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#!/usr/bin/lua require("power") A = torch.FloatTensor():rand(5,3) b = square(A) print(b) print(cube(5))
nilq/small-lua-stack
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local PacketType = require "lumina.protocol.packet.packet_type" local test_utils = require "spec.test_utils" describe("PacketType", function() it("round trip encoding", function() for i=1,14 do local value = assert(PacketType.from(i)) local bytes = value:encode() local b...
nilq/small-lua-stack
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-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Client.Vehicles.Events", function (namespace) namespace.class("OnNitroStateChangeEventArgs", function (namespace) local __ctor__ __ctor__ = function (this, b) this.State = System.cast(System.Boolean, b) end return ...
nilq/small-lua-stack
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shikamaru_meditation = shikamaru_meditation or class({}) LinkLuaModifier("modifier_meditation_negative", "abilities/heroes/shikamaru/shikamaru_meditation.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_meditation_positive", "abilities/heroes/shikamaru/shikamaru_meditation.lua", LUA_MODIFIER_MOTION_NONE) fun...
nilq/small-lua-stack
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libHDiffPatch = { source = path.join(dependencies.basePath, "HDiffPatch/libHDiffPatch"), } function libHDiffPatch.import() links { "libHDiffPatch" } libHDiffPatch.includes() end function libHDiffPatch.includes() includedirs { path.join(libHDiffPatch.source, "HDiff"), path.join(libHDiffPatch.source, "HPatc...
nilq/small-lua-stack
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module("luci.controller.xderm-gui", package.seeall) function index() entry({"admin","vpn","xderm-gui"}, template("xderm-gui"), _("Xderm Mini"), 1).leaf=true end
nilq/small-lua-stack
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require('constants') require('tower_student_common') tower_student_common.chat(BLANK_SCROLL_ID, 3, "unstoning_potion", "RUNIC_STUDENT_TRADE_SID", "TOWER_STUDENT_ACCEPT_SID", "TOWER_STUDENT_SHRUG_SID", "TOWER_STUDENT_DEFAULT_SID")
nilq/small-lua-stack
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-- Lsp Mappings local List = require "pl.List" local M = {} local opts = { noremap = true, silent = true, buffer = 0 } local mappings = { { "n", "gD", vim.lsp.buf.declaration }, { "n", "gd", vim.lsp.buf.definition }, { "n", "K", vim.lsp.buf.hover }, { "n", "gi", vim.lsp.buf.implementation }, { "n", "<C-k>"...
nilq/small-lua-stack
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return {'epo','epoche','eponiem','epopee','epoque','epos','epotest','epoxyhars','epoxyverf','epoxyverven','eponiemenwoordenboek','epoxy','epossen','epoxyharsen','epochen','eponiemen','epopeeen','epoque','epoques'}
nilq/small-lua-stack
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return { mod_name = { en = "Execute External Lua File" }, mod_description = { en = "Executes 'mods/exec.lua' file in your 'Warhammer Vermintide 2' Steam folder." }, exec_hotkey = { en = "Execute File Hotkey" }, exec_hotkey_tooltip = { en = "Execute the file when you press this hotkey." }, F1_EXEC = { ...
nilq/small-lua-stack
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----------------------------------- -- Area: Yuhtunga Jungle -- Mob: Voluptuous Vilma ----------------------------------- local ID = require("scripts/zones/Yuhtunga_Jungle/IDs") ----------------------------------- function onMobDeath(mob, player, isKiller) end function onMobDespawn(mob) DisallowRespawn(ID.mob.VO...
nilq/small-lua-stack
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local aspawn = require("awful.spawn") local gtimer = require("gears.timer") local fs_info = {} local hdds = disks or { "home" } local function sformat_in_giga(value) return string.format("%.1f", value/1024^2) end local function disks_info() aspawn.with_line_callback('sh -c "df -kP"', { stdout = function(line) ...
nilq/small-lua-stack
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object_tangible_wearables_armor_armor_imperial_guard_saber_armor_imperial_guard_saber_bicep_l = object_tangible_wearables_armor_armor_imperial_guard_saber_shared_armor_imperial_guard_saber_bicep_l:new { } ObjectTemplates:addTemplate(object_tangible_wearables_armor_armor_imperial_guard_saber_armor_imperial_guard_saber_b...
nilq/small-lua-stack
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local Root = script.Parent.Parent local AccountInfoReceived = require(Root.Actions.AccountInfoReceived) local PurchaseCompleteRecieved = require(Root.Actions.PurchaseCompleteRecieved) local ErrorOccurred = require(Root.Actions.ErrorOccurred) local PurchaseError = require(Root.Enums.PurchaseError) local PromptState = r...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Coordinate normalization ------------------------------------------------------------------------------- function normCoords(bbox, keypoints, size, scale) -- get crop region coordinates local xc = (bbox[1]+bbox[3])/2 local ...
nilq/small-lua-stack
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local ffi = require "ffi" local ffi_new = ffi.new local ffi_typeof = ffi.typeof local ffi_cdef = ffi.cdef local ffi_str = ffi.string local assert = assert local setmetatable = setmetatable local nettle = require "resty.nettle" ffi_cdef[[ typedef struct salsa20_ctx { uint32_t inpu...
nilq/small-lua-stack
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local _M = { conf = {} } local http = require "resty.http" local pl_stringx = require "pl.stringx" local cjson = require "cjson.safe" function _M.error_response(message, status) local jsonStr = '{"data":[],"error":{"code":' .. status .. ',"message":"' .. message .. '"}}' ngx.header['Content-Type'] = 'applicat...
nilq/small-lua-stack
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RegisterServerEvent("kickForBeingAnAFKDouchebag") AddEventHandler("kickForBeingAnAFKDouchebag", function() DropPlayer(source, "Du var AFK i for lang tid.") end)
nilq/small-lua-stack
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local ContextMenuWindow = { OnInitialize = function () local scale = OpenCore:GetScale() local mouseX, mouseY = OpenCore:GetMousePosition() WindowSetOffsetFromParent(OpenCore:GetActiveWindow(), mouseX / scale, mouseY / scale) y = 5 for i, item in pairs(OpenCore.ContextMenu:GetMenuItems()) do...
nilq/small-lua-stack
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local genx = require'genx' local ffi = require'ffi' local w = genx.new() local ns1 = w:ns('ns1', 'pns1') local ns2 = w:ns('ns2', 'pns2') local body = w:tag('body', ns1) local a1 = w:attr('a1') local a2 = w:attr('a2') w:start_doc(io.stdout) w:start_tag'root' w:text'hello' w:end_tag() w:end_doc() print() local t = {}...
nilq/small-lua-stack
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pg = pg or {} pg.ship_skin_template_18 = { [900205] = { ship_group = 900205, name = "克利夫兰(μ兵装)", bullet_skin_secondary = "", hand_id = 13, bgm = "", illustrator2 = -1, bg = "", id = 900205, group_index = 0, shop_id = 0, painting = "kelifulan_idolns", air_bomb_skin = "", air_bullet_skin = "", ...
nilq/small-lua-stack
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require("prototypes.laser-sounds") data:extend( { { type = "recipe", name = "5d-personal-yellow-laser-defense-equipment", enabled = false, energy_required = 10, ingredients = { {"processing-unit", 1}, {"steel-plate"...
nilq/small-lua-stack
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local system = require "system" local logger = require "logger" local socket = require "socket" local args = {...} logger.info("file client.lua", args, system.self()) local cc = socket.tcp.connect({ip=args[1], port=args[2], ipv6=false}) logger.info("tcp connect id", cc:unwrap()) cc:start() while true do local msg...
nilq/small-lua-stack
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--[[ --=====================================================================================================-- Script Name: Name Ban, for SAPP (PC & CE) Description: The most advanced name-ban script that exists. This script uses a pattern matching algorithm that matches all possible permutations of letters in a name ...
nilq/small-lua-stack
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object_mobile_space_comm_ghrag_merc_02 = object_mobile_shared_space_comm_ghrag_merc_02:new { } ObjectTemplates:addTemplate(object_mobile_space_comm_ghrag_merc_02, "object/mobile/space_comm_ghrag_merc_02.iff")
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-- Weed farm: 1051.491, -3196.536, -39.14842 exports('GetBikerWeedFarmObject', function() return BikerWeedFarm end) BikerWeedFarm = { interiorId = 247297, Ipl = { Interior = { ipl = "bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo", Load = function() Enab...
nilq/small-lua-stack
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local IAspect = require("api.IAspect") local IItemDrinkable = require("mod.elona.api.aspect.IItemDrinkable") local Gui = require("api.Gui") local IItemWell = class.interface("IItemWell", { draw_water_from = "function", ...
nilq/small-lua-stack
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sys.exec("/cmd/shell.lua", {}, "user:") sys.exec("user:startup.lua", {}, "user:")
nilq/small-lua-stack
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local setmetatable = setmetatable local type = type local tostring = tostring local select = select local pairs = pairs local tinsert = table.insert local tsort = table.sort local strsplit = string.split local CreateFrame = CreateFrame local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME local IsAddOnLoaded = IsAddOnLoaded l...
nilq/small-lua-stack
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-- bar.lua -- Handles bar local gears = require('gears') local awful = require('awful') local beautiful = require('beautiful') local wibox = require('wibox') local naughty = require("naughty") --local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup") local vars = require('modules.vars')...
nilq/small-lua-stack
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--------------------------------------------------------------- -- Copyright 2020 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/sample-apps/blob/master/LICENSE -- ...
nilq/small-lua-stack
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local data = {} local n = 1000 --should be an even number as we use n/2 below... for i=1,n do data[i] = tostring(i) end function testSimpleAdd() local bs, bg bg = parsejoy.makeStringBitGrammar() bs = parsejoy.StringBitSet(bg) luaunit.assertEquals(bs:Contains("test"),false) bs:Add("test") l...
nilq/small-lua-stack
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local skynet = require "skynet" local netpack = require "netpack" local sprotoloader = require "sprotoloader" local socket = require "socket" local util = require "util" local loginservice = tonumber(...) local CMD = {} local SOCKET = {} local gate local agent = {} local host local send_request local function send_p...
nilq/small-lua-stack
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----------------------------------------- -- ID: 4690 -- Scroll of Baramnesia -- Teaches the white magic Baramnesia ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(84) end function onItemUse(target) target:addSpell(84) end
nilq/small-lua-stack
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local awful = require('awful') local apps = { browser = 'brave', editor = os.getenv('EDITOR') or 'nvim', fmanager = 'pcmanfm', geditor = 'geany', launcher = 'dmenu_run -i -p "Run:"', rofi = 'rofi -show drun', lock = 'i3lock', mplayer = 'spotify', screenshot = 'maim -B -u $HOME/.screenshots/"Screenshot-"$(d...
nilq/small-lua-stack
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local function keycode(code, shift, ctrl, alt) return ((shift and 1 or 0) << 2) | ((ctrl and 1 or 0) << 1) | (alt and 1 or 0) | (code << 3) end local function keych(ch, shift, ctrl, alt) return keycode(string.byte(ch), shift, ctrl, alt) end local function iMode() editor.CaretStyle = 1 OnKey = imapOnKey end loc...
nilq/small-lua-stack
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------------------------ -- Entity class. -- Base class of pretty much all your game objects. -- -- Derived from @{Object}. -- @cl Entity --- @type Entity local Entity = class("Entity") Entity:include( Positional ) -- Generate unique entity IDs local entCounter = 0 local function getEntUID() entCounter = entCounter...
nilq/small-lua-stack
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------------------------------------------------------------------------------ -- hyper_city.lua: -- -- City layouts get their own fle now. There are two main variants: -- * Hyper City. Builds an initial space - could be an open level, could -- have some geometry, maybe a street lyout, could even be an existing lay...
nilq/small-lua-stack
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local S = mobs.intllib -- name tag minetest.register_craftitem("mobs:nametag", { description = S("Nametag"), inventory_image = "mobs_nametag.png", }) core.register_craft({ type = "shapeless", output = "mobs:nametag", recipe = {"default:paper", "dye:black", "farming:string"}, }) -- leather minetest.register_cra...
nilq/small-lua-stack
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---@class CS.UnityEngine.Ray : CS.System.ValueType ---@field public origin CS.UnityEngine.Vector3 ---@field public direction CS.UnityEngine.Vector3 ---@type CS.UnityEngine.Ray CS.UnityEngine.Ray = { } ---@return CS.UnityEngine.Ray ---@param origin CS.UnityEngine.Vector3 ---@param direction CS.UnityEngine.Vector3 funct...
nilq/small-lua-stack
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---@class EncounterJournal C_EncounterJournal = {} ---@param uiMapID number ---@return DungeonEntranceMapInfo dungeonEntrances function C_EncounterJournal:GetDungeonEntrancesForMap(uiMapID) end ---@param uiMapID number ---@return EncounterJournalMapEncounterInfo encounters function C_EncounterJournal:GetEncountersO...
nilq/small-lua-stack
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-- ---------------------------------------------- -- Copyright(c) 2018, CounterFlow AI, Inc. All Rights Reserved. -- author: Collins Huff <ch@counterflowai.com> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- ---------------------------------------------...
nilq/small-lua-stack
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local print, clock, format = print, os.clock, string.format local concat = table.concat local start, en for _ = 1, 10 do start = clock() local s = '' for i = 1, 100000 do s = s .. 'a' end en = clock() print(format('operator ..: %.03f', en - start)) start = clock() local s = {} for i = 1, 100000 do s[i] ...
nilq/small-lua-stack
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print("testing callstack generation") local function testfn_with_a_very_long_name_3(value1, value2, value3) return testmodule.foo(value1, value2, value3) end local function testfn_with_a_very_long_name_2(value1, value2) testfn_with_a_very_long_name_3(value1, value2, value1 + value2) end local function testf...
nilq/small-lua-stack
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local tNewAbilities = { "flame_lord_flameshot", "flame_lord_fire_storm", "flame_lord_liquid_fire", "generic_hidden", "generic_hidden", "flame_lord_enflame", "special_bonus_gold_income_120", "special_bonus_exp_boost_30", "special_bonus_unique_flame_lord_1", "special_bonus_cast_range_150", "special_bonus_uniqu...
nilq/small-lua-stack
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local function _toMarkup(val, spacing, colors, parsed) if type(val) == "string" then return {{v = string.format("%q", val), i = spacing, c = colors.string or colors["default"]}} elseif type(val) == "boolean" then return {{v = val and "true" or "false", i = spacing, c = colors.boolean or colors["...
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Bing Lau. --- DateTime: 2021/5/23 15:09 --- --local _PlayerPref = CS.UnityEngine.PlayerPrefs --local enable = _PlayerPref.GetInt("enable_emmylua", 0) -- --print("Enable EmmyLua debugger: %s", enable == 1 and "on" or "off") --if enable ~= 1 then --...
nilq/small-lua-stack
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local NeP = NeP NeP.Interface.usedGUIs = {} local LibStub = NeP._G.LibStub local unpack = NeP._G.unpack local DiesalGUI = LibStub("DiesalGUI-1.0") local element_space = 2 function NeP.Interface.Noop() end local Elements = { header = 'Header', text = 'Text', rule = 'Rule', ruler = 'Rule', texture = 'Texture', che...
nilq/small-lua-stack
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---@module ModuleA module("ModuleA") module_scoped_var = "a"
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ITEM.name = "Rusty Crossbow" ITEM.model = "models/weapons/w_crossbow.mdl" ITEM.description = "A rusty crossbow, it doesn't seem to operate but maybe after some restornation..." ITEM.chance = 5 ITEM.category = "Crafting"
nilq/small-lua-stack
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meta.name = "Vanilla rendering" meta.version = "WIP" meta.description = "Demonstrates drawing of in-game text and textures" meta.author = "Zappatic" white = Color:white() red = Color:red() green = Color:green() blue = Color:blue() black = Color:black() font_scale = 0.0006 background_rect_top_left_x = 0.0 background_...
nilq/small-lua-stack
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-- some.field come from c++ some.field.y = 103 function begin(uworld,uactor) world=uworld actor=uactor assert(UEnums.LogLevel.LL_Warning) print("Unreal enum",UEnums.LogLevel.LL_Warning) assert(TestEnum.TE_COUNT==2) assert(TestEnum2.COUNT==2) -- set from c++ print(some,some.field) ...
nilq/small-lua-stack
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-- this script is presented by https://forum.cfx.re/u/saltygrandpa/summary all core functions were created by aswell; for the free use of the CFX community. -- edits and polish made by Entarukun for vehicle effects and limited function trigger parameters. -- duely dubbed SaltySyn_Carcrash -- No need to modify any of ...
nilq/small-lua-stack
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object_tangible_loot_creature_loot_collections_publish_gift_datapad_component_08 = object_tangible_loot_creature_loot_collections_shared_publish_gift_datapad_component_08:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_publish_gift_datapad_component_08, "object/tangible/loot/creatur...
nilq/small-lua-stack
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require "ratchet" function ctx1(host, port) local rec = ratchet.socket.prepare_tcp(host, port) local socket = ratchet.socket.new(rec.family, rec.socktype, rec.protocol) socket:setsockopt("SO_REUSEADDR", true) socket:bind(rec.addr) socket:listen() local paused = { ratchet.thread.attach(...
nilq/small-lua-stack
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return { tag = 'graphicsState', summary = 'Set the stencil test.', description = [[ Sets the stencil test. The stencil test lets you mask out pixels that meet certain criteria, based on the contents of the stencil buffer. The stencil buffer can be modified using `lovr.graphics.stencil`. After rende...
nilq/small-lua-stack
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local Rand = require("api.Rand") local Chara = require("api.Chara") local I18N = require("api.I18N") local Sidequest = require("mod.elona_sys.sidequest.api.Sidequest") local Item = require("api.Item") local Text = require("mod.elona.api.Text") local IChara = require("api.chara.IChara") local World = require("api.World"...
nilq/small-lua-stack
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--[[ Based on slap.lua, Copyright 2016 topkecleon <drew@otou.to> This code is licensed under the GNU AGPLv3. ]]-- local slap = {} local mattata = require('mattata') function slap:init(configuration) slap.arguments = 'slap <target>' slap.commands = mattata.commands(self.info.username, configuration.command...
nilq/small-lua-stack
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return { type = "table", entries = { particles_per_metre = { type = "number", description = "Particles per one metre (= node size)", range = {min = 1, max = 100}, default = 10 }, spawn_chance = { type = "number", description = "Chance of a ghost spawning the first night", range = {min = 0, ...
nilq/small-lua-stack
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local FirstChargeUI = class("FirstChargeUI", BaseUI) function FirstChargeUI:ctor() self:load(UriConst.ui_firstCharge, UIType.PopUp,UIAnim.MiddleAppear) end function FirstChargeUI:Refresh() App.RetrieveProxy("MainProxy"):FirstChargeOpenReq() end function FirstChargeUI:Hide() if self.timer then Lua...
nilq/small-lua-stack
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local M = {} --- Create a signal -- @param signal_id The unique id of the signal -- @return The created signal function M.create(signal_id) assert(signal_id, "You must provide a signal_id") signal_id = type(signal_id) == "string" and hash(signal_id) or signal_id local signal = { id = signal_id, } local listen...
nilq/small-lua-stack
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require 'nn' require 'image' require 'xlua' torch.setdefaulttensortype('torch.FloatTensor') -- parse STL-10 data from table into Tensor function parseDataLabel(d, numSamples, numChannels, height, width) local t = torch.ByteTensor(numSamples, numChannels, height, width) local l = torch.ByteTensor(numSamples) ...
nilq/small-lua-stack
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SkillTree = Object:extend() function SkillTree:new() self.timer = Timer() self.area = Area(self) self.font = fonts.Anonymous_8 self.main_canvas = love.graphics.newCanvas(gw, gh) self.final_canvas = love.graphics.newCanvas(gw, gh) self.temp_canvas = love.graphics.newCanvas(gw, gh) self.glit...
nilq/small-lua-stack
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--[[ Copyright (c) 2014 Juan Carlos González Amestoy Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
nilq/small-lua-stack
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local book = SILE.require("book", "classes") SILE.require("packages/cropmarks") book:loadPackage("masters") book:defineMaster({ id="right", firstContentFrame="content", frames={ content = { left="0", right="100%pw", top="0", bottom="top(folio)" }, folio = { left="left(content)", right="right(content)", height="10p...
nilq/small-lua-stack
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local ReplicatedFirst = import("./ReplicatedFirst") describe("instances.ReplicatedFirst", function() it("should instantiate", function() local instance = ReplicatedFirst:new() assert.not_nil(instance) end) end)
nilq/small-lua-stack
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local InvalidInputColor = Color3.new(1, 0, 0) local InvalidInputTransparency = 0.5 local ValidInputColor = Color3.new(0, 0, 0) local ValidInputTransparency = 0.8 local EnabledButtonColor = Color3.fromRGB(47, 165, 255) local DisabledButtonColor = Color3.fromRGB(150, 150, 150) local SelectionService = game:GetService("S...
nilq/small-lua-stack
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--local hostIP = "hostIP" -- Your cloud host IP local appKey = "0000000-0000-0000-0000-0000000000" -- Your cloud app ke local appName = "echo" -- Your app name local data = require("data") local json = require("json") -- Require and initialize your Coronium LS Cloud local coronium = require('coronium.cloud') local clo...
nilq/small-lua-stack
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local path = minetest.get_modpath("player").."/" dofile(path.."hand_removal.lua") dofile(path.."climbing_mechanic.lua") dofile(path.."player_model.lua") dofile(path.."hud_handling.lua") dofile(path.."stats.lua") dofile(path.."modifiers.lua") dofile(path.."physics_modifications.lua") dofile(path.."dig_anti_cheat.lua") ...
nilq/small-lua-stack
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return { PlaceObj("ModItemOptionToggle", { "name", "IgnoreSpec", "DisplayName", T(302535920011473, "Override Existing Spec"), "Help", T(302535920011539, "If colonist is already a specialist it will be replaced."), "DefaultValue", false, }), PlaceObj("ModItemOptionNumber", { "name", "SolsToTrain", "Displa...
nilq/small-lua-stack
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--[[ Made by Megumu#8008 <3 ]] local t=string.byte;local f=string.char;local c=string.sub;local A=table.concat;local s=math.ldexp;local F=getfenv or function()return _ENV end;local l=setmetatable;local i=select;local r=unpack;local h=tonumber;local function u(t)local e,o,d="","",{}local n=256;local a={}for l=0,n-1 d...
nilq/small-lua-stack
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-- Requiring Libs Object = require 'libs.classic'; push = require 'libs.push'; -- Requiring Classes require 'Classes.bird'; require 'Classes.pipe'; -- Global Variables windowWidth = 630; windowHeight = 720; virtualWidth = 340; virtualHeight = 388; score = 0; highScore = 0; ...
nilq/small-lua-stack
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local login = require "snax.loginserver" local crypt = require "lovesnow.crypt" local ls = require "lovesnow" local server = { host = "127.0.0.1", port = 8001, multilogin = false, -- disallow multilogin name = "login_master", } local server_list = {} local user_online = {} local user_login = {} function server.a...
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--[[========================================= _ _ _ | | | | | | /\ /\ | | | | | | / \ _ __ _ __ / \ _ __ ___ | | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __| | |___| |__| / ____ \| |_) | |_) / ____ \| | | (__ |______\____/_/ \_\ .__/| .__/_/ \_\_| \___| Scripting Pro...
nilq/small-lua-stack
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print("begin gui/type0Creator") print("type0Creator") local guiDialog = bin_types.gui.guiDialog -- now define the dialog local type0Dialog = {} function type0Dialog:onCreate() guiDialog.onCreate(self) print("type0Dialog::onCreate", self:getID()) return true end -- define the creator function gui.type0(ui) loca...
nilq/small-lua-stack
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require "lunit" module(..., lunit.testcase, package.seeall) local serializer = require "xauxi.serialize" function test_serialize_not_a_table() assert_error("Not a session table", function() serializer.serialize("not a table") end) end function test_serialize_empty_table() assert_equal("{}", serializer.serialize...
nilq/small-lua-stack
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#!/usr/bin/env luajit require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='Acoustic Black Hole', usePartialLHSForDerivative=true}} local chart = Tensor.Chart{coords={'0', 'xyz'}} local greekSymbols = require 'symm...
nilq/small-lua-stack
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-- dyes_api/init.lua dyes = {} function dyes.register_dye(name, def) local txt = name:gsub(":", "_") local color_name = "color_" .. name:match(":.*$") if def.groups then def.groups.dye = 1 def.groups[color_name] = 1 else def.groups = {dye = 1, [color_name] = 1} end minetest.register_craftitem(name, { ...
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--[[Prophet Velen says: As the Legion's final defeat draws ever-nearer, stand proud in the knowledge that you have saved worlds without number from the flame. Prophet Velen says: Farewell... Prophet Velen says: Gaze now, mortals - upon the HEART OF M'URU! Unblemished. Bathed by the light of Creation - just as it was at...
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------------------------------------------------------------------------------------------------------------------------ -- Meta Ability Progression Adaptor -- Author Morticai - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2021/3/23 -- Version 0.1.4 ----------------------------------------...
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local hyper = {"ctrl", "cmd", "alt", "shift"} local terminalPrg = "iTerm" local browserPrg = "Firefox" local editorPrg = "Emacs" -- reload config hs.loadSpoon("ReloadConfiguration") spoon.ReloadConfiguration:bindHotkeys({ reloadConfiguration = {hyper, "r"} }) spoon.ReloadConfiguration:start() -- window manager hs....
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-- Air Voxel Data game.data.addVoxel({ name = "openbuilder_air", description = "Air", type = game.VoxelType.Gas, collidable = false, render = { top = "error", sides = "error", bottom ="error", mesh = game.MeshStyle.None }, }) -- Grass Voxel Data game.data.addV...
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local ffi = require "ffi" local ffi_cast = ffi.cast local ffi_cdef = ffi.cdef local ffi_string = ffi.string local pcre = ffi.load("pcre") local r3 = ffi.load("r3") local string_len = string.len local string_upper = string.upper local table_insert = table.insert local unpack = unpa...
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return _('A-6E Intruder')
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local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 4000) condition:setParameter(CONDITION_PARAM_SKILL_SHIELDPERCENT, 85) condition:setParameter(CONDITION_PARAM_SKILL_MELEEPERCENT, 85) local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA) combat:...
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local _M = {} _M.AppBase = import("AppBase") _M.ViewBase = import("ViewBase") _M.SceneBase = import("SceneBase") return _M
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local assets = { Asset("ANIM", "anim/sch_battle_staff.zip"), Asset("ANIM", "anim/sch_swap_battle_staff.zip"), Asset("ATLAS", "images/inventoryimages/sch_battle_staff.xml"), Asset("IMAGE", "images/inventoryimages/sch_battle_staff.tex"), } local function onequip(inst, owner) owner.AnimState:OverrideSym...
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/************************************************************** Laser Hitbox Entity https://github.com/buu342/GMod-DeadSpacePlasmaCutter **************************************************************/ AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" -- Make sure we can't spawn th...
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#!/usr/bin/env lua -- MoonGL example: hello-fltk.lua fl = require("moonfltk") gl = require("moongl") function init(win) -- Called only the first time the window is drawn. -- Initializes the GL context and sets the draw() callback to the -- actual rendering function, which will be called the next times -- the wind...
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---[[ -- to define resources. Probably don't really need this local function MAKEINTRESOURCE(i) return i --return (LPSTR)((ULONG_PTR)((WORD)(i))) end --]] local enum = require("pereader.enum") local DirectoryID = enum { IMAGE_DIRECTORY_ENTRY_EXPORT = 0; -- Export Directory IMAGE_DIRECTORY...
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--Boot Registry print('load telnet server module') dofile('telnet-server.lua') print('load enduser server module') dofile('enduser.lua') print('load main module') dofile('main.lua') --dofile("mqtt.lua")
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fx_version 'bodacious' game 'gta5' server_scripts { '@vrp/lib/utils.lua', 'config.lua', 'server.lua' } client_scripts { '@vrp/lib/utils.lua', 'config.lua', 'client.lua' }
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-- Anti-cram script by Devieth -- Script for SAPP crams = {} --Types: 0 = All, 1 = Light, 2 = Heavy, 3 = Air --Example: crams[x] = {x, y, z, r, type, map} crams[1] = {40.2, -75.2, 0, 1, 0, "bloodgulch"} crams[2] = {40.1, -82.75, 0, 1, 0, "bloodgulch"} crams[3] = {95.5, -156.2, 0, 1, 0, "bloodgulch"} crams[4...
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local nmap = require "nmap" local stdnse = require "stdnse" local string = require "string" local table = require "table" local target = require "target" description = [[ Resolves hostnames and adds every address (IPv4 or IPv6, depending on Nmap mode) to Nmap's target list. This differs from Nmap's normal host resolu...
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return process_tick(now, false)['running']
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--[[ Based on a plugin by topkecleon. Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local channel = {} local mattata = require('mattata') local socket = require('socket') local json = require('dkjson') local redis = require('mattata-redi...
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if (CLIENT) then SWEP.PrintName = "MAC-10 SMG" SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.IconLetter = "d" SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.CSMuzzleFlashes = true SWEP.SwayScale = 1.0 SWEP.BobScale = 1.0 killicon.AddFont("weapon_mp5_ocrp","CSKillIcons",SWEP.IconLetter,Color(255...
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-- This file only exists to indicate that this is the Git Edition of the mod BA2_GIT = true
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local L2LossCriterion, parent = torch.class('nn.L2LossCriterion', 'nn.Criterion') -- This function is only for handling the output of softmax layer local epsilon = 1e-35 --to avoid calculating log(0) or dividing 0 function L2LossCriterion:__init(margin) parent.__init(self) self.sizeAverage = false self.m...
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object_draft_schematic_droid_droid_asn_121 = object_draft_schematic_droid_shared_droid_asn_121:new { } ObjectTemplates:addTemplate(object_draft_schematic_droid_droid_asn_121, "object/draft_schematic/droid/droid_asn_121.iff")
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