content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local _context = getContext()
local _painter = _context:getPainter()
local _style = _painter:getStyle()
exports('checkBox', function(isChecked, text)
_painter:setText(text)
_painter:setTextOpts()
local aspectRatio = GetAspectRatio()
local checkboxStyle = _style.checkbox
local cw = checkboxStyle.height / aspectRa... | nilq/small-lua-stack | null |
local mod = get_mod("fail_level")
local function with_game_state(func)
return function()
local gm = Managers.state.game_mode
if gm and gm._level_key ~= "inn_level" then
func(gm)
end
end
end
mod.do_fail = with_game_state(function(gm)
gm:fail_level()
end)
mod.do_go_home... | nilq/small-lua-stack | null |
-- like assert but without the fuzz: won't print backtrace, etc...
local function softassert(...)
condition = ...
if not condition then
print(select(2, ...))
os.exit(1)
end
return ...
end
return softassert
| nilq/small-lua-stack | null |
#!/usr/bin/env lua
require 'Test.More'
plan(12)
if not require_ok 'Spore.Middleware.Auth.Basic' then
skip_rest "no Spore.Middleware.Auth.Basic"
os.exit()
end
local mw = require 'Spore.Middleware.Auth.Basic'
local req = require 'Spore.Request'.new({ spore = {} })
type_ok( req, 'table', "Spore.Request.new" )
... | nilq/small-lua-stack | null |
--[[
TheNexusAvenger
Pulls files from remote repositories on the server.
--]]
local NexusGit = require(script.Parent.Parent.Parent):GetContext(script)
local MultiHttpRequest = NexusGit:GetResource("SplitHttp.MultiHttpRequest")
local HttpService = game:GetService("HttpService")
local RemotePushRequest = MultiHttpReq... | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.Author = "Spy"
ENT.Spawnable = false
ENT.AdminSpawnable = false | nilq/small-lua-stack | null |
-- Generated from template
if MyGameMode == nil then
_G.MyGameMode = class({})
end
require('gamemode')
function Precache( context )
--[[
Precache things we know we'll use. Possible file types include (but not limited to):
PrecacheResource( "model", "*.vmdl", context )
PrecacheResource( "soundfile", "*.vsn... | nilq/small-lua-stack | null |
function onLoad(save_state)
self.interactable = false
-- defaults
battlefieldZone = getObjectFromGUID(Global.getVar("battlefieldZoneGUID"))
aimBag = getObjectFromGUID(Global.getVar("aimBagGUID"))
dodgeBag = getObjectFromGUID(Global.getVar("dodgeBagGUID"))
standbyBag = getObjectFromGUID(Global.g... | nilq/small-lua-stack | null |
-----------------------------------
-- Author: Uli Schlachter --
-- Copyright 2009 Uli Schlachter --
-----------------------------------
local beautiful = require("beautiful")
local awful = {
widget = require("awful.widget")
}
local function progressbar(layout)
local theme = beautiful.get()
local width =... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Outer Horutoto Ruins
-- NPC: Cracked Wall
-- Involved In Mission: The Jester Who'd Be King
-- !pos -424.255 -1.909 619.995
-----------------------------------
local ID = require("scripts/zones/Outer_Horutoto_Ruins/IDs")
require("scripts/globals/keyitems")
require("scripts/g... | nilq/small-lua-stack | null |
local perm = require'hop.perm'
local prio = require'hop.priority'
local M = {}
M.HintDirection = {
BEFORE_CURSOR = 1,
AFTER_CURSOR = 2,
}
local function tbl_to_str(label)
local s = ''
for i = 1, #label do
s = s .. label[i]
end
return s
end
-- Reduce a hint.
--
-- This function will remove hints no... | nilq/small-lua-stack | null |
local assets =
{
Asset("ANIM", "anim/ds_pig_basic.zip"),
Asset("ANIM", "anim/ds_pig_actions.zip"),
Asset("ANIM", "anim/pig_build.zip"),
Asset("ANIM", "anim/pigspotted_build.zip"),
Asset("SOUND", "sound/pig.fsb"),
}
local prefabs =
{
"tophat",
"goldnugget",
}
for i = 1, NUM_HALLOWEENCANDY d... | nilq/small-lua-stack | null |
-- AICharacter: Heli
--------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2005.
--------------------------------------------------------------------------
-- $Id$
-- $DateTime$
-- Description: Character SCRIPT for Helicopter
--
----... | nilq/small-lua-stack | null |
return {
it = {
-- Actions
equip = 'Equipaggia',
check = 'Esamina',
search = 'Cerca / Parla',
combat = 'Combatti',
stealth = 'Furtivo',
push = 'Spingi',
jump = 'Salta',
swim = 'Nuota',
drop = 'Getta',
reload = 'Ricarica',
... | nilq/small-lua-stack | null |
ESX = nil
local PlayersTransforming = {}
local PlayersSelling = {}
local PlayersHarvesting = {}
local clothe = 1
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'tailer', Config.MaxInService)
end
TriggerEvent('esx_p... | nilq/small-lua-stack | null |
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(..., package.seeall)
local engine = require("core.app")
local timer = require("core.timer")
local lib = require("core.lib")
local pci = require("lib.hardware.pci")
local LoadGen = require("apps.intel_mp.loadgen"... | nilq/small-lua-stack | null |
if not table.pack then table.pack = function(...) return { n = select("#", ...), ... } end end
if not table.unpack then table.unpack = unpack end
local load = load if _VERSION:find("5.1") then load = function(x, n, _, env) local f, e = loadstring(x, n) if not f then return f, e end if env then setfenv(f, env) end retur... | nilq/small-lua-stack | null |
-- 以下引用自http://bbs.ngacn.cc/read.php?tid=6622128 kurapica 大大的教學
-- 插件第一个Lua文件使用,这行代码确保以下的代码以addon为环境,而不是以_G为环境,
-- 并且在addon环境中可以访问_G的任意变量,访问的变量值也将存储到addon中,便于下次直接访问
-- 下面的代码定义的全局变量都将保存在addon表中,而非_G
local _ , ns = ...
setfenv(1, setmetatable(ns, { __index = function(self, key) local v = _G[key]; rawset(self, key, v)... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
---
--- Script for container
---
box.cfg {
memtx_memory = 128*1024*1024;
wal_mode = "none"
}
require('console').listen('0.0.0.0:3313')
| nilq/small-lua-stack | null |
object_tangible_item_beast_converted_malkloc_decoration = object_tangible_item_beast_shared_converted_malkloc_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_malkloc_decoration, "object/tangible/item/beast/converted_malkloc_decoration.iff")
| nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
local fio = require('fio')
if os.getenv('ENABLE_TEST_COVERAGE') == 'true' then
local cfg_luacov = dofile(fio.pathjoin('.luacov'))
cfg_luacov.statsfile = fio.pathjoin('luacov.stats.out')
local coverage = require('luacov.runner')
coverage.init(cfg_luacov)
rawset(_G, 'coverag... | nilq/small-lua-stack | null |
-------------------------------------
-- Away mod by kahrl --
-- Idea by jordan4ibanez & kahrl --
-- Version 1.0 --
-------------------------------------
--
-- Set yourself as away using the server command
-- /away
-- You can also give a reason, as follows:
-- /away Saving the ... | nilq/small-lua-stack | null |
do
function run(msg, matches)
local url = matches[1]
local receiver = get_receiver(msg)
send_photo_from_url(receiver, url)
end
return {
description = "When user sends image URL (ends with png, jpg, jpeg) download and send it to origin.",
usage = "",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.png)$"... | nilq/small-lua-stack | null |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
Animation = {
[30201] = {
AniId = 30201,
AniName = "power",
Desc = "Show",
HeroId = 102,
Icon = "互动... | nilq/small-lua-stack | null |
local etlua = require "etlua"
-- Kong admin config generator
-- execute with `kong-yml-env-generator {template-file} {destination-dir}`
-- Use shell command arguments to set file locations
-- first arg: the ETLUA template
-- second arg: the buildpack/app directory
local nginx_template_file = "config/nginx.template"... | nilq/small-lua-stack | null |
ESX = nil
local playerData = {}
local weaponList = {}
local Time = 0
local Time2 = 0
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
createLi... | nilq/small-lua-stack | null |
---@class hcolor
hcolor = {}
---@private
---@param str string
---@param color string hex
---@return string
hcolor.hex = function(str, color)
if (str == nil or str == '' or color == nil) then
return str
end
return "|cff" .. color .. str .. "|r"
end
---@private
---@param str string
---@param color s... | nilq/small-lua-stack | null |
kaas_destroy_missions = {
minLevelCeiling = 45,
lairSpawns = {
{
lairTemplateName = "dantooine_bol_pigmy_neutral_small",
minDifficulty = 8,
maxDifficulty = 12,
size = 25,
},
{
lairTemplateName = "dantooine_voritor_lair_neutral_medium",
minDifficulty = 20,
maxDifficulty = 24,
size = 25,
... | nilq/small-lua-stack | null |
local __addon, __ns = ...;
if GetLocale() ~= "zhTW" then
return;
end
__ns.L.item = {
[25] = "破損的短劍",
[35] = "彎曲法杖",
[36] = "用舊的釘錘",
[37] = "破損的斧頭",
[38] = "新兵襯衣",
[39] = "新兵束褲",
[40] = "新兵的靴子",
[43] = "侍從的靴子",
[44] = "侍從束褲",
[45] = "侍從襯衣",
[47] = "盜賊輕鞋",
[48] = "盜賊束褲",
[49] = "盜賊襯衣",
[51] ... | nilq/small-lua-stack | null |
local Bottleneck, parent = torch.class('Bottleneck', 'MazeBase')
math = require ('math')
function Bottleneck:__init(opts, vocab)
opts.height = 7
opts.width = 7
parent.__init(self, opts, vocab)
block_locs = {{1,4}, {3,4}, {4,4}, {4,5}, {4,6}, {4,7}, {5,2}, {5,3}, {5,4}, {6,4}}
for i = 1,#block_lo... | nilq/small-lua-stack | null |
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.PrintName = "Element Buff Zone"
AccessorFunc( ENT, "maxlive", "MaxLive", FORCE_INT )
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "Type")
self:NetworkVar("String", 0, "Particlename")
self:SetMaxLive( 60 )
end
function ENT:Initialize()
self:Set... | nilq/small-lua-stack | null |
-- Hello
-- test lua file
local App = {}
function App:init()
cnt = 0
msg = "Hello"
end
function App:update()
print(cnt,msg)
cnt = cnt + 1
end
local t = Test.new("OK")
t:print()
App.init()
for i = 0,10
do
App.update()
end
| nilq/small-lua-stack | null |
local text_menu = require("menu/text_menu")
local audio_data = require("resources/audio_data")
local text_menu_with_sfx = derived_class(text_menu)
function text_menu_with_sfx:on_selection_changed() -- override
-- audio
sfx(audio_data.sfx.menu_select)
end
function text_menu_with_sfx:on_confirm_selection() -- ov... | nilq/small-lua-stack | null |
local root = "__lua-processor__"
local name = "lua-processor-cpu"
local entity = util.table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
entity.name = name
entity.minable.result = name
entity.item_slot_count = 60
entity.icon = root .. "/graphics/" .. name .. "-icon.png"
local offset_x = {128, 0, 1... | nilq/small-lua-stack | null |
dofile(factory.modpath.."/decor/crafting.lua")
dofile(factory.modpath.."/decor/smoketube.lua")
dofile(factory.modpath.."/decor/factorybrick.lua") | nilq/small-lua-stack | null |
local sys = require "luci.sys"
local net = require"luci.model.network".init()
local ifaces = sys.net:devices()
m = Map("pppoe-relay", translate("PPPoE Relay"))
m.description = translate(
"Opening the PPPoE relay allows devices in the Intranet to create a separate PPPoE connection that can cross NAT... | nilq/small-lua-stack | null |
local test = bind(function() end, function() end)
local a = function(a, b, c, ...)
print(...)
end
callback(function(arg1)
print(arg1)
end)
callback(function(arg1)
print(arg1)
end
)
| nilq/small-lua-stack | null |
require "GameObject"
local Object = require "Object"
Character = {
chars = {},
value = 0
}
Character = GameObject:extend("Character", Character)
function Character:init(chars, scale, value)
local inst = {}
setmetatable(inst, self)
self.__index = self
inst.id = Object.UUID()
inst.chars = chars
inst.sca... | nilq/small-lua-stack | null |
game = {}
local _worlds = nil -- should not have visbility of each other...
_DEBUG = true -- TODO: not
function game:init()
Concord = require("libs.concord")
_components = Concord.components
_systems = Concord.systems
_worlds = Concord.worlds
_assemblages = Concord.assemblages
Concord.loadComponents("src/... | nilq/small-lua-stack | null |
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local allowedlinks = {}
local mattata = require('mattata')
local redis = require('libs.redis')
function allowedlinks:init()
allowedlinks.commands = mattata.commands(self.info.u... | nilq/small-lua-stack | null |
return require "snownet.stm" | nilq/small-lua-stack | null |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
API = Tunnel.getInterface("API")
cAPI = Proxy.getInterface("API")
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, 0x8CC9CD42) then
local... | nilq/small-lua-stack | null |
local blood_size = 6
s.block = {
"position",
"size",
"slime"
}
s.block.draw = function(i, position, size, slime)
do
local _with_0 = love.graphics
if slime.visible then
local _list_0 = slime.dir
for _index_0 = 1, #_list_0 do
local dir = _list_0[_index_0]
_with_0.setColor(dir.c... | nilq/small-lua-stack | null |
--exstart=os.clock()
--print(exstart)
local tbl={}
local function create_random()
print("create random")
math.randomseed(tostring(os.time()):reverse():sub(1, 7))
for i=1,1024 do
tbl[i]=math.random(1,100)
end
end
create_random()
redis.call('set', KEYS[1], tbl)
--exend=os.clock()
--print(exen... | nilq/small-lua-stack | null |
-- Copyright 2012 Manuel Munz <freifunk at somakoma dot de>
-- Licensed to the public under the Apache License 2.0.
local map, section = ...
local width = wdg:option(Value, "width", translate("Width"))
width.rmempty = true
--[[
local height = wdg:option(Value, "height", translate("Height"))
height.rmempty = true
hei... | nilq/small-lua-stack | null |
--[[
Unit tests for the LanguageModel implementation, making sure
that nothing crashes, that we can overfit a small dataset
and that everything gradient checks.
--]]
require 'torch'
require 'misc.LanguageModel'
local gradcheck = require 'misc.gradcheck'
local tests = {}
local tester = torch.Tester()
-- validates th... | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... | nilq/small-lua-stack | null |
module(..., package.seeall)
_AUTHOR = "Rodrigo Cacilhas <batalema@cacilhas.info>"
_COPYRIGHT = "GNU/GPL 2011-2012 (c) " .. _AUTHOR
_DESCRIPTION = "Reimplementation of LuaPage for Sepia HTTP"
_NAME = "Sepia LuaPage"
_PACKAGE = "sepia.luapage"
function loadstring(s, request, response)
local aux = s:gsub("<%?lua%s(.-)... | nilq/small-lua-stack | null |
firstRun('essentialmode')
firstRun('es_freeroam')
firstRun('es_carshop')
firstRun('es_customization')
firstRun('es_miscstores')
firstRun('chat_logs')
firstRun('admin_logs')
firstRun('command_logs')
| nilq/small-lua-stack | null |
local Type, Version = "TimerZone", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
local timeLeft = 0;
local timerTimeOut = 0;
loc... | nilq/small-lua-stack | null |
-- Controls the BPMDisplay if loaded on ScreenSelectMusic
return Def.BPMDisplay {
Name = "BPMDisplay",
InitCommand = function(self)
self:horizalign(left):zoom(0.50)
end,
SetCommand = function(self)
self:SetFromGameState()
end,
CurrentSongChangedMessageCommand = function(self)
... | nilq/small-lua-stack | null |
local research = trinium.research
local S = research.S
local api = trinium.api
local function get_table_formspec(mode, pn, real_research, aspect_key)
aspect_key = aspect_key or 0
if mode == 1 or mode == "1" then
return ([=[
size[11.5,9]
list[context;aspect_panel;0,2;4,6;%s]
button[1,8;1,1;research_table~u... | nilq/small-lua-stack | null |
id=0 -- 固定値
sda=1
scl=2
addr=0x3C
i2c.setup(id,sda,scl,i2c.SLOW)
for i=0,127 do
i2c.start(id)
resCode = i2c.address(id, i, i2c.TRANSMITTER)
i2c.stop(id)
if resCode == true then
print("We have a device on address 0x" .. string.format("%02x", i) .. " (" .. i ..")")
end
end
--disp = u8g2.sh1106_i2c_128x64_n... | nilq/small-lua-stack | null |
local types = require("moonscript.types")
local util = require("moonscript.util")
local data = require("moonscript.data")
local reversed, unpack
reversed, unpack = util.reversed, util.unpack
local ntype, mtype, build, smart_node, is_slice, value_is_singular
ntype, mtype, build, smart_node, is_slice, value_is_singular =... | nilq/small-lua-stack | null |
local window = {}
--Default width and height
window.width = love.graphics.getWidth()
window.height = love.graphics.getHeight()
window.modes = love.window.getFullscreenModes()
window.ERROR = "Invalid type for argument %d for %s. %s expected, got %s"
function window:initialize()
self.scalar = vector(1,... | nilq/small-lua-stack | null |
let storage = {}
let a4 = #storage.name + 1
let a = 123.45 + 2 + #storage.name + tonumber('123') + "aaa" + 1
let b = 123.45 + 2 + #storage.name + tonumber('123') + 1
print('a4:', a4)
print('a:', a)
print('b:', b)
| nilq/small-lua-stack | null |
local Addon = unpack(select(2, ...))
local min, max, format = min, max, format
local UIParent = UIParent
local InCombatLockdown = InCombatLockdown
local GetPhysicalScreenSize = GetPhysicalScreenSize
do
local waitingCombat = false
function Addon:UIScale()
if InCombatLockdown() then
waitin... | nilq/small-lua-stack | null |
display.setStatusBar( display.HiddenStatusBar )
local tileLoader = require( "spyric.autotile" )
local map, sensor = {}, {}
----------------------------
-- Original, restore these:
-- local maxRows = 18
-- local maxColumns = 20
----------------------------
-- 60 Second Heist, TEMP:
local maxRows = 16
local maxColumns =... | nilq/small-lua-stack | null |
return loadfile('lua54.lua')(true)
| nilq/small-lua-stack | null |
local go = require('go')
local config = require('go.config')
describe('setup', function()
it('should init with default', function()
go.setup({})
assert.are.same('revive', config.options.linter)
end)
it('should setup with customized value', function()
go.setup({
linter =... | nilq/small-lua-stack | null |
package.path = package.path .. ';./luaxxhash/?.lua'
local xxh32 = require("luaxxhash")
local bit = require("bit")
local BYTE_s = 8
-- mathematical round
function round(num)
return math.floor(num + .5)
end
BloomFilter = {}
BloomFilter.__index = BloomFilter
function BloomFilter.__new(items, probability)
asser... | nilq/small-lua-stack | null |
local api = require("fromage")
local client = api()
coroutine.wrap(function()
client.connect("Username#0000", "password")
if client.isConnected() then
print("Last posts:")
local lastPosts, err = client.getLastPosts() -- Gets the last posts
if lastPosts then
p(lastPosts)
else
print(err)
end
end
... | nilq/small-lua-stack | null |
if reaper.GetPlayState() == 0 then
cur_pos = reaper.GetCursorPosition()
else
cur_pos = reaper.GetPlayPosition()
end
reaper.AddProjectMarker2(0, false, cur_pos, -1, "B", -1, reaper.ColorToNative(255, 0, 0)|16777216)
| nilq/small-lua-stack | null |
function patchClass(el, value, isSVG)
if value == nil then
value = ''
end
if isSVG then
el:setAttribute('class', value)
else
local transitionClasses = el._vtc
if transitionClasses then
-- [ts2lua]lua中0和空字符串也是true,此处value需要确认
value = ((value and {{value, ...}} or {{...}})[1]):join(' ... | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: wei
-- Date: 2017/11/25
-- Time: 22:43
-- To change this template use File | Settings | File Templates.
-- 面向对象程序设计 这种行为违背了前面的对象应该有独立的生命周期的原则。
Account = {balance = 0 }
function Account.withdraw (v)
Account.balance = Account.balance - v
end
Account.withdraw(100.00)
print... | nilq/small-lua-stack | null |
require 'paths'
arg = {'-GPU','-1'}
paths.dofile('../ref.lua')
require 'sys'
pairRef = {
{1,2}, {2,3}, {3,7},
{4,5}, {4,7}, {5,6},
{7,9}, {9,10},
{14,9}, {11,12}, {12,13},
{13,9}, {14,15}, {15,16}
}
partNames = {'RLAnk','RLKne','RLHip','LLHip','LLKne','LLAnk',... | nilq/small-lua-stack | null |
local TextInput = {}
local self = TextInput
self.input = {""} -- A *reference* to an input table.
self.active = false
self.submit_callback = nil
self.up_limit_callback = nil
self.down_limit_callback = nil
self.pressed_callback = nil
self.text_callback = nil
function TextInput.attachInput(tbl, options)
Kristal.s... | nilq/small-lua-stack | null |
--[[
* Copyright (c) MZ3 Project Team All rights reserved.
* Code licensed under the BSD License:
* http://www.mz3.jp/license.txt
]]
--------------------------------------------------
-- MZ3 Script : gmail
--
-- $Id$
--------------------------------------------------
mz3.logger_debug('gmail.lua start');
module("gmai... | nilq/small-lua-stack | null |
-- Markdown
vim.api.nvim_set_keymap("n", "gm", ":MarkdownPreview<CR>", {})
-- vim.cmd("autocmd FileType markdown MarkdownPreview")
| nilq/small-lua-stack | null |
--[[
Use the source, Luke!
Copyright (C) 2014-2021 Gary V. Vaughan
]]
package.path = os.getenv 'LUA_PATH'
require 'spec.spec_helpers'
local functional = require 'std.functional'
describe('std.functional', function()
describe('keys', function()
local keys = functional.keys
it('returns a list of t... | nilq/small-lua-stack | null |
local pingScale = 300
local downloadScale = 1024 * 5
local uploadScale = 1024 * 5
return function()
local main = teverse.construct("guiFrame", {
size = guiCoord(0, 250, 0, 200),
position = guiCoord(1, -250, 1, -260),
strokeAlpha = 0.5
})
local container = teverse.construct("guiFram... | nilq/small-lua-stack | null |
-----------------------------------------------------------------------------
-- simple i18n tool
-- parse a script pulling out all instances of translatable strings
-----------------------------------------------------------------------------
-- customization options
--- the function name to search for.
local i18n... | nilq/small-lua-stack | null |
-- Canteen code by Bug_Rat aka Stix
local canteen_wear_per_thirst = 3275 -- 65500 / 20
minetest.register_tool("thirst:canteen", {
description = "Canteen",
inventory_image = "thirst_canteen.png",
liquids_pointable = true,
on_use = function(itemstack, user)
local wear = itemstack:get_wear()
... | nilq/small-lua-stack | null |
--- A Component that defines a @{Frame}'s Border.
-- @classmod Border
local Base = require("vyzor.base")
local BorderSide = require("vyzor.component.border_side")
local BorderStyle = require("vyzor.enum.border_style")
local Border = Base("Component", "Border")
local function getWidthString(width)
if type(width) ==... | nilq/small-lua-stack | null |
Citizen = {}
Citizen.__index = Citizen
setmetatable(Citizen, {
__index = Citizen,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
function Citizen:_init()
self.name = ""
self.sex = 0
self.occupation = ""
self.alive = 1
self.jailed = 0
self.bo... | nilq/small-lua-stack | null |
-- basic tests of stringlua.lua
package.path = 'lmod/?.lua;'..package.path
local S = require "stringlua"
-- a few example table array interfaces
local TA = require "stringlua.tablearray"
local FA = require "stringlua.filearray"
local SA = require "stringlua.stringarray"
local function tuple(...) return {n=select('#'... | nilq/small-lua-stack | null |
local string = require 'ext.string'
local io = {}
for k,v in pairs(require 'io') do io[k] = v end
-- io or os? io since it is shorthand for io.open():read()
function io.readfile(fn)
local f, err = io.open(fn, 'rb')
if not f then return false, err end
-- file.read compat (tested on Windows)
-- *a a *l l
... | nilq/small-lua-stack | null |
--define the class
ACF_defineGunClass("SA", {
spread = 0.1,
name = "Semiautomatic Cannon",
desc = "Semiautomatic cannons offer better payloads than autocannons and less weight at the cost of rate of fire.",
muzzleflash = "semi_muzzleflash_noscale",
rofmod = 0.36,
sound = "acf_extra/tankfx/gnomefather/25mm1.mp3",
... | nilq/small-lua-stack | null |
function Spitclawk.main()
end
function Spitclawk.LaunchDamageSound(_ARG_0_)
end
| nilq/small-lua-stack | null |
local S = aurum.get_translator()
local TIMEOUT = 60
local SECONDS_PER_REGEN = 60
aurum.mobs.initial_data.trades = {}
local function get(name, id)
local player = minetest.get_player_by_name(name)
local object = player and aurum.mobs.helper_mob_id_to_object(player:get_pos(), 8, id)
local mob = object and aurum.mobs.... | nilq/small-lua-stack | null |
add_rules("mode.debug", "mode.release")
add_repositories("local-repo build")
add_requires("foo")
target("bar")
set_kind("binary")
add_files("src/*.cpp")
add_packages("foo")
| nilq/small-lua-stack | null |
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\master.lvl")
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ME5_Master")
ScriptCB_DoFile("ME5_setup_teams")
ScriptCB_DoFile("ME5_ObjectiveCTF")
-- Create a new MapManager object
manager = ... | nilq/small-lua-stack | null |
require 'spec_helper'
describe["_.select"] = function()
before = function()
input = { 1,2,3 }
result = _.select(input, function(i) return i>2 end)
end
it["should return an array with only elements that do pass the truth function"] = function()
expect(result).should_equal {3}
end
end
spec:report(true)
| nilq/small-lua-stack | null |
print(rawget({x=1}, "x"))
--> =1
print(rawget({"hello"}, 1.0))
--> =hello
print(rawget({}, "abc"))
--> =nil
print(pcall(rawget, "hello", 1))
--> ~^false\t.*#1 must be a table
print(pcall(rawget, {}))
--> ~^false\t
| nilq/small-lua-stack | null |
return coroutine.wrap(function(dt)
local light = require 'light' :new {on = true, r = 0, g = 0xff}
local lights = {}
-- 66666
-- 5 7
-- 5 7
-- 5 7
-- 11111
-- 4 2
-- 4 2
-- 4 2
-- 33333
local function digit(lights, xoffset, yoffset)
xoffset = xoffset or 0
yoffset = yoffset o... | nilq/small-lua-stack | null |
local _instance_status = {}
local function build(id)
local now = os.time()
if not _instance_status.start then
_instance_status.start = now
_instance_status.finish = now
end
if now > _instance_status.finish then
_instance_status.finish = now
end
local retval = {
category = 1,
element = ... | nilq/small-lua-stack | null |
local module = {
Name = "Check ban",
Description = "Check a player's ban status",
Location = "Player",
}
local DataStoreService
local dataStore
module.Execute = function(Client, Type, Attachment)
if Type == "command" then
local player = module.API.getUserIdWithName(Attachment)
local success, result = pcall... | nilq/small-lua-stack | null |
--
-- Copyright (c) 2020 lalawue
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
--[[
A DNS query tool build on top of MNet's event loop
]]
local ffi = require("ffi")
ffi.cdef([[
/* -- Build query content
* buf: buf... | nilq/small-lua-stack | null |
-- lua-phpass, Lua implementation of the portable
-- PHP password hashing framework
-- Copyright (C) 2015 Boris Nagaev
-- See the LICENSE file for terms of use.
local phpass = {}
-- Encoding. Not base64!
local itoa64_ = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ' ..
'abcdefghijklmnopqrstuvwxyz'
local function itoa... | nilq/small-lua-stack | null |
local MineOSInterface = require("MineOSInterface")
local GUI = require("GUI")
local buffer = require("doubleBuffering")
local scale = require("scale")
local unicode = require("unicode")
local event = require("event")
------------------------------------------------------------------------------------------------------... | nilq/small-lua-stack | null |
local Root = script.Parent.Parent
local RunService = game:GetService("RunService")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local FFlagBypassThirdPartySettingForRobloxPurchase = require(Root.Flags.FFlagBypassThirdPartySettingForRobloxPurchase)
local ... | nilq/small-lua-stack | null |
--------------------------------
-- @module EventMouse
-- @extend Event
-- @parent_module cc
--------------------------------
-- Returns the previous touch location in screen coordinates.<br>
-- return The previous touch location in screen coordinates.<br>
-- js NA
-- @function [parent=#EventMouse] getPrev... | nilq/small-lua-stack | null |
local function brew()
local status_ok, indent_blankline = pcall(require, "indent_blankline")
if not status_ok then
return
end
indent_blankline.setup {
buftype_exclude = {
"alpha",
"NvimTree",
"terminal",
"term",
"packer",
"gitcommit",
"fugitive",
"nofile",
"Greeter",
"help"
},
... | nilq/small-lua-stack | null |
local npc_sides = {
npc_advisor = "hl_combine",
npc_alyx = "default",
npc_antlion = "hl_antlion",
npc_antlion_grub = "hl_antlion",
npc_antlionguard = "hl_antlion",
npc_barnacle = "wild",
npc_antlion_worker = "hl_antlion",
npc_barney = "default",
npc_breen = "hl_combine",
npc_citi... | nilq/small-lua-stack | null |
-- The basic Game object
Game = {}
Game.__metatable = Game
function Game:new(o)
o = o or {}
o.__index = self
-- Game.objects is an ID-indexed list of objects (tables)
o.objects = {}
o.nextID = o.nextID or 0
o.playerActor = -1
-- Game.schedule is a table, indexed by timepoint (as integers), con... | nilq/small-lua-stack | null |
instrument { name = "Disparity Index", overlay = false }
period = input (14, "front.period", input.integer, 2)
source = input (inputs.close, "front.ind.source", input.string_selection, inputs.titles)
fn = input (averages.sma, "front.newind.average", input.string_selection, averages.titles)
input_group {
"f... | nilq/small-lua-stack | null |
-- patterns
local comment = "^#.*$"
local empty = "^$"
local level = "^@Levels:%s+(.*)"
local reorder = "^@Reorder:%s+(.*)"
local data = "^([%S%s]+);%s*(%d+)$"
local BidiTestReader, BidiCharacterTestReader = {}, {}
-- Provides an iterator for tests cases in the BidiTest.txt file.
--
-- Function takes an optional `... | nilq/small-lua-stack | null |
Entity = Object:extend()
function Entity:new(x, y, image_path)
self.x = x
self.y = y
self.image = love.graphics.newImage(image_path)
self.width = self.image:getWidth()
self.height = self.image:getHeight()
end
function Entity:update(dt)
-- We'll leave this empty for now.
end
function Entity:dr... | nilq/small-lua-stack | null |
local utils = require('command.utils')
local string_util = require('string')
local FeedbackView = require('gui.feedback.View')
local reaper_state = require('utils.reaper_state')
local model = require('gui.feedback.model')
local config = require('definitions.config')
local feedback = {}
function feedback.displayComple... | nilq/small-lua-stack | null |
local function TextEditConstruct(inst)
local _SetEditing = inst.SetEditing
function inst:SetEditing(editing)
if not TheNet:IsDedicated() then
if ThePlayer then
ThePlayer:PushEvent( "gamepaused", editing )
end
end
_SetEditing(self, editing)
end
local _OnDestroy = inst.OnDestroy
function inst... | nilq/small-lua-stack | null |
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