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local name = "car_orange" local definition = ... definition.description = "Orange car" definition.inventory_image = "inv_car_orange.png" definition.wield_image = "inv_car_orange.png" definition.textures = {"car_orange.png"} vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
nilq/small-lua-stack
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return function(a, b, c0) local w = Instance.new("Weld") w.Part0 = a w.Part1 = b w.C0 = c0 or CFrame.new() w.C1 = CFrame.new() w.Parent = a return w end
nilq/small-lua-stack
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local i18n = require("core.i18n") i18n.add { element = { name = { starving = "starving", rotten = "rotten", fearful = "fearful", silky = "silky", _50 = "burning", _51 = "icy", _52 = "electric", _54 = "psychic", _58 = "numb", ...
nilq/small-lua-stack
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target("dakku.filters") set_kind("shared") add_defines("DAKKU_BUILD_MODULE=DAKKU_FILTERS_MODULE") add_includedirs(os.projectdir() .. "/src", {public = true}) add_files("*.cpp") add_deps("dakku.core")
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if myHero.charName ~= "TwistedFate" then return end function OnLoad() CardPick() end function Print(msg) print("<font color=\"#5E9C19\">Card Picker ></font><font color=\"#5E9C41\"> "..msg.."</font>") end class 'CardPick' function CardPick:__init() ToSelectCard = nil RN = 0 Menu = scriptConfig("Card Picker"...
nilq/small-lua-stack
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local shortCutRecharge= { name="shortCutRecharge",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft } return shortCutRecharge;
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need_boolean(in_site({'config_mode', 'geo_location', 'show_altitude'}), false)
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local class = require 'external.middleclass.middleclass' local Player = class('Player') function Player:initialize(input) --Init player variables. self.x = 400 self.y = 300 self.speed = 3 self.size = 20 self.origin_x = self.x + (self.size / 2) self.origin_y = self.y + (self.size / 2) self.mous...
nilq/small-lua-stack
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local function EventHook(listener_id, namespace, group, event, callback) local lua_listener = obe.Event.LuaEventListener(callback); Engine.Events:getNamespace(namespace) :getGroup(group) :get(event) :addExternalListener(listener_id, lua_listener); local hoo...
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local CATEGORY_NAME = "MapVote" ------------------------------ VoteMap ------------------------------ function AMB_mapvote( calling_ply, votetime, should_cancel ) if not should_cancel then MapVote.Start(votetime, nil, nil, nil) ulx.fancyLogAdmin( calling_ply, "#A called a votemap!" ) else MapVote.Cancel(...
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RGWDebugLog("Post req number of metadata entries is: " .. #Request.HTTP.Metadata) for k, v in pairs(Request.HTTP.Metadata) do RGWDebugLog("key=" .. k .. ", " .. "value=" .. v) --RGWDebugLog("Storage Class Header avail on: " .. Request.Object.Name .. " and storage class: " .. Request.HTTP.Metadata["x-amz-storage-class...
nilq/small-lua-stack
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local M = {} M.controller = require('findr.controller') function M.init(source, directory) M.controller.init(source, directory) end function M.reset() M.controller.reset() end function M.quit() M.controller.quit() end return M
nilq/small-lua-stack
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local npcConfig = require "config.npcConfig" local IconFrameHelper = require "utils.IconFrameHelper" local ItemModule = require "module.ItemModule" local View = {}; function View:Start(data) self.view = CS.SGK.UIReference.Setup(self.gameObject) self.Data = data local npc_List = npcConfig.GetnpcList() local npc_Frie...
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--[[ This is a basic on/off switch. we could generalize to a multi-state switch, where this would just be a specialization, but this will do for now. The switch will change state based on doing a mouseUp within its frame. mousedown and drag have no effect. It will signal with: self, "cha...
nilq/small-lua-stack
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-- HttpServer.lua local SocketServer = require("SocketServer") local NativeSocket = require("NativeSocket") local NetStream = require("NetStream"); local WebRequest = require("WebRequest"); local WebResponse = require("WebResponse"); local URL = require("url"); local Functor = require("Functor") local HttpServer = {}...
nilq/small-lua-stack
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--- The main module, which exports the Wonderful class. -- @module wonderful local component = require("component") local event = require("event") local class = require("lua-objects") local document = require("wonderful.element.document") local display = require("wonderful.display") local geometry = require("wonderf...
nilq/small-lua-stack
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-- Make such a thing minetest.register_tool("durapick:steel_pick", { description = "Durable Steel Pickaxe", inventory_image = "durapick_steel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=(durapick_durabilit...
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BaseVerletModel = class("BaseVerletModel") BaseVerletModel.ctor = function (slot0) slot0.m_fXPosVerlet = 0 slot0.m_fYPosVerlet = 0 slot0.m_fTempXVerlet = 0 slot0.m_fTempYVerlet = 0 slot0.m_fPreXVerlet = 0 slot0.m_fPreYVerlet = 0 end BaseVerletModel.updateVerlet = function (slot0) slot0.m_fTempXVerlet = slot0.m...
nilq/small-lua-stack
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local System = require('eccles.System') local band = (require('bit')).band local pluralize pluralize = function(word) local _exp_0 = string.sub(word, -1, -1) if 'y' == _exp_0 then return string.sub(word, 1, -2) .. 'ies' elseif 's' == _exp_0 or 'c' == _exp_0 or 'ch' == _exp_0 or 'sh' == _exp_0 then return ...
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local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_DS = require(script:GetCustomProperty("APIDifficultySystem")) local API_P = require(script:GetCustomProperty("APIProjectile")) local API_D = require(script:GetCustomProperty("APIDamage")) local API_RE = require(script:GetCustomProperty("APIRelia...
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--- -- SpecialDialogues.lua - Chat sound handler -- local module = {} local DEBRIS = game:GetService("Debris") local PhysicsService = game:GetService("PhysicsService") local alphabet = { a = "rbxassetid://6467913316", b = "rbxassetid://6467913731", c = "rbxassetid://6467913902", d = "rbxassetid://6467914139", e...
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local skynet = require "skynet" local mysql = require "mysql" local socket = require "skynet.socket" Fight = {} function Fight.start(cID, account, name, job) socket.write(cID, "ok") math.randomseed(os.time()) local o_cID, o_name, o_job local str local db = mysql.connect() local res = db:query("select cID from a...
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local EasyDelete = WUI:NewModule("EasyDelete") function EasyDelete:OnInitialize() end function EasyDelete:OnEnable() if WUI.db.profile.easydelete then StaticPopupDialogs.DELETE_GOOD_ITEM=StaticPopupDialogs.DELETE_ITEM end end function EasyDelete:OnDisable() end
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-- MV extractor local S = technic.getter minetest.register_craft({ output = 'technic:mv_extractor', recipe = { {'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'technic:stainless_steel...
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local function setRoomStartTime(roomId, startTime, playersStarting) return { type = script.Name, roomId = roomId, startTime = startTime, playersStarting = playersStarting } end return setRoomStartTime
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local log = require 'log' local utils = require 'st.utils' local capabilities = require 'st.capabilities' local HEATING = capabilities.thermostatOperatingState.thermostatOperatingState.heating() ---@class SwitchState ---@field public is_on boolean? local SwitchState = {} function SwitchState.all() return { ...
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local M = {} function __TRACEBACK__(message) print(debug.traceback(message)) end M.DUMMY_STR = '<dummy str>' M.FUNC = function () return M.PROXY end M.FUNC_STR = function () return "<proxy table>" end M.FUNC_NUM = function () return 1, 1, 1, 1 end M.PROXY = setmetatable({}, { __index = M.FUNC, __tostring...
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function OnWorldPostUpdate() if _rogue_vision_main then _rogue_vision_main() end end function OnPlayerSpawned( player_entity ) dofile("data/roguevision/roguevision.lua") end
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logger = import 'LrLogger'('AspectRatioFilter')
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local sailor = require "sailor" local conf = require "conf.conf" describe("Testing Sailor core functions", function() local base_path local parms = {id = 5, name = 'a_test'} it("should create URLs accordingly without friendly urls", function() conf.sailor.friendly_urls = false local url = sailor.m...
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-- This is a part of uJIT's testing suite. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT jit.off() local N = 100 local src = setmetatable({}, {__index = function(_, k) return "src" .. k end}) local dst = {} for i = 1, N do if i < N / 2 then src[i] = "src" .. i else src[i] = nil end...
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require("rrpg.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); function newfrmL5A3_svg() __o_rrpgObjs.beginObjectsLoading(); local obj = gui.fromHandle(_obj_newObject("form")); local self = obj; local s...
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local insert = table.insert local remove = table.remove local max = math.max local min = math.min local Cursor = required("Cursor") local Window = required("Window") local LayoutManager = {} local instances = {} local stack = {} local active = nil local function get_window_bounds() local win_x, win_y, win_w, win_h...
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slot0 = class_C("MotionPath", ClassLoader:aquireClass("MotionController")) slot0.onCreate = function (slot0, slot1, slot2, slot3) slot0.super.onCreate(slot0, slot3) slot0.gameConfig = ClassLoader:aquireSingleton("GameConfig") if slot0.gameConfig.PLATFORM_ANDROID then slot0._pathFunc, slot0._pathData = slot0:get...
nilq/small-lua-stack
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-- MODERNGADGETS SETTINGS BACKUP SCRIPT -- -- This script makes backups of the settings files every two hours, which -- prevents them from being lost when updating the suite. debug = false function Initialize() dofile(SKIN:GetVariable('scriptPath') .. 'Utilities.lua') fileNames = { 'GlobalSettings.inc', ...
nilq/small-lua-stack
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local INVOICES_DATA_PROVIDER_LAYOUT ={ { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_NAME, headerParameters = { "itemName" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "itemNamePretty" }, width = 300, }, { headerTemplate...
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vt = voxtrees vr = voxrnd vs = voxsdl function init (ctx) --[[ Build tree from a raw file 'skull.dat' in voxvision's system-wide data directory. read_raw_data_ranged() is like faster read_raw_data() with test function checking min <= sample < max (in current example sample >= 40) ]]-- print ...
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--- Snackbars provide lightweight feedback on an operation -- at the base of the screen. They automatically disappear -- after a timeout or user interaction. There can only be -- one on the screen at a time. -- @classmod Snackbar local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) ...
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-- Neuron is a World of Warcraft® user interface addon. -- Copyright (c) 2017-2021 Britt W. Yazel -- Copyright (c) 2006-2014 Connor H. Chenoweth -- This code is licensed under the MIT license (see LICENSE for details) local DB local L = LibStub("AceLocale-3.0"):GetLocale("Neuron") function Neuron:Startup() DB = Neu...
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local lang = { police = "Salário Policia Militar: R${1}", --zero = "", emergency = "Salário Samu: R${1}", taxi = "Salário adicional: R${1}", repair = "Salário adicional: R${1}", delivery = "Salário adicional R${1}", bankdriver = "Salário adicional R${1}", player = "Benefícios de desempregado: ...
nilq/small-lua-stack
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local present, twilight = pcall(require, "twilight") if not present then return end local config = { dimming = { alpha = 0.2, color = { "Normal", "#ffffff" }, inactive = true, }, context = 1, treesitter = true, expand = { "function", "method", ...
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local KefuView = {} function KefuView:initialize() end function KefuView:layout() self.MainPanel = self.ui:getChildByName('MainPanel') self.MainPanel:setPosition(display.cx,display.cy) local black = self.ui:getChildByName('black') black:setContentSize(cc.size(display.width,display.height)) local sc = cc.S...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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--[[--------------------------------------------------------------------------- JungleTrain Radio created by Foul Play with the help of Scardigne and Harmelodic. http://steamcommunity.com/id/LordZombie/ http://steamcommunity.com/id/scardigne/ http://steamcommunity.com/id/Harmelodic/ Please do not modify with out prog...
nilq/small-lua-stack
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--[[ getset.lua A library for adding getters and setters to Lua tables. Copyright (c) 2011 Josh Tynjala Licensed under the MIT license. ]]-- local function throwReadOnlyError(table, key) error("Cannot assign to read-only property '" .. key .. "' of " .. tostring(table) .. "."); end local function throwNotExtensib...
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-- For use with Lua Macros --- assign logical name to macro keyboard lmc_assign_keyboard('MACROS'); -- Application/Script variables -- local browser = "C:\\Users\\Admin\\AppData\\Local\\Mozilla Firefox\\firefox.exe" local win_run = "C:\\\\Scripts\\macro_keyboard_companion.py" -- define callback for whole device lmc_s...
nilq/small-lua-stack
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ITEM.name = "Accuracy International AWM" ITEM.description = "A Large and bulky Bolt action Sniper rifle." ITEM.model = "models/weapons/w_ins2_warface_awm.mdl" ITEM.class = "tfa_ins2_warface_awm" ITEM.weaponCategory = "primary" ITEM.classes = {CLASS_EMP, CLASS_EOW} ITEM.flag = "v" ITEM.width = 5 ITEM.height = 2 ITEM.bDr...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- func: promote -- desc: Promotes the player to a new GM level. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "si"...
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local util = require("polarmutex.colorschemes.utils") local M = {} --base00 - Default Background --base01 - Lighter Background (Used for status bars, line number and folding marks) --base02 - Selection Background --base03 - Comments, Invisibles, Line Highlighting --base04 - Dark Foreground (Used for status bars) --ba...
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local Root = script.Parent.Parent local CorePackages = game:GetService("CorePackages") local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps) local Rodux = PurchasePromptDeps.Rodux local RequestAssetPurchase = require(Root.Actions.RequestAssetPurchase) local RequestBundlePurchase = require(Root.Actions.R...
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pg = pg or {} pg.effect_offset = { bossguangxiao = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, bossguangxiaobig = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { -1.14, 0, ...
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local moonScale,sunScale = GetConVarNumber("sf_moonscale",6),30 local clamp,abs,max,min = math.Clamp,math.abs,math.max,math.min timer.Create("SF_MoonWatcher",1,0,function() moonScale = GetConVarNumber("sf_moonscale",6) sunScale = StormFox.GetData("SunSize", 30) or 30 end) -- render.OverrideBlendFunc is to be replac...
nilq/small-lua-stack
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local miniGameName = "virus"; local miniGamePath = "miniGames/virus/"; --utils:log(miniGameName, "Loaded"); local miniGameBase = require("miniGames.miniGameBase"); local scene = miniGameBase:newMiniGameScene(miniGameName); -- Game instructions. scene.instructions = "Virus? Why Virus? Well, so that it wasn't gems or ...
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local conveyor_belt = "conveyor_belts:conveyor_belt_off" local conveyor_belt_on = "conveyor_belts:conveyor_belt_on" local belt = "conveyor_belt_top.png" local belt_on = "conveyor_belt_top_on.png" local panel = "conveyor_belt_side.png" local panel_on = "conveyor_belt_side_on.png" local movement_rules = {} for facedir =...
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return "3.4.0-master"
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--爱莎-虚无之力 function c60150801.initial_effect(c) --cannot remove local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_HAND) e3:SetCountLimit(1,60150801) e3:SetCondition(c60150801.rmcon) e3:SetCost(c60150801.rmcost) e3:SetOperation(c60150801.rmop) c:Re...
nilq/small-lua-stack
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local current_working_directory = require 'current_working_directory' local requester_path = require 'requester_path' local file_exists = require 'file_exists' local function get_directories(path) local directories = {} while path and path ~= '' do table.insert(directories, path) path = path:match('^(.*/)[...
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-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- stackcolumns = 2; stackiconsize = { 47, 27 }; stackspacing = { 0, 0 }; stackoffset = { 5, 2 }; dockiconsize = { 91, 86 }; dockspacing = 4; dockoffset = { 10, 9 }; stackcontrols = {}; dockcontrols =...
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-------------------------------- -- Constrint Satisfiction Problem (CSP) -- Author: Shuo Li -- Date: 2012/11/26 -------------------------------- require "Object" require "Ulti" -------------------------------- --[[ Constraint class ]] -------------------------------- Constraint = Object Constraint.ClassName = "Constr...
nilq/small-lua-stack
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local shopName={ {name="新手村.杂货店",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店.新手",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店.神秘",pic="场景.商店",music="音乐.城市3",}, {name="长安.商店",pic="场景.商店2",music="音乐.武侠进行",}, {name="武道大会.VIP1",pic="地图.比武场",music="音乐.武侠进行",}, {name="武道大会.VIP2"...
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-- Put functions in this file to use them in several other scripts. -- To get access to the functions, you need to put: -- require "AlgoLua.Api.Indexer" -- in any script using the functions. -- Indexer API reference: https://developer.algorand.org/docs/rest-apis/indexer/ local http_client = require("AlgoLua.Api.HttpCl...
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local _class = { _name = 'CustomerService', _version = '1.0' } ---@public function _class:new() local o = {} setmetatable(o, { __index = self }) self.dataList = Array() self.pageIndex = 1 self.type = 1 return o end ---优先加载其他辅助文件 ---@private function _class:loadExtensions() require(...
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local tests = torch.TestSuite() local precision = 1e-3 function tests.ErrorCriterionRelative_testDefaults() local criterion = nnst.ErrorCriterionRelative() tester:eq(1, criterion.alpha) tester:eq(0.2, criterion.beta) end function tests.ErrorCriterionRelative_testDefaultsBeta() local criterion = nnst...
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yavin4_kliknik_herd_neutral_none = Lair:new { mobiles = {{"kliknik_warrior",1},{"kliknik_scout",1},{"kliknik_worker",1},{"kliknik_defender",1},{"kliknik_hatchling",1}}, spawnLimit = 15, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, buildingType = "...
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package.path = "../?.lua;"..package.path local ffi = require("ffi") local enum = require("wordplay.enum") local cctype = require("wordplay.cctype") local isdigit = cctype.isdigit local isalpha = cctype.isalpha local isalnum = cctype.isalnum local isspace = cctype.isspace local octetstream = require("wordplay.octetst...
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include("/scripts/behaviors/shared.lua") function init(root) local prio = node("Priority") prio:AddNode(stayAlive()) prio:AddNode(rezzAlly()) prio:AddNode(avoidSelfDamage()) prio:AddNode(damageSkill()) prio:AddNode(checkEnergy()) prio:AddNode(defend()) prio:AddNode(wander()) root:AddNo...
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pathfinder = {} --[[ minetest.get_content_id(name) minetest.registered_nodes minetest.get_name_from_content_id(id) local ivm = a:index(pos.x, pos.y, pos.z) local ivm = a:indexp(pos) minetest.hash_node_position({x=,y=,z=}) minetest.get_position_from_hash(hash) start_index, target_index, current_index ^ Hash of position...
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local Directions = assert(foundation.com.Directions) local mesecon_hub_node_box = { type = "fixed", fixed = { {-0.375, -0.5, -0.375, 0.375, -0.3125, 0.375}, -- NodeBox1 {-0.25, -0.5, -0.5, 0.25, -0.375, 0.5}, -- NodeBox2 {-0.5, -0.5, -0.25, 0.5, -0.375, 0.25}, -- NodeBox3 } } local function hub_afte...
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local equipment = script:FindAncestorByType("Equipment") local propSocket = script:GetCustomProperty("Socket") or "right_prop" local propSecondaryEquipment = script:GetCustomProperty("SecondaryEquipment") local newEquipRef = nil local function OnEquipped(whichEquipment, player) if propSecondaryEquipment and not ...
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return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69441 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "...
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function onSay(cid, words, param, channel) if(param ~= '') then doWaypointAddTemporial(param, getCreaturePosition(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Temporial waypoint saved.") return true end local str = "" for i, waypoint in ipairs(getWaypointList()) do str = str .. waypoi...
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class("WorldItemUseCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() pg.ConnectionMgr.GetInstance():Send(33301, { id = slot2.itemID, count = slot2.count, arg = slot2.args }, 33302, function (slot0) if slot0.result == 0 then nowWorld.GetInventoryProxy(slot2).RemoveItem(...
nilq/small-lua-stack
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-- Natural Selection League Plugin -- Source located at - https://github.com/xToken/NSL -- lua/NSL/captains/shared.lua -- - Dragon
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ITEM.name = "Utenos Porteris, 500ml" ITEM.description = "A can of beer" ITEM.longdesc = "Heineken is a full-bodied premium lager with deep golden color, light fruity aroma, a mild bitter taste and a balanced hop aroma leaving a crisp, clean finish for ultimate refreshing taste.\nThe only beer enjoyed in 192 countries. ...
nilq/small-lua-stack
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pcall(require, 'luasql.sqlite3') -- handle luacurl and Lua-cURL pcall(require, 'curl') pcall(require, 'luacurl') assert(curl, "curl library not found (luacurl or Lua-cURL)") -- optional iconv pcall(require, 'iconv') -- optional compression pcall(require, 'bz2') -- optional html tidy pcall(require, 'tidy') -- Chars...
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--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dis...
nilq/small-lua-stack
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data:extend( { { type = "technology", name = "bulldozer", icon = "__bulldozer__/graphics/icons/bulldozer.png", effects = { { type = "unlock-recipe", recipe = "bulldozer" }, }, prerequisites = {"automobilism"}, unit = { count = 150, ingredient...
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by warfacez. --- DateTime: 25.10.20 6:01 ---
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function vRP.save_idle_custom(player,custom) local r_idle = {} local user_id = vRP.getUserId(player) if not user_id then return r_idle end local data = vRP.getUserDataTable(user_id) if not data then return end if data.cloakroom_idle == nil then data.cloakroom_idle = custom end for k,v in pairs(data.cloakroom...
nilq/small-lua-stack
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return (function(self, button, down) local ud = u(self) if ud.enabled and not ud.beingClicked then ud.beingClicked = true local b = button or 'LeftButton' api.RunScript(self, 'PreClick', b, down) api.RunScript(self, 'OnClick', b, down) api.RunScript(self, 'PostClick', b, down) ud.beingClicke...
nilq/small-lua-stack
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return { ['Accuracy Bonus'] = { name = "Accuracy Bonus", spells = { { name = "Dimensional Death", points = 4, cost = 5, id = 589 }, { name = "Frenetic Rip", points = 4, cost = 3, id = 560 }, { name = "Disseverment", points = 4, cost = 5, id = 611 }, {...
nilq/small-lua-stack
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-- add target target("core") -- add the dependent target add_deps("gbox") -- make as a binary set_kind("binary") -- add defines add_defines("__tb_prefix__=\"demo\"") -- set the object files directory set_objectdir("$(buildir)/.objs") -- add links directory add_linkdirs("$(b...
nilq/small-lua-stack
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local F, C, L = unpack(select(2, ...)) local INFOBAR = F:GetModule('Infobar') local format, min = string.format, math.min local sort, wipe = table.sort, table.wipe local FreeUIStatsButton = INFOBAR.FreeUIStatsButton local memory local _, _, home, world = GetNetStats() local addons = {} local n, total = 0, 0 local l...
nilq/small-lua-stack
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-- Author: Lupus590 -- License: Unlicense function confirmLoop(...) local prompt = {...} if #prompt > 1 then error("Too many args",2) end prompt = prompt[1] or "" if type(prompt) ~= "string" then error("Bad arg, expected string",2) end print(prompt.." (Y/N)") local input repeat local _, i = os.pul...
nilq/small-lua-stack
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-- Copyright (c) 2015 Adobe Systems Incorporated. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the r...
nilq/small-lua-stack
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return function (filename) if file.open(filename) then file.close() return true end return false end
nilq/small-lua-stack
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return function(config, on_attach) config.json.setup { on_attach = on_attach, } end
nilq/small-lua-stack
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NDefines.NMilitary.BASE_DIVISION_BRIGADE_GROUP_COST = 1; NDefines.NMilitary.BASE_DIVISION_BRIGADE_CHANGE_COST = 1; NDefines.NMilitary.BASE_DIVISION_SUPPORT_SLOT_COST = 1;
nilq/small-lua-stack
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----------------------------------- -- Area: Ifrit's Cauldron -- NM: Foreseer Oramix ----------------------------------- mixins = {require("scripts/mixins/job_special")} ----------------------------------- function onMobDeath(mob, player, isKiller) end
nilq/small-lua-stack
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local uv = require "lluv" local chunk_size = 10 local file_name = "test.txt" local function on_close() print("Close:", file_name) os.remove(file_name) print("Remove:", file_name) end local offset = 0 local function on_read_data(file, err, buf, size) print("Read:", err or (size==0) and "EOF" or size) -- e...
nilq/small-lua-stack
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-- Variables local lastSpectateCoord = nil local isSpectating = false -- Events RegisterNetEvent('qb-admin:client:inventory') AddEventHandler('qb-admin:client:inventory', function(targetPed) TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", targetPed) end) RegisterNetEvent('qb-admin:client:spe...
nilq/small-lua-stack
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local atlases = require("atlases") local utils = require("utils") local drawing = require("utils.drawing") local drawableSpriteStruct = {} local drawableSpriteMt = {} drawableSpriteMt.__index = {} function drawableSpriteMt.__index:setJustification(justificationX, justificationY) self.justificationX = justificati...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- Telemetry writer -------------------------------------------------------------------------------- Metrostroi.DefineSystem("Telemetry") function TRAIN_SYSTEM:Initialize() self.SubIterations = 16 -- Use many sub-iterations to reco...
nilq/small-lua-stack
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return PlaceObj("ModDef", { "title", "Christmas Mars", "version", 2, "version_major", 0, "version_minor", 2, "image", "Preview.jpg", "id", "ChoGGi_ChristmasMars", "steam_id", "1497717990", "pops_any_uuid", "e34e2c88-94ba-45c1-94f9-4426238315c1", "author", "ChoGGi", "lua_revision", 1001569, "code", { "Code/...
nilq/small-lua-stack
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local modes = {} modes['Sprint'] = true local checkpoints function onMapStart(mapInfo, mapOptions, gameOptions) for i, player in ipairs(getElementsByType("player")) do triggerClientEvent(player, "deleteSigns" ,root) end if not modes[exports.race:getRaceMode()] then return false end checkpoints = exports.ra...
nilq/small-lua-stack
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------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid = {} maidroid.modname = "maidroid" maidroid.modpath = minetest.get_modpath(maidroid.modname) do...
nilq/small-lua-stack
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----------------------------------------------------------------------- -- FILE: luaotfload-embolden.lua -- DESCRIPTION: part of luaotfload / embolden ----------------------------------------------------------------------- assert(luaotfload_module, "This is a part of luaotfload and should not be loaded inde...
nilq/small-lua-stack
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local name, CLM = ...; local CM = LibStub("AceConfig-3.0") local LOG = CLM.LOG function CM:Initialize() LOG:Info("Config Manager initialized") self.options = { type = "group", args = {}} end function CM:Register(options, slashcmd) LOG:Info("Registering new option") if type(table) ~= "table" then ...
nilq/small-lua-stack
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ITEM.name = "Стальная палица" ITEM.desc = "Небольшая дубинка, отлитая из стали, что придает ей солидную массу." ITEM.class = "nut_club_steel" ITEM.weaponCategory = "secondary" ITEM.price = 300 ITEM.category = "Оружие" ITEM.model = "models/morrowind/steel/club/w_steel_club.mdl" ITEM.width = 3 ITEM.height = 1 ITEM.iconCa...
nilq/small-lua-stack
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local M = {} local Runner = torch.class('Runner', M) function Runner:__init() end function Runner:computeScore(output, target, nCrops) if nCrops > 1 then -- Sum over crops output = output:view(output:size(1) / nCrops, nCrops, output:size(2)) --:exp() :sum(2):squeeze(2) end -- Coputes the to...
nilq/small-lua-stack
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