content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local mime_map = module:shared("/*/http_files/mime").types or {
css = "text/css",
js = "application/javascript",
};
local libjs_path = module:get_option_string("libjs_path", "/usr/share/javascript");
module:provides("http", {
default_path = "/share";
route = {
["GET /*"] = require "net.http.files".serve({ pa... | nilq/small-lua-stack | null |
measure = {"cm", "dm", "m"}
| nilq/small-lua-stack | null |
C_VignetteInfo = {}
---@param vignetteGUIDs string[]
---@return number? bestUniqueVignetteIndex
---[Documentation](https://wow.gamepedia.com/API_C_VignetteInfo.FindBestUniqueVignette)
function C_VignetteInfo.FindBestUniqueVignette(vignetteGUIDs) end
---@param vignetteGUID string
---@return VignetteInfo? vignetteInfo
... | nilq/small-lua-stack | null |
local ffi = require('ffi')
ffi.cdef [[
typedef int sig_atomic_t;
typedef void (* _crt_signal_t)(int);
_crt_signal_t signal(int _Signal, _crt_signal_t _Function);
int raise(int sig);
]]
--
local M = {}
return M
| nilq/small-lua-stack | null |
require 'paths'
paths.dofile('layers/inception_new.lua')
paths.dofile('world_coord_to_normal.lua')
function get_model()
require 'cudnn'
require 'cunn'
local model = nn.Sequential()
model:add(cudnn.SpatialConvolution(3,128,7,7,1,1,3,3))
model:add(nn.SpatialBatchNormalization(128))
model:add... | nilq/small-lua-stack | null |
prince_codes = {
{ Page = 1, Line = 2, Word = 2, Code = "W" },
{ Page = 1, Line = 5, Word = 4, Code = "O" },
{ Page = 1, Line = 8, Word = 6, Code = "E" },
{ Page = 1, Line = 10, Word = 6, Code = "S" },
{ Page = 2, Line = 2, Word = 5, Code = "P" },
{ Page = 2, Line = 3, Word = 8, Code = "B" },
{ Page = 2, ... | nilq/small-lua-stack | null |
--- @ignore
if CLIENT then
EVENT.icon = Material("vgui/ttt/vskin/events/game")
EVENT.title = "title_event_game"
function EVENT:GetText()
return {
{
string = "desc_event_game",
}
}
end
end
if SERVER then
function EVENT:Trigger(roundstate)
return self:Add({
newstate = roundstate
})
end
end
... | nilq/small-lua-stack | null |
-----------------------------------------
-- ID: 4106
-- Wind Cluster
-- Turn into a stack of wind crystals
-----------------------------------------
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:getFreeSlotsCount() == 0 then
... | nilq/small-lua-stack | null |
id = 'V-38674'
severity = 'medium'
weight = 10.0
title = 'X Windows must not be enabled unless required.'
description = 'Unnecessary services should be disabled to decrease the attack surface of the system.'
fixtext = [=[Setting the system's runlevel to 3 will prevent automatic startup of the X server. To do so, ensure... | nilq/small-lua-stack | null |
function onCreate()
-- charastage
makeLuaSprite('stageback', 'charabg', -420, -130);
setLuaSpriteScrollFactor('stageback', 1.0, 1.0);
makeLuaSprite('stagefront', '', -300, 670);
setLuaSpriteScrollFactor('stagefront', 1.0, 1.0);
addLuaSprite('stageback', false);
addLuaSprite('stagefront', false);
close(tr... | nilq/small-lua-stack | null |
local tap = require('util/tap')
local path = require('path')
local sqlite3 = require('sqlite3')
local function open_data(name)
local filename = path.join(os.tmpdir, name or 'data.db')
print(filename)
os.remove(filename)
return sqlite3.open(filename)
end
local test = tap.test
test("open_data", func... | nilq/small-lua-stack | null |
local PSBT = PSBT
local ModuleProto = PSBT.ModuleProto
local PSBT_Settings = ModuleProto:Subclass()
local CBM = CALLBACK_MANAGER
local PSBT_MODULES = PSBT_MODULES
local PSBT_EVENTS = PSBT_EVENTS
local PSBT_AREAS = PSBT_AREAS
local... | nilq/small-lua-stack | null |
-- Programme qui allume la led bleue quand on appuie le bouton flash
-- hv180711.1125
zledbleue=0 --led bleue
zswitch=3--switch flash
gpio.mode(zswitch, gpio.INT, gpio.PULLUP)
function bouton()
if gpio.read(zswitch)==0 then
gpio.write(zledbleue, gpio.LOW)
else
gpio.write(zledbleue, gpio.HI... | nilq/small-lua-stack | null |
local KifuPlayer = require("kifu_player")
local NOP = require("nop")
local StringBuffer = require("string_buffer")
local Utils = require("talk.shogi._utils")
return {
{
id = "将棋トーク_C6",
content = function(shiori, ref)
return shiori:talk("将棋トーク")
end,
},
{
id = "将棋トーク_C6",
content = ... | nilq/small-lua-stack | null |
-- __ _ __ __
-- ____/ / ____(_)__ / / ____/ / Christoph Herb
-- / __/ _ \/ __/ (_-</ _ \/ __/ _ \ @jambit
-- \__/_//_/_/ /_/___/_//_/_/ /_.__/ http://www.github.com/chrishrb/
--
require "user.impatient" -- caching
require "user.options" -- general nvim options
require "use... | nilq/small-lua-stack | null |
require 'paths'
local function readWord(fw2v)
local chars = {}
while true do
local char = fw2v:readChar()
if char == 0 or char == 32 then
break
elseif char ~= 10 then
chars[#chars+1] = char
end
end
return torch.CharStorage(chars):string()
end
return function(w2vBin)
local cacheP... | nilq/small-lua-stack | null |
--[==[
Simple version parsing library for versions
of the format "vX.Y.Z.P".
Allows creating comparable version objects.
Use tostring() to turn a version object back into a string.
Usage:
local v = require("version_parser")
print(v("v1.4.6") < v("v1.4.7"))
Author: Vexatos
MIT License
Copyright (c) 2019 Vexato... | nilq/small-lua-stack | null |
local function reporter()
print("Ouch!")
end
return reporter | nilq/small-lua-stack | null |
local sign = require('vgit.core.sign')
local mock = require('luassert.mock')
local spy = require('luassert.spy')
local it = it
local describe = describe
local before_each = before_each
local after_each = after_each
local eq = assert.are.same
describe('sign:', function()
before_each(function()
vim.fn.sign_define... | nilq/small-lua-stack | null |
AddCSLuaFile("shared.lua")
include("shared.lua")
/*-----------------------------------------------
*** Copyright (c) 2012-2019 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless other... | nilq/small-lua-stack | null |
data:extend{
{
type = "fluid",
name = "waste-water",
base_color = {r=50, g=50, b=200, a=100},
default_temperature = 10.0,
flow_color = {r=50, g=50, b=200, a=100},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=100, g=50, b=0, a=255}}},
... | nilq/small-lua-stack | null |
function dumpWidgets(widget, level)
widget = widget or rootWidget
level = level or 0
for i=1,widget:getChildCount() do
local child = widget:getChildByIndex(i)
if child:isVisible() then
local name = child:getId()
if name:match('widget%d+') == nil then
g_logger.debug(string.rep(' ', leve... | nilq/small-lua-stack | null |
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local ClassFactory = include('modules/class_factory')
------------------------------------------------... | nilq/small-lua-stack | null |
--https://discord.gg/8gNrnWmgcb
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/RtxyDev/Ro-Flux/main/" .. tostring(game.PlaceId) .. ".lua"))()
end)
| nilq/small-lua-stack | null |
require("gameData/dataInterfaceBase")
require("hall/holidaysBg/data/holidaysBgData")
HolidaysBgDataInterface = class(DataInterfaceBase)
HolidaysBgDataInterface.ImgType = {
SplashScreen = 1, --闪屏
Bg = 2, --背景
}
HolidaysBgDataInterface.s_defaultBg = {"hall/hall/start_screen.jpg","hall/hall/bg.jpg"}
... | nilq/small-lua-stack | null |
local awful = require('awful')
local modkey = require('configuration.keys.mod').modKey
return awful.util.table.join(awful.button({}, 1, function(c)
if c.name ~= "Onboard" then
client.focus = c
c:raise()
end
end),
awful.button({ modkey }, 1, awful.mouse.client.move),
awful.button({ modkey }, 3, awful.m... | nilq/small-lua-stack | null |
--[[---------------------------------------------------------------------------
EQD HUD V1.1.2
@author/coder TotallyNotLuna
@designer/artist Arawrrawr
@Version 9/22/2018
--USEFULL EQUATIONS--
equations are only relivant for 16:9 aspect ratio. they were all calculated using 1600 x 900 dimensions.
-for... | nilq/small-lua-stack | null |
gt_transition=Class{}
gt_transition:include(gt_frame)
function gt_transition:init(transition, x, y, w, h, col, outline, editor)
self.transition=transition
self.original={x=x, y=y, w=w, h=h}
self.camera_width=editor.sys.map.camera.width
self.camera_height=editor.sys.map.camera.height
self.opened=false
s... | nilq/small-lua-stack | null |
Text=function(string,x,y,pfont,scale)
if(pfont==nil and scale ==nil)then
love.graphics.print(string,x,y,0)
elseif(type(pfont)=="number" and scale==nil)then
love.graphics.print(string,asset.font[tostring(pfont)],x,y,0)
elseif(type(pfont)=="string" and type(scale)=="number" and
not asset.font[pfont..tos... | nilq/small-lua-stack | null |
function getRequiredComponents()
return {players = {"debug", "position", "size", "acceleration"},
squares = {"debug", "position", "size"},
texts = {"position", "size", "text"},
textures = {"texture", "position", "size"}}
end
function renderStart()
game.camera:applyTransforms(g:getContext())
end
funct... | nilq/small-lua-stack | null |
-- Change these:
local jid, password = "user@example.com", "secret";
-- This line squishes verse each time you run,
-- handy if you're hacking on Verse itself
--os.execute("squish --minify-level=none verse");
require "verse".init("client");
c = verse.new();
c:add_plugin("version");
-- Add some hooks for debugging
c... | nilq/small-lua-stack | null |
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
if ( CLIENT ) then
SWEP.PrintName = "MP5"
SWEP.Author = "Black Tea"
SWEP.Slot = 2
SWEP.SlotPos = 3
end
SWEP.HoldType = "smg"
SWEP.Base = "weapon_nmrih_base"
SWEP.Category = "No More Room In Hell"
SWEP.Spawnable = true
SWEP.AdminSpawnab... | nilq/small-lua-stack | null |
local PANEL = {}
function PANEL:Init()
local width, height = self:GetWide(), self:GetTall()
self.scroll_panel = vgui.Create('DScrollPanel', self)
self.list_layout = vgui.Create('DListLayout', self.scroll_panel)
for k, v in pairs(Config.get_menu_keys()) do
local collapsible_category = vgui.Create('DColla... | nilq/small-lua-stack | null |
local function CW20_Grenade_InitPostEntity()
local ply = LocalPlayer()
ply.cwFlashbangDuration = 0
ply.cwFlashbangIntensity = 0
ply.cwFlashbangDisplayIntensity = 0
ply.cwFlashDuration = 0
ply.cwFlashIntensity = 0
end
hook.Add("InitPostEntity", "CW20_Grenade_InitPostEntity", CW20_Grenade_InitPostEntity)
local fu... | nilq/small-lua-stack | null |
-- Luawa
-- File: request.lua
-- Desc: holds/prepares request data (gets & posts)
local setmetatable = setmetatable
local ngx = ngx
local luawa = require('luawa.core')
local request = {}
-- Init
function request:_init()
self.session = luawa.session
self.utils = luawa.utils
end
-- Start
function request:_... | nilq/small-lua-stack | null |
m = mqtt.Client("i_node", 120, nil, nil)
m:on("connect", function(con)
print ("connected")
end)
m:on("offline", function(con)
print ("offline")
end)
m:on("message", function(conn, topic, data)
print("topic: "..topic)
if data ~= nil then
print("data: "..data)
end
end)
m:connect("IP_ADDR", 1883, 0, funct... | nilq/small-lua-stack | null |
local Knit = require(game:GetService("ReplicatedStorage").Knit)
Knit.AddControllers(script.Parent.Controllers)
Knit.OnStart():Then(function()
print("OnStart before")
end):Catch(warn)
Knit.Start():Then(function()
print("Knit started on the server")
Knit.OnStart():Then(function()
print("OnStart after")
end):Ca... | nilq/small-lua-stack | null |
local present, null_ls = pcall(require, 'null-ls')
if not present then
return
end
local on_attach = require('lsp.on_attach')
local styluaConfig = {
extra_args = { '--config-path', vim.fn.expand('~/dotfiles/stylua.toml') },
}
local luaCheckConfig = {
extra_args = {
'--config',
vim.fn.expand('~/dotfiles/... | nilq/small-lua-stack | null |
function stepHit(step)
if curStep == 1 then
changeDadCharacter("monster-christmas")
end
end | nilq/small-lua-stack | null |
--[[
GD50
Match-3 Remake
-- Tile Class --
Author: Manav Sinha
manavsinha111@gmail.com
The individual tiles that make up our game board. Each Tile can have a
color and a variety, with the varietes adding extra points to the matches.
]]
Tile = Class{}
function Tile:init(x, y, color, varie... | nilq/small-lua-stack | null |
Talk(78, "不知阁下前来昆仑山有何贵事,需要我通报掌门吗?", "talkname78", 0);
Talk(0, "不用,不用,我随便逛逛.", "talkname0", 1);
do return end;
| nilq/small-lua-stack | null |
local u = require('tableutil').ipairs()
local adder = u:map(function(v) return v+1 end)
local largerthan3 = adder:filter(function(v) return v > 3 end)
for k,v in adder({1,2,3}) do
print(k,v)
end
for k,v in largerthan3({2,3,4}) do
print(k,v)
end | nilq/small-lua-stack | null |
-- Copyright (C) Anjia (anjia0532)
local json = require('cjson')
local json_encode = json.encode
local json_decode = json.decode
local ngx_log = ngx.log
local ngx_ERR = ngx.ERR
local ngx_CRIT = ngx.CRIT
local ngx_INFO = ngx.INFO
local ffi... | nilq/small-lua-stack | null |
local test = {}
local utf8 = require 'utf8'
local string = require 'string'
function test.char()
assert(utf8.char() == '')
assert(utf8.char(72, 101, 108, 108, 111, 65292, 19990, 30028) == 'Hello,世界')
end
function test.charpattern()
local xs = {string.byte(utf8.charpattern, 1, -1)}
assert(#xs == 14)
assert(xs[1] ... | nilq/small-lua-stack | null |
return
{
["buttons"] =
{
["a"] = "a",
["b"] = "s",
["x"] = "z",
["y"] = "x",
["start"] = "m",
["select"] = "n",
["dpleft"] = "f",
["dpup"] = "t",
["dpright"] = "h",
["dpdown"] = "g",
["leftshoulder"] = "q",
["righ... | nilq/small-lua-stack | null |
function ResetCamera()
local pos = GetEntityCoords(GetPlayerPed(-1))
SetTimecycleModifier("default")
SetEntityCoords(GetPlayerPed(-1), pos.x, pos.y, pos.z)
DoScreenFadeIn(500)
Citizen.Wait(500)
local cam =
CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93, -1487.78, 520.75, 300.0... | nilq/small-lua-stack | null |
---------------------------------------------------------------
-- Utility.lua: Main radial action bar
---------------------------------------------------------------
-- Creates an action bar that can be populated with
-- items, spells, mounts, macros, etc. The user may manually
-- assign items from container buttons... | nilq/small-lua-stack | null |
--
-- set a write lock on a resource group
--
-- KEYS[1] - resource key
-- ARGV[1] - transaction id
-- ARGV[2] - ttl
local resource = KEYS[1]
local transactionId = ARGV[1]
local ttl = ARGV[2]
local readLock = resource .. ':lock:read'
local writeLock = resource .. ':lock:write'
local isReadLocked = redis.call('exists',... | nilq/small-lua-stack | null |
--Child Folders
includeFile("custom_content/tangible/collection/reward/serverobjects.lua")
-- Server Objects
includeFile("custom_content/tangible/collection/beetle_borer.lua")
includeFile("custom_content/tangible/collection/beetle_flame.lua")
includeFile("custom_content/tangible/collection/beetle_ground.lua")
includeF... | nilq/small-lua-stack | null |
registerNpc(8, {
walk_speed = 110,
run_speed = 150,
scale = 130,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 54,
attack = 1,
hit = 55,
def = 23,
res = 10,
avoid ... | nilq/small-lua-stack | null |
--------------------------------
-- @module FadeIn
-- @extend FadeTo
--------------------------------
-- @function [parent=#FadeIn] setReverseAction
-- @param self
-- @param #cc.FadeTo fadeto
--------------------------------
-- @function [parent=#FadeIn] create
-- @param self
-- @param #float float
-- @ret... | nilq/small-lua-stack | null |
dofile('../Resource/scripts/ogreConfig.lua')
if RE.ogreSceneManager().setFog then
RE.ogreSceneManager():setFog( 0.77,0.92,1, 0.0,1200, 1800 )
end
| nilq/small-lua-stack | null |
----------------------------------------------------------------------------------
--
-- scene1.lua
--
----------------------------------------------------------------------------------
local timer = require("timer")
local director = require("director")
local scene = director.newScene()
local system = require("system"... | nilq/small-lua-stack | null |
local test_poller = true
dofile'../../include.lua'
local p
local util = require'util'
local simple_ipc = require 'simple_ipc'
--local test_channel = simple_ipc.new_subscriber('test')
local test_channel = simple_ipc.new_subscriber(43210,'192.168.123.222')
test_channel.callback = function(s)
local c = p.lut[s]
local da... | nilq/small-lua-stack | null |
pfQuest = CreateFrame("Frame")
pfQuest.queue = {}
pfQuest.abandon = ""
pfQuest.questlog = {}
pfQuest.questlog_tmp = {}
pfQuest:RegisterEvent("QUEST_WATCH_UPDATE")
pfQuest:RegisterEvent("QUEST_LOG_UPDATE")
pfQuest:RegisterEvent("QUEST_FINISHED")
pfQuest:RegisterEvent("PLAYER_LEVEL_UP")
pfQuest:RegisterEvent("PLAYER_EN... | nilq/small-lua-stack | null |
--collectgarbage("stop")
local i = 0
while i<1000000 do
local temp = {{}}
i = i + 1
end
--collectgarbage("restart")
collectgarbage("collect")
| nilq/small-lua-stack | null |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... | nilq/small-lua-stack | null |
local left = 0
local right = 0
local slow = 0
local speed_input_idx = -1
local jump_input_idx = -1
local dead_input_idx = -1
local dir = 1
local jump = 0
is_collision_down = false
local checkpoint = {}
local invincible = 0
local interact_obj = nil
local num_lives = 3
local vspeed = 0
dead = false
fall_t... | nilq/small-lua-stack | null |
local request = require('lib.request')
local response = require('lib.response')
local User = require('models.user')
local UserLog = require('models.user_log')
local validator = require('lib.validator')
local config = require('config.app')
local auth = require('lib.auth_service_provider')
local cjson = require('cjson')
... | nilq/small-lua-stack | null |
-- Build script for "notes2bib" files
-- Identify the module
module = "notes2bib"
-- .dtx is self-contained
unpackfiles = {"*.dtx"}
-- Release a TDS-style zip
packtdszip = true
-- No implementation as standard
typesetcmds = "\\AtBeginDocument{\\DisableImplementation}"
| nilq/small-lua-stack | null |
local kata = {}
function kata.count_chars(s)
local count = {}
for i = 1,s:len() do
c = s:sub(i,i)
count[c] = 1 + (count[c] or 0)
end
return count
end
return kata | nilq/small-lua-stack | null |
--[[
Sprite Font API created by ShoesForClues
This API allows you to import custom fonts into roblox using a tool called Sprite Font Builder
You can download the software here: https://www.johnwordsworth.com/projects/sprite-font-builder/
--]]
return function(thread)
local API={
_version={0,1,0};
_depende... | nilq/small-lua-stack | null |
module(..., package.seeall)
local engine = require("core.app")
local config = require("core.config")
local timer = require("core.timer")
local csv_stats = require("program.lwaftr.csv_stats")
local pci = require("lib.hardware.pci")
local Intel82599 = require("apps.intel.intel_app").Intel82599
local basic_apps = require... | nilq/small-lua-stack | null |
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
Citizen.Wait(250)
end
end)
Citizen.CreateThread(function()
while true do
local sleep = 9000
local player = PlayerPedId()
... | nilq/small-lua-stack | null |
object_draft_schematic_space_cargo_hold_shared_crg_mining_large = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_mining_large.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_mining_large, "object/draft_s... | nilq/small-lua-stack | null |
package("crashpad")
set_homepage("https://chromium.googlesource.com/crashpad/crashpad/+/refs/heads/main/README.md")
set_description("Crashpad is a crash-reporting system.")
if is_host("windows") then
local map = {
["2021.8.1"] = "stable",
["2022.4.16"] = "latest"
... | nilq/small-lua-stack | null |
local app = app
local libcore = require "core.libcore"
local Class = require "Base.Class"
local Unit = require "Unit"
local GainBias = require "Unit.ViewControl.GainBias"
local OptionControl = require "Unit.ViewControl.OptionControl"
local Encoder = require "Encoder"
local SlewLimiter = Class {}
SlewLimiter:i... | nilq/small-lua-stack | null |
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local nixio = require "nixio"
local util = require "luci.util"
local table = require "table"
local string = require "string"
local coroutine = ... | nilq/small-lua-stack | null |
local M = {}
local io = io
local string = string
local pairs = pairs
local ngx = ngx
function M.tohex(str)
return (string.gsub(str, '.', function (c)
return string.format('%02x', string.byte(c))
end))
end
function M.exit(http_status_code, body, ctx)
ngx.status = http_status_code
if ctx then
... | nilq/small-lua-stack | null |
function rectangle(x, y, width, height)
local originalX, originalY = x, y
local function insideDraw()
local mouseX, mouseY = love.mouse.getPosition()
return (mouseX > x) and (mouseX < x + width) and (mouseY > y) and (mouseY < y + height)
end
local function draw()
love.graphics.rectangle("line", x,... | nilq/small-lua-stack | null |
function round (number, figure)
local significantFigure = figure
local numberToRound = number
local roundedNumber, decimal = 0
local stepper = 0
if numberToRound*significantFigure < 0 then
stepper = -0.5
else
stepper = 0.5
end
roundedNumber, decimal = math.modf(numberToRound * significantFigure + stepper)
... | nilq/small-lua-stack | null |
object_mobile_outbreak_undead_deathtrooper_17_m = object_mobile_shared_outbreak_undead_deathtrooper_17_m:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_deathtrooper_17_m, "object/mobile/outbreak_undead_deathtrooper_17_m.iff")
| nilq/small-lua-stack | null |
-- "dummy" lauxlib, implements only things required by liolib.lua
setfenv(1, setmetatable({}, {__index=getfenv()}))
local modules = require("tweaks").modules
local ffi = modules.ffi
local C = ffi.C
--[[
LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) {
int en = errno; /* calls to Lua AP... | nilq/small-lua-stack | null |
-- @brief Provides all the Spine modules.
local modules = {}
-- @brief Gets all the Spine modules.
-- @return The Spine modules as table.
function modules.get()
return {
'ui.spine.SpineComponent',
'ui.spine.layout.builder.spine'
}
end
return modules | nilq/small-lua-stack | null |
--
-- switch for debugging
--
settlements.debug = false
--
-- switch for lvm
settlements.lvm = false
--
-- timer between creation of two settlements
--
settlements.last_settlement = os.time()
settlements.min_timer = 20
--
--
-- material to replace cobblestone with
--
wallmaterial = {
"default:junglewood",
"default... | nilq/small-lua-stack | null |
local openKey = "F1"
local killerTable = {}
hl = "e8e7e7" --[Fare Buton üstüne getirdiğinizde oluşan renk ]-(http://html-color-codes.info/)
hl2 = "FFFFFF" --[Bu ayarla oynamanıza gerek yoktur.]
panel, icon, closeBTN, logo_image, tabs = nil
opened = false
openedZKillers = false
openedATime = false
function createGUI(al... | nilq/small-lua-stack | null |
return function(type, lexeme, literal, line)
return setmetatable({
type = type,
lexeme = lexeme,
literal = literal,
line = line
}, {
__tostring = function()
return type .. ' ' .. lexeme .. ' ' .. (literal or '')
end
})
end
| nilq/small-lua-stack | null |
local present, lsp_signature = pcall(require, "lsp_signature")
if not present then return end
lsp_signature.setup {
hint_enable = false,
}
| nilq/small-lua-stack | null |
require 'Q/UTILS/lua/strict'
local Q = require 'Q'
local qmem = require 'Q/UTILS/lua/qmem'
local chunk_size = qmem.chunk_size
local tests = {}
local function in_t1 (n)
local x = Q.seq( {start = 0, by = 1, qtype = "I4", len = n} )
local y = Q.seq( {start = 1, by = 1, qtype = "I4", len = n} )
local z = Q... | nilq/small-lua-stack | null |
Locales['en'] = {
["ticket_expired"] = "Your ticket has expired.",
["time_left_count"] = "Time left %.2d:%.2d",
["player_left_arcade"] = "You left the gaming house, your ticket will not be accepted anymore.",
["need_to_buy_ticket"] = "I have to first buy a ticket !",
["open_ticket_menu"] = "press ~INPUT_CONTE... | nilq/small-lua-stack | null |
local pi
pi = math.pi
do
local _class_0
local _parent_0 = Item
local _base_0 = {
update = function(self, dt)
self.psystem:update(dt)
if input:pressed("attack") and not player.disableAttacking and self.canShoot then
return self:shoot()
end
end,
shoot = function(self)
sel... | nilq/small-lua-stack | null |
TRAILS = {}
local function MAX (v1, v2)
return (v1 > v2) and v1 or v2
end
local function MAX_all (me, t)
t = t or me
for _, sub in ipairs(t) do
if AST.is_node(sub) then
me.trails_n = MAX(me.trails_n, sub.trails_n)
end
end
end
TRAILS.F = {
Node__PRE = function (me)
... | nilq/small-lua-stack | null |
-- see \Factorio\data\base\prototypes\entity\entities.lua line 10459
local flangChipEntity = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
flangChipEntity.name = "flang-chip"
flangChipEntity.minable = {hardness = 0.2, mining_time = 0.5, result = "flang-chip"}
flangChipEntity.max_health = 271
fl... | nilq/small-lua-stack | null |
local Blues = {}
Blues.blues_id = 1
function Blues.new(self, lib)
local app = {}
app.app_id = 1
app.bjson = lib.bjson
app.request = lib.request
app.router = lib.router
app.router.req = lib.nginx:build_request("")
app.get = function(self, url, callback)
... | nilq/small-lua-stack | null |
require('areas')
local far_shore = Area:new(90, 0)
far_shore:set_custom_map_id("far_shore")
far_shore:set_extra_description_sid("TILE_EXTRA_DESCRIPTION_FAR_SHORE")
far_shore:insert()
| nilq/small-lua-stack | null |
local simplehttp = require'simplehttp'
local util = require'util'
local html2unicode = require'html'
customHosts['snl.no'] = function(queue, info)
local path = info.path
if(path and path:match('/.*/.*')) then
return false
end
if(path and path:match('/(.*)$')) then
local artikkel = path:match('/(.*)$')
loca... | nilq/small-lua-stack | null |
function new(new)
local c = new(5);
local function expect_kv(key, value, actual_key, actual_value)
assert_equal(key, actual_key, "key incorrect");
assert_equal(value, actual_value, "value incorrect");
end
expect_kv(nil, nil, c:head());
expect_kv(nil, nil, c:tail());
assert_equal(c:count(), 0);
c:set("one... | nilq/small-lua-stack | null |
-- A 5v5 team battle stage.
--
-- Sample ships that support team play: Chaser, RandomBot, and WallHugger.
require "battlestage"
function configure(stageBuilder)
stageBuilder:setSize(2400, 1600)
stageBuilder:setBattleMode(true)
stageBuilder:addWall(250, 200, 100, 100)
stageBuilder:addWall(2150, 200, 100, 100)
... | nilq/small-lua-stack | null |
module 'mock_edit'
-- CLASS: ProtoManager ()
-- function ProtoManager:__init()
-- connectGlobalSignalFunc( 'scene.post_deserialize', self, 'postSceneDeserialize' )
-- connectGlobalSignalFunc( 'scene.post_serialize', self, 'postSceneSerialize' )
-- end
-- function ProtoManager:extractProtoData( info, scnData )
... | nilq/small-lua-stack | null |
object_draft_schematic_armor_pvp_spec_ops_imperial_armor_dye_kit = object_draft_schematic_armor_shared_pvp_spec_ops_imperial_armor_dye_kit:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_pvp_spec_ops_imperial_armor_dye_kit, "object/draft_schematic/armor/pvp_spec_ops_imperial_armor_dye_kit.iff")
| nilq/small-lua-stack | null |
sptbl["fmpair"] = {
files = {
module = "fmpair.c",
header = "fmpair.h",
example = "ex_fmpair.c",
},
func = {
create = "sp_fmpair_create",
destroy = "sp_fmpair_destroy",
init = "sp_fmpair_init",
compute = "sp_fmpair_compute",
},
params = {
... | nilq/small-lua-stack | null |
--logfile=io.open(getWorkingFolder().."\\LuaIndicators\\priceProfile_log.txt", "w")
require("StaticVar")
Settings ={
Name = "*priceProfile",
shift = 150,
ChartId = "Sheet11"
}
lines = 150
min_price_step = 1
scale = 2
function Init()
Settings.line = {}
for i = 1, lines do
Settings.line[i] = {}
Set... | nilq/small-lua-stack | null |
--- Clip characters locally on the client of other clients so they don't interfer with physics.
-- @classmod ClipCharacters
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
local... | nilq/small-lua-stack | null |
local Keyboard = {
pressed = {},
released = {},
down = {},
downTime = {},
}
Keyboard.__index = Keyboard
function Keyboard.new()
local self = setmetatable({}, Keyboard)
self.last = nil
self.lastChar = nil
return self
end
function Keyboard:lastKeyPressed()
return self.last
end
function Keyboard:keyPressed(k... | nilq/small-lua-stack | null |
function switch(array)
local s = {}
s.integer = array[1];
s.cases = array.case;
if array.case[s.integer] then
array.case[s.integer]();
else
array.default();
end
collectgarbage("collect");
return s
end
return switch | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: cenk
-- Date: 11.01.2017
-- Time: 19:41
-- To change this template use File | Settings | File Templates.
--
require 'nn'
require 'torch'
require 'dpnn'
require 'optim'
require 'image'
require 'torchx'
require 'optim'
require 'xlua'
require 'cunn'
paths.dofile('../../training/tor... | nilq/small-lua-stack | null |
--
-- lua-Spore : <https://fperrad.frama.io/lua-Spore>
--
local pairs = pairs
local tonumber = tonumber
local upper = require'string'.upper
local checktype = require 'Spore'.checktype
local new_from_lua = require 'Spore'.new_from_lua
local slurp = require 'Spore.Protocols'.slurp
local decode = require 'json'.decode
l... | nilq/small-lua-stack | null |
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local addrule = {}
local mattata = require('mattata')
function addrule:init()
addrule.commands = mattata.commands(self.info.username):command('addrule').table
add... | nilq/small-lua-stack | null |
application =
{
content =
{
width = 800,
height = 1280,
scale = "letterbox",
-- scale = "none",
-- scale = "letterbox",
-- scale = "zoomStretch",
},
} | nilq/small-lua-stack | null |
Array = nil
Set = nil
do
local arr_metamethods = {
__index = function(t, k)
if type(k) == "number" then
return t.table[k]
end
if k == 'length' then
return #t.table
end
return rawget(t,k)
end,
__newind... | nilq/small-lua-stack | null |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.