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object_mobile_space_comm_gotal_bandit_06 = object_mobile_shared_space_comm_gotal_bandit_06:new { } ObjectTemplates:addTemplate(object_mobile_space_comm_gotal_bandit_06, "object/mobile/space_comm_gotal_bandit_06.iff")
nilq/small-lua-stack
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local m = require 'pegparser.parser' local coder = require 'pegparser.coder' local util = require'pegparser.util' --[[ Removed: - Err_024 (DotDot in rule subrangeType) - Err_066 (Assign in rule assignStmt) - Err_101 (params in rule funcCall) ]] g = [[ program <- SKIP head decs block^Err_001 Dot^Err_...
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resource.AddFile( "materials/sprites/flareglow.vmt" ) resource.AddFile( "resource/fonts/Graffiare.ttf" ) resource.AddFile( "resource/fonts/typenoksidi_upd.ttf" ) resource.AddFile( "models/Zed/male_shared.mdl" ) resource.AddFile( "sound/nuke/redead/lastminute.mp3" ) for i=1,4 do for e=1,5 do resource.AddFile( "m...
nilq/small-lua-stack
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local util = require("mooncrafts.util") local httpc = require("mooncrafts.http") local url = require("mooncrafts.url") local trim, path_sanitize trim, path_sanitize = util.trim, util.path_sanitize local url_parse, Remotefs url_parse = url.parse do local _class_0 local _base_0 = { readRaw = function(self, locati...
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include("shared.lua") function ENT:Draw() self:DrawModel() local min, max = self:GetCollisionBounds() local angles = self:GetAngles() local text = "meme" if self.drug then text = self.drug.name end local function DrawTextCrap() surface.SetFont("Default") local w, h = surface.GetTextSize(text) surface.Se...
nilq/small-lua-stack
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require("config") --Changes require("prototypes.changes") --Pumpjack require("prototypes.pump-2") require("prototypes.pump-3") --Mining require("prototypes.mining-range-1") require("prototypes.mining-range-2") require("prototypes.mining-range-3") require("prototypes.mining-speed-1") require("prototypes.minin...
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-- dap-install configurations local dap_install = require("dap-install") dap_install.setup { installation_path = vim.fn.stdpath("data") .. "/dapinstall/", } local dap_install = require("dap-install") local dbg_list = require("dap-install.api.debuggers").get_installed_debuggers() for _, debugger in ipairs(dbg_list) d...
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-- Returns true if the subsystem is 'usb' -- and the devtype is 'usb_device' -- local function isUsbDevice(dev) if dev.IsInitialized and dev:getProperty("subsystem") == "usb" and dev:getProperty("devtype") == "usb_device" then return true; end return false; end return isUsbDevice
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local NsRange = require 'Foundation.NSRange' local SpearmanController = class.extendClass(objc.SpearmanController) local codeChangeMessage = "SpearmanCtrl updated" function SpearmanController:init() self[objc.WKInterfaceController]:init() self:addMessageHandler(codeChangeMessage, "configure") end function ...
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cpu = manager:machine().devices[":maincpu"] mem = cpu.spaces["program"] gui = manager:machine().screens[":screen"] function main() mem:write_u8(0x7E1F8C,3) --mem:write_u8(0x7E0082,0x0C) --Stage Select player(0xE80,0x1AA0, 0,0,0x980,0x14C0) player(0xF60,0x1AF0,300,0,0xC00,0x15C0) end function player(addr,addr2...
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-- -- tek.ui.class.image -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- -- OVERVIEW:: -- Implements bitmap and vector images -- local Class = require "tek.class" local ui = require "tek.ui" local Display = ui.require("display", 21) local assert = assert local...
nilq/small-lua-stack
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local mod = get_mod("rwaon_talents") PassiveAbilitySettings.rwaon_dr_1 = { description = "career_passive_desc_dr_1a", display_name = "career_passive_name_dr_1", icon = "bardin_ironbreaker_gromril_armour", buffs = { "bardin_ironbreaker_gromril_armour", "bardin_ironbreaker_gromril_antistu...
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return function (connection, req, args) dofile("httpserver-header.lc")(connection, 200, 'html') connection:send([===[ <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><title>Arguments by GET</title></head><body><h1>Arguments by GET</h1> ]===]) if args.submit == nil then connection:send([...
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-- =========================================================================== -- Diplomacy Trade View Manager -- =========================================================================== include( "InstanceManager" ); include( "SupportFunctions" ); include( "Civ6Common" ); include( "LeaderSupport" ); include( "Diplom...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_USECHARGES, 1) combat:setArea(createCombatArea(AREA_CIRCLE3X3)) function onGetFormulaVal...
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--[[ MIT License Copyright (c) 2021 Christophe MICHEL Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer...
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local _piedPiper, _piedPiperNS = ... function _piedPiperNS.sendMoney() SetSendMailMoney(goldToSend) SendMail(PP["MAIN"], "Pied Piper", "") print("[|cFFFFFF00Pied Piper|r] Sent " .. GetCoinTextureString(goldToSend) .. " to |cFF00FF00" .. PP["MAIN"] .. "|r!") end
nilq/small-lua-stack
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object_building_mustafar_structures_must_dark_jedi_lair = object_building_mustafar_structures_shared_must_dark_jedi_lair:new { } ObjectTemplates:addTemplate(object_building_mustafar_structures_must_dark_jedi_lair, "object/building/mustafar/structures/must_dark_jedi_lair.iff")
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local Color = {} Color.__index = Color local fmt = string.format Color.__tostring = function(c) return c.name and fmt("<color '%s'>", c.name) or fmt("<color r=%.1f g=%.1f b=%.1f a=%.1f>", table.unpack(c)) end local function hsv2rgb(hsv) local h,s,v = hsv.h%360, hsv.s, hsv.v local r,g,b = v,v,v local i,f,p,q,t if...
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for l,e in pairs({(function(e,...)local M="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local J=e.Bwc0C6U;local q=e[((#{}+262726370))];local z=e[(253347461)];local E=e[(707193864)];local k=e[((#{70;449;754;}+929757133))];local f=e[(76986415)];local m=e[(652008551)];local ...
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local scheduler = require(cc.PACKAGE_NAME .. ".scheduler") --[[-- “角色”类 level 是角色的等级,角色的攻击力、防御力、初始 Hp 都和 level 相关 ]] local Actor = class("Actor", cc.mvc.ModelBase) -- 常量 Actor.FIRE_COOLDOWN = 0.2 -- 开火冷却时间 -- 定义事件 Actor.CHANGE_STATE_EVENT = "CHANGE_STATE_EVENT" Actor.START_EVENT = "START_EVENT" Actor.RE...
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return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 30, height = 30, tilewidth = 32, tileheight = 32, properties = {}, tilesets = { { name = "tilesheet", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, ...
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local ReplicatedStorage game.plugins.RoStrap:GetService("ReplicatedStorage") instance.new.("ScreenGui") game.StarterGui.ScreenGui.Name = ("RoStrap") local RoStrap = game.StarterGui.RoStrap.TextScaled = true if game.StarterGui.RoStrap.TextScaled == true then local Players = game.Players.LocalPlayer:GetService("Players...
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ENT.Type = "anim" ENT.Base = "base_anim" ENT.PrintName = "Bean Bag Bullet" ENT.Author = "Spy" ENT.Contact = "AIDS" ENT.Purpose = "Shoot Stuff" ENT.Instructions = "Shoot" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.Category = "CW 2.0 Ammo" ENT.CaliberSpecific = true ENT.AmmoCapacity = 56 ENT.ResupplyAmou...
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-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Council o' Captains", 1754, 2093) if not mod then return end mod:RegisterEnableMob(126847, 126848, 126845) -- Captain Raoul, Captain Eudora, Captain Jolly mod.engageId = 2094 mod....
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stars = {} for i = 1, 0x400 do stars[i] = {} stars[i].x, stars[i].y, stars[i].n = math.random(0, love.graphics.getWidth()), math.random(0, love.graphics.getHeight()), math.random(0, 0xff) end function stars:update(dt) for k, _ in ipairs(self) do local m = math.random(-0x08, 0x08) self[k].n = se...
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local MP = minetest.get_modpath("eco_buildings") minetest.register_craftitem("eco_buildings:timber_plantation", { description = "Timber plantation", inventory_image = "default_wood.png", eco = { place_building = "eco_buildings:timber_plantation" } }) building_lib.register({ name = "eco_buildings:timber_plantat...
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local rawget = rawget local rawset = rawset local setmetatable = setmetatable local print = print local new = require'tango.proxy'.new module('tango.ref') local rproxies = {} local root = function(proxy) local method_name = rawget(proxy,'method_name') local send_request = rawget(proxy,'send_request') ...
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----------------------------------------------------------------------------- -- Select sample: simple text line server -- LuaSocket sample files. -- Author: Diego Nehab ----------------------------------------------------------------------------- local socket = require("socket") host = host or "*" port1 = port1 or 808...
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VERSION = "1.0.1" local ABBREVS = {} ABBREVS["1/8"] = "⅛" ABBREVS["bscra"] = "𝓪" ABBREVS["guilsinglright"] = "›" ABBREVS["blacktriangleright"] = "▶" ABBREVS["bisansc"] = "𝙘" ABBREVS["^4"] = "⁴" ABBREVS["Re"] = "ℜ" ABBREVS["pitchfork"] = "⋔" ABBREVS["bisanskappa"] = "𝞳" ABBREVS["bbz"] = "𝕫" ABBREVS["blockqtrshaded"...
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local module = { Darken = require(script.Darken), Emphasise = require(script.Emphasise), GetContrastRatio = require(script.GetContrastRatio), GetLuminance = require(script.GetLuminance), Hex = require(script.Hex), Int = require(script.Int), Lighten = require(script.Lighten), } return module...
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local expand = require 'expand' local gui = require 'gui' renoise.tool():add_menu_entry { name = 'Main Menu:Tools:Expand Song...', invoke = gui.show_dialog, } renoise.tool():add_keybinding { name = 'Pattern Editor:Expand:Expand Song...', invoke = gui.show_dialog, } renoise.tool():add_keybinding { name = 'Patter...
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Core.AllowUnmoddedClients = false -- Limit all classes to two weapons ServerSettings.DisabledEquipPoints.add("Light", Loadouts.EquipPoints.Tertiary) ServerSettings.DisabledEquipPoints.add("Medium", Loadouts.EquipPoints.Tertiary) ServerSettings.DisabledEquipPoints.add("Heavy", Loadouts.EquipPoints.Tertiary) -- Weapon ...
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local capi = {timer=timer,client=client} local awful = require( "awful" ) local color = require( "gears.color" ) local surface = require( "gears.surface" ) local cairo = require( "lgi" ).cairo local tag = require( "awful.tag" ) local client = require( "awful.cl...
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local TriangleModule = { --[[ Vector3 A, B, and C DataModel Parent [optional] Vector3 center ]] DrawTriangle = function(a, b, c, parent, width) local width = width and width or 0.2 local wedge = Instance.new("WedgePart") -- Make the wedge we'll need later ...
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function toto () print("toto") end tototututiti=tmr.create() tmr.alarm(tototututiti, 1000, tmr.ALARM_AUTO, toto)
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---@class CS.FairyGUI.GearDisplay : CS.FairyGUI.GearBase ---@field public pages String[] ---@field public connected boolean ---@type CS.FairyGUI.GearDisplay CS.FairyGUI.GearDisplay = { } ---@return CS.FairyGUI.GearDisplay ---@param owner CS.FairyGUI.GObject function CS.FairyGUI.GearDisplay.New(owner) end function CS.F...
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artifactreward44 = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Artifact 44", directObjectTemplate = "object/tangible/collection/col_jalopy_crate_10.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("artifactreward44", artifactreward44)
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local CONFIG_FILE_PREFIX = minetest.get_current_modname().."_" crafting.config = {} local print_settingtypes = false local function setting(stype, name, default, description) local value if stype == "bool" then value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name) elseif stype == "string" then value = mi...
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--- -- @module window local Rectangle = require("models.rectangle") local window = {} --- -- @treturn bool always true -- @error error message function window.enter_fullscreen() local os = love.system.getOS() local is_mobile_os = table.find({"Android", "iOS"}, os) if not is_mobile_os then return true end...
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local Recount = _G.Recount local AceLocale = LibStub("AceLocale-3.0") local L = AceLocale:GetLocale( "Recount" ) local revision = tonumber(string.sub("$Revision: 1311 $", 12, -3)) if Recount.Version < revision then Recount.Version = revision end local GameTooltip = GameTooltip local dbCombatants local...
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--- --- Generated by MLN Team (https://www.immomo.com) --- Created by MLN Team. --- DateTime: 15-01-2020 17:35 --- --- --- 用于自适应Cell高度。需要配合自动布局使用 --- ---@note 在init和fillData时候布局尽量不要获取cell.contentView的宽高,因为这时候有可能是不准确的 ---@class TableViewAutoFitAdapter @parent class ---@public field name string ---@type TableViewAuto...
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local t = {} t.init = {x = 1, y = 1} t.layout = {} t.layout[1] = { {2, 3, 2}, {1, 2, 1}, {1, 5, 1} } t.moves = {5, 6} t.message = { en = "Orange blocks are similar to other color blocks", es = "Los bloques naranjas son similares a otros bloques de color", } return t
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local Blueprint = require('motras_blueprint') local Slot = require('motras_slot') local TallPlatformStationPattern = require('motras_blueprint_patterns.tall_platform_station') local WidePlatformStationPattern = require('motras_blueprint_patterns.wide_platform_station') local c = require('motras_constants') loc...
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function get_actions() return "Attack", "Item", "Defend", "Run", "" end
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-- -- (C) 2013 Kriss@XIXs.com -- local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,stri...
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local log = require("structlog") local sinks = log.sinks describe("Module", function() it("should expose interface details", function() assert.equals("table", type(sinks.Console)) assert.equals("table", type(sinks.NvimNotify)) assert.equals("table", type(sinks.File)) assert.equals("table", type(sinks...
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--[[ Project Parser ]]-- local projParser = {} --[[ Convert filesystem path to require path > path (string) full path to .lua file > rootPath (string) full path to the project root < path (string) ]] local function fs2reqPath(path, rootPath) rootPath = rootPath :gsub('\\\\', '/') :gsub('\\', '/') path = p...
nilq/small-lua-stack
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local t = Def.ActorFrame {}; t[#t+1] = Def.Sprite{ InitCommand=cmd(Center;diffuse,1,1,1,0.2;fadetop,1); OnCommand=function(self) self:LoadFromSongBackground(GAMESTATE:GetCurrentSong()) self:scaletoclipped(SCREEN_WIDTH,SCREEN_HEIGHT) end; }; t[#t+1] = Def.Quad{ InitCommand=cmd(zoomto,150,SCREEN_HEIGHT;di...
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-- FIXME: Check for IsError? local MATERIAL = FindMetaTable("IMaterial") function MATERIAL:AlphaModulate(flAlpha) self:SetFloat("$alpha", flAlpha / 255) end function MATERIAL:ColorModulate(col) self:SetVector("$color", col:ToVector()) end function MATERIAL:GetAlphaModulation() return self:GetFloat("$alpha") end ...
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local _, _, majorv, minorv, rev = string.find(_VERSION, "(%d).(%d)[.]?([%d]?)") local VersionNumber = tonumber(majorv) * 100 + tonumber(minorv) * 10 + (((string.len(rev) == 0) and 0) or tonumber(rev)) lua_declare("lua_version", VersionNumber) lua_declare("lua_version_510", 510) lua_declare("lua_version_520", 520) lua_...
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ability_culling_blade = class({}) LinkLuaModifier('modifier_ability_culling_blade_buff', 'heroes/axe/culling_blade', LUA_MODIFIER_MOTION_NONE) function ability_culling_blade:OnSpellStart() local target = self:GetCursorTarget() local caster = self:GetCaster() local kill_threshold = self:GetSpecialValueFor(...
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slot0 = class("RollingBallGameView", import("..BaseMiniGameView")) slot1 = "event:/ui/ddldaoshu2" slot2 = "event:/ui/boat_drag" slot3 = "event:/ui/break_out_full" slot4 = "event:/ui/sx-good" slot5 = "event:/ui/sx-perfect" slot6 = "event:/ui/sx-jishu" slot7 = "event:/ui/furnitrue_save" slot0.getUIName = function (slot0...
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local UpdateSystem = Tiny.processingSystem(Class "UpdateSystem") UpdateSystem.filter = Tiny.requireAll("update") function UpdateSystem:process(e, dt) e:update(dt) end return UpdateSystem
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Class = require("pl.class") Script = require("speedwalking.script") Types = require("pl.types") Class.Avalon_Alotria_Tor_Innen(Script) function Avalon_Alotria_Tor_Innen:setup() world.AddTriggerEx("avalon_alotria_tor_innen_offen", "*Es ist weit geoeffnet.*", "speedw...
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--[[ Localization.lua Translations for Dominos Cast (German) --]] local L = LibStub('AceLocale-3.0'):NewLocale('Dominos-CastBar', 'deDE') if not L then return end L.Texture = 'Textur' L.Width = 'Breite' L.Height = 'H\195\182he' L.Display_time = 'Zeige Zeit' L.Padding = "Padding" --Needs Translation
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return {'lejeune'}
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function slot3() return display.newLayer() end MyResTopBar = class(slot1, "MyResTopBar") MyResTopBar.ctor = function (slot0, slot1) slot0._resOrItemPanes = {} slot0._curShowingResOrItemPanes = {} slot0._resTypesOrItemVos = {} slot5 = slot1 slot0.pushResesOrItemVos(slot3, slot0) slot4 = slot0 slot0.retain(s...
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return function(children) local index = 1 return function(entity, dt) while index <= #children do local current = children[index] local result = current(entity, dt) if result == 'success' then index = 1 return 'success' end if result == 'running' then return...
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local logs = {} local w, h = term.getSize() local function log(text) table.insert(logs, os.epoch('utc') .. " " .. text) end local function dumpLogs() local f = fs.open("dump.log", "w") f.write(table.concat(logs, "\n")) f.close() end local function loadtable(path) local file = fs.open(path, "r") local con...
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--[[ INIT FUNCTIONS ]] QhunCore.Addon.coreInit() -- init the singleton of the core event emitter QhunCore.EventEmitter.new(true)
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--[[ #part of the 3DreamEngine by Luke100000 bake.lua - merges several materials into one --]] local lib = _3DreamEngine function lib:bakeMaterial(o, ID) return lib:bakeMaterials({o}, o.obj.path .. "_" .. (ID or o.name)) end function lib:bakeMaterials(list, ID) local atlas = {{0, 0, 1, 0}} local uvs = { } local ...
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function ShadowmoonRetainer_OnEnterCombat(Unit,Event) Unit:RegisterEvent("ShadowmoonRetainer_Shoot", 4000, 0) end function ShadowmoonRetainer_Shoot(Unit,Event) Unit:FullCastSpellOnTarget(15547,Unit:GetRandomPlayer(3)) end function ShadowmoonRetainer_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function Shado...
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--[[ This function is executed every time you press the 'execute' button ]] function init() local forward_speed = 0.1 / 10 -- m 0.1m per 10s local rotate_speed = math.pi * 0.0535 / 10 -- a full circle per 10s, 0.0535 is the distance between two wheels settings = { {'clockwise', rotate_speed, rota...
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--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local setloc = {} local mattata = require('mattata') local http = require('socket.http') local url = require('socket.url') local json = require('dkjson') local redis = require('mattata-redis...
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local Compression = require(script.Compression) local Migration = require(script.Migration) local Throttle = require(script.Throttle) local Data = {} function Data.unpack(value, migrations) if value == nil then return nil end return Migration.unpack(Compression.unpack(value), migrations) end function Data.pack...
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-- Gkyl ------------------------------------------------------------------------ -- -- Collide two gyriokinetic species with different mass, mean flow and/or -- temperature with the multispecies LBO-G operator. -- local Plasma = require("App.PlasmaOnCartGrid").Gyrokinetic() local Constants = require "Lib.Constants" ...
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include( "autorun/shared/sh_silentstep.lua" ) CreateClientConVar( "ss_walk_override_sprint", "1", true, true ) net.Receive( "SILENT_STEP_DATA", function( len ) local steamid = net.ReadString() SStep.silent[steamid] = net.ReadBool() SStep.rlysilent[steamid] = net.ReadBool() end ) hook.Add( "CreateMove", "ss_walk_o...
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-- toxic jungle object local Jungle = {} -- list of tree entities Jungle.allowed_trees = { --"dead-dry-hairy-tree", --"dead-grey-trunk", --"dead-tree", --"dry-hairy-tree", --"dry-tree", --"green-coral", "tree-01", "tree-02", "tree-02-red", "tree-03", "tree-04", "tree-05", "tree-06", "tree-06-brown", "tr...
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--- General LightingManager which can tween items in lighting -- @classmod LightingManager local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local ObjectTweenManager = require("ObjectTweenManager") local Lighting = game:GetService("Lighting") local HttpService = game:GetService("...
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local class = require('middleclass') local Engine = require('Engine') local Entity = require('Entity') local json = require('cjson') local File = cc.FileUtils:getInstance() local State = class('State') function State:initialize() self.engine = Engine() for _, v in ipairs({'DisplaySystem', ''}) do ...
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local assert=assert;local a,b,c,d=math.sqrt,math.cos,math.sin,math.atan2;local e={}e.__index=e;local function f(g,h)return setmetatable({x=g or 0,y=h or 0},e)end;local i=f(0,0)local function j(k,l)return f(b(k)*l,c(k)*l)end;local function m(n)return type(n)=='table'and type(n.x)=='number'and type(n.y)=='number'end;func...
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local blips={} local REFRESH_INTERVAL=10000 local function odswiez() local pojazdy={} local c = getElementData(localPlayer,"character") if (c and c.gg_id) then for i,v in ipairs(getElementsByType("vehicle")) do local dbid=tonumber(getElementData(v,"dbid")) local vgid = getElementData(v,"owning_gang") or 0 ...
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kilnstrider = Creature:new { objectName = "@npc_spawner_n:kilnstrider", socialGroup = "imperial", faction = "imperial", level = 178, chanceHit = 12.25, damageMin = 1020, damageMax = 1750, baseXp = 16794, baseHAM = 200000, baseHAMmax = 200000, armor = 2, resists = {75,75,90,80,45,45,100,70,-1}, meatType = "...
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--[[ Feature decoder generator. Given RNN state, produce categorical distribution over tokens and features. Implements $$[softmax(W^1 h + b^1), softmax(W^2 h + b^2), ..., softmax(W^n h + b^n)] $$. --]] local FeaturesGenerator, parent = torch.class('onmt.FeaturesGenerator', 'nn.Container') --[[ Parameters: * `r...
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--[[ ServerPaths Contains resource paths for the server sided engine. ]] --------------------- -- Roblox Services -- --------------------- local ServerScriptService=game:GetService("ServerScriptService") return{ ["ServerClasses"]={}, ["SharedClasses"]={}, ["Utils"]={}, ["Services"]={ServerScriptService.Servi...
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local function aggregateData(ids, namespace, aggregate, aggregateColumn, groupByColumn) local result = {} local total = {} for i, id in ipairs(ids) do local currEntityStorageKey = getEntityStorageKey(namespace, id) local aggregateValue = false local groupByValue = "*" -- only non count agg...
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local has_telescope, telescope = pcall(require, "telescope") -- TODO: make dependency errors occur in a better way if not has_telescope then error("This plugin requires telescope.nvim (https://github.com/nvim-telescope/telescope.nvim)") end -- start the database client local db_client = require("telescope._extensio...
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local ros = require 'ros' require 'ros.actionlib.SimpleActionServer' local actionlib = ros.actionlib local function SimpleActionServer_onGoal(as) ros.INFO("SimpleActionServer_onGoal") local g = as:acceptNewGoal() print(g) assert(as:isActive()) -- ensure goal is active local r = as:createResult() r.re...
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-- CopyOp example -- See results in the console local origNode = osg.Group() origNode:setName("Original Node") origNode:setUpdateCallback(osg.NodeCallback(function(node, noveVisitor) loginfo("Updating '" .. node:getName() .. "'") -- Since 3.3 must return bool return true end)) local clonedNode1 = origNode:clone(...
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local M = {} local Path = require("plenary.path") local workspaces = require("workspaces") local _sessions = require("habitats.sessions") local _util = require("habitats.util") local config = { path = Path:new(vim.fn.stdpath("data"), "habitats.nvim"), global_cd = true, sort = true, notify_info = true, hook...
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Survival = class("Survival", Gamemode) function Survival:initialize() signal.register('newGame', self.setupWaves) end function Survival:reset() game.firstWave = false game.startingWave = 0 game.wave = game.startingWave game.timeToNextWave = 3 game.waveTime = 0 game.waveStartTime = 0 game._postWaveCalled...
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object_tangible_loot_creature_loot_collections_space_reactor_mark_01_cygnus = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_01_cygnus:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_01_cygnus, "object/tangible/loot/creature/loot/collecti...
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-- not working btw _G.silentaim = true local players = game:GetService("Players") local plr = players.LocalPlayer local mouse = plr:GetMouse() local camera = game.Workspace.CurrentCamera local teamcheck = true function ClosestPlayerToMouse() local dist = math.huge local target = nil for i,v in pairs(players:GetPl...
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--[[ Map Tools: unbreakable default nodes Copyright (c) 2012-2017 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] local S = maptools.intllib maptools.creative = maptools.config["hide_from_creative_inventory"] minetest.register_node("maptools:stone", { desc...
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local PANEL = {} function PANEL:Init() //self:SetTitle( "" ) //self:ShowCloseButton( false ) //self:SetDraggable( false ) self.Items = {} self.List = vgui.Create( "DListView", self ) local col1 = self.List:AddColumn( "Ordered Item" ) local col2 = self.List:AddColumn( "Cost" ) col1:SetMinWidth( 150 ) ...
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local market_pin_map = require("qnFiles/qnPlist/hall/market_pin"); require("uiex/spannableText"); local RechargeVipItem = class(CommonGameLayer, false); RechargeVipItem.s_vipNameMap = { ["VIP月卡"] = "vip_month_title.png", ["VIP周卡"] = "vip_week_title.png", ["VIP体验卡"] = "vip_experience_title.png", }; Re...
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--[[ temps v1.0 Copyright © 2017, Mojo All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following...
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local cel = require 'cel' local M = { red=cel.color.rgb(1, 0, 0), yellow=cel.color.rgb(1, 1, 0), green=cel.color.rgb(0, 1, 0), blue=cel.color.rgb(0, 0, 1), blue5=cel.color.setsaturation(cel.color.rgb(0, 0, 1), .5), cyan=cel.color.rgb(0, 1, 1), cyan5=cel.color.setsaturation(cel.color.rgb(0, 1, 1), .5), ...
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PLUGIN.name = "Weapon Select" PLUGIN.author = "STEAM_0:1:29606990" PLUGIN.description = "A replacement for the default weapon selection." if (SERVER) then return end if (CLIENT) then ix.hotbar = ix.hotbar or { activeSlot = 0, lastSwitch = 0, animDelay = 2, animLength = 1, weaponSlots = {}, panel = nil }...
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--LOVELY_WINDOWS, a window/screen manager module/library for Love2D --FEATURES: --easily switch window dimensions --add key input --handles ratio --MIT LICENSE --@flamendless local WINDOW = {} local _window = {} local WIDTH = {} local HEIGHT = {} local currentMode = "f1" function WINDOW.initialize(gameWidth,gameHei...
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ITEM.ID = "radio"; ITEM.Name = "Radio"; ITEM.Description = "A radio, with controllable frequency."; ITEM.Model = "models/items/combine_rifle_cartridge01.mdl"; ITEM.Weight = 1; ITEM.FOV = 10; ITEM.CamPos = Vector( -0.08, 50, 50 ); ITEM.LookAt = Vector( 0, 0, 0 ); ITEM.BulkPrice = 250; ITEM.License = L...
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----------------------------------------- -- ID: 4265 -- Item: Black Drop -- Transports the user to their Home Point ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") function onItemCheck(target) if (target:hasStatusEffect(tpz.effect.MEDICINE)) then ...
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--[[============================================================================ ProcessSlicer.lua ============================================================================]]-- --[[ ProcessSlicer allows you to slice up a function which takes a lot of processing time into multiple calls via Lua coroutines. * Examp...
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local AssistDescConfig=nil local function loadAssistDescConfig(id) AssistDescConfig= AssistDescConfig or LoadDatabaseWithKey("function_info", "function_id") or {} if not AssistDescConfig[id] then ERROR_LOG(id.."在配置表function_info的function_id列不存在") end return AssistDescConfig[id] or {} end local Tips_list_Config...
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mesecon.on_placenode = function (pos, node) if mesecon:is_receptor_on(node.name) then mesecon:receptor_on(pos, mesecon:receptor_get_rules(node)) elseif mesecon:is_powered(pos) then if mesecon:is_conductor(node.name) then mesecon:turnon (pos) mesecon:receptor_on (pos, mesecon:conductor_get_rules(node)) els...
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-- This file applies a patch from -- https://github.com/3scale/lua-resty-limit-traffic/commit/c53f2240e953a9656580dbafcc142363ab063100 -- It can be removed when https://github.com/openresty/lua-resty-limit-traffic/pull/34 is merged and released. local _M = {} local resty_limit_count = require('resty.limit.count') loca...
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slot0 = class("AttachmentBombEnemyCell", import("view.level.cell.StaticCellView")) slot0.StateLive = 1 slot0.StateDead = 2 slot0.GetOrder = function (slot0) return ChapterConst.CellPriorityAttachment end slot0.Update = function (slot0) slot1 = slot0.info if IsNil(slot0.go) then slot0:PrepareBase("bomb_enemy_" ....
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-- ä | \195\164 -- ü | \195\188 -- ß | \195\159 if GetLocale() ~= "deDE" then return end local L10N = { ["a#"] = "einem" , ["absorbed"] = "absorbiert" , ["a crit on"] = "einem Krit bei" , ["and"] = "und" , ["Attack (swing)"] = "Angriff" , ["b...
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function class(init) local c,mt = {},{} c.__index = c mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) init(obj,...) return obj end setmetatable(c, mt) return c end
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