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VBLANG.Language.French = { ["grocery_stop_being_cook"] = "Stop Being A Cook", ["grocery_become_cook"] = "Become a Cook", ["grocery_hello"] = "Hello!", ["grocery_buy_ingredients"] = "Buy ingredients", ["grocery_quit"] = "Leave", ["pol_wep_arm_...
nilq/small-lua-stack
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-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("expr_io_pos") TestExprIoPos = {} function TestExprIoPos:test_expr_io_pos() local r = ExprIoPos:from_file("src/expr_io_pos.bin") luaunit.assertEquals(r.substream1.my_str, "CURIOSITY") ...
nilq/small-lua-stack
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local m = string.match local gsub = string.gsub local f = string.find --[[ MOVE LISTS ORDER 1. Level Up 2. TM/HM 3. Egg 4. Tutor 5.Mega/Forme/Nonsense (NOT MOVE LIVES BUT NEED FILTERING) ]] local movesLog = logger('movesLog.txt') local total, numTutor = 0, 0 local noTutor = {} -- 3-byte sequence used to d...
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help( [[ This module loads Udunits 2.2.17 The UDUNITS package supports units of physical quantities. Its C library provides for arithmetic manipulation of units and for conversion of numeric values between compatible units. ]]) whatis("Loads Udunits binaries and libraries") local version = "2.2.17" local base = "/cv...
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local KeyConfigScene = Scene:extend() KeyConfigScene.title = "Key Config" require 'load.save' local configurable_inputs = { "menu_decide", "menu_back", "left", "right", "up", "down", "rotate_left", "rotate_left2", "rotate_right", "rotate_right2", "rotate_180", "hold", "retry", "pause", } local functio...
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local M = {} M.__index = M --- Build components dynamically. --- @param create_component function: |stlparts.nvim-types-component| --- @return table: |stlparts.nvim-types-component| function M.new(create_component) local tbl = { _create_component = create_component, } return setmetatable(tbl, M) end local g...
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class("AboutSidebar").extends(Sidebar) function AboutSidebar:init() AboutSidebar.super.init(self) end function AboutSidebar:enter(context, selected) local config = { menuItems = { { text = "Show info", exec = function() closeSidebar() end } } } AboutSidebar.super.enter(self, context, c...
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data:extend({ { type = "item", name = "long-range-radar", icon = "__Long_Range_Radar__/graphics/item_icon_advanced_radar.png", icon_size = 64, icon_mipmaps = 4, subgroup = "defensive-structure", order = "z[radar]-a[radar]", place_result = "long-range-radar", stack_size = 10 } })
nilq/small-lua-stack
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resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9' client_scripts { "@es_extended/locale.lua", "clienten.lua", '@mysql-async/lib/MySQL.lua' } server_scripts { "server.lua", '@es_extended/locale.lua', '@mysql-async/lib/MySQL.lua' }
nilq/small-lua-stack
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-- If you're not sure your plugin is executing, uncomment the line below and restart Kong -- then it will throw an error which indicates the plugin is being loaded at least. --assert(ngx.get_phase() == "timer", "The world is coming to an end!") -- Grab pluginname from module name local plugin_name = ({...})[1]:match...
nilq/small-lua-stack
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require("gameBase/gameSocket"); require("hall/onlineSocket/globalSocketCmd"); require("hall/php/phpSocketCmd"); require("hall/php/phpManager"); require("hall/onlineSocket/socketReconnectLogic"); require("common/socketHandlersStack"); OnlineSocketManager = class(GameSocket); SocketStatus = { None = 0;...
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local console_monitor = core.monitor(core.LOG, core.INFO, core.FMT_TEXT) console_monitor:name("console.monitor") console_monitor:tail(1024) local console_dispatcher = core.dispatcher(core.EVENTQ) console_dispatcher:name("console.dispatcher") console_dispatcher:attach(console_monitor, "eventrec") console_dispatcher:run...
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--# Monster converted using Devm monster converter #-- local mType = Game.createMonsterType("Behemoth") local monster = {} monster.description = "a behemoth" monster.experience = 2500 monster.outfit = { lookType = 55, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monst...
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--[[ desc: Drawable, a Renderer's practice. Be used for drawing some resource. author: Musoucrow since: 2018-4-26 alter: 2019-9-17 ]]-- local _Renderer = require("graphics.renderer.init") ---@class Graphics.Drawable ---@field protected _upperEvent event ---@field protected _event event ---@field protected _render...
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function onCreate() makeLuaSprite("beatbox bg","beatbox bg",-500,-100) addLuaSprite("beatbox bg",false) setLuaSpriteScrollFactor("beatbox bg",0.6,0.6) setProperty('gfGroup.visible', false) end
nilq/small-lua-stack
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local servers = { "angularls", "bashls", "clangd", "clojure_lsp", "cmake", "cssls", "dockerls", "elixirls", "elmls", "emmet_ls", "fsautocomplete", "hls", "html", "jsonls", "kotlin_language_server", "omnisharp", "purescriptls", "pyright", "rust_...
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local random = require 'lqc.random' local char = require 'lqc.generators.char' local r = require 'lqc.report' local property = require 'lqc.property' local lqc = require 'lqc.quickcheck' local lowest_ascii_value = 32 local highest_ascii_value = 126 local lowest_ascii_char = string.char(lowest_ascii_value) local funct...
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print("I'm inside a module!")
nilq/small-lua-stack
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/*--------------------------------------------------------------------------- Expression Advanced: Editor. Purpose: Make the fancy EA editor. Author: Oskar ---------------------------------------------------------------------------*/ local EA = LEMON EA.Editor = {} local Editor = EA.Editor require( "vector2" ) /*...
nilq/small-lua-stack
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-- The engine Visual Studio project project "Foundation" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" -- Binaries and Intermediate folders targetdir ("%{wks.location}/Binaries/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/Intermediate/" .. outputdir .. "/%{prj.name}") -- ...
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local meta = FindMetaTable("Player") if not meta then return end function meta:EndState(nocallended) if self == MySelf then self:SetState(STATE_NONE, nil, nil, nocallended) end end
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local mod = DBM:NewMod(1433, "DBM-HellfireCitadel", nil, 669) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14938 $"):sub(12, -3)) mod:SetCreatureID(90316) mod:SetEncounterID(1788) mod:DisableESCombatDetection()--Remove if blizz fixes trash firing ENCOUNTER_START mod:SetMinSyncRevision(13887...
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-- Documentation: http://nodemcu.readthedocs.io/en/master/ -- Tutorial: https://github.com/hackhitchin/esp8266-co-uk/blob/master/tutorials/introduction-to-gpio-api.md -- Most of this will be like arduino -- I will coment when something is different pinLed1 = 3 pinButton1 = 1 -- GPIO stands for General Purpose Input/O...
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local _, ns = ... local select = select local tostring = tostring local concat = table.concat local f -- [[ The Copy Window ]] -- local function CreateCopyFrame() f = CreateFrame('Frame', "AbuCopyChatFrame", UIParent) f:SetHeight(220) f:SetBackdropColor(0, 0, 0, 1) f:SetPoint('BOTTOMLEFT', ChatFram...
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ValueSquare = Object:extend() function ValueSquare:new() self.valueVertices = {} for _ = 1, 4 do self:addVertex(0, 0, 0) end end function ValueSquare:addVertex(value, x, y) local valueVertex = { value = value, x = x, y = y } table.insert(self.valueVertices, valueVertex) end function ValueSquare:replace...
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Inherit = 'PageView' OnNext = function(self) for k, v in pairs(self.Bedrock.SettingsValues) do self.Bedrock.Settings[k] = v end System.AnimateShutdown(true, true) end
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local AddonName, Addon = ... local string = string local strsplit = strsplit local tonumber = tonumber local UnitGUID = UnitGUID local GetItemInfo = GetItemInfo Addon.Frames = {} Addon.Functions = {} Addon.Util = {} Addon.Events = CreateFrame("Frame") Addon.Events:SetScript("OnEvent", function(self, event, ...) if ...
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--- libdas: DENG asset management library --- licence: Apache, see LICENCE file --- file: libdas.lua - libdas library build configuration --- author: Karl-Mihkel Ott local Libdas = {} function Libdas.build() project "das" kind "SharedLib" language "C++" cppdialect "C++17" ...
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local config = dofile 'ffvii-config.lua' dofile 'ffvii-util.lua' local MATERIA_REVIVE = 0x37 local function getCharacterWithRevive(game_context) for party_index = 0,2 do local character_index = game_context.party[party_index].id for materia_index = 0,15 do if mainmemory.read_u8(0x09C738 + (character_i...
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local app = app local libcore = require "core.libcore" local Env = require "Env" local Class = require "Base.Class" local ViewControl = require "Unit.ViewControl" local Scales = require "core.Quantizer.Scales" local ply = app.SECTION_PLY local PitchCircle = Class {} PitchCircle:include(ViewControl) functio...
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local taskContinueTip = require(ViewPath.."hall/task/taskContinueTip"); require("hall/recharge/data/rechargeDataInterface"); TaskContinueTip = class(CommonGameLayer,false); TaskContinueTip.s_controls= { root = 0; subView = 1; bg = 2; numText = 3; nameText = 4; rewardImage = 5; okBtn = 6; closeBt...
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-- Minetest 0.4 mod: vessels -- See README.txt for licensing and other information. minetest.register_node("vessels:glass_bottle", { description = "Glass Bottle (empty)", drawtype = "plantlike", tiles = {"vessels_glass_bottle.png"}, inventory_image = "vessels_glass_bottle_inv.png", wield_image = "vessels_glass_bo...
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--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
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function normal(shader, t_base, t_second, t_detail) shader:begin ("combine_1", "combine_volumetric") : fog (false) : zb (false, false) : blend (true, blend.one, blend.one) -- : aref (true, 0) -- enable to save bandwith? : sorting (2, false) shader:sampler ("s_vollight") :texture("$user$volumetric") s...
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require "/lib/stardust/sync.lua" function init() sync.poll("getInfo", onRecvInfo) widget.focus("filter") end function update() sync.runQueue() end function onRecvInfo(rpc) if rpc:succeeded() then local res = rpc:result() widget.setText("filter", res.filter) widget.setText("priority", res.priority...
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-- AutoTouchPlus installation script, simply run to install AutoTouchPlus! -- TODO: Download from releases instead of from GitHub raw content -- You can change the version below to download another version if you want. ----------------------------------------- -- AUTOTOUCHPLUS_VERSION = '0.4.0' -----------------------...
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local M = {} local filter = require "make4ht-filter" local mkutils = require "mkutils" local log = logging.new "staticsite" -- get the published file name local function get_slug(settings) local published_name = mkutils.remove_extension(settings.tex_file) .. ".published" local config = get_filter_settings "statics...
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local BaseGroup = {} -- BaseGroup.metatable = {__index = BaseGroup} function BaseGroup:new(player) local group = { player = player, surface = true, group_members = {}, group_position = {x = 0, y = 0}, created_tick = game.tick, last_update_tick = 0...
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-- tools tab setDefaultTab("bot") -- Locals local boosterId = 17012 -- allows to test/edit bot lua scripts ingame, you can have multiple scripts like this, just change storage.ingame_lua UI.Separator() UI.Button("Ingame macro editor", function(newText) UI.MultilineEditorWindow(storage.ingame_macros_bot or "", {tit...
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object_tangible_food_generic_drink_gralinyn_juice = object_tangible_food_generic_shared_drink_gralinyn_juice:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_drink_gralinyn_juice, "object/tangible/food/generic/drink_gralinyn_juice.iff")
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object_mobile_boba_fett_eow = object_mobile_shared_boba_fett_eow:new { } ObjectTemplates:addTemplate(object_mobile_boba_fett_eow, "object/mobile/boba_fett_eow.iff")
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--Some SE functions (Also keep track of AE ADDITION s) local function twistdirection(gravitydir, dir) --mario.lua if not gravitydir or (gravitydir > math.pi/4*1 and gravitydir <= math.pi/4*3) then if dir == "floor" then return "floor" elseif dir == "left" then return "left" elseif dir == "ceil" then ret...
nilq/small-lua-stack
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lines = {} for line in io.lines() do table.insert(lines, line) -- add the line to the list of lines end
nilq/small-lua-stack
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function createIndexIfNil(t, i, v) if not (type(i)=="nil") then if (type(t[i])=="nil") then t[i] = v or {} end end end
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addEvent("race_loadVehicleData", true) addEvent("race_saveVehicleData", true) addEvent("race_removeVehicleData", true) addEvent("onClientMapStopping") local g_Stack = {} local function loadVehData(remove) --outputDebugString("loadVehData "..tostring(remove).." "..#g_Stack, 3) local veh = source local ...
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--[[ TheNexusAvenger Runs the game. --]] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptServiceProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ServerScriptService")) --Create the folders. local GameState = Insta...
nilq/small-lua-stack
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function get_value(e, p, data, default) if data == nil then return default or 0 elseif type(data) == "function" then return data(e, p) elseif type(data) == "number" then return data elseif data.x != nil then return data:copy() elseif type(data.min) == "number" then return rnd_float( ...
nilq/small-lua-stack
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-- Tests for 'directory' option. -- - ".", in same dir as file -- - "./dir", in directory relative to file -- - "dir", in directory relative to current dir local helpers = require('test.functional.helpers')(after_each) local lfs = require('lfs') local insert, eq = helpers.insert, helpers.eq...
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-- {{{ Tags -- -- Only 12 keys will be used for tags (keyboard order). Tags are -- indexed in top-row natural keyboard order [1,2,3,...,0,'-',=']. This -- indexing corresponds to the alt+-prefixed keybindings they receive -- elsewhere and gives a pretty good reasonable total of 12 tags per -- screen. That extends t...
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local Bezier = require(script.Parent.Bezier) local function RevBack(T) T = 1 - T return 1 - (math.sin(T * 1.5707963267949) + (math.sin(T * 3.1415926535898) * (math.cos(T * 3.1415926535898) + 1) / 2)) end local function Linear(T) return T end -- @specs https://material.io/guidelines/motion/duration-easing.html#dur...
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--[[ 字体管理器 --]] local THIS_MODULE = ... -- 模块名 local C_MODULE_NAME = "__Font__" -- 注册模块元数据配置 metaMgr:registerModule(C_MODULE_NAME, "src/fonts/", "res/fonts/") local FontManager = class("FontManager") -- 获得单例对象 local instance = nil function FontManager:getInstance() if instance == nil then instance = FontManager...
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local utils = require 'utils' local nmap = utils.nmap local nmap_silent = utils.nmap_silent local fs = {} function fs.plugins(use) -- use 'junegunn/fzf' -- use 'junegunn/fzf.vim' use 'djoshea/vim-autoread' use { 'kyazdani42/nvim-tree.lua', commit = '71122d798482e30c599d78aa7ae4a756c6e81a79' } use { 'nvi...
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return function(a, GenerateFluff, useTD) GenerateFluff = GenerateFluff or function() return "" end local a2 = "" math.randomseed(os and os.time() or tick()) local __X = math.random() a2 = [[ math.randomseed(]] .. __X .. [[) local ____ ____ = { function(...) local t = { ...} return ____[8](t) end, pr...
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-- -- Created by IntelliJ IDEA. -- User: apatterson -- Date: 6/28/18 -- Time: 7:44 PM -- To change this template use File | Settings | File Templates. -- local keyStroke = hs.eventtap.keyStroke function logDefault() print('default') end function pressReturn() keyStroke({}, "return") end function pressShiftR...
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class "sTuner" function sTuner:__init() Events:Subscribe( "PlayerJoin", self, self.PlayerJoin ) for p in Server:GetPlayers() do if p:GetValue( "NeonColor" ) then if p:GetValue( "NeonColor" ) == p:GetColor() then p:SetNetworkValue( "NeonColor", p:GetColor() ) end end end Network:Subscri...
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local load_module = require('utils.helpers').load_module local trouble = load_module 'trouble' if trouble == nil then return false end local nvim = require 'neovim' local get_icon = require('utils.helpers').get_icon local has_devicon = pcall(require, 'nvim-web-devicons') trouble.setup { position = 'bottom', ...
nilq/small-lua-stack
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-- https://github.com/itinero/routing/blob/develop/samples/Sample.Shape/car.lua -- car globals name = "nwb.car" -- whitelists for profile and meta -- "BST_CODE", "BAANSUBSRT", "RIJRICHTNG", "WEGBEHSRT", "HECTO_LTTR" profile_whitelist = { "BST_CODE", "BAANSUBSRT", "RIJRICHTNG", "WEGBEHSRT", "HECTO_LTTR" ...
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---@class CS.FairyGUI.PixelHitTestData ---@field public pixelWidth number ---@field public scale number ---@field public pixels Byte[] ---@field public pixelsLength number ---@field public pixelsOffset number ---@type CS.FairyGUI.PixelHitTestData CS.FairyGUI.PixelHitTestData = { } ---@return CS.FairyGUI.PixelHitTestDa...
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if tweak_data and tweak_data.SCSuiteConfiguration.toggle_equipment_enabled then if not _PlayerStandard__check_use_item then _PlayerStandard__check_use_item = PlayerStandard._check_use_item end function PlayerStandard:_check_use_item( t, input ) if input.btn_use_item_press and self:is_deploying() then ...
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ICDP_DISCS = ICDP_DISCS or {} ICDP_DISCS[5] = { disc_name = "ICDPCDDisc5", artist_name = "Metallica", album_title = "Metallica", album_cover = "Metallica-Metallica-1993"; content_disc = "Trash-Metal", track_names = { [1] = "01. Enter Sandman", [2] = "02. Sad But True", [3] = "03. Holier Than Thou", [4] = "04. The Un...
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local parent, ns = ... local Compat = ns.Compat local unitExists = Compat.Private.UnitExists local QuickDispatch = Compat.Private.QuickDispatch local format = string.format local strmatch = string.match local select = select local GetNumPartyMembers = GetNumPartyMembers local GetNumRaidMembers = GetNumRaidMembers lo...
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package.path = "../?.lua;" .. package.path local EventDataSerializer = {} function EventDataSerializer:new () -- "Object Oriented" Lua examples: https://habr.com/post/259265/ local public = {} -- return event_key, event_data function EventDataSerializer:OnClose () return nil, nil end functio...
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object_building_player_sandcrawler_house = object_building_player_shared_sandcrawler_house:new { } ObjectTemplates:addTemplate(object_building_player_sandcrawler_house, "object/building/player/sandcrawler_house.iff")
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceChangeSeat_pb', package.seeall) local BCECHANGESEAT = protobuf.Descriptor(); BCECHANGESEAT.name = "BceChangeSeat" BCECHANGESEAT.full_name = ".com.xinqihd.sns.gameserver.proto.BceChangeSeat" BCECHANGESEAT.nested_types = {} BCECH...
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local w,h = ScrW(),ScrH() hook.Add("HUDPaint","DrawAmmo",function() local lp = LocalPlayer() local wep = lp:GetActiveWeapon() if (!IsValid(wep)) then return end local Ammo = lp:GetAmmoCount(wep:GetPrimaryAmmoType()) local Clip = wep:Clip1() if (Clip > -1) then DrawTextShadow(Clip,"MZS_Font80",w-210,h-11...
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-- @okarosa local characterNameCache = {} local characterIDCache = {} local searched = {} local refreshCacheRate = 10 --Minutes function getCharacterNameFromID( id ) if not id or not tonumber(id) then return false else id = tonumber(id) end if characterNameCache[id] then return characterNameCache[id] end ...
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-- sci component -- electronics sci local refsubgroup = data.raw["item-subgroup"][data.raw.item["iron-stick"].subgroup] data:extend({ { type = "item-subgroup", name = "momo-science-materials", group = refsubgroup.group, order = refsubgroup.order .. "1" } }) local subgroup = "momo-science-materials" local ICO...
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local http = require("http"); local data = require("data"); local auth = string.format('Basic %s', data.tobase64(string.format("%s:%s", settings.login, settings.password))); --@help set_label set_label = function(state) layout.current_state.text = string.format("Current state: %s", state.id); layout.current_...
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----------------------------------- -- Area: La Theine Plateau -- Mob: Nihniknoovi ----------------------------------- require("scripts/globals/status"); require("scripts/quests/tutorial") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.IDLE_DESPAWN, 600); end; function...
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require('config.keymaps') require('config.options') require('config.autogroups')
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local announcementStopServerLayout= { name="announcementStopServerLayout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="shadeBg",type=1,typeName="Image",time=31057625,report=0,x=0,y=0,width=1280,height=720,visible...
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--- Provides utility methods for MarketplaceService -- @module MarketplaceUtil local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local MarketplaceService = game:GetService("MarketplaceService") local Promise = require("Promise") local MarketplaceUtil = {} function MarketplaceU...
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local updated = 0 local respawnHospital = false RegisterNetEvent('five_roleplay_core:setHealth') AddEventHandler('five_roleplay_core:setHealth', function(result) Citizen.Wait(3000) SetEntityHealth(PlayerPedId(),result) end) AddEventHandler("playerSpawned", function() TriggerServerEvent('five_roleplay_core...
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slot0 = class("SVSalvageResult", import("view.base.BaseSubView")) slot0.HideView = "SVSalvageResult.HideView" slot0.getUIName = function (slot0) return "SVSalvageResult" end slot0.OnLoaded = function (slot0) return end slot0.OnInit = function (slot0) slot0.rtPanel = slot0._tf:Find("window/display_panel") setTex...
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addEventHandler('onClientResourceStart', resourceRoot, function() triggerServerEvent('nickProtectionLoaded', getLocalPlayer()) end )
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local PANEL_Browser = {} PANEL_Browser.Base = "DFrame" function PANEL_Browser:Init() self.HTML = vgui.Create( "HTML", self ) if ( !self.HTML ) then print( "SteamOverlayReplace: Failed to create HTML element" ) self:Remove() return end self.HTML:Dock( FILL ) self.HTML:SetOpenLinksExternally( true ) se...
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-- Test .event io.write 'cord.event' require 'site' local Nylon = require 'nylon.core'() Nylon.cord( 'failsafe', function(cord) cord:sleep(1.5); os.exit(99); end ) local okay = false local c1 = Nylon.cord( 'c1', function(cord) cord.event.red() -- events can be posted though the handler hasn't bee...
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--for command bar thing local targetModel = workspace.LowerBody local modelDescendants = targetModel:GetDescendants() local folder = Instance.new("Folder") folder.Parent = targetModel folder.Name = "Motor6DValues" for i, descendant in pairs(modelDescendants) do if descendant:IsA("Motor6D") then local ob...
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----------------------------------- -- Area: Beaucedine Glacier -- NM: Calcabrina ----------------------------------- require("scripts/globals/mobs") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.ADD_EFFECT, 1); end; function onAdditionalEffect(mob, target, damage) ...
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function momoIRTweak.finalFixes.Electronics() --using local eles = momoIRTweak.electronics local ITEM = momoIRTweak.FastItem local AddIng = momoIRTweak.recipe.AddIngredient --------------------------------------------------------------------------------------------------- --------------------------------------...
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object_static_item_eqp_camping_tent_s3 = object_static_item_shared_eqp_camping_tent_s3:new { } ObjectTemplates:addTemplate(object_static_item_eqp_camping_tent_s3, "object/static/item/eqp_camping_tent_s3.iff")
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { __is_kind_of = "XContentTemplate", group = "PreGame", id = "PGMissionSubtitle", PlaceObj('XTemplateWindow', { '__class', "XContentTemplate", 'Dock', "top", 'RespawnOnContext', false, }, { PlaceObj('XTemplateMode', { ...
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---@class IsoRegionsLogger.IsoRegionLog : zombie.iso.areas.isoregion.IsoRegionsLogger.IsoRegionLog ---@field private str String ---@field private type IsoRegionLogType ---@field private col Color IsoRegionsLogger_IsoRegionLog = {} ---@public ---@return IsoRegionLogType function IsoRegionsLogger_IsoRegionLog:getType() ...
nilq/small-lua-stack
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-- BELOVE IS YOUR SETTINGS, CHANGE THEM TO WHATEVER YOU'D LIKE & MORE SETTINGS WILL COME IN THE FUTURE! -- local useBilling = true -- OPTIONS: (true/false) local useCameraSound = true -- OPTIONS: (true/false) local useFlashingScreen = true -- OPTIONS: (true/false) local useBlips = true -- OPTIONS: (true/false) local al...
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TransportRouteInteractionHandler = {} function TransportRouteInteractionHandler:NewRoute() return {from = false, to = false, obj_at_source = false} end function TransportRouteInteractionHandler:UpdateCursorText(dialog) local res_dlg = GetDialog("ResourceItems") local choosing_res = res_dlg and res_dlg.context and Is...
nilq/small-lua-stack
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--[[ Copyright 2016-2020 The Node.lua Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable la...
nilq/small-lua-stack
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--Senya bt local m=37564331 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end function cm.initial_effect(c) c:EnableReviveLimit() aux.AddFusionProcCode2(c,37564813,37564043,true,true) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Str...
nilq/small-lua-stack
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local PLUGIN = PLUGIN or {}; function PLUGIN:LoadData() for k, v in pairs(nut.util.ReadTable("vendors")) do local position = v.pos local angles = v.angles local data = v.data local factionData = v.factionData local classData = v.classData local vendorAction = v.vendorAction local buyadjustment =...
nilq/small-lua-stack
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local color = {} local current = {} current.fg = {} current.bg = {} local target = {} target.fg = {} target.bg = {} local speed = {} speed.fg = {} speed.bg = {} color.setColor = function(fg, bg) current.fg = {unpack(fg)} current.bg = {unpack(bg)} target.fg = {unpack(fg)} target.bg = {unpack(bg)} ...
nilq/small-lua-stack
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vim.opt.completeopt = { "menu", "menuone", "noselect" } -- Don't show the dumb matching stuff. -- vim.opt.shortmess:append "c" local lspkind = require "lspkind" lspkind.init() local cmp = require "cmp" cmp.setup { mapping = { ["<C-d>"] = cmp.mapping.scroll_docs(-4), ["<C-f>"] = cmp.mapping.scroll_docs(4),...
nilq/small-lua-stack
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--[[---------------------------------------------------------------- | ▄▀▄▄▄▄ ▄▀▀▄ ▄▀▄ ▄▀▀█▄▄ ▄▀▀▄ ▄▀▄ | | █ █ ▌ █ █ ▀ █ █ ▄▀ █ █ █ █ | | ▐ █ ▐ █ █ ▐ █ █ ▐ ▀▄▀ | | █ █ █ █ █ ...
nilq/small-lua-stack
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module("luci.controller.tencentddns",package.seeall) function index() local page = entry({"admin", "tencentcloud"}, firstchild(), "腾讯云设置") page.order = 30 page.dependent = false page.acl_depends = { "luci-app-tencentddns" } entry({"admin", "tencentcloud", "tencentddns"},cbi("tencentddns"),_("Tencent...
nilq/small-lua-stack
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require 'caffe' prototxt_name = '/opt/caffe/models/bvlc_reference_caffenet/deploy.prototxt' binary_name = '/opt/caffe/models/bvlc_reference_caffenet/bvlc_reference_caffenet.caffemodel' net = caffe.Net(prototxt_name, binary_name, 'test') input = torch.randn(10,3,227,227):float() output = net:forward(input) gradInput =...
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--ULX/ULib hooks if SERVER then local Commands = { NameChange = { --A user changed their name. Enabled = true, Color = '5EFF00', Webhook = {'default'}, Title = 'Name Change', Hook = 'ULibPlayerNameChanged', Hookname = 'LcastLogsULXNameChangeLog' }, ULXCommandCalled = { --A user execu...
nilq/small-lua-stack
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--[[ @author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com> @copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com> @license MIT ]]-- createBlip(-2283.61,-146.74,35.32, 27,2,0,0,0,0,0,275) local stanowiskaSwiatla = { stanowiskoDoherty={ mpos={-2277.28, -130.55, 35.32}, -- marker cpos={-2278.258789062...
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local a = true local b = false local function fun(a, b) if a and b then return "both true" elseif a then return "b false" elseif b then return "a false" else return "both false" end end print(fun(true, true) == "both true") print(fun(true, false) == "b false") print(fun(false, true) == "a false") prin...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- Module declaration -- local mod, CL = BigWigs:NewBoss("Gal'darah", 604, 596) if not mod then return end mod:RegisterEnableMob(29306) mod.engageId = 1981 mod.respawnTime = 30 -----------------------------------------------------------...
nilq/small-lua-stack
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--[[ Main entry point for plugin. ]] require 'strict' local LrDialogs = import( 'LrDialogs' ) local LrApplication = import( 'LrApplication' ) local LrDate = import( 'LrDate' ) JSON=require 'JSON' require 'Dialogs' require 'Post' require 'Process' require 'Logger' local publishServiceProvider = {} publishService...
nilq/small-lua-stack
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dofile "utils.lua" local luv = require "luv" local argc = select("#", ...)-2 local format = szfmt..string.rep("z", argc) local message = {nil, string.pack(format, argc-1, select(3, ...))} message[1] = string.pack(szfmt, #message[2]) local function readsize(chunk) local size, index = string.unpack(szfmt, chunk) chu...
nilq/small-lua-stack
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--[[ AI核心代码,估值100亿美金 --]] while (true) do local str = io.read() str = string.gsub(str, "吗", '') str = string.gsub(str, "?", '!') str = string.gsub(str, "?", '!') print(string.format('冰冰:%s', str)) end
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