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local Players = game:GetService("Players") local CoreGuiService = game:GetService("CoreGui") local RobloxReplicatedStorage = game:GetService("RobloxReplicatedStorage") local RobloxGui = CoreGuiService:FindFirstChild("RobloxGui") local CoreGuiModules = RobloxGui:FindFirstChild("Modules") local CommonModules = CoreGuiMo...
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b = "hello world" function test() local a = b return a end jit("compile", test) local res = test() assert(res == b) --[[ function <../tests/6_OP_GETTABUP.lua:2,5> (3 instructions at 0x1bc9610) 0 params, 2 slots, 1 upvalue, 1 local, 1 constant, 0 functions 1 [3] GETTABUP 0 0 -1 ; _ENV "b" 2 [4] RETURN 0 ...
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require('mono.metadata.object-forward') require('mono.metadata.object') require('mono.metadata.image') ffi.cdef [[ MonoException * mono_exception_from_name (MonoImage *image, const char* name_space, const char *name); MonoException * mono_exception_from_token (MonoImage *image,...
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modifier_item_diffusal_custom= class({}) function modifier_item_diffusal_custom:OnCreated() self.mana_per_tick = self:GetAbility():GetSpecialValueFor("mana_per_tick") EmitSoundOn("DOTA_Item.DiffusalBlade.Target", self:GetCaster()) end function modifier_item_diffusal_custom:OnDestroy() StopSoundOn("DOTA_Item.Diffus...
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--[[ #part of the 3DreamEngine by Luke100000 shader.lua - loads the shaders --]] local lib = _3DreamEngine local testForOpenES = true --enables auto shader validator if _DEBUGMODE then love.graphics.newShader_old = love.graphics.newShader function love.graphics.newShader(pixel, vertex, name) local status, err = ...
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local ffi = require("cffi") -- strings are convertible to char pointers local foo = "hello world" local foop = ffi.cast("const char *", foo) assert(ffi.string(foop) == "hello world") -- pointer<->number conversions local up = ffi.cast("uintptr_t", foop) local op = ffi.cast("const char *", up) assert(ffi.string(op...
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local date = require('os').date local success, parent = pcall(require, '../package') local serverName = success and (parent.name .. " v" .. parent.version) return function(req, res, go) local isHead = false if req.method == "HEAD" then req.method = "GET" isHead = true end local reques...
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local ssl = require "ngx.ssl" local pl_file = require "pl.file" local helpers = require "spec.helpers" local utils = require "kong.tools.utils" local constants = require "kong.constants" local KONG_VERSION = require "kong.meta"._VERSION local CLUSTERING_SYNC_STATUS = constants.CLUSTERING_SYNC_STATUS local VNEG_END...
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--[[ Name: "sv_hooks.lua". Product: "nexus". --]] local MOUNT = MOUNT; -- Called when nexus has loaded all of the entities. function MOUNT:NexusInitPostEntity() self:LoadAreaDisplays(); end; -- Called when a player's data stream info should be sent. function MOUNT:PlayerSendDataStreamInfo(player) NEXUS:StartDataStr...
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objs = {} function objs.update(dt) for i,o in ipairs(objs) do o:update(dt, i) objs.globalUpdate(o, i) end end function objs.draw() for i,o in ipairs(objs) do o:draw() end end function objs.remove(i) local o = objs[i] table.remove(objs, i) if o.physics ~= nil then o.physics.body:destroy() o.phy...
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Locales['es'] = { ['GPS_info'] = 'La central indicaba un bote de basura en su ~ y ~ GPS', ['cancel_mission'] = 'Has cancelado la misión.', ['pickup'] = '~INPUT_CONTEXT~ Para recoger la basura', ['end_service'] = 'Servicio final', ['take_service'] = 'Toma su servicio', ['end_service_notif'] = 'Fin de ~r~Service', ...
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ngx.say("hello suggestion")
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local Model = require("lib.model") local config = require("config.app") local Tag = Model:new('post_tags') return Tag
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data.raw['roboport-equipment']['personal-roboport-equipment'].charging_energy = "100MW" data.raw['roboport-equipment']['personal-roboport-mk2-equipment'].charging_energy = "100MW"
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local GlobalBaseStats = require(script:GetCustomProperty("GlobalBaseStats")) function Activate() GlobalBaseStats.currentStats.recoveryMul = GlobalBaseStats.currentStats.recoveryMul + 4 end local Effect = {} Effect.Activate = Activate return Effect
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Locales['fr'] = { ['robbery_cancelled'] = 'Le braquage a été annulé, vous ne gagnerez rien!', ['robbery_successful'] = 'Braquage réussi, vous avez obtenu des! ~g~$', ['bank_robbery'] = 'Braquage de banque', ['press_to_rob'] = 'Appuyez sur ~INPUT_CONTEXT~ pour braquer ~b~', ['press_to_cancel'] = 'Appuyez sur ~INPU...
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------------------------------------------------------------------------------- -- SF Editor -- Originally created by Jazzelhawk -- -- To do: -- Find new icons ------------------------------------------------------------------------------- SF.Editor = {} local addon_path = nil do local tbl = debug.get...
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function _init(args) sys.stepinterval(0) snd = audio.new() filename = args[1] if not filename then print("No filename was given!") end print("(press enter to stop recording)") end function _step() audio.record(snd) local inp = sys.read() if inp == "\n" then if audio.save(filename, snd) then ...
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ix.currency.Set("", "", "RU", "models/gmodz/misc/dollar.mdl") ix.config.SetDefault("font", "Jura") ix.config.SetDefault("genericFont", "Malgun Gothic") ix.config.SetDefault("music", "music/hl2_song19.mp3") ix.config.SetDefault("maxAttributes", 0) ix.config.SetDefault("maxCharacters", 1) ix.config.SetDefault("allowVoic...
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return function() local CorePackages = game:GetService("CorePackages") local AppDarkTheme = require(CorePackages.AppTempCommon.LuaApp.Style.Themes.DarkTheme) local AppFont = require(CorePackages.AppTempCommon.LuaApp.Style.Fonts.Gotham) local Roact = require(CorePackages.Roact) local Rodux = require(CorePackages....
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local FS = {} FS["CSTM_SCARH"] = "weapons/scarh/scarh-1.wav" FS["CSTM_MP9"] = "weapons/mp9/mp9_unsil.wav" FS["CSTM_627"] = "weapons/627/627-1.wav" FS["CSTM_Deagle"] = "weapons/deagles/deagle-1.wav" FS["CSTM_Glock18"] = "weapons/glock18/glock18-1.wav" FS["CSTM_92FS"] = "weapons/beretta92fs/fire.wav" FS["CSTM_M1911"] = "...
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local require = require local ej = require 'war3.enhanced_jass' local Follower = require 'std.class'("Follower", require 'war3.unit') local SetLifeTime function Follower:_new(unit, owner) local follower = self:super():_new(unit) follower._owner_ = owner return self end function Follower:__call(unit) ...
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local config = {} function config.telescope() if not packer_plugins['plenary.nvim'].loaded then vim.cmd [[packadd plenary.nvim]] vim.cmd [[packadd popup.nvim]] end require('telescope').setup { defaults = { file_ignore_patterns = { "target/.*", ".git/.*", "node_modules/*" }, layout_config = { prompt...
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cc = cc or {} cc.tweenfunc = cc.tweenfunc or BaseClass() function cc.tweenfunc.easeIn(time, rate) return math.pow(time, rate) end function cc.tweenfunc.easeOut(time, rate) return math.pow(time, 1 / rate) end function cc.tweenfunc.easeInOut(time, rate) time = time * 2 if (time < 1) then r...
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--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/404rq/GTW-RPG/ Bugtracker: https://discuss.404rq.com/t/issues Suggestions: https://discuss.404rq.com/t/deve...
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return {'ikke'}
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line = 1 col = 1 function move_cursor(line,col) svrSend(csi .. line .. ";" .. col .. "H") end function clear_screen() svrSend(csi .. "2J") end function handle_up() line = line - 1 if line < 1 then line = 1 end move_cursor(line,col) end function handle_down() line = line + 1 if line > 20 then line = ...
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local battle_defs = require "battle/battle_defs" local CARD_FLAGS = battle_defs.CARD_FLAGS local BATTLE_EVENT = battle_defs.BATTLE_EVENT local attacks = { corrosive_goo = { name = "Corrosive Goo", desc = "At the end of your turn take 3 damage.", icon = "battle/status_lumin_burn...
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require('plugin_pre.plugin.requirement')
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local log = {} local function do_log(fn, msg, ...) fn("[TcpExport] " .. string.format(msg, ...)) end function log.debug(msg, ...) do_log(env.debug, msg, ...) end function log.info(msg, ...) do_log(env.info, msg, ...) end function log.warning(msg, ...) do_log(env.warning, msg, ...) en...
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function InitGameLogic() LocationScript={} local Folder="data/scripts/GameLogic/" dofile(Folder.."InitGame.lua") dofile(Folder.."Window_Minigame_Balls.lua") local LoadWindow=WindowManager.LoadWindow LoadWindow("Minigame_Balls") InitGame() WindowManager.OpenWindow("Minigame_Balls") end
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-- SilvervineUE4Lua / devCAT studio -- Copyright 2016 - 2019. Nexon Korea Corporation. All rights reserved. UE4 = {} local PrimitiveType = Class() PrimitiveType.isPrimitiveType = true --============================================================================================================================= -- P...
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Clockwork.hudclock = Clockwork.kernel:NewLibrary("HudClock"); if (CLIENT) then -- A function to draw a clock on a player's HUD. function Clockwork.hudclock.HUDPaint() local player = LocalPlayer(); if player:GetNetworkedInt("hudclock") == 0 then return end -- Box Rounding (has to be an even number). ...
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function love.conf(t) t.window.title = "LOVE2D Boilerplate" _G.conf = t -- Makes configuration options accessible later end
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function pt(t) -- print a table shallowly local str = "{ " for k, v in pairs(t) do if (type(k) == "string") then if (k:find("^[_%a]+[_%w]*$")) then -- valid variable name str = str .. k else str = str .. "[\"" .. k .. "\"]" end ...
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-- utilities COPPER_PER_SILVER = 100; SILVER_PER_GOLD = 100; COPPER_PER_GOLD = COPPER_PER_SILVER * SILVER_PER_GOLD; function GetMoneyStringPadded(money, separateThousands) local goldString, silverString, copperString; local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD)); local silver = floor((money - ...
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--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".util")) local loveframes = re...
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require("curses"); curses.initscr(); curses.keypad(curses.stdscr(), true); s = curses.mvgetnstr(10, 10, 10); curses.addstr(s); curses.getch(); curses.endwin();
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local Redis = require 'redis' local FakeRedis = require 'fakeredis' local params = { host = os.getenv('REDIS_HOST') or '127.0.0.1', port = tonumber(os.getenv('REDIS_PORT') or 6379) } local database = os.getenv('REDIS_DB') local password = os.getenv('REDIS_PASSWORD') -- Overwrite HGETALL Redis.commands.hgetall = ...
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local awful = require "awful" local hotkeys_popup = require "awful.hotkeys_popup" local machi = require "../modules/layout-machi" require "awful.hotkeys_popup.keys" -- Mouse bindings awful.mouse.append_global_mousebindings { awful.button({}, 3, function() Menu.main:toggle() end), } -- Key bindings -- Genera...
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-- Table (implementation-dependant, in practice array list) based stack -- Worst-case linear time for basic operations, in practice amortized constant time and significantly less overhead -- Merely a OOP wrapper for Lua's table library local table_stack = {} function table_stack.new() return {} end function table_st...
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-- wget 'http://torch7.s3-website-us-east-1.amazonaws.com/data/mnist.t7.tgz' -- tar -xf mnist.t7.tgz function distortData(foo) local res=torch.FloatTensor(foo:size(1), 1, 42, 42):fill(0) for i=1,foo:size(1) do baseImg=foo:select(1,i) distImg=res:select(1,i) r = image.rotate(baseImg, torc...
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require( "logapi" ) local comp = require( "component" ) local gpu = comp.gpu local fs = require( "filesystem" ) local term = require( "term" ) local event = require( "event" ) local tdl = 17 local infl = 60 local pril = 16 local display_amount = 5 local curdisplay = 1 local whitecol = 0xFFFFFF local blackcol = 0x00...
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# Test various properties of classes defined in separate modules print("Testing the %import directive") if string.sub(_VERSION,1,7)=='Lua 5.0' then -- lua5.0 doesnt have a nice way to do this function loadit(a) lib=loadlib(a..'.dll','luaopen_'..a) or loadlib(a..'.so','luaopen_'..a) assert(lib)() end loadit('b...
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local function score(word) end return { score = score }
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#!/usr/bin/env luajit -- not in the same vein as the other tests, just going to plot out a temp figure require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='tests/unit/plot'}} local function header(s) print('<h3>'....
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-- vim : ft=lua ts=2 sw=2 et: Rows = {cols={}, rows={}} function Rows:clone() return isa(Rows,{cols=cols(self.cols.hdr)}) end function Rows:read(file) for t in csv(file) do self:add(t) end return self end function Rows:add(t) t = t.cells and t.cells or t if self.cols.ready then self.rows[#self.r...
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local BASE = baseclass.Get("DMenu") function BASE:Paint(w, h) draw.RoundedBox(5, 0, 0, w, h, Color(42, 42, 42)) surface.SetDrawColor(Color(52, 52, 52)) surface.DrawOutlinedRect(0, 0, w, h) end function BASE:AddOption(strText, funcFunction) local pnl = vgui.Create("DMenuOption", self) pnl:SetMenu(self) ...
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PLUGIN.name = "Weapon Select" PLUGIN.author = "Chessnut" PLUGIN.description = "A replacement for the default weapon selection." if (CLIENT) then PLUGIN.index = PLUGIN.index or 1 PLUGIN.deltaIndex = PLUGIN.deltaIndex or PLUGIN.index PLUGIN.infoAlpha = PLUGIN.infoAlpha or 0 PLUGIN.alpha = PLUGIN.alpha or 0 PLUGIN....
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includes(path.join(os.scriptdir(), "versions.lua")) package("libcurl") set_homepage("https://curl.haxx.se/") set_description("The multiprotocol file transfer library.") set_license("MIT") set_urls("https://curl.haxx.se/download/curl-$(version).tar.bz2", "http://curl.mirror.anstey.ca/curl...
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-- colors.lua -- Coltrane Willsey -- 2022-03-03 [14:16] local _color_enums = { -- attributes reset = 0, clear = 0, bright = 1, dim = 2, underscore = 4, blink = 5, reverse = 7, hidden = 8, -- foreground black = 30, red = 31, green = 32, yellow = 33, blue = 34...
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-- -- static file server -- local Table = require('table') local UV = require('uv') local Fs = require('fs') local get_type = require('mime').get_type local date = require('os').date local resolve = require('path').resolve -- -- open file `path`, seek to `offset` octets from beginning and -- read `size` subsequent oc...
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local t = Def.Model { Meshes = NOTESKIN:GetPath("", "model/note.txt"), Materials = NOTESKIN:GetPath("", "model/grey.txt"), Bones = NOTESKIN:GetPath("", "model/note.txt") } return t
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-- KEYS[1]: the scheduled jobs set -- KEYS[2]: the active job list -- KEYS[3]: the signal list -- ARGV[1]: the current timestamp -- ARGV[2]: the max number of jobs to schedule -- Returns: nil -- Get the jobs out of the scheduled set local job_ids = redis.call("zrangebyscore", KEYS[1], 0, ARGV[1], "LIMIT", 0, ARGV[2]...
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--[[ MailSlurp API MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - ...
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set_project("libcroco") add_rules("mode.debug", "mode.release") add_requires("glib", "libxml2") option("installprefix") set_default("") set_showmenu(true) option_end() if has_config("installprefix") then local prefix = get_config("installprefix") set_configvar("prefix", prefix) set_configvar("CROC...
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api={inner={},loader={},blocks={}} mods={data={}} api.inner.mod_directory="mods" api.graphics=love.graphics api.player={health={}} function api.player.teleport(x,y,cx,cy) local function movp(x,y) phy.world:update(phy.player,px,py) end if x and y then x2,y2 = px or x*world.tile.w , py or y*wo...
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PLUGIN.name = "아이템 저장 (Save Items)" PLUGIN.desc = "월드에 존재하는 아이템을 저장해 줍니다." PLUGIN.author = "Chessnut / 번역자 : Tensa" PLUGIN.base = true; if (SERVER) then function PLUGIN:LoadData() local restored = nut.util.ReadTable("saveditems") if (restored) then for k, v in pairs(restored) do local position = v.positio...
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C_ClassColor = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ClassColor.GetClassColor) ---@param className string ---@return ColorMixin classColor function C_ClassColor.GetClassColor(className) end
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game.Players.Regium:remove()
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--[[ jungleTilde.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is the dialogue you can have with Mr Info in Overworld on the Beach. ]]-- return { type = "decision", dialogues = { --- 1) Welcome dialogue - explore Port Ether --------------...
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return { LrSdkVersion = 3.0, LrSdkMinimumVersion = 3.0, LrPluginName = 'Photos', LrToolkitIdentifier = 'at.homebrew.lrphotos', VERSION = { major = 1, minor = 0, revision = 0, build = 2, }, LrInitPlugin = "InitProvider.lua", -- Add the Metadata Definition File LrMetadataProvider = 'PhotosMetadataDefinit...
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local struct = require("struct") function string.unpack(s, mode) return struct.unpack(mode, s) end function string.split(s, re) local i1, ls = 1, { } if not re then re = '%s+' end if re == '' then return { s } end while true do local i2, i3 = s:find(re, i1) if not i2 then local la...
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local _, L = ...; L["Heart"] = "Heart of Azeroth" L["Abbreviate"] = "Abbreviate numbers" L["ShowLevel"] = "Show level" L["ShowCurrent"] = "Show current" L["ShowPercent"] = "Show percentage" L["HideMax"] = "Hide maximum" if GetLocale() == "ptBR" then L["Heart"] = "Coração de Azeroth" L["ShowLevel"] = "Mostrar nível"...
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enum({ "MD_OK", "MD_OK_CANCEL", "MD_YES_NO", "MD_YES_NO_CANCEL" }) enum({ "MD_ERROR", "MD_WARNING", "MD_QUESTION", "MD_INFO", "MD_PLAIN" }) local gs = {} gs.ratio = 3/2 gs.w = 400 gs.mrg = 10 gs.btn = {} gs.btn.w = 80 gs.btn.h = 20 gs.img = {} gs.img.w = 42 gs.img.h = 42 gs.headers = { [MD_ERROR] = "Error"...
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package.cpath = package.cpath..";./?.dll;./?.so;../lib/?.so;../lib/vc_dll/?.dll;../lib/bcc_dll/?.dll;../lib/mingw_dll/?.dll;" require("wx") wxID_USER_Index = 1000 ------------------------------------------------------------------------------- -- Event Table ------------------------------------------------------------...
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_FRENCH = Clockwork.lang:GetTable("French"); CW_FRENCH["StaticToolAddText"] = "...
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require "sys" require "filesystem" require "util" cjass = {} cjass.path = fs.ydwe_path() / "plugin" / "AdicHelper" cjass.exe_path = cjass.path / "AdicHelper.exe" -- 使用cJass编译地图 -- map_path - 地图路径,fs.path对象 -- option - 附加编译选项, table,支持选项为: -- enable_jasshelper_debug - 启用Debug模式,true/false -- runtime_...
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function Command_Mobs_Add(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) local Entity_ID = Client_Get_Entity(Client_ID) local Player_Number = Entity_Get_Player(Entity_ID) local Map_ID = Entity_Get_Map_ID(Entity_ID) local Map_Size_X, Map_Size_Y, Map_Size_Z = Map_Get_Dimensions(Map_ID) lo...
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----------------------------------------- -- ID: 5985 -- Item: Sprig of Hemlock -- Food Effect: 5 Min, All Races -- Paralysis ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") function onItemCheck(target) return 0 end function onItemUse(target) if (not ...
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local socket = require('socket') local ssl = require('ssl') local ltn12 = require('ltn12') local http = require('socket.http') local url = require('socket.url') local https = { ['try'] = socket.try, ['configuration'] = { ['protocol'] = 'any', ['options'] = { 'all', 'no_s...
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project "lua_cmsgpack" language "C" files { "lua_cmsgpack.c" } links { "lib_lua" } includedirs { "." } KIND{lua="cmsgpack"}
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ITEM.name = "Voss Pattern Grenade Launcher" ITEM.description = "A grenade launcher pattern used commonly by the Imperial Guard." ITEM.model = "models/weapons/w_ig_grenade.mdl" ITEM.class = "tfa_glaunche" ITEM.weaponCategory = "primary" ITEM.width = 6 ITEM.height = 4 ITEM.price = 900 ITEM.weight = 12.5 ITEM.iconCam = { ...
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local WorldTooltipper = { TooltipMode = 2, -- World and Hover UpdateDelay = 2000 } if Ext.IsClient() then --Unused since setting RootTemplate.Tooltip on the server makes the client update as well. if Vars.DebugMode then function WorldTooltipper.OnUpdate(ui, event, removeNotUpdated) if Input.IsPressed(Data.Inp...
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local Files = require('orgmode.parser.files') local config = require('orgmode.config') local utils = require('orgmode.utils') local diagnostic_ns = vim.api.nvim_create_namespace('org_diagnostics') ---@return table[]|nil|boolean local function get_errors() if not config.diagnostics then return false end loca...
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local webplot = require 'webplot' local data = torch.Tensor(3,3):fill(1) webplot.dojob( function() app.get('/', function(req, res) res.send(tostring(data)) end) end ) -- do some computation ... webplot.takeover() -- takeover control of main thread to keep webplot running
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-- pandoc.utils.make_sections exists since pandoc 2.8 PANDOC_VERSION:must_be_at_least {2,8} local List = require 'pandoc.List' pandoc.utils = require 'pandoc.utils' -- Filter images with this function if the target format is LaTeX. function Div (elem) if FORMAT:match 'latex' then if elem.classes:includes('che...
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--- ================ LSP UNIFIED SERVER SETTINGS REPOSITORY ================ --- --- The name of this subsystem abbreviates to USSR, trololo. local M = require('dotfiles.autoload')('dotfiles.lsp.unified_settings_repository') -- TODO: https://microsoft.github.io/language-server-protocol/specifications/specification-3-1...
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local Enum = require("api.Enum") local TileRole = Enum.TileRole local tiles = { { _id = "world_grass", elona_id = 0, elona_atlas = 0, }, { _id = "world_small_trees_1", elona_id = 1, elona_atlas = 0, }, { _id = "world_small_trees_2", elona_id = 2, elo...
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-- IMPORTANT -- the name of any action bar must be the prefix of its buttons, e.g. "BonusAction" -> BonusActionButton1 to allow for purging by prefix local ABD_ActionBars = { ["DEFAULT_UI"] = { ["Action"] = { ActionButton1, ActionButton2, ActionButton3, ActionButton4, ActionButton5, ActionButton6, ...
nilq/small-lua-stack
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local KUI, E, L, V, P, G = unpack(select(2, ...)) local KS = KUI:GetModule("KuiSkins") local S = E:GetModule("Skins") if not IsAddOnLoaded("XIV_Databar") then return end -- Cache global variables -- Lua functions local _G = _G -- WoW API / Variables -- GLOBALS: local function styleXIV_Databar() if E.private.KlixUI.s...
nilq/small-lua-stack
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slot0 = class("HaloAttachmentView", import(".StaticCellView")) slot0.Ctor = function (slot0, slot1, slot2, slot3) slot0.super.Ctor(slot0, slot1) slot0.line = { row = slot2, column = slot3 } end slot0.GetOrder = function (slot0) return ChapterConst.CellPriorityUpperEffect end slot0.Update = function (slot0) ...
nilq/small-lua-stack
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valorFixo = perc = 0 io.write("Digite seu nome: ") nome = io.read() io.write("Digite o salario de ", nome, ": ") salario = io.read("*n") if salario < 300 then perc = 0.70 valorFixo = 500 elseif salario < 1000 then perc = 0.50 valorFixo = 200 else perc = 0.30 valorFixo = 0 end plBruto = valorFi...
nilq/small-lua-stack
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local Class = require "libs.class" local HC = require "libs.HC" local rocket = require "entidades.rocket" local Base = require "nivel.Base" local Entity= require "entidades.Entity" local circlelaser = Class{ __includes = Entity } function circlelaser:init(x,y,r) self.type="laser" self.id="enemy" self.x,self.y=x,y...
nilq/small-lua-stack
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---@class VoiceConnection ---@field channel GuildVoiceChannel|nil local VoiceConnection = { -- [[VoiceConnection Methods]] -- ---Stops the audio stream for this connection (if one is active), disconnects from the voice server, and leaves the corresponding voice channel. ---This method must be called insid...
nilq/small-lua-stack
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local theme={colors={normal={blue={0.50980392156863,0.66666666666667,1.0,1},green={0.76470588235294,0.90980392156863,0.55294117647059,1},cyan={0.53725490196078,0.86666666666667,1.0,1},white={0.93333333333333,1.0,1.0,1},red={0.94117647058824,0.44313725490196,0.47058823529412,1},magenta={0.78039215686275,0.57254901960784...
nilq/small-lua-stack
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-- Copyright (C) 2018-2021 by KittenOS NEO contributors -- -- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI...
nilq/small-lua-stack
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ElvCharacterDB = { ["ChatEditHistory"] = { }, ["ChatHistoryLog"] = { { "WTS Headmaster/Headmistress Title cheap and fast on all realms!", -- [1] "Velia-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Velia", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10...
nilq/small-lua-stack
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Citizen.CreateThread(function() repeat Wait(0) until permissions permissions["devtools_coords"] = false permissions["devtools_noclip"] = false permissions["devtools_vanish"] = false permissions["devtools_tpm"] = false end)
nilq/small-lua-stack
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-- Edit the properties of the standard shader namespace "standard" local flat = require "engine.flat" local ui2 = require "ent.ui2" local ModelDrawer = require "app.debug.modelView.modelDrawer" local ModelEditShaderUi = classNamed("ModelEditShaderUi", ModelDrawer) function ModelEditShaderUi:onLoad() local function...
nilq/small-lua-stack
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LinkLuaModifier("modifier_kill", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_ward_invisibility", "modifiers/modifier_ward_invisibility.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_scan_true_sight_thinker", "modifiers/modifier_scan_true_sight.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifie...
nilq/small-lua-stack
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local random_bytes = require("resty.random").bytes -- Seed math.randomseed based on random bytes from openssl. This is better than -- relying on something like os.time(), since that can result in identical -- seeds for multiple workers started up at the same time. -- -- Based on https://github.com/bungle/lua-resty-ran...
nilq/small-lua-stack
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function create(class) if class then if class.init then class:init() end end end require "Assets.LuaScripts.Modulus.LuaStart.__init"
nilq/small-lua-stack
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return { methods = { onEnter = { function(self, args, ret) args[1] = oppdirs[args[1]] or args[1] end, function(self, args ,ret) local message = self:getMessage("enters", {dir=args[1]}) or (self.name.." enters from the "..args[1]) self.room:broadcast(message, self) e...
nilq/small-lua-stack
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-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_magnus_sk...
nilq/small-lua-stack
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local cmd = vim.cmd local o_s = vim.o local map_key = vim.api.nvim_set_keymap local function opt(o, v, scopes) scopes = scopes or {o_s} for _, s in ipairs(scopes) do s[o] = v end end local function autocmd(group, cmds, clear) clear = clear == nil and false or clear if type(cmds) == 'string' then cmds = {cmds}...
nilq/small-lua-stack
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local super = require "system.object" local util = require "system.util" local door = util.kind(super) function door.created(payload) if super.created(payload) then orisa.set_attr(orisa.self, "name", payload.direction) local destination = payload.destination if not destination then destination = ...
nilq/small-lua-stack
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local action = _ACTION or "" local examples = { "example1" } solution "cobj" location ( "build" ) configurations { "Debug", "Release" } platforms {"native", "x64", "x32"} startproject "example4" for k,v in ipairs(examples) do project(tostring(v)) kind "ConsoleApp" language "C++" files ...
nilq/small-lua-stack
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local celesteRender = require("celeste_render") local utils = require("utils") local matrix = require("matrix") local fakeTilesHelper = {} function fakeTilesHelper.generateFakeTilesMatrix(room, x, y, material, layer) local typ = utils.typeof(material) local tilesMatrix = nil local width, height = 5, 5 ...
nilq/small-lua-stack
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-- mod-version:2 -- lite-xl 2.0 local core = require "core" local command = require "core.command" local common = require "core.common" local config = require "core.config" local View = require "core.view" local style = require "core.style" config.plugins.equationgrapher = { point_size = 3, steps = 10000, backgrou...
nilq/small-lua-stack
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