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return { source = { type = 'dist', location = 'https://dbus.freedesktop.org/releases/dbus/dbus-1.10.14.tar.gz', sha256sum = '23238f70353e38ce5ca183ebc9525c0d97ac00ef640ad29cf794782af6e6a083' }, patches = { 'capi-dbus-1-pc.patch', 'capi-dbus-add-send-with-reply-s...
nilq/small-lua-stack
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require("__5dim_core__.lib.resources.generation-masher") local crafting = 2 local modules = 2 local energy = 360 local emisions = 1 local techCount = 250 -- Electric furnace 01 genMasher { number = "01", subgroup = "masher", craftingSpeed = crafting, moduleSlots = modules, energyUsage = energy, ...
nilq/small-lua-stack
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Citizen.CreateThread(function() while not ESX do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(500) end end) local isNearPump = false local isFueling = false local currentFuel = 0.0 local currentCost = 0.0 local currentCash = 1000 local fuelSynced = false local inBlacklisted = fal...
nilq/small-lua-stack
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module 'mock' CLASS: Behaviour ( Component ) :MODEL{} :META{ category = 'behaviour' } -------------------------------------------------------------------- function Behaviour:installInputListener( option ) return installInputListener( self, option ) end function Behaviour:uninstallInputListener() return unins...
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---@meta ---@class cc.EventListenerAssetsManagerEx :cc.EventListenerCustom local EventListenerAssetsManagerEx={ } cc.EventListenerAssetsManagerEx=EventListenerAssetsManagerEx ---* Initializes event with type and callback function ---@param AssetsManagerEx cc.AssetsManagerEx ---@param callback function ---@return...
nilq/small-lua-stack
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nssm:register_mob("nssm:lava_titan", "Lava Titan", { type = "monster", hp_max = 180, hp_min = 180, collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45}, visual = "mesh", mesh = "lava_titan.x", textures = {{"lava_titan.png"}}, visual_size = {x=2.7, y=2.7}, makes_footstep_sound = true...
nilq/small-lua-stack
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local class = require 'middleclass' local lovetoys = require 'lovetoys.lovetoys' local System = class('BehaviorSystem', lovetoys.System) function System:initialize() lovetoys.System.initialize(self) end function System:requires() return { 'Actor', 'Behavior' } end function System:update(dt) for index, ...
nilq/small-lua-stack
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local utils = require("config/utils") vim.opt.number = true vim.opt.relativenumber = true vim.opt.hlsearch = false vim.opt.hidden = true vim.opt.errorbells = false vim.opt.wrap = false vim.opt.swapfile = false vim.opt.backup = false vim.opt.tabstop = 4 vim.opt.softtabstop = 4 vim.opt.shiftwidth = 4 vim.opt.expandtab =...
nilq/small-lua-stack
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local dap = require("dap") dap.defaults.fallback.external_terminal = {command = "/usr/bin/kitty", args = {"-e"}} vim.g.dap_virtual_text = true -- Nodejs debugging -- https://github.com/mfussenegger/nvim-dap/wiki/Debug-Adapter-installation#javascript dap.adapters.node2 = { type = "executable", command = "node...
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlotRedux", "itIT") if L then end
nilq/small-lua-stack
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local args = {...} local pss = args[1] --text for the stage counter local stage_text local failed = pss:GetFailed() local dark_length = 0 if failed then local songs_passed = pss:GetSongsPassed() if songs_passed < 10 then dark_length = 1 end stage_text = string.format("%02d STAGE",pss:GetSongsPassed()) else stage_t...
nilq/small-lua-stack
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__source 'extensions/lua_tools/ac_ext_lua_tools.cpp' __allow 'luatools' require './common/internal_import' require './common/ac_audio' require './common/ac_light' require './common/ac_render' require './common/ac_ray' require './common/ac_positioning_helper' require './common/ac_ui' require './common/ac_apps' require ...
nilq/small-lua-stack
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local cjson = require "cjson" ngx.say(cjson.encode({ status = true })) return ngx.exit(ngx.HTTP_OK)
nilq/small-lua-stack
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-- Script to set RGB color to a device -- Define your device and settings here: local trigger = deviceManager:findByName('red') -- Name of the trigger local rgb = deviceManager:findByName('rgb') -- Name of the rgb-device ------ Do not change below ------ local deviceManager = require "telldus.DeviceManager" function...
nilq/small-lua-stack
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local theme = require("vsdark.theme") local utils = {} utils.highlight = function(group, highlights) local fg = highlights[1] and " guifg=" .. highlights[1] or " guifg=NONE" local bg = highlights[2] and " guibg=" .. highlights[2] or " guibg=NONE" local attr = highlights[3] and " gui=" .. highlights[3] or " gui=NO...
nilq/small-lua-stack
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local inventory = {} function inventory.new(width, height) local slots = {} for x = 1, width do slots[x] = {} for y = 1, height do slots[x][y] = {amount=0} end end return setmetatable({ slots = slots, }, {__index=inventory}) end return inventory
nilq/small-lua-stack
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--region CStringSpliter_Tester.lua --Author : jefflwq --Date : 2015/2/28 --说明 : CStringSpliter 类的测试程序 --endregion if true then --false:启用测试, true:禁用测试(测试无问题后请设为true) return end using "Joop" using "System.Tester" using "System.Text" namespace "Testers.JLib" { static_class "CStringSpl...
nilq/small-lua-stack
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local skynet = require "skynet" require "skynet.manager" local CMD = {} skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, unpack = skynet.tostring, dispatch = function(_, address, msg) log.debug(string.format("[%08x]: %s", address, msg)) end } skynet.register_protocol { name = "SYSTEM", i...
nilq/small-lua-stack
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local mapengine = {} local mapBank = {} local spritBank = {} local spritesheet = '' local protoMap function mapengine:loadLevel(level, world) protoMap = loadfile(level)() spritesheet = love.graphics.newImage('images/roguelikeDungeon_transparent.png') for y=1, protoMap.height do mapBank[y] = {} fo...
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local kEchoDelay = 4 -- from 5 seconds to 4 seconds. local gTeleportClassnames local function GetTeleportClassname(techId) if not gTeleportClassnames then gTeleportClassnames = {} gTeleportClassnames[kTechId.TeleportHydra] = "Hydra" gTeleportClassnames[kTechId.TeleportWhip] = "Whip" ...
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_G.scale = 3 function love.load() resize(_G.scale) love.graphics.setBackgroundColor(hex2rgb("25262c")) love.graphics.setDefaultFilter('nearest', 'nearest') loadSprites() end function love.update(dt) end function love.draw() width = love.graphics.getWidth() height = love.graphics.getHeight() --drawSel...
nilq/small-lua-stack
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function div(a, b) return math.floor(a/b) end for line in io.lines(arg[1]) do local s = {} for i in line:gmatch("%S+") do s[#s+1] = tonumber(i) end local n = s[1] s[1], s[#s] = s[#s], nil table.sort(s) local u, r = s[div(n, 2) + 1], 0 for _, i in ipairs(s) do r = r + math.abs(i - u) end pri...
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local E, L, DF = unpack(ElvUI) local RD = E:NewModule('RAIDCD', 'AceEvent-3.0') ---------------------------------------------------------------------------------------- -- Raid cooldowns -- Modify by eui.cc at 2012.8.20 ---------------------------------------------------------------------------------------- local sh...
nilq/small-lua-stack
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#!/bin/env lua local values = require("custom/values") local awful = require("awful") modkey = values.modkey keys = awful.util.table.join( -- terminal awful.key({ modkey, }, "Return", function () awful.util.spawn(values.terminal_tmux) end), awful.key({ modkey, "Shift" }, "Return", function () awful.u...
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-- Команда /spectateself для тестирования наблюдения local DEBUG_SPECTATING = false local isActive = false local spectatingPlayerIndex = 1 local spectatingPlayer local mouseX = 0 local mouseY = 0 local screenSize = Vector2(guiGetScreenSize()) local cameraRotation = 0 local cameraVertical = 15 local autoSwitchTimer...
nilq/small-lua-stack
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local Dictionary = script.Parent local Llama = Dictionary.Parent local t = require(Llama.t) local validate = t.table local function values(dictionary) assert(validate(dictionary)) local valuesList = {} local index = 1 for _, value in pairs(dictionary) do valuesList[index] = value index = ...
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--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ---@class ISJoypadDebugUI : ISUIElement ISJoypadDebugUI = ISUIElement:derive("ISJoypadDebugUI"); local FONT_HGT_DEBUG = getTextManag...
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local AutoApp = {} AutoApp.__index = AutoApp function AutoApp.new(appConfig, example__Printer, example__AltPrinter) return setmetatable( { appConfig = appConfig, printer = example__Printer, altPrinter = example__AltPrinter }, AutoApp) end function AutoApp.run(self) self.printer...
nilq/small-lua-stack
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local mmh3 = require "murmurhash3" local murmurhash3 = mmh3.murmurhash3 local murmurhash3_128 = mmh3.murmurhash3_128 local function assert_cmd_success(cmd) local exit = os.execute(cmd) -- The return value from os.execute of different LuaJIT version is -- different, because of the compatibility with Lua 5.2...
nilq/small-lua-stack
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----------------------------------- -- -- Zone: Halvung (62) -- ----------------------------------- local ID = require("scripts/zones/Halvung/IDs") require("scripts/globals/helm") ----------------------------------- function onInitialize(zone) tpz.helm.initZone(zone, tpz.helm.type.MINING) end function onZoneIn(pl...
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slash_warrior = { cast = function(player, target) local d = {} local m = player.m local x = player.x local y = player.y local sound = 60 local magic = 60 if not player:canCast(1, 1, 0) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return...
nilq/small-lua-stack
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Config = { ResolutionX = 1280, ResolutionY = 720, VolumeSfx = 1, VolumeMusic = 1, AutoZoom = true, AutoFocus = true, -- only works when AutoZoomEnabled }
nilq/small-lua-stack
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P = function(v) print(vim.inspect(v)) return v end RELOAD = function(...) return require("plenary.reload").reload_module(...) end R = function(name) RELOAD(name) return require(name) end
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--[[ main file to train a deep neural network. run as: >> th main.lua -data mydata.dat to see additional parameters: >> th main.lua --help ]] require 'nn' require 'stratBatchIter' require 'meanF1score' require 'optim' require 'hdf5' json = require 'json' cmd = torch.CmdLine() cmd:text() cmd:text() cmd:text('Deep neur...
nilq/small-lua-stack
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local Milo = require('milo') local Sound = require('sound') local UI = require('ui') local colors = _G.colors local context = Milo:getContext() local device = _G.device local speakerNode = context.storage:getSingleNode('speaker') if speakerNode then Sound.setVolume(speakerNode.volume) end local wizardP...
nilq/small-lua-stack
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Object = require('./helpers/classic') Bullet = Object:extend() local bulletImage = love.graphics.newImage('resources/player/bullet1.png') function Bullet:new(x, y, direction) self.name = 'Bullet' self.startX = x self.startY = y self.x = x self.y = y self.xVelocity = 200 self.direction = direction sel...
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--------------------------------------------------------------------------------------------------- ---main_menu_page_init_callbacks.lua ---author: Karl ---date: 2021.7.7 ---desc: implements the callbacks that initializes the main menu menu pages -------------------------------------------------------------------------...
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local BASE_URL = "https://raw.githubusercontent.com/Deleranax/ComputerCraft-Projects/master/" if not _G.tpmTemp then _G.tpmTemp = {database = {}, installed = {}} end function httpGet(url) if not http then printError("HTTP is not available.") return nil end local data, err = http.get(url, n...
nilq/small-lua-stack
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function extDynamicLib(location, dllname, env) local configs = { { filter="platforms:*32", arch="x86" }, { filter="platforms:*64", arch="x64" } } for key,config in pairs(configs) do filter (config.filter) ...
nilq/small-lua-stack
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local KUI, E, L, V, P, G = unpack(select(2, ...)) function KUI:LoadDetailsProfile() _detalhes_global["__profiles"]['Klix'] = { ["capture_real"] = { ["heal"] = true, ["spellcast"] = true, ["miscdata"] = true, ["aura"] = true, ["energy"] = true, ["damage"] = true, }, ["row_fade_in"] = { "in"...
nilq/small-lua-stack
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require 'torch' require 'cutorch' require 'nn' require 'cunn' require 'cudnn' require 'string' require 'csvigo' require 'image' require 'math' require 'randomkit' require 'Dataframe' require 'os' npy4th = require 'npy4th' local utils = {} function utils.init_identity(net) --[[ Inits with identity weights Args:...
nilq/small-lua-stack
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include('shared.lua') SWEP.Slot = 2 // Slot in the weapon selection menu SWEP.SlotPos = 3 // Position in the slot SWEP.DrawAmmo = false // Should draw the default HL2 ammo counter // Should draw the default crosshair SWEP.DrawWeaponInfoBox = true // Should draw the weapon info box SWEP.BounceW...
nilq/small-lua-stack
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lspconfig = require'lspconfig' completion_callback = require'completion'.on_attach lspconfig.rust_analyzer.setup{on_attach=completion_callback}
nilq/small-lua-stack
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local PedList RegisterServerEvent('InitialCore:RecupPlayerIDCardInfo') AddEventHandler('InitialCore:RecupPlayerIDCardInfo', function() local PlayerSteamID = GetPlayerIdentifier(source) MySQL.Async.fetchAll("SELECT * FROM playerinfo WHERE SteamID='" .. PlayerSteamID .. "'", {}, function(idcardinfo) loc...
nilq/small-lua-stack
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local segno = {} segno.core = require "core" segno.pa = require "pa" segno.pac = require "pac" segno.osc = require "osc" segno.op = require "op" segno.env = require "env" segno.dl = require "dl" segno.fx = require "fx" segno.file = require "file" return segno
nilq/small-lua-stack
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#!/usr/bin/lua5.1 require("json") if not jit then print("Not using LuaJIT. This may be really slow.") end function file_get_contents(file) local f = io.open(file, "rb") local content = f:read("*all") f:close() return content end function file_put_contents(file,data) local f = io.open(file, "w") f:writ...
nilq/small-lua-stack
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local deep_equals = require 'lqc.helpers.deep_equals' local random = require 'lqc.random' local r = require 'lqc.report' local lqc = require 'lqc.quickcheck' local property = require 'lqc.property' local int = require 'lqc.generators.int' local str = require 'lqc.generators.string' local bool = require 'lqc.generators....
nilq/small-lua-stack
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--[[ Copyright 2018 American Megatrends Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
nilq/small-lua-stack
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local auxdbg = require( "auxdbg" ) --------------------------------------------------------------------------- -- 任务数据 local item_t = { cb = 0 } --------------------------------------------------------------------------- -- promise数据的模板 local promise_t = { items = {}, args = {}, cb_ret = {}, cb_e...
nilq/small-lua-stack
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local S = technic_cnc.getter technic_cnc.register_all( "ethereal:glostone", {cracky = 1, not_in_creative_inventory = 1, light_source = 13}, {"ethereal_glostone.png"}, S("Glo Stone") ) technic_cnc.register_all( "ethereal:crystal_block", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inven...
nilq/small-lua-stack
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ChargedShot = { ChargeTimeMS = 400, ShotImpulse = 620, PlayerSpeedMod = 0.1, BallBashTimeMS = 125, BallBashImpulse = 1200, }
nilq/small-lua-stack
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return {'vide','video','videoapparaat','videoapparatuur','videoband','videobeeld','videobewaking','videobewerking','videoboodschap','videobranche','videobrief','videobril','videocamera','videocassette','videocassetterecorder','videoclip','videoclipachtig','videoconferencing','videoconferentie','videodocumentaire','vide...
nilq/small-lua-stack
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------------------------------------------Overview------------------------------------------ -- Name: Calculation Functions -- Notes: Copyright (c) 2017 Jeremy Gulickson -- Version: 1.0.03112017 -- Usage: Functions to simplify common calculation operations. -- -- Requirements:...
nilq/small-lua-stack
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local mt = {} function vector(x, y) local v = {x = x, y = y} setmetatable(v, mt) return v end mt.__add = function(v1, v2) return vector(v1.x + v2.x, v1.y + v2.y) end mt.__sub = function(v1, v2) return vector(v1.x - v2.x, v1.y - v2.y) end mt.__mul = function(v1, n) return vector(v1.x * n, v1.y * n) end mt....
nilq/small-lua-stack
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E2VguiCore.RegisterVguiElementType("dcombobox.lua",true) __e2setcost(5) local function isValidDComboBox(panel) if not istable(panel) then return false end if table.Count(panel) != 3 then return false end if panel["players"] == nil then return false end if panel["paneldata"] == nil then return false end ...
nilq/small-lua-stack
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---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local skinned = false local function SkinBugSack() if not IsAddOnLoaded("BugSack") or not BugSack then return end hooksecurefunc(B...
nilq/small-lua-stack
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map_data = dozipfile 'data/magic.lua.gz' function getLayer( layer ) for _, v in pairs( map_data.layers ) do if v.type == 'tilelayer' then if v.name == layer then return v end end end return nil end function getTileGrid( ts, layerName ) loca...
nilq/small-lua-stack
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require 'torch' require 'cutorch' require 'nn' require 'densecap.modules.ReshapeBoxFeatures' require 'densecap.modules.ApplyBoxTransform' require 'densecap.modules.MakeAnchors' require 'densecap.modules.MakeBoxes' local tests = {} local tester = torch.Tester() -- Make sure that MakeAnchors + ReshapeBoxFeatures + A...
nilq/small-lua-stack
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thread = 2 bootstrap = "snlua bootstrap" harbor = 0 logservice = "ex_loggersvr" daemon = nil start = "ex_testsvr" profile = false if not skynet_extend then skynet_extend = ""--"skynet_extend/" end local function concat_ddpath(args) local r = '' for i = 1, # args do r = r .. ';' ...
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--[[ Nameplate Filter Add the nameplates name that you do NOT want to see. ]] local E, L, V, P, G = unpack(select(2, ...)); --Engine G["nameplate"]["filters"] = { ["Boss"] = { ["triggers"] = { ["level"] = true, ["curlevel"] = -1, ["nameplateType"] = { ["enable"] = true, ["enemyNPC"] = true, }...
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md -- -- Description: Check videoStreamingState transitions of WEB_VIEW application on HMI events -- -- P...
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--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/3 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/SetInteriorVehicleData.md -- Item: Use Case 1: Except...
nilq/small-lua-stack
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IUPSBOX = {parent = WIDGET} function IUPSBOX:CreateIUPelement (obj) return iupCreateSbox(obj[1]) end function iupsbox (o) return IUPSBOX:Constructor (o) end iup.sbox = iupsbox
nilq/small-lua-stack
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-- import local SignalModule = require 'candy.signal' -- module local RenderManagerModule = {} DEFAULT_MAX_GLOBAL_TEXTURE_COUNT = 8 DEFAULT_GLOBAL_TEXTURE_START_INDEX = 8 -- local _draw = MOCKHelper.draw local _draw = function () _warn ( "MOCKHelper.draw not impl!" ) end local function _affirmMoaiTexture ( t ) loc...
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local AmpedUP_Balancing_GetSectorWeaponDPS = Balancing_GetSectorWeaponDPS function Balancing_GetSectorWeaponDPS(x, y) local dps, techLevel = AmpedUP_Balancing_GetSectorWeaponDPS(x, y) return dps * 75, techLevel end
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local misc = require 'forth.extra.misc' local reason = require 'forth.extra.reason' local prompt = require 'forth.extra.prompt' local function functor (interpreter) local dictionary = interpreter.state.dictionary interpreter.module.dictionary.vocabulary 'world' interpreter.module.dictionary.definitions ...
nilq/small-lua-stack
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local List = script.Parent local Llama = List.Parent local None = require(Llama.None) local t = require(LLama.Parent.t) local validate = t.table local function concat(...) local new = {} local index = 1 for listIndex = 1, select('#', ...) do local list = select(listIndex, ...) if list ~= nil then assert(...
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local util = require('util') local item = { type = "item-with-entity-data", name = "logistic-cargo-wagon", icon = "__logistic-cargo-wagon__/graphics/icons/logistic-cargo-wagon.png", icon_size = 32, flags = {}, subgroup = "transport", order = "a[train-system]-gz[logistic-cargo-wagon]", place_r...
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--内部方法 local extendFieldName = "__extendFieldName内部使用" local function _innerBind(tab,bindID,callbacks,keyField) if callbacks == nil then callbacks = {} end if keyField == nil then keyField = "" else keyField = keyField .. "_" end local extendField = tab[extendFieldName]...
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local class = require('common/utils/class') local ItemManager = class() function ItemManager:create(id_name, amount) local name, weight, description = vRP.getItemDefinition(id_name) return { idName = id_name or 'unknown', name = name or id_name or 'unknown name', weight = weight or 0, ...
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-- Enter your code here. Read input from STDIN. Print output to STDOUT T = io.read("*number", "*l") for i=0, T-1,1 do word = io.read() even = '' odd = '' for j=0, word:len(), 1 do if(j%2 == 0) then odd = odd .. word:sub(j,j) else even = even .. word:sub(j,j) ...
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return function(state, action) state = state or 0 if action.type == "CASH_ADD" then return math.max(state + action.cash, 0) elseif action.type == "CASH_REMOVE" then return math.max(state - action.cash, 0) elseif action.type == "CASH_SET" then return action.cash or 0 end ...
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local lex = require "ltq.lex" local utils = require "ltq.utils" local parse_expression local function get_token(pstate, index) return pstate.tokens[index] end local function skip_token(pstate) local token = pstate.token pstate.token_index = pstate.token_index + 1 pstate.token = get_token(pstate, pstate.t...
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local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI") local UnitIsUnit, UnitPopupMenus = UnitIsUnit, UnitPopupMenus local ToggleDropDownMenu, PlayerFrameDropDown = ToggleDropDownMenu, PlayerFrameDropDown local TargetFrameDropDown, PetFrameDropDown = TargetFrameDropDown, PetFrameDropDown local RegisterUnitWa...
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--[[ * MOCK framework for Moai * Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, incl...
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--required Libraries --hump local Class = require("libraries.hump.class") local Gamestate = require("libraries.hump.gamestate") local vector = require("libraries.hump.vector") local Signal = require("libraries.hump.signal") --required classes --re-usable local base = require("src.re-usable.baseClasses") local physics ...
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---------------------------------------------------------------- -- Made By: Guy293 -- GitHub: https://github.com/Guy293 -- Fivem Forum: https://forum.fivem.net/u/guy293/ ---------------------------------------------------------------- --Get ESX Data Citizen.CreateThread(function() while ESX == nil do TriggerEvent(...
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--運命の旅路 -- --Script by IceBarrierTrishula function c100417029.initial_effect(c) aux.AddCodeList(c,100417125) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100...
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-- Documentation script to find lua wrappers Add_Folder(MODULE_FOLDER.."/DiffusionSolver/lua") Add_Folder(MODULE_FOLDER.."/LinearBoltzmannSolver/lua") Add_Folder(MODULE_FOLDER.."/MCParTra/lua") Add_Folder(MODULE_FOLDER.."/KEigenvalueSolver/lua")
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if SERVER then AddCSLuaFile() end ENT.Type = "anim" ENT.Base = "base_ammo_ttt" ENT.AmmoType = "AlyxGun" ENT.AmmoAmount = 12 ENT.AmmoMax = 36 ENT.Model = Model("models/items/357ammo.mdl") ENT.AutoSpawnable = true ENT.spawnType = AMMO_TYPE_DEAGLE --- -- @ignore function ENT:Initialize() -- Differentiate from rifle am...
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local mchistory = {} local mattata = require('mattata') local HTTPS = require('ssl.https') local JSON = require('dkjson') function mchistory:init(configuration) mchistory.arguments = 'mchistory <Minecraft username>' mchistory.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('mchistory')...
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function setup() -- Make a table to hold all the elements we want to update and draw each frame sb = {} -- Make a text screen t = Text.new(50, 30) -- Make a 50x30 text screen table.insert(sb, t) -- Add its reference to the "sb" table. t:fakeBoot() -- ;) t:color(0, 15) -- Make the text transparent on a ...
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function thxbob.lib.basic_item(inputs) return thxbob.lib.item.basic_item(inputs) end --[[ Cannot be used in legacy, due to new group conflict. function thxbob.lib.item(inputs) return thxbob.lib.item.item(inputs) end ]]-- function thxbob.lib.get_item_type(name) return thxbob.lib.item.get_type(name) end function...
nilq/small-lua-stack
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local util = require "pallene.util" local execution_tests = require "spec.execution_tests" local function compile(filename, pallene_code) assert(util.set_file_contents(filename, pallene_code)) local cmd = string.format("./pallenec --print-ir %s", util.shell_quote(filename)) local ok, _, _, errmsg = util.ou...
nilq/small-lua-stack
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return { name = "Save all files on app switch", description = "A plugin to save all modified files when app focus is lost.", author = "Paul Kulchenko", version = 0.1, onAppFocusLost = function() SaveAll(true) end, }
nilq/small-lua-stack
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local theme={colors={normal={blue={0.14901960784314,0.54509803921569,0.82352941176471,1},green={0.52156862745098,0.6,0.0,1},cyan={0.16470588235294,0.63137254901961,0.59607843137255,1},white={0.57647058823529,0.63137254901961,0.63137254901961,1},red={0.86274509803922,0.19607843137255,0.1843137254902,1},magenta={0.423529...
nilq/small-lua-stack
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----------------------------------------------------------------------------------------- -- -- game_ui.lua -- ----------------------------------------------------------------------------------------- local storyboard = require "storyboard" require "dialogs" local Particles = require("lib_particle_candy") ----------...
nilq/small-lua-stack
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--[[ LICENSE Copyright (c) 2014-2015 Daniel Iacoviello Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
nilq/small-lua-stack
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group "apps" include "Demo.UI" include "Editor" include "Messenger" include "Preview"
nilq/small-lua-stack
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-- An in-game interface for `color-schemes` --[====[ gui/color-schemes ================= An in-game interface for `color-schemes`. This script must be called from either the title screen or the dwarf fortress default screen. ]====] --[[ +----------------------------------Color Schemes+------------------------------+...
nilq/small-lua-stack
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hook.Add("PlayerBindPress", "Hobo sound", function(ply, bind, pressed) if ply == LocalPlayer() and IsValid(ply:GetActiveWeapon()) and string.find(string.lower(bind), "attack2") and ply:GetActiveWeapon():GetClass() == "weapon_bugbait" then LocalPlayer():ConCommand("_hobo_emitsound") end end)
nilq/small-lua-stack
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-- +defense return { id = "hermesboots", name = "Hermes Boots", equipmentType = "feet", spriteSheet = "armor", spriteCoords = Vector2.new(3,2), tier = 1, stats = { moveSpeed = 10, }, tags = { "armor", }, }
nilq/small-lua-stack
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-- Need for Speed: Underground (NTSC v1.0) local core = require("games.core") return core.newGame(0x802F2A5C)
nilq/small-lua-stack
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--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. ...
nilq/small-lua-stack
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object_static_worldbuilding_furniture_frn_all_shelves_glass_s01 = object_static_worldbuilding_furniture_shared_frn_all_shelves_glass_s01:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_furniture_frn_all_shelves_glass_s01, "object/static/worldbuilding/furniture/frn_all_shelves_glass_s01.iff")
nilq/small-lua-stack
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local S = technic.getter local infinite_stacks = minetest.settings:get_bool("creative_mode") and minetest.get_modpath("unified_inventory") == nil local frames_pos = {} -- Helpers local function get_face(pos, ppos, pvect) -- Raytracer to get which face has been clicked ppos = { x = ppos.x - pos.x, y = ppos.y - po...
nilq/small-lua-stack
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local luash = require './lshkit' local similarityTable = torch.load('./data/SimilarityTable.400k.m') dataTensor = luash.getDataTensor(similarityTable) local indexParams = {K = 10, R = 0.9, L = 10, T = 15, M = 20, W = 386.476} local N = similarityTable.public_vectors:size(1) local dim = similarityTable.public_vector...
nilq/small-lua-stack
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local snmp = require "snmp" local mib = snmp.mib require "stdlib" local logging = require "logging.console" local log = logging.console("%message") log:setLevel("DEBUG") local info = function(fmt, ...) log:info(string.format(fmt.."\n", unpack(arg))) end local debug = function(fmt, ...) log:debug(string.format(fmt.."\n...
nilq/small-lua-stack
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local config = require 'admin.config' local template = require "template" local utils = require "admin.utils" local user = require "admin.db.user" local user_token = require "admin.db.token" local role = require "admin.db.role" local header = require "admin.db.header" local Cookie = require "admin.cookie" local json =...
nilq/small-lua-stack
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return { -- Key constants. PRESSED = 2, PRESSED_FIRST_TIME = 1, RELEASED = 3, NONE = 0, -- Actors transformations. loc_rot_scale = function(actor, px, py, pz, rx, ry, rz, sx, sy, sz) actor.position = hpms.vec3(px, py, pz) actor.rotation = hpms.from_euler(hpms.to_radians(rx),...
nilq/small-lua-stack
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