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---------------------------- -- @file utils.lua -- @brief -- @author yingx -- @date 2019-08-15 ---------------------------- --执行随机种子 math.randomseed(ngx.now()) local invalid_mobile_id = { ["000000000000000"] = 1, ["111111111111111"] = 1, ["012345678912345"] = 1, ["null"] = 1, ["null_imei"] = 1, ...
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#!/usr/bin/env lua local io = require("io") local from, tover = ... if not from or not tover then print("Format: prepareNextRelease.lua <from-tag> <tover-tag>") return end local f = assert(io.open("docs/ReleaseNotes-" .. tover .. ".txt", "w")) local headLine = "luajson v" .. tover .. " Release Notes" f:write(headLin...
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local sonic_screwdriver_max_charge = 200000 local S = technic.getter technic.register_power_tool("technic:sonic_screwdriver", sonic_screwdriver_max_charge) -- screwdriver handler code reused from minetest/minetest_game screwdriver @a9ac480 local ROTATE_FACE = 1 local ROTATE_AXIS = 2 local function nextrange(x, max)...
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-- VARIABLE INITIALIZATION local thismod = minetest.get_current_modname() local modpath = minetest.get_modpath(thismod) old_expansion = { growNodes = {"default:dirt","default:dirt_with_grass","default:dirt_with_snow"}, growthSources = {}, schems = {}, types = { logs = {"cinnamon", "paperbark"}} } old_...
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-- Add the path to the draggin lua files. -- When building for release you won't/can't do it this way. You should copy the src/draggin -- directory into your program's main directory. package.path = package.path .. ';' .. os.getenv("DRAGGIN_FRAMEWORK") .. '/src/?.lua'
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kata = {} function kata.save(sizes, hd) local sum = 0 for index = 1, #sizes do sum = sum + sizes[index] if sum > hd then return index - 1 end end return #sizes end return kata
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--[[ Lua --]] local version, name; name = "lua_playground"; version = nil; print(name)
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local menu_service = require('services/menu') local net_service = require('services/net') return function() menu_service.load('main-menu') net_service.disconnect() end
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local json = require("misc.libs.json") -- JSON Library -- Write command to file; then send signal to python script local function focusTab(id) awful.spawn.with_shell('echo "focusTab ' .. id .. '" >> /tmp/ff-tabs-input; kill -s SIGUSR1 $(pgrep server.py)') end local function removeTab(id) awful.spawn.with_shell('ech...
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--[[ Replacement tool for creative building (Mod for MineTest) Copyright (C) 2013 Sokomine This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the Lice...
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local presetMessages = { ["SIGN"] = "You have joined the league!", ["ASIGN"] = "You have already joined the league!", ["INPROG"] = "The league is already in progress.", } local player = Game.GetLocalPlayer() function OnReceivedMessage(message, color) if presetMessages[message] ~= nil then message = presetMes...
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ITEM.name = "Marijuana Joint" ITEM.description = "A rolled up cigarette featuring marijuana instead of tobacco." ITEM.model = Model("models/mosi/fallout4/props/junk/cigar.mdl") ITEM.category = "Drugs" ITEM.width = 1 ITEM.height = 1 ITEM.chance = 55 ITEM.functions.Consume = { OnRun = function(itemTable) local clien...
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local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Rodux = require(Modules.Packages.Rodux) local IncrementTryOnCharacterModelVersion = require(Modules.AvatarExperience.Catalog.Actions.IncrementTryOnCharacterModelVersion) return Rodux.createReducer(0, { [IncrementTryOnC...
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--Point --author: SukaiPoppuGo if not _POSAPI and not os.loadAPI("/api/pos/turtle.lua") then error("Pos API required", 2) return end if not utils then os.loadAPI("/api/utils.lua") end -- shortcuts local _abs = math.abs local _pow = math.pow local _max = math.max local _min = math.min local _sqrt = math.sqrt local ...
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if matches[2] then dx.mining:goProspect(matches[3]) else dx.mining:goProspect() end
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vim.g.nvim_tree_icons = { default = "", symlink = "", git = { unstaged = "", staged = "S", unmerged = "", renamed = "➜", deleted = "", untracked = "U", ignored = "◌", }, folder = { default = "", open = "", empty = "", empty_open = "", symlink = "", }...
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local getChildrenArrayByLevelIndex getChildrenArrayByLevelIndex = function (id, level, index, limit, offset, children, result) level = level - 1 -- current level = maxlevel - level local value = redis.call('get', prefix .. id) if not value then return result end local list = cmsgpack.unpack(value) fo...
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RECIPE.name = "Manhack" RECIPE.description = "recipeManhackDesc" RECIPE.category = "Assembly" RECIPE.model = "models/manhack.mdl" RECIPE.requirements = { ["manhack_gib01"] = 1, ["manhack_gib02"] = 1, ["manhack_gib03"] = 1, ["manhack_gib04"] = 1, ["manhack_gib05"] = 2, } RECIPE.results = { ["manhack"] = 1 } RECI...
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local EventRegistry = {} local EventRegistry_mt = { __index = EventRegistry } function EventRegistry:Create(frame) local event_registry = {} setmetatable(event_registry, EventRegistry_mt) event_registry:Initialize(frame) return event_registry end function EventRegistry:Initialize(frame) self.frame = CreateFrame(...
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--[[ Strict variable declarations for Lua 5.1, 5.2 & 5.3 Copyright(C) 2014-2021 Gary V. Vaughan Copyright(C) 2010-2014 Reuben Thomas <rrt@sc3d.org> Copyright(C) 2006-2011 Luiz Henrique de Figueiredo <lhf@tecgraf.puc-rio.br> ]] --[[-- Diagnose uses of undeclared variables. All variables(including functions!) must...
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GM.Name = "PeterPVP" GM.Author = "Peter Soboyejo<thepcmrtim@gmail.com>" GM.Email = "thepcmrtim@gmail.com" GM.Website = "http://petersoboyejo.com/" team.SetUp( 0, "Blue", Color(0, 0, 255) ) team.SetUp( 1, "Red", Color(255, 0, 0) ) function GM:Initialize() -- called when the gamemode is first started self.BaseClass....
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local assets = { Asset("ANIM", "anim/evergreen_new.zip"), --build Asset("ANIM", "anim/evergreen_new_2.zip"), --build Asset("ANIM", "anim/evergreen_tall_old.zip"), Asset("ANIM", "anim/evergreen_short_normal.zip"), Asset("ANIM", "anim/dust_fx.zip"), Asset("SOUND", "sound/forest.fsb"), } local pre...
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-- this file is outdated now, I think. -- colors for each theme should live somewhere else because I'm nutty like that. themeColors = { Player = { P1 = HSV(38,0.8,1), P2 = HSV(195,0.8,1), }, Difficulty = { Beginner = color("#ff32f8"), -- light cyan Easy = color("#2cff00"), -- green Medium = color("#...
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-- Timing is a namespace of functions dealing with time. Timing.OnUpdate is likely to be -- the most familiar timer for any newbies. -- -- local r=Timing.OnUpdate(print, "This is printed every frame!"); -- r() -- Remove the timer -- -- Timing also lets you call a function periodically. All periods in Timing are specifi...
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local ipairs=ipairs local type=type local print=print local naughty=require('naughty') module('z.debug') function print_table(t) for i,element in ipairs(t)do print(i.." type:"..type(element)) end end function dump(e) naughty.notify({text="type"..type(e)}) print ("type"..type(e).."\n") -- i...
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-- @docconsts @{ AnchorNone = 0 AnchorTop = 1 AnchorBottom = 2 AnchorLeft = 3 AnchorRight = 4 AnchorVerticalCenter = 5 AnchorHorizontalCenter = 6 LogDebug = 0 LogInfo = 1 LogWarning = 2 LogError = 3 LogFatal = 4 MouseFocusReason = 0 KeyboardFocusReason = 1 ActiveFocusReason = 2 OtherFocusReason = 3 AutoFocusNone = ...
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-------------------------------------------------- -- =============== Autorun File =============== -- *** Copyright (c) 2012-2017 by DrVrej, All rights reserved. *** -- No parts of this code or any of its contents may be reproduced, copied, modified or adapted, -- without the prior written consent of the author, unless...
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package.path = "../?.lua;../webtersen/?.lua;" .. package.path print("LUA MODULES:\n",(package.path:gsub("%;","\n\t"))) local js = require "js" local window = js.global local lut_mod = require 'tersen.lut' local trace_mod = require 'tersen.trace' local tersen_mod = require 'tersen.tersen' local function elem(name) ...
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local LOCAL_PLAYER = Game.GetLocalPlayer() function Tick() for _, ability in ipairs(LOCAL_PLAYER:GetAbilities()) do ability:Activate() Task.Wait(1) end end
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local skynet = require "skynet" local i = 10 skynet.start(function() skynet.fork(function ( ) while true do skynet.sleep(100) skynet.error("hello bo222y",i) i=i+1 end end) skynet.dispatch("lua", function(_,_,msg) skynet.sleep(100) --skynet.ret(skynet.pack(msg)) end) end)
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local sadb local AceConfigDialog = LibStub("AceConfigDialog-3.0") local AceConfig = LibStub("AceConfig-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("SoundAlerter") local self, SoundAlerter = SoundAlerter, SoundAlerter local function initOptions() if SoundAlerter.options.args.general then return end SoundAle...
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require('constants') require('stdlib/table') local Entity = require('stdlib/entity/entity') -- Split a string in to tokens using whitespace as a seperator. local function split( str ) local result = {} for sub in string.gmatch( str, "%S+" ) do table.insert( result, sub ) end return result end ...
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return { { effect_list = { { type = "BattleBuffFixRange", trigger = { "onAttach" }, arg_list = { bulletRange = 75, weaponRange = 75, index = { 1 } } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "da...
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--////////////////////////////////////////////////////// -- Name: Operation Clear Field Escalation - Navy Module -- Author: Surrexen ༼ つ ◕_◕ ༽つ (づ。◕‿◕。)づ --////////////////////////////////////////////////////// --////MAIN trigger.action.outSound('Background Chatter.ogg') CarrierPhase = 1 ---------------------...
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aliveai_threats.fort={furnishings={"aliveai_threats:toxic_tank","aliveai_threats:labbottle_containing","aliveai_threats:timed_bumb","aliveai_threats:timed_nitrobumb","aliveai_threat_eletric:timed_ebumb","aliveai_threats:landmine","aliveai_threats:deadlock","aliveai_massdestruction:nuclearbarrel"},} minetest.register...
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local L = LibStub("AceLocale-3.0"):NewLocale("Skada", "enUS", true) L["Include set"] = true L["Include set name in title bar"] = true L["Disable"] = true L["Profiles"] = true L["Hint: Left-Click to toggle Skada window."] = true L["Shift + Left-Click to reset."] = true L["Right-click to open menu"] = true L["Options"] ...
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-- ~~~~~~~~ -- hud.lua -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- In-game HUD elements for Mars Lander -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local HUD = {} HUD.font = love.graphics.newFont(20) -- TODO: Create variables in a init or create function -- Fuel indicator elements HUD.fuel = {x = 20, y = 20, width = SC...
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--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
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package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/?.lua" include ("galaxy") include ("randomext") include ("stringutility") include ("player") include ("relations") ESCCUtil = include("esccutil") local Placer = include ("placer") local AsyncPirateGenerator = inclu...
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-- Mixes in a large suite of iteration functions to the specified library. This -- mixin allow you to interact with various iterable types with a healthy baseline -- of functionality. -- -- Specifically, this mixin adds a set of generic accessors and modifiers, insertion -- and removal functions, cloning, updating, and...
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function BadCoderz.ReadReport() local len = net.ReadUInt(16) local data = net.ReadData(len) local json = util.Decompress(data) local table = util.JSONToTable(json) return table end net.Receive("BadCoderz_status_request", function() local codeSmellsScan = net.ReadBool() local compiledFuncsScan = net.ReadBool() ...
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Propagation = { Unhandled = 0, Handled = 1 } -- Represents the buttons on the gameboy system Button = { Right = 0, Left = 1, Up = 2, Down = 3, A = 4, B = 5, Select = 6, Start = 7 } -- Virtual keycodes for keyboard input Key = { Unknown = 0x00, Backspace = 0x08, Tab = 0x09, Clear = 0x0C, Enter = 0x0D, ...
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-- deque.lua: tests for double-ended queue wrapper -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) dofile('lua-nucleo/strict.lua') dofile('lua-nucleo/import.lua') local make_suite = select(1, ...) assert(type(make_suite) == "function") math.rand...
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local localization = { mod_description = { en = "Press \"r\" over inventory items to mark as a favorite.", ru = "Нажатие \"r\" над вещами в инвентаре добавляет их в избранное.", }, help_message_1 = { en = "----------FILTERING AND FAVORITES----------", ru = "----------ФИЛЬТРАЦИЯ И ИЗБРАННОЕ----------", }, h...
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local AddonName, AddonTable = ... AddonTable.cooking = { -- Ingredients 43011, 43012, 43013, 43501, }
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firstSpawn = true SetManualShutdownLoadingScreenNui(true) local weapons = { "weapon_Knife", "weapon_Nightstick", "weapon_Hammer", "weapon_Bat", "weapon_GolfClub", "weapon_Crowbar", "weapon_Bottle", "weapon_SwitchBlade", "weapon_Pistol", "weapon_CombatPistol", "weapon_APPistol", "weapon_Pistol50", "weapon_...
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local K, C = unpack(select(2, ...)) local _G = _G local SetCVar = _G.SetCVar local SetInsertItemsLeftToRight = _G.SetInsertItemsLeftToRight local UnloadBlizzardFrames = CreateFrame("Frame") UnloadBlizzardFrames:RegisterEvent("PLAYER_LOGIN") UnloadBlizzardFrames:RegisterEvent("ADDON_LOADED") UnloadBlizzardFrames:SetS...
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-- Return an abstract syntax tree local M = {} local format = string.format local util = require("lunamark.util") local generic = require("lunamark.writer.generic") local entities = require("lunamark.entities") function M.new(options) local options = options or {} local AST = generic.new(options) function AST...
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if not cleaner.unsafe then return end local aux = dofile(cleaner.modpath .. "/misc_functions.lua") local ores_data = aux.get_world_data().ores for _, ore in ipairs(ores_data.remove) do cleaner.register_ore_removal(ore) end core.register_on_mods_loaded(function() for _, ore in ipairs(cleaner.get_remove_ores()) do...
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require "src/core/arrays" local stack = {} stack.__index = stack function stack.new() local self = setmetatable({}, stack) self.list = {} return self end function stack.push(self, value) table.insert(self.list, value) end function stack.pop(self) local value = self:top() self.list[#(self....
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---@class CS.UnityEngine.Pose : CS.System.ValueType ---@field public position CS.UnityEngine.Vector3 ---@field public rotation CS.UnityEngine.Quaternion ---@field public forward CS.UnityEngine.Vector3 ---@field public right CS.UnityEngine.Vector3 ---@field public up CS.UnityEngine.Vector3 ---@field public identity CS.U...
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--[[------------------------------------------------------------------ ARMOUR Vignette effects to reflect player's current suit battery level ]]-------------------------------------------------------------------- if CLIENT then -- Parameters local WIDTH, HEIGHT = 163, 41; local VIGNETTE_YELLOW = surface.Get...
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---@meta ---#if VERSION >=5.4 then ---#DES 'require>5.4' ---@param modname string ---@return any ---@return any loaderdata function require(modname) end ---#else ---#DES 'require<5.3' ---@param modname string ---@return any function require(modname) end ---#end ---#DES 'package' ---@class packagelib ---#DES 'package....
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object_tangible_loot_creature_loot_generic_liver_s02 = object_tangible_loot_creature_loot_generic_shared_liver_s02:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_liver_s02, "object/tangible/loot/creature/loot/generic/liver_s02.iff")
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local Cutscene = {} local self = Cutscene function Cutscene.start(cutscene) if self.current_coroutine and coroutine.status(self.current_coroutine) ~= "dead" then error("Attempt to start a cutscene while already in a cutscene . dumbass ,,") self.current_coroutine = nil end local func = ni...
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project( "Utils" ) currentSourceDir = path.join( sourceDir, "Core", "Utils" ) currentBinaryDir = path.join( binaryDir, "Core", "Utils" ) kind( "StaticLib" ) targetdir( path.join( outputDir, "%{cfg.architecture}", "%{cfg.buildcfg}", staticLibDir ) ) location( currentBinaryDir ) files{ "**.hpp", "**.inl", "**.cpp" ...
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package.path = '../lib/?.lua;' .. package.path require 'busted.runner'() require '../lib/utils' describe("Reverse Table", function() it("should reverse a table", function() foo = {1, 2, 3, 4, 5} rev = {5, 4, 3, 2, 1} utils.reverse_table(foo) assert.are_same(foo, rev) end) end) describe("Find next...
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package("libgpg-error") set_homepage("https://www.gnupg.org/related_software/libgpg-error/") set_description("Libgpg-error is a small library that originally defined common error values for all GnuPG components.") set_license("GPL-2.0") add_urls("https://www.gnupg.org/ftp/gcrypt/libgpg-error/libgpg-er...
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local math = require("math") local Rope = {} Rope.__index = Rope setmetatable(Rope, { __call = function(cls, ...) return cls.new(...) end, }) -- Non-leaf nodes are represented by empty strings in the `string` field. local RopeNode = {} RopeNode.__index = RopeNode setmetatable(RopeNode, { __call = ...
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print("twat")
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-- Apartment 1: -787.78050000 334.92320000 215.83840000 exports('GetExecApartment1Object', function() return ExecApartment1 end) ExecApartment1 = { currentInteriorId = -1, Style = { Theme = { modern = {interiorId = 227329, ipl = "apa_v_mp_h_01_a"}, moody = {inte...
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--====================================================================-- -- dmc_ui/dmc_widget/widget_scrollview/axis_motion.lua -- -- Documentation: --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2015 David McCuskey. All Rights Reserved. Permission ...
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return { include = function() includedirs "../vendor/cpprestsdk/Release/include/" defines { '_NO_PPLXIMP', '_NO_ASYNCRTIMP', '_PPLTASK_ASYNC_LOGGING=0' } if _OPTIONS['with-asan'] then defines { 'CPPREST_FORCE_PPLX' } end end, run = function() language "C++" kind "StaticLib" includedirs "../ven...
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object_building_player_player_guildhall_corellia_style_04 = object_building_player_shared_player_guildhall_corellia_style_04:new { } ObjectTemplates:addTemplate(object_building_player_player_guildhall_corellia_style_04, "object/building/player/player_guildhall_corellia_style_04.iff")
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module(..., package.seeall) local constants = require("apps.lwaftr.constants") local bit = require("bit") local ffi = require("ffi") local band, rshift, bswap = bit.band, bit.rshift, bit.bswap local cast = ffi.cast local uint16_ptr_t = ffi.typeof("uint16_t*") local uint32_ptr_t = ffi.typeof("uint32_t*") function g...
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local Bot={}; function Bot.initialize(agent) local agentId=agent:getAgentId(); Bot[agentId]={}; local PredatorBrainFactory=dofile(agent:getScriptClassPath() .. "\\TransformerBrain.lua"); Bot[agentId].brain=PredatorBrainFactory.create(agent); --attack any type of bots end function Bot.think(agent) local agentI...
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-- Make lldb available in global lldb = require('lldb') -- Global assertion functions function assertTrue(x) if not x then error('assertTrue failure') end end function assertFalse(x) if x then error('assertNotNil failure') end end function assertNotNil(x) if x == nil then error('assertNotNil failure') en...
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function onCreate() -- background shit makeLuaSprite('back2', 'back2', -250, 0); setScrollFactor('back2', 0.9, 0.9); addLuaSprite('back2', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
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local prefix = '{' .. KEYS[1] .. '}' .. '::' local id = ARGV[1] local key = prefix .. id local updateHasChildenCache = function (target, hasChild) local parentKey = prefix .. target .. '::P' local parents = redis.call('smembers', parentKey) for _, parent in ipairs(parents) do if parent then local pare...
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 minetest.register_craftitem("technic_diamond:diamond_dust", { description="Diamond Dust", inventory_image = "technic_diamond_dust.png"}) technic.register_grinder_recipe({ input = {"default:diamond"}, output = {"technic_diamond:diamond_dust 2"}}) technic.register_compressor_recipe({ input = {"technic_diamond:diamon...
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-- Collection of utility functions for the ConstructBot library -- Runs func untill it returns either true or nil function tillDone(func) local r = {func()} while(next(r) ~= nil and r[1] ~= true) do r = {func()} end end -- Runs tillDone(func) num times -- This means func will be ran until it returns nil or ...
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require "utils" utils.dofile("wifi") require "am2302" am2302.start()
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-- Multi-threading -- referenced (https://github.com/soumith/dcgan.torch/blob/master/data) -- Copyright (c) 2017, Minchul Shin [See LICENSE file for details] require 'os' local Threads = require 'threads' Threads.serialization('threads.sharedserialize') local data = {} local result = {} local unpack = unpack and unp...
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--[[ Global scope variables ]]-- local WinWidth, WinHeight = love.graphics.getDimensions() -- Global scope objects local Ball local Enemy local Player -- This basic object will hold the score info local Score = {} function Score.increase() Score.score = Score.score + 1 end function Score.draw() love.gra...
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-- Sector A2: Destroy the Enemy Ship obj_prim_newobj_id = 0 enemy_ping = 0 function OnInit() Rule_Add("Rule_Init") end function Rule_Init() StartMission() if (questsStatus.a2_ShipHasBeenDestroyed ~= 1) then Event_Start( "IntelEvent_Intro" ) enemy_ping = Ping_AddSobGroup("Enemy Ship", "anomaly", "EnyGroup") R...
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generator_list["json"] = { os.projectdir().."/tools/codegen/serialize_json.py", os.projectdir().."/tools/codegen/json_reader.h.mako", os.projectdir().."/tools/codegen/json_reader.cpp.mako", os.projectdir().."/tools/codegen/json_writer.h.mako", os.pro...
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--- --- Copyright (c) GoGo Easy Team & Jacobs Lei --- Author: Jacobs Lei --- Date: 2018/4/7 --- Time: 上午10:44 local utils = require("core.utils.utils") local tonumber = tonumber local global_cache = require("core.cache.local.global_cache_util") local global_cache_prefix = require("core.cache.local.global_cache_prefix"...
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require "util.class" require "util.event" require "system.system" local tt = require "util.table" class("Font") function Font:Font(font, size) self.font = font or nil self.size = size or 16 end local DefaultFont = Font() class("Noder") function Noder:Noder(font, justify, color, hoffset) self.font = fon...
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-- include useful files u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio...
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function lt.constant(value) function f(iter) return value end return f end --[[ Used to decay the learning rate. This schedule is advocated by Leon Bottou in "Stochastic Gradient Descent Tricks". --]] function lt.gentle_decay(init, decay) function f(iter) return init / (1 + iter * decay) end return f end --[[ Use...
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ENT.Type = "brush" function ENT:Initialize() -- ParticleEffectAttach("portal_cleanser",PATTACH_ABSORIGIN,self,1) self:SetTrigger(true) end function ENT:Touch( ent ) end function ENT:StartTouch( ent ) if ent:IsPlayer() and ent:Alive() then plyweap = ent:GetActiveWeapon() if IsValid( plyweap ) and plyweap:Get...
nilq/small-lua-stack
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local SCREEN_WIDTH = 640 local SCREEN_HEIGHT = 480 local BLUE = "blue" local RED = "red" local GREEN = "green" local COLOR_COUNT = 3 local TO_RIGHT = 1 local TO_LEFT = -1 local CORRECT = "correct" local WRONG = "wrong" local CODES_IN_PROD_DISPLAY_SIZE = 5 local TILE_DIMENSION = 32 local MARGIN = 10 local PLAYER_BA...
nilq/small-lua-stack
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function ISatyr_OnEnterCombat(Unit,Event) if Unit:GetHealthPct() == 97 then Unit:FullCastSpellOnTarget(38048,Unit:GetClosestPlayer()) end end RegisterUnitEvent(21656, 1, "ISatyr_OnEnterCombat")
nilq/small-lua-stack
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---@class Ability Ability = {} ---@class AbilityBlueprint AbilityBlueprint = {} ---@class ActorID ActorID = {} ---@class Ai Ai = {} ---@class AIEncounter AIEncounter = {} ---@class AITacticType AITacticType = {} ---@class AllianceResult AllianceResult = {} ---@class Availability Availability = {} ---@class blip...
nilq/small-lua-stack
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local api = trinium.api local DataMesh = api.DataMesh function api.initialize_inventory(inv, def) for k, v in pairs(def) do inv:set_size(k, v) end end function api.initializer(def0) return function(pos) local def = table.copy(def0) local meta = minetest.get_meta(pos) if def.formspec then meta:set_string...
nilq/small-lua-stack
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-- Commands interface. A simple way to handle dispatching commands and parse -- arguments. -- -- This file is licensed under the BSD 2-Clause license. -- -- Copyright (c) 2016 Aaron Bolyard. local function perform_dispatch(self, ...) local command = select(1, ...) if command and #command > 1 then local func = sel...
nilq/small-lua-stack
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local api = vim.api local custom_options = { noremap = true, silent = true } local M = {} M.map = function(mode, target, source, opts) api.nvim_set_keymap(mode, target, source, opts or custom_options) end for _, mode in ipairs({ "n", "o", "i", "x", "t" }) do M[mode .. "map"] = function(...) M.map(mode, ...) en...
nilq/small-lua-stack
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BASE_DIR = path.getabsolute("..") THIRD_PARTY_DIR = path.join(BASE_DIR, "3rdparty") TUTORIAL_BUILD_DIR = path.join(BASE_DIR, "build") BGFX_DIR = path.join(THIRD_PARTY_DIR, "bgfx") BX_DIR = path.join(THIRD_PARTY_DIR, "bx") BIMG_DIR = path.join(THIRD_PARTY_DIR, "bimg") SRC_DIR = path.join(BASE_DIR, "src") function cop...
nilq/small-lua-stack
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project "BenchLib" kind "StaticLib" if zpm.option( "ProfileMemory" ) then zpm.export [[ defines "BENCHLIB_ENABLE_MEMPROFILE" ]] end zpm.export [[ includedirs "benchmark/include/" flags "C++11" ]]
nilq/small-lua-stack
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--[[ Name: cl_init.lua For: SantosRP By: TalosLife ]]-- include "shared.lua" ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Initialize() self.m_sndBurnSound = CreateSound( self, "weapons/flaregun/burn.wav" ) end function ENT:OnRemove() if self.m_sndBurnSound then self.m_sndBurnSound:Stop() end end function EN...
nilq/small-lua-stack
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--[[ Copyright (c) 2019 dgw * Part of the Warehousing mod * * See License.txt in the project directory for license information. --]] -- migrate from old single logistic research to the new pair of techs -- relies on JSON migration to rename the old tech to level 2 first for index, force in pairs(game.forces) do l...
nilq/small-lua-stack
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local function map(list, mapper) local listType = type(list) assert(listType == "table", "expected a table for first argument, got " .. listType) local mapperType = type(mapper) assert(mapperType == "function", "expected a function for second argument, got " .. mapperType) local new = {} local index = 1 fo...
nilq/small-lua-stack
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return setmetatable({},{ __index = function(_, key: string) return function(duration: number?) return TweenInfo.new(duration or 0, Enum.EasingStyle[key]) end end, })
nilq/small-lua-stack
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-- Copyright (C) Miracle -- Copyright (C) OpenWAF local _M = { _VERSION = "0.0.3" } local ffi = require "ffi" local cjson = require "cjson.safe" local twaf_action = require "lib.twaf.inc.action" local ngx_ERR = ngx.ERR local ngx_log = ...
nilq/small-lua-stack
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FACTION.name = "Hauptamt SS-Gericht" FACTION.desc = "SS Court Main Office" FACTION.color = Color(255, 0, 0) FACTION.isDefault = false FACTION.pay = 125 FACTION.payTime = 900 FACTION.isGloballyRecognized = true FACTION_GERICH = FACTION.index
nilq/small-lua-stack
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return function(args) local weblit = require 'weblit-app' weblit.use(require 'weblit-auto-headers') local web_hook_server = require './src/WebHookServer'(weblit) weblit.start() local build_manager = require './src/BuildManager'() build_manager.add_builder(require './src/SshBuilder'({ server = 'ryan@192...
nilq/small-lua-stack
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-- neovim_helpers.lua -- Set of wrappers to ease interaction with the neovim api local cmd = vim.cmd local global = vim.o local map_key = vim.api.nvim_set_keymap -- Set an option to a value -- If no scopes specified then use global local function opt(option, value, scopes) scopes = scopes or {global} for _, s in i...
nilq/small-lua-stack
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if not modules then modules = { } end modules ['attr-col'] = { version = 1.001, comment = "companion to attr-col.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- this module is being...
nilq/small-lua-stack
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require('stdlib/string') local tools = {} function tools.protect_entity(entity) entity.minable = false entity.destructible = false end function tools.link_in_spawn(pos) local link_in = game.surfaces[GAME_SURFACE_NAME].create_entity { name = "linked-belt", position = pos, force = ga...
nilq/small-lua-stack
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local utils = require "../sel/utils" local stringSplit = utils.stringSplit local stringTrim = utils.stringTrim return { populateContextByDefaultHandlers = function(context) context:registerHandler('not', function(arg) arg = tostring(arg) arg = arg:lower(); local args = ...
nilq/small-lua-stack
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