content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
TOOL.Category = "C_GM13B_GUI_DEV"
TOOL.Name = "#Tool.spawn_curse_detector_upgrade.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Information = {
{ name = "left" },
}
if CLIENT then
language.Add("Tool.spawn_curse_detector_upgrade.name", "Curse Detector Upgrade")
language.Add("Tool.spawn_curse_detector_upgrade... | nilq/small-lua-stack | null |
-- DarkShadow6's TARDIS
-- It's a telephone booth... Or is it?
-- Variable initialization.
ExteriorOffset = Vector3.new(math.random(-5000, 5000), math.random(5000, 10000), math.random(-5000, 5000))
ExteriorVelocityTarget = Vector3.new()
ExteriorVelocityTargetSpeed = 0
DoorDebounce = true
DoorLocked = false
DoorOpen... | nilq/small-lua-stack | null |
local source = remodel.readModelFile("test-models/folder-and-value.rbxmx")[1]
remodel.writeExistingModelAsset(source, "3762610069") | nilq/small-lua-stack | null |
--##
-- allow for require to search relative to this plugin file
-- open for improvements!
if not _G.__plugin_initialized then
_G.__plugin_initialized = true
---@type table
local config = require("config")
---@type table
local fs = require("bee.filesystem")
---@type table
local workspace = require("work... | nilq/small-lua-stack | null |
local _F = {}
_cache = {}
_url_cache = {}
_count = 0
_max_count = 1000
function _F.setCache(url,matchUrl)
local _v = _cache[url]
if _v == nil then
if _max_count < _count then
_cache[_url_cache[1]] = nil
_count = 0
end
_count = _count + 1
table.insert(_url_cache,_co... | nilq/small-lua-stack | null |
function PLUGIN:InitializedPlugins()
-- There is no Customization Keys.
CustomizableWeaponry.customizationMenuKey = "" -- the key we need to press to toggle the customization menu
CustomizableWeaponry.canDropWeapon = false
CustomizableWeaponry.enableWeaponDrops = false
CustomizableWeaponry.quickGrenade.enable... | nilq/small-lua-stack | null |
-- this example renders a pseudo-3D cube using some basic matrix math.
animation { width = 400, height = 400, length = 6, framerate = 25 }
Palette = {
hex"#081944",
hex"#28286A",
hex"#4E3690",
hex"#7B40B6",
hex"#AE46D9",
hex"#E745F8",
}
Background = solid(Palette[1])
CubeSidePaints = {
solid(Palette[4... | nilq/small-lua-stack | null |
-- NoIndex: true
--[[
GUI Builder for Lokasenna_GUI v2.9 Ultraschall-Mod
]]--
dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua")
ultraschall.Lokasenna_LoadGuiLib_v2()
--[[
local lib_path = reaper.GetExtState("Lokasenna_GUI", "lib_path_v2")
if not lib_path or lib_path == "" then
reaper.MB... | nilq/small-lua-stack | null |
-- define a global pi, every digit I can remember
pi=3.1415926535897923846262643383279502
-- lcm of any number of integers
function lcm(...)
local function lcm_(x,y)
local lcm_num=0
local greater=0
local multiplier=1
while math.floor(x)~=x or math.floor(y)~=y do
x=x*10
y=y*10
multip... | nilq/small-lua-stack | null |
local gs = require "gitsigns"
return gs.setup { yadm = { enable = true } }
| nilq/small-lua-stack | null |
local screenWidth, screenHeight = guiGetScreenSize()
local screenWidth, screenHeight = guiGetScreenSize()
rectangleAlpha = 170
rectangleAlpha2 = 170
textAlpha = 255
textAlpha2 = 255
local screenW, screenH = guiGetScreenSize()
local kill = false
local resX, resY = guiGetScreenSize()
function drawTitle()
for k, v in pa... | nilq/small-lua-stack | null |
local path = require 'lib.path'
local Fonts = {
path = path.prjoin('res', 'composer', 'fonts'),
fonts = {
card_name = {file = 'card-name.ttf', family = 'MatrixSmallCaps'},
edition = {file = 'edition.ttf', family = 'StoneSerif-Semibold'},
effect = {file = 'effect.ttf', family = 'MatrixBook'},
flavor... | nilq/small-lua-stack | null |
SILE.registerCommand("color", function(options, content)
local color = options.color or "black"
color = SILE.colorparser(color)
SILE.typesetter:pushHbox({
outputYourself= function (self, typesetter, line)
SILE.outputter:setColor(color)
end
});
SILE.process(content)
SILE.typesetter:pushHbox({... | nilq/small-lua-stack | null |
project "BulletInverseDynamics"
kind "StaticLib"
includedirs {
"..",
}
files {
"IDMath.cpp",
"MultiBodyTree.cpp",
"details/MultiBodyTreeInitCache.cpp",
"details/MultiBodyTreeImpl.cpp",
}
| nilq/small-lua-stack | null |
return function()
local InspectAndBuyFolder = script.Parent.Parent
local SetEquippedAssets = require(InspectAndBuyFolder.Actions.SetEquippedAssets)
local EquippedAssets = require(script.Parent.EquippedAssets)
local MOCK_ASSET = {
assetId = "123"
}
local MOCK_ASSET2 = {
assetId = "456"
}
local function cou... | nilq/small-lua-stack | null |
local ServerScriptService = game:GetService("ServerScriptService")
local domainsFolder = ServerScriptService:WaitForChild("FunctionalDomains", 1)
local module = {
CarAndDriver = require(domainsFolder:WaitForChild("CarAndDriver", 2)),
exNihilo = require(domainsFolder:WaitForChild("ExNihilo")),
LightManager ... | nilq/small-lua-stack | null |
DOTA2_AI_FUN_SPEW = false
LinkLuaModifier("modifier_heros_bow_always_allow_attack", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_fun_heros_bow_debuff", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_angelic_alliance_spell_lifesteal", "fun_item... | nilq/small-lua-stack | null |
-- Simple MV shell command. --
local args = {...}
if #args < 2 then
error("usage: mv SOURCE DESTINATION")
return false
end
fs.move(shell.resolvePath(args[1]), shell.resolvePath(args[2]))
| nilq/small-lua-stack | null |
require 'nn'
require 'image'
require 'csvigo'
require 'hdf5'
require 'cudnn'
require 'cunn'
require 'cutorch'
local function _read_data_handle( _filename )
-- the file is a csv file
local csv_file_handle = csvigo.load({path = _filename, mode = 'large'})
local _n_lines = #csv_file_handle;
... | nilq/small-lua-stack | null |
local events = {}
local commands = {}
local timers = {}
local binds = {}
local xmlFiles = {}
local loadedDff = {}
local loadedCol = {}
local checkArguments_ = checkArguments
SandboxHooks = {}
function _unloadEverything()
-- unload all events
for _, eventInfo in ipairs(events) do
removeEventHandler(unp... | nilq/small-lua-stack | null |
Abilities =
{
HyperspaceInhibitor =
{
colour = {1,0,.7,1},
},
Hyperspace =
{
colour = {1,0,1,1},
},
Cloak =
{
colour = {0.4,0.5,1,0.9,},
},
DefenseField =
{
colour = {0,1,1,1},
},
}
Multipliers =
{
SensorDistortion =
{
colour = {1,1,1,1},
},
WeaponAccuracy = ... | nilq/small-lua-stack | null |
local function register_mappings(mappings, default_options)
for mode, mode_mappings in pairs(mappings) do
for _, mapping in pairs(mode_mappings) do
local options = #mapping == 3 and table.remove(mapping) or default_options
local prefix, cmd = unpack(mapping)
pcall(vim.api.nvim_set_keymap, mode, ... | nilq/small-lua-stack | null |
local stageselectstate = states.state:extend()
function stageselectstate:begin()
loader.load("assets/misc/select.png", "mugshots", "texture")
loader.load("assets/sfx/cursor_move.ogg", "cursor_move", "sound")
loader.load("assets/sfx/selected.ogg", "selected", "sound")
megautils.loadStage(self, "assets/map... | nilq/small-lua-stack | null |
if debug.setcstacklimit then -- to work with Lua 5.4
debug.setcstacklimit(30000)
end
local function ack(m, n)
if m == 0 then
return n + 1
end
if n == 0 then
return ack(m - 1, 1)
end
return ack(m - 1, ack(m, n - 1))
end
local res = ack(3,10)
print(res)
assert(res == 8189)
| nilq/small-lua-stack | null |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Determine the machine's location and useful information about that location
--
-- This module provides functions for getting current location information and tracking location changes. It expands on the earlier version of the module by adding t... | nilq/small-lua-stack | null |
object_tangible_furniture_all_wod_seed_jar = object_tangible_furniture_all_shared_wod_seed_jar:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_wod_seed_jar, "object/tangible/furniture/all/wod_seed_jar.iff")
| nilq/small-lua-stack | null |
slot0 = class("ShipHuntingRangeView", import("...base.BaseSubView"))
slot0.getUIName = function (slot0)
return "ShipHuntingRangeView"
end
slot0.OnInit = function (slot0)
slot0.huntingRange = slot0._tf
setActive(slot0.huntingRange, false)
slot0.curLevel = slot0.huntingRange:Find("frame/current_level")
slot0.sho... | nilq/small-lua-stack | null |
RENDER_ENTS = RENDER_ENTS or {}
for i,v in pairs(RENDER_ENTS) do if v:IsValid() then v:Remove() end end
table.Empty(RENDER_ENTS)
for k, v in pairs(hook.GetTable()) do
for k2,v2 in pairs(v) do
if k2 == "render_ents" then
hook.Remove(k, k2)
end
end
end
local function is_entity_visible(self)
if self.last_visib... | nilq/small-lua-stack | null |
fx_version "adamant"
game "gta5"
author "Wolf"
description "Emprego de Pedreiro inspirado no BGO do MTA"
version "1.0.0"
client_scripts {
"@vrp/lib/utils.lua",
"config.lua",
"kclient.lua"
}
server_script {
"@vrp/lib/utils.lua",
"kserver.lua"
} | nilq/small-lua-stack | null |
DoReady.Shaman.Enhancement.MythicPlus.Tyrannical.Legendarys = {
[1] = 335895,
[2] = 354647,
[3] = 356218,
[4] = 335897,
[5] = 356250,
[6] = 336734,
[7] = 335902,
[8] = 336738,
[9] = 336735,
}
DoReady.Shaman.Enhancement.MythicPlus.Tyrannical.Talents = {
[1] = 334046,
[2] = 201900,
[3] = 260878,
[4] = 333974,
[5] = 30884... | nilq/small-lua-stack | null |
require "core.utils.prequire"
require "core.impatient"
require "core.options"
require "core.keymaps"
require "core.plugins"
require "core.colorscheme"
require "core.autocommands"
require "core.commands"
| nilq/small-lua-stack | null |
local status_ok, _ = pcall(require, "nvim-treesitter.configs")
if not status_ok then
return
end
require("nvim-treesitter.configs").setup({
highlight = {
enable = true,
custom_captures = {
-- Highlight the @foo.bar capture group with the "Identifier" highlight group.
["foo.bar"] = "Identifier",
},
-- Se... | nilq/small-lua-stack | null |
EditorEnableSoundEnvironment = EditorEnableSoundEnvironment or class(MissionScriptEditor)
function EditorEnableSoundEnvironment:create_element(...)
EditorEnableSoundEnvironment.super.create_element(self, ...)
self._element.class = "ElementEnableSoundEnvironment"
self._element.values.enable = true
self._element.valu... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2011-2012 qeeplay.com
http://dualface.github.com/quick-cocos2d-x/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
... | nilq/small-lua-stack | null |
registerNpc(393, {
walk_speed = 275,
run_speed = 640,
scale = 200,
r_weapon = 1092,
l_weapon = 0,
level = 109,
hp = 138,
attack = 624,
hit = 361,
def = 768,
res = 238,
avo... | nilq/small-lua-stack | null |
-- coding: UTF-8
local M = require "modules.string_rc"
-- settings --
local DELAY = 0.15e6 -- 0.15 sec (in microseconds); to avoid flickering
local PROGRESS_WIDTH = 30
-- /settings --
local CHAR_SOLID = ("").char(9608) --> █
local CHAR_DOTTED = ("").char(9617) --> ░
local progress = {}
local mt_progress = { __in... | nilq/small-lua-stack | null |
return {'elroy','elroys'} | nilq/small-lua-stack | null |
local settings = UT.getSettings()
if not settings.skillPoints then
do return end
end
_G.CloneClass(SkillTreeManager)
function SkillTreeManager:_verify_loaded_data(...)
SkillTreeManager.orig._verify_loaded_data(self, settings.skillPoints - managers.experience:current_level())
end | nilq/small-lua-stack | null |
-- incredible-gmod.ru
local menu
local pages = {}
local itemsPerPage = 5
for page_id = 1, 3 do -- generate empty pages for debug (you should get real pages from the server or from somewhere else)
pages[page_id] = {}
for item_id = 1, itemsPerPage do
pages[page_id][item_id] = {
somePageData = "just a test",
... | nilq/small-lua-stack | null |
local Coin = require 'entity/Coin'
return function()
return Coin('res/gold_coin.png', 50)
end
| nilq/small-lua-stack | null |
dofile("test_setup.lua")
LuaReload.SetHandleGlobalModules(true)
local file1 = [=[
GlobalModule = {}
local iter = 0
function GlobalModule.Func()
log("> Hello, I'm the original version of the function, and I return 1000 + iter", iter, debug.getinfo(1).func)
iter = iter + 1
return 100... | nilq/small-lua-stack | null |
---------------------------------------------------------- PIPE FUNCTIONS ------------------------------------------------------------
local function tintPipeCovers(pipe_covers, tint)
--SHOULD NOT HAVE TO DO THIS - hr_version IS ONLY MISSING WHEN A MOD EDITS THE PIPE IN DATA REEEEEEEEEEEE
--like Industrial Revolution... | nilq/small-lua-stack | null |
require("Navigator")
StateMachine = require("StateMachine")
print("CTEST_FULL_OUTPUT")
-- Define application-wide data --
function myinit()
print("Setting up scenegraph")
navtransform = osg.PositionAttitudeTransform()
--navtransform:addChild(osgLua.loadObjectFile('cessna.osg'))
print("Attaching to scene")
State... | nilq/small-lua-stack | null |
--[[--------
A simple module with examples.
Even without markdown formatting, blank lines are respected.
@module usage
]]
local usage = {}
local helper
--- a local helper function.
-- @local
function helper ()
end
----------
-- A simple vector class.
--
-- Supports arithmetic operations.
-- @usage
-- v = Vector.n... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Ящик с реле (ЯР-27)
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("YAR_27")
function TRAIN_SYSTEM:Initialize()
-- Реле дверей (РД)
self.Train:LoadSystem("RD","Relay","... | nilq/small-lua-stack | null |
-- This key table is taken from my lua-getch library
-- a default key table, that resolves most common terminal key press escape codes.
local key_table = {
[10] = "enter",
[9] = "tab",
[127] = "backspace",
[27] = {
[27] = "escape",
[91] = {
[65] = "up",
[66] = "down",
[67] = "right",
[68] = "left",
... | nilq/small-lua-stack | null |
local varm_util = require("modules/varm_util")
local node_reqs = {}
-- ('Read RTC Time' Node)
function node_reqs.ensure_support_methods(node, proj_state)
-- Import the 'misc', 'rtc', and 'pwr' standard periph libs,
-- and make sure that a global 'RTC_TimeTypeDef' exists.
if not varm_util.import_std_periph_lib('... | nilq/small-lua-stack | null |
local const = {}
const.HTTP_METHODS = {}
const.HTTP_METHODS.GET = "GET"
const.HTTP_METHODS.HEAD = "HEAD"
const.HTTP_METHODS.POST = "POST"
const.HTTP_METHODS.PUT = "PUT"
const.HTTP_METHODS.DELETE = "DELETE"
const.HTTP_METHODS.OPTIONS = "OPTIONS"
-- subset of total content-type
-- reference:https://stackoverflow.com/qu... | nilq/small-lua-stack | null |
-- don't use require; that will pick up luarocks-installed module, not checkout
local fennel = dofile("fennel.lua")
table.insert(package.loaders or package.searchers, fennel.searcher)
local generate = fennel.dofile("generate.fnl")
local view = fennel.dofile("fennelview.fnl")
-- Allow deterministic re-runs of generated... | nilq/small-lua-stack | null |
-- Load setting
local suffocation_damage = tonumber(minetest.settings:get("real_suffocation_damage")) or 10
local function is_truthy(val)
return val ~= nil and val ~= false and val ~= 0 and val ~= ""
end
local function should_suffocate(def)
--[[ Here comes the HUGE conditional deciding whether we use suffocation. We... | nilq/small-lua-stack | null |
local listMgr = require 'vm.list'
local sourceMgr = require 'vm.source'
local newClass = require 'emmy.class'
local newType = require 'emmy.type'
local newTypeUnit = require 'emmy.typeUnit'
local newAlias = require 'emmy.alias'
local newParam = require 'emmy.param'
local newReturn = ... | nilq/small-lua-stack | null |
local llthreads = require "llthreads"
local chan = require "chan"
local ch1 = chan.new("ch1", 4)
assert(ch1:send(1, 0))
assert(ch1:send(2, 0))
assert(ch1:send(3, 0))
assert(ch1:send(4, 0))
assert(not ch1:send(5, 0))
for i = 1, 4 do
local v = ch1:recv(0)
assert(v - i == 0)
end
assert(ch1:recv(0) == nil)
loca... | nilq/small-lua-stack | null |
--[[
GUI FRAMEWORK
by RedPolygon
--]]
-- VARIABLES
local GUI = {}
GUI.modules = {}
GUI.version = "0.2"
-- FUNCTIONS
-- Create new main object
function GUI.new()
local main = { calc = {} }
main.objects = {}
main.x, main.y = 0, 0
main.w, main.h = love.graphics.getWidth(), love.graphics.getHeight()
main... | nilq/small-lua-stack | null |
max_dist = 1000000
function func_calculate_overlapping(mask1, mask2)
-- mask2 is ground truth
local beg_i = 0
local last_i = 0
if mask1[1] > mask2[1] then
beg_i = mask1[1]
else
beg_i = mask2[1]
end
if mask1[2] > mask2[2] then
last_i = mask2[2]
else
last_i = mask1[2]
end
if beg_i > last_i then
... | nilq/small-lua-stack | null |
-- Gets data on the PPM/PGM/PBM family.
-- Contributed by Carsten Dominik <dominik@strw.LeidenUniv.nl>
local function size (stream, options)
local header = stream:read(1024)
if not header or header:len() < 9 then
return nil, nil, "PNM file header missing"
end
local without_comments = header:gsu... | nilq/small-lua-stack | null |
local util = require 'lspconfig.util'
return {
default_config = {
cmd = { 'salt_lsp_server' },
filetypes = { 'sls' },
root_dir = util.find_git_ancestor,
single_file_support = true,
},
docs = {
description = [[
Language server for Salt configuration files.
https://github.com/dcermak/salt-lsp
... | nilq/small-lua-stack | null |
local class = require "class"
local type = type
local assert = assert
local ipairs = ipairs
local fmt = string.format
local tconcat = table.concat
local Set = class("Set")
function Set:ctor(opt)
self.type = "set"
self.comment = opt.comment -- 注释
self.primary = opt.primary -- 主键... | nilq/small-lua-stack | null |
local draw = function (self, screen, color)
love.graphics.draw(
self.sprite,
self.x,
self.y,
0,
screen.scale, screen.scale
)
local w = self.sprite:getWidth()
local h = self.sprite:getHeight()
love.graphics.printf(
self.text,
self.x + 32,
self.y + 32,
w * screen.scale - ... | nilq/small-lua-stack | null |
local BODY_TEXTURE_NAME = "body"
local shaders = {}
local isVisible = false
local function replaceTexture(vehicle, textureName, texture)
if not isElement(vehicle) or type(textureName) ~= "string" or not isElement(texture) then
return false
end
local shader = shaders[vehicle]
if isElement(shader) then
destroyEl... | nilq/small-lua-stack | null |
local utils = require("utils")
local drawing = require("utils.drawing")
local atlases = require("atlases")
local drawableSprite = require("structs.drawable_sprite")
local matrixLib = require("utils.matrix")
local drawableNinePatch = {}
local drawableNinePatchMt = {}
drawableNinePatchMt.__index = {}
function drawable... | nilq/small-lua-stack | null |
td = GetTileAtPosition(25, 25)
td2 = GetTileAtPosition(25, 27)
td3 = GetTileAtPosition(25, 29)
ts = TileSet()
lazyBasicAssert(0, GetTileSetCount(ts), "TileSet count 1")
ts = AddTileToSet(ts, td)
lazyBasicAssert(1, GetTileSetCount(ts), "TileSet count 2")
ts = AddTileToSet(ts, td2)
lazyBasicAssert(2, GetTileSetCount(t... | nilq/small-lua-stack | null |
local utils = require "go-tools.utils"
local M = {}
local gotests = "gotests"
local function run_gotests(cmd)
require("go-tools.runner").run(gotests, function()
vim.fn.jobstart(cmd, {
on_stdout = function(_, _, _)
utils.log "Unit tests was generated"
end,
on_stderr = function(_, _, _)... | nilq/small-lua-stack | null |
-- Docs: https://docs.zenbot.gg/#/class?id=spellslotobj
local Menu = module.load('IntKatarina', 'menu');
local e = {
slot = player:spellSlot(2),
last = 0,
range = 725,
Dagger = { }
};
e.is_ready = function()
return e.slot.state == 0
end
e.GetBestDagger = function()
lo... | nilq/small-lua-stack | null |
workspace "Basics of ray tracing"
configurations { "Debug", "Release" }
language "C++"
architecture "x64"
systemversion "latest"
toolset "v142"
optimize "Speed"
buildoptions { "/openmp" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Releas... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
alpha_wolf_invisibility_oaa = class(AbilityBaseClass)
LinkLuaModifier("modifier_alpha_invisibility_oaa_buff", "abilities/neutrals/oaa_alpha_wolf_invisibility.lua", LUA_MODIFIER_MOTION_NONE)
function alpha_wolf_invisibility_oaa:OnSpellStart()
local caster = self:GetCaster()
local duration = self:GetSpecialValueFor... | nilq/small-lua-stack | null |
---
-- Overrides and extensions to Lua's `string` library.
---
---
-- Converts first letter of string to uppercase if it isn't already.
---
function string.capitalize(self)
return (string.gsub(self, '^%l', string.upper))
end
---
-- Returns a new string with any Premake pattern tokens (i.e. `*`) expanded to Lua pat... | nilq/small-lua-stack | null |
local assert_error = require("lapis.application").assert_error
local assert_valid = require("lapis.validate").assert_valid
local csrf = require "lapis.csrf"
local format = require "utils.text_formatter"
local generate = require "utils.generate"
local process = require "utils.request_process... | nilq/small-lua-stack | null |
--[[
Streamline by Alleris
Streamlines the RoM UI by removing unnecessary clicks and generally tries to make things easier on you.
Use /sl, /streamline, or the AddonManager addon to access the config screen.
Currently supported options
---------------------------
Mail:
* Open mailbox automatically when talking to a ... | nilq/small-lua-stack | null |
object_tangible_furniture_decorative_wod_pro_sm_tree_04 = object_tangible_furniture_decorative_shared_wod_pro_sm_tree_04:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_pro_sm_tree_04, "object/tangible/furniture/decorative/wod_pro_sm_tree_04.iff")
| nilq/small-lua-stack | null |
local size = 16
local border = 4
local distance = size + border
local PLUGIN = PLUGIN or {};
local PANEL = {}
function PANEL:Init()
self:SetPos(ScrW() * 0.375, ScrH() * 0.125);
self:SetSize(ScrW() * nut.config.menuWidth, ScrH() * nut.config.menuHeight);
self:MakePopup();
self.activeEntity = nil;
end
function PA... | nilq/small-lua-stack | null |
-- Shaman
Raven.classConditions.SHAMAN = {
["Lightning Shield Missing"] = { -- valid for Enhancement specialization only
tests = {
["Player Status"] = { enable = true, inCombat = true },
["Spell Ready"] = { enable = true, spell = 192106, }, -- "Lightning Shield"
["Any Buffs"] = { enable = true, toggle = tr... | nilq/small-lua-stack | null |
nightsisterreturnScreenPlay = ScreenPlay:new {
numberOfActs = 1,
}
registerScreenPlay("nightsisterreturnScreenPlay", true)
function nightsisterreturnScreenPlay:start()
if (isZoneEnabled("dungeon2")) then
self:spawnMobiles()
self:spawnSceneObjects()
end
end
function nightsisterreturnScreenPlay:spawnSceneObj... | nilq/small-lua-stack | null |
-----------------------------------------------
-- key.lua
-- Represents a key when it is in the world
-----------------------------------------------
local Item = require 'items/item'
local Prompt = require 'prompt'
local utils = require 'utils'
local Gamestate = require 'vendor/gamestate'
local Key = {}
Key.__index... | nilq/small-lua-stack | null |
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A.className == "Part" then
Weld(script.Parent.Handle, A)
A.Anchored = false... | nilq/small-lua-stack | null |
local json = require("cjson")
-- local http = require "resty.http"
local _M = {}
-- 将字符串转换为table,如果转换失败,则返回nil
_M.json_decode = function(str)
local ok, t = pcall(json.decode, str)
if not ok then
return nil
end
return t
end
-- 将字符串转换为json,如果转换失败,则返回nil
_M.json_encode = function(str)
local... | nilq/small-lua-stack | null |
includes("core_test") | nilq/small-lua-stack | null |
AddCSLuaFile("crosshair/cl_init.lua")
| nilq/small-lua-stack | null |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local CloseDermaMenus = CloseDermaMenus;
local IsVali... | nilq/small-lua-stack | null |
--newTile: called to initalise and return a new tile
function new_tile(colour,type,type2)
local t = {}
-- states:
-- "vertical" = vertical powerup
-- "horizontal" = horizontal powerup
-- "explosion" = explosion powerup
-- "remover" = hypercube powerup thing
t.type = type or nil
... | nilq/small-lua-stack | null |
-- vim: set foldmethod=marker foldlevel=0:
local status_ok, ls = pcall(require, "luasnip")
if not status_ok then
return
end
local s = ls.snippet
local sn = ls.snippet_node
local isn = ls.indent_snippet_node
local t = ls.text_node
local i = ls.insert_node
local f = ls.function_node
local c = ls.choice_node
local d =... | nilq/small-lua-stack | null |
local user, id = unpack(ARGV);
user = cjson.decode(user);
local apikey = redis.call('GET', 'USER:'..user.id..':APIKEY');
-- Get the deaddrop
-- local dd = redis.call('HGETALL', 'dd:' .. id);
local ddId = redis.call('HGET', 'dd:' .. id, 'user');
local ddLocation = redis.call('HGET', 'dd:' .. id, 'location');
local ddL... | nilq/small-lua-stack | null |
function do_beep(duration, frequency)
beeper.beep(duration, frequency)
end
print("functions loaded") | nilq/small-lua-stack | null |
local profile_util = require("profile_util")
local arg_parser = require("lib.LuaArgParser.arg_parser")
local api_util = require("api_util")
local util = require("util")
---@class PhobosProfilesInternal : PhobosProfiles
local phobos_profiles = {
internal = {
all_profiles = {},
profiles_by_name = {},
main... | nilq/small-lua-stack | null |
local enums = require("consts.celeste_enums")
local bonfire = {}
bonfire.name = "bonfire"
bonfire.depth = -5
bonfire.justification = {0.5, 1.0}
bonfire.fieldInformation = {
mode = {
options = enums.bonfire_modes,
editable = false
}
}
bonfire.placements = {
name = "bonfire",
data = {
... | nilq/small-lua-stack | null |
dcPin = 1
currentStatus = "off"
-- set pin to output and set it to low to start with for safety
gpio.mode(dcPin, gpio.OUTPUT)
gpio.write(dcPin, gpio.LOW)
wifi.setmode(wifi.STATION)
wifi.sta.config("hive13int", "hive13int")
print(wifi.sta.getip())
srv = net.createServer(net.TCP)
srv:listen(80, function(conn)
conn:o... | nilq/small-lua-stack | null |
grondorn_muse_missions =
{
{
missionType = "escort",
primarySpawns =
{
{ npcTemplate = "bandmember_quest_grondorn", npcName = "Vincol Dunker" }
},
secondarySpawns =
{
},
itemSpawns =
{
},
rewards =
{
{ rewardType = "credits", amount = 150 }
}
},
{
missionType = "deliver",
primar... | nilq/small-lua-stack | null |
fanned_rawl = Creature:new {
objectName = "@mob/creature_names:fanned_rawl",
socialGroup = "rawl",
faction = "",
level = 10,
chanceHit = 0.28,
damageMin = 90,
damageMax = 110,
baseXp = 356,
baseHAM = 810,
baseHAMmax = 990,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "meat_reptilian",
meatAmount... | nilq/small-lua-stack | null |
-- notify highlights
local lush = require "lush"
local base = require "nano.base"
local M = {}
M = lush(function()
return {
NotifyERRORBorder { base.CriticalI },
NotifyWARNBorder { base.Popout },
NotifyINFOBorder { base.Salient },
NotifyDEBUGBorder { base.Faded },
NotifyTRACEBorder { base.Faded },
Notif... | nilq/small-lua-stack | null |
-- mapget, map downloader implemented in Lua
-- Copyright (C) 2015 Pavel Dolgov
-- See the LICENSE file for terms of use.
describe("mapget", function()
it("requires main module", function()
local mapget = assert(require 'mapget')
end)
it("downloads tile", function()
local mapget = assert(... | nilq/small-lua-stack | null |
local Quadrangle = require "quadrangle"
local class = require "class"
local Rectangle = class.extends(Quadrangle,"Rectangle")
function Rectangle.new(x,y,width,height)
return Rectangle.newObject(x,y,width,height,0,math.pi/2)--Rectangle:superClass().new(x,y,width,height)
end
function Rectangle:print()
print(self:n... | nilq/small-lua-stack | null |
local socket = require("socket")
local party = {
users = 1,
max = 1,
lastAlive = os.time(),
lastReceive = 0,
lastMouse = 0,
lastBlocksUpdate = 0,
mousePositions = {},
lastMousePositions = {},
name = "borsuczyna"
}
party.joinParty = function(host, port)
party.server, err = socke... | nilq/small-lua-stack | null |
--[=[
Doubly-linked lists of Lua values.
Written by Cosmin Apreutesei. Public Domain.
In this implementation items must be Lua tables for which fields `_prev`
and `_next` are reserved for linking.
list() -> list create a new list
list:clear() clear the list
... | nilq/small-lua-stack | null |
pair = "name = Anna"
key, value = string.match(pair, "(%a+)%s*=%s*(%a+)")
print(key, value)
| nilq/small-lua-stack | null |
minetest.register_alias("dye:light_red", "dye:pink")
minetest.register_alias("dye:medium_orange", "dye:brown")
minetest.register_alias("unifieddyes:black", "dye:black")
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey", "dye:grey")
minetest.register_... | nilq/small-lua-stack | null |
local event = require("__flib__.event")
local gui = require("__flib__.gui")
local migration = require("__flib__.migration")
local translation = require("__flib__.translation")
local constants = require("scripts.constants")
local global_data = require("scripts.global-data")
local migrations = require("scripts.migration... | nilq/small-lua-stack | null |
return {
id = "ingotAdurite",
name = "Adurite Ingot",
desc = "Warm to the touch; Emanates raw power. Makes great melee equipment.",
tier = 7,
spriteSheet = "materials",
spriteCoords = Vector2.new(8,2),
recipe = {
oreAdurite = 15,
},
craftQuantity = 5,
tags = {
"... | nilq/small-lua-stack | null |
--- === BonjourLauncher.recipes ===
---
--- Sample recipes for various service types that you can use with the BonjourLauncher spoon.
---
--- This submodule includes sample templates for a variety of advertised services which may be of interest when used with the BonjourLauncher spoon. Each template can be displayed in... | nilq/small-lua-stack | null |
function startRappel(x, y, z, gz)
local r = getPedRotation(source)
local seat = getPedOccupiedVehicleSeat(source)
if (seat==0 or seat==2) then -- left hand side
r = r + 90
else
r = r - 90
end
setPedRotation(source, r)
local slot = getPedWeaponSlot(source)
local invisible = createObject... | nilq/small-lua-stack | null |
local f
f = function(...)
return #{
...
}
end
local dont_bubble
dont_bubble = function()
local _accum_0 = { }
local _len_0 = 1
for x in (function(...)
return print(...)
end)("hello") do
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
return _accum_0
end
local k
do
local _accum_0 = { }
local _len_0 = 1
f... | nilq/small-lua-stack | null |
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