content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
--
-- packet-flows.lua
--
-- This script is a plugin for Wireshark and tshark. It displays a
-- set of the packet flows between a pair of hosts. Each port used
-- in the communication is included, along with the elapsed time from
-- the beginning of the packet capture until that particular packet
-- was sent.
--
-- T... | nilq/small-lua-stack | null |
M_PSTATUS = "PSTATUS"
M_PREGISTER = "PREGISTER"
M_PCOMMAND = "PCOMMAND"
M_MID = os.getComputerID()
monitor = nil
PALETTE = {
["-1"] = colors.red,
["0"] = colors.yellow,
["1"] = colors.white,
["2"] = colors.green
}
CLIENTS = {
tree1 = {id = -1, status = "-1"},
tree2 = {id = -1, status = "-1"},
... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2007-2008 Gordon Gremme <gordon@gremme.org>
Copyright (c) 2007-2008 Center for Bioinformatics, University of Hamburg
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permis... | nilq/small-lua-stack | null |
local type, getmetatable, setmetatable, rawset
do
local _obj_0 = _G
type, getmetatable, setmetatable, rawset = _obj_0.type, _obj_0.getmetatable, _obj_0.setmetatable, _obj_0.rawset
end
local Flow
local is_flow
is_flow = function(cls)
if not (cls) then
return false
end
if cls == Flow then
return true
... | nilq/small-lua-stack | null |
local host = host or "localhost"
local port = port or 8686
local socket = require("socket")
local master = assert(socket.tcp())
assert(master:connect(host, port))
local client = master
print('connection established on', client:getpeername())
while true do
print('input message to send:')
local msg = io.read()
... | nilq/small-lua-stack | null |
ys = ys or {}
ys.Battle.BattleDamageRateView = class("BattleDamageRateView")
ys.Battle.BattleDamageRateView.__name = "BattleDamageRateView"
ys.Battle.BattleDamageRateView.Ctor = function (slot0, slot1)
slot0._go = slot1
slot0.tick_bar = slot1.transform:Find("tick_bar"):GetComponent(typeof(Image))
slot0.tickBarOb = ... | nilq/small-lua-stack | null |
-- ** Start of modification for Lua@CORE **
local lu = nil
if (CoreObject) then
local propLuaunit = script:GetCustomProperty("luaunit")
lu = require(propLuaunit)
else
lu = require("luaunit")
end
-- ** End of modification for Lua@CORE **
local function range(start, stop)
-- return list of { s... | nilq/small-lua-stack | null |
require("gameData/gameData");
require("core/dict");
--商城广告
local RechargeTabsAd = class(GameData);
RechargeTabsAd.Delegate = {
onGetRechargeTabsAdCallBack = "onGetRechargeTabsAdCallBack";
};
RechargeTabsAd.ctor = function(self)
end
RechargeTabsAd.dtor = function(self)
end
RechargeTabsAd.in... | nilq/small-lua-stack | null |
--Changed to rm_run to avoid issues with calling it init, had issues with random errors due to it being called init(no other reason that I could figure out).
package.path = "/lib/?.lua;/usr/lib/?.lua;/home/lib/?.lua;./?.lua;/home/bin/lib/?.lua";
local comp = require("component");
local mT = require("moveTo");
local ve... | nilq/small-lua-stack | null |
if vim.g.loaded_cmp then
return
end
vim.g.loaded_cmp = true
if not vim.api.nvim_create_autocmd then
return print('[nvim-cmp] Your nvim does not has `nvim_create_autocmd` function. Please update to latest nvim.')
end
local api = require('cmp.utils.api')
local types = require('cmp.types')
local highlight = require(... | nilq/small-lua-stack | null |
if not momoTweak.angelBio then momoTweak.angelBio = {} end
local tree = "solid-tree"
local seed = {}
seed.temp = "tree-temperate-seed"
seed.swamp = "tree-swamp-seed"
seed.desert = "tree-desert-seed"
local garden = {}
garden.temp = "temperate-garden"
garden.desert = "desert-garden"
garden.swamp = "swamp-garden"
local t... | nilq/small-lua-stack | null |
--[[
(C) Paul Butler 2008-2012 <http://www.paulbutler.org/>
May be used and distributed under the zlib/libpng license
<http://www.opensource.org/licenses/zlib-license.php>
Adaptation to Lua by Philippe Fremy <phil at freehackers dot org>
Lua version copyright 2015
]]
local M={}
function M.table_join( t1, t2, t3 )
... | nilq/small-lua-stack | null |
--[[ LibDraggable
Library.LibDraggable.draggify(window)
Notes: modified for FishItUp! by marcob@marcob.org
1) moves frames and not windows anymore.
2) reacts on RIGHT mouse clicks and not LEFT.
3) added undraggify() method
]]--
if not Library then Library = {} end
local Draggable = {}
i... | nilq/small-lua-stack | null |
return {
[0x00] = {},
[0x01] = {
instruction = "nop",
cycles = 2,
addr_mode = "inh"
},
[0x02] = {},
[0x03] = {},
[0x04] = {},
[0x05] = {},
[0x06] = {
instruction = "tap",
cycles = 2,
addr_mode = "inh"
},
[0x07] = {
instructi... | nilq/small-lua-stack | null |
-- Fri Apr 24 21:09:39 2020
-- (c) Alexander Veledzimovich
-- set HOT
-- lua<5.3
local utf8 = require('utf8')
local unpack = table.unpack or unpack
local SET = {
APPNAME = love.window.getTitle(),
VER = '1.0',
SAVE = 'hotsave.lua',
FULLSCR = love.window.getFullscreen(),
WID = love.graphics.getWidt... | nilq/small-lua-stack | null |
local Type, Version = "WeakAurasIconButton", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner... | nilq/small-lua-stack | null |
return {'tweelingen','twentenaar','twents','twee','tweearmig','tweebaansweg','tweebenig','tweebladig','tweecilinder','tweecomponentenlijm','tweed','tweedaags','tweede','tweededivisieclub','tweedegraads','tweedegraadsleraar','tweedehands','tweedehandsautomarkt','tweedehandsje','tweedehandskleding','tweedehandsmarkt','tw... | nilq/small-lua-stack | null |
local lhlh_redis = require "module.lhlh_redis"
local lhlh_common = require "module.lhlh_common"
local sub = string.sub
local find = string.find
local char = string.char
local tonumber = tonumber
local new_tab = lhlh_common.new_tab
local _M = new_tab(0, 2)
_M._VERSION = '0.02'
lhlh_redis.add_commands("cluster")
loc... | nilq/small-lua-stack | null |
add_rules("mode.debug", "mode.release")
target("coros")
set_kind("static")
add_files("coroutine.cpp")
add_files("scheduler.cpp")
add_files("socket.cpp")
set_warnings("all", "error")
set_languages("c++11")
add_includedirs("../include", {public = true})
on_load(function(targ... | nilq/small-lua-stack | null |
local namespace = require('namespace')
local ChangeSceneEvent = namespace.class("ChangeSceneEvent")
function ChangeSceneEvent:initialize(newSceneName)
self.newSceneName = newSceneName
LOG("Firing ChangeSceneEvent")
end
return ChangeSceneEvent | nilq/small-lua-stack | null |
local Game = require("Game")
function love.load()
love.window.setTitle("Blood Money")
love.window.setMode(800, 600, {
fullscreentype = "desktop",
resizable = true,
})
resources = {
images = {
blocks = {
grass = loadImage("resources/images/blocks/grass.png"),
},
creature... | nilq/small-lua-stack | null |
int_package = {}
function int_package.Pack( table, max_size )
if #table<1 then return 0 end
-- set max size (default 100)
local max = max_size or 100
-- pack integers
local res = table[1]
for i=2,#table do
res = res * max_size
res = res + table[i]
end
return res
end
function int_package.Unpack( integer,... | nilq/small-lua-stack | null |
--[[
Information:
- Da Hood (https://www.roblox.com/games/2788229376/)
]]
-- // Dependencies
local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/libaan151/xx5/main/xxxxxxxxxxwts6"))()
-- // Disable Team Check
local AimingIgnored = Aiming.Ignored
AimingIgnored.TeamCheck(false)
local Aim... | nilq/small-lua-stack | null |
local file_size = request('!.file.get_size')
local represent_size = request('!.number.represent_size')
return
function(self)
self:say(
('Loading "%s" [%s].'):format(
self.f_in_name,
represent_size(file_size(self.f_in_name))
)
)
local data = self.load(self.f_in_name)
if dat... | nilq/small-lua-stack | null |
local jpegLib = require('jpeg')
local cinfo = jpegLib.newDecompress()
local filename = 'libjpeg/testimg.jpg'
print('reading '..filename)
local fd = io.open(filename, 'rb')
jpegLib.fillSource(cinfo, function()
local data = fd:read(2048)
--print('read '..tostring(#data))
return data
end)
local info, err ... | nilq/small-lua-stack | null |
require 'pl.app'.require_here ".."
local stack = require 'tools.simplestack'
local utest = require 'tools.unittest'
utest.group "simplestack"
{
test_noparmcreate = function ()
local st = stack()
assert (st and st:empty())
end,
test_emptytablecreate = function ()
local st = stack {}
assert (st an... | nilq/small-lua-stack | null |
return LoadActor(THEME:GetPathB("","_wait"),0.5)
| nilq/small-lua-stack | null |
class("BatchGetCommanderCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot4 = {}
slot5 = {}
slot6 = {}
for slot10, slot11 in ipairs(slot3) do
table.insert(slot6, function (slot0)
slot0:sendNotification(GAME.COMMANDER_ON_OPEN_BOX, {
notify = false,
id = slot1,
callback = function (s... | nilq/small-lua-stack | null |
require("handlers.handlers")
for index, player in pairs(game.players) do
if global["armor_bonus"][player.name] == nil and player.get_inventory(defines.inventory.character_armor) ~= nil then
local armor_stack = player.get_inventory(defines.inventory.character_armor)[1]
if armor_stack ~= nil and armo... | nilq/small-lua-stack | null |
local meta = FindMetaTable( "Player" );
local function nInvSend( len )
LocalPlayer().Inventory = { };
local n = net.ReadUInt( MaxUIntBits( INV_SIZE ) );
for i = 1, n do
local id = net.ReadUInt( MaxUIntBits( INV_SIZE ) );
local class = net.ReadString();
LocalPlayer().Inventory[id] = class;
end
GAMEMODE... | nilq/small-lua-stack | null |
local ServerScriptService = game:GetService("ServerScriptService")
local agentsFolder = ServerScriptService:WaitForChild("Agents", 2)
local aiBase = require(agentsFolder:WaitForChild("PathfindingAiBase", 2))
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local require = require(ReplicatedStorage:WaitF... | nilq/small-lua-stack | null |
--Type => SubSystem
--Type => SubSystem
--ThingToBuild => name of subsystem to build
--RequiredResearch => global research dependencies
--RequiredShipSubSystems => subsystems dependencies for local to the ship
--RequiredFleetSubSystems => Fleet wide subsystem dependencies
--DisplayPriority => Order in UI lists
--Displa... | nilq/small-lua-stack | null |
reb = reb or {}
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua") | nilq/small-lua-stack | null |
-- This is a piece based on Arvo Part work
-- It uses the tintinabulation technique and the structure of Cantus in Memorian of Benjamin Britten
-- https://soundcloud.com/victor-bombi/arvo-parts-cantus-remake
-- motion track of movie in : https://vimeo.com/222002715
LILY = require"sc.lilypond"
--local NRT = require"sc.... | nilq/small-lua-stack | null |
local extension = {}
local panel = nil
extension.name = "Dark Votescreen"
extension.is_enabled = true
function extension.OnVoteStarted()
panel = vgui.Create("pam_votescreen_dark")
end
function extension.OnVoteCanceled()
panel:Remove()
end
function extension.OnVoterAdded(ply, map_id)
panel:AddVoter(ply, map_id)
en... | nilq/small-lua-stack | null |
val1=0
val2=2
val3=3 | nilq/small-lua-stack | null |
local GTcpManager = class("GTcpManager")
function GTcpManager:ctor()
self._tcps = {} -- 多个GTcp列表 {tcpId=tcp} 键值对
self._index = 0
self._pushCallbacks = {}
self._requestCallbacks = {}
self._requestArguments = {}
self._requestIndex = 0
end
function GTcpManager:init()
end
--清除所有tcp,--这个函数不出发回调
function GTcpManager... | nilq/small-lua-stack | null |
-- This is a part of uJIT's testing suite.
-- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT
assert(jit.status() == true)
jit.opt.start(0, 'fold', 'loop', 'dse', 'cse', 'jitcat')
-- BUFSTR IR causes an allocation, so corresponding TBAR
-- should not be eliminated by the CSE optimization.
loca... | nilq/small-lua-stack | null |
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... | nilq/small-lua-stack | null |
local BOT_MT = TLG.GetBot("base")
local METHOD = TLG.NewMethod("deleteMessage")
function BOT_MT:DeleteMessage(a, b)
if istable(a) then
local MSG = a
return self:Request(METHOD)
:SetParam("chat_id", MSG["chat"]["id"])
:SetParam("message_id", MSG["message_id"])
else
return self:Request(METHOD)
:SetParam... | nilq/small-lua-stack | null |
--====================================================================--
-- dmc_widget/widget_button.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby... | nilq/small-lua-stack | null |
require 'rockspec'
package('rockspec','0.1')
depends 'penlight'
Lua.directory '.'
Lua.module.rockspec()
rockspec.write()
| nilq/small-lua-stack | null |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require "ISUI/ISPanel"
local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium)
if debugScenarios == nil then
debu... | nilq/small-lua-stack | null |
hello = function()
print("Hello, World!")
end
handle("/", hello)
| nilq/small-lua-stack | null |
data:extend(
{
{
type = "bool-setting",
name = "gtts-z-No-Runtime-Adjustments",
setting_type = "startup",
default_value = false,
},
{
type = "bool-setting",
name = "gtts-Adjust-GameSpeed",
setting_type = "startup",
default_value = true,
},
{
type = "int-setting",
name ... | nilq/small-lua-stack | null |
local PATH = (...):gsub('%.[^%.]+$', '')
local Component = require(PATH .. '.component')
local log = require 'log'
local Coroutine = Component:extend()
-- function(co, dt)
-- co:wait(3)
-- co:waitUntil(...)
-- end
function Coroutine:new(func)
Coroutine.super.new(self)
self.coroutine = coroutine.create(func)
e... | nilq/small-lua-stack | null |
local item = ...
local game = item:get_game()
--this code should probably be somewhere else
function game:add_stored_blood_vials(amount)
if game:get_value"stored_blood_vials" == nil then game:set_value("stored_blood_vials", 0) end
game:set_value("stored_blood_vials", game:get_value"stored_blood_vials" + amount)
en... | nilq/small-lua-stack | null |
return
{
name="Flow",
description="Calculate water flow.",
options=
{
{name="Layer", type="list", value="Layer 2", list={"Layer 1","Layer 2","Layer 3","Layer 4","Layer 5","Layer 6","Layer 7","Layer 8","Mask 1","Mask 2","Mask 3"}},
{name="Bias", type="value", value=0.87},
{name="Replace value?", type="flag", v... | nilq/small-lua-stack | null |
Timer = require("timer")
function assert_very_close(a, b)
local tol = 0.0000000001
assert(math.abs(a - b) < tol,
string.format("%.10f is not equal within %.10f of %10f",
a, tol, b))
end
function test_basic()
-- test basic functionality
local basic = {x=0, y=0}
Timer.tween(3, basic, {x=99, y=66})
... | nilq/small-lua-stack | null |
require("src/Util")
local M = def_module_unit("FieldAnimator", nil)
FieldAnimator.Mode = {
Stop = 1,
Wrap = 2,
Continue = 3
}
-- class FieldAnimator
M.Unit = class(M.Unit)
function M.Unit:__init(duration, fields, trans, mode, serial_reset_callback)
type_assert(duration, "number")
type_assert(fields, "table")... | nilq/small-lua-stack | null |
--ZFUNC-strlstlen-v1
local function strlstlen( lst ) --> len
local len = 0
for _, str in ipairs( lst ) do
len = len + string.len( str )
end
return len
end
return strlstlen
| nilq/small-lua-stack | null |
local M = {}
local AngleWithOffset = {}
M.AngleWithOffset = AngleWithOffset
function AngleWithOffset.new(base_angle, angle)
local min = math.floor(base_angle / 360) * 360
local max = (math.floor(base_angle / 360) + 1) * 360
if min <= angle and angle <= max then
return angle
end
return (angle % 360) + mi... | nilq/small-lua-stack | null |
require "Fonts"
scoreLimit_buttons = {}
SNAKE_LIVES_buttons = {}
SNAKE_LEN_buttons = {}
SNAKE_SPEED_buttons = {}
STONES_buttons = {}
function add_length_button(x, y, text, id)
table.insert(SNAKE_LEN_buttons, {x = x, y = y, text = text, id = id})
end
function add_lives_button(x, y, text, id)
table.... | nilq/small-lua-stack | null |
return PlaceObj('ModDef', {
'title', "Breakthrough Randomizer",
'description', "Allows you to choose from 4 different Breakthroughs when scanning Breakthrough anomalies, Planetary Anomalies, and even the Omega Telescope. Does not affect Story Bits or Mystery Rewards.\n\nTo keep this compatible with [url=https://survi... | nilq/small-lua-stack | null |
return function (port, _servermodules)
assert((not not wifi.sta.getip()) or (not not wifi.ap.getip()), "tcpserver: No viable IP found")
assert(_servermodules ~= nil, "tcpserver: no server modules specified")
local servermodules
--for i,s in ipairs(_servermodules) do
-- servermodules[s] = tru... | nilq/small-lua-stack | null |
--[[
.______ ______ _______. _______. ____ ____ _______. .______ __ ___ ____ ____ _______ .______ _______.
| _ \ / __ \ / | / | \ \ / / / | | _ \ | | / \ \ \ / / | ____|| _ \ / |
| |_) ... | nilq/small-lua-stack | null |
--[[
Created by DidVaitel (http://steamcommunity.com/profiles/76561198108670811)
]]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( "shared.lua" )
function ENT:Initialize()
self:SetModel( "models/Humans/Group01/male_02.mdl" )
self:SetHullType( HULL_HUMAN )
self:SetHullSizeNormal( )
self:SetN... | nilq/small-lua-stack | null |
--[[
LuiExtended
License: The MIT License (MIT)
--]]
LUIE.CampaignNames = { }
local SlashCommands = LUIE.SlashCommands
local printToChat = LUIE.PrintToChat
local zo_strformat = zo_strformat
-- Slash Command to port to primary home
function SlashCommands.SlashHome(option)
-- Check option ... | nilq/small-lua-stack | null |
local tag = "lively_chat"
local prefix = mingeban and mingeban.utils.CmdPrefix or "^[%$%.!/]"
if CLIENT then
local gray = Color(192, 212, 222)
local luaPatterns = {
[2] = "([%a_][%w_]*)", -- keyword or text
[4] = "(\".-\")", -- string
[5] = "([%d]+%.?%d*)", -- number
[6] = "([%+%-%*/%%%(%)%.,<>~=#:;{}... | nilq/small-lua-stack | null |
require("import") -- the import fn
import("exception_partial_info") -- import code
-- catch "undefined" global variables
setmetatable(getfenv(),{__index=function (t,i) error("undefined global variable `"..i.."'",2) end})
imp=exception_partial_info.Impl()
-- trying to call throwing methods
-- should fail
assert(pcall... | nilq/small-lua-stack | null |
--[[
while
repeat
for
--]]
for i,v in ipairs({
a = 2,
b = 3,
[1] = 2,
[3] = 4
}) do
print(i, v)
end
print()
for k,v in pairs({
a = 2,
b = 3,
[1] = 2,
[3] = 4
}) do
print(k, v)
end | nilq/small-lua-stack | null |
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local hashes = {1171614426,456714581,1127131465,-1647941228,2046537925,-1973172295,-1627000575,1912215274,-1536924937,-1779120616,-1683328900,1922257928,-34623805,1171614426}
local myPed = GetPlayerPed( -1 )
local ... | nilq/small-lua-stack | null |
--@native table
--@import see.util.ArgumentUtils
--[[
@throw see.util.InvalidArgumentException if the args are incorrect.
]]
function FastArray.insert(array, ...)
ArgumentUtils.check(1, array, "table")
table.insert(array, ...)
end
--[[
@throw see.util.InvalidArgumentException if the args are incorrect.
]]
fun... | nilq/small-lua-stack | null |
require "base"
local func_next_CGridPageView_test_scene = nil;
local func_back_CGridPageView_test_scene = nil;
local func_ref_CGridPageView_test_scene = nil;
-- createCGridPageViewBasicTest
-- =====================================================
-- =====================================================
-- ===========... | nilq/small-lua-stack | null |
local utils = require('utils')
local repo = 'https://github.com/wbthomason/packer.nvim'
local path = utils.joinPath(rv.dataPath, 'site', 'pack', 'packer', 'start', 'packer.nvim')
local cloneRepo = function()
utils.execute('git clone ' .. repo .. ' ' .. path)
vim.cmd('packadd packer.nvim')
end
local updateRepo = f... | nilq/small-lua-stack | null |
--[[
Seriál "Programovací jazyk Lua"
Demonstrační příklad k článku:
Lua Fun: knihovna pro zpracování konečných i nekonečných sekvencí v jazyce Lua
]]
-- načtení knihovny Lua Fun a současně import symbolů do globálního jmenného prostoru
require "fun"()
-- pomocná funkce pro tisk několika prvků konečné s... | nilq/small-lua-stack | null |
local deadzone = Class{ type = 'deadzone' }
function deadzone:init ()
self.destroyed = false
World:add(self, 0, VIRTUAL_HEIGHT, VIRTUAL_WIDTH, 50)
end
function deadzone:render ()
end
function deadzone:update ()
end
function deadzone:destroy ()
self.destroyed = true
if World:hasItem(self) then World:remove(s... | nilq/small-lua-stack | null |
return function(frame)
local fps = get_fps()
local seconds = 10
if frame > 0 and frame % (fps * seconds) == 0 then
next_scene()
end
end
| nilq/small-lua-stack | null |
-----------------------------------------------------------------------------------------------
-- Craft Queue Item implementation
-- Copyright (c) 2014 DoctorVanGogh on Wildstar forums - all rights reserved
-----------------------------------------------------------------------------------------------
require "GameLi... | nilq/small-lua-stack | null |
function createPacket(data, length)
local start = 1
local i = 1
local packet = {}
while true do
packet[i] = string.sub(data, start, start + (length - 1)
start = start + length
end
return packet
end
for i = 1, text in pairs(createPacket("qw... | nilq/small-lua-stack | null |
local text = require("text")
local vt100 = {}
-- runs patterns on ansi until failure
-- returns valid:boolean, completed_index:nil|number
function vt100.validate(ansi, patterns)
local last_index = 0
local captures = {}
for _,pattern in ipairs(patterns) do
if last_index >= #ansi then
return true
end... | nilq/small-lua-stack | null |
for _,v in pairs(game.Workspace.Mine:GetChildren()) do
if string.match(v.Name, "Ill") or string.match(v.Name, "Az") or string.match(v.Name, "Dia") then
v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+Vector3.new(math.random(0,50),0,math.random(0,50))
end
end | nilq/small-lua-stack | null |
local generate = function ()
local colors = {
cNone = 'NONE',
cFront = '#D4D4D4',
cBack = '#1E1E1E',
cTabCurrent = '#1E1E1E',
cTabOther = '#2D2D2D',
cTabOutside = '#252526',
cLeftDark = '#252526',
cLeftMid = '#373737',
cLeftLight = '#636369',
cPopupFront = '#BBBBBB',
cPo... | nilq/small-lua-stack | null |
class "BoneTrack"
function BoneTrack:__getvar(name)
if name == "position" then
local retVal = Polycode.BoneTrack_get_position(self.__ptr)
if retVal == nil then return nil end
local __c = _G["Vector3"]("__skip_ptr__")
__c.__ptr = retVal
return __c
elseif name == "scale" then
local retVal = Polycode.BoneT... | nilq/small-lua-stack | null |
_package_("gate")
component("Gate")
implement('IHttpHandler')
function main()
print('Gate.main')
end
function Awake(self)
for k, v in pairs(__INTERFACE) do
print(k, v)
end
print('Gate.Awake', __INTERFACE[1])
end
function Update(self, now)
--print('Gate.Update', now)
end
--implement('IHtt... | nilq/small-lua-stack | null |
currentVersion = "1.0" | nilq/small-lua-stack | null |
local Inventory = require("api.Inventory")
local ILocation = require("api.ILocation")
local Log = require("api.Log")
--- Interface for character inventory. Allows characters to store map
--- objects.
local ICharaInventory = class.interface("ICharaInventory", {}, {ILocation})
ICharaInventory:delegate("inv",
... | nilq/small-lua-stack | null |
local E, C, L = select(2, ...):unpack()
----------------------------------------------------------------------------------------
-- Core Fader Methods (modified from rLib)
----------------------------------------------------------------------------------------
local defaultFadeIn = { time = 0.4, alpha = 1 }
local def... | nilq/small-lua-stack | null |
if page < maxPage then
page = page + 1
selected_machine_index = 1
Storage.clear()
end | nilq/small-lua-stack | null |
object_tangible_dungeon_hoth_ice_block = object_tangible_dungeon_hoth_shared_ice_block:new {
}
ObjectTemplates:addTemplate(object_tangible_dungeon_hoth_ice_block, "object/tangible/dungeon/hoth/ice_block.iff")
| nilq/small-lua-stack | null |
local class = require 'middleclass'
-- クラス:種族
local Race = class 'Race'
-- クラス
local Statistics = require 'valueobjects.Statistics'
local SavingThrow = require 'valueobjects.SavingThrow'
-- 初期化
function Race:initialize(t)
t = t or {}
-- 名前
self.name = t.name or ''
-- 初期能力値
self.statistics = St... | nilq/small-lua-stack | null |
Config = Config or {}
-- Discord Logs Config
Config.LogsImage = "https://cdn.discordapp.com/attachments/926465631770005514/966038265130008576/CloudDevv.png"
Config.WebHook = "YOUR WEBHOOK"
Config.FuelSystem = "LegacyFuel" -- Put here your fuel system LegacyFuel by default
Config.UsePreviewMenuSync = false -- Sync ... | nilq/small-lua-stack | null |
-- Tabs changing
keys['ctrl+pgdn'] = function () view.goto_buffer(_G.view, 1) end
keys['ctrl+pgup'] = function () view.goto_buffer(_G.view, -1) end
-- Readonly buffer
-- NOTE: Changes tab label!
--local ORIGINAL_TAB_LABELS = {}
--
--local SERVICE_BUFFERS = {
-- ['[Message Buffer]'] = '[Message Buffer]',
-- ['Untitl... | nilq/small-lua-stack | null |
local Pubutils = require "pubutils"
local Skynet = require "skynet"
-------时间相关--------
function GetCSecond()
return Skynet.now()
end
function GetMSecond()
return Skynet.now()*10
end
-------定时器相关--------
-- ti: 执行间隔,单位百分之一秒(10ms)
-- count:0表示无限次数, >0 有限次
-- handle : 自定义(int,string等常量key)或系统分配
local timer_no ... | nilq/small-lua-stack | null |
local premake = require('premake')
local vstudio = require('vstudio')
local vcxproj = vstudio.vcxproj
local VcVcxFiltersTests = test.declare('VcVcxFiltersTests', 'vcxproj', 'vstudio')
function VcVcxFiltersTests.setup()
vstudio.setTargetVersion(2015)
end
local function _execute(fn)
workspace('MyWorkspace', funct... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file Rule.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief rule judge
]]--
local BDLOG = require('lua.bdlib.BdLogWrite')
local setmetatable = setmetatable
local type = type
local tonumber = tonumber
local tostring = tostring
local str_form... | nilq/small-lua-stack | null |
--Menu de TDBD
--Almacenar imagen de las opciones
Menu = Image.load("Imagenes/Menu.png")
FrameMenu0 = Image.load("FramesMenu/Frame0.png")
FrameMenu1 = Image.load("FramesMenu/Frame1.png")
FrameMenu2 = Image.load("FramesMenu/Frame2.png")
FrameMenu3 = Image.load("FramesMenu/Frame3.png")
FrameMenu4 = Image.load("F... | nilq/small-lua-stack | null |
return require "lovesnow.cluster" | nilq/small-lua-stack | null |
ESX = nil
PlayerData = {}
Current = {
Action = nil,
Actionmsg = nil,
Spawn = {pos = nil, rot = nil},
Garage = nil,
CanTakeOut = nil,
isList = nil,
}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ... | nilq/small-lua-stack | null |
--file concerning loading of stuff
require("nonplayer")
function loadLevel(name, level)
--NO SPACES
--first line is: player1Start,player2Start,player1End,player2End,
--second line is: wallPosition1,wallPosition2,...
--third line is: start+type,start+type,...
--with type being the enemy type and start being t... | nilq/small-lua-stack | null |
-- Copyright 2010 Jo-Philipp Wich <jow@openwrt.org>
-- Copyright 2017 Matthias Schiffer <mschiffer@universe-factory.net>
-- Licensed to the public under the Apache License 2.0.
local M = {}
function M.bool(val)
if val == "1" or val == "yes" or val == "on" or val == "true" then
return true
elseif val == "0" or val... | nilq/small-lua-stack | null |
function parse.timestamp(str, dest_type, options)
error("Not implemented.") -- TODO
end
| nilq/small-lua-stack | null |
--[[
Record v2.4 - Take Snapshot
Author: Michael Springer (@sprngr_)
License: MIT
Website: https://sprngr.itch.io/aseprite-record
Source: https://github.com/sprngr/aseprite-record
]]
dofile(".lib/record-core.lua")
local fileIncrement = 0
local sprite = app.activeSprite
local function setCurrentIn... | nilq/small-lua-stack | null |
model.ext={}
function model.ext.outputBrSetupMessages()
local nm=' ['..simBWF.getObjectAltName(model.handle)..']'
local msg=""
if #msg>0 then
simBWF.outputMessage(msg,simBWF.MSG_WARN)
end
end
function model.ext.outputPluginSetupMessages()
--[[
local nm=' ['..simBWF.getObjectAltName(mod... | nilq/small-lua-stack | null |
return {
["hashes"]={
{ "fontloader-2020-04-30.lua", "e3b9c1d6344645b552f8002a97aa09ca" },
{ "fontloader-util-fil.lua", "4bb3e4dc72e308d8ed67cd7a80027fa7" },
{ "fontloader-util-str.lua", "2c1a12d8248d3719c0b5fc93184242bf" },
{ "fontloader-l-unicode.lua", "9bc311ce08ce498f9caacb6164ea1d9f" },
{ "fontloader-l-... | nilq/small-lua-stack | null |
local cur_model_id = replace_model_start
for i,v in ipairs(tanks) do
LoadPak(v.pakname, "/"..v.pakname.."/", "../../../OnsetModding/Plugins/"..v.pakname.."/Content")
ReplaceObjectModelMesh(cur_model_id, "/"..v.pakname.."/"..v.basepath)
ReplaceObjectModelMesh(cur_model_id+1, "/"..v.pakname.."/"..v.cannonpat... | nilq/small-lua-stack | null |
local LibStub = _G.LibStub
local LGIST = LibStub:GetLibrary("LibGroupInSpecT-1.1-eq")
local Rollouts = LibStub("AceAddon-3.0"):GetAddon("Rollouts")
local currentRoll = nil
local isPaused = false
local timeLeft = 0
local lastTick = 0
local callbacks = {
finish = nil,
cancel = nil,
rulePredicate = nil
}
Rol... | nilq/small-lua-stack | null |
armies["Book I"] = {}
armies["Book I"]["I/1a Early Sumerian 3000-2800BC (Plain)"] = {
data = {
aggresiveness = 2,
terrain = 'Arable',
list = '1x3Bd (Gen), 8x4Bw, 3x2Ps'
},
base1 = {
name = '3Bd_Gen',
base = 'tile_plain_3Bd_40x20',
n_models = 1,
model_... | nilq/small-lua-stack | null |
--
-- Notion main configuration file
--
-- This file only includes some settings that are rather frequently altered.
-- The rest of the settings are in cfg_notioncore.lua and individual modules'
-- configuration files (cfg_modulename.lua).
--
-- When any binding and other customisations that you want are minor, it is ... | nilq/small-lua-stack | null |
discordlib.response = {
Pong = 1,
ChannelMessageWithSource = 4,
DeferredChannelMessageWithSource = 5,
DeferredUpdateMessage = 6,
UpdateMessage = 7,
}
function discordlib.structures.interaction(client, interaction)
func... | nilq/small-lua-stack | null |
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