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object_tangible_collection_rare_pistol_kashyyyk_stalker = object_tangible_collection_shared_rare_pistol_kashyyyk_stalker:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_pistol_kashyyyk_stalker, "object/tangible/collection/rare_pistol_kashyyyk_stalker.iff")
nilq/small-lua-stack
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--[[================================ Advanced includes This file for shared side! Made by SkyAngeLoL ================================]]-- --[[===== includeCL("lua/myaddon/client_file.lua") - for client side includeSH("lua/myaddon/shared_file.lua") - for shared sides includeSV("lua/myaddon/server_file.lua")...
nilq/small-lua-stack
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--[[By: @V3N0M_Z]] --Variables initialization local userInputService = game:GetService("UserInputService") local chain = require(script.Parent:WaitForChild("Chain")) local mouse = plugin:GetMouse() local activeChain --Display initialization local coreGui = game:GetService("CoreGui") if coreGui:FindFirstChild("CMD+") ...
nilq/small-lua-stack
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local Arena, super = Class(Object) function Arena:init(x, y, shape) super:init(self, x, y) self:setOrigin(0.5, 0.5) self.color = {0, 0.75, 0} self.bg_color = {0, 0, 0} self.x = math.floor(self.x) self.y = math.floor(self.y) self.collider = ColliderGroup(self) self.line_width = 4 --...
nilq/small-lua-stack
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function error_handler(err_msg) err_msg = debug.traceback(err_msg) log_error(err_msg) end
nilq/small-lua-stack
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local config = vim.o local colors = require('colors') local vars = require('vars') local default_theme = { fg = colors.secondary, bg = colors.bg1 } require('lualine').setup { options = { icons_enabled = true, theme = { normal = { a = { fg = colors.primary, bg = colors.bg1 }, b = default...
nilq/small-lua-stack
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numb = math.random(9); broj = numb * 10^(ITEM + 2) if (ITEM == 1) then broj = broj + 1 end if (ITEM == 2) then broj = broj - numb * 10^ITEM end if (ITEM == 3) then broj = broj - 1 end if (ITEM == 5) then broj = numb * (10^(ITEM - 1) - 10) end prethodnik = broj - 1 sledbenik = broj + 1
nilq/small-lua-stack
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local MaskedLogSoftMax, parent = torch.class('nn.MaskedLogSoftMax', 'nn.Module') function MaskedLogSoftMax:__init(dimension) parent.__init(self) self.dimension = dimension self.gradInput = {self.gradInput, self.gradInput.new()} self.soft_modules = {} end function MaskedLogSoftMax:updateOutput(input) ...
nilq/small-lua-stack
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local VoiceMat = surface.GetTextureID("voice/speaker4") local VoiceMat2 = surface.GetTextureID("gui/gradient_up") local VoiceEna = true local insert = table.insert local Remove = table.remove local min = math.min local x = ScrW()-310 function GM:PlayerStartVoice( ply ) ply.Rec = {} ply.Talking = true ply.Las...
nilq/small-lua-stack
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local M = {} function M.config() local ok, neorg = pcall(function() return require("neorg") end) if not ok then return end neorg.setup({ load = { ["core.defaults"] = {}, ["core.keybinds"] = {}, ["core.norg.concealer"] = { config = { icons = { todo...
nilq/small-lua-stack
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local g_VoteToRoom = {} local g_RoomToVote = {} local ISSUE_7364 = true addEvent("onGameStop") addEvent("onRoomMapStart") local function onVoteFinish(optName) local room = g_VoteToRoom[source] if(not room) then return end local mapHandle if(optName == "Redo") then mapHandle = getRoomMap(room) end local fMap =...
nilq/small-lua-stack
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Config = { laptopal = vector3(1272.447, -1736.32, 51.629), -- Laptop Alma }
nilq/small-lua-stack
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local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil) local SPDict = require(game.ReplicatedStorage.Shared.SPDict) local SPUISystem = require(game.ReplicatedStorage.Shared.SPUISystem) local CurveUtil = require(game.ReplicatedStorage.Shared.CurveUtil) local CycleElementBase = require(game.ReplicatedStorage.Menu.C...
nilq/small-lua-stack
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header_arr = { "Декадна", "јединица", "Дати", "број", "Заокругљени", " број" }
nilq/small-lua-stack
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-- -- Copyright (c) 2012-2020 Daniele Bartolini and individual contributors. -- License: https://github.com/dbartolini/crown/blob/master/LICENSE -- local BULLET_DIR = (CROWN_DIR .. "3rdparty/bullet3/") project "bullet" kind "StaticLib" language "C++" includedirs { BULLET_DIR .. "src", } configuration {} de...
nilq/small-lua-stack
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local assert = require "luassert" local Petrinet = require "petrinet" describe ("Petri nets", function () it ("can be created", function () local petrinet = Petrinet () assert.are.equal (getmetatable (petrinet), Petrinet) end) it ("can create a place with an implicit marking", function () local p...
nilq/small-lua-stack
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local Euclidean, parent = torch.class('nn.Euclidean', 'nn.Module') function Euclidean:__init(inputSize,outputSize) parent.__init(self) self.weight = torch.Tensor(inputSize,outputSize) self.gradWeight = torch.Tensor(inputSize,outputSize) -- state self.gradInput:resize(inputSize) self.output:re...
nilq/small-lua-stack
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module 'mock' --------------------------------------------------------------------- --Material -------------------------------------------------------------------- CLASS: PhysicsMaterial () :MODEL{ Field 'tag' :string(); '----'; Field 'density'; Field 'restitution'; Field 'friction'; '----'; Field 'grou...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md -- -- Description: Check HMI status transitions of WEB_VIEW application -- -- Preconditions: -- 1) SDL...
nilq/small-lua-stack
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data:extend({ { type = "item-with-entity-data", name = "atomic-locomotive", icon = "__Atomic Locomotives__/graphics/icons/atomic-locomotive.png", flags = {"goes-to-quickbar"}, subgroup = "transport", order = "a[train-system]-fz[diesel-locomotive]", place_result = "atomic-locomotive...
nilq/small-lua-stack
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--------------------------------------------------------------- -- Init.lua: Main frame creation, version checking, slash cmd --------------------------------------------------------------- -- 1. Create the main frame and check all loaded settings. -- 2. Validate compatibility with older versions. -- 3. Create the slas...
nilq/small-lua-stack
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-- ============================================================================ -- Handle collision events during gameplay. -- -- @param inEvent The event object describing the event. -- ============================================================================ function gc:collision(inEvent) -- All collisions invo...
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-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file...
nilq/small-lua-stack
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local ok, mod ok, mod = pcall(require,'irc-parser.lpeg') if not ok then mod = require'irc-parser.fallback' end mod._VERSION = '1.2.0' return mod
nilq/small-lua-stack
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inner_table = { x = 1, y = 1, z = 1, msg = function() return "ok" end, } metatable = { __index = inner_table, __newindex = inner_table, } table1 = { } setmetatable(table1, metatable) print(table1, table1.x, table1.y, table1.z, table1.msg, table1:msg()) table2 = { } setmetatable(tab...
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--- @ignore local surface = surface local IsValid = IsValid local TryTranslation = LANG.TryTranslation local base = "base_stacking_element" DEFINE_BASECLASS(base) HUDELEMENT.Base = base if CLIENT then -- color defines local color_empty = Color(200, 20, 20, 255) local color_empty_dark = Color(200, 20, 20, 100) ...
nilq/small-lua-stack
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local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_P = require(script:GetCustomProperty("APIProjectile")) local PROJECTILE_TEMPLATE = script:GetCustomProperty("ProjectileTemplate") local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate") local PROJECTILE_SPEED = 1700.0 function ...
nilq/small-lua-stack
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local stub = require("luassert.stub") local s = require("null-ls.state") local u = require("null-ls.utils") local generators = require("null-ls.generators") local methods = require("null-ls.methods") local code_actions = require("null-ls.code-actions") describe("code_actions", function() stub(s, "clear_actions") ...
nilq/small-lua-stack
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local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local GuiService = game:GetService("GuiService") local lib = ReplicatedStorage.lib local PizzaAlpaca = require(lib.PizzaAlpaca) local Signal = require(lib.Signal) local InputHandler = PizzaAlpa...
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--------------------------------------------------------------------------------------------------- -- HMI requests a missing cmdIcon be updated from mobile -- Pre-conditions: -- a. HMI and SDL are started -- b. appID is registered and activated on SDL -- c. mobile sends an addcommand with an image that does not exist...
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-- _ -- -- E1 switches synth/sample -- E2 switches operation -- E3 changes operation value -- K1/K2 switches property -- K1+K2 toggles current track -- K1+K3 toggles all tracks -- K1+E1 copies shared props -- K1+E3 moves through rand props -- hold K1 to see mapped values -- ER=require("er") Lattice=require("lattice") ...
nilq/small-lua-stack
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-- javascript = typescript local typescript = require("refactoring.code_generation.langs.typescript") return typescript
nilq/small-lua-stack
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object_tangible_food_generic_dish_thakitillo = object_tangible_food_generic_shared_dish_thakitillo:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_thakitillo, "object/tangible/food/generic/dish_thakitillo.iff")
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------------------------------------ --- Drawing custom paintjobs --- ------------------------------------ local client_path = 'items/paintjob/'; function onClientElementDataChange(name) if name ~= 'gcshop.custompaintjob' then return end local val = getElementData(source, 'gcshop.custompaintjob') if val ~...
nilq/small-lua-stack
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local M = {} function M.get(cp) return { markdownHeadingDelimiter = { fg = cp.catppuccin6, style = "bold" }, markdownCode = { fg = cp.catppuccin2 }, markdownCodeBlock = { fg = cp.catppuccin2 }, markdownH1 = { fg = cp.catppuccin4, style = "bold" }, markdownH2 = { fg = cp.catppuccin9, style = "bold" }, mark...
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----------------------------------------- -- Spell: PHALANX -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Phalanx II value per point is '3' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals...
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/*--------------------------------------------------------------------------\ | THIS ENTIRE PLUGIN IS CREATED BY VIOMI | | PLEASE DO NOT COPY OR SELL ANY CODE IN HERE WITHOUT PERMISSION FROM VIOMI | | Contact: viomi@openmailbox.org | \-------...
nilq/small-lua-stack
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local ok, catppuccino = pcall(require, "catppuccino") if not ok then return end catppuccino.setup { colorscheme = O.default.theme, transparency = false, term_colors = false, styles = { comments = "italic", functions = "italic", keywords = "italic", strings = "NONE",...
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-- http://industriousone.com/scripting-reference local action = _ACTION or "" local CUDA_PATH = os.getenv("CUDA_PATH"); solution "island" location (action) configurations { "Debug", "Release" } platforms {"x64", "x86"} language "C" kind "StaticLib" filter "action:vs*" defines { "_CRT...
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local cmd = vim.cmd cmd 'colorscheme horizon' cmd 'set cursorline' --[[ This is experimental vim.highlight.create('CursorLine', { gui=underline, cterm=underline, ctermbg=none, guibg=none, guifg=white, ctermfg=white }, true) vim.highlight.create('CursorLineNR', { guifg=white, ctermfg=white }, true) ]] -- vim.api.nvim_...
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-- Metamagic module -- -- The metamagic module have a few utilities for working with metatables. local metamagic = {} -- Set the __index metamethod for a table, creating a metatable if necessary. function metamagic.setmetaindex(t, __index, overwrite) local mt = getmetatable(t) if mt then assert(overwrite or m...
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local data = {} local radius = 100 function CSGplayStream(link,dist,private) dist = radius local drivVeh = "" local speaker = "" local ms = 0 local marker = "" local x,y,z = 0,0,0 local int,dim = 0,0 local p = source if isElement(p) == false then return false end if getTeamName(getPlayerTeam(p)) ~= "Staff...
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vim.g.OmniSharp_server_use_net6 = 1
nilq/small-lua-stack
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local dbind local lib dbind = { width = 0, height = 0, lock_percent = function(self, item, property, percent, offset, min, max) local from = property local to = property if (type(property) == "table") then from = property[1] to = property[2] end return self:bind({self, from}, function() item[t...
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if InTeam(49) == true then goto label0 end; do return end; ::label0:: Talk(49, "终于回到少林寺了,我要赶紧去向师父报告,否则会被骂很惨.谢谢大哥一路上的照顾.", "talkname49", 1); ModifyEvent(-2, 0, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu 移除脚本,可以通过 场景27-编号0 ModifyEvent(-2, 1, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu 移...
nilq/small-lua-stack
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--ELEVATOR mod by orwell --table --[[format: [n]={ motor_pos=pos xdir=bool entries={ name=str deep=int sidecoord=1 or 2 } } ]] elevators={} elevator_fpath=minetest.get_worldpath().."/elevators" local file, err = io.open(elevator_fpath, "r") if not file then local er=err or "...
nilq/small-lua-stack
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object_tangible_food_generic_dish_braised_canron = object_tangible_food_generic_shared_dish_braised_canron:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_braised_canron, "object/tangible/food/generic/dish_braised_canron.iff")
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local RomlVar = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlVar) local RomlDoc = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlDoc) local RomlObject = require(game:GetService("ServerScriptService").com.blacksheepherd.roml.RomlObject) local Properties do loca...
nilq/small-lua-stack
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klog(0,"hello.lua", "Hello from lua!")
nilq/small-lua-stack
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local _M = {} _M.NONE = 0 _M.PASS = 1 << 0 -- 过,不出 _M.LEAD = 1 << 1 -- 出牌 return _M
nilq/small-lua-stack
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#!/usr/bin/env tarantool local tap = require('tap') local test = tap.test('gh-4491-coio-wait-leads-to-segfault') -- Test file to demonstrate platform failure due to fiber switch -- while trace recording, details: -- https://github.com/tarantool/tarantool/issues/4491 local fiber = require('fiber') local ffi = re...
nilq/small-lua-stack
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-- See LICENSE for terms local ChoOrig_RocketBase_UILaunch = RocketBase.UILaunch function RocketBase:UILaunch() if self:IsDemolishing() then self:ToggleDemolish() end -- we only care about no issues if self:GetLaunchIssue() then ChoOrig_RocketBase_UILaunch(self) else -- no issues so show the msg CreateRe...
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local m = {} m.name = "role_session" print(debug.getinfo(1)) local network = require("common.network") local msg_define = require("common.msg_define") local sec_tick = require("common.sec_tick") function m.handle_error(session, events) if session then session:close("error") end end m.msg_cnt = 0 m.c...
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--[[ Name: jaguar.lua For: TalosLife By: TalosLife ]]-- local Car = {} Car.VIP = true Car.Make = "Pagani" Car.Name = "Pagani Zonda C12" Car.UID = "pagani_zonda" Car.Desc = "The Pagani Zonda C12, gmod-able by TDM" Car.Model = "models/tdmcars/zondac12.mdl" Car.Script = "scripts/vehicles/TDMCars/c12.txt" Car.Price = 9...
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local M = {} function M.indent(str, count) local indent = (" "):rep(count) local lines = {} for _, line in ipairs(M.split(str, "\n")) do if line == "" then table.insert(lines, "") else table.insert(lines, indent .. line) end end return table.concat(lines, "\n") end function M.split(s...
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local sw, sh = guiGetScreenSize() local items = {} items.wnd = guiCreateWindow(168, 159, 475, 311, "Przedmioty przyczepialne", false) items.tabpanel = guiCreateTabPanel(0.02, 0.07, 0.96, 0.89, true, items.wnd) items.tab = guiCreateTab("Lista przedmiotów", items.tabpanel) items.gridlist = guiCreateGridList(0.01, 0.03, ...
nilq/small-lua-stack
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ITEM.name = "12g Tri-Ball" ITEM.model = "models/lostsignalproject/items/ammo/12x70.mdl" ITEM.width = 2 ITEM.height = 1 ITEM.ammo = "12 Gauge -TR-" // type of the ammo ITEM.ammoAmount = 30 // amount of the ammo ITEM.description = "" ITEM.quantdesc = "A box that contains %s 12 gauge tri-ball shells. " ITEM.longdesc = "T...
nilq/small-lua-stack
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temp=nil _c=createObject function createObject(m,x,y,z,a,b,c,i,d,e) local t=_c(m,x,y,z,a,b,c) if d then setElementDimension(t,d) end if i then setElementInterior(t,i) end if e then setElementAlpha(t,e) end return t end
nilq/small-lua-stack
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local assets = { --Asset("ANIM", "anim/arrow_indicator.zip"), } local prefabs = { "lightninggoat", } local function CanSpawn(inst) return inst.components.herd and not inst.components.herd:IsFull() end local function OnSpawned(inst, newent) if inst.components.herd then inst.components.herd:AddMe...
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vRPncj = {} Tunnel.bindInterface("vrp_nocarjack",vRPncj) Proxy.addInterface("vrp_nocarjack",vRPncj) NCJserver = Tunnel.getInterface("vrp_nocarjack","vrp_nocarjack") vRPserver = Tunnel.getInterface("vRP","vrp_nocarjack") vRP = Proxy.getInterface("vRP") Citizen.CreateThread(function() while true do -- gets if play...
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return Def.ActorFrame { Def.BitmapText { Font = 'Common Normal', InitCommand = function(self) self :skewx(0.5) :zoom(0.5) :addy(12) :maxwidth(72) end, SetMessageCommand = function(self, param) if not param then return end local ret = THEME:GetString('StepsType', ToEnumShortString(param...
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local DropButton = MakeSushi(3, 'CheckButton', 'DropdownButton', nil, 'UIDropDownMenuButtonTemplate', SushiButtonBase) if DropButton then DropButton.left = 16 DropButton.top = 1 DropButton.bottom = 1 else return end --[[ Startup ]]-- function DropButton:OnCreate() _G[self:GetName() .. 'UnCheck']:Hide() self.__...
nilq/small-lua-stack
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local lib = {} local ffi = require'ffi' local C = ffi.C local bit = require'bit' local skt = require'skt' local APPLANIX_ADDRESS = '192.168.53.100' -- tcpdump -i any src host 192.168.53.100 local DISPLAY_PORT = 5600 local CONTROL_PORT = 5601 local REALTIME_PORT = 5602 local LOGGING_PORT = 5603 ffi.cdef[[ void * memm...
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translate.AddLanguage("hr", "Croatian") LANGUAGE.waiting_on_players = "Čekaju se svi igrači da budu sprijemni." LANGUAGE.players_ready = "Svi igrači su sprijemni, biranje Zombie Master-a je u tijeku!" LANGUAGE.changed_player_model_to_x = "Promijenili ste željeni model u %s...
nilq/small-lua-stack
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#!/usr/bin/lua -- $Id: heapsort.lua,v 1.2 2004-06-12 16:19:43 bfulgham Exp $ -- http://shootout.alioth.debian.org -- contributed by Roberto Ierusalimschy local IM = 139968 local IA = 3877 local IC = 29573 local LAST = 42 function gen_random(max) LAST = math.fmod((LAST * IA + IC), IM) return( (max * LAST) / IM ) ...
nilq/small-lua-stack
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-- PLAYER_LEAVING thunk local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage:WaitForChild("common") local Actions = require(common:WaitForChild("Actions")) local PLAYER_REMOVE = Actions.PLAYER_REMOVE return function(player) return function(store) store:dispatch...
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local MAPPER = require 'utils' MAPPER.nnoremap('<leader>m', '<cmd> :MinimapToggle<CR>')
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print("Loading Seat Protection") if SERVER then include("protec/init.lua") AddCSLuaFile("protec/cl_init.lua") else include("protec/cl_init.lua") end
nilq/small-lua-stack
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--[[ Returns false if the given table has any of the following: - a key that is neither a number or a string - a mix of number and string keys - number keys which are not exactly 1..#t ]] return function(t) local containsNumberKey = false local containsStringKey = false local numberConsistency = true local ...
nilq/small-lua-stack
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local K, C, L, _ = select(2, ...):unpack() if C.Automation.ScreenShot ~= true then return end local CreateFrame = CreateFrame local function OnEvent(self, event, ...) K.Delay(1, function() Screenshot() end) end local frame = CreateFrame("Frame") frame:RegisterEvent("ACHIEVEMENT_EARNED") frame:SetScript("OnEvent", O...
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local assertEq = test.assertEq local function log(x) test.log(tostring(x) .. "\n") end local vi_regex = require('regex.regex') local compile = vi_regex.compile local pat = compile('fo+[ab]ar') assertEq(pat:match("foobar"), {_start=1,_end=6}) assertEq(pat:match("foooobar"), {_start=1,_end=8}) assertEq(pat:match("fobla...
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protector.removal_names = "" minetest.register_chatcommand("delprot", { params = "", description = "Remove Protectors near players with names provided (separate names with spaces)", privs = {server = true}, func = function(name, param) if not param or param == "" then minetest.chat_send_player(name, "P...
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--- === cp.ui.Sheet === --- --- Sheet UI Module. local require = require local axutils = require("cp.ui.axutils") local Button = require("cp.ui.Button") local Element = require("cp.ui.Element") local If = require("cp.rx.go....
nilq/small-lua-stack
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@dofile "malu/def_define.lua" @define foreach 'for _i, _ in ipairs(($1)) do $2 end' @foreach({10,20,30}, print(_))
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-- 2D Platformer -- https://github.com/skrolikowski/2d-platformer -- la = love.audio lf = love.filesystem lm = love.mouse lx = love.math lg = love.graphics lj = love.joystick lt = love.timer -- pixels please.. lg.setDefaultFilter('nearest', 'nearest') -- load gamepad mappings -- lj.loadGamepadMappings('vendor/gamecon...
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-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Sumi...
nilq/small-lua-stack
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-- MIT License -- Copyright (C) 2019 Master nama -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge...
nilq/small-lua-stack
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--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics --this is not used in personal Teleporter but is left over from simpleTeleporter --[[ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SimpleTeleporters Config File Short tutorial: To the le...
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object_mobile_coa_aclo_tech_hum_m1 = object_mobile_shared_coa_aclo_tech_hum_m1:new { } ObjectTemplates:addTemplate(object_mobile_coa_aclo_tech_hum_m1, "object/mobile/coa_aclo_tech_hum_m1.iff")
nilq/small-lua-stack
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#!/bin/env lua --[[ 220609 anylat: test if file includes any latin chars that are not part of a valid utf8 sequence Usage: toutf8 filein filein can be "-" (or empty) for stdin Notes: ignore well-formed utf8 sequences. ]] he = require "he" sf = string.format -- works in 2 steps: -- 1. replace val...
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function list_default(t, k, v) t[#t + 1] = string.format('%d %d\n', k, v.time) end function step(dt, t, remove, list, do_list) local ids = {} local tm local st, err local k, v if do_list == nil then do_list = list_default end for k, v in pairs(t) do do_list(list, k, v) if v...
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-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * *...
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local E, C, L = select(2, ...):unpack() if not C.misc.raid_utility.enable then return end ---------------------------------------------------------------------------------------- -- Raid Utility(by Elv22) ---------------------------------------------------------------------------------------- local position = C.mis...
nilq/small-lua-stack
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local ffi = require("ffi") local cdata = {} -- http://www.catb.org/esr/structure-packing/ function cdata:new_struct(name, struct) ffi.cdef(struct) self.structs = self.structs or {} self.structs[name] = ffi.typeof(name) self.pointers = self.pointers or {} self.pointers[name] = ffi.typeof(name.."*") end functio...
nilq/small-lua-stack
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local require = require local EffectManager = require 'std.class'('EffectManager') local EFFECT_RELATION = require 'data.effect.relational_table' local LoadTemplate, AddNewTask, NameComparison, GetList, GetEffect, CompareEffectAssociation, RemoveEffect local effect_script_path = { 'public' } function EffectManage...
nilq/small-lua-stack
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-- Everyone loves a buckyball buckyball = gr.mesh( 'buckyball', { {2.118034, -1.000000, 0.809017}, {2.427051, -0.500000, -0.000000}, {2.118034, -1.000000, -0.809017}, {1.618034, -1.809017, 0.500000}, {1.618034, -1.809017, -0.50000...
nilq/small-lua-stack
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function OnSpellStart(keys) --try to move this to as3 FireGameEvent("tae_build_menu",{pid = keys.caster:GetPlayerID()}) end
nilq/small-lua-stack
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-- Copyright 2015 Control4 Corporation. All rights reserved. do --Globals Bindings = {} ReverseBindings = {} Devices = {} ToPlay = {} end function ExecuteCommand (strCommand, tParams) if (strCommand == 'LUA_ACTION' and tParams and tParams.ACTION) then if (tParams.ACTION == 'NextPlayer') then --this iterates wit...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- ElvUI_ChatTweaks By Crackpot (US, Thrall) -- Module Created By Klix (EU, Twisting Nether) -- Based on functionality provided by Prat and/or Chatter ------------------------------------------------------------------------------- local Mod...
nilq/small-lua-stack
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-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_terrorbla...
nilq/small-lua-stack
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local t = {} t[#t+1] = 1 t[#t + 1] = 2 t[#t+2] = 3 t[#t+{}] = 4 t[#t] = 5 t[t] = 6 t[{}+1]=7
nilq/small-lua-stack
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local selector = {} selector.image = engine.graphics.newImage(game.path .. "data/images/selector.png") selector.x = 1 * 64 selector.y = 1 * 64 function selector.setPos(x, y) selector.x, selector.y = x, y end function selector.setTile(x, y) selector.x, selector.y = x * 64, y * 64 end function selector.draw() ...
nilq/small-lua-stack
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local macosx = { Env = { CPPDEFS = { "EMGUI_MACOSX" }, CCOPTS = { "-Wall", "-mmacosx-version-min=10.7", "-Wno-format-security", "-Wno-deprecated-declarations", -- TickCount issue no Mountain Lion (needs to be fixed) "-I.", "-DMACOSX", "-Wall", { "-O0", "-g"; Config = "*-*-debug" }, { "-O3"; Co...
nilq/small-lua-stack
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require('class') AreaTable = class(function(self, offsetx, offsety, width, height) self.offsetx = offsetx or 0 self.offsety = offsety or 0 -- self.width = width -- self.height = height self._pos = {} end) local function resolve(x, y, width, height) -- if(x > (offsetx + width) or x < offsetx) then -...
nilq/small-lua-stack
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-- This is exclusively for the debug options panel and Debug-specific commands that do not appear in a normal build. -- This entire file is excluded from packaging and it is not localized intentionally. local AddonName, Addon = ... local L = Addon:GetLocale() -- Sets up all the console commands for debug functions in ...
nilq/small-lua-stack
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---@class Iterator : java.util.Iterator Iterator = {} ---@public ---@return Object function Iterator:next() end ---@public ---@return boolean function Iterator:hasNext() end ---@public ---@return void function Iterator:remove() end ---@public ---@param arg0 Consumer|Unknown ---@return void function Iterator:forEach...
nilq/small-lua-stack
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local array = require 'pl.array2d' local asserteq = require('pl.test').asserteq local L = require 'pl.utils'. string_lambda local A = { {1,2,3,4}, {10,20,30,40}, {100,200,300,400}, {1000,2000,3000,4000}, } asserteq(array.column(A,2),{2,20,200,2000}) asserteq(array.reduce_rows('+',A),{10,100,1000,10000}) asserteq(...
nilq/small-lua-stack
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ATTRIBUTE.name = "Dexterity" ATTRIBUTE.desc = "Increases jump height, and reflexes" ATTRIBUTE.maxValue = 100 ATTRIBUTE.noStartBonus = false function ATTRIBUTE:onSetup(client, value) end
nilq/small-lua-stack
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-- role logger local log = require('log') local function role_log(role_name) local function role_log_msg(fmtstr, ...) return role_name .. ": " .. fmtstr, ... end return { info = function(...) log.info(role_log_msg(...)) end, warn = function(...) log.warn(role_log_msg(...)) e...
nilq/small-lua-stack
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-- Urho2D sprite example. -- This sample demonstrates: -- - Creating a 2D scene with sprite -- - Displaying the scene using the Renderer subsystem -- - Handling keyboard to move and zoom 2D camera -- - Usage of Lua Closure to update scene require "LuaScripts/Utilities/Sample" function Start()...
nilq/small-lua-stack
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