content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
spawnpoint 'a_m_y_cyclist_01' { x = -1037.89, y = -2738.01, z = 20.17 } | nilq/small-lua-stack | null |
local t = require "taptest"
local flyweightstore = require "flyweightstore"
local function diff( a, b ) return a ~= b end
t( type( flyweightstore() ), "function" )
local fly = flyweightstore()
t( type( fly( 1 )), "table" )
t( fly( 1 ), fly( 2 ), diff )
t( type( fly( 1, nil, 0/0, 3 ) ), "table" )
t( fly( 1, nil, 0/... | nilq/small-lua-stack | null |
local DemoAddon = {}
local GeminiGUI
function DemoAddon:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function DemoAddon:Init()
Apollo.RegisterAddon(self, false, "", {"Gemini:GUI-1.0"})
end
function DemoAddon:OnDependencyError(strDep, strError)
return false
end
function Dem... | nilq/small-lua-stack | null |
-- common grenade projectile code
AddCSLuaFile()
ENT.Type = "anim"
ENT.Model = Model("models/weapons/w_eq_flashbang_thrown.mdl")
AccessorFunc( ENT, "thrower", "Thrower")
function ENT:SetupDataTables()
self:NetworkVar("Float", 0, "ExplodeTime")
end
function ENT:Initialize()
self:SetModel(self.Model)
self:... | nilq/small-lua-stack | null |
local cjson = require("cjson")
local io = io
local ngx = ngx
local table = table
local type = type
local next = next
local pcall = pcall
local M = {}
require("foxcaves.module_helper").setmodenv()
function M.register_shutdown(func)
if not ngx.ctx.shutdown_funcs then
ngx.ctx.shutdown_funcs = {}
end
... | nilq/small-lua-stack | null |
-- include useful files
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua")
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua")
u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua")
extra = 0
level = 1
incrementTime = 5
achievementUnloc... | nilq/small-lua-stack | null |
local addonName, wc = ...
--公共函数
--输出,自动解定身减速,考虑延迟,弃用
function dps_old(cost, mana)
if not wc.strongControl and wc.enoughMana(mana) and (wc.needUnroot() or wc.ableShift() and not wc.enoughEnergywithNextTick(cost)) then
SetCVar('autoUnshift', 1)
else
SetCVar('autoUnshift', 0)
end
end
--输出,自动解定身减速,考... | nilq/small-lua-stack | null |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local S = E:GetModule("Skins")
-- Cache global variables
-- Lua functions
local _G = _G
local select = select
-- WoW API
-- Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS:
local ... | nilq/small-lua-stack | null |
-- lua-lru, LRU cache in Lua
-- Copyright (c) 2015 Boris Nagaev
-- See the LICENSE file for terms of use.
local cut
local setNewest
local del
local makeFreeSpace
local mynext
local lru = {}
lru.__index = lru
lru.__pairs = function()
return mynext, nil, nil
end
function lru.new(max_size, max_bytes)
local self = set... | nilq/small-lua-stack | null |
-- Copyright (C) 2017 Deyan Dobromirov
-- Signal processing functionalities library
if not debug.getinfo(3) then
print("This is a module to load with `local signals = require('signals')`.")
os.exit(1)
end
local tonumber = tonumber
local tostring = tostring
local type = type
local se... | nilq/small-lua-stack | null |
object_static_structure_general_waypoint_personal_white = object_static_structure_general_shared_waypoint_personal_white:new {
}
ObjectTemplates:addTemplate(object_static_structure_general_waypoint_personal_white, "object/static/structure/general/waypoint_personal_white.iff")
| nilq/small-lua-stack | null |
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*-
-- vim: ts=4 sw=4 ft=lua noet
---------------------------------------------------------------------
-- @author Daniel Barney <daniel@pagodabox.com>
-- @copyright 2014, Pagoda Box, Inc.
-- @doc
--
-- @end
-- Created : 30 Jan 2015 by Daniel Barney... | nilq/small-lua-stack | null |
local openssl = require'openssl'
local csr,bio,ssl = openssl.csr,openssl.bio, openssl.ssl
local sslctx = require'sslctx'
_,_,opensslv = openssl.version(true)
host = arg[1] or "127.0.0.1"; --only ip
port = arg[2] or "8383";
loop = arg[3] and tonumber(arg[3]) or 100
local params = {
mode = "server",
protocol = "t... | nilq/small-lua-stack | null |
local API = {}
local table_insert = table.insert
local ipairs = ipairs
local type = type
local tostring = tostring
local cjson = require("cjson")
local utils = require("orange.utils.utils")
local orange_db = require("orange.store.orange_db")
local redirect_db = require("orange.plugins.redirect.redirect_db")
API["/redi... | nilq/small-lua-stack | null |
RegisterCommandSuggestion({ 'me', 'do' }, 'Provide information or an action for others around you.', {
{ name = 'action/information', help = 'The action or information to disclose.' }
})
RegisterCommandSuggestion({ 'ooc', 'global' }, 'Send a global out of character message.', {
{ name = 'message', help = 'The m... | nilq/small-lua-stack | null |
require("mod.ffhp_matome.data.chip")
require("mod.ffhp_matome.data.theme")
| nilq/small-lua-stack | null |
return {
sourceName = 'luacheck',
command = 'luacheck',
debounce = 100,
args = { '--codes', '--no-color', '--quiet', '-' },
offsetLine = 0,
offsetColumn = 0,
formatLines = 1,
formatPattern = {
[[^.*:(\d+):(\d+):\s\(([W|E])\d+\)\s(.*)(\r|\n)*$]],
{ line = 1, column = 2, security = 3, message = { ... | nilq/small-lua-stack | null |
return function(lumiere,mui)
local eztask = lumiere:depend "eztask"
local lmath = lumiere:depend "lmath"
local class = lumiere:depend "class"
local gel = lumiere:depend "gel"
local radio_button=gel.class.element:extend()
function radio_button:__tostring()
return "radio_button"
end
funct... | nilq/small-lua-stack | null |
data:extend ({
-- Special
--teleport-effect
{
type = "explosion",
name = "pre-teleport-effect",
flags = {"not-on-map"},
animations =
{
{
filename = "__morebobs__/graphics/entity/teleport/teleport-effect.png",
priority = "extra-high",
width = 48,
height = 64,
frame_count = 1,
li... | nilq/small-lua-stack | null |
QhunUnitHealth.TargetOfTargetUnitFrame = {}
QhunUnitHealth.TargetOfTargetUnitFrame.__index = QhunUnitHealth.TargetOfTargetUnitFrame
function QhunUnitHealth.TargetOfTargetUnitFrame.new(uiInstance)
-- call super class
local instance =
QhunUnitHealth.AbstractUnitFrame.new(
uiInstance,
"tar... | nilq/small-lua-stack | null |
local TalentPlanner = {}
--[[
TODO:
actual character points on TalentFrame
]]--
TalentPlanner.options = {
learningEnabled = true,
allowVirtualBuild = false, -- allows the planner to remove points actually assigned for planning purposes
state = false,
assumedLevel = 60
}
TalentPlanner.data = {}
Talen... | nilq/small-lua-stack | null |
local null_ls = requirePlugin("null-ls")
if not null_ls then
return
end
local formatting = null_ls.builtins.formatting
local diagnostics = null_ls.builtins.diagnostics
local code_actions = null_ls.builtins.code_actions
null_ls.setup({
debug = true,
sources = {
-- frontend
-- diagnostics.eslint_d,
--... | nilq/small-lua-stack | null |
local function unityLuaSearcher(name)
if _G["__gamemodules_lua__" .. name] ~= nil then
return assert(load(_G["__gamemodules_lua__" .. name].text))
end
end
table.insert(package.searchers, 2, unityLuaSearcher)
| nilq/small-lua-stack | null |
local ai_controller = {}
function ai_controller:load(world, movables)
self.world = world
self.movables = movables
self.player = movables[1]
self.frequency = 15
self.counter = 0
end
function ai_controller:update(dt)
self.counter = self.counter + 1
if self.counter > self.frequency then
self.counter = 0
f... | nilq/small-lua-stack | null |
--------------------------------
-- @module TransitionProgress
-- @extend TransitionScene
-- @parent_module cc
--------------------------------
--
-- @function [parent=#TransitionProgress] create
-- @param self
-- @param #float t
-- @param #cc.Scene scene
-- @return TransitionProgress#TransitionProgress... | nilq/small-lua-stack | null |
local HOTKEY = "F4"
local TOGGLE_CMD = "togglets"
local TEXTURE_FILENAME = "img/arrow_ts.png"
local MAX_DIST = 60
local g_Root = getRootElement()
local g_ResRoot = getResourceRootElement(getThisResource())
local g_Me = getLocalPlayer()
local g_SmoothList = {} -- {player = rrz}
local g_AllPlayers = {}
local ... | nilq/small-lua-stack | null |
local present, gitsigns = pcall(require, 'gitsigns')
if not present then
require('vima.utils').notify_missing('gitsigns.nvim')
return
end
local on_attach = function(bufnr)
require('vima.plugins.which-key').setup_gitsigns_mappings(gitsigns, bufnr)
end
gitsigns.setup({
on_attach = on_attach,
signs = {
add... | nilq/small-lua-stack | null |
local configs = require 'nvim_lsp/configs'
local util = require 'nvim_lsp/util'
local name = "rnix"
local function make_installer()
local P = util.path.join
local install_dir = P{util.base_install_dir, name}
local bin = P{install_dir, "bin", "rnix-lsp"}
local cmd = {bin}
local X = {}
function X.install(... | nilq/small-lua-stack | null |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- This sub-module provides access to the current location set configuration settings in the system's dynamic store.
---@class hs.network.configuration
local M = {}
hs.network.configuration = M
-- Returns the name of the computeras specified in t... | nilq/small-lua-stack | null |
config = {}
function reload_config()
local path = load('lspconfig').util.root_pattern("nvim.lua")(fn.expand('%:p'))
if path then
config = loadfile(path..'/nvim.lua')()
end
end
function merge_config(root, tbl)
return table.merge(tbl, config[root] or {})
end
reload_config()
| nilq/small-lua-stack | null |
--[[
Made for 0.9.21
Copyright (C) 2012 Vatten
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, d... | nilq/small-lua-stack | null |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function LoadSkin()
S:SetBD(GossipFrame)
GossipFrame:DisableDrawLayer("BORDER")
GossipFrameInset:DisableDrawLayer("BORDER")... | nilq/small-lua-stack | null |
-- this test uses the official JSON schema test suite:
-- https://github.com/json-schema-org/JSON-Schema-Test-Suite
local json = require 'cjson'
json.decode_array_with_array_mt(true)
local jsonschema = require 'resty.ljsonschema'
-- the full support of JSON schema in Lua is difficult to achieve in some cases
-- so so... | nilq/small-lua-stack | null |
local t = {}
for line in io.lines() do
table.insert(t, line)
end
s = table.concat(t, '\n') .. '\n'
| nilq/small-lua-stack | null |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Administrator.
--- DateTime: 2020/4/22 18:17
---
function room_init(pid,rid)
rooms[pid] = rid
for key, value in pairs(rooms) do
print(key,value)
end
print("init room ", pid)
end
function player_init(pid,playerdata)
pri... | nilq/small-lua-stack | null |
function test()
local a, b = 3301, 5
return a >> b
end
jit("compile", test)
local res = test()
assert(res == 3301 >> 5)
--[[
function <../tests/24_OP_SHR.lua:1,4> (5 instructions at 0x1f47590)
0 params, 3 slots, 0 upvalues, 2 locals, 2 constants, 0 functions
1 [2] LOADK 0 -1 ; 3301
2 [2] LOADK 1 -2 ... | nilq/small-lua-stack | null |
---@class ToyBoxInfo
C_ToyBoxInfo = {}
---@param itemID number
function C_ToyBoxInfo.ClearFanfare(itemID) end
---@param itemID number
---@return bool needsFanfare
function C_ToyBoxInfo.NeedsFanfare(itemID) end
| nilq/small-lua-stack | null |
require("config-local").setup({
-- Default configuration (optional)
config_files = { ".nvimrc.lua", ".nvimrc" }, -- Config file patterns to load (lua supported)
-- hashfile = vim.fn.stdpath("data") .. "/config-local-hashfile", -- Where the plugin keeps files data
-- autocommands_create = false, -- Create autocomman... | nilq/small-lua-stack | null |
-- Copyright (C) 2017 yushi studio <ywb94@qq.com>
-- Licensed to the public under the GNU General Public License v3.
require "luci.http"
require "luci.dispatcher"
local m, sec, o
local encrypt_methods = {
"table",
"rc4",
"rc4-md5",
"rc4-md5-6",
"aes-128-cfb",
"aes-192-cfb",
"aes-256-cfb",
"aes-128-ctr",
"aes-1... | nilq/small-lua-stack | null |
local files = {
[1] = {
"client",
"https://raw.githubusercontent.com/CoolMan119/HousePost/master/client.lua"
},
[2] = {
"server",
"https://raw.githubusercontent.com/CoolMan119/HousePost/master/server.lua"
}
}
if term.isColor() == false then
print("Sorry, But you need a... | nilq/small-lua-stack | null |
-- 'Class' representing a floor of a subfactory with individual assembly lines
Floor = {}
function Floor.init(creating_line)
local floor = {
level = 1, -- top floor has a level of 1, it's initialized with Floor.init(nil)
origin_line = nil, -- set below, only if level > 1. The line this subfloor i... | nilq/small-lua-stack | null |
--- === TextClipboardHistory ===
---
--- Keep a history of the clipboard, only for text entries
---
--- Originally based on [code by VFS](https://github.com/VFS/.hammerspoon/blob/master/tools/clipboard.lua), but with many changes and some contributions and inspiration from [asmagill](https://github.com/asmagill/hammers... | nilq/small-lua-stack | null |
ix.randomitems.tables["event_anomaly_razortree"] = {
{500, {"value_statue_cat"}},
{500, {"value_statue_horse"}},
{500, {"value_statue_lion"}},
{250, {"artifact_mementomori"}},
} | nilq/small-lua-stack | null |
instrument { name = "Psychological Line" }
period = input (28, "front.period", input.integer, 1)
input_group {
"front.ind.dpo.generalline",
color = input { default = "#96ADBC", type = input.color },
width = input { default = 1, type = input.line_width }
}
input_group {
"front.platform.baseline",
... | nilq/small-lua-stack | null |
local _, ns = ...
local AceGUI = LibStub("AceGUI-3.0")
ns.backdropTemplate = select(4, GetBuildInfo()) > 90000 and "BackdropTemplate"
ns.typeWidgets = {}
local tremove = table.remove
function ns.Confirm(text, callback)
local root = AceGUI:Create("Window")
root.sizer_se:Hide()
root.sizer_s:Hide()
ro... | nilq/small-lua-stack | null |
object_tangible_furniture_city_flag_city_04 = object_tangible_furniture_city_shared_flag_city_04:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_city_flag_city_04, "object/tangible/furniture/city/flag_city_04.iff")
| nilq/small-lua-stack | null |
return {'detachement','detachementscommandant','detacheren','detachering','detacheringsbedrijf','detacheringsbureau','detacheringsovereenkomst','detail','detailfoto','detailhandel','detailhandelaar','detailhandelconcern','detailhandelsactiviteit','detailhandelsbedrijf','detailhandelsconcern','detailhandelsketen','detai... | nilq/small-lua-stack | null |
local fn = vim.fn
local opt = vim.opt
local map = vim.api.nvim_set_keymap
vim.bo.expandtab = true
vim.bo.shiftwidth = 2
vim.bo.softtabstop = 2
opt.scrolloff = 999
vim.g.mapleader = ","
map("n", "<Leader>w", ":write<CR>", { noremap = true })
map("n", "<Leader>q", ":q<CR>", { noremap = true })
-- map('n', '<Esc>', "<C... | nilq/small-lua-stack | null |
-- mod_push_appserver_fcm
--
-- Copyright (C) 2017 Thilo Molitor
--
-- This file is MIT/X11 licensed.
--
-- Submodule implementing FCM communication
--
-- imports
-- unlock prosody globals and allow ltn12 to pollute the global space
-- this fixes issue #8 in prosody 0.11, see also https://issues.prosody.im/1033
prosod... | nilq/small-lua-stack | null |
local buyMenu
local lastHouse
AddEvent("OnTranslationReady", function()
buyMenu = Dialog.create(_("buy_house"), _("house_buy_text", _("currency_symbol")), _("buy"), _("cancel"))
end)
AddRemoteEvent("ShowHouseBuyDialog", function(house, id, price)
lastHouse = house
Dialog.setVariable(buyMenu, "price",... | nilq/small-lua-stack | null |
-- a timer to dynamically set the awesome window manager background
-- every 1 second.
--
-- the background color is based on the hexadecimal value of the current
-- time mapped to rgb. this algorithm mimics the same effect as this
-- JS version:
--
-- http://colorclock.nogoodatcoding.com/
--
-- which is in turn based... | nilq/small-lua-stack | null |
PoisonDartTrapNpc = {
click = function(block, npc)
local animation = 1
if (block.blType == BL_PC) then
if block.state == 1 then
return
end
block:sendMinitext("You stepped on a trap!")
if not block:canPK(block) then
return
end
end
block.attacker = npc.owner
removeTrapItem(npc)
npc:... | nilq/small-lua-stack | null |
description "Ragdoll when Shot (by Scott)"
-- Server
-- Client
client_scripts {
"client.lua",
--"client2.lua",
}
| nilq/small-lua-stack | null |
--单个玩家的逻辑
local player = {}
player.pid = 0
player.nickName = ""
player.ip = ""
player.sex = ""
player.headimgurl = ""
player.roomId = 0
player.site = 0
player.score = 0
player.totalScore = 0
player.winCount = 0
player.zhongzhuangCount = 0
player.dianpaoCount = 0
player.waitStartGame = 0 --0为等待client发送开始通知... | nilq/small-lua-stack | null |
local u_acute_utf8 = string.char(195)..string.char(186) -- C3 BA
local u_acute_latin1 = string.char(250) -- FA
describe("Lua object model:", function()
local lom
before_each(function()
lom = require "lxp.lom"
end)
-- run all tests twice; using plain and threat protected parser
for _, parser in ipairs { "lxp"... | nilq/small-lua-stack | null |
local VirtualUser = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
VirtualUser:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
VirtualUser:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
local ReplicatedStorage = game:GetSe... | nilq/small-lua-stack | null |
local IUiElement = require("api.gui.IUiElement")
local TopicWindow = require("api.gui.TopicWindow")
local VisualAIPlanGrid = require("mod.visual_ai.api.gui.VisualAIPlanGrid")
local Draw = require("api.Draw")
local Color = require("mod.extlibs.api.Color")
local UiShadowedText = require("api.gui.UiShadowedText")
local V... | nilq/small-lua-stack | null |
math.randomseed(tick() * math.random(-100000, 100000))
--[[-------------------------------------------------------------------
---------------------- Information & Licensing ------------------------
-----------------------------------------------------------------------
PROGRAMMER(S): UnlimitedKeeping / Avenze
OWNE... | nilq/small-lua-stack | null |
----------------------------------
-- Area: Norg
-- NPC: Paleille
-- Type: Item Deliverer
-- !pos -82.667 -5.414 52.421 252
--
-----------------------------------
local ID = require("scripts/zones/Norg/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
... | nilq/small-lua-stack | null |
-- Copyright 2006-2014 Mitchell mitchell.att.foicica.com. See LICENSE.
-- Adapted from php.lua by Josh Girvin <josh@jgirvin.com>
-- PHP/Hack LPeg lexer.
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S, V = lpeg.P, lpeg.R, lpeg.S, lpeg.V
local M = {_NAME = 'hack'}
-- Whitespac... | nilq/small-lua-stack | null |
local pkg = {}
function pkg.serializeTable0(val, name, depth)
depth = depth or 0
local res = {}
if name then
if type(name) == "string" then
table.insert(res, string.rep(" ", depth) .. string.format("[%q]=", name))
elseif type(name) == "number" then
table.insert(res... | nilq/small-lua-stack | null |
-- Dirt Monster by PilzAdam
foodchain:register_mob("foodchain:dirt_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
damage = 2,
hp_min = 3,
hp_max = 27,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {"mobs_d... | nilq/small-lua-stack | null |
_ENV=namespace "game"
using_namespace "luaClass"
using_namespace "container"
---@class BattleStatistics
class("BattleStatistics"){
CLASS_DEBUG(false);
}
function BattleStatistics:BattleStatistics(sprite)
self.sprite=sprite
--分数
self.scores=100
--攻击次数
self.attackCount=0
--受击次数
self.hitCo... | nilq/small-lua-stack | null |
require "Scripts/Levels/ILevel"
require "Scripts/Enemies/FireSpinner"
require "Scripts/Enemies/Hopper"
require "Scripts/Enemies/BouncingBomb"
Tutorial =
{
_name = "Tutorial",
_tmxPath = "Levels/Tutorial.tmx",
_rows = 10,
_columns =10,
_heroX = 5,
_heroY = 5,
_enemies = {},
_beatPause = 0.5,
_beatBuffer = 0.1... | nilq/small-lua-stack | null |
--
-- Xbox Series X/S tests
-- Copyright Blizzard Entertainment, Inc
--
local p = premake
local suite = test.declare("scarlett_globals")
local vc2010 = p.vstudio.vc2010
--
-- Setup
--
local wks, prj
function suite.setup()
p.action.set("vs2019")
wks, prj = test.createWorkspace()
end
local function prepa... | nilq/small-lua-stack | null |
----------------------------------------------------------------
-- API Ban Sync - A Simple FiveM Script, Made By Jordan.#2139 --
----------------------------------------------------------------
config = {
APIName = "https://protectthedevs.com", -- The name of your api
apiURL = 'https://protectthedevs.co... | nilq/small-lua-stack | null |
-- app.config.custom中的配置会覆盖*.config,可以通过skynet.getenv获取,并且支持值为table,
return {
--[[
db_type = "redis",
db_is_cluster = false,
db_config = {
host = "127.0.0.1",
port = 6000,
auth = "redispwd",
},
]]
--[[
db_type = "redis",
db_is_cluster = true,
db_config = ... | nilq/small-lua-stack | null |
-- @AlexOp_ was here
local tree
local max_dist = 500
local min_dist = 10
local width, height = 400, 400
local Branch = require(script.Branch)
local Leaf = require(script.Leaf)
local Tree = {}
Tree.__index = Tree
function Tree.new()
local self = setmetatable({
leaves = {},
branches = {}
},Tree)
for i = 1, 500... | nilq/small-lua-stack | null |
vim.cmd [[packadd packer.nvim]]
local configs = {
clang_format = function() require('plugins/clang-format') end,
cmp = function() require('plugins/cmp') end,
commenter = function() require('plugins/commenter') end,
cokeline = function() require('plugins/cokeline') end,
cpp_enhanced_highlight = function() req... | nilq/small-lua-stack | null |
local BasePlugin = require "kong.plugins.base_plugin"
local singletons = require "kong.singletons"
local constants = require "kong.constants"
local meta = require "kong.meta"
local kong = kong
local server_header = meta._SERVER_TOKENS
local DEFAULT_RESPONSE = {
[300] = "Multiple Choices",
[301] = "Moved Permane... | nilq/small-lua-stack | null |
-- Some concepts borrowed from https://github.com/zzamboni/dot-hammerspoon
hyper = {"ctrl", "alt", "cmd", "shift"}
hs.logger.defaultLogLevel="info"
hs.window.animationDuration = 0
hs.loadSpoon("SpoonInstall")
spoon.SpoonInstall.repos.miro = {
url = "https://github.com/miromannino/miro-windows-manager",
desc ... | nilq/small-lua-stack | null |
local _, T = ...
local L = T.L
local cfgFrame = CreateFrame("Frame", nil, UIParent)
-- Header
local cfgFrameHeader = cfgFrame:CreateFontString("OVERLAY", nil, "GameFontNormalLarge")
cfgFrameHeader:SetPoint("TOPLEFT", 15, -15)
cfgFrameHeader:SetText("Requires Level X")
-- Info text
local cfgDescription =... | nilq/small-lua-stack | null |
--Made by Skovsbøll#3650
RegisterNetEvent("revive")
AddEventHandler("revive", function()
local plyCoords = GetEntityCoords(GetPlayerPed(-1), true)
ResurrectPed(GetPlayerPed(-1))
SetEntityHealth(GetPlayerPed(-1), 200)
ClearPedTasksImmediately(GetPlayerPed(-1))
SetEntityCoords(GetPlayerPed(-1), plyCoords.x, plyCoor... | nilq/small-lua-stack | null |
function onUse(cid, item, frompos, item2, topos)
doTransformItem(item.uid,4008)
doPlayerAddItem(cid, 2675, math.random(10))
doDecayItem(item.uid)
return 1
end | nilq/small-lua-stack | null |
--[[
HarvestHPTracker
by: Chris
Client-side tracking of HP of objects in the world.
Put into a require() script, so that it's easy to
access from anywhere.
--]]
local prop_HarvestManager = script:GetCustomProperty("_HarvestManager")
local mgr = require(prop_HarvestManager)
local API = {}
local damaged... | nilq/small-lua-stack | null |
-- NOTES:
-- games that rely on custom model shaders are SOL
--
-- for projectile lights, ttl values are arbitrarily
-- large to make the lights survive until projectiles
-- die (see ProjectileDestroyed() for the reason why)
--
-- for "propelled" projectiles (rockets/missiles/etc)
-- ttls should be the actu... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Cloister of Frost
-- Mob: Shiva Prime
-- Involved in Quest: Trial by Ice, Trial Size Trial by Ice
-----------------------------------
mixins = {require("scripts/mixins/job_special")}
-----------------------------------
function onMobSpawn(mob)
tpz.mix.jobSpecial.config(... | nilq/small-lua-stack | null |
superblt = false
for _, mod in pairs(BLT and BLT.Mods:Mods() or {}) do
if mod:GetName() == "SuperBLT" and mod:IsEnabled() then
superblt = true
break
end
end
if superblt == false then
if UpdateThisMod then
UpdateThisMod:Add({
mod_id = 'Real Weapon Names',
data = {
modworkshop_id = 19958,
dl_url... | nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
function onCreateMagicWall(creature, tile)
local item = Game.createItem(Game.getWorldType() == WORLD_TYPE_NO_PVP and ITEM_MAGICWALL_SAFE or ITEM_MAGICWALL, 1, tile)
item:setAttribute(ITEM_ATTRIBUTE_DURATION, math.random(14000,... | nilq/small-lua-stack | null |
--- === plugins.finalcutpro.browser.csv ===
---
--- Save Browser to CSV
local require = require
--local log = require "hs.logger".new "index"
local fcp = require "cp.apple.finalcutpro"
local i18n = require "cp.i18n"
local tools = require "cp.tools"
local dialog ... | nilq/small-lua-stack | null |
local dependency2 = require("dependency2")
local otherfile = require("otherfile")
return {
f1 = function() return dependency2.f2() end,
otherFileFromDependency1 = otherfile.someFunc
} | nilq/small-lua-stack | null |
setBufferPosY(60480)
lookDown()
turnOnBorders()
turnOffBorders()
print(getBufferBB())
do
clearTrace()
local minx,miny,maxx,maxy = getBufferBB()
print(minx,miny,maxx,maxy)
print((miny+maxy)/2)
print((maxy-miny)/2 - maxy)
end
setBufferName("buffcmdtest.lua")
0
| nilq/small-lua-stack | null |
ITEM.name = "Pouch"
ITEM.desc = "A small ammo pouch"
ITEM.model = "models/weapons/w_eq_defuser.mdl"
ITEM.price = 10
ITEM.width = 1
ITEM.height = 1
ITEM.invWidth = 2
ITEM.invHeight = 2 | nilq/small-lua-stack | null |
--------------------------------------------------------------------------
-- This class generates a progress bar. To use do:
--
-- local pb = ProgressBar:new{stream = io.stdout, max = N, barWidth=100}
-- for i = 1, N do
-- pb:progress(i)
-- -- stuff you want to show progress on.
-- ... | nilq/small-lua-stack | null |
local uv = {}
uv.fs = require 'uv.fs'
uv.http = require 'uv.http'
uv.loop = require 'uv.loop'
uv.parallel = require 'uv.parallel'
uv.process = require 'uv.process'
uv.system = require 'uv.system'
uv.timer = require 'uv.timer'
uv.url = require 'uv.url'
return uv
| nilq/small-lua-stack | null |
-- See LICENSE for terms
-- wtf? fix for this error:
-- Error loading file PackedMods/*****/Code/Script.lua: PackedMods/*****/Code/Script.lua:1: syntax error near '<\1>'
-- make it do nothing instead of breaking something
SupplyGridFragment.RandomElementBreakageOnWorkshiftChange = empty_func
| nilq/small-lua-stack | null |
--[[----------------------------------------------------------------------------
This file is part of Friday Night Funkin' Rewritten by HTV04
------------------------------------------------------------------------------]]
audio = {
playSound = function(sound)
sound:stop()
sound:play()
end
}
graphics... | nilq/small-lua-stack | null |
local function generate_sources(null_ls)
local sources = {
null_ls.builtins.formatting.prettier,
null_ls.builtins.formatting.rustfmt,
null_ls.builtins.formatting.stylua,
}
if require("language.lsp.which").path_exists("markdownlint") then
table.insert(sources, null_ls.builtin... | nilq/small-lua-stack | null |
local assets=
{
Asset("ANIM", "anim/nightmaresword.zip"),
Asset("ANIM", "anim/swap_nightmaresword.zip"),
}
local function onfinished(inst)
inst:Remove()
end
local function onequip(inst, owner)
owner.AnimState:OverrideSymbol("swap_object", "swap_nightmaresword", "swap_nightmaresword")
owner.AnimStat... | nilq/small-lua-stack | null |
local mt = getmetatable("")
mt.__call = function()
return "works"
end
local str = "test"
assert.Equal("works", str())
mt.__call = nil | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2019 nasso <nassomails ~ at ~ gmail {dot} com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, ... | nilq/small-lua-stack | null |
--[[
Copyright 2021 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distrib... | nilq/small-lua-stack | null |
local usd = {}
usd.vector3 = function(source)
local x, y, z = source:match("^%(([-%d.]+),([-%d.]+),([-%d.]+)%)$")
return Vector3.new(tonumber(x), tonumber(y), tonumber(z))
end
usd.color3 = function(source)
local x, y, z = source:match("^%(([%d.]+),([%d.]+),([%d.]+)%)$")
return Color3.new(tonumber(x), tonumber(y),... | nilq/small-lua-stack | null |
-- ホムンクルスタイプ取得
-- ホム選択時の単純な判定用で、細かい判定はHomunculus内へ
function GetHomunculusType(id)
return GetV(V_HOMUNTYPE, id)
end
-- typeやその他の条件を加味して、適切なAIを選択
function CreateHomunculus(id)
local type = GetHomunculusType(id)
local homu = Homunculus
-- ここにホム選択ロジック
if type == FILIR or type == FILIR2 or type == FILIR_H or typ... | nilq/small-lua-stack | null |
CompMod:ChangeAlienTechmapTech(kTechId.Spores, 8, 10)
CompMod:ChangeResearch(kTechId.Spores, kTechId.BioMassSix, kTechId.None, kTechId.AllAliens) | nilq/small-lua-stack | null |
v1 = vessel.get_interface('srb1')
v2 = vessel.get_interface('srb2')
note = oapi.create_annotation()
note:set_pos (0.3,0.05,0.9,0.95)
note:set_colour ({r=1,g=0.6,b=0.2})
note2 = oapi.create_annotation()
note2:set_pos (0.3,0.8,0.9,1)
note2:set_colour ({r=1,g=0.7,b=0.3})
intro = 'Space physics: Spin stabilisation'
not... | nilq/small-lua-stack | null |
-- Tests for moving the hero
nh.parse_config("OPTIONS=number_pad:0");
nh.parse_config("OPTIONS=runmode:teleport");
local POS = { x = 10, y = 05 };
local number_pad = 0;
function initlev()
nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true });
des.level_flags("noflip");
des.reset_level(... | nilq/small-lua-stack | null |
--//////////////////////////////////////////////////////////////////////
--************************
--PlayerTurnEvent
--************************
PlayerTurnEvent = {}
PlayerTurnEvent.__index = PlayerTurnEvent
setmetatable(PlayerTurnEvent, {__index = Event})
function PlayerTurnEvent.new(turnPlayer)
local self = setm... | nilq/small-lua-stack | null |
Lottery = {}
Lottery.__index = Lottery
function Lottery.new()
local self = {}
setmetatable(self, Lottery)
-- list of entries in the lottery. Elements are of the form
self._entries = {}
-- total number of lots in the pool
-- Lots can come in decimals as well, like 0.02
self._lotsTotal = 0
... | nilq/small-lua-stack | null |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
local attachChance = 0.3
function ENT:Initialize()
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
self.DoneSim = fal... | nilq/small-lua-stack | null |
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