content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
module("luci.controller.wifidog", package.seeall)
function index()
local fs = require "nixio.fs"
if fs.access("/usr/bin/wifidog") then
entry({"admin", "services", "wifidog"}, cbi("wifidog"), "Wifidog", 4)
end
end
| nilq/small-lua-stack | null |
deathspeaker_xunra_rune_of_haste_modifier = class({})
function deathspeaker_xunra_rune_of_haste_modifier:OnCreated( kv )
self.move_speed_percentage = self:GetAbility():GetSpecialValueFor("move_speed_percentage")
self.roots_duration = self:GetAbility():GetSpecialValueFor("roots_duration")
end
fu... | nilq/small-lua-stack | null |
local prototype = require('prototype')
local func = require('func')
local ffi = require('ffi')
local delimiter = '/'
local newline = '\n'
local executableSuffix = ''
if ffi.os == 'Windows' then
delimiter = '\\'
newline = '\r\n'
executableSuffix = '.exe'
end
local bind = func.bind
local Program = prototype {}
... | nilq/small-lua-stack | null |
local function is_table(variable)
return type(variable) == 'table'
end
local function is_number(variable)
return type(variable) == 'number'
end
local function split_to_words(s)
return s:gmatch('%S+')
end
local function trim_lines(s)
return (s:gsub("\n%s*", "\n"):gsub("%s*\n", "\n"))
end
local f... | nilq/small-lua-stack | null |
local R = require "rigel"
local RM = require "generators.modules"
local types = require("types")
local harness = require "generators.harness"
local harris = require "harris_core"
W = 256
H = 256
T = 8
ITYPE = types.array2d(types.uint(8),T)
local inpraw = R.input(R.Handshake(ITYPE))
local inp = R.apply("reducerate", ... | nilq/small-lua-stack | null |
local tl = require("tl")
describe("local", function()
describe("declaration", function()
it("basic inference sets types", function()
-- fail
local tokens = tl.lex([[
local x = 1
local y = 2
local z: table
z = x + y
]])
local _... | nilq/small-lua-stack | null |
module(..., package.seeall)
function gen_bindings(n_bindings, ports_per_host)
local bt = {}
local i4 = 0x11223344
local ipv6_prefix = "0102:0304:0406:0708:090a:0b0c:"
local start_port = 1024
local port_step = math.floor((0xffff - start_port) / ports_per_host)
for i = 1, n_bindings/ports_per_host do
... | nilq/small-lua-stack | null |
fx_version 'cerulean'
game 'gta5'
author 'MasiBall'
description 'Simple standalone teleport resource. Works with and without vehicle'
server_scripts {
'server/server.lua',
}
client_scripts {
'client/client.lua',
'client/config.lua'
}
| nilq/small-lua-stack | null |
mealCost = 10.25
tipPercent = 17
taxPercent = 5
tip = mealCost * (tipPercent / 100);
tax = mealCost * (taxPercent / 100);
total = mealCost + tip + tax;
rounded = math.floor(total+0.5)
print(rounded)
print(string.format("The total meal cost is %i dollars.", total)) | nilq/small-lua-stack | null |
local HomeRun = {}
local function prepareDatabase()
SQL.createdatabase('db/home_run.db')
SQL.opendatabase('db/home_run.db')
SQL.writecommand('CREATE TABLE seed_frame_result ('
.. 'id int PRIMARY KEY,'
.. 'seed int,'
.. 'numberShoot int,'
.. 'frame int,'
.. 'result in... | nilq/small-lua-stack | null |
local game = {}
function game.setName(name)
game.name = name
end
return game | nilq/small-lua-stack | null |
local texture = "fx/snow.tex"
local shader = "shaders/particle.ksh"
local colour_envelope_name = "pollencolourenvelope"
local scale_envelope_name = "pollenscaleenvelope"
local assets =
{
Asset( "IMAGE", texture ),
Asset( "SHADER", shader ),
}
local function IntColour( r, g, b, a )
return { r / 255.0, g / 255.0, b ... | nilq/small-lua-stack | null |
--[[
File handler.
]]
local files = {}
_libs = _libs or {}
_libs.filehelper = files
_libs.stringhelper = _libs.stringhelper or require('stringhelper')
local createfile = false
-- Create a new file object. Accepts a variable number of paths, which it will
function files.new(path, create)
create = true and (creat... | nilq/small-lua-stack | null |
-- TaskQueue
-- Stephen Leitnick
-- November 20, 2021
--[=[
@class TaskQueue
A queue that flushes all objects at the end of the current
execution step. This works by scheduling all tasks with
`task.defer`.
A possible use-case is to batch all requests being sent through
a RemoteEvent to help prevent calling it t... | nilq/small-lua-stack | null |
local function addNode(self, node, nextNode, ed)
if not self._pathDB[node] then self._pathDB[node] = {} end
self._pathDB[node][ed] = (nextNode == ed and node or nextNode)
end
-- Path lookupTable
local lookupTable = {}
lookupTable.__index = lookupTable
function lookupTable:new()
local lut = {_pathDB = {}}... | nilq/small-lua-stack | null |
-- Copyright 2013 Arman Darini
local class = {}
class.new = function(o)
local CameraClass = display.newGroup()
CameraClass.layer = nil
CameraClass.viewable = {}
CameraClass.x = 0
CameraClass.y = 0
CameraClass.frozen = false
CameraClass.timers = {}
CameraClass.transitions = {}
CameraClass.state = "ready"
---... | nilq/small-lua-stack | null |
-- https://phanx.net/addons/tutorials/localize
local _, namespace = ...
local L = setmetatable({}, {
__index = function(t, k)
local v = tostring(k)
rawset(t, k, v)
return v
end
})
namespace.L = L
local LOCALE = GetLocale()
if LOCALE == "enUS" then
-- The EU English game client al... | nilq/small-lua-stack | null |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 65551
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNi... | nilq/small-lua-stack | null |
include("shared.lua")
language.Add("nature_planet", "Plant")
function ENT:DoNormalDraw(bDontDrawModel)
local mode = self:GetNWInt("overlaymode")
if not bDontDrawModel then
self:DrawModel()
end
local trace = LocalPlayer():GetEyeTrace()
if not (trace.Entity == self and EyePos():Distance(self:GetPos(... | nilq/small-lua-stack | null |
local gameCode = ''
local target = '$HOSTNAME'
function encodeURI(str)
if (str) then
str = string.gsub (str, "\n", "\r\n")
str = string.gsub (str, "([^%w ])",
function (c) return string.format ("%%%02X", string.byte(c)) end)
str = string.gsub (str, " ", "+")
end
return str
e... | nilq/small-lua-stack | null |
-- * Metronome IM *
--
-- This file is part of the Metronome XMPP server and is released under the
-- ISC License, please see the LICENSE file in this source package for more
-- information about copyright and licensing.
module:depends("s2s")
module:set_global()
local hosts = hosts
local incoming_s2s = metronome.inco... | nilq/small-lua-stack | null |
adult_pygmy_torton = Creature:new {
objectName = "@mob/creature_names:torton_pygmy_adult",
socialGroup = "torton",
faction = "",
level = 20,
chanceHit = 0.31,
damageMin = 190,
damageMax = 200,
baseXp = 1609,
baseHAM = 2000,
baseHAMmax = 2400,
armor = 0,
resists = {120,120,5,5,5,-1,-1,200,-1},
meatType = "m... | nilq/small-lua-stack | null |
function safe_string(value)
if type(value) == "string" then
local v = string.gsub(value, "([\\\10\13%c%z\"])([0-9]?)", function(chr, digit)
local b = string.byte(chr)
if #digit == 1 then
if string.len(b) == 1 then return "\\00"..b..digit end
if string.len(b) == 2 then return "\\0"..b..digit end
end... | nilq/small-lua-stack | null |
local class = require 'ext.class'
local table = require 'ext.table'
local symmath = require 'symmath'
local template = require 'template'
local CoordinateSystem = require 'hydro.coord.coord'
local sin, cos = symmath.sin, symmath.cos
local Tensor = symmath.Tensor
local Sphere = class(CoordinateSystem)
Sphere.name = 's... | nilq/small-lua-stack | null |
local Label = {}; Label.__index = Label
function Label:new(x, y, w, h, text, color, align)
local this = setmetatable({
position = {x = x or 0, y = y or 0}, w = w, h = h,
text = text or "", align = align or "center",
color = color or {1, 1, 1, 1}
}, Label)
return this
end
function L... | nilq/small-lua-stack | null |
DxLabel = {}
DxLabel.__mt = {__index = DxLabel}
DxLabel.list = {}
function DxLabel:render()
if(not self.visible) then return end
if(self.buffered) then
self:renderBuffer()
else
self:renderInternal(self.left, self.top, self.right, self.bottom, self.alignX, self.alignY)
end
end
function DxLabel:... | nilq/small-lua-stack | null |
local objects =
{
--Maxime
createObject(18024,877.2999878,164.6000061,1011.5000000,0.0000000,0.0000000,0.0000000,41), --object(int_clothe_ship,41), (1,41),
createObject(1967,854.2999878,154.1000061,1009.5999756,0.0000000,0.0000000,90.0000000,41), --object(imcmptrkdrr_las,41), (1,41),
createObject(18024,857.3994141... | nilq/small-lua-stack | null |
return function(source_module_inventory, target_entity, player, interact_with_player, create_logistic_request)
-- prepare commonly used variables
local target_inventory = target_entity.get_module_inventory()
if not target_inventory then
return
end
local player_inventory = player.get_main_inventory()
--... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
-- local logger = require(Modules.src.utils.Logger)
local clientSrc = game:GetService('StarterPlayer'):WaitForChild('StarterPlayerScripts').clientSrc
local M = require(Modules.M)
local Roact = requi... | nilq/small-lua-stack | null |
---
-- @module Armor
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Item = require( 'src.items.Item' )
-- ------------------------------------------------
-- Module
-- ------------------------------------------------
local Armor =... | nilq/small-lua-stack | null |
local __exports = LibStub:NewLibrary("ovale/Warlock", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
local tonumber = tonumber
local pairs = pairs
local GetTime = GetTime
local CombatLogGetCurrentEventInfo = CombatLo... | nilq/small-lua-stack | null |
ITEM.Name = 'Sawblade'
ITEM.Price = 1000
ITEM.Model = 'models/props_junk/sawblade001a.mdl'
ITEM.Follower = 'sawblade'
function ITEM:OnEquip(ply, modifications)
ply:Fo_CreateFollower( self.Follower )
end
function ITEM:OnHolster(ply)
ply:Fo_RemoveFollower( self.Follower )
end | nilq/small-lua-stack | null |
local K = unpack(select(2, ...))
-- Lua API
local _G = _G
local table_wipe = _G.table.wipe
-- GLOBALS: SkinnerDB
local SkinnerDB = _G.SkinnerDB
function K.LoadSkinnerProfile()
if SkinnerDB then
table_wipe(SkinnerDB)
end
_G.SkinnerDB["profiles"]["Default"] = {
-- General
["Warnings"] = false,
["Errors"] ... | nilq/small-lua-stack | null |
local mysql = require("core.driver.mysql")
local cjson = require "cjson"
local arg = ngx.req.get_uri_args()
local res = mysql:query("select ID as id , NAME as name from DISTRICT order by CREATE_TIME")
mysql:closeClient()
ngx.say(cjson.encode(res)) | nilq/small-lua-stack | null |
-- verify_globals.lua
-- ignore things that change on different machines or every release
-- the following items still have to exist, but their values don't have to match
local filter = {
-- differences by machine
"DATA_DIR",
"USER_DIR",
"package.cpath",
"package.path",
"package.loaded",
"r... | nilq/small-lua-stack | null |
Locales['fr'] = {
-- DialogBox Name
['dialogbox_playerid'] = 'ID du Joueur (8 Caractères Maximum):',
['dialogbox_amount'] = 'Montant (8 Caractères Maximum):',
['dialogbox_amount_ammo'] = 'Montant de Munitions (8 Caractères Maximum):',
['dialogbox_vehiclespawner'] = 'Nom du Véhicule (50 Caractères Maximum):',
... | nilq/small-lua-stack | null |
local json = require "json"
local parse = require "parse"
local property = require "property"
local localization = require "localization"
local database = require "database"
local exit = require "exit"
local exception = require "exception"
local exceptionHandler = require "exceptionHandler"
local util = require... | nilq/small-lua-stack | null |
local ScaleDimension = {}
ScaleDimension.__index = ScaleDimension
function ScaleDimension:new()
local this = {
scaleItems = {},
graphicsDimensions = {width = love.graphics.getWidth(), height = love.graphics.getHeight()},
gameScreenScale = {width = 800, height = 600}
}
return setme... | nilq/small-lua-stack | null |
includes("GraphicsInterface") | nilq/small-lua-stack | null |
return {--点赞
check = function (data)
return (data.msg=="点赞" or data.msg=="赞我")
end,
run = function (data,sendMessage)
if not checkCoolDownTime(data, "like", sendMessage) then
return true
end
--CD时间
local time = os.date("*t",os.time()+3600*24)
time.hour = 0
time.min = 0
time.sec =... | nilq/small-lua-stack | null |
require 'torch'
--object declaration
local annsp = {}
--inits
function annsp.init(data, labels)
if annsp.verify_dimensions(data) then
annsp.x = data
annsp.y = labels
annsp.eta = 0.01
--annsp.weights = torch.randn(#annsp.x[1]+1)
annsp.weights = torch.Tensor({-0.1839, 0.4486, -0.133... | nilq/small-lua-stack | null |
for n in pairs(_G) do print(n) end
| nilq/small-lua-stack | null |
MATSAVPRC_STRINGS = {
["SI_MATSAVPRC_SAVING"] = "Saving materials prices …",
} | nilq/small-lua-stack | null |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
hoodwink_acorn_sho... | nilq/small-lua-stack | null |
function on_msg_receive (msg)
status_online(ok_cb, false);
-- Uncomment, if debugging, to see all properties of objects
-- print ("Message From data...")
-- getAllData(msg.from,nil)
-- print ("Message To data...")
-- getAllData(msg.to,nil)
-- print ("Message data...")
-- getAllData(msg,nil)
-- if (msg.media... | nilq/small-lua-stack | null |
stringx = require('pl.stringx')
require 'io'
opt = {
task = "evaluate",
model = "queryable_word_model",
version = "best_train",
device = 1
}
require "main"
function readline()
local line = io.read("*line")
if line == nil then error({code="EOF"}) end
line = stringx.split(line)
if tonumber(line[1]) == nil then ... | nilq/small-lua-stack | null |
-- Functions for nvim 0.4 compatibility.
-- This module will be removed once nvim 0.5 becomes stable.
local vfn = vim.api.nvim_call_function
local compat = {}
function tbl_map(func, t)
if vfn('has', {'nvim-0.5'}) == 1 then
return vim.tbl_map(func, t)
end
local rettab = {}
for k, v in pairs(t)... | nilq/small-lua-stack | null |
require 'resources.data_stages'
_LIFECYCLE = _STAGE.control
local GameGui = require 'features.snake.gui'
local Game = require 'features.snake.game'
local Public = {}
--- Starts snake game.
-- Note when players join the game they will lose thier character.
-- @param surface <LuaSurface> Surface that the board is plac... | nilq/small-lua-stack | null |
local present1, autopairs = pcall(require, "nvim-autopairs")
local present2, cmp_autopairs = pcall(require, "nvim-autopairs.completion.cmp")
if not (present1 or present2) then
return
end
autopairs.setup()
local cmp = require("cmp")
cmp.event:on("confirm_done", cmp_autopairs.on_confirm_done())
| nilq/small-lua-stack | null |
include "wac/base.lua"
wac.input = wac.input or {
registerSeat = function(seat)
seat.wac = seat.wac or {}
--seat.wac.addInput
end,
} | nilq/small-lua-stack | null |
local t = ...
local delay = 0.15
local animframes6 = {
{Frame = 0, Delay = delay*2},
{Frame = 1, Delay = delay*2},
{Frame = 2, Delay = delay*2},
{Frame = 3, Delay = delay*2},
{Frame = 4, Delay = delay*2},
{Frame = 5, Delay = delay*2}
}
local animframes12= {
{Frame = 0, Delay = delay},
{Frame = 1, Delay = delay... | nilq/small-lua-stack | null |
local M = {}
function M.collect(self, opts)
local lines = vim.api.nvim_buf_get_lines(self.bufnr, 0, -1, false)
local pattern = opts.pattern
if pattern == nil or pattern == "" then
local items = vim.tbl_map(function(line)
return {value = line}
end, lines)
if opts.interactive then
self:app... | nilq/small-lua-stack | null |
--- Downward facing proximity sensor.
-- This modeule is used to detect when the robot is picked up.
-- @module proximity
-- @alias M
local M = {}
local apds9960r = assert(require('apds9960'))
assert(apds9960r.init())
assert(apds9960r.enable_power())
--- The native C firmware module.
-- This can be used to access lo... | nilq/small-lua-stack | null |
-- Copyright (C) Miracle
-- Copyright (C) OpenWAF
local _M = {
_VERSION = "0.0.1"
}
function _M.transforms(self, options, values)
local func = {
base64_decode = function(value)
if not value then return nil end
local t_val = ngx.decode_base64(tostring(value))
... | nilq/small-lua-stack | null |
local function printUsage()
print( "Usages:" )
print( "gps host" )
print( "gps host <x> <y> <z>" )
print( "gps locate" )
end
local tArgs = { ... }
if #tArgs < 1 then
printUsage()
return
end
local sCommand = tArgs[1]
if sCommand == "locate" then
-- "gps locate"
-- Just locate this... | nilq/small-lua-stack | null |
Locales['sv'] = {
['you_paid'] = 'du betalade ~r~%s SEK~s~ till körskolan',
['go_next_point'] = 'åk till nästa punkt!',
['in_town_speed'] = 'du åker ni i stan, var uppmärksam på din hastighet! hastighetsgräns: ~y~',
['next_point_speed'] = 'åk till nästa punkt! hastighetsgräns: ~y~%s~s~ km/h',
['stop_for_ped']... | nilq/small-lua-stack | null |
-- A bit different from cl_plugins, here we set the default value instead.
Clockwork.config:Add("jammer_range", 1024, true) | nilq/small-lua-stack | null |
local full_date_formats = {
"(%d%d%d%d)%-(1[012])%-([012]%d)",
"(%d%d%d%d)%-(1[012])%-(3[01])",
"(%d%d%d%d)%-(0%d)%-([012]%d)",
"(%d%d%d%d)%-(0%d)%-(3[01])",
"(%d%d%d%d)(1[012])([012]%d)",
"(%d%d%d%d)(1[012])(3[01])",
"(%d%d%d%d)(0%d)([012]%d)",
"(%d%d%d%d)(0%d)(3[01])",
}
local partial_date_formats = ... | nilq/small-lua-stack | null |
-- example reporting script which demonstrates a custom
-- done() function that prints latency percentiles as CSV
done = function(summary, latency, requests, connect_time)
io.write("------------------------------\n")
for _, p in pairs({ 50, 90, 99, 99.999 }) do
n = latency:percentile(p)
io.write(stri... | nilq/small-lua-stack | null |
local rpc_mgr = require "rpc.rpc_mgr"
local cnetwork = require "cerberus.network"
-- wrap most core api into cerberus
local cerberus = {}
function cerberus.start(...)
return rpc_mgr:run(...)
end
function cerberus:connect(ip, port)
return rpc_mgr:sync(cnetwork.connect, ip, port)
end
function cerberus:listen(ip, p... | nilq/small-lua-stack | null |
jam = {}
jam.globals = {}
setmetatable(jam.globals, {
__index = function(t, key)
return jam_getvar(key)
end,
__newindex = function(t, key, value)
jam_setvar(key, value)
end,
})
setmetatable(jam, {
__index = function(t, key)
--print('Generating ' .. key)
if jam_evalua... | nilq/small-lua-stack | null |
require('telescope').setup{
defaults = {
file_ignore_patterns = {".git/", "node_modules/"},
mappings = {
n = {
["q"] = "close",
["<C-d>"] = "delete_buffer",
}
},
vimgrep_arguments = {
"rg",
"--hidden",
"--color=never",
"--no-heading",
"--with-f... | nilq/small-lua-stack | null |
local Class = require("lib.class")
local Lovox = require("lib.lovox")
local Vec3 = require("lib.vec3")
local Entity = require("src.entity")
local World = require("src.world")
local Enemy = Class("Enemy", Entity)
Enemy.isEnemy = true
Enemy.batch = require("src.skeletonbatch")
Enemy.animations = {
idle = {0},
... | nilq/small-lua-stack | null |
local lVector = require 'Q/RUNTIME/VCTR/lua/lVector'
local json = require 'Q/UTILS/lua/json'
local T = {}
local function view_meta ()
local V = {}
for k,v in pairs(_G) do
if ( type(v) == "lVector" ) then
local x = v:meta()
for k2, v2 in pairs(x) do
assert( ( ( k2 == "base" ) or ( k2 == ... | nilq/small-lua-stack | null |
local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')local c=a.getInterface("hpp_craftammo")API=b.getInterface('API')cAPI=a.getInterface('cAPI')local d=module("hpp_craftammo","config/cfg")animApi=module("_core","client/functions/_Anims")local e={"mureta","mafia"}Citizen.CreateThread(function()while ... | nilq/small-lua-stack | null |
local Behavior = CreateAIBehavior("HeliFireRockets",
{
Constructor = function (self, entity)
entity:SelectPrimaryWeapon()
entity:SelectPipe(0, "do_nothing")
local postures =
{
{
name = "StandAim",
type = POSTURE_AIM,
stance = STANCE_STAND,
priority = 8.0,
{
name = "StandAim... | nilq/small-lua-stack | null |
padawan_pannaqa_01_convo_template = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "padawan_pannaqa_01_conv_handler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/padawan_pannaqa_01:s_41aab3ed", -- I'm sure someone of your ability will be abl... | nilq/small-lua-stack | null |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
local CHAR = ix.meta.character
function CHAR:GetKevlar()
for k, v in pairs(self:GetCharPanel():GetItems()) do
if(v.outfitCategory == "kevlar") then
return v
end
end
return nil
... | nilq/small-lua-stack | null |
--[[
?)]]
-- ################################################## FLY MOD ACTIVE ##################################################
-- Charge: 1 room.
-- While held, a robotic fly will orbit Isaac, dealing light contact damage and blocking enemy shots.
-- After activating the item, Fly Mod will leave the orbit and dash f... | nilq/small-lua-stack | null |
local _type = type
local string = string
local _ipairs = ipairs
local _osdate = os.date
local _ostime = os.time
local _osdifftime = os.difftime
local _mathceil = math.ceil
local _mathfloor = math.floor
local socket = require("socket")
local json = require("json")
local composer = require("composer")
local clientVersion... | nilq/small-lua-stack | null |
--Pre-made areas
--Waves
AREA_SHORTWAVE3 = {
{1, 1, 1},
{1, 1, 1},
{0, 3, 0}
}
AREA_WAVE4 = {
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
}
AREA_WAVE6 = {
{0, 0, 0, 0, 0},
{0, 1, 3, 1, 0},
{0, 0, 0, 0, 0}
}
AREA_SQUAREWAVE5 = {
{1, 1, 1},
{1, 1, 1},
{1, 1, 1},
{0, 1, 0},
{0, 3, 0}
}
AREA_SQU... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------------
-- func: getmobaction
-- desc: Prints mob's current action to the command user.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
pa... | nilq/small-lua-stack | null |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BceUserRoleList_pb', package.seeall)
local BCEUSERROLELIST = protobuf.Descriptor();
local BCEUSERROLELIST_SERVERID_FIELD = protobuf.FieldDescriptor();
BCEUSERROLELIST_SERVERID_FIELD.name = "serverid"
BCEUSERROLELIST_SERVERID_FIELD... | nilq/small-lua-stack | null |
-- Copyright (C) Izio, Inc - All Rights Reserved
-- Unauthorized copying of this file, via any medium is strictly prohibited
-- Proprietary and confidential
-- Written by Romain Billot <romainbillot3009@gmail.com>, Jully 2017
local Records = {}
RegisterServerEvent("print:serverArray")
RegisterServerEvent("police:armu... | nilq/small-lua-stack | null |
mlp = nn.Sequential()
mlp:add(nn.Convert('bchw', 'bf')) -- collapse 3D to 1D
mlp:add(nn.Linear(1*28*28, 200))
mlp:add(nn.Tanh())
mlp:add(nn.Linear(200, 200))
mlp:add(nn.Tanh())
mlp:add(nn.Linear(200, 10))
mlp:add(nn.LogSoftMax()) -- for classification problems | nilq/small-lua-stack | null |
--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- panel object
local newobject = loveframes.newObject("pane... | nilq/small-lua-stack | null |
--[=====[
script to cycle commands with a keybind, accomplished through script messages
available at: https://github.com/CogentRedTester/mpv-scripts
syntax:
script-message cycle-commands "command1" "command2" "command3"
The syntax of each command is identical to the standard input.conf syntax,... | nilq/small-lua-stack | null |
AI = require(PATH_GAME .. "ai")
dofile(PATH_CONFIGS .. "animation_config.lua")
dofile(PATH_CONFIGS .. "bestiar_config.lua")
dofile(PATH_CONFIGS .. "npc_config.lua")
dofile(PATH_GAME .. "game_machine.lua")
dofile(PATH_GAME .. "hero.lua")
dofile(PATH_GAME .. "gui_game_config.lua")
dofile(PATH_GAME .. "inventory.lua")
dof... | nilq/small-lua-stack | null |
local Prop = {}
Prop.Name = "Arcadia Apartments 2c"
Prop.Cat = "Apartments"
Prop.Price = 900
Prop.Doors = {
Vector( 4069, -68, 502 ),
Vector( 4156, -133, 502 ),
}
GM.Property:Register( Prop ) | nilq/small-lua-stack | null |
local Prop = {}
Prop.Name = "Subs Market 203"
Prop.Cat = "Stores"
Prop.Price = 500
Prop.Doors = {
Vector( 10628, -12058, -1664.75 ),
Vector( 10492, -11586, -1664.75 ),
}
GM.Property:Register( Prop ) | nilq/small-lua-stack | null |
local Surfaces = require('script.surfaces')
local Portal = require('script.portal')
local portal_spec_example = {
type = "entity", -- Types: entity, energy, item
type_params = {}, -- Parameters depending on the type, used to add restrictions
relative_target = -1, -- Interger, defines how many layers we sho... | nilq/small-lua-stack | null |
data:extend({
{
type = 'autoplace-control',
name = 'nm-pre-spice-mass-ore',
localised_name = {"", "[entity=nm-pre-spice-mass-ore] ", {"entity-name.nm-pre-spice-mass-ore"}},
richness = true,
order = 'b-a',
category = 'resource'
},
{
type = 'autoplace-control'... | nilq/small-lua-stack | null |
-- config
storage.shovel = 9596
storage.rope = 9596
storage.machete = 9596
storage.scythe = 9596
local useId = {6264, 5282, 20453, 20454, 20474, 11708, 11705, 6257, 6256, 2772, 27260, 2773, 1632, 1633, 1948, 435, 6252, 6253, 5007, 4911, 1629, 1630, 5108, 5107, 5281, 1968, 435, 1948, 5542, 31116, 31120, 30742, 31115, ... | nilq/small-lua-stack | null |
local Linear, parent = torch.class('nn.Linear', 'nn.Module')
function Linear:__init(inputSize, outputSize)
parent.__init(self)
self.weight = torch.Tensor(outputSize, inputSize)
self.bias = torch.Tensor(outputSize)
self.gradWeight = torch.Tensor(outputSize, inputSize)
self.gradBias = torch.Tensor(output... | nilq/small-lua-stack | null |
phy={}
player.weight=6
player.jumpspeed=1
player.jumpairtime=10
player.jumpairtimeC=0
player.airtime=10
player.inair=0
player.gravity=0
local LoseHp = 0
local fallen = 0
phy.world = bump.newWorld(128)
phy.blocks = {}
phy.player = {type='player'}
phy.nocollosion = {5,8}
function phy.player... | nilq/small-lua-stack | null |
--- Common functions that are needed by almost any good strategy.
local util = require 'lib.util'
local isin = util.isin
local slice = util.slice
local simulation = require 'simulation'
local T = simulation.T
local calcDrivingDistance = simulation.calcDrivingDistance
local compareCodes = simulation.compareCodes
local... | nilq/small-lua-stack | null |
--[[
Tube-enabled frames (API)
Omikhleia 2020.
MIT-lisenced.
--]]
tubeframe = {
version = 1.0,
}
-- Node registration
local nodeparts = {
tube = {
insert_object = function(pos, node, stack, direction, owner)
local meta = minetest.get_meta(pos)
local s = stack:take_item(1)
meta:set_str... | nilq/small-lua-stack | null |
local mod_storage = minetest.get_mod_storage()
local channels = minetest.parse_json(mod_storage:get_string("channels"))
--
-- Mod settings -- Change these to your liking
--
local main_channel_name = "main" -- The main channel is the one you send messages to when no channel is specified
local main_channel_owner = "Ga... | nilq/small-lua-stack | null |
local pairs = pairs
local ogetenv = os.getenv
local utils = require 'bin.scaffold.utils'
local app_run_env = ogetenv("FW_ENV") or 'dev'
local ngx_conf = {}
ngx_conf.common = { -- directives
FW_ENV = app_run_env,
-- INIT_BY_LUA_FILE = './app/nginx/init.lua',
-- LUA_PACKAGE_PATH = '',
-- LUA_PACKAGE_CPATH = '',
CON... | nilq/small-lua-stack | null |
local Native = require('lib.stdlib.native')
---@class Hashtable : Agent
local Hashtable = class('Hashtable', require('lib.stdlib.oop.agent'))
---<static> create
---@return Hashtable
function Hashtable:create()
return Hashtable:fromUd(Native.InitHashtable())
end
---saveInteger
---@param parentKey integer
---@para... | nilq/small-lua-stack | null |
local Class = require 'class'
local Window = require 'window.window'
local Menubar = Class({ __includes = Window})
function Menubar:draw()
Window.draw(self)
local x = 1
for _,v in pairs(self.items) do
self:printat(x,0,v.name)
x = x + #v.name + 3
end
end
function Menubar:mouseDown(mx,my)
local x =... | nilq/small-lua-stack | null |
require("neogen").setup({
enabled = true,
languages = {
python = {
template = {
annotation_convention = "numpydoc",
},
},
},
})
| nilq/small-lua-stack | null |
local FS = require("fs")
local Json = require("json")
local Path = require("path")
local Logger = require("Logger")
local FetchPackage = require("LIT/FetchPackage")
return function(PackagePath, Log, IsMain)
local FilePos = PackagePath -- Path.normalize(PackagePath)
local FileBase = Path.basename(FilePos)
... | nilq/small-lua-stack | null |
-- https://wiki.navercorp.com/display/LFS/AnimationKit
-- Update Date : 210401
-- Writer : June Kim
--[[
Reference
- https://wiki.navercorp.com/display/LFS/Property+Animation
- https://wiki.navercorp.com/display/LFS/Kuru+Features#KuruFeatures-KuruScene.getSnapshotNodeOfScene,StickerConfig::getFirstScene(),Multili... | nilq/small-lua-stack | null |
--[[
SAVE GAME
local data = { _fileName = "test.txt", players }
success = jupiter.save( data )
print( success )
--]]
--[[
I DON'T KNOW
players = {}
-- load players from file
-- so this looks horrible but it works so I'll change it later
file ,error= io.open( "files/players.txt" )
local n = file:read()
for i ... | nilq/small-lua-stack | null |
local countryName =
{
O1 = "Other Country",
AD = "Andorra",
AE = "United Arab Emirates",
AF = "Afghanistan",
AG = "Antigua and Barbuda",
AI = "Anguilla",
AL = "Albania",
AM = "Armenia",
AO = "Angola",
AP = "Asia/Pacific Region",
AQ = "Antarctica",
AR = "Argentina",
AS = "American Samoa",
AT = "Austria",
... | nilq/small-lua-stack | null |
local create_gui = require 'gui'
renoise.tool():add_menu_entry {
name = 'Main Menu:Tools:Partial Quantize...',
invoke = function() create_gui(true, 'all_tracks') end,
}
renoise.tool():add_menu_entry {
name = 'Pattern Editor:Pattern:Partial Quantize...',
invoke = function() create_gui(false, 'all_tracks') end,
}
... | nilq/small-lua-stack | null |
function on_activate(parent, ability)
local targets = parent:targets():friendly():touchable()
local targeter = parent:create_targeter(ability)
targeter:set_selection_touchable()
targeter:add_all_selectable(targets)
targeter:add_all_effectable(targets)
targeter:activate()
end
function on_target... | nilq/small-lua-stack | null |
local t = {
who={
f = function(player, parts)
local s = "Online:"..NEWL
for k, client in pairs(clients) do
if (not client.state:match("^login")) and client.name then
s = s..tostring(client.name)..NEWL
end
end
player:send(s, "")
end
},
quit = {
f = func... | nilq/small-lua-stack | null |
--- 模块功能:串口功能测试(非TASK版,串口帧有自定义的结构)
-- @author openLuat
-- @module uart.testUartTask
-- @license MIT
-- @copyright openLuat
-- @release 2018.05.24
module(...,package.seeall)
require"utils"
require"pm"
--[[
功能定义:
uart接收数据,如果100毫秒没有收到新数据,则打印出来所有已收到的数据,清空数据缓冲区,回复received x frame给对端,然后等待下次数据接收
注意:
串口帧没有定义结构,仅靠软件延时,无法保证帧的... | nilq/small-lua-stack | null |
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