content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local stringstream = require("string_stream")
ExprSizeofValueSized = class.class(KaitaiStruct)
function ExprSizeofValue... | nilq/small-lua-stack | null |
-- Copyright 2004-present Facebook. All Rights Reserved.
require('fb.luaunit')
require('math')
require('fbtorch')
require('nn')
require('fbcunn.layers.cpu')
require('fbcunn.layers.GroupKMaxPooling')
function run_GroupKMaxPooling_updateOutput(n, d, k)
-- n = number of words
-- d = dimension of embeddings
... | nilq/small-lua-stack | null |
slot0 = class("DragonExploreView", function ()
return cc.LayerColor:create(cc.c4b(0, 0, 0, 128))
end)
slot0.ctor = function (slot0, slot1, slot2, slot3)
slot0._score_reward = slot1
slot0.controller = slot2
slot0:initUI(slot3)
end
slot0.initUI = function (slot0, slot1)
slot0:setPositionX(slot1)
slot0._skeleton... | nilq/small-lua-stack | null |
local networks = {}
local net_members = {}
local netname = 1
bitumen.mod_storage = minetest.get_mod_storage()
local mod_storage = bitumen.mod_storage
networks = minetest.deserialize(mod_storage:get_string("networks")) or {}
net_members = minetest.deserialize(mod_storage:get_string("net_members")) or {}
netname ... | nilq/small-lua-stack | null |
cprogram {
ins = {
"third_party/emu2/src/cpu.c",
"third_party/emu2/src/loader.c",
"third_party/emu2/src/main.c",
"third_party/emu2/src/codepage.c",
"third_party/emu2/src/dosnames.c",
"third_party/emu2/src/dis.c",
"third_party/emu2/src/dos.c",
"third_party/emu2/src/keyb.c",
"third_party/emu2/src/dbg.c... | nilq/small-lua-stack | null |
object_tangible_loot_creature_loot_collections_bondar_crystal = object_tangible_loot_creature_loot_collections_shared_bondar_crystal:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_bondar_crystal, "object/tangible/loot/creature/loot/collections/bondar_crystal.iff")
| nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------------
-- User story: TBD
-- Use case: TBD
--
-- Requirement summary:
-- [SDL_RC] TBD
--
-- Description:
-- In case:
-- 1) RC app1 and RC app2 are registered
-- 2) Module_1 is allocated by app1
-- 3) App2 allocates the allocate... | nilq/small-lua-stack | null |
--proc/monitor: Multiple display monitors functions
setfenv(1, require'winapi')
require'winapi.window'
--creation
ffi.cdef [[
static const int CCHDEVICENAME = 32;
typedef struct tagMONITORINFOEXW
{
DWORD cbSize;
RECT rcMonitor;
RECT rcWork;
DWORD dwFlags;
WCHAR szDevice[CCHDEVICENAME... | nilq/small-lua-stack | null |
--- Class describes CryptoKey object
--
-- The object could be created directly, use @{Crypto:Key} instead
-- @classmod CryptoKey
-- @pragma nostrip
setfenv(1, require "sysapi-ns")
local CryptoKey = SysapiMod("CryptoKey")
local CryptoKey_MT = {__index = CryptoKey, __call = CryptoKey.new}
local advapi32 = ffi.load("adv... | nilq/small-lua-stack | null |
--[[
Seriál "Programovací jazyk Lua"
Demonstrační příklad k článku:
Lua Fun: knihovna pro zpracování konečných i nekonečných sekvencí v jazyce Lua
]]
-- načtení knihovny Lua Fun a současně import symbolů do globálního jmenného prostoru
require "fun"()
-- pomocná funkce pro tisk několika prvků nekonečné... | nilq/small-lua-stack | null |
object_mobile_vehicle_light_bending_barc = object_mobile_vehicle_shared_light_bending_barc:new {
templateType = VEHICLE,
decayRate = 15, -- Damage tick per decay cycle
decayCycle = 600 -- Time in seconds per cycle
}
ObjectTemplates:addTemplate(object_mobile_vehicle_light_bending_barc, "object/mobile/vehicle/light_b... | nilq/small-lua-stack | null |
-- Attack with Antiship Missiles
--
-- This script will start a limited-munition-attack task
-- for each missile that is to be launched. Each one
-- is an instantaneous attack, and each is started
-- as soon as the previous one is complete. Multiple-missile
-- attacks are implemented as multiple limited-munition-attack... | nilq/small-lua-stack | null |
local command = wincent.vim.command
local nmap = wincent.vim.nmap
--
-- Settings.
--
vim.g.CommandTCancelMap = {'<ESC>', '<C-c>'}
local term = vim.api.nvim_get_option('term') -- because `vim.o.term` goes 💥
if vim.regex('screen|tmux|xterm'):match_str(term) then
vim.g.CommandTSelectNextMap = {'<C-j>', '<Down>', '<... | nilq/small-lua-stack | null |
local mgn = mgn
mgn.VOXList = {
["_comma"] = {Path = "sound/vox/_comma.wav", Duration = 0.248889},
["_period"] = {Path = "sound/vox/_period.wav", Duration = 0.431202},
["a"] = {Path = "sound/vox/a.wav", Duration = 0.372789},
["accelerating"] = {Path = "sound/vox/accelerating.wav", Duration = 1.136871},
["accelera... | nilq/small-lua-stack | null |
--**********************************************
object_tangible_wearables_cybernetic_shared_cybernetic_anakin_forearm = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/cybernetic/shared_cybernetic_anakin_forearm.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearable... | nilq/small-lua-stack | null |
-- vim.cmd([[
-- highlight Normal guibg=none ctermbg=none
-- highlight NonText guibg=none ctermbg=none
-- ]])
vim.cmd([[
autocmd! BufWinLeave * let b:winview = winsaveview()
autocmd! BufWinEnter * if exists('b:winview') | call winrestview(b:winview) | unlet b:winview
autocmd FileType css,javascript,json,scss setl iske... | nilq/small-lua-stack | null |
local M = {}
function Solution_1()
term_cur = 2
term_last = 1
sum = 0
while term_cur < 4000000 do
if term_cur % 2 == 0 then
sum = sum + term_cur
end
temp = term_cur
term_cur = term_cur + term_last
term_last = temp
end
return sum
end
function ... | nilq/small-lua-stack | null |
impulse.Ops.ST = impulse.Ops.ST or {}
util.AddNetworkString("impulseOpsSTOpenTool")
util.AddNetworkString("impulseOpsSTDoRefund")
util.AddNetworkString("impulseOpsSTGetRefund")
util.AddNetworkString("impulseOpsSTDoOOCEnabled")
util.AddNetworkString("impulseOpsSTDoTeamLocked")
util.AddNetworkString("impulseOpsSTDoGroup... | nilq/small-lua-stack | null |
local tunnelStartTrigger = script.parent
local tunnelEndTrigger = script:GetCustomProperty("TunnelEndTrigger"):WaitForObject()
local speedKeyBinding = "ability_extra_17"
local slowFallSpeed = 2500
local fallingWalkSpeed = 2000
local function IsPlayerFalling(player)
return player.maxWalkSpeed == fallingWalkSpeed a... | nilq/small-lua-stack | null |
----------------------
-- Define hyper key --
----------------------
hyper = {"ctrl", "alt", "cmd"}
meta = {"cmd", "shift"}
| nilq/small-lua-stack | null |
FROM("gcr.io/distroless/static", "traefik")
UPLOAD("traefik.v2.4.8", "/traefik")
ENTRYPOINT("/traefik", "--config", "/config/traefik.yaml")
COMMIT("traefik:2.4.8")
| nilq/small-lua-stack | null |
------------------------------------------------------------------------------
-- Tabs class
------------------------------------------------------------------------------
local ctrl = {
nick = "tabs",
parent = WIDGET,
creation = "v",
callback = {
tabchange_cb = "ii",
},
funcname = "Tabsv",
... | nilq/small-lua-stack | null |
-- Additions for Space Exploration mod.
local util = require("__bztitanium__.data-util");
if data.raw.recipe["se-space-pipe"] then
-- Space Exploration space stuff
util.steel_to_titanium(data.raw.recipe["se-space-pipe"])
util.steel_to_titanium(data.raw.recipe["se-space-pipe"].normal)
util.steel_to_titanium(dat... | nilq/small-lua-stack | null |
return {'opeen','opeendringen','opeengeklemd','opeengepakt','opeengepropt','opeenhopen','opeenhoping','opeens','opeenstapelen','opeenstapeling','opeenvolgen','opeenvolgend','opeenvolging','opeisbaar','opeisbaarheid','opeisen','opeising','open','openbaar','openbaarheid','openbaarheidsbeginsel','openbaarmaking','openbaar... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local world = require(ReplicatedStorage.tetris.shared.world)
for _, system in pairs(ReplicatedStorage.tetris.client.systems:GetChildren()) do
world:addSystem(system)
end
local board = Instance.new("Part")... | nilq/small-lua-stack | null |
local M = {}
local fn = vim.fn
local shellescape = fn.shellescape
local function range(from, to)
local step = 1
return function(_, lastvalue)
local nextvalue = lastvalue + step
if step > 0 and nextvalue <= to or step < 0 and nextvalue >= to or
step == 0
then
return nextvalue
end
end,n... | nilq/small-lua-stack | null |
do
function run(msg, matches)
return [[ > Alomina Bot Super GP
> Anti spam bot in Lua
SUDO : @AttackerTeleagent
> with lots of COOL stuffs! ⚙
from now on you can have your own ANTI SPAM Group! just contact to our SUDO for buying GP!🎁
dont forget to visit our channel : @Alominateam
Our Team: 👥
@spammer021
@A... | nilq/small-lua-stack | null |
--inbetween.lua
inbetween = {}
require "states/game"
local curSpecial = {
{0, 255, 0, 255}, -- 1
{255, 255, 255, 255}, -- 2
{255, 255, 255, 255}, -- 3
{255, 255, 255, 255}, -- 4
{255, 255, 255, 255}, -- 5
{255, 255, 255, 255}, -- 6
}
local states = {
{"battle ", "level ", "special ", "help "},
{"vit... | nilq/small-lua-stack | null |
data:extend({
{
type = "technology",
name = "orbital-ion-cannon",
icon = "__Orbital Ion Cannon__/graphics/icon64.png",
icon_size = 64,
prerequisites = {"rocket-silo", "energy-weapons-damage-6"},
effects =
{
{
type = "unlock-recipe",
recipe = "orbital-ion-cannon"
},
{
ty... | nilq/small-lua-stack | null |
--- Remote interface functions
remote.add_interface("advanced-logistics-system",
{
showSettings = function(player)
local index = player.index
hideGUI(player, index)
showSettings(player, index)
end,
activateSystem = function(player)
loc... | nilq/small-lua-stack | null |
E2Lib.RegisterExtension("glon", true)
if not glon then pcall(require,"glon") end
local last_glon_error = ""
-- GLON output validation
local DEFAULT = {n={},ntypes={},s={},stypes={},size=0,depth=0}
--[[
wire_expression2_glon = {}
wire_expression2_glon.history = {}
wire_expression2_glon.players = {}
local function l... | nilq/small-lua-stack | null |
struct = {
name = "messageStruct",
fields = {
{name = "term", type = "int"},
{name = "fromNode", type = "int"},
{name = "toNode", type = "int"},
{name = "type", type = "string"},
{name = "value", type = "string"}
}
}
interface = {
name = "minhaInt",
methods = {
ReceiveMessage = {
... | nilq/small-lua-stack | null |
local menu = {}
function menu.load( prev_state, ... )
music:play()
end
function menu.update( dt )
end
function menu.draw()
love.graphics.print("Menu gamestate. Press Enter to continue.",
280, 250)
end
function menu.keyreleased( key, code )
if key == "return" then
gamestates.set_state( "game"... | nilq/small-lua-stack | null |
-- ////////////////////////////////////
-- // MYSQL //
-- ////////////////////////////////////
sqlUsername = exports.mysql:getMySQLUsername()
sqlPassword = exports.mysql:getMySQLPassword()
sqlDB = exports.mysql:getMySQLDBName()
sqlHost = exports.mysql:getMySQLHost()
sqlPort = exports.mysql:getMySQLPort()... | nilq/small-lua-stack | null |
local route = {map = {}, instance = nil}
function route:new()
local cls = {}
setmetatable(cls, self)
self.__index = self
return cls
end
function route:get_instance()
if self.instance == nil then
self.instance = self:new()
end
return self.instance
end
function route:free()
if s... | nilq/small-lua-stack | null |
require("freq")
EventHandler.instance:on(Events.INIT, function(ev)
FreqTraffic.instance = FreqTraffic()
end)
require("traffic")
require("traffic_events")
EventHandler.instance:on(Events.INIT, function(ev)
Traffic.instance = Traffic()
TrafficEvents.instance = TrafficEvents(Traffic.instance... | nilq/small-lua-stack | null |
fprp.initDatabase = fprp.stub{
name = "initDatabase",
description = "Initialize the fprp database.",
parameters = {
},
returns = {
},
metatable = fprp
}
fprp.storeRPName = fprp.stub{
name = "storeRPName",
description = "Store an RP name in the database.",
parameters = {
{
name = "ply",
description = ... | nilq/small-lua-stack | null |
local TradeTicket = {}
local BUY = 0
local SELL = 1
function TradeTicket:new(o)
o = o or {} -- create object if user does not provide one
setmetatable(o, self)
self.__index = self
local window = Apollo.LoadForm(TradeTicket.xmlDoc, "TradeTicket", nil, o)
o.window = window
Apollo.RegisterEventHandler("PostCo... | nilq/small-lua-stack | null |
-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local Queue = require "moonpie.collections.queue"
local results = Queue:new()
local oldrandom = math.random
local function setreturnvalues(o)
for _, v in ipai... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------
-- Spine Runtimes License Agreement
-- Last updated January 1, 2020. Replaces all prior versions.
--
-- Copyright (c) 2013-2020, Esoteric Software LLC
--
-- Integration of the Spine Runtimes into software or otherwise creating
-- derivative... | nilq/small-lua-stack | null |
local util = require("util")
vim.o.completeopt = "menuone,noselect"
require("compe").setup({
enabled = true,
autocomplete = true,
debug = false,
min_length = 1,
preselect = "always", -- changed to "enable" to prevent auto select
throttle_time = 80,
source_timeout = 200,
incomplete_delay = 400,
max_a... | nilq/small-lua-stack | null |
-- {{{ other files
-- todo: too many things require too many other things, needs fix
local config = require("celediel.NPCsGoHome.config").getConfig()
local common = require("celediel.NPCsGoHome.common")
local checks = require("celediel.NPCsGoHome.functions.checks")
local processors = require("celediel.NPCsGoHome.functi... | nilq/small-lua-stack | null |
--[[
_______ ______ ______ _____ _ _ _______ ______ ______ _____ _ _
| |______ |_____] |_____/ | |____/ |_____| |_____] |_____/ | | |____/
|_____ |______ |_____] | \_ __|__ | \_ | | |_____] | \_ |_____| | \_
... | nilq/small-lua-stack | null |
--
-- Please see the readme.txt file included with this distribution for
-- attribution and copyright information.
--
function hide()
setVisible(false);
window[trigger[1]].setVisible(true);
end
function onEnter()
hide();
return true;
end
function onLoseFocus()
hide();
end
function onValueChanged()
-- The ta... | nilq/small-lua-stack | null |
local ObjectManager = require("managers.object.object_manager")
kidnappedNobleConvoHandler = conv_handler:new {}
function kidnappedNobleConvoHandler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen)
local screen = LuaConversationScreen(pConvScreen)
local screenID = screen:getScreenID()
... | nilq/small-lua-stack | null |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.1",
orientation = "orthogonal",
renderorder = "right-down",
width = 60,
height = 32,
tilewidth = 32,
tileheight = 32,
nextlayerid = 2,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "&Grass&",
... | nilq/small-lua-stack | null |
local ffi = require("ffi")
function getFPGATimestamp()
return ffi.C.GetFPGATimestamp()
end
function getTimeSeconds()
return ffi.C.GetFPGATimestamp()
end
| nilq/small-lua-stack | null |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... | nilq/small-lua-stack | null |
vRPas = {}
Tunnel.bindInterface("vrp_armorshop",vRPas)
ASserver = Tunnel.getInterface("vrp_armorshop","vrp_armorshop")
function vRPas.getArmour()
return GetPedArmour(GetPlayerPed(-1))
end
function vRPas.setArmour(armour,vest)
local player = GetPlayerPed(-1)
if vest then
if(GetEntityModel(player) == GetHashKey... | nilq/small-lua-stack | null |
local PerlinWorms = { }
function PerlinWorms.new(Size, Seed, Resolution, TargetCFrame)
local TargetCFrame = TargetCFrame or CFrame.new(math.random(5, 10), math.random(5, 10), math.random(5, 10))
local Resolution = (Resolution or 4) + .1
local Seed = Seed or tick()
local Points = { }
for _ = 1, Si... | nilq/small-lua-stack | null |
local awful = require('awful')
local beautiful = require('beautiful')
local wibox = require('wibox')
local apps = require('configuration.apps')
local dpi = require('beautiful').xresources.apply_dpi
local left_panel = function(screen)
local action_bar_width = dpi(48)
local panel_content_width = dpi(400)
local pa... | nilq/small-lua-stack | null |
local itemDatas = {}
local names = {}
-- local defaultItemData = API.ItemData'????????', '????????', 0.1)
function API.getItemDataFromId(id)
return itemDatas[id]
end
function API.getItemDataFromName(name)
if names[name] ~= nil then
return itemDatas[names[name]]
end
end
Citizen.CreateThread(
... | nilq/small-lua-stack | null |
//I will most likely coroutine this whole process later.
local CD = CurTime()
local min = math.min
local PowerGridRange = 300^2 --Ill make a local range for each generator some time maybe.
function UpdatePowerGrid()
if (CD > CurTime()) then return end
//local s = SysTime()
--Reset everythings power consumption... | nilq/small-lua-stack | null |
local _2afile_2a = "fnl/nvim-minimap/config.fnl"
local _0_
do
local name_0_ = "nvim-minimap.config"
local module_0_
do
local x_0_ = package.loaded[name_0_]
if ("table" == type(x_0_)) then
module_0_ = x_0_
else
module_0_ = {}
end
end
module_0_["aniseed/module"] = name_0_
module_0_... | nilq/small-lua-stack | null |
if( SERVER ) then
AddCSLuaFile( "shared.lua" )
resource.AddFile("materials/vgui/ttt/icon_bb_katana.vmt")
resource.AddFile( "models/weapons/W_katana.dx80.vtx" )
resource.AddFile( "models/weapons/W_katana.dx90.vtx" )
resource.AddFile( "models/weapons/w_katana.mdl" )
resource.AddFile( "models/weapons/W_katana.phy" )... | nilq/small-lua-stack | null |
#!/usr/bin/lua
--[[
Copyright (c) 2007-2009 Mauro Iazzi
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, ... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: huanghaojing
-- Date: 16/1/5
-- Time: 上午9:49
-- To change this template use File | Settings | File Templates.
--
local platform_ios = true
if getOSType and getOSType()=="android" then
platform_ios = false
end
local json = platform_ios and require('sz').json or require('cjs... | nilq/small-lua-stack | null |
-- Clean warning on openresty 1.15.8.1, where some global variables are set
-- using ngx.timer that triggers an invalid warning message.
-- Code related: https://github.com/openresty/lua-nginx-module/blob/61e4d0aac8974b8fad1b5b93d0d3d694d257d328/src/ngx_http_lua_util.c#L795-L839
getmetatable(_G).__newindex = nil
if ng... | nilq/small-lua-stack | null |
ENT.Base = "base_entity"
ENT.Type = "anim"
ENT.PrintName = "Element Skill"
ENT.isskill = true
AccessorFunc( ENT, "maxlive", "MaxLive", FORCE_INT )
local function StageChange( ent, name, oldval, newval )
ent.stage = newval
if (!oldval) then return end
if (oldval == newval) then return end
local sk... | nilq/small-lua-stack | null |
function love.draw()
love.graphics.rectangle("fill", 100, 200, 50, 80)
love.graphics.print("Hello World", 400, 300)
end
| nilq/small-lua-stack | null |
ghomrassen_cupa_cupa_neutral_medium_boss_01 = Lair:new {
mobiles = {{"gr_cu_pa",1}},
bossMobiles = {{"gr_wonderous_cu_pa",1}},
spawnLimit = 15,
buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_garbage_small.iff"},
buildingsEasy = {"object/tangible/lair/base/poi_all_lair_garbage_small.iff"},
buildingsM... | nilq/small-lua-stack | null |
local IAspectModdable = require("api.IAspectModdable")
local IAspect = class.interface("IAspect", { localize_action = "function" }, { IAspectModdable })
function IAspect:localize_action(obj, iface)
return "???"
end
function IAspect.__on_require(t)
-- HACK Require the aspect's default impl so its deserializer w... | nilq/small-lua-stack | null |
--
require "/lib/stardust/color.lua"
appearance = { }
local wingFront = Prop.new(2)
local wingBack = Prop.new(-2)
local wingAlpha = 0
local wingEffDir = 1.0
local wingsVisible = false
local wingEnergyColor
local wingBaseRot = 0
local wingBaseOffset = 0
wingFront:scale({0, 0})
wingBack:scale({0, 0})
local fieldAlph... | nilq/small-lua-stack | null |
slot0 = class_C("BulletVisual", ClassLoader:aquireClass("Visual"))
slot0.onCreate = function (slot0, slot1, slot2)
slot0.super.onCreate(slot0)
slot0:addProperty("boneData", slot2)
slot0:addProperty("isDead", slot2)
slot0:addProperty("isRemoved", slot2)
slot0._textureName = slot1.szResourceName
slot0._texturePat... | nilq/small-lua-stack | null |
require "cutorch"
require "cunn"
model = nn.Sequential()
l1 = nn.Linear(1,20):cuda()
l2 = nn.Linear(20, 20):cuda()
l3 = nn.Linear(20, 1):cuda()
model:add(l1)
model:add(nn.Tanh():cuda())
model:add(l2)
model:add(nn.Tanh():cuda())
model:add(l3)
criterion = nn.MSECriterion():cuda()
for i = 1,100000 do
local x = t... | nilq/small-lua-stack | null |
--- old junk
--[[
-- This contact force pair is artificial, but prevents the sticking of objects due to constraints (during stacking. I do not fully understand this yet)
-- Contact force pair, obj2 on obj1
if (obj2.fX*normal_x+obj2.fY*normal_y)<=0 then
fContact_mag=(obj2.fX*normal_x+obj2.fY*no... | nilq/small-lua-stack | null |
-- Author: Hua Liang[Stupid ET] <et@everet.org>
require 'VisibleRect'
require 'logger'
| nilq/small-lua-stack | null |
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
local ACF = ACF
ACF.RegisterClassLink("acf_computer", "acf_rack", function(Computer, Target)
if Computer.Weapons[Target] then return false, "This rack is already linked to this computer!" end
if Target.Computer == Computer then return fa... | nilq/small-lua-stack | null |
local doc = {}
function doc.record()
doc.__record = {}
end
function doc.stop()
local md = table.concat(doc.__record)
doc.__record = nil
return md
end
function doc.doc(str)
if doc.__record then
table.insert(doc.__record, str)
end
end
setmetatable(doc, {__call=
function(s... | nilq/small-lua-stack | null |
local Actor = require "actor"
local Vector2 = require "vector"
local Tiles = require "tiles"
local Sqeeto = Actor:extend()
Sqeeto.char = Tiles["sqeeto"]
Sqeeto.name = "sqeeter"
Sqeeto.color = {0.8, 0.7, 0.09}
Sqeeto.components = {
components.Sight{ range = 4, fov = true, explored = false },
components.Move{ spee... | nilq/small-lua-stack | null |
X = {}
local IBUtil = require(GetScriptDirectory() .. "/ItemBuildlogic");
local npcBot = GetBot();
local talents = IBUtil.FillTalenTable(npcBot);
local skills = IBUtil.FillSkillTable(npcBot, IBUtil.GetSlotPattern(1));
X["items"] = {
"item_poor_mans_shield",
"item_boots",
"item_magic_wand",
"item_power_treads_ag... | nilq/small-lua-stack | null |
local m = {}
local string = string
local concat = table.concat
function string.pgsub(str, from, to, count)
from = from:gsub('%p', '%%%0') -- lazy version
return string.gsub(str, from, to, count)
end
--[[
Process the contents of a file with a function.
]]
local sformat = string.format
local functio... | nilq/small-lua-stack | null |
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "antiAirPower",
number = 500
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove... | nilq/small-lua-stack | null |
terrain_low_poly_mat =
{
passes =
{
base =
{
queue='opaque',
shader='terrain_low_poly'
},
depthPrepass =
{
shader='depth_prepass',
}
},
resources =
{
heightmap =
{
resType='texture2D',
uv='clamp',
--texFormat='r16f',
texFormat='red',
storeData=true,
useMipMaps=false,
... | nilq/small-lua-stack | null |
states.win = {}
function states.win:draw()
cls()
print("you win the game!",8,48)
print(states.start.time.." seconds",8,64)
spr(0,48,16,2,3)
spr(208,64,16,2,3)
end
function states.win:update(dt)
if btn(5) then
switch_state("start")
end
end
| nilq/small-lua-stack | null |
return function(f)
local ok, v = pcall(f)
return ok and v or nil
end
| nilq/small-lua-stack | null |
--This macro calculates the relative humidity of ice
--from HIRLAM surface variables temperature, pressure and dew point.
--Toni Amnell 26.10.2010
function rhice(p,t,dp)
-- p = air pressure in hPa
-- t = temperature in *C
-- dp = dew point in *C
--Saturated vapor pressure of pure ice or water
local ei=6.112... | nilq/small-lua-stack | null |
local radio = require('radio')
if #arg < 1 then
io.stderr:write("Usage: " .. arg[0] .. " <FM radio frequency>\n")
os.exit(1)
end
local frequency = tonumber(arg[1])
local tune_offset = -250e3
-- Blocks
local source = radio.RtlSdrSource(frequency + tune_offset, 1102500)
local tuner = radio.TunerBlock(tune_offs... | nilq/small-lua-stack | null |
--Children folder includes
includeFile("custom_content/tangible/powerup/weapon/serverobjects.lua")
| nilq/small-lua-stack | null |
-- programme pour faire un test depuis de le webide
function a4()
print("\n a4.lua zf190601.1304 \n")
end
| nilq/small-lua-stack | null |
--
-- Raspberry Pi ARM target in Visual Studio for premake5
-- harry denholm 2020, ishani.org / github.com/ishani
--
-- portions adapted from https://github.com/LORgames/premake-vslinux, Copyright (c) 2013-2015 Samuel Surtees
local p = premake
local raspberry = p.modules.raspberry
local vstudio = p.vstudio
local vc2... | nilq/small-lua-stack | null |
module("luci.controller.dnsfilter",package.seeall)
function index()
if not nixio.fs.access("/etc/config/dnsfilter") then
return
end
local page = entry({"admin","services","dnsfilter"},alias("admin","services","dnsfilter","base"),_("DNS Filter"),9)
page.dependent = true
page.acl_depends = { "luci-app-dnsfilter" }... | nilq/small-lua-stack | null |
Config = {}
-- Colour for action messages (/me)
Config.ActionColor = {200, 0, 255}
-- Default colour for local messages
Config.DefaultLocalColor = {0, 153, 204}
-- Default colour for global messages
Config.DefaultGlobalColor = {212, 175, 55}
-- Colour for private messages received from other players
Config.WhisperC... | nilq/small-lua-stack | null |
rednet.Open("Right")
if rednet.isOpen("Right") then
rednet.Host("CNC", "CNC_SVR")
print("Wireless AP Is Active!")
goto :NetworkHandler
end
:NetworkHandler
senderID, msg, dist, proto = rednet.receive()
print(msg)
goto :NetworkHandler
| nilq/small-lua-stack | null |
-- Brine
ele.helpers.register_liquid("brine", {
description = "Brine",
drawtype = "liquid",
tiles = {"elenuclear_brine.png"},
special_tiles = {"elenuclear_brine.png", "elenuclear_brine.png"},
alpha = 240,
liquid_viscosity = 7,
post_effect_color = {a = 200, r = 215, g... | nilq/small-lua-stack | null |
local class = require("lib/middleclass")
local module = {}
module.DecayingObject = class('components/decayingObject')
function module.DecayingObject:initialize(parameters)
parameters = parameters or {}
self.lifetimeTotal = parameters.lifetime or 5
self.lifetimeLeft = self.lifetimeTotal
end
r... | nilq/small-lua-stack | null |
modifier_imba_ward_deniable = modifier_imba_ward_deniable or class({})
function modifier_imba_ward_deniable:IsHidden() return true end
function modifier_imba_ward_deniable:IsPurgable() return false end
function modifier_imba_ward_deniable:GetEffectName() return "particles/msg_fx/msg_deniable.vpcf" end
function modifie... | nilq/small-lua-stack | null |
local gears = require("gears")
local beautiful = require("beautiful")
local op = beautiful.flash_focus_start_opacity or 0.6
local stp = beautiful.flash_focus_step or 0.01
local flashfocus = function(c)
if c and #c.screen.clients > 1 then
c.opacity = op
local q = op
local g = gears.timer({
... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage.common
local by = require(common.util.by)
local compileSubmodulesToArray = require(common.util.compileSubmodulesToArray)
local assets = compileSubmodulesToArray(script, true)
return {
all = assets,
byType = by("npc... | nilq/small-lua-stack | null |
local Workspace = game:GetService("Workspace")
---
local root = script.Parent.Parent
local PluginModules = root:FindFirstChild("PluginModules")
local Util = require(PluginModules:FindFirstChild("Util"))
local Terrain = Workspace.Terrain
---
local copy = Util.copy
local terrainMaterialColorProperties = {}
local te... | nilq/small-lua-stack | null |
-- Old VAE stuff, ended up not being used.
-- Most of the code is adapted from https://github.com/y0ast/VAE-Torch .
require 'torch'
require 'nn'
require 'nngraph'
require 'layers.GaussianCriterion'
require 'layers.KLDCriterion'
require 'layers.Sampler'
local VAE = {}
VAE.continuous = false
function VAE.createVAE()
... | nilq/small-lua-stack | null |
-- 辅助打印table
function print_r ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in... | nilq/small-lua-stack | null |
board = {}
tArgs = { ... }
generation = 0
sleeptime = 0.5
if(tArgs[1] == "left" or tArgs[1] == "right" or tArgs[1] == "top" or tArgs[1] == "bottom" or tArgs[1] == "front" or tArgs[1] == "back")then
mon = peripheral.wrap(tArgs[1])
else
mon = term
end
if(mon.isColor() or mon.isColor)then
colored = true
... | nilq/small-lua-stack | null |
local sass = require "resty.sass"
local styles = require "resty.sass.styles"
local tonumber = tonumber
local pairs = pairs
local ngx = ngx
local print = ngx.print
local exit = ngx.exit
local var = ngx.var
local notfound = ngx.HTTP_NOT_FOUND
local error = ngx.HTTP_INTERNAL_SERVER_ERROR
local... | nilq/small-lua-stack | null |
-- Dialogue for NPC "npc_ingrid"
loadDialogue = function(DL)
DL:createChoiceNode(0)
if (DL:isQuestState("meat_delivery", "started") and DL:isQuestComplete("meat_delivery")) then
DL:addChoice(10, "DL_Choice_IGotMeat") -- I got some meat for you with the best regards from Edmond.
end
if (DL:isQuestState("roas... | nilq/small-lua-stack | null |
----
-- Test cases for xlsxwriter.lua.
--
-- Simple test case to test data writing.
--
-- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org
--
local Workbook = require "xlsxwriter.workbook"
local workbook = Workbook:new("test_simple05.xlsx")
local worksheet = workbook:add_worksheet()
local format1 = workbook:a... | nilq/small-lua-stack | null |
--[[
Minetest Mod Storage Drawers - A Mod adding storage drawers
Copyright (C) 2017-2020 Linus Jahn <lnj@kaidan.im>
Copyright (C) 2018 isaiah658
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in th... | nilq/small-lua-stack | null |
local player
local prev_positions = {}
local TRAIL_LEN = 20
function start(this_id)
id = this_id
local x = 10 + rand(get_battle_width()-20)
local y = 10 + rand(get_battle_height()-20)
set_entity_position(id, x, y)
set_battle_entity_flying(id, true)
local right = rand(2)
if (right == 1) then
set_entity_right(... | nilq/small-lua-stack | null |
--[[
Breed either cows or sheep.
Must be run on a mob with the same height.
]]
local Array = require('opus.array')
local Config = require('opus.config')
local neural = require('neural.interface')
local Sound = require('opus.sound')
local Map = require('opus.map')
local os = _G.os
local config = Config.load('m... | nilq/small-lua-stack | null |
createObject(966,617.08233642578,-1509.9791259766,13.887590408325,0,0,270)
createObject(3550,610.09759521484,-1493.7347412109,14.039214134216,0,180,0)
createObject(967,615.99676513672,-1511.2054443359,13.873171806335)
createObject(3475,616.22961425781,-1514.8422851563,13.391963005066,0,0,180)
createObject(3475,613.... | nilq/small-lua-stack | null |
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