content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
assert(range.trangA(1) == 1 + 5)
assert(range.trangB(1,1) == 2)
assert(range.trangC(3,3) == 3 + 3 + 5) | nilq/small-lua-stack | null |
-- trickle v0.1.0 - Lua bitstream
-- https://github.com/bjornbytes/trickle
-- MIT License
local trickle = {}
local function byteExtract(x, a, b)
b = b or a
x = x % (2 ^ (b + 1))
for i = 1, a do
x = math.floor(x / 2)
end
return x
end
local function byteInsert(x, y, a, b)
local res = x
for i = a, b d... | nilq/small-lua-stack | null |
surface.CreateFont("bSecure.Title",{
font = "Roboto",
size = 22
})
surface.CreateFont("bSecure.Small",{
font = "Roboto",
size = 18
})
surface.CreateFont("bSecure.ExtraSmallButSlightlyBigger",{
font = "Roboto",
size = 17,
})
surface.CreateFont("bSecure.ExtraSmall",{
font = "Roboto",
si... | nilq/small-lua-stack | null |
name = "player"
| nilq/small-lua-stack | null |
local PLUGIN = PLUGIN
netstream.Hook("noteSendText", function(client, id, contents)
if (string.len(contents) <= NOTELIMIT) then
for k, v in pairs(nut.item.instances) do
if v.uniqueID == "note" and v.id == id then
v:setData("text", contents)
end
end
end
end)
| nilq/small-lua-stack | null |
local UIBloxRoot = script.Parent.Parent.Parent.Parent
local Packages = UIBloxRoot.Parent
local Roact = require(Packages.Roact)
return function(props)
return Roact.createElement("Frame", {
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
[Roact.Ref] = props[Roact.Ref],
})
end | nilq/small-lua-stack | null |
local L = BigWigs:NewBossLocale("Mephistroth", "zhCN")
if not L then return end
if L then
L.custom_on_time_lost = "暗影消退计时"
L.custom_on_time_lost_desc = "显示暗影消退为|cffff0000红色|r计时条。"
end
L = BigWigs:NewBossLocale("Domatrax", "zhCN")
if L then
L.custom_on_autotalk = "自动对话"
L.custom_on_autotalk_desc = "立即选择阿格拉玛之盾对话开始与多... | nilq/small-lua-stack | null |
local AI = {}
function onGoal(x, y, grid) -- Comprueba si existe una casilla redonda en la posición indicada
for z = 1, #grid[y + 1][x + 1] do
if grid[y + 1][x + 1][z] == 5 then
return true
end
end
end
local function solve(x, y, maxMoves, detailedInfo, data, grid, moves) -- Calcula todas las solucio... | nilq/small-lua-stack | null |
-- パラメータ : 周波数[Hz](省略時1000) beta(省略時周波数/10)
function process(data, sample_rate, parameters)
freq = tonumber(parameters[1] or 1000)
beta = tonumber(parameters[2] or (freq / 10))
result = {}
for c = 1, #data do
result[c] = {}
sekibun = 0
for i = 1, #data[c] do
sekibun = sekibun + data[c][i] / sample_rate
... | nilq/small-lua-stack | null |
local utils = require("lui.util.utils")
local Color = utils.class()
function Color:init()
self:set(1, 1, 1, 1)
end
function Color:unpackRGBA()
return self.r, self.g, self.b, self.a
end
function Color:toTableRGBA()
return { self.r, self.g, self.b, self.a }
end
function Color:set(r, g, b, a)
if type(... | nilq/small-lua-stack | null |
operation = {"more", "less"}
| nilq/small-lua-stack | null |
-- toggleterm plugin
-- -----------------
require('toggleterm').setup {
size = 20,
hide_numbers = true,
open_mapping = [[<C-t>]],
shade_filetypes = {},
shade_terminals = false,
shading_factor = 0.3, -- The degree by which to darken to terminal colour, default: 1 for dark backgrounds, 3 for light
start_in_... | nilq/small-lua-stack | null |
local IChargeable = class.interface("IChargeable",
{
charges = "number",
max_charges = "number",
can_be_recharged = "boolean",
d... | nilq/small-lua-stack | null |
-- Copyright 2016 Yat Hin Wong
vector = require "lib.vector"
Entity = require "entity"
steering = require "steering"
function love.load()
math.randomseed(os.time())
player = Entity(love.graphics.getWidth()/2, love.graphics.getHeight()/2, "assets/playership.png")
lasers = {}
bombs = {}
enemies = {}... | nilq/small-lua-stack | null |
connect = require("connect")
weatherlogger = require("weatherlogger")
--require "config"
connect.start()
weatherlogger.start()
| nilq/small-lua-stack | null |
local channel = 1235
local reactorName = "fissionReactorLogicAdapter"
local boilerName = "boilerValve"
local turbineName = "turbineValve"
local inductionName = "inductionPort"
-- Find Wireless Modems
local wirelessModems = table.pack(peripheral.find("modem", function(_, modem)
return modem.isWireless()
end))
lo... | nilq/small-lua-stack | null |
return {
fadeOut = 1.5,
mode = 2,
id = "NAERWEIKE1",
once = true,
fadeType = 1,
fadein = 1.5,
scripts = {
{
actor = 401210,
side = 2,
nameColor = "#a9f548",
say = "为什么我们非要来这种地方执行任务啊!",
dir = 1,
bgm = "level02",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
a... | nilq/small-lua-stack | null |
------------------------------------------------------------------
-------------------- Helper Functions ----------------------------
return
{
Round = function (num, numDecimalPlaces) -- try GUI.round(num[, places])
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / ... | nilq/small-lua-stack | null |
require("bootstrap")
vim.cmd([[packadd packer.nvim]])
vim.g["mapleader"] = ","
local functions = require("functions")
require("keymappings")
local cmp = require("cmp")
local global_opt = vim.opt_global
local opt = vim.opt
-- global_opt.termguicolors = true
global_opt.ignorecase = true
global_opt.smartcase = true... | nilq/small-lua-stack | null |
local exception = {}
exception.DEFENDER_PARAMS_LACKING = {code = 110001, data = {}, msg = "An internal server error has occurred on the server"}
exception.DEFENDER_PARAMS_FAIL = {code = 110002, data = {}, msg = "An internal server error has occurred on the server"}
exception.DEFENDER_MORE = {code = 110003, data = {}, ... | nilq/small-lua-stack | null |
local module = {}
module.qry_ambient = "ambient"
module.qry_requested = "requested"
module.API_v1 = "/api/v1/"
module.API_state = "state/"
module.API_v1_state_requested = module.API_v1..module.API_state..module.qry_requested
return module
| nilq/small-lua-stack | null |
local shape = require"module/bump/shapes/shape"
local point_shape = point("point"){
_pos = {x = 0,y = 0},
}
function point_shape:init(x,y)
Shape.init(self, 'point')
self._pos = {x = x, y = y}
end
function point_shape:collidesWith(other)
if self == other then return false end
if other._type == 'point' then
... | nilq/small-lua-stack | null |
-- Main crosshair (to be used in final)
local crosshair = game.GUI.Image.new()
crosshair:setSource("crosshair")
crosshair:setPosition(game.GUI.GDim.new(0.5, -16, 0.5, -16))
crosshair:setSize(game.GUI.GDim.new(0, 32, 0, 32))
game.GUI.addImage(crosshair)
-- gui.lua
---- This crosshair rotates around the main crosshair... | nilq/small-lua-stack | null |
print("test_crypto_primitives begin")
var b = {'1FNfecY7xnKmMQyUpc7hbgSHqD2pD8YDJ7': 20000}
print("b tojson is ", tojsonstring(b))
print("sha256(\"\")=", sha256_hex(""))
print("sha3(\"\")=", sha3_hex(""))
print("sha1(\"\")=", sha1_hex(""))
print("ripemd160(\"\")=", ripemd160_hex(""))
print("sha256(\"a123\")=", sha256_... | nilq/small-lua-stack | null |
-- Autogenerated with DRAKON Editor 1.32
local table = table
local string = string
local pairs = pairs
local ipairs = ipairs
local type = type
local tostring = tostring
local tonumber = tonumber
local print = print
local math = math
local os = os
local global_cfg = global_cfg
local globs = globs
local vud = require("... | nilq/small-lua-stack | null |
-- =================
-- INPUT/OUPUT UTILS
-- =================
-- Created by datwaft <github.com/datwaft>
-- ========
-- Preamble
-- ========
local M = require'bubbly.core.module'.new('utils.io')
-- =======
-- Warning
-- =======
-- Output a warning message
M.warning = function(message)
vim.cmd([[echo... | nilq/small-lua-stack | null |
-----------------------------------------
-- Spell: Regurgitation
-- Deals Water damage to an enemy. Additional Effect: Bind
-- Spell cost: 69 MP
-- Monster Type: Lizards
-- Spell Type: Magical (Water)
-- Blue Magic Points: 1
-- Stat Bonus: INT+1 MND+1 MP+3
-- Level: 68
-- Casting Time: 5 seconds
-- Recast Time: 24 sec... | nilq/small-lua-stack | null |
local path = vim.fn.stdpath('data')..'/site/pack/packer/opt/packer.nvim'
if vim.fn.empty(vim.fn.glob(path)) > 0 then
vim.api.nvim_command('!git clone https://github.com/wbthomason/packer.nvim '..path)
end
-- Required if packer is in `opt` path
vim.cmd('packadd packer.nvim')
local packer = require('packer')
return ... | nilq/small-lua-stack | null |
local clashCalc = {}
function clashCalc.acerto(hitChance)
local rand = math.random(1, 100)
if rand < hitChance then
return true
end
return false
end
function clashCalc.critical(unit)
local rand = math.random(1, 100)
if rand / 100 > unit:get_critical() then
return true
end
return false
end
r... | nilq/small-lua-stack | null |
unpack = unpack or table.unpack --problemas de versionamento
local mqtt = require("mqtt_library")
local plMod = require("player")
local tbMod = require("textbox")
local pkMod = require("puck")
local binser = require("binser")
local mime = require ("mime")
local width, height = 800, 600
local pingTime = 10 -- o inter... | nilq/small-lua-stack | null |
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI")
local media = LibStub("LibSharedMedia-3.0")
local Power47Options = {}
Power47Options.__index = Power47Options
Power47Options.OPTION_NAME = "Power47Options"
ZxSimpleUI.optionTables[Power47Options.OPTION_NAME] = Power47Options
---@param barTemplateOption... | nilq/small-lua-stack | null |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local speech = requi... | nilq/small-lua-stack | null |
require "/scripts/vec2.lua"
function init()
self.delayTimer = config.getParameter("delayTime")
self.aimPosition = mcontroller.position()
message.setHandler("updateProjectile", function(_, _, aimPosition)
self.aimPosition = self.aimPosition
return entity.id()
end)
message.setHandler("kill", functio... | nilq/small-lua-stack | null |
local config = require "config"
local tiled = require "lib.levels.tiled"
local layer = require "lib.levels.layer"
local tiles = require "lib.tiles"
local vector = require "lib.vector"
local entity_handlers = require "lib.levels.entity_handlers"
local level = {} ; level.__index = level
function level.new (level_nam... | nilq/small-lua-stack | null |
local prototype = {}
local prototype_mt = {
__call = function(self, ...)
local result
local bi = self.proto.beforeInstance
if bi then result = bi(self, ...) end
if type(result) == "nil" then
result = self.proto._new(table.unpack(self.args))
local ri = result.instanced; if ri the... | nilq/small-lua-stack | null |
---@class CS.UnityEngine.ParticleSystem.ForceOverLifetimeModule : CS.System.ValueType
---@field public enabled boolean
---@field public x CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public y CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public z CS.UnityEngine.ParticleSystem.MinMaxCurve
---@field public x... | nilq/small-lua-stack | null |
local Name="yfc"
local player=game.Players[Name]
local char=player.Character
local Suit=false
Welds={}
if script.Parent.className~="HopperBin" then
local h=Instance.new("HopperBin")
h.Name="Ice reaper"
h.Parent=player.Backpack
script.Parent=h
end
pcall(function() char.Sword:remove() end)
pcall(function() char.Sheath:r... | nilq/small-lua-stack | null |
#!/usr/bin/env luajit
local ffi = require'ffi'
local bit = require'bit'
local ENABLE_CDATA = true
local defaults = {
int8_t = '0',
int16_t = '0',
int32_t = '0',
int64_t = ENABLE_CDATA and "ffi.new'int64_t'" or "0",
boolean = 'false',
float = '0.0',
double = '0.0',
string = '""',
byte = '0',
}
loca... | nilq/small-lua-stack | null |
--- alle EntityCategories
EntityCategories = {
CavalryHeavy = 1,
CavalryLight = 2,
Spear = 3,
Bow = 4,
Sword = 5,
VillageCenter = 6,
Headquarters = 7,
Scout = 8,
Thief = 9,
Rifle = 10,
Cannon = 11,
Worker = 12,
Serf = 13,
Hero8 = 14,
Hero7 = 15,
Hero6 = 16... | nilq/small-lua-stack | null |
AddCSLuaFile()
SWEP.HoldType = "pistol"
if CLIENT then
SWEP.PrintName = "Deagle"
SWEP.Slot = 1
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 54
SWEP.Icon = "vgui/ttt/icon_deagle"
end
SWEP.Base = "weapon_tttb... | nilq/small-lua-stack | null |
local ClassColor =
{
Name = "ClassColor",
Type = "System",
Namespace = "C_ClassColor",
Functions =
{
{
Name = "GetClassColor",
Type = "Function",
Arguments =
{
{ Name = "className", Type = "string", Nilable = false },
},
Returns =
{
{ Name = "classColor", Type = "table", Mixin = "... | nilq/small-lua-stack | null |
local sStage = GAMESTATE:GetCurrentStage();
local tRemap = {
Stage_1st = 1,
Stage_2nd = 2,
Stage_3rd = 3,
Stage_4th = 4,
Stage_5th = 5,
Stage_6th = 6,
};
if tRemap[sStage] == PREFSMAN:GetPreference("SongsPerPlay") then
sStage = "Stage_Final";
else
sStage = sStage;
end;
local t = Def.ActorFrame{};
-------... | nilq/small-lua-stack | null |
require "GlobalVariables"
require "MessageDispatchCenter"
require "Helper"
require "AttackCommand"
local file = "model/dragon/dragon.c3b"
Dragon = class("Dragon", function()
return require "Actor".create()
end)
function Dragon:ctor()
copyTable(ActorCommonValues, self)
copyTable(DragonValues,self)
... | nilq/small-lua-stack | null |
local ipairs, unpack = ipairs, unpack
local table_concat, bit_band, bit_rshift = table.concat, bit.band, bit.rshift
local string_len, string_byte, string_char = string.len, string.byte, string.char
local t_ucs16_to_gbk = require "trochilus.common.util.codec.string.data.ucs16_to_gbk"
local t_gbk_to_ucs16 = requir... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Thalnos the Soulrender", 1004, 688)
if not mod then return end
mod:RegisterEnableMob(59789)
--------------------------------------------------------------------------------
-- Lo... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
local tap = require('tap')
local middleware_module = require('http.router.middleware')
-- fix tap and http logs interleaving.
--
-- tap module writes to stdout,
-- http-server logs to stderr.
-- this results in non-synchronized output.
--
-- somehow redirecting stdout to stderr doesn't
-- rem... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------------------------------------------------
-- Funnel Module Server
-- Author: Morticai (META) (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380)
-- Date: 2020/12/22
-- Version 0.1.2
---------------------------------------------... | nilq/small-lua-stack | null |
-- Custom
local NETWORKED_OBJ = script:GetCustomProperty("Networked"):WaitForObject() ---@type Folder
-- API
local IK_API = require(script:GetCustomProperty("IK_API"))
local ENCODER_API = require(script:GetCustomProperty("EncoderAPI"))
local animations = {}
local listeners = {}
function DecodeKeyFrame(message)
... | nilq/small-lua-stack | null |
-- Activate this by adding lua require'jupyter_setup'.setup() to your init.vim
-- or require'jupyter_setup'.setup() to init.lua
local M = {}
vim.g.ipy_celldef = '^##'
local function bash_cmd(input)
local handle = io.popen(input)
local out = handle:read("*a")
handle:close()
return out
end
M.connect_to_ipy_ker... | nilq/small-lua-stack | null |
require("zenburn").setup()
| nilq/small-lua-stack | null |
-- NavelGame Class
local flux = require "smee.libs.flux"
local anim8 = require "smee.libs.anim8"
local Game = require "smee.game_core.game"
local Entity = require "smee.game_core.entity"
local GameComponent = require "smee.game_core.gamecomponent"
local EntityManager = require "smee.game_core.entitymanager"... | nilq/small-lua-stack | null |
--[[
InputBox.lua
@Author : DengSir (tdaddon@163.com)
@Link : https://dengsir.github.io
]]
local MAJOR, MINOR = 'InputBox', 2
local InputBox = LibStub('tdGUI-1.0'):NewClass(MAJOR, MINOR, 'EditBox')
if not InputBox then return end
function InputBox:Constructor()
local tLeft = self:CreateTexture(nil, 'BACKGROUN... | nilq/small-lua-stack | null |
function dividers(number)
for i = 1, number do
if number%i == 0 then print(i) end
end
end
print(dividers(1000)) | nilq/small-lua-stack | null |
----------------------------------------------------------------------------------
--- Total RP 3
--- ElvUI chat compatibility plugin
--- ---------------------------------------------------------------------------
--- Copyright 2014-2019 Morgane "Ellypse" Parize <ellypse@totalrp3.info> @EllypseCelwe
---
--- Licensed un... | nilq/small-lua-stack | null |
-- :help options
local options = {
spelllang = "en_us",
spellfile = vim.fn.stdpath "config" .. "/spell/dictionary.utf-8.add",
undofile = true, -- enable persistent undo
pumheight = 15, -- pop up menu height
updatetime = 1000, -- faster completion (4000ms default)
timeoutlen = 1000, -- time to wait for a m... | nilq/small-lua-stack | null |
Plot = require("mod.plot.api.Plot")
x = {10, 20, 30, 40}
y = {5, 20, 30, 2}
Plot.plot(x, y):tuples()
-- Local Variables:
-- open-nefia-always-send-to-repl: t
-- End:
| nilq/small-lua-stack | null |
local nested = require 'nested'
local nested_match = require 'nested.match'
local nested_function = require 'nested.function'
local nested_ordered = require 'nested.ordered'
local t = nested.decode([=[
a: 5
b: 30
c: [
d e f
g: 200
h: [
is: true
but-this: false
]
]
]=], { text_filter = ... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
env = require('test_run')
test_run = env.new()
engine = test_run:get_cfg('engine')
box.execute('pragma sql_default_engine=\''..engine..'\'')
-- create space
box.execute("CREATE TABLE foobar (foo INT PRIMARY KEY, bar TEXT)")
-- prepare data
box.execute("INSERT INTO foobar VALUES (1, 'foo')")
box.execute("INSERT INTO f... | nilq/small-lua-stack | null |
-- Stand Power Star Platinum
local s, id = GetID()
function s.initial_effect( c )
-- You can only control 1 "${SP} Star Platinum".
c:SetUniqueOnField(1, 0, id)
-- Can only be equipped to a "${SU} Kujo Jotaro" you control.
aux.AddEquipProcedure(c, 0, aux.FilterBoolFunction(Card.IsCode, 1090076074))
-- Destroy ... | nilq/small-lua-stack | null |
-- Script: artifacts
-- Description: Handles artifacts (things players can wear that are not clothes)
-- Client-Side
-- Created by Exciter for Owl Gaming, 15.05.2014 (DD/MM/YYYY)
-- Thanks to Adams, iG Scripting Team and RPP Scripting Team for their base work.
-- License: BSD
function replaceModels()
-- Credit for... | nilq/small-lua-stack | null |
--!NEEDS:../../tiled/tiled_polygon.lua
Collectibles = Core.class(Tiled_Shape_Polygon)
function Collectibles:init()
-- others
self.snd = Sound.new("audio/Collectibles_1.wav")
self.snd2 = Sound.new("audio/Collectibles_3.wav")
self.volume = g_sfxvolume*0.01 * 0.3
-- event listeners
self:addEventListener(Ev... | nilq/small-lua-stack | null |
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file ... | nilq/small-lua-stack | null |
local typedefs = require "kong.db.schema.typedefs"
return {
name = "jwt-reconcile",
fields = {
{ consumer = typedefs.no_consumer },
{ protocols = typedefs.protocols_http },
{ config = {
type = "record",
fields = {
{ method = { type = "string", default = "POST", one_of = { "POST", "G... | nilq/small-lua-stack | null |
--require('mobdebug').start()
require ('torch')
require ('nn')
require ('rnn')
----------------------------------------------------------------------
-- parse command line arguments
if not opt then
print('==> processing options')
cmd = torch.CmdLine()
cmd:text()
cmd:text('Bi-Directional LSTM')
cmd:text(... | nilq/small-lua-stack | null |
moveToNext = function()
local win = hs.window.focusedWindow()
local current = hs.screen.mainScreen()
local nextscr = current:next()
win:setFrame(nextscr:frame())
end
moveToPrev = function()
local win = hs.window.focusedWindow()
local current = hs.screen.mainScreen()
local nextscr = current:previous()
w... | nilq/small-lua-stack | null |
if isVoiceEnabled() then
function setPlayerVoiceMuted ( player, muted )
if not checkValidPlayer ( player ) then return false end
muted = not not muted or nil
globalMuted[player] = muted
return setPlayerVoiceBroadcastTo ( player, (not muted) and root or nil )
end
function isPlayerVoiceMuted ( player ... | nilq/small-lua-stack | null |
print("test")
poof(0xf,2,10)
led(0x10,0xff,0x00,0x00)
if switch(0x20,0) then
print("0")
end
if switch(0x20,1) then
print("1")
end
if switch(0x20,2) then
print("2")
end
if switch(0x20,3) then
print("3")
end
| nilq/small-lua-stack | null |
--- Library for accesing gpsd.
-- The device will be named "gpsd", module "gpsd", and will generate signals
-- from gpsd. The gpsd service must be started. For an example using this module,
-- see listener_gpsd.lua
-- @module gpsd
-- @alias device
local M = {}
--- Initialize and starts the module.
-- This is called ... | nilq/small-lua-stack | null |
local mainMaxWidth = 390
local subMaxWidth = 390
local artistMaxWidth = 390
local mainMaxWidthHighScore = 192
local subMaxWidthHighScore = 280
local artistMaxWidthHighScore = 280/0.8
function TextBannerAfterSet(self,param)
local Title = self:GetChild("Title")
local Artist = self:GetChild("Artist")
Title:maxwidth... | nilq/small-lua-stack | null |
local aiconnector = {}
-- parameters
aiconnector.PARAMS = {}
-- files that have been opened
aiconnector.OPEN_FILES = {}
-- functions
-- main function which returns the action id
function aiconnector.getAction()
-- call primary function
on_frame_emulated()
return actions.NEXT_ACTION
end
-- if the AI w... | nilq/small-lua-stack | null |
local manager = require "manager"
local mc_supply_util = require "mc_supply_util"
local util = require "util"
local entitytracker = require "entitytracker"
function data() return {
info = {
majorVersion = 0,
minorVersion = 1,
severityAdd = "NONE",
severityRemove = "WARNING",
name = _("MC Coal Bunker"),
d... | nilq/small-lua-stack | null |
fw.config = fw.config or {}
--how often should payroll be issued? seconds
fw.config.payrollTime = 60
--should payroll be deducted from the faction bank?
fw.config.useFactionBank = true
--should the boss have powers, allowing them to demote and remove without votes?
fw.config.bossPowers = true
--how many slots should t... | nilq/small-lua-stack | null |
local utils = require("textadept-nim.utils")
local check_type = utils.check_type
local file_exists = utils.file_exists
local _M = {}
local sep = WIN32 and "\\" or "/"
local function parse_nimble(filename)
check_type("string", filename)
local project = {}
project.backend = "c" -- nimble builds project in C by d... | nilq/small-lua-stack | null |
ThreatPlatesDB = {
["char"] = {
["仔酷 - 森金"] = {
["welcome"] = true,
["spec"] = {
true, -- [1]
[3] = false,
},
},
["风雨思年华 - 森金"] = {
["welcome"] = true,
["spec"] = {
[3] = false,
},
},
["巨目巨目巨目 - 森金"] = {
["spec"] = {
[3] = false,
},
["welcome"] = true,
},
["午盾 ... | nilq/small-lua-stack | null |
-- Client Base Scripts
client_script "sirencontrols.net.dll"
client_script "vehiculehealth.lua"
client_script "regulateur.lua"
client_script "cl_indicator.lua"
client_script "pointing.lua"
client_script "crouch.lua"
-- -- client_script "anti-gang_client"
-- -- client_script 'pedblacklist.lua'
server_script "sv_indica... | nilq/small-lua-stack | null |
local assertClassTest = GUnit.Test:new("AssertClass")
local function shouldEqualIntegerSpec()
for i = 1, 100 do
local randomNumber = math.random(1, 100000)
GUnit.assert(randomNumber):shouldEqual(randomNumber)
end
end
local function shouldEqualStringSpec()
for i = 1, 100 do
local randomString = GUnit... | nilq/small-lua-stack | null |
local http = require "http"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local table = require "table"
local target = require "target"
description = [[
Retrieves information from an Apache HBase (Hadoop database) region server HTTP status page.
Information gathered... | nilq/small-lua-stack | null |
--
-- Main entry point for game
--
require("combat")
require("util")
require("font")
audio = require("audio")
cheats = require("cheats")
menu = require("menu")
highscore = require("highscore")
typing = require("typing")
crosshair = require("crosshair")
beverage = require("beverage")
weapon = require("weapon")
dude = r... | nilq/small-lua-stack | null |
-- Copyright (c) 2015-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local tablex = req... | nilq/small-lua-stack | null |
local joystick = {}
--------------------------------------------------------------------------------
--------- A small library for virtual joysticks in LOVE2D ---------
--------------------------------------------------------------------------------
--------------------------------------by MightyPancake (F... | nilq/small-lua-stack | null |
fig = {"paralelograma", "trougla", "trapeza"}
dim = {"stranica", "visina"}
| nilq/small-lua-stack | null |
local enet = require "enet"
ser = require "libs/binser"
local bump = require "libs/bump"
local level = require "level"
require "utils"
require "libs/dump"
local messageHandler = require "messages"
config = {server = "fowl2.antloop.world:5700"}
game = {
queueLossy = {},
queueReliable = {},
teamSpawn = {red... | nilq/small-lua-stack | null |
DefineClass.DiggersMystery = {
__parents = {"MysteryBase"},
scenario_name = "Mystery 2",
can_destroy_diggers = false,
is_big_digger_destroyed = false,
destroyed_diggers = 0,
display_name = T{1170, "The Dredgers (Normal)"},
rollover_text = T{1171, "\"Two possibilities exist: either we are alone in the Unive... | nilq/small-lua-stack | null |
-- also see conf.lua
local _={}
_.scale=4
_.keyProfiler="f10"
_.keyEditor="f11"
_.keyDebugger="f12"
_.keyDebuggerDump="f1"
_.keyDebuggerWriteLogs="f2"
_.keyDebuggerDumpSelected="f3"
_.keyDebuggerPortal="f4"
_.keyDebuggerLogEntities="f5"
_.keyEditorNextItem="pagedown"
_.keyEditorPrevItem="pageup"
_.keyItemPickup="spac... | nilq/small-lua-stack | null |
epic.register_hook({
on_execute_epic = function(player, main_pos, exit_pos, abort_pos, state)
minetest.log("action", "[epic] on_execute_epic player=" ..
player:get_player_name() ..
" main_pos=" .. minetest.pos_to_string(main_pos) ..
" exit_pos=" .. minetest.pos_to_string(exit_pos or {x=0,y=0,z=0})... | nilq/small-lua-stack | null |
function objectDump(object, filename)
if( filename == nil ) then
object:update();
path = getExecutionPath() .. "/objdump/";
local dir = getDirectory(path);
if( dir == nil ) then
os.execute(sprintf('md "%s" >nul 2>&1', path));
end
local id = (object.Id or... | nilq/small-lua-stack | null |
local blueprints = require 'blueprints'
local missile_speed = 1
local shot_cooldown_time = 6
local shot_capacity = 8
local shot_reload_rate = 1.2 / 60
local shots = 0
local cooldown = 0
function is_empty()
return shots < 1
end
function is_reloaded()
return shots == shot_capacity
end
function is_cooled_down()
... | nilq/small-lua-stack | null |
theme_park_reward_imperial_thrawn = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "atat_helmet", weight = 5000000},
{itemTemplate = "atat_suit", weight = 0},
{itemTemplate = "tie_helmet", weight = 5000000},
{itemTemplate = "tie_suit", weight = 0}
}
}
addLootGroupTem... | nilq/small-lua-stack | null |
--require "mattorch"
require "torch"
require "math"
require "image"
torch.setdefaulttensortype('torch.DoubleTensor')
matio = require 'matio'
local train_data, test_data = nil, nil
local hha_train, hha_test = nil, nil
--------------------------------------------------------------------------
--- Print size of a tensor... | nilq/small-lua-stack | null |
-- result, err = pcall(vim.fn.json_decode, '{"jsonrpc":"2.0","method":"$/progress","params":{"token":"rustAnalyzer/roots scanned","value":{"kind":"report","message":"90/232","percentage":38}}}')
-- print(result, vim.inspect(err))
out = print(vim.inspect(vim.lsp.protocol.make_client_capabilities()))
| nilq/small-lua-stack | null |
object_tangible_quest_corellia_corellia_38_pech_seki_bag = object_tangible_quest_corellia_shared_corellia_38_pech_seki_bag:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_corellia_corellia_38_pech_seki_bag, "object/tangible/quest/corellia/corellia_38_pech_seki_bag.iff")
| nilq/small-lua-stack | null |
ENT.Type = 'anim'
ENT.Base = 'base_gmodentity'
ENT.PrintName = 'Quest Entity'
ENT.Author = ''
ENT.Contact = ''
ENT.Purpose = ''
ENT.Instructions = ''
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.hooks = {}
ENT.triggers = {}
ENT.points = {}
ENT.npcs = {}
ENT.items = {}
ENT.weapons = {}
ENT.players = {}
ENT.val... | nilq/small-lua-stack | null |
MouseEvents = {
MouseMove = 512,
LButtonDown = 513,
LButtonUp = 514,
LButtonDBl = 515,
RButtonDown = 516,
RButtonUp = 517,
RButtonDBl = 518,
MButtonDown = 519,
MButtonUp = 520,
MButtonDBl = 521,
MouseWheel = 522,
XButtonDown = 523,
XButtonUp = 524,
XButtonDBl = 525,
} | nilq/small-lua-stack | null |
ClassicLFGVersionCheck = {}
ClassicLFGVersionCheck.__index = ClassicLFGVersionCheck
setmetatable(ClassicLFGVersionCheck, {
__call = function (cls, ...)
return cls.new(...)
end,
})
function ClassicLFGVersionCheck.new()
local self = setmetatable({}, ClassicLFGVersionCheck)
ClassicLFG.EventBus:Re... | nilq/small-lua-stack | null |
-- Various player and stage info, more text = fps drop so we should be sparing
local profileP1 = GetPlayerOrMachineProfile(PLAYER_1)
local PlayerFrameX = 0
local PlayerFrameY = SCREEN_HEIGHT-50
local t = Def.ActorFrame{
Def.Sprite {
InitCommand=function(self)
self:halign(0):valign(0):xy(PlayerFrameX,PlayerFrameY... | nilq/small-lua-stack | null |
local _P = {}
local function print(t) _P[#_P+1]=t end
print[[<article>
<h1>]]
print(var(title,'title'))
print[[</h1>
]]
print(var(content,'content'))
print[[</article>
]]
return table.concat(_P)
| nilq/small-lua-stack | null |
scriptId = 'com.thalmic.generated'
--TEMPLATE FOR SCRIPT GENERATION, DO NOT MODIFY
--Helper functions
ENABLED_TIMEOUT = 2200
function conditionallySwapWave(pose)
if myo.getArm() == "left" then
if pose == "waveIn" then
pose = "waveOut"
elseif pose == "waveOut" then
pose = "wav... | nilq/small-lua-stack | null |
help([==[
Description
===========
Intel C, C++ & Fortran compilers
More information
================
- Homepage: http://software.intel.com/en-us/intel-cluster-toolkit-compiler/
]==])
whatis([==[Description: Intel C, C++ & Fortran compilers]==])
whatis([==[Homepage: http://software.intel.com/en-us/intel-cluster-too... | nilq/small-lua-stack | null |
player = game:GetService("Players").LocalPlayer
char = player.Character
mouse = player:GetMouse()
idleq = false
stun = Instance.new("BoolValue",char)
stun.Name = "Stunned"
stun.Value = false
atk = Instance.new("NumberValue",char)
atk.Name = "Attack"
atk.Value = 1.1
def = Instance.new("NumberValue",char)
def.Name = "Def... | nilq/small-lua-stack | null |
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