content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
return {
name = "Glowstone",
desc = "Provides light",
sprite = 'glowstone',
usage = 'equipment',
equipment = {light = {radius = 32}}
}
| nilq/small-lua-stack | null |
dofile("base.lua")
--dofile("lavaflood.lua")
| nilq/small-lua-stack | null |
require 'nvim-tree'.setup {
git = {
enable = true,
ignore = true,
}
}
| nilq/small-lua-stack | null |
local EquipSlots = require("api.EquipSlots")
local Assert = require("api.test.Assert")
local Item = require("api.Item")
function test_EquipSlots_iter_all_body_parts__blocked()
local equip = EquipSlots:new { "elona.hand", "elona.neck" }
Assert.eq(2, equip:iter_all_body_parts():length())
Assert.eq(0, equip:ite... | nilq/small-lua-stack | null |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local config = require "game.config"
local math_random = math.random
local table_insert = table.insert
local _M = {}
_M.data = {
arsen = config.template.arsen,
rand1 = {},
box ={},
}
_M.box_type... | nilq/small-lua-stack | null |
-- Copyright (c) ESX Brasil
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a comme... | nilq/small-lua-stack | null |
-- Use a protected call so we don't error out on first use
local status_ok, _ = pcall(require, "treesitter-context")
if not status_ok then
return
end
require'treesitter-context'.setup{
enable = true, -- Enable this plugin (Can be enabled/disabled later via commands)
throttle = true, -- Throttles plugin updat... | nilq/small-lua-stack | null |
local modem = peripheral.wrap("right")
local ch = 50001
modem.open(ch)
local function log(rch, msg)
print(msg)
-- rch does not work for some reason (it's nil don't know why)
modem.transmit(ch+1, ch, msg)
end
local function checkFuel(rch)
if turtle.getFuelLevel() == 0 then
log(rch, "Out of fuel!")
ret... | nilq/small-lua-stack | null |
local lu = require("test.luaunit")
local Effect = require("reactivity.effect")
local track, trigger, ITERATE_KEY, effect,stop = Effect.track, Effect.trigger, Effect.ITERATE_KEY, Effect.effect, Effect.stop
local TriggerOpTypes = require("reactivity.operations.TriggerOpTypes")
local Reactive = require("reactivity.react... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
local att = {}
att.name = "am_4borebs"
att.displayName = "Standard Slugs"
att.displayNameShort = "Slugs"
att.statModifiers = {DamageMult = 11,
AimSpreadMult = -.2}
if CLIENT then
att.displayIcon = surface.GetTextureID("atts/slugrounds")
end
function att:attachFunc()
self.Shots = 1
self:unloadWeapon()
end
functi... | nilq/small-lua-stack | null |
ENT.Base = "base_point"
ENT.Type = "point"
--entity functions
function ENT:Initialize() GAMEMODE.PropSpawnStartPoint = self:GetPos() end | nilq/small-lua-stack | null |
-- MATTER SERIALIZER OBJECT --
-- Create the Matter Serializer base object --
MS = {
ent = nil,
animID = 0,
active = false,
consumption = _mfMSEnergyDrainPerUpdate,
updateTick = 60,
lastUpdate = 0,
dataNetwork = nil,
GCNID = 0,
RCNID = 0,
selectedInv = 0
}
-- Constructor --
function MS:new(... | nilq/small-lua-stack | null |
--[[
军师设置
]]
local THIS_MODULE = ...
local AdviserSet = class("AdviserSet", require("app.main.modules.ui.FrameBase"),
require("app.main.modules.uiwidget.UIWidgetFocusable"))
--[[
构造函数
config
params 额外参数
name 名称
csb csb文件
widgets 组件表
bindings 绑定表
]]
function AdviserSet:ctor(config)
self:setup(conf... | nilq/small-lua-stack | null |
CreateListCategory( "ControlPoints", "<insert description>" )
CreateListFunction( "SetAllControlPointsNeutral", "Makes all control points neutral. I.e. they will no longer belong to any player." )
function SetAllControlPointsNeutral()
GE_SetAllNeutral()
end
CreateListFunction( "SetAllControlPointsTo", "Make all co... | nilq/small-lua-stack | null |
require "auth/auth_commons"
function cache_insert_loc(mountpoint, username, publish_acl, subscribe_acl)
type_assert(mountpoint, "string", "mountpoint")
type_assert(username, "string", "username")
type_assert(publish_acl, {"table", "nil"}, "publish_acl")
type_assert(subscribe_acl, {"table", "nil"}, "sub... | nilq/small-lua-stack | null |
------------------------------------------------------------------------
--- @file ethernet.lua
--- @brief Ethernet protocol utility.
--- Utility functions for the mac_address and ethernet_header structs
--- Includes:
--- - Ethernet constants
--- - Mac address utility
--- - Ethernet header utility
--- - Definition of ... | nilq/small-lua-stack | null |
local fs = _G.fs
local shell = _ENV.shell
if not fs.exists('.mbs') then
print('Installing MBS')
--shell.run('mbs download')
end
print('Initializing MBS')
--shell.run('mbs startup')
| nilq/small-lua-stack | null |
object_mobile_som_treasure_hunter_merc = object_mobile_som_shared_treasure_hunter_merc:new {
}
ObjectTemplates:addTemplate(object_mobile_som_treasure_hunter_merc, "object/mobile/som/treasure_hunter_merc.iff")
| nilq/small-lua-stack | null |
-- Copyright (c) 2016-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
-- each agent shou... | nilq/small-lua-stack | null |
local class = require 'middleclass'
local anim8 = require 'anim8'
local Vector = require 'Vector'
local resources = require 'littletanks.resources'
local TankChassis = require 'littletanks.TankChassis'
local SimpleTankChassis = class('littletanks.SimpleTankChassis', TankChassis)
function SimpleTankChassis.static:ini... | nilq/small-lua-stack | null |
object_tangible_meatlump_event_meatlump_container_01_06 = object_tangible_meatlump_event_shared_meatlump_container_01_06:new {
}
ObjectTemplates:addTemplate(object_tangible_meatlump_event_meatlump_container_01_06, "object/tangible/meatlump/event/meatlump_container_01_06.iff")
| nilq/small-lua-stack | null |
local utils = require('utils')
require('formatter').setup({
logging = false,
filetype = {
-- npm install -g prettier
javascript = {
function()
return {
exe = 'prettier',
args = { '--stdin-filepath', vim.api.nvim_buf_get_name(0), '--single-quote' },
std... | nilq/small-lua-stack | null |
--[[
Retries a failed job by moving it back to the wait queue.
Input:
KEYS[1] 'active',
KEYS[2] 'wait'
KEYS[3] jobId
ARGV[1] pushCmd
ARGV[2] jobId
ARGV[3] token
Events:
'prefix:added'
Output:
0 - OK
-1 - Missing key
-2 - Job Not locked
]]
if... | nilq/small-lua-stack | null |
local json = require('json')
local Snowflake = require('containers/abstract/Snowflake')
local Color = require('utils/Color')
local Permissions = require('utils/Permissions')
local Resolver = require('client/Resolver')
local FilteredIterable = require('iterables/FilteredIterable')
local format = string.format
l... | nilq/small-lua-stack | null |
local status_ok, null_ls = pcall(require, 'null-ls')
if not status_ok then
return false
end
local diagnostics = null_ls.builtins.diagnostics
local code_actions = null_ls.builtins.code_actions
local formatting = null_ls.builtins.formatting
local M = {}
function M.setup(opts)
null_ls.setup {
debug = true,
... | nilq/small-lua-stack | null |
items = { ["panaea"] = { ["value"] = 3000, ["weight"] = 0.3, ["volume"] = 0.025 },
["ichor"] = { ["value"] = 1800, ["weight"] = 0.2, ["volume"] = 0.015 },
["gold"] = { ["value"] = 2500, ["weight"] = 2.0, ["volume"] = 0.002 }
}
max_weight = 25
max_volume = 0.25
max_num_items = {}
f... | nilq/small-lua-stack | null |
function chowla(n)
local sum = 0
local i = 2
local j = 0
while i * i <= n do
if n % i == 0 then
j = math.floor(n / i)
sum = sum + i
if i ~= j then
sum = sum + j
end
end
i = i + 1
end
return sum
end
function ... | nilq/small-lua-stack | null |
include "./vendor/premake/premake-customization/solution_items.lua"
workspace ("VOEngine")
configurations {"Debug","Release"}
architecture "x64"
startproject "Sandbox"
outputDir = "%{cfg.system}-%{cfg.architecture}-%{cfg.buildcfg}"
group ""
include "VOEngine"
include "Sandbox"
include "VOEngine/vendor/GLFW" | nilq/small-lua-stack | null |
if not modules then modules = { } end modules ['font-imp-ligatures'] = {
version = 1.001,
comment = "companion to font-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local lpegmat... | nilq/small-lua-stack | null |
local GridUI = include("lib/libgrid_ui")
local Button = include("lib/button")
local Fader = include("lib/fader")
local Rect = include("lib/rect")
local GroupButtons = include("lib/group_button")
local ControlSpec = require 'controlspec'
local Formatters = require 'formatters'
local inspect = include("lib/inspect")
l... | nilq/small-lua-stack | null |
package("cmake")
set_kind("binary")
set_homepage("https://cmake.org")
set_description("A cross-platform family of tool designed to build, test and package software")
if is_host("macosx") then
add_urls("https://cmake.org/files/v$(version).tar.gz", {version = function (version)
r... | nilq/small-lua-stack | null |
-- General
modName = "RealisticOres"
modRoot = "__" .. modName .. "__"
-- Colors
mainColors = {
iron = {r=0.615, g=0.320, b=0.247},
copper = {r=0.356, g=0.608, b=0.530},
uranium = {r=0.718, g=0.761, b=0.200}
}
-- Settings names
oreNames = {"iron", "copper", "uranium"}
local oreSetting_none = "none"
local oreSetti... | nilq/small-lua-stack | null |
local SCANCODE = {
-- UNKNOWN = 0,
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
NUM_1 = 30,
NUM_2 = 31,... | nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
combat:setArea(createCombatArea(AREA_CIRCLE6X6))
function onTargetCreature(creature, target)
creature:addDamageCondition(target, CONDITION_FIRE, DAMAGELIST_VARYING_PERIOD, 10,... | nilq/small-lua-stack | null |
-- Rename a file or directory.
-- Invoke the script with a 'source' parameter containing the full path to the
-- file/folder to rename, and a 'name' parameter containing the new name (without path).
-- Mind that URL length for these Lua scripts is limited to about 155 bytes (at
-- least on the version of the firmware I... | nilq/small-lua-stack | null |
local tag = "MWP"
local PLAYER = FindMetaTable("Player")
PLAYER._Give = PLAYER._Give or PLAYER.Give
function PLAYER:Give(class, ...)
self._mwp_allowpickup = true
self:_Give(class, ...)
self._mwp_allowpickup = false
end
hook.Add("PlayerCanPickupWeapon", tag, function(ply, wep)
local trace = ply:GetEyeTrace()
if... | nilq/small-lua-stack | null |
function CDOTA_BaseNPC:UnitHasSlotForItem(itemname, bBackpack)
if self.HasRoomForItem then
return self:HasRoomForItem(itemname, bBackpack, true) ~= 4
else
for i = 0, bBackpack and DOTA_STASH_SLOT_6 or DOTA_ITEM_SLOT_9 do
local item = self:GetItemInSlot(i)
if not IsValidEntity(item) or (item:GetAbilityName()... | nilq/small-lua-stack | null |
function EFFECT:Init(data)
local pos = data:GetOrigin()
local emitter = ParticleEmitter(pos)
local color = data:GetStart()
local smokesprnum=math.random(1,16)
local smokespr="particle/smokesprites_00"
if (smokesprnum>9) then
smokespr=smokespr..smokesprnum
else
smokespr=smokespr.."0"..smokesprnum
end
for i=... | nilq/small-lua-stack | null |
object_mobile_selonian_female_27 = object_mobile_shared_selonian_female_27:new {
}
ObjectTemplates:addTemplate(object_mobile_selonian_female_27, "object/mobile/selonian_female_27.iff")
| nilq/small-lua-stack | null |
-- Persistent Data
local multiRefObjects = {
} -- multiRefObjects
local obj1 = {
["DatabaseTemplate"] = {
[1] = {
["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions";
["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/database";
["extension"] = 7;
... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2013 David Young dayoung@goliathdesigns.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any pu... | nilq/small-lua-stack | null |
--[[------------------------------------------------------
lk.Process
----------
A Process is just a lk.Patch with network connectivity
through the use of an lk.Service.
--]]------------------------------------------------------
local lib = {type='lk.Process'}
lib.__index = lib
lk.Process = lib
-- lk.Proc... | nilq/small-lua-stack | null |
AddCSLuaFile()
DEFINE_BASECLASS( "base_wire_entity" )
ENT.PrintName = "Wire Forcer"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.WireDebugName = "Forcer"
function ENT:SetupDataTables()
self:NetworkVar( "Float", 0, "BeamLength" )
self:NetworkVar( "Bool", 0, "ShowBeam" )
self:NetworkVar( "Bool", 1, "BeamHighlight"... | nilq/small-lua-stack | null |
return function ()
describe("Checkbox", function()
it("should boot", function()
local Icon = require(script.Parent)
expect(Icon).to.be.ok()
end)
it("should construct", function()
local Icon = require(script.Parent)
local icon = Icon.new({})
expect(icon).never.to.equal(nil)
icon:Destroy()
end)... | nilq/small-lua-stack | null |
--
-- Content
--
--- A content window for each tab.
--- Responsible for rendering the editor.
Content = {}
Content.__index = Content
--- The starting y position of the tab.
Content.startY = 3
--- The width of a tab in spaces
Content.tabWidth = 2
--- Create a new content window.
function Content.new(...)
local s... | nilq/small-lua-stack | null |
local M = {}
local function serialize(obj)
local lua = ""
local t = type(obj)
if t == "number" then
lua = lua .. obj
elseif t == "boolean" then
lua = lua .. tostring(obj)
elseif t == "string" then
lua = lua .. string.format("%q", obj)
elseif t == "table" ... | nilq/small-lua-stack | null |
vtest = 1
mtest = 1
ptest = 1
local _ip = require "vyacht-ip"
local vy = require "vyacht"
local bus = require "ubus"
_uci_real = cursor or _uci_real or uci.cursor()
vubus = bus.connect()
function test_validAddress(ip, valid)
iparr, prefix = _ip.IPv4AddressToArray(ip)
if va... | nilq/small-lua-stack | null |
--[[
TODO log levels
-1, instant error()
0 off
1, print and log
2, log only
3, warn log only
4, info log only
]]
function doDebug(msg, alert)
local level = MOD.config.get("LOGLEVEL", 1)
if level == 0 and not alert then return end
if (level >= 1 or alert) and type(msg) == "table" then
... | nilq/small-lua-stack | null |
-- Copyright 2016-2021 Alejandro Baez (https://keybase.io/baez). See LICENSE.
-- PICO-8 lexer.
-- http://www.lexaloffle.com/pico-8.php
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_match
local P, S = lpeg.P, lpeg.S
local lex = lexer.new('pico8')
-- Whitespace
lex:add_rule('whitespa... | nilq/small-lua-stack | null |
local SpatialSoftMax, parent = torch.class('cudnn.SpatialSoftMax', 'nn.Module')
local errcheck = cudnn.errcheck
function SpatialSoftMax:__init(fast)
parent.__init(self)
if fast then
self.algorithm = 'CUDNN_SOFTMAX_FAST'
else
self.algorithm = 'CUDNN_SOFTMAX_ACCURATE'
end
end
function SpatialSof... | nilq/small-lua-stack | null |
--[[
Copyright 2014-2016 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applic... | nilq/small-lua-stack | null |
print "Guess a number"
math.randomseed(os.time())
rnd = math.random()
number = math.random( 100 )
count = 0
while true do
print("What is the number you propose ?")
answer = io.read("*n")
count = count + 1
print("Your answer is : " .. answer)
if answer < number then
print("Your answer is too... | nilq/small-lua-stack | null |
--type location = {0, 0}
DefineStartLocationLoc = function(a, b)
DefineStartLocation(a, b[1], b[2])
end
GetStartLocationLoc = function(i)
local loc = jass.GetStartLocationLoc(i)
local p = {GetLocationX(loc), GetLocationY(loc)}
RemoveLocation(loc)
return p
... | nilq/small-lua-stack | null |
require("modules/dsp/luafft/luafft")
require("modules/util/string_operations")
require("modules/util/stats")
abs = math.abs
new = complex.new --required for using the FFT function.
UpdateSpectrum = false
beatslog = table
beat = table
log_fft = false
show_beats = not log_fft
--Song =
--beats_file =
--s... | nilq/small-lua-stack | null |
-- {steamID, points, source}
local players = {}
-- {steamID}
local waiting = {}
-- {steamID}
local connecting = {}
-- Points initiaux (prioritaires ou négatifs)
local prePoints = Config.Points;
-- Emojis pour la loterie
local EmojiList = Config.EmojiList
local pCards = {}
local buttonCreate = {}
local IdentifierT... | nilq/small-lua-stack | null |
--[[
Angle gates
]]
GateActions("Angle")
-- Add
GateActions["angle_add"] = {
name = "Addition",
inputs = { "A", "B", "C", "D", "E", "F", "G", "H" },
inputtypes = { "ANGLE", "ANGLE", "ANGLE", "ANGLE", "ANGLE", "ANGLE", "ANGLE", "ANGLE" },
compact_inputs = 2,
outputtypes = { "ANGLE" },
output = function(gate, A ... | nilq/small-lua-stack | null |
--[[
TheNexusAvenger
Service for managing feature flags with Nexus Admin.
--]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local ServerScriptServiceProject = require(ReplicatedStor... | nilq/small-lua-stack | null |
require "class"
Vector3 = Class(function(self, x, y, z)
self.x, self.y, self.z = x or 0, y or 0, z or 0
end)
Point = Vector3
function Vector3:__add(rhs)
return Vector3(self.x + rhs.x, self.y + rhs.y, self.z + rhs.z)
end
function Vector3:__sub(rhs)
return Vector3(self.x - rhs.x, self.y - rhs.y, self.z - ... | nilq/small-lua-stack | null |
-- premake5.lua
defines { "TRACE" }
workspace "Erlang.NET"
configurations { "Debug", "Release" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
optimize "On"
project "test"
location "test"
kind "ConsoleApp"
language "C#"... | nilq/small-lua-stack | null |
require("lsp").setup "typescript"
| nilq/small-lua-stack | null |
HpwRewrite.Language = HpwRewrite.Language or { }
HpwRewrite.Language.Languages = HpwRewrite.Language.Languages or { }
HpwRewrite.Language.CurrentLanguage = "en"
function HpwRewrite.Language:AddLanguage(codename, name)
if self.Languages[codename] then return end
self.Languages[codename] = { }
self.Languages[codena... | nilq/small-lua-stack | null |
g_DGSCanvasIndex = 0
function dgsCreateCanvas(renderSource,w,h,color)
assert(isElement(renderSource),"Bad argument @dgsCreateCanvas at argument 1, expected texture/shader/render target got "..type(renderSource))
local eleType = getElementType(renderSource)
assert(eleType=="shader" or eleType=="texture" or eleType=="... | nilq/small-lua-stack | null |
local _hook_Add = hook.Add
if not gAC.config.ANTISCREENGRAB_CHECKS then return end
gAC.Network:AddReceiver(
"CRV",
function(data, plr)
if plr.AntiScreenGrab then return end
plr.AntiScreenGrab = true
gAC.AddDetection( plr, "Anti-Screengrab Detected [Code 130]", gAC.config.ANTISCREENGRAB_... | nilq/small-lua-stack | null |
slot1 = 99
class("ChangeChatRoomCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
if not getProxy(PlayerProxy) then
return
end
if not slot3:getData() then
return
end
if not slot2 then
pg.TipsMgr.GetInstance():ShowTips(i18n("main_notificationLayer_not_roomId"))
retu... | nilq/small-lua-stack | null |
--
-- Register basic_signs for Magic pen
-- https://gitlab.com/VanessaE/basic_signs
--
local nodes = {}
for nodename,_ in pairs(minetest.registered_nodes) do
if nodename:find('^basic_signs:') then
-- Match found, add to registration list
table.insert(nodes, nodename)
end
end
if minetest.registered_nodes["defaul... | nilq/small-lua-stack | null |
-- Copyright (c) 2016, prpl Foundation
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without
-- fee is hereby granted, provided that the above copyright notice and this permission notice appear
-- in all copies.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCL... | nilq/small-lua-stack | null |
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
-- OVERRIDE
function IceStackCounter_GetOptions(frame, opts)
opts["... | nilq/small-lua-stack | null |
-- fsu.lua : File System Utilities
--
-- This is a collection of file utility functions that use only standard Lua
-- API functions. Use the "lfsu" module for additional functions that
-- require LFS.
--
-- Functions
-- =========
--
-- Without LFS, FSU cannot detect the underlying OS, so it provides two
-- versions of... | nilq/small-lua-stack | null |
require('src/test')
require('src/core')
require('src/builtins')
require('src/contextlib')
require('src/objects')
require('src/logic')
require('src/string')
require('src/system')
require('src/navigation')
describe('navigation',
it('tree_root_nagivation', function()
local l = list()
local function f(v) retur... | nilq/small-lua-stack | null |
local Container = require('containers/abstract/Container')
local Ban, get = require('class')('Ban', Container)
function Ban:__init(data, parent)
Container.__init(self, data, parent)
self._user = self.client._users:_insert(data.user)
end
function Ban:__hash()
return self._user._id
end
function Ban:de... | nilq/small-lua-stack | null |
slot2 = "GetRedPacketPopupView"
GetRedPacketPopupView = class(slot1)
GetRedPacketPopupView.ctor = function (slot0)
slot6 = "csb/common/PopUpRedPacketTip.csb"
ClassUtil.extends(slot2, slot0, AbstractZoomPopupView, true)
slot5 = false
slot9 = slot0.onContentTxtChanged
createSetterGetterHandler(slot2, slot0, "con... | nilq/small-lua-stack | null |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( "shared.lua" )
util.AddNetworkString( "alcoholvendoropen" )
util.AddNetworkString( "AVBuyBeer" )
util.AddNetworkString( "AVBuyWine" )
util.AddNetworkString( "AVBuyGin" )
util.AddNetworkString( "AVSellAll" )
local AVBuyPriceBeer
local AVSellPriceBeer
lo... | nilq/small-lua-stack | null |
--------------------- DIMENSIONAL TANK MK1 ------------------------
--------- TANK 1 ----------
-- Entity --
dmE = {}
dmE.type = "storage-tank"
dmE.name = "StorageTank1MK1"
dmE.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalTank1.png"
dmE.icon_size = 32
dmE.flags = {"placeable-player", "player... | nilq/small-lua-stack | null |
arrows = {
{"throwing:arrow", "throwing:arrow_entity"},
{"throwing:arrow_fire", "throwing:arrow_fire_entity"},
{"throwing:arrow_teleport", "throwing:arrow_teleport_entity"},
{"throwing:arrow_dig", "throwing:arrow_dig_entity"},
{"throwing:arrow_build", "throwing:arrow_build_entity"}
}
local throwing_shoot_arrow = ... | nilq/small-lua-stack | null |
-----------------------------------
-- Insurgency
-- Scythe weapon skill
-- Skill level: N/A
-- Delivers a fourfold attack. Damage varies with TP. Liberator: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (Dark Knight) quest.
-- Appears to be heavily modified by attack.
-- Alig... | nilq/small-lua-stack | null |
local buf_map = require('core.utils').keymap.buf_map
buf_map('n', '<space>ts', '<cmd>0r ~/.config/nvim/after/skeleton/python<CR>')
| nilq/small-lua-stack | null |
local msg
context("Selectors test", function()
local rspamd_task = require "rspamd_task"
local logger = require "rspamd_logger"
local lua_selectors = require "lua_selectors"
local test_helper = require "rspamd_test_helper"
local cfg = rspamd_config
local task
test_helper.init_url_parser()
before(funct... | nilq/small-lua-stack | null |
--- Test motor encoders.
local ledr = require 'led_ring'
ledr.init(50)
local pos = { 1, 1, 1 }
local feedback_encoders = function (encoder, dir, counter)
print("encoder: " .. encoder,"direction: "..dir,"counter: "..counter)
ledr.set_led(pos[encoder], 0, 0, 0)
pos[encoder] = counter % ledr.n_leds + 1
local ... | nilq/small-lua-stack | null |
return {
code = "EXAMPLE_DLG_OK",
desc = "例子:单按钮提示,用户自己提供回调",
style = {
_name = 'ErrorStyleDlgOk',
btn_name = "联知道了",
},
} | nilq/small-lua-stack | null |
return {
["a"] = 1,
["b"] = 2,
["c"] = 3,
["d"] = "",
["e"] = "something else",
["f"] = {
["g"] = {
["off"] = 0,
["on"] = 1
}
},
["h"] = {
["i"] = "dd"
}
}
| nilq/small-lua-stack | null |
local _2afile_2a = "fnl/conjure/linked-list.fnl"
local _2amodule_name_2a = "conjure.linked-list"
local _2amodule_2a
do
package.loaded[_2amodule_name_2a] = {}
_2amodule_2a = package.loaded[_2amodule_name_2a]
end
local _2amodule_locals_2a
do
_2amodule_2a["aniseed/locals"] = {}
_2amodule_locals_2a = (_2amodule_2a)... | nilq/small-lua-stack | null |
local first_run = not _G.bfredl
if first_run then
local status, fire = pcall(require, 'vim.dumpster_fire')
if status then
fire.dumpster_test("/tmp/mycache")
end
end
package.loaded.bfredl = nil -- force reload
_G.bfredl = require'bfredl'
_G.b = _G.bfredl -- for convenience
if first_run then
vim.cmd [[aut... | nilq/small-lua-stack | null |
-- Event management --
event = {}
event.listeners = {
["component_added"] = function(addr, ctype)
if ctype == "filesystem" then
if fs.mount then
fs.mount(addr)
end
elseif ctype == "gpu" then
term.enableGPU(addr)
end
end,
["component_removed"] = function(addr, ctype)
... | nilq/small-lua-stack | null |
return {
"_preload.lua",
"android.lua",
"vsandroid_vcxproj.lua",
"vsandroid_sln2005.lua",
"vsandroid_vstudio.lua",
"vsandroid_androidproj.lua",
}
| nilq/small-lua-stack | null |
local PopupDialogScreen = require "screens/popupdialog"
local assets=
{
Asset("ANIM", "anim/cave_exit_rope.zip"),
}
local function GetVerb(inst)
return STRINGS.ACTIONS.ACTIVATE.CLIMB
end
local function onnear(inst)
inst.AnimState:PlayAnimation("down")
inst.AnimState:PushAnimation("idle_loop", true)
inst.... | nilq/small-lua-stack | null |
--- #
--- # ADDMONEY
--- #
xAdmin.Core.RegisterCommand("addmoney", "[DarkRP] Gives the target X money", 100, function(admin, args)
if not args or not args[1] then
return
end
if not DarkRP then
return
end
if not args[2] or not tonumber(args[2]) or tonumber(args[2]) <= 0 then
xAdmin.Core.Msg({xAdmin.Config.C... | nilq/small-lua-stack | null |
-- Lighting mode as f.lux
--
-- Author: Yuhuang Hu
-- Email : duguyue100@gmail.com
-- Lighting support
local color_temp = 3400
local night_start = "19:00"
local night_end = "8:00"
local transition = hs.timer.hours(3)
local invert_at_night = false
local wf_redshift=hs.window.filter.new({VLC={focused=true},Photos={focu... | nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
-... | nilq/small-lua-stack | null |
g_atat_house_loot_deed = {
description = "ATAT House Blueprint",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "atat_house_loot_deed", weight = 10000000}
}
}
addLootGroupTemplate("g_atat_house_loot_deed", g_atat_house_loot_deed)
| nilq/small-lua-stack | null |
local function anim(i)
local str = [[
animations {
id: "]] .. i .. [["
start_tile: ]] .. i .. [[
end_tile: ]] .. i .. [[
playback: PLAYBACK_NONE
fps: 30
flip_horizontal: 0
flip_vertical: 0
}]]
print(str)
end
print([[
image: "/map/siberia.png"
tile_width: 32
tile_height: 32
tile_margin: 0
tile_spacing: ... | nilq/small-lua-stack | null |
#include "datascripts/color4.lua"
function c_UiColor(color4)
UiColor(color4.r, color4.g, color4.b, color4.a)
end
function c_UiColorFilter(color4)
UiColorFilter(color4.r, color4.g, color4.b, color4.a)
end
function c_UiTextOutline(color4, thickness)
thickness = thickness or 0.1
UiTextOutline(color4.r, color4.g, ... | nilq/small-lua-stack | null |
local authRouter = require("app.routes.auth")
local todoRouter = require("app.routes.todo")
local errorRouter = require("app.routes.error")
return function(app)
app:use("/auth", authRouter())
app:use("/todo", todoRouter())
app:use("/error", errorRouter())
app:get("/", function(req, res, next)
... | nilq/small-lua-stack | null |
----------------------------
-- SSBase --
-- Created by Skeyler.com --
----------------------------
DeriveGamemode("base")
GM.Name = "SSBase"
GM.Author = "Skeyler Servers"
GM.Email = "info@skeyler.com"
GM.Website = "skeyler.com"
GM.TeamBased = false
GM.VIPBonusHP = false
... | nilq/small-lua-stack | null |
local effect = {}
effect.name = "Color waves"
effect.wait = 1/20
effect.params = {
text="Ciao", -- text to write
fg={r=1, g=1, b=0}, -- text color color
bg={r=0, g=0, b=0}, -- background color
}
effect.update = function(gen, params)
for j = 0, ny, 1
do
t = zmatrix[0][j]
for i = 0, nx-1, 1
d... | nilq/small-lua-stack | null |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local accMgr = require "manager.accMgr"
local roleMgr = require "manager.roleMgr"
local global = require "game.global"
local config = require "game.config"
local geturl = require "include.geturl"
lo... | nilq/small-lua-stack | null |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
return function(source, dest, overwrite)
for k, v in pairs(source) do
if overwrite or not dest[k] then
dest[k] = v
end
end
end
| nilq/small-lua-stack | null |
--[[-------------------------------------------------------------------------
Access
The access flags work by adding or removing a char to a player's string.
When we need to check a player's access we look for that access flag (char)
in that string and if we find it, they have that access.
If we don't they don't.
Wha... | nilq/small-lua-stack | null |
AddCSLuaFile('cl_init.lua')
AddCSLuaFile('shared.lua')
include('shared.lua')
util.AddNetworkString("starfall_custom_prop")
function ENT:Initialize()
self.BaseClass.Initialize(self)
self:PhysicsInitMultiConvex(self.Mesh)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:EnableCustomCollisions... | nilq/small-lua-stack | null |
local _={}
_[130]={}
_[129]={}
_[128]={}
_[127]={}
_[126]={}
_[125]={}
_[124]={}
_[123]={}
_[122]={}
_[121]={}
_[120]={text="c",tags=_[130]}
_[119]={text="b",tags=_[129]}
_[118]={text="a",tags=_[128]}
_[117]={}
_[116]={text="ab",tags=_[127]}
_[115]={text="aa",tags=_[117]}
_[114]={text="ab"}
_[113]={text="aa"}
_[112]={}... | nilq/small-lua-stack | null |
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