与翻译----", "buxiu", "凤舞影天", "zhang3", "morler", "lambda", "sunlight", "\n", "----参与...
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--[[ -- 作者:左笑林 -- 日期:2017-03-02 -- 文件名:file_operation.lua -- 版权说明:南京正溯网络科技有限公司.版权所有©copy right. -- 本文件主要用于文件相关操作语句的扩展函数 --]] local lfs = require("lfs") local _M ={} _M.__index = _M; function _M.new() return setmetatable({},_M) end function getType(path) return lfs.attributes(path).mode end function getSi...
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-- settings for various lsp local yamlls_settings = { yaml = { schemas = { ['https://json.schemastore.org/ansible-playbook'] = '*-pb.{yml,yaml}', ['http://json.schemastore.org/gitlab-ci'] = '.gitlab-ci.{yml,yaml}', }, validate = true, hover = true, completion = true, format = { ...
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local root = script.Parent.Parent local PluginModules = root:FindFirstChild("PluginModules") local Color = require(PluginModules:FindFirstChild("Color")) local PluginEnums = require(PluginModules:FindFirstChild("PluginEnums")) local Style = require(PluginModules:FindFirstChild("Style")) local includes = root:FindFirs...
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local USER_ID = KEYS[1] local GROUP_ID = KEYS[2] local NOW = tonumber(KEYS[3]) local BUCKET_LIFETIME_MS = tonumber(KEYS[4]) local bucket_now = redis.call('zscore', 'bi:' .. GROUP_ID, USER_ID) if bucket_now ~= nil and bucket_now ~= false and tonumber(bucket_now) + BUCKET_LIFETIME_MS > NOW then redis.call('zadd', ...
nilq/small-lua-stack
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local ldb = require("lua-db.lua_db") local raw = {} -- this module contains some shortcuts for encoding/decoding raw pixel -- data from lua-db. No headers are checked, but the string lenght must -- must match width*height*4. The raw pixel format is always 32bpp RGBA. -- string+dimensions to new drawbuffer function r...
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object_tangible_food_generic_drink_deuterium_pyro = object_tangible_food_generic_shared_drink_deuterium_pyro:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_drink_deuterium_pyro, "object/tangible/food/generic/drink_deuterium_pyro.iff")
nilq/small-lua-stack
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require "Polycode/Scene" class "CollisionScene" (Scene) function CollisionScene:CollisionScene(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "Scene" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ...
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local ucursor = require 'luci.model.uci'.cursor() local json = require 'luci.jsonc' local server_section = arg[1] local local_port = arg[3] local host = arg[4] local server = ucursor:get_all('vssr', server_section) local ssr = { server = host, server_port = server.server_port, local_address = '0.0.0.0', ...
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local BattleMemories = {}; local Players = GAMESTATE:GetHumanPlayers(); local thisTapTiming = {} return Def.ActorFrame{ Def.Quad{--Timing InitCommand=cmd(zoom,20;visible,false); OnCommand=function(self) for pn in ivalues(Players) do thisTapTiming[pn] = {}; ...
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---Factory API documentation ---Functions for controlling factory components which are used to ---dynamically spawn game objects into the runtime. ---@class factory factory = {} ---loaded factory.STATUS_LOADED = nil ---loading factory.STATUS_LOADING = nil ---unloaded factory.STATUS_UNLOADED = nil ---The URL identifies ...
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local utils = {} function utils.get_value_or_default(table, name, default) if table and not (table[name] == nil) then local actual_type, expected_type = type(table[name]), type(default) assert( type(table[name]) == type(default), string.format('Invalid type for "%s". Expecte...
nilq/small-lua-stack
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digtron.doc = {} if not minetest.get_modpath("doc") then return end local coal_fuel = minetest.get_craft_result({method="fuel", width=1, items={"default:coal_lump"}}).time local dig_stone_count = coal_fuel/digtron.config.dig_cost_cracky local dig_dirt_count = coal_fuel/digtron.config.dig_cost_crumbly local dig_wood_...
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-- // Information --[[ Original Thread: https://v3rmillion.net/showthread.php?tid=1140457 ]] -- // Dependencies local CommandHandler, CommandClass = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/Commands/Module.lua"))() -- // Services local Players = game:GetService...
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includes("Core") includes("StaticBuilds")
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--- -- Server and client both need this for scoring event logs -- @section Scoring local pairs = pairs local IsValid = IsValid -- Weapon AMMO_ enum stuff, used only in score.lua/cl_score.lua these days -- Not actually ammo identifiers anymore, but still weapon identifiers. Used -- only in round report (score.lua) to...
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-- Borrowed this from Factorio yatm.fluids.fluid_registry.register("yatm_refinery", "vapourized_light_oil", { description = "Vapourized Light Oil", groups = { gas = 1, vapourized = 1, vapourized_light_oil = 1, }, tiles = { source = "yatm_vapourized_light_oil_source.png", flowing = "yatm_va...
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do return end -- BROKEN PIECE OF SHIT! :argh: GARRRRRYYYYYYYYYYYYYY!!!!!!!!!!!! function CatmullRomCams.SV.Save(save_data) if not CatmullRomCams.Tracks[player.GetByID(1):UniqueID()] then return end local SaveGameData = {} -- I'm assuming here that you can only save games in singleplayer. Tell me if I'm wrong though...
nilq/small-lua-stack
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local cmd = 'gcc -O0 -g -shared -fPIC ' .. ' -I /usr/include/lua5.1/ %s -o %s -llua5.1' return function(pattern) local codegen = require 'lpeg2c.codegen' local c = codegen(pattern) local tmp = os.tmpname() local c_filename = tmp .. '.c' local c_file = io.open(c_filename, 'w') c_file:write(c...
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local has_telescope, telescope = pcall(require, "telescope") if not has_telescope then error("This plugin requires nvim-telescope/telescope.nvim") end local find = require("telescope._extensions.software-licenses.find") local health = require("telescope._extensions.software-licenses.health") return telescope.registe...
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local button1x, button1y = 1,1 local text1 = " Menu " local button2x, button2y = 3,10 local text2 = "Shutdown" local button3x, button3y = 4,11 local text3 = "Reboot" local button4x, button4y = 2,3 local text4 = " Settings " local button5x, button5y = 2,4 local text5 = " Programs " local menu = 0 local bac...
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WayHandlers = require("lib/way_handlers") local Startpoint_secure = {} -- determine if this way can be used as a start/end point for routing function Startpoint_secure.startpoint_secure(profile,way,result,data) local highway = way:get_value_by_key("highway") local tunnel = way:get_value_by_key("tunnel") if hig...
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vessel=import.FlightGlobals.ActiveVessel vdv=vessel.VesselDeltaV currentStageNum=vessel.currentStage function printStageMass(stageNum) local sdv=vdv.GetStage(stageNum) if sdv!=nil then print("Stage "..stageNum) print("Start Mass:"..sdv.startMass) print("End Mass: "..sdv.endMass) ...
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--- Premake 5 Glasslight Ninja generator. --- Mykola Konyk, 2021 local p = premake local project = p.project local config = p.config local ninja = p.modules.ninja ninja.project = {} local m = ninja.project -- Write out a build option. function m.write_build_option(option_name, options) if options ~= nil a...
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--[[ Code obtained from NovaFusion http://nova-fusion.com/2011/04/19/cameras-in-love2d-part-1-the-basics/ --]] local camera = {} camera.pos = require "vector" camera.x = 0 camera.y = 0 camera.scaleX = 1 camera.scaleY = 1 camera.rotation = 0 camera.layers = {} function camera:set() love.graphics.push() love.gr...
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local map = require 'map' local opts = { noremap = true, silent = true } local telescope = require 'telescope' telescope.setup { extensions = { project = { base_dirs = { { path = '~/REPO', max_depth = 4 }, }, hidden_files = true, -- default: false }, }, defaults = { preview ...
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-- {% extends 'init.base_template.lua' %} -- {% block content %} local elixir_ls_bin = "/elixir-ls/language_server.sh" require('lspconfig').elixirls.setup{ cmd = {elixir_ls_bin}, on_attach = on_attach, capabilities = capabilities, settings = { elixirLS = { dialyzerEnabled = false, fetchD...
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--local notifiedPlayerIds = {} local md = TGNSMessageDisplayer.Create() local exemptRookies = {} local Plugin = {} function Plugin:CreateCommands() local exemptCommand = self:BindCommand( "sh_letrookiecommand", nil, function(client, playerPredicate) local player = TGNS.GetPlayer(client) if playerPredicate == nil...
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-- Copyright (c) 2018, Souche Inc. local Object = require "utility.object" local Array = require "utility.array" local Function = require "utility.function" local String = require "utility.string" local fs = require "fs" local inner_modules = require "test.inner_modules" return function(name, loaded_modules) loca...
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local vim, lsp = vim, vim.lsp local M = {} -- coc diagnostic local function get_coc_diagnostic(diag_type) local has_info, info = pcall(vim.api.nvim_buf_get_var, 0, 'coc_diagnostic_info') if not has_info then return end if info[diag_type] > 0 then return info[diag_type] end return '' end -- nvim-lspcon...
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Test = require('connecttest') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') ----------------------------------------------...
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local a={ssid="DoT-"..string.format("%x",node.chipid()*256):sub(0,6):upper(),pwd="",auth=false,mode=3,login="admin",pass="0000"}local function b(c,d)local e,f=pcall(sjson.encode,d)if f and file.open(c,"w")then file.write(f)file.close()end end;local function g(h)local i,f;if file.open(h,"r")then i,f=pcall(sjson.decode,f...
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return{ [[ 猎魔词缀参考 金环 固定基底词缀: 0 获得 20 级的主动技能【猫之势】 获得 20 级的主动技能【鸟之势】 获得 20 级的主动技能【蛛之势】 获得 20 级的主动技能【蟹之势】 ]], [[ +3弓 林野猎弓 工艺: true 前缀: {range:0.5}LocalIncreaseSocketedGemLevel1 前缀: {range:1}LocalIncreaseSocketedBowGemLevel2 前缀: None 后缀: None 后缀: None 后缀: {range:1}LocalIncreasedAttackSpeed2 品质: 20 插槽: G-G-G-G-G-G 等级需求: 56...
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Color = { ["black"] = { 0, 0, 0 }, ["red"] = { 255, 0, 0 }, ["green"] = { 0, 255, 0 }, ["blue "] = { 0, 0, 255 }, ["white"] = { 255, 255, 255 }, ["brown"] = { 165, 42, 42 }, ["cyan"] = { 0, 255, 255 }, ["darkblue"] = { 0, 0, 139 }, ["darkred"] = { 139, 0, 0 }, ["fuchsia"] = { 25...
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return "659282248893133858981552542523681828522955561639292843326243684738654451464864528812983483486236384754226295316487769423451437516492761664926412248718232143745964685196664973247492535328169989532682485255574712754752716319754453946863236985841323268426983528881773567817398626455458641267836443332762162749693995...
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-- Generated by CSharp.lua Compiler local System = System local DCETHotfix = DCET.Hotfix System.namespace("DCET.Hotfix", function (namespace) namespace.class("AMHandler_1", function (namespace) return function (Message) local Handle, GetMessageType Handle = function (this, session, msg) return...
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---- -- -- A hello world spreadsheet using the xlsxwriter.lua module. -- -- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org -- local Workbook = require "xlsxwriter.workbook" local workbook = Workbook:new("hello_world.xlsx") local worksheet = workbook:add_worksheet() worksheet:write("A1", "Hello world") work...
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local awful = require('awful') local naughty = require('naughty') local util = {} function util.client_is_valid(c) return pcall(function () return c.valid end) and c.valid end function util.next_valid_client(cs) if #cs == 0 then return end local c = table.remove(cs) if util.client_is_vali...
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local BenchmarkBpClass = Inherit(CppObjectBase) function BenchmarkBpClass:Start() self.m_TestResult = {} -- GlueFunc self:TestBPReflection() self:TestGlueFunction() self:TestDynamicMultiCast() end function BenchmarkBpClass:TestBPReflection( ) self:TestFunc("TestCallFunc_0param") self:TestFunc("TestCallFunc_1par...
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--get the addon namespace local addon, ns = ... --get the config values local cfg = ns.cfg local barcfg = cfg.bars.bags if not barcfg.disable then local bar = CreateFrame("Frame","rABS_Bags",UIParent, "SecureHandlerStateTemplate") bar:SetWidth(200) bar:SetHeight(40) ...
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local t = Def.ActorFrame { Def.Sprite { Texture = NOTESKIN:GetPath("_down", "tap mine underlay"), Frames = Sprite.LinearFrames(1, 1), InitCommand = function(self) self:diffuseshift():effectcolor1(0.4, 0, 0, 1):effectcolor2(1, 0, 0, 1):effectclock("beat") end }, Def.Sprite { Texture = NOTESKIN:GetPath("...
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fx_version 'cerulean' games 'gta5' client_scripts { 'client.lua' } server_scripts { 'Auth.lua', 'server.lua' }
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object_draft_schematic_food_drink_rancoraid = object_draft_schematic_food_shared_drink_rancoraid:new { } ObjectTemplates:addTemplate(object_draft_schematic_food_drink_rancoraid, "object/draft_schematic/food/drink_rancoraid.iff")
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ESX = nil local PlayersSelling = {} local jagerbomb = 1 local golem = 1 local whiskycoca = 1 local rhumcoca = 1 local vodkaenergy = 1 local vodkafruit = 1 local rhumfruit = 1 local teqpaf = 1 local mojito = 1 local mixapero = 1 local metreshooter = 1 local jagercerbere = 1 TriggerEvent('esx:getSh...
nilq/small-lua-stack
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local setmetatable = setmetatable local _M = {} function _M:new(create_app, Router, Group, Request, Response) local instance = {} instance.router = Router instance.group = Group instance.request = Request instance.response = Response instance.fn = create_app instance.app = nil setmeta...
nilq/small-lua-stack
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local TestAssetItem = DClass("TestAssetItem", BaseComponent) _G.TestAssetItem = TestAssetItem function TestAssetItem:init() self.icon = self.transform:Find("Icon"):GetComponent(typeof(Image)) local icons = { "Icon/Head/10001", "Icon/Head/10002", "Icon/Head/10003", "Icon/Buff/Buf...
nilq/small-lua-stack
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local actor, super = Class(Actor, "kris_lw") function actor:init() super:init(self) -- Display name (optional) self.name = "Kris" -- Width and height for this actor, used to determine its center self.width = 19 self.height = 37 -- Hitbox for this actor in the overworld (optional, uses wi...
nilq/small-lua-stack
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AddObjectCommand = Command:extends{} AddObjectCommand.className = "AddObjectCommand" function AddObjectCommand:init(objType, params) self.objType = objType self.params = params end function AddObjectCommand:execute() local bridge = ObjectBridge.GetObjectBridge(self.objType) local objectID = brid...
nilq/small-lua-stack
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error('shard should not be mandatory dependency')
nilq/small-lua-stack
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local S = core.get_translator("wardrobe") wardrobe.formspec_name = "wardrobe_wardrobeSkinForm" function wardrobe.show_formspec(player, page) local pname = player:get_player_name() if not pname or pname == "" then return end local page_count = math.ceil(wardrobe.skin_count / wardrobe.skins_per_page) local page_p...
nilq/small-lua-stack
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--############################################################################# --# Console HTML5 Plugin --# (c)2018 C. Byerley (develephant) --############################################################################# local lib local platform = system.getInfo("platform") if platform == 'html5' then lib...
nilq/small-lua-stack
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object_building_kashyyyk_poi_kash_shaman_ritual_fire = object_building_kashyyyk_shared_poi_kash_shaman_ritual_fire:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_shaman_ritual_fire, "object/building/kashyyyk/poi_kash_shaman_ritual_fire.iff")
nilq/small-lua-stack
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if (not system) then if (not (CachesDirectory and DocumentsDirectory and ResourceDirectory and TemporaryDirectory)) then return nil end local caches_path = CachesDirectory.."/lua-script.zip$?.lua;" local documents_path = DocumentsDirectory.."/lua-script.zip$?.lua;" local resource_path = ResourceDirectory...
nilq/small-lua-stack
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return { treginifile = { type = 'treginifile', fields = { create = { ret = 'treginifile' }, readinteger = { ret = 'integer' }, writeinteger = { type = 'procedure' } } } }
nilq/small-lua-stack
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--[[ General Lua Libraries for Lua 5.1, 5.2 & 5.3 Copyright (C) 2002-2018 stdlib authors ]] --[[-- Additions to the core math module. The module table returned by `std.math` also contains all of the entries from the core math table. An hygienic way to import this module, then, is simply to override the core `m...
nilq/small-lua-stack
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local VariationalDropout, parent = torch.class('onmt.VariationalDropout', 'nn.Module') function VariationalDropout:__init(p) parent.__init(self) self.p = p or 0.5 self.train = true if self.p >= 1 or self.p < 0 then error('<dropout> illegal percentage, must be 0 <= p < 1') end self.noiseInit = torch.Ten...
nilq/small-lua-stack
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local LibQuest = Wheel:Set("LibQuest", 1) if (not LibQuest) then return end local LibMessage = Wheel("LibMessage") assert(LibMessage, "LibQuest requires LibMessage to be loaded.") local LibEvent = Wheel("LibEvent") assert(LibEvent, "LibQuest requires LibEvent to be loaded.") LibMessage:Embed(LibQuest) LibEvent:Embe...
nilq/small-lua-stack
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return Command 'cuddle' :setCategory 'Roleplay' :setDesc 'Cuddles the mentioned user.' :setAliases {'snuggles'} :setUsage '<@user>' :run(function(msg, args, util) local user = msg.mentionedUsers:toArray()[1] p(util.giphy 'cuddle') local embed = util.Embed() :setTitle(msg....
nilq/small-lua-stack
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Config = {} Config.Ped = { {label='Stripteaseuse 1',type=5, hash='s_f_y_stripper_01'}, {label='Stripteaseuse 2',type=5, hash='s_f_y_stripper_02'}, {label='Stripteaseuse Fat',type=5, hash='a_f_m_fatcult_01'}, {label='Stripteaseurs 1',type=5, hash='a_m_y_musclbeac_01'}, {label='Stripteaseurs SM',type=5, hash=...
nilq/small-lua-stack
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local noise = love.math.noise local function update(s, dt, camera) if s.remaining < 0 then return end local k = s.remaining / s.duration local x = (noise(s.seed+0, s.remaining * s.freq) - 0.5) * 2 local y = (noise(s.seed+1, s.remaining * s.freq) - 0.5) * 2 local angle = (noise(s.seed+2, s.remaining * s.freq) - 0...
nilq/small-lua-stack
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--Script Name : jlp_Remove items and time selection, tracks, env depending on focus --Author : Jean Loup Pecquais --Description : Remove items and time selection, tracks, env depending on focus --v1.0.0 local libPath = reaper.GetExtState("Reaper Evolution", "libPath") if not libPath or libPath == "" then reaper.MB...
nilq/small-lua-stack
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local table = require("hs/lang/table") local TextureManager = require("hs/core/TextureManager") local DisplayObject = require("hs/core/DisplayObject") local Event = require("hs/core/Event") -------------------------------------------------------------------------------- -- 単一のテクスチャを描画する為のクラスです. -- -- @class table -- @...
nilq/small-lua-stack
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-- data.lua data.raw.item["artillery-turret"].sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1 } data.raw.gun["artillery-wagon-cannon"].attack_parameters.sound = { filename = "__EpicArtillerySounds__/sounds/KABOOM.ogg", volume = 1 } -- integrations require("integrations.bigger-artill...
nilq/small-lua-stack
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--[[ ---- SettingsLib About | SettingsLib is a general Settings Library for every exploit-related use-case. Project Link | https://github.com/YieldingExploiter/Scripts/blob/main/src/glib/settings/Script.lua Supported Environments | Script-Ware | Synapse-X | Krnl Required Functions | readfile | writefile | isfile | ...
nilq/small-lua-stack
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include("shared.lua") function ENT:Initialize() self.CanDraw = GetConVarNumber("metrostroi_drawsignaldebug")>0 for k,v in pairs(self.ValidModels) do if v==self:GetModel() then self.CanDraw = true break end end end function ENT:Draw() if not self.CanDraw then retu...
nilq/small-lua-stack
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function computeDistance(pt1, pt2) local squareSum = 0 for k, v in pairs(pt1) do squareSum = squareSum + (pt1[k]-pt2[k])*(pt1[k]-pt2[k]) end return math.sqrt(squareSum) end function computeRelativeOrientation(currentPos, targetPos) local ori if targetPos[1]-currentPos[1] >= 0 then ...
nilq/small-lua-stack
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-------------------------------------------------------------------------- -- Moonshine - a Lua virtual machine. -- -- Email: moonshine@gamesys.co.uk -- http://moonshinejs.org -- -- Copyright (c) 2013-2015 Gamesys Limited. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining ...
nilq/small-lua-stack
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