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-- Cutter: A Spiderling that can cut existing Webs. -- DO NOT MODIFY THIS FILE -- Never try to directly create an instance of this class, or modify its member variables. -- Instead, you should only be reading its variables and calling its functions. local class = require("joueur.utilities.class") local Spiderling = r...
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require('abilities/swiper/boss_swiper_swipe') function Spawn( entityKeyValues ) if thisEntity == nil then return end if IsServer() == false then return end thisEntity.hThrustAbility = thisEntity:FindAbilityByName( "boss_swiper_thrust" ) thisEntity.hFrontswipeAbility = thisEntity:FindAbilityByName( "boss_sw...
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local Name, Addon = ... local L = LibStub("AceLocale-3.0"):GetLocale(Name) local AceGUI = LibStub("AceGUI-3.0") local GUI, Models, Options, Store, Util = Addon.GUI, Addon.Models, Addon.Options, Addon.Store, Addon.Util local Self = GUI.Main.Tasks Self.COLOR_SELECTED = {1, 1, 1, .5} Self.COLOR_CHECKED = {1, 1, 1, .2} S...
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--[[ How does the script work? When the function useDrug() is called, it will check to see if the selected drug is already running. If the drug is already running, then it'll kill the timer and create a new timer with the doce time + the remaining time. If the drug isn't running, then it'll just create a new time...
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#!/usr/bin/env tarantool local clock = require("clock") local fiber = require("fiber") local test = require("tap").test("clock") test:plan(36) test:ok(clock.time() > 0, "time") test:ok(clock.realtime() > 0, "realtime") test:ok(clock.thread() > 0, "thread") test:ok(clock.monotonic() > 0, "monotonic") test:ok(clock.pr...
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local fs = fs local matches = { ["^"] = "%^", ["$"] = "%$", ["("] = "%(", [")"] = "%)", ["%"] = "%%", ["."] = "%.", ["["] = "%[", ["]"] = "%]", ["*"] = "%*", ["+"] = "%+", ["-"] = "%-", ["?"] = "%?", ["\0"] = "%z", } --- Escape a string for using in a pattern -- @tparam string pattern The string to escap...
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-- -- find api -- a simple api for querying actors and components -- -- usage: -- -- you can specify the actor as directly or through an id -- -- local actor, comp1, comp2 = find(id , name1, name2) -- local comp1, comp2 = find(actor, name1, name2) -- -- if you want to bundle items together, you can use findp...
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--[[ gamevar.lua version: 19.01.16 Copyright (C) 2018, 2019 Jeroen P. Broks This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this softwar...
nilq/small-lua-stack
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local helpers = require('test.unit.helpers') local cimport = helpers.cimport local internalize = helpers.internalize local eq = helpers.eq local neq = helpers.neq local ffi = helpers.ffi local lib = helpers.lib local cstr = helpers.cstr local to_cstr = helpers.to_cstr local NULL = helpers.NULL local OK = helpers.OK lo...
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CatalogueClearAll(); CreateNewMetricProject(); local liqcat =AddNewCatalogue("Fluid Process", ""); CatalogueAddType(liqcat, 'PIPE','PIPE_FITTING', 'PIPE_INSULATION','PIPE_FLANGE'); CatalogueAddType(liqcat ,"RECT_AS_TANK","VCYL_AS_TANK","HCYL_AS_TANK"); CatalogueAddType(liqcat , 'HYDRAULIC_APPLIANCE',"PUMP"); Cat...
nilq/small-lua-stack
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--[[ Name: car_dealer.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- local NPCMeta = {} NPCMeta.Name = "Car Dealer" NPCMeta.UID =...
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return { id = "S002", mode = 2, scripts = { { actor = 900005, nameColor = "#a9f548", side = 0, say = "哇,萨福克萨福克,我们好厉害呀~一口气就解决了这么多敌人", shake = { speed = 1, number = 3 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 0.5 } }, ...
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help( [[ BWA is a software package for mapping low-divergent sequences against a large reference genome, such as the human genome. It consists of three algorithms: BWA-backtrack, BWA-SW and BWA-MEM. The first algorithm is designed for Illumina sequence reads up to 100bp, while the rest two for longer sequences ranged f...
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--[[ Pixel Vision 8 - Boot Tool Copyright (C) 2017, Pixel Vision 8 (http://pixelvision8.com) Created by Jesse Freeman (@jessefreeman) Please do not copy and distribute verbatim copies of this license document, but modifications without distributing is allowed. ]]-- LoadScript("sb-sprites") LoadScript("boot-text...
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-- -- vs200x_vcproj_user.lua -- Generate a Visual Studio 2002-2008 C/C++ project .user file -- Copyright (c) Jason Perkins and the Premake project -- local p = premake local m = p.vstudio.vc200x -- -- Generate a Visual Studio 200x C++ user file, with support for the new platforms API. -- m.elements.user = funct...
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object_static_worldbuilding_terminal_wall_monitorscreen_text_01 = object_static_worldbuilding_terminal_shared_wall_monitorscreen_text_01:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_terminal_wall_monitorscreen_text_01, "object/static/worldbuilding/terminal/wall_monitorscreen_text_01.iff")
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----------/|\ /|\---------- ----------\|/ Nak's Server Shield \|/---------- --[[Thank you for using. So far this grants protection from the most popular viruses on roblox currently: Vaccine Fire Spread Virus Common Renamers Outdated Viruses enjoy. NIS = not in script. ]] -----...
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if vim.g.colors_name then vim.api.nvim_command [[highlight clear]] end vim.g.colors_name = "randombones" local util = require "zenbones.util" local colorschemes = util.get_colorscheme_list() math.randomseed(os.time()) local index = math.random(#colorschemes) local colorscheme = colorschemes[index] vim.g.randombone...
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name = "Elemental Quests" desc = function(self, who) local desc = {} desc[#desc+1] = "Complete all the elemental quests." if self:isCompleted("earth-quest") then desc[#desc+1] = "#LIGHT_GREEN#* You have completed the Earth Quest!#WHITE#" else desc[#desc+1] = "#SLATE#* You must explore Murmon, in the middle of ...
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local _State_Die = require("core.class")() function _State_Die:Ctor(FSM, entity) self.FSM = FSM self._entity = entity self.name = "die" end function _State_Die:Enter() self.avatar:Play("down") self.avatar:SetFrame(4) self._entity:Update(love.timer.getDelta()) end function _State_Die:Upda...
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if not Holo:ShouldModify("Menu", "Lobby") then return end Holo:Post(HUDMissionBriefing, "init", function(self) if not alive(self._job_schedule_panel) then return end local text_font_size = tweak_data.menu.pd2_small_font_size - (BigLobbyGlobals and 3 or 0) local num_player_slots = BigLobbyGlobals and BigLo...
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minetest.register_privilege("worldedit", "Can use WorldEdit commands") worldedit.pos1 = {} worldedit.pos2 = {} worldedit.set_pos = {} worldedit.inspect = {} worldedit.prob_pos = {} worldedit.prob_list = {} local safe_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lu...
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--[[ MIT License Copyright (c) 2020 LeoDeveloper Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish,...
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local RunService = game:GetService("RunService") local rs = require(script.Parent["RocketSysIII"].MainModule) local stage1 = { name = "stage1"; model = workspace.RocketStages.Stage1; specificImpulseASL =282; specificImpulseVac =311; wetMass = 410365.5; dryMass = 93490.5; burnRate = 1956;...
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--[[---------------------------------------------------------------------------- MyMetadataTagsetAll.lua MyMetadata.lrplugin -------------------------------------------------------------------------------- ADOBE SYSTEMS INCORPORATED Copyright 2008 Adobe Systems Incorporated All Rights Reserved. NOTICE: Adobe perm...
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Cannon = Entity:extend() Cannon.shotFrame = Assets.load("data/images/shot.png") function Cannon:new(tank) Cannon.super.new(self) self.tank = tank self:loadImage("data/images/" .. self.tank.name .. ".png", 16, 20) self:addAnimation("main", { 2 }, 20) self:playAnimation("main") self.rotationAngle = 0 self.spee...
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return { id = "WorldG001", events = { { alpha = 0, code = { "playStory" }, stories = { "GWORLDX001A" } }, { alpha = 0.3, code = { "chooseCamp" }, style = { text = "请选择要加入的阵营", mode = 2, posY = -189.51, dir = -1, posX = 0 } } } }
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H.keymap('n', '<leader>tq', ':lua require("harpoon.term").gotoTerminal(0)<cr>', { silent = true }) H.keymap('n', '<leader>tw', ':lua require("harpoon.term").gotoTerminal(1)<cr>', { silent = true }) H.keymap('n', '<leader>te', ':lua require("harpoon.term").gotoTerminal(2)<cr>', { silent = true }) H.keymap('n', '<leader>...
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VariantResearch = { kus_allshipbuildspeed = { KUS_ALLSHIPBUILDSPEED, }, kus_allshipbuildspeedexpert = { KUS_ALLSHIPBUILDSPEEDEXPERT, }, kus_allshipbuildspeedhard = { KUS_ALLSHIPBUILDSPEEDHARD, }, kus_cpuplayers_aggressive = { KUS_CPUPLAYERS_AGGRESSIVE, }, kus_cpuplayers_defensive = { KUS_CPUPLAY...
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jester.help_map.tracker = {} jester.help_map.tracker.description_short = [[Track various states in the channel.]] jester.help_map.tracker.description_long = [[This module provides actions assist in tracking various states in a channel.]] jester.help_map.tracker.actions = {} jester.help_map.tracker.actions.counter = {...
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-- Copyright: 2015-2020, Björn Ståhl -- License: 3-Clause BSD -- Reference: http://durden.arcan-fe.com -- Description: Main event-handlers for different external connections -- and their respective subsegments. Handles registering new windows, -- hinting default sizes, update timers etc. -- Every connection can get a ...
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--- Nested data file format and nested tables functionality. -- @module nested --- Current version string -- @field _VERSION --- Postorder key to be passed to @{iterate} options (`'postorder'`) -- @field POSTORDER --- Postorder only value to be passed to @{iterate} options (`'only'`) -- @field POSTORDER_ONLY --- Ta...
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local _, Addon = ... local DDBL = Addon.DethsDBLib if DDBL.__loaded then return end local consts = DDBL.consts consts.PLAYER_KEY = ("%s-%s"):format(_G.UnitName("PLAYER"), _G.GetRealmName()) consts.TOC_ENTRY = "X-DethsDBLib" consts.TOC_ERROR_MSG = [=[ %s.toc must contain: ## SavedVariables: my_addon_sv_key ## X-Det...
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--[[ FileName: AnimationTemplate.lua ]] --[[ Author: Godcat567/GodCat856 ]] print[[ BSD 3-Clause License Copyright (c) 2021, PixeledLuaWriter (Godcat567) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions ar...
nilq/small-lua-stack
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-- strategyPA.lua module("strategyPA", package.seeall) -- strategy performance assessment -- distributes requests between default instances and SUTs according to some weight -- applies then different strategies depending on target instance type local config = require("config") local servers = require("servers") local...
nilq/small-lua-stack
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--region *.lua --Date --此文件由[BabeLua]插件自动生成 require "app.views.reward_history_cell_ui" game.CRewardHistoryUI = class("game.CRewardHistoryUI", dxm.CDialogUI) local CRewardHistoryUI = game.CRewardHistoryUI function CRewardHistoryUI:ctor() CRewardHistoryUI.super.ctor(self) end function CRewardHistoryUI:Init() ...
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--- -- Luanode.Net _doflush was not handling correctly errors on write_callback handlers -- module(..., lunit.testcase, package.seeall) local common = dofile("common.lua") local net = require "luanode.net" function test() local server = net.createServer(function (self, socket) self:close() end) server:listen(com...
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local R = require "rigel" local RM = require "generators.modules" local C = require "generators.examplescommon" local types = require "types" local harness = require "generators.harness" W = 128 H = 64 T = 8 ------------- RAWTYPE = types.array2d( types.uint(8), T ) inp = R.input( types.rv(types.Par(RAWTYPE)) ) convLB...
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--[[ -- Awesome WM status bar config --]] local gears = require("gears") local lain = require("lain") local awful = require("awful") local wibox = require("wibox") local markup = lain.util.markup local separators = lain.util.separators local os = os local dpi = require("beautiful.xresources").apply_dpi local ta...
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object_building_mustafar_terrain_must_rock_round_med_s01 = object_building_mustafar_terrain_shared_must_rock_round_med_s01:new { } ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_round_med_s01, "object/building/mustafar/terrain/must_rock_round_med_s01.iff")
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ITEM.name = "Sprig Eye" ITEM.model ="models/spitball_small.mdl" ITEM.description = "A small, hardened eye from a sprig. It feels like a glass marble." ITEM.longdesc = "Sprigs can lie completely motionless for days at a time, being able to perceive everything around them with its eyes. It seems like it's capable of gett...
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--@name Hello World --@author INP print("Hello World!")
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-- Dois hífens começam um comentário de uma linha. --[[ Adicionar dois [ ] (colchetes) criam um comentário de múltiplas linhas. --]] ---------------------------------------------------- -- 1. Variáveis e fluxo de controle. ---------------------------------------------------- num = 42 -- Todos os números...
nilq/small-lua-stack
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-- All the net messages defined here util.AddNetworkString("tax_office") util.AddNetworkString("XYZ_PRES_OPEN_TAX") util.AddNetworkString("XYZ_PRES_UP_TAX") util.AddNetworkString("XYZ_PRES_MANAGE_LICENSE") util.AddNetworkString("tax_office_payout")
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--[[ ██╗░░░██╗███████╗██╗░░░██╗  ░██████╗░█████╗░██████╗░██╗██████╗░████████╗░██████╗ ██║░░░██║╚════██║██║░░░██║  ██╔════╝██╔══██╗██╔══██╗██║██╔══██╗╚══██╔══╝██╔════╝ ██║░░░██║░░███╔═╝██║░░░██║  ╚█████╗░██║░░╚═╝██████╔╝██║██████╔╝░░░██║░░░╚█████╗░ ██║░░░██║██╔══╝░░██║░░░██║  ░╚═══██╗██║░░██╗██╔══██╗██║█...
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-- "imports" local cjson = require "cjson" local cjson2 = cjson.new() local cjson_safe = require "cjson.safe" -- Bicycle profile api_version = 2 Set = require('lib/set') Sequence = require('lib/sequence') Handlers = require("lib/way_handlers") find_access_tag = require("lib/access").find_access_tag limit = require("...
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function eventNewGame() if gameStarted then --parsing the map's xml and getting the land points local mapDom = parseXml(map, true) local cloudId = tostring(tfm.enum.ground.cloud) for _, o in next, path(mapDom, "Z", "S", "S") do --getting normal land points ...
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--[[ Example Lua Object for using Windows Managment and Instrumentation via LuaCom This object is meant to be used as a class to create other objects. Contributed by Michael Cumming --]] require("luacom") cWMI = { New = function (self) o = {} setmetatable (o,self) self.__index = self return o end,...
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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
nilq/small-lua-stack
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local IsJailed = false local unjail = false JailTime = 0 fastTimer = 0 local JailLocation = 3372.48, -667.09, 46.41 RegisterNetEvent('FRP:JAIL:jail') AddEventHandler('FRP:JAIL:jail', function(jailTime) if IsJailed then -- don't allow multiple jails return end JailTime = jailTime local playerPed = PlayerPedId(...
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--====================================================================-- -- dmc_corona/dmc_gesture/longpress_gesture.lua -- -- Documentation: http://docs.davidmccuskey.com/dmc-gestures --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuske...
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-- WRAPPER FUNCTION FOR REQUIRE [BEGIN] -------------------------------------- return function(global) print "[LOAD] -> client/Game/init" -- PRIVATE DATA AND HELPER FUNCTIONS [BEGIN] --------------------------------- local Assert = global.Assert local Require = global.Require local logger = Require.module('/s...
nilq/small-lua-stack
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data:extend ( { { type = "recipe", name = "RW_concrete-bridge", energy_required = 10, enabled = false, ingredients = { {"concrete", 50}, {"steel-plate", 10} }, result = "RW_concrete-bridge" } } )
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--- A package provider that uses a local file. -- @module howl.modules.packages.file local class = require "howl.class" local mixin = require "howl.class.mixin" local fs = require "howl.platform".fs local Manager = require "howl.packages.Manager" local Package = require "howl.packages.Package" local Source = require ...
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local setfenv = setfenv local error = error local M = {} M.EMPTY_TABLE = setmetatable({}, { __index = function(_, k) error("Accessing on EMPTY table: " .. k) end, __newindex = function(_, k) error("Assigning on EMPTY table: " .. k) end, }) function M.setmodenv() set...
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-- jump game function setup() end count = 0 x = 16 y = 100 yv = 0 jumpflag = false enemy = {} preventcount = 0 modetitle = 0 modegame = 1 modeover = 2 mode = modetitle function mkenemy(x, y) return {x = x, y = y} end enemy[#enemy] = mkenemy(128, 100); test = {x=0, y=0} function loop() if mode == modetitle t...
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-- StoreForLater.lua -- Implements a test Cuberite plugin that stores an instance from a command callback for later local function onCmdTest(a_Split, a_Player) g_Player = a_Player end function Initialize() cPluginManager:BindCommand("test", "", onCmdTest) return true end
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Locales['de'] = { --Global menus ['belongs'] = ' gehört jetzt dir', ['bleach amount'] = 'Betrag zum waschen', ['broke_company'] = 'du hast nicht genug Geld auf dem Firmenkonto', ['buy'] = 'kaufen', ['buy_vehicle'] ...
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return { armbeaver = { acceleration = 0.0528, brakerate = 1.3992, buildcostenergy = 2647, buildcostmetal = 172, builddistance = 180, builder = true, buildpic = "armbeaver.dds", buildtime = 5000, canguard = true, canmove = true, canpatrol = true, canreclamate = 1, canstop = 1, ...
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Init = Init ~= nil and Init or {} Init.EnableDebugger = false Init.DEBUG = Game.IsDebug() Game.ImportLibrary("system/scripts/class.lua") Game.ImportLibrary("gui/scripts/scenariomenu_game.lua", false) Game.ImportLibrary("system/scripts/logiccallbacks.lua", false) Init.aBlkCharacterPackages = { Samus = { aSce...
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-- This module should automatically make 800x600 viewport fit into a letterboxed window of a larger -- size. Just run LetterboxInit whenever you update window size, run LetterboxStart before draw -- calls and after they finish, run LetterboxFinish local viewW, viewH, viewRatio = 800, 600, 4 / 3 local winW, winH, winRa...
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-- basic NB. discretized data. class is last thing on each lone local _,the = require"tricks", require"the" local copy,inc,inc3,has3, lines = _.copy, _.inc, _.inc3, _.has3, _.lines local o,oo,push,inc, inc3 = _.o, _.oo, _.push, _.inc, _.inc3 local map,sort,firsts, stsrif = _.map,_.sort, _.firsts,_.stsrif local f...
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---------------------------------------------------------------- -- Tpp SupportHelicopter ---------------------------------------------------------------- CharaTppSupportHelicopter = { ---------------------------------------- --各システムとの依存関係の定義 -- -- GeoやGrなどの各システムのJob実行タイミングを -- 「キャラクタのJob実行後」に合わせ、 -- システムを正常に動作させるために必...
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--[[ operacoes matematicas Soma + Subtracao - Multiplicacao * Divisao / Resto da divisao % ]] print(1 + 1) print(2 -1) print(3 * 3) print(4 / 2) print(9%2)
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--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Object = require "classic" --- -- Base class for ArgumentList filters. -- -- If a filter is added to a ArgumentListWrapper its matches() method will be called whenever -- a raw list of arguments need to be filtere...
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local TaskItem = require "TaskItem" local M = Class(DisplayScroll) function M:init(width, height) self.super:init(width, height, false) self:reload() end function M:setWidth(width) return self end function M:setHeight(height) return self end function M:setSize(width, height) return self end...
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") util.PrecacheSound("Airboat_engine_idle") util.PrecacheSound("Airboat_engine_stop") include("shared.lua") local Energy_Increment = 100 --60 DEFINE_BASECLASS("base_rd3_entity") function ENT:Initialize() BaseClass.Initialize(self) self.Active = 0 self.damaged = ...
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#!/usr/bin/env tarantool test = require("sqltester") test:plan(59) --!./tcltestrunner.lua -- 2014 January 11 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive other...
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-- init.lua -- SSID="FrontierHSI" -- SSID -- PASSWORD="passfire" -- SSID password HOSTNAME="MQTT-DHT22-shop-furnace" -- TIMEOUT=100000 -- timeout to check the network status -- EXSENSOR1="tempumid.lua" -- module to run -- MQTTSERVER="192.168.254.220" -- mqtt broker address -- MQTTPORT="1883" -- mqtt broker po...
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local lfs = require "lfs" local Util = require("Util/Util") local apidoc = require("Util/apidoc_nontoc") -- run this script, then FindFrameXmlEvent and then this script again local framexml_data = loadfile("out/lua/API_info.patch.event_retail_framexml.lua")() local flavors = { retail = { id = "retail", input = "...
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local condition = Condition(CONDITION_FIRE) condition:setParameter(CONDITION_PARAM_DELAYED, true) condition:addDamage(20, 9000, -10) local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) combat:setArea(createCombatArea(AREA_CIRCLE...
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package("openssl") set_homepage("https://www.openssl.org/") set_description("A robust, commercial-grade, and full-featured toolkit for TLS and SSL.") add_urls("https://www.openssl.org/source/openssl-$(version).tar.gz", {alias = "home", excludes = "*/fuzz/*"}) add_urls("https://github.com/openssl/opens...
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test_run = require('test_run') inspector = test_run.new() engine = inspector:get_cfg('engine') -- https://github.com/tarantool/tarantool/issues/1109 -- Update via a secondary key breaks recovery s = box.schema.create_space('test', { engine = engine }) i1 = s:create_index('test1', {parts = {1, 'unsigned'}}) i2 = s:crea...
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project("RED4ext.ExecuteFunctions") targetdir(red4ext.paths.build("examples")) kind("SharedLib") language("C++") dependson({ "RED4ext.SDK" }) includedirs( { ".", red4ext.paths.include() }) files( { "**.cpp", "**.hpp" })
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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-- Implementation helper for metatable-based "classes" return function(class_table, superclass_table) if superclass_table then class_table.super = superclass_table setmetatable(class_table, superclass_table.metatable) end local new = assert(class_table.new) local metatable = { __index = class_table } function ...
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-- protoplug.lua -- basic globals for every protoplug script -- luaJIT ffi = require "ffi" bit = require "bit" -- load protoplug as a dynamic library using ffi protolib = ffi.load(protoplug_path) juce = require "include/protojuce" midi = require "include/core/midi" script = require "include/core/script" plugi...
nilq/small-lua-stack
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local skynet = require "skynet.manager" local dc = require 'skynet.datacenter' local coroutine = require 'skynet.coroutine' local log = require 'utils.log' local function exec_all(cmd) local cmd = cmd..' 2>/dev/null' local f, err = io.popen(cmd) if not f then return nil, err end local s = f:read('*a') f:close...
nilq/small-lua-stack
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ITEM.name = "Controller's Hand" ITEM.model ="models/lostsignalproject/items/parts/controler_hand.mdl" ITEM.description = "The hand of a dead controller." ITEM.longdesc = "The controller seems to use its hand when mentally attacking its prey. The scientists will gladly examine it in the hope of finding the source of mut...
nilq/small-lua-stack
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function Client_SaveConfigureUI(alert) Mod.Settings.AllowAIDeclaration = AIDeclerationcheckbox.GetIsChecked(); if(Mod.Settings.AllowAIDeclaration == nil)then Mod.Settings.AllowAIDeclaration = true; end Mod.Settings.AIsdeclearAIs = AIsdeclearAIsinitcheckbox.GetIsChecked(); if(Mod.Settings.AIsdeclearAIs == nil)...
nilq/small-lua-stack
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Locales['br'] = { -- Global ['del_vehicle'] = '%s Enviou um veículo para o estacionamento.', ['hijack_vehicle'] = '%s tentou roubar um carro', ['reboot'] = 'Servidor aberto', ['sendBill'] = '%s deu uma conta para %s de "%s"(%s)', -- es_admin2 ['setbankmoney'] = '%s have set bank money of %s to %s.', ['s...
nilq/small-lua-stack
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--[[ s:UI Unit Frame Layout Generation: Role Element Martin Karer / Sezz, 2014 http://www.sezz.at --]] local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); local UnitFramesLayout = S:GetModule("UnitFramesCore"):GetModule("Layout"); -- Lua API local tinsert = table.insert; ...
nilq/small-lua-stack
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local assets = { --Asset("ANIM", "anim/arrow_indicator.zip"), } local prefabs = { "babybeefalo", } local function InMood(inst) if inst.components.periodicspawner then inst.components.periodicspawner:Start() end if inst.components.herd then for k,v in pairs(inst.components.herd.member...
nilq/small-lua-stack
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SOUND_BUSINESS_BUY = "buttons/button14.wav" SOUND_BUSINESS_PREVENT_BUY = "buttons/button11.wav" SOUND_BUSINESS_PREVENT_RESPONSE = "buttons/button3.wav" SOUND_BUSINESS_PREVENT_TIMEOUT = "buttons/button11.wav" SOUND_CUSTOM_CHAT_SOUND = "" SOUND_F1_MENU_UNANCHOR = "buttons/lightswitch2.wav" SOUND_MENU_BUTTON_ROLLOVER = "u...
nilq/small-lua-stack
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C_Reputation = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_Reputation.GetFactionParagonInfo) ---@param factionID number ---@return number currentValue ---@return number threshold ---@return number rewardQuestID ---@return boolean hasRewardPending ---@return boolean tooLowLevelForParagon function C_Rep...
nilq/small-lua-stack
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local snips, autosnips = {}, {} snips = { s( { trig = '*([2-6])', name = 'Heading', dscr = 'Add Heading', regTrig = true, hidden = true }, { f(function(_, snip) return string.rep('*', tonumber(snip.captures[1])) .. ' ' end, {}) }, { condition = conds.line_begin } ), s( { trig = 'q([2-6])', name = 'Quot...
nilq/small-lua-stack
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local _, Engine = ... -- Lua functions local rawget = rawget -- WoW API / Variables local locale = GetLocale() local L = {} Engine.L = setmetatable(L, { __index = function(t, s) return rawget(t, s) or s end, }) if locale == 'zhCN' then L["Explosive Orbs"] = "爆炸物" L["Hit: "] = "击: " L["Show how many explosive o...
nilq/small-lua-stack
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----------------------------------- -- Dragon Kick -- Hand-to-Hand weapon skill -- Skill Level: 225 -- Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Breeze Gorget & Thunder Gorget. -- Aligned with the Breeze Belt & Thunder Belt. -- Element: None -- Modifiers: STR:50% VIT:50% -- 100%TP ...
nilq/small-lua-stack
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-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- function getEffectStructures(nodeAbility) -- ACTOR local nodeChar = nil; if nodeAbility then nodeChar = nodeAbility.getChild("......."); end local rActor = CombatCommon.getActor("pc", nodeCha...
nilq/small-lua-stack
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local names = { "Color3", "Rect", "UDim", "UDim2", "Vector2", "Vector3", } local types = {} for _, name in ipairs(names) do types[name] = import("./" .. name) end return types
nilq/small-lua-stack
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local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACK...
nilq/small-lua-stack
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local strfind = string.find local strsub = string.sub --- Split a string into substrings according to a provided separator. -- @param sep The separator string. -- @param patterned If this parameter evaluates to true the separation is performed on search patterns, otherwise plain strings. -- @return A table with all st...
nilq/small-lua-stack
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if keyboard == nil then keyboard = {} end function keyboard.update( ) keyboard.up = love.keyboard.isDown("up") keyboard.down = love.keyboard.isDown("down") keyboard.left = love.keyboard.isDown("left") keyboard.right = love.keyboard.isDown("right") keyboard.space = love.keyboard.isDown(" ") end
nilq/small-lua-stack
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fx_version 'bodacious' game 'gta5' author 'Nosmakos' description 'TGO Vending Machines' version '1.0.0' client_scripts { 'client/main.lua', 'config.lua' } server_scripts { 'server/main.lua', 'config.lua' }
nilq/small-lua-stack
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object_ship_yt1300_tier6 = object_ship_shared_yt1300_tier6:new { } ObjectTemplates:addTemplate(object_ship_yt1300_tier6, "object/ship/yt1300_tier6.iff")
nilq/small-lua-stack
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slot0 = class("FriendScene", import("..base.BaseUI")) slot0.FRIEND_PAGE = 1 slot0.SEARCH_PAGE = 2 slot0.REQUEST_PAGE = 3 slot0.BLACKLIST_PAGE = 4 slot0.getUIName = function (slot0) return "FriendUI" end slot0.setFriendVOs = function (slot0, slot1) slot0.friendVOs = slot1 end slot0.setPlayer = function (slot0, slot...
nilq/small-lua-stack
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soldiers = {} function spawnSoldier(x, y) soldier = world:newCircleCollider(x, y, 20, {collision_class = "Soldier"}) soldier:setType('static') soldier.dead = false soldier.life = 2 soldier.maxTime = 0.4 soldier.timer = soldier.maxTime table.insert(soldiers, soldier) end funct...
nilq/small-lua-stack
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if not modules then modules = { } end modules ['char-utf'] = { version = 1.001, comment = "companion to char-utf.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx-- <p>When a seq...
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):NewLocale("EPGP", "ruRU") if not L then return end L["%+d EP (%s) to %s"] = "%+d EP (%s) для %s" L["%+d GP (%s) to %s"] = "%+d GP (%s) для %s" L["'%s' - expected 'on' or 'off', or no argument to toggle."] = "'%s' - ожидает 'on', 'off' или отсутствие аргумента при переключении." L["'%...
nilq/small-lua-stack
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mgmini.zero_noise = { offset = 0, scale = 0, seed = 0, spread = {x=80,y=80,z=80}, octaves = 1, persistance = 0.5, lacunarity = 1.5, --flags = nil, } mgmini.ave_val_def = function(value) minetest.log("error", "Average value noise used") local noise = table.copy(mgmini.zero_noise) noise.offset = value return...
nilq/small-lua-stack
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