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local SoundManager = {} local Sounds = game.ReplicatedStorage.Pioneers.Assets.Sound local TweenService = game:GetService("TweenService") local masterGroup = Instance.new("SoundGroup", workspace) local effectGroup = Instance.new("SoundGroup", workspace) masterGroup.Volume = 1 effectGroup.Volume = 1 loca...
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MinHeap = {} MinHeap.__index = MinHeap local floor = math.floor function MinHeap.new() return setmetatable({ n = 0 }, MinHeap) end function MinHeap:insertvalue(num) self[self.n] = num self.n = self.n + 1 local child = self.n - 1 local parent, temp while child > 0 do parent = floor((child - 1)/2) if self[...
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--[[ Licensed under GNU General Public License v2 * (c) 2019, Alphonse Mariyagnanaseelan Bindings for the treetile layout --]] local awful = require("awful") local gtable = require("gears.table") local treetile = require("treetile") local k = { m = "Mod4", c = "Mod1", a = "Control", ...
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local skynet = require "skynet" local socket = require "socket" local httpd = require "http.httpd" local sockethelper = require "http.sockethelper" local urllib = require "http.url" local service = require "service" local table = table local string = string local webrouter = require "http_webrouter" local httpserver =...
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vehicleUpgrades = { names = { }, prices = { } } lowriders = { [536]=true, [575]=true, [534]=true, [567]=true, [535]=true, [576]=true, [412]=true } racers = { [562]=true, [565]=true, [559]=true, [561]=true, [560]=true, [558]=true } _getVehicleCompatibleUpgrades = getVehicleCompatibleUpgrades function getVehicleCompa...
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local K, C = unpack(select(2, ...)) local Module = K:NewModule("NoTutorials") local _G = _G function Module:KillTutorials() _G.HelpOpenTicketButtonTutorial:Kill() _G.HelpPlate:Kill() _G.HelpPlateTooltip:Kill() _G.EJMicroButtonAlert:Kill() _G.WorldMapFrame.BorderFrame.Tutorial:Kill() _G.SpellBookFrameTutorialBut...
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---------------------------------------------------------------------------------------------------- -- Mock for the environment without Sound. ---------------------------------------------------------------------------------------------------- -- import local class = require "flower.class" local BaseSoundMgr = requir...
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-- signs_mtg/init.lua -- Aliases to support loading worlds using nodes following the old naming convention -- These can also be helpful when using chat commands, for example /giveme minetest.register_alias("sign_wall", "base_signs:wood_sign_wall") minetest.register_alias("default:sign_wall", "base_signs:wood_sign_wall...
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slot2 = "NewbieApi30003" NewbieApi30003 = class(slot1) NewbieApi30003.ctor = function (slot0) slot4 = BaseNewbieApi ClassUtil.extends(slot2, slot0) end NewbieApi30003.checkStart = function (slot0, slot1) slot4 = gameMgr if gameMgr.getIsLoginBank(slot3) then slot4 = slot0 slot0.finish(slot3) else slot5 =...
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--[[ Testing the Bag --]] local Collections = require("Collections") local names = { alpha = "alpha-value"; beta = "beta-value"; gamma = "gamma-value"; } local bg = Collections.Bag(); for k,v in pairs(names) do print("adding: ", k, v) bg[k] = v; end; print("Count after add: ", #bg) bg["gamma"] = nil; print...
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NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = "TestMod.pak", ["MOD_AUTHOR"] = "Mjjstral", ["NMS_VERSION"] = "1.77", ["MODIFICATIONS"] = { { ["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak", ["MBIN_CHANGE_TABLE"] = { { ["MBIN_FILE_SOURCE"] = "GCSKYGLOBALS.GLOBALS.MBIN", ["EX...
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local unionScienceInfo = {} function unionScienceInfo:Start(data) self:initData(data) self:initUi() end function unionScienceInfo:initData(data) -- ERROR_LOG("ding==========>>>",sprinttb(data)) self.isLock=data.isLock if data then self.id = data.id end self.info = module.unionScienc...
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-- Must be called after app:enable("etlua") local function render_component(name, data) local template_f = require("views.components." .. name) return template_f(data):render_to_string() end return render_component
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HUD = class("HUD", Entity) function HUD:initialize() Entity.initialize(self) self.layer = 1 self.hurtTimer = 0 self.hurtTime = 0.3 self.pad = 5 self.lineSpace = 20 self.healthImg = assets.images.healthIcon self.shieldImg = assets.images.shieldIcon self.clockMap = Spritemap:new(assets.images.clockIcon...
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local module = {} module.SSID = {} module.SSID["NAME"] = "PASSWORD" module.PORT = 80 return module
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local M = {} -- http://stackoverflow.com/questions/6380820/get-containing-path-of-lua-file function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end function M.parse(arg) local cmd = torch.CmdLine() cmd:text() cmd:text('OpenFace') cmd:text() cmd:...
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--[[-- Provide WebView class. This class allow to display HTML content in a window. The WebView highly depends on the underlying OS. Opening multiple WebView windows is not supported. A webview requires a thread to run its own event loop, which is not compatible with the base event loop. This class provide ...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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local status = require("nvimmercurial/status") local graphlog = require("nvimmercurial/graphlog") local commands = require("nvimmercurial/commands") status.register_close_callback(function() graphlog.close() end) graphlog.register_close_callback(function() status.close() end) local commit_msg_buf = -1; -- In...
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---------------------------------------- -- CCNode ---------------------------------------- CCNodeExtend.remove = CCNodeExtend.removeSelf function CCNodeExtend:add(child, zorder, tag) self:addChild(child, zorder or 0, tag or 0) return self end function CCNodeExtend:addTo(target, zorder, tag) target:addC...
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for i = 1, 10 do local t = false repeat t = f3(i) if f4() then break else f1() end f2() until true if t then break end end
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local p = {} --[[ luastatus supports using pango markup like attributes. see bellow for a quick demo of how to use this. the attributes allowed are the same as the span attributes in pango, represented inside a table. ]]-- -- For more informations about pango: -- https://developer.gnome.org/pango/stable/PangoMarku...
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-- prevent use of loadstring(code)() -- this is a simple VM which replicates loadstring()() in it's entirety -- not written by me local waitDeps = { 'Rerubi'; 'LuaK'; 'LuaP'; 'LuaU'; 'LuaX'; 'LuaY'; 'LuaZ'; } local holder = script.Parent:WaitForChild("Dependencies"):WaitForChild("VM"); for i,v in pairs(waitDe...
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if mods['Krastorio2'] then data:extend({ -- -- Basic science { type = "bool-setting", name = "k2-automation-science-pack", default_value = true, setting_type = "startup", order = "AA-AA-S1" }, -- K2 extended science packs { type = "bool-settin...
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--- === plugins.core.macosshortcuts === --- --- Adds actions for macOS Monterey Shortcuts. local require = require --local log = require "hs.logger".new "macosshortcuts" local shortcuts = require "hs.shortcuts" local image = require "hs.image" local config = re...
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function onCreate() -- background shit makeLuaSprite('bg', 'bg', -500, -300); setLuaSpriteScrollFactor('bg', 0.9, 0.9); makeLuaSprite('ground', 'ground', -650, 600); setLuaSpriteScrollFactor('ground', 0.9, 0.9); scaleObject('ground', 1.1, 1.1); -- sprites that only load if Low Quality is turned off ...
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registerNpc(111, { walk_speed = 180, run_speed = 520, scale = 95, r_weapon = 0, l_weapon = 0, level = 37, hp = 26, attack = 165, hit = 107, def = 106, res = 68, avoid ...
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-- -- Created by IntelliJ IDEA. -- User: xinzhang -- Date: 10/08/2017 -- Time: 11:59 PM -- To change this template use File | Settings | File Templates. -- SUMMER_START = 5; SUMMER_END = 8;
nilq/small-lua-stack
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local modpath = minetest.get_modpath("ks_metals") dofile(modpath.."/nodes.lua") dofile(modpath.."/smelting.lua")
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local originX = SCREEN_CENTER_X; local originY = SCREEN_CENTER_Y+82; local textbanner = 30; local spacing = 31; local numcharts = 18; local voffset = 0; local paneLabels = {"Taps","Jumps","Holds","Hands","Mines","Other"}; local t = Def.ActorFrame{ OnCommand=cmd(stoptweening;diffusealpha,0;sleep,0.5;line...
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---------------------------------------------------------------------------------------------------- -- skada module -- --if Skada its not present, dont use this module if not IsAddOnLoaded( "Skada" ) then return; end --get the engine and create the module local Engine = select(2,...); local mod = Engine.AddOn:NewMo...
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object_mobile_chief_olum = object_mobile_shared_chief_olum:new { } ObjectTemplates:addTemplate(object_mobile_chief_olum, "object/mobile/chief_olum.iff")
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--Codeforces plugin local botAPI, discord, pluginName, pluginPath, pluginDir = ... local plugin = {} --== Plugin Meta ==-- plugin.name = "Codeforces" --The visible name of the plugin plugin.icon = ":bar_chart:" --The plugin icon to be shown in the help command plugin.version = "V0.0.1" --The visible version string o...
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--每个服务进程都有一个唯一的服务标识,由服务分组(group)和服务索引(index)两部分构成 --有三种形式: --servcie_id(string): 2.1 --service_id(number): 131073 --service_name: lobby.1 --在上面的示例中,服务id 2.1中的2表明服务分组(group)为2(lobby),实例编号(index)为1 service_groups = { router = 1, gateway = 2, lobby = 3, dbagent = 4, indexsvr = 5, mailsvr = 6, }; se...
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assets = { Asset("ANIM", "anim/cook_pot_food.zip"), } local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() MakeInventoryPhysics(inst) inst.AnimState:SetBuild("cook_pot_food") inst.AnimState:SetBank("food") inst.AnimState:PlayAnimation("bonestew", false) ins...
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--- --- Generated by MLN Team (https://www.immomo.com) --- Created by MLN Team. --- DateTime: 15-01-2020 17:35 --- --- --- 缓存策略 --- ---@link https://www.immomo.comCachePolicy.html ---@class CachePolicy @parent class ---@public field name string ---@type CachePolicy CachePolicy = { --- --- 缓存策略 --- CACHE_ONLY =...
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if UseItem(186) == true then goto label0 end; do return end; ::label0:: AddItem(186, -1); Talk(73, "据说”飞雪连天射白鹿,笑书神侠倚碧鸳”这十四字各是那”十四天书”书名的第一个字.你可以此为线索去找.", "talkname73", 0); Add3EventNum(-2, 0, 0, 701, -1) do return end;
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--[[ Copyright 2021 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
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local nvim_lsp = require('lspconfig') local cmp = require('cmp') -- Set hidden https://github.com/neovim/nvim-lspconfig/issues/426 vim.opt.hidden = true -- AutoComplete -- Set completeopt to have a better completion experience vim.o.completeopt = 'menuone,noselect' cmp.setup({ snippet = { expand = function(ar...
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local log = require 'utils.log' local skynet = require 'skynet' return function(target) local ping_service = skynet.newservice('hwtest_ping') local r, err = skynet.call(ping_service, 'lua', 'ping', target) if r then log.debug("PING "..target.." OK") else log.debug("PING "..target.." FAILED", err) end skyne...
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-- 3D Transport test with Vacuum and Incident-isotropic BC. -- SDM: PWLD -- Test: Nonce num_procs = 4 --############################################### Check num_procs if (check_num_procs==nil and chi_number_of_processes ~= num_procs) then chiLog(LOG_0ERROR,"Incorrect amount of processors. " .. ...
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local THREAD_FILE_NAME = (...):gsub("%.", "/") .. "/thread.lua" local current = (...) local load load = function(path) local succ, loaded = pcall(require, path) if not (succ) then local LC_PATH = current .. '.' .. path succ, loaded = pcall(require, LC_PATH) if not (succ) then LC_PATH = current:gsu...
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local MemAdmin = require "memadmin" mem_user_admin = MemAdmin.new("tb_user", "id") mem_player_admin = MemAdmin.new("tb_player", "playerid") mem_deskplayer_admin = MemAdmin.new("tb_desk_player", "id") mem_desk_admin = MemAdmin.new("tb_desk", "deskid") mem_arena_admin = MemAdmin.new("tb_arena_template", "arenaid")
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--This class acts as a pipe between the incoming messages and commands. --It observes the content of the incoming messages, and, depending on the optional flags, --executes specific commands --Remember: there can only be one command handler and plugin handler --per a server handler. Side effects of using multiple comma...
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--[=[ Utility functions primarily used to bind animations into update loops of the Roblox engine. @class StepUtils ]=] local HttpService = game:GetService("HttpService") local RunService = game:GetService("RunService") local StepUtils = {} --[=[ Binds the given update function to render stepped. ```lua local s...
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--- Generated XboxOneDark with Python local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local Spritesheet = require("Spritesheet") local XboxOneDark = setmetatable({}, Spritesheet) XboxOneDark.ClassName = "XboxOneDark" XboxOneDark.__index = XboxOneDark function XboxOneDark.new(...
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world = { entitys = { [0] = "scripts/test.lua", [1] = "scripts/stickman.lua", [2] = "scripts/ground.lua" } }
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return { summary = 'Get the depth of the Texture.', description = 'Returns the depth of the Texture, or the number of images stored in the Texture.', arguments = { { name = 'mipmap', type = 'number', default = '1', description = 'The mipmap level to get the depth of. This is only vali...
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--[[ only for debug table_print = require('table_print') table.print = table_print.print_r --]] -- 打印警告信息 function printWarn(text) print("\nModerncv Warning!\n" .. text .. "\nPlease Check\n\n") end -- 获取一个table的所有text function getText(content) local newcontent = "" if type(content) ~= "table" then ...
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--[[ Author: Firetoad Date: 12.05.2017 ]] if modifier_contributor_statue == nil then modifier_contributor_statue = class({}) end function modifier_contributor_statue:CheckState() local state = { [MODIFIER_STATE_INVULNERABLE] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true, [MODIFIER_STATE_NO_HEALTH_BAR] = tr...
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internet = require("delayedLoad.dlua").new("internetCore.dlua"); Internet = internet; return internet;
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--[[ - util.lua - Handy module containing various functions for game development in lua, particularly with Love2D. - Authored by Thomas Smallridge (sundowns) - https://github.com/sundowns/lua-utils MIT LICENSE Copyright (c) 2019 Thomas Smallridge Permission is hereby granted, free of charge, to any p...
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object_mobile_dressed_restuss_lt_wulf = object_mobile_shared_dressed_restuss_lt_wulf:new { } ObjectTemplates:addTemplate(object_mobile_dressed_restuss_lt_wulf, "object/mobile/dressed_restuss_lt_wulf.iff")
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--[[ @file network.lua @license The MIT License (MIT) @author Alex <alex@maximum.guru> @copyright 2016 Alex --]] --- @module network local network = {} local bit32 = require("bit32") local bit128 = require("bit128") local shell = require("lib.shell") local shrunner = require("shrunner") -- There are 3 different repr...
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local rR, rG, rB = 100, 250, 100 local function npack(...) return {_n=select('#',...);...} end local function crun(commandstring) outputChatBox("Executing client command:" .. commandstring, rR, rG, rB) local results = npack( assert(loadstring(commandstring))() ) local resultsString = "" local first = true for...
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reaper.AddProjectMarker(0, false, reaper.GetPlayState() & 1 == 1 and reaper.GetPlayPosition() or reaper.GetCursorPosition(), 0, "Multicam - Switch to camera " .. string.match(select(2, rea...
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require "config.settings" local animations = {} local defaults = { file = "sprites", size = { height = 16, width = 16 } } local crystal_animation = { stand = { fps = 1, frames = { 0 } }, walk = { fps = 4, frames = { 0, 1, 0, 1 } }, attack = { fps = 1, frames = { 0 } ...
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local Vector3 = require("Scripts/Vector3") function DeleteCoin(entity) DeleteEntity(entity) end function PlayerLeft(entity, inputValue, deltaTime) if inputValue > 0.2 then local ComponentPhysics = GetComponentPhysics(entity) local currentRotation = GetRotation(ComponentPhysics) local y = currentRotation:getX(...
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function vehicleGui() local screenW, screenH = guiGetScreenSize() vehicleWindow = guiCreateGridList((screenW - 231) / 2, (screenH - 292) / 2, 231, 288, false) guiSetAlpha(vehicleWindow, 0.90) guiSetProperty(vehicleWindow, "AlwaysOnTop", "True") guiSetVisible(vehicleWindow,false) vehicleWindowButtonSpawn = guiCre...
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require("core.lsp").run("javascript")
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--[[ GuildMemberNotifier Author: @ChrisAnn Thanks to SoulGemsCounter, Combat Log Statistics and XPNotifier for being inspiration ]] GuildMemberNotifier = {} GuildMemberNotifier.name = "GuildMemberNotifier" GuildMemberNotifier.version = "1.1.2" GuildMemberNotifier.debug = false GuildMemberNotifier.guildTable = { ...
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--[[ CCScene:transition("cf",{"crossFade",1,CCOrientation.Left}) CCScene:add("firstScene",CCScene()) CCScene:run("firstScene","fadeIn") CCScene:forward("firstScene","cf") CCScene:back("crossFade") CCScene:clearHistory() --]] local CCScene = require("CCScene") local CCDirector = require("CCDirector") local s...
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#!/usr/bin/env lua local exec = require "tek.lib.exec" local c = exec.run(function() error "child error" end) print "parent done" --[[ parent done luatask: bin/task/test30.lua:4: child error stack traceback: [C]: in function 'error' bin/task/test30.lua:4: in function <bin/task/test30.lua:3> [C...
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require "/scripts/util.lua" require "/scripts/vec2.lua" require "/scripts/interp.lua" require "/lib/stardust/color.lua" function init() script.setUpdateDelta(3) -- was 5 self.drawPath = "/startech/objects/power/" self.dMeter = self.drawPath .. "battery.meter.png" dPos = vec2.add(objectAnimator.position()...
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Cache global variables --Lua functions local _G = _G local pairs = pairs --WoW API / Variables --Global variables that we don't cache, list them here for mikk's FindGlobals script -...
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#! /usr/bin/env texlua local lfs = require("lfs") local os = require("os") local io = require("io") local OS_TYPE = os["type"] local OS_NAME = os["name"] local IS_UNIX = OS_TYPE == "unix" local VERSION = "1.0" local print = print local exit = os.exit local execute = os.execute local __FILE__ = arg[0] local i = 1 ...
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ESX = nil local PlayerData = {} CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end Citizen.Wait(5000) PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', ...
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ITEM.name = "Mica" ITEM.model ="models/lostsignalproject/items/artefacts/mica.mdl" ITEM.description = "A hollowed out shell of stone, with a hard, slightly rubbery black mass coating the insides." ITEM.longdesc = "This artifact seems to be a rarer variant of the 'Slug' artifact, however the conditions under which it is...
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minetest.register_entity("holoemitter:entity", { initial_properties = {}, on_step = function(self, dtime) -- sanity checks if not self.data or not self.data.emitterpos then self.object:remove() return end if not self.dtime then -- set dtime self.dtime = dtime else -- increment self.dtim...
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--[[ Copyright (c) 2010-2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dis...
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--[[ Input: A length-2 table of length-K tables Input[1]: K tables Input[2]: K tables Output: A length-K table of length-2 tables Output[i]: {Input[1][i], input[2][i]} --]] local CrossMergeTable, parent = torch.class('nn.CrossMergeTable', 'nn.Module') function CrossMergeTable:__init() parent....
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-- skynet.error output local logfile local function write_log(file, str) file:write(str, "\n") file:flush() end -- because log service error will not write right. use xpcall for debug log service -- if no err_msg in log/wlua.log then set `daemon = nil` in `conf/wlua.conf` . local ok, err_msg = xpcall(function(...
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function read(file) local f = assert(io.open(file, "rb")) local content = f:read("*all") f:close() return content end rules = read("engine/cfg/test-lang-rules.txt") words = read("engine/cfg/test-lang-words.txt") lang = Lang.new() lang:init_rules(rules) lang:init_words(words) sentence = "eat a clean app...
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fbase_at_st = Creature:new { objectName = "@mob/creature_names:fbase_at_st", socialGroup = "imperial", faction = "imperial", level = 205, chanceHit = 11.5, damageMin = 1170, damageMax = 2050, baseXp = 20500, baseHAM = 139000, baseHAMmax = 200000, armor = 3, resists = {135,135,-1,200,200,15,15,200,-1}, meat...
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local _={} _[1]={"error","function call \"fn\" is ambigous; may be at least either:\n\9function type dispatch ambigous.fn(a::number) (at test/tests/function type dispatch ambigous.ans:4)\n\9function type dispatch ambigous.fn(x::number) (at test/tests/function type dispatch ambigous.ans:1); at test/tests/function type d...
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-- helper.lua local helper = {} local _string_table = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'} -- 获得随机字符串,包括字母和数字 function helper.random_string(byte) local b...
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-- @file plugin/lua_repl.lua A tool Node for building a Lua REPL in-editor -- This file is part of Godot Lua PluginScript: https://github.com/gilzoide/godot-lua-pluginscript -- -- Copyright (C) 2021 Gil Barbosa Reis. -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this softwar...
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LinkLuaModifier( "arc_warden_tempest_double_modifier", "heroes/hero_arc_warden/arc_warden_tempest_double_lua.lua", LUA_MODIFIER_MOTION_NONE ) arc_warden_tempest_double = class({}) function arc_warden_tempest_double:OnSpellStart() local caster = self:GetCaster() local spawn_location = caster:GetOrigin() local he...
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talus_aakuan_champion_camp_neutral_large_theater = Lair:new { mobiles = {{"aakuan_champion",1},{"aakuan_anarchist",1},{"aakuan_assassin",1}}, spawnLimit = 15, buildingsVeryEasy = {"object/building/poi/corellia_selonian_separatists_large1.iff","object/building/poi/corellia_selonian_separatists_large2.iff"}, building...
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--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies] External UCS: PTU without "external_consent_status_groups" struct -- [Policies] External UCS: PreloadedPT without "external_consent_status_groups" struct -- -- Description: -- In case: -- ...
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local colors = require 'onedark.colors' vim.cmd('highlight clear') if vim.g.syntax_on ~= nil then vim.cmd('syntax reset') end vim.cmd('set t_Co=256') vim.g.colors_name = 'onedark' local terminal_italics = vim.g.onedark_terminal_italics or false local red = colors.red local dark_red = colors.dark_red local green...
nilq/small-lua-stack
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local colouriser = require("arshamiser.colouriser") local palette = require("arshamiser.palette") colouriser.setup(palette.dark, "arshamiser_dark") -- selene: allow(global_usage) _G.CURRENT_PALETTE = palette.dark
nilq/small-lua-stack
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local sickle = Action() function sickle.onUse(player, item, fromPosition, target, toPosition, isHotkey) return ActionsLib.useSickle(player, item, fromPosition, target, toPosition, isHotkey) or ActionsLib.destroyItem(player, target, toPosition) end sickle:id(3293, 3306, 32595) sickle:register()
nilq/small-lua-stack
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--[[ ******************************** * * * The Moon Project * * * ******************************** This software is provided as free and open source by the staff of The Moon Project, in accordance with the GPL license. This means we provide the so...
nilq/small-lua-stack
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-- Copyright (c) Sony Computer Entertainment America LLC. -- All rights Reserved. -- -- Master Premake configuration script, included by all solution scripts. -- sdk = {} -- -- Locate the top of the SDK source tree, making the hardcoded assumption -- that it is two levels above the location of this script. -- ...
nilq/small-lua-stack
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function nut.char.create(data, callback) local timeStamp = os.date("%Y-%m-%d %H:%M:%S", os.time()) data.money = data.money or nut.config.get("defMoney", 0) nut.db.insertTable({ _name = data.name or "", _desc = data.desc or "", _model = data.model or "models/error.mdl", _schema = SCHEMA and SCHEMA.folder or...
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game = { positions = {{},{},{},{}} } Resources = {} assets = { SpriteBatches = { cards = love.graphics.newSpriteBatch( love.graphics.newImage( "graphics/sprites.png" ), 100 ) } } Clickables = require("Clickables") Sprite = require("Sprite") SliderTile = require("entities/SliderTile") game.changeState = function...
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local months={"JAN","MAR","MAY","JUL","AUG","OCT","DEC"} local daysPerMonth={31+28,31+30,31+30,31,31+30,31+30,0} function find5weMonths(year) local list={} local startday=((year-1)*365+math.floor((year-1)/4)-math.floor((year-1)/100)+math.floor((year-1)/400))%7 for i,v in ipairs(daysPerMonth) do if startday=...
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description = [[ Determines which Security layer and Encryption level is supported by the RDP service. It does so by cycling through all existing protocols and ciphers. When run in debug mode, the script also returns the protocols and ciphers that fail and any errors that were reported. The script was inspired by MWR'...
nilq/small-lua-stack
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local formatting = require("modules.completion.formatting") vim.cmd([[packadd cmp-nvim-lsp]]) if not packer_plugins["nvim-lsp-installer"].loaded then vim.cmd([[packadd nvim-lsp-installer]]) end if not packer_plugins["lsp_signature.nvim"].loaded then vim.cmd([[packadd lsp_signature.nvim]]) end if not packer_plugin...
nilq/small-lua-stack
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config = { var0 = "true" }
nilq/small-lua-stack
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ITEM.name = "Glock 19" ITEM.desc = "Пистолет американского производства, ценимый многими сталкерами за высокие боевые и эксплуатационные качества. Это отличное оружие, особенно в умелых руках и при должной сноровке. \n\nБоеприпасы 9x19" ITEM.price = 16272 ITEM.model = "models/wick/weapons/stalker/stcopwep/w_glock_m...
nilq/small-lua-stack
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- CloneTrooper1019, 2020 -- Realism Server ----------------------------------------------------------------------------------------...
nilq/small-lua-stack
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--[[ Consume svg colors, generate a list of colors sorted by luminance Change the order of l1 > l2 in the orderByBrightness function to change from white/black to black/whate ]] local spairs = require("spairs") local svgcolors = require("svgcolors") local coloring = require("coloring") local luma = colori...
nilq/small-lua-stack
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module("luci.controller.oh3c", package.seeall) function index() entry({"admin", "network", "oh3c"}, cbi("oh3c/usermgr"), "OH3C", 30).dependent=false end
nilq/small-lua-stack
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local json = config.json return { handler = function(context) context.response.headers["content-type"] = "application/json" if config.empty_as_array then if type(context.output) == 'table' and next(context.output) == nil then return context.response.send('[]') end end context.resp...
nilq/small-lua-stack
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dbcore = {} dbcore.resultmappers={} dbcore.insert_statements={} dbcore.queries={} function dbcore.init(db_path) dbcore.dbpath = db_path print("DB Path:", dbcore.dbpath) local sqlite3 = require("lsqlite3") dbcore.db = sqlite3.open_memory() read_configs() populate_db() end function read_configs() ...
nilq/small-lua-stack
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--- Defines reverse lookup table. --- --- # Examples --- --- ```lua --- event.on_built_entity(function(e) --- local player = game.get_player(e.player_index) --- local controller_name = reverse_defines.controllers[player.controller_type] --- end) --- ``` local flib_reverse_defines = {} -- TODO: Figure out how to do...
nilq/small-lua-stack
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function Collectionator.Utilities.GetRealmAndFaction() local realm = Auctionator.Variables.GetConnectedRealmRoot() local faction = UnitFactionGroup("player") return realm .. "_" .. faction end
nilq/small-lua-stack
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blocFunctions = {} function function_binding(toBind) for k, v in pairs(toBind) do blocFunctions[k] = function(position) local newObjs = {}; for i in string.gmatch(v, "%S+") do table.insert(newObjs, Engine.Scene:createGameObject(i)({position = position})); ...
nilq/small-lua-stack
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