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AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include('schedules.lua') include('tasks.lua') -- Variables ENT.m_fMaxYawSpeed = 200 -- Max turning speed ENT.m_iClass = CLASS_CITIZEN_REBEL -- NPC Class AccessorFunc( ENT, "m_iClass", "NPCClass" ) AccessorFunc( ENT, "m_fM...
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local M = {} -- Check if nvim-treesitter is available -- (there would be a lot of copied code without this dependency) local ok_parsers, ts_parsers = pcall(require, "nvim-treesitter.parsers") if not ok_parsers then ts_parsers = nil end local ok_utils, ts_utils = pcall(require, "nvim-treesitter.ts_utils") if not ok_...
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--## local util = require("factorio-plugin.util") ---@param uri string @ The uri of file ---@param text string @ The content of file ---@param diffs Diff[] @ The diffs to add more diffs to local function replace(uri, text, diffs) ---@type string|number for s_narrow, s_id, f_id in text:gmatch("()%-%-%-[^%S\n...
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Fish = Enemy:extend("Fish") -- lekkerOh Fish:implement(Locator) function Fish:new(...) Fish.super.new(self, ...) self:setImage("lekkeroh", 36) self.anim:add("shy", "1>24") self.anim:add("attack", "25>36") self:addIgnoreOverlap(SolidTile) self.floating = true self.solid = 0 self.gravity = 0 self.speed = 100...
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package("protoc") set_kind("binary") set_homepage("https://developers.google.com/protocol-buffers/") set_description("Google's data interchange format compiler") if is_host("windows") then if is_arch("x64") then add_urls("https://github.com/protocolbuffers/protobuf/releases/downloa...
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object_tangible_scout_trap_trap_ap_kaminoandart = object_tangible_scout_trap_shared_trap_ap_kaminoandart:new { } ObjectTemplates:addTemplate(object_tangible_scout_trap_trap_ap_kaminoandart, "object/tangible/scout/trap/trap_ap_kaminoandart.iff")
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local module = {} local lua_script_type = Engine.getComponentType("lua_script") module.particles_enabled = true module.clouds_enabled = true module.render_gizmos = true module.blur_shadowmap = true module.render_shadowmap_debug = false module.render_shadowmap_debug_fullsize = false function doPostprocess(pipeline, th...
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--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] require 'SAMemory.game.vector3d' require 'SAMemory.game.RenderWare' local mt = ...
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local t = require(script.Parent.Packages.t) local types = {} types.Message = t.interface({ id = t.string, userId = t.string, text = t.string, createdAt = t.number, responses = t.array(t.string), parentId = t.optional(t.string), }) return types
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local Utility = {}; local McpFeature = require("AdituV.DetectTrap.Utility.McpFeature"); local Strings = require("AdituV.DetectTrap.Strings"); local Strings_en = require("AdituV.DetectTrap.Strings_en"); -- Miscellaneous functions Utility.checkCodePatchFeature = function(featureId) local featureId = featureId:lower()...
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local BidirectionalGRU = {} function BidirectionalGRU.rnn(nstep, avg, emb_dim) if avg == nil then avg = 0 end if emb_dim == nil then emb_dim = 256 end local inputs = {} for n = 1,nstep do table.insert(inputs, nn.Identity()()) end -- gates for update local i2h_update_fwd = {} local h2h_...
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include( "contentsidebartoolbox.lua" ) local pnlSearch = vgui.RegisterFile( "contentsearch.lua" ) local PANEL = {} function PANEL:Init() self.Tree = vgui.Create( "DTree", self ) self.Tree:SetClickOnDragHover( true ) self.Tree.OnNodeSelected = function( Tree, Node ) hook.Call( "ContentSidebarSelection...
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local files = require 'files' local fsu = require 'fs-utility' local furi = require 'file-uri' local diag = require 'provider.diagnostic' local config = require 'config' files.removeAll() fsu.scanDirectory(ROOT, function (path) if path:extension():string() ~= '.lua' then return end local uri =...
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local android = premake.extensions.android android.properties = {} local properties = android.properties -- -- Generate project.properties -- function properties.generate(prj) _p(0, 'target=$(androidapilevel)') end
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-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local _M = function(role,data) local pass = role.resource:can_inspire(data.pos,data.num) if not pass then return 2602 end local cost = role.resource:get_inspire_cost(data.pos,data.num) local en...
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-- id int 打击点组ID -- HitPointSet tableString[k:#1(string)|v:#table(hitnum=#2(int),hitmove=#3(int),damageratio=#4(int),powerratio=#5(int),soundhit=#6(string),effecthit=#7(string),freezedelay=#8(int),freezetarget=#9(int),freezeself=#10(int)),h...
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minetest.register_alias("mapgen_stone", "main:stone") minetest.register_alias("mapgen_dirt", "main:dirt") minetest.register_alias("mapgen_dirt_with_grass", "main:dirt_with_grass") minetest.register_alias("mapgen_sand", "main:sand") minetest.register_alias("mapgen_water_source", "main:water_source") minetest.register_al...
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workspace "flaaffy" configurations { "Debug", "Release" } targetdir "bin/%{cfg.buildcfg}" startproject "mareep" filter "configurations:Debug" defines { "DEBUG" } symbols "on" filter "configurations:Release" defines { "RELEASE" } optimize "On" project "mareep" kind "ConsoleApp" language "C#" namespace "arookas" loca...
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s(1.5) w "" c "$eU wot mate?" w "" w "You've already" w "submitted an" w "answer"
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-- game of life -- jryzkns 2018 -- https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life -- add in music generation based on amount of cells living local unrequited = require("unrequited") zoomfactor = 10 function love.load() game = {} game.xdim = 1000 game.ydim = 600 game.title = "...
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-- more concentrated minetest.register_node("bitumen:vapor_2", { description = "Vapor", drawtype = "airlike", pointable = false, diggable = false, walkable = false, buildable_to = true, paramtype = "light", sunlight_propagates = true, -- post_effect_color = info.post_effect_color, -- tiles = { "default_...
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function love.math.setRandomSeed(seed) return math.randomseed(seed) end function love.math.random(a,b) return math.random(a,b) end function love.math.triangulate(polygon) -- Reference here: https://2dengine.com/?p=polygons#Triangulation local function signedPolygonArea(p) local s = 0 l...
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local fsm = require "fsm" describe("fsm", function () local m describe("events & states", function () before_each(function () m = fsm.create({ initial = "green", events = { {name = "warn", from = "green", to = "yellow"}, {name = "panic", from = "yellow", to = "red" ...
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--[[ Name: Board.lua From roblox-trello v2 Description: Constructor for Trello Boards. Copyright (c) 2019 Luis, David Duque Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the So...
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dirtmons = {} dirtmons.mod = "Dirt monsters Aggressive" function dirtmons:register_mob(name, def) minetest.register_entity(name, { name = name, hp_min = def.hp_min or 5, hp_max = def.hp_max, physical = true, collisionbox = def.collisionbox, visual = def.visual, visual_size = def.visual_size, mesh = def...
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require 'torch' dofile 'do_labeling.lua' dofile 'S_transfer'
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local _0_0 = nil do local name_23_0_ = "conjure.main" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = {} end module_23_0_["aniseed/module"] = name_23_0_ module_23_0_["aniseed/locals"]...
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local awful = require('awful') local beautiful = require('beautiful') local gears = require('gears') local wibox = require('wibox') local icons = require('theme.icons') local helpers = require('helpers') local widget_container = require('widgets.containers.widget-container') local properties = { mute = true, volume...
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-- -- Built with, -- -- ,gggg, -- d8" "8I ,dPYb, -- 88 ,dP IP'`Yb -- 8888888P" I8 8I -- 88 I8 8' -- 88 gg gg ,g, I8 dPgg, -- ,aa,_88 I8 8I ,8'8, ...
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local routineHandlerMethods = { Add = function(self, func, ...) if type(func) == "function" and (not self.maxRoutines or #self.list >= self.maxRoutines) then local routineID repeat routineID = math.random(0, 9999) until not self.list[routineID] local routine = { name = false, thread = corout...
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--[[ globals.lua (FindGlobals), a useful script to find global variable access in .lua files, placed in the public domain by Mikk in 2009. HOW TO INVOKE: luac -l MyFile.lua | lua globals.lua MyFile.lua or: c:\path\to\luac.exe -l MyFile.lua | c:\path\to\lua.exe c:\path\to\globals.lua MyFile.lua Directives in the...
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-------------------- --- Badssentials --- -------------------- function Draw2DText(x, y, text, scale, center) -- Draw text on screen SetTextFont(4) SetTextProportional(7) SetTextScale(scale, scale) SetTextColour(255, 255, 255, 255) SetTextDropShadow(0, 0, 0, 0,255) SetTextDropShado...
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print("Hello, world")
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--- -- Copyright (c) 2015 Jason Lingle -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions -- are met: -- 1. Redistributions of source code must retain the above copyright -- notice, this list of condit...
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------------------------------------------------------------------------------ -- constants ------------------------------------------------------------------------------ SPLASH_STATE = 1 MAIN_MENU_STATE = 2 GAME_STATE = 3 PAUSE_STATE = 4 OPTIONS_STATE = 5 DEFEAT_STATE = 6 ---------------------------------------------...
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class("AirportCaptureBar", import(".LevelStageStatusBarTemplate")).GetUIName = function (slot0) return "AirportCaptureBar" end return class("AirportCaptureBar", import(".LevelStageStatusBarTemplate"))
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-- ############# -- ## ## -- ## Inbox ## -- ## ## -- ############# local mailSlotCount = 18; -- Number of slots in the inbox TOC function UMMInboxTOCTemplate_OnLoad(this) this.RefreshTOC = function(self) local offset = UMMMailManager.InboxOffset; for i = 1, mailSlotCount do local bu...
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type Storage = { proxyAddr: string, data: string } var M = Contract<Storage>() function M:init() self.storage.proxyAddr = '' self.storage.data = '' -- delegate_call caller's contract must define storages used in callee end -- parse a,b,c format string to [a,b,c] let function parse_args(arg: string, c...
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local asyncio = require "lua-asyncio" local async = asyncio.async local loop = asyncio.loops.EventLoop.new({}, 10, 10) local lock = loop:new_object(asyncio.sync.Lock) local event = loop:new_object(asyncio.sync.Event) local shared_var local shared_access = async(function() if shared_var then return end print("Acqui...
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local settings = { -- #### FUNCTIONALITY SETTINGS --navigation keybindings force override only while playlist is visible --if "no" then you can display the playlist by any of the navigation keys dynamic_binds = true, -- to bind multiple keys separate them by a space key_moveup = "UP", key_mov...
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--This file should have all functions that are in the public api and either set --or read the state of this source. local vim = vim local utils = require("neo-tree.utils") local renderer = require("neo-tree.ui.renderer") local M = {} local default_config = nil local state_by_tab = {} local get_state = function() l...
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local module = {} local replicatedStorage = game:GetService("ReplicatedStorage") local modules = require(replicatedStorage.modules) local network = modules.load("network") local utilities = modules.load("utilities") network:connect("signal_alertChatMessage", "OnClientEvent", function(messageTable) game.S...
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-- commands for modifying the debug module local t = {} local function info(self, f, title, graph, ...) local func, err = loadstring(self.joinWithSpaces(...)) if err then return err else f(title, func) end end local function setValue(t, key, ...) local base = t[key] local values = { ... } ...
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----------------------------------- -- -- Zone: Crawlers_Nest (197) -- ----------------------------------- local ID = require("scripts/zones/Crawlers_Nest/IDs") require("scripts/globals/conquest") require("scripts/globals/treasure") ----------------------------------- function onInitialize(zone) UpdateNMSpawnPoint...
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local ConsoleAppender = {} ConsoleAppender.__index = ConsoleAppender setmetatable(ConsoleAppender, { __call = function (cls, ...) return cls.new(...) end, }) function ConsoleAppender:new() local self = setmetatable({}, ConsoleAppender) return self end function ConsoleAppender:append(string) prin...
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require 'mispec' local buffer, buffer1, buffer2 local function initBuffer(buffer, ...) local i,v for i,v in ipairs({...}) do buffer:set(i, v, v*2, v*3, v*4) end return buffer end local function equalsBuffer(buffer1, buffer2) return eq(buffer1:dump(), buffer2:dump()) end describe('WS2812 buffers', fun...
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require "lmkbuild" local abs_path = lmkbuild.abs_path local add_files = lmkbuild.add_files local append = lmkbuild.append_local local dofile = dofile local exec = lmkbuild.exec local function gset (name, value) lmkbuild.set_global (name, value, true) end local ipairs = ipairs local io = io local file_newer = lmkbui...
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--[[ N2N V2 Luci configuration page.Made by 981213 ]]-- module("luci.controller.n2n_v2", package.seeall) function index() if not nixio.fs.access("/etc/config/n2n_v2") then return end entry({"admin", "vpn"}, firstchild(), "VPN", 45).dependent = false entry({"admin", "vpn", "n2n_v2", "status"}, call("act_stat...
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local addon, ns = ... ns.xCT = CreateFrame("Frame", "xCT", UIParent) ns.Filters = {} -- Addon ns.xCT.Title = GetAddOnMetadata(addon, 'Title') ns.xCT.Version = GetAddOnMetadata(addon, 'Version') ns.xCT.VersionNumber = tonumber(ns.xCT.Version) ns.xCT.Description = GetAddOnMetadata(addon, 'Notes') ns.xCT.Welcome...
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local InstancedArea = require("api.InstancedArea") local Area = require("api.Area") local Assert = require("api.test.Assert") function test_InstancedArea_set_child_area_position() local parent = InstancedArea:new() local child = InstancedArea:new() parent:add_child_area(child) local x, y, floor = parent:...
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-------------------------------------------- Библиотеки ------------------------------------------------------------- local component = require("component") local colorlib = require("colorlib") local gpu = component.gpu local tetris = {} -------------------------------------------- Переменные --------------------...
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local luv = require"luv" OSes = { Nothing = 0, Windows = 1, Unix = 2 } current_os = OSes.Nothing if luv.os_uname().sysname == "Windows_NT" then current_os = OSes.Windows else current_os = OSes.Unix end
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local UIMacros = { Name = "UIMacros", Type = "System", Namespace = "C_Macro", Functions = { }, Events = { { Name = "ExecuteChatLine", Type = "Event", LiteralName = "EXECUTE_CHAT_LINE", Payload = { { Name = "chatLine", Type = "string", Nilable = false }, }, }, { Name = "UpdateMac...
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--[[ German Localization --]] local ADDON = ... local L = LibStub('AceLocale-3.0'):NewLocale(ADDON, 'deDE') if not L then return end --keybindings L.ToggleBags = 'Inventar umschalten' L.ToggleBank = 'Bank umschalten' L.ToggleGuild = 'Gildenbank umschalten' L.ToggleVault = 'Leerenlager umschalten' --terminal L.Comma...
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AddCSLuaFile() SWEP.PrintName = "ПБ" SWEP.Category = "Call of Pripyat" SWEP.Base = "weapon_cop_base" SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.ViewModel = "models/wick/weapons/stalker/stcopwep/pb_model.mdl" SWEP.WorldModel = "models/wick/weapons/stalker/stcopwep/w_...
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--[[------------------------------------------------------ lk.Node ------- Encapsulate lua code (protect global space, enable reload, provide links and introspection). --]]------------------------------------------------------ -- node metatable local lib = {type='lk.Node'} lib.__index = lib lk.Node = l...
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--[[ This is an example usage of the loveblobs library use mouse 1 to grab objects use mouse 2 to spawn softbodies --]] love.blobs = require "loveblobs" local util = require "loveblobs.util" local softbodies = {} local mousejoint = nil function love.load() -- init the physics world love.physics.setMeter(16) wo...
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--[[ Array The Array object represents the Postscript Array. It has a few features and functions which make it convenient. A fixed size array, with an index starting at '0' Useful when we want a more typical 'C' style array of a fixed size. The array guards against writing past its stated capa...
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-- auto generated by collectmedb on 2019-11-30 22:13:22 local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe") local Data = CollectMe:GetModule("Data") Data.CompanionsZone = { [2403] = { [862] = 862, [942] = 942 }, -- Abyssal Eel [2678] = { [1355] = 1355 }, -- Abyssal Slitherling [1624] = { [339]...
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--[[------------------------------------------------------------------- Nuke ---------------------------------------------------------------------]] hook.Add("PlayerUse", "LaunchNuke", function(ply, ent) if !ply:IsZombie() && ent.bNukeBtn && !ent:IsPressed() then hook.Call( "OnNukeLaunched", GAMEMODE, ply ) end e...
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Inventory = exports.vorp_inventory:vorp_inventoryApi() local VorpCore = {} TriggerEvent("getCore",function(core) VorpCore = core end) data = {} function RandomItem() local Items = { "goldbar", "lockpick" } return Items[math.random(#Items)] end function RandomNumber() return math.random(1,2) ...
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natives["java.lang.Object"] = natives["java.lang.Object"] or {} natives["java.lang.Object"]["toString()Ljava/lang/String;"] = function(this) return asObjRef(tostring(this):sub(8), "Ljava/lang/String;") end
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ITEM.name = "Car Battery" ITEM.desc = "An old car battery" ITEM.model = "models/items/car_battery01.mdl" ITEM.width = 2 ITEM.height = 2 ITEM.money = {6, 10}
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--[[ @Author: Gavin "Mullets" Rosenthal @Desc: Datastore system that can replace DS2/Roblox Datastore implementation. Roll the dice 🎲 @Note: While developing the rework, I didn't know what I was doing so all parameters are laid out in dictionary format --]] --[[ [DOCUMENTATION]: https://github.com/Mullets-Gavin/D...
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local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vRP_chests") --- Config -- list of static chests -- {access, x, y, z, name-optional} -- access = can be user_id, user_permission or user_group. Set it to "none" to...
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-- Unityから呼ばれるのはmain.luaのみとする。このファイルを起点にゲームスクリプトを記述する。 --[[local function foo(initPosX, speed) for i = 1, 5 do local enemy = GenerateEnemy(EnemyID.SmallBlueFairy, initPosX, ScreenTop.y, speed, -math.pi / 2, 8) for i = 1, 15 do coroutine.yield() end end for i = 1, 180 do coroutine.yield() end end]] loca...
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local lg = love.graphics local cpath = tostring(...):gsub("%.[^%.]+$", "") local class = require(cpath .. ".utils").class local Cart = class() function Cart:init(runtime) self._runtime = runtime lg.setDefaultFilter("nearest", "nearest") self._backCanvas = lg.newCanvas(2048, 2048) self._clear = nil self._ti...
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ITEM.name = "Административные документы" ITEM.desc = "" ITEM.price = 6942 ITEM.exRender = false ITEM.weight = 0.12 ITEM.model = "models/kek1ch/notes_document_case_3.mdl" ITEM.width = 2 ITEM.height = 1 ITEM.iconCam = { pos = Vector(202.4426574707, 169.8695526123, 123.72142791748), ang = Angle(25, 220, 0),...
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LoveUI.TextView=LoveUI.Control:new(); function LoveUI.TextView:init(frame, contentSize, ...) LoveUI.Control.init(self, frame, ...) self.value="" self.enabled=true self.opaque=true; self.tabAccessible=true self.contentView=LoveUI.View:new(LoveUI.Rect:new(0,0,contentSize:get())); self.contentView.opaque=true sel...
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local slider = {} slider.clickedLast = false slider.leftLast = false slider.rightLast = false slider.leftCooldown2Active = false slider.rightCooldown2Active = false slider.leftCooldown1 = 0 slider.rightCooldown1 = 0 slider.leftCooldown2 = 0 slider.rightCooldown2 = 0 slider.wheelDelta = 0 function slider.new(x, y, size...
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function auriskins.gen_formspec_skins (player) local fs = ainv.formspec_base(player) fs = fs .. ainv.create_tabs() --Labels fs = fs .. [[ label[7,0;Available Skins] ]] local playerdata = auriskins.get_skin_data(player) if playerdata.preview then fs = fs .. "image[3.5,1;3,6;" .. playerdata.preview .. "]" e...
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----------------------------------- -- Area: Nashmau -- NPC: Abihaal -- Standard Info NPC ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(221, player:getGil(), 100) end function onEventUpdate(player, csid, option) end function onEve...
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--- === cp.ui.Element === --- --- A support class for `hs.axuielement` management. --- --- See: --- * [Button](cp.ui.Button.md) --- * [CheckBox](cp.rx.CheckBox.md) --- * [MenuButton](cp.rx.MenuButton.md) local require = require --local log = require "hs.logger".new("Element") local drawing...
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----------------------------------- -- Area: Mhaura -- NPC: Blandine -- Start Quest: The Sand Charmz -- !pos 23 -7 41 249 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onT...
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if FirstLoad then SelectionShapes, SelectionShapesByHash = {}, {} end --calcs the dist between each point in the array of points, --and then sticks the total dist up to that point in the z member --clones the first point and sets it as last with the appropriate dist for less checks c side. function PreparePointsArray...
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local _ = require 'moses' local BN, parent = nn.BatchNormalization, nn.Module local empty = _.clone(parent.dpnn_mediumEmpty) table.insert(empty, 'buffer') table.insert(empty, 'buffer2') table.insert(empty, 'centered') table.insert(empty, 'std') table.insert(empty, 'normalized') table.insert(empty, 'output') table.inse...
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solution "string_c" include "../../build" project "string_c" def_c() files {"*.c","*.h"}
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local Graphics = { dx = 0, dy = 0, sx = 1, sy = 1, scissorX = 0, scissorY = 0, scissorWidth = 0, scissorHeight = 0, } local function transform(x, y) local newX = x * Graphics.sx + Graphics.dx local newY = y * Graphics.sy + Graphics.dy return newX, newY end function Graphics...
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--RBI Baseball script --Written by adelikat --Shows stats and information on screen and can even change a batter or pitcher's hand local PitchingScreenAddr = 0x001A; local PitchingScreen; local p1PitchHealthAddr = 0x060D; local p1PitchHealth; local p2PitchHealthAddr = 0x061D; local p2PitchHealth; local...
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---@tag telescope.previewers ---@brief [[ --- Provides a Previewer table that has to be implemented by each previewer. --- To achieve this, this module also provides two wrappers that abstract most --- of the work and make it really easy create new previewers. --- - `previewers.new_termopen_previewer` --- - `previ...
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fx_version 'cerulean' games { 'gta5' } author 'MOXHA' client_script 'debug/C_main.js' server_script 'debug/S_main.js'
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--需要处理例子特效的ui对象 需要继承该类 比如baseview baseitem UIPartical = UIPartical or BaseClass(UIZDepth) local UIPartical = UIPartical --每个layer的起始值 UIPartical.Start_SortingOrder_list = { ["Scene"] = 0, ["Main"] = 100, ["Dynamic_Main"] = 150, ["UI"] = 200, ["Activity"] = 300, ["Top"] = 400, } --每个layer的当前层数 UIPartical.curr_...
nilq/small-lua-stack
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local Prop = {} Prop.Name = "Subs House 3" Prop.Cat = "House" Prop.Price = 450 Prop.Doors = { Vector( 7975, 11855, 163 ), Vector( 7884.3798828125, 11986.400390625, 163 ), Vector( 7781, 12337, 163 ), Vector( 7565, 11958.900390625, 163.21000671387 ), } GM.Property:Register( Prop )
nilq/small-lua-stack
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require "loadurl" require "json" require "sed" require "gmod_defines" require "messagestats" require "fn" require "vectors" require "http_codes" require "algo" require "youtubenamer" require "imagereply" require "yt" require "wiki" require "memespeak" hook.StopPersist() cookie.StopPersist();
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- -= Object =- --------------------------------------------------------------------------------------------------- -- Setup local Object = {} Object.__index = Object -- Returns a new Object function Object:new(layer, ...
nilq/small-lua-stack
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local ffi = require 'ffi' local libpath = package.searchpath('librfcn', package.cpath) if not libpath then return end require 'cunn' ffi.cdef[[ void PSROIPooling_updateOutput(THCState *state, THCudaTensor *output, THCudaTensor *indices, THCudaTensor *data, THCudaTensor* rois, int spatial_scale, int height, int width...
nilq/small-lua-stack
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local M = {} function M.test() local cairo = require "org.xboot.cairo" local M_PI = math.pi local cs = cairo.image_surface_create(cairo.FORMAT_ARGB32, 400, 400) local cr = cairo.create(cs) cr:save() cr:set_source_rgb(0.9, 0.9, 0.9) cr:paint() cr:restore() local dashes = { 50.0, --/* ink */ 10.0, -...
nilq/small-lua-stack
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--- -- Pipe I/O handling. -- -- @module radio.core.pipe local ffi = require('ffi') local math = require('math') local class = require('radio.core.class') local platform = require('radio.core.platform') --- -- Pipe. This class implements the serialization/deserialization of sample -- vectors between blocks. -- -- @in...
nilq/small-lua-stack
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return function() local utils = require('utils'); local animator = require('animator'); animator.stop(); utils.all(0,0,0, 66); end
nilq/small-lua-stack
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add_rules("mode.debug", "mode.release") set_policy("check.auto_ignore_flags", false) -- 引入自定义工具链 includes("toolchains/*.lua") set_targetdir("$(projectdir)/build/$(build_type)/$(mode)") -- includes("util_lib")
nilq/small-lua-stack
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DEFAULT_SETTINGS = nil READY_PLAYERS = {} -- ********************************************* function importDefaultSettings() local settingsFile = fileOpen("settings.json") if (settingsFile) then local size = fileGetSize(settingsFile) local data = fileRead(settingsFile, size) local con...
nilq/small-lua-stack
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local Spell = { } Spell.LearnTime = 30 Spell.ApplyFireDelay = 0.4 Spell.ForceSpriteSending = true Spell.Description = [[ Changes the color of the object you're looking at. ]] Spell.NodeOffset = Vector(-13, 69, 0) Spell.AccuracyDecreaseVal = 0 function Spell:PreFire(wand) if not self.Sound then self.Sound = Crea...
nilq/small-lua-stack
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local lspconfig = require("lspconfig") local c = require("configs.completion.lsp.custom") lspconfig.tsserver.setup(c.default({ root_dir = c.custom_cwd, settings = { tsserver = { useBatchedBufferSync = true, }, javascript = { autoClosingTags = true, su...
nilq/small-lua-stack
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object_tangible_storyteller_prop_pr_ch9_installation_creature_farm = object_tangible_storyteller_prop_shared_pr_ch9_installation_creature_farm:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_ch9_installation_creature_farm, "object/tangible/storyteller/prop/pr_ch9_installation_creature_farm.iff...
nilq/small-lua-stack
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local LibNumbers = Wheel("LibNumbers") assert(LibNumbers, "UnitExtraPower requires LibNumbers to be loaded.") -- Lua API local _G = _G local math_floor = math.floor local pairs = pairs local tonumber = tonumber local tostring = tostring local unpack = unpack -- WoW API local UnitCanAttack = UnitCanAttack local UnitIs...
nilq/small-lua-stack
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require("txtjpg4") util.AddNetworkString("screengrab_start") util.AddNetworkString("screengrab_part") util.AddNetworkString("screengrab_fwd_init") util.AddNetworkString("screengrab_fwd") hook.Add("PlayerSay", "screengrab_playersay", function( ply, said ) if string.Left( string.lower(said), 3 ) == "!sg" then local ...
nilq/small-lua-stack
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local modname = "desserts_and_ice" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") local S = minetest.get_translator(minetest.get_current_modname()) -- Ice cream bowls minetest.register_node("desserts_and_ice:vanilla_icecream_bowl", { description = S("Bowl of V...
nilq/small-lua-stack
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local ui = script.Parent local Roact = require(game.ReplicatedStorage.Roact) local InfoDrop = require(ui.InfoDrop) local green = Color3.fromHSV(0.3405, 0.5812, 0.6275) local orange = Color3.fromHSV(0.0587, 1.0000, 0.9020) local red = Color3.fromHSV(0.0000, 0.8470, 0.7176) local function StatusBar(props)...
nilq/small-lua-stack
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 local EQUIPMENT = script:FindAncestorByType("Equipment") local BONUS_MOVEMENT = script:GetCustomProperty("BonusMovement") EQUIPMENT.equippedEvent:Connect(function(equipment, player) player.maxWalkSpeed = player.maxWalkSpeed + BONUS_MOVEMENT end) EQUIPMENT.unequippedEvent:Connect(function(equipment, player) player...
nilq/small-lua-stack
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local API = require(script:GetCustomProperty("APITest")) API.SaveInfo("Hello World") Task.Wait(3) print(API.GetInfo("value"))
nilq/small-lua-stack
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