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position = {x = 47.3906326293945, y = 0.947854518890381, z = 14.9340381622314} rotation = {x = 2.68935082203825E-07, y = 270.004608154297, z = -1.25960523291724E-05}
nilq/small-lua-stack
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-- -- tiledmaphandler.lua -- lua-astar -- -- Created by Jay Roberts on 2011-01-12. -- Copyright 2011 GloryFish.org. All rights reserved. -- require 'middleclass' TiledMapHandler = class('TiledMapHandler') function TiledMapHandler:initialize() self.tiles = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,...
nilq/small-lua-stack
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-- SPI PinAssign Table -- PIO[0]: MOSI(Out) : FlashAir Pin2 CMD -- PIO[1]: SCLK(Out) : FlashAir Pin7 DAT0 -- PIO[2]: /SS(Out) : FlashAir Pin8 DAT1 -- PIO[3]: MISO(In) : FlashAir Pin9 DAT2 -- PIO[4]: INT(In) : FlashAir Pin1 CD/DAT3 -- g_spi_cs: SPI CS IO state(0,1) -- g_spi_mode: SPI mode (0,1,2,3) g_spi_m...
nilq/small-lua-stack
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----------------------------------- -- Area: Inner Horutoto Ruins (192) ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.INNER_HORUTOTO_RUINS] = { text = { PORTAL_SEALED_BY_3_MAGIC = 8, -- The Sealed Portal ...
nilq/small-lua-stack
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local detectives = {}; local detective_color = Color(0, 0, 255); net.Receive("Detectives", function() table.Empty(detectives); detectives = net.ReadTable(); end); hook.Add("PreDrawHalos", "DetectiveHalos", function() local ply_role = LocalPlayer():GetRole(); if (ply_role == ROLE_DETECTIVE and LocalPlayer():A...
nilq/small-lua-stack
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require 'class' require 'sprite' class 'gui' gui.children = {} gui.atlas = Sprite( 'data/sprites', 'gui' ) function gui:addChild( child ) -- should check all the methods are present ... table.insert( self.children, child ) end function mouseMoved(b,time,x,y) for _,child in pairs( gui.children ) do ...
nilq/small-lua-stack
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-- test_journal_cursor.lua --[[ Test using SDJournal as a cursor over the journal entries In this case, we want to try the various cursor positioning operations to ensure the work correctly. --]] package.path = package.path..";../src/?.lua" local SDJournal = require("SDJournal") local sysd = require("systemd_ffi"...
nilq/small-lua-stack
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local view = {} view.__index = view local player = game.Players.LocalPlayer local RunService = game:GetService("RunService") view.DistanceFromCharacter = 5 local offsets = setmetatable({}, { __call = function(_, mode, Chrt, distance) distance = distance or view.DistanceFromCharacter if mode:lower() == "front" t...
nilq/small-lua-stack
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object_tangible_component_reverse_engineering_power_bit = object_tangible_component_reverse_engineering_shared_power_bit:new { } ObjectTemplates:addTemplate(object_tangible_component_reverse_engineering_power_bit, "object/tangible/component/reverse_engineering/power_bit.iff")
nilq/small-lua-stack
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if not loadStatFile then dofile("statdesc.lua") end loadStatFile("stat_descriptions.txt") local itemClassMap = { ["LifeFlask"] = "Flask", ["ManaFlask"] = "Flask", ["HybridFlask"] = "Flask", ["Amulet"] = "Amulet", ["Ring"] = "Ring", ["Claw"] = "Claw", ["Dagger"] = "Dagger", ["Wand"] = "Wand", ["One Hand Sword...
nilq/small-lua-stack
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return {'acacia','acaciahout','acacialaan','academica','academicus','academie','academiegebouw','academiejaar','academiestad','academietijd','academievergadering','academievriend','academisch','academisme','acajou','acajouboom','acanthus','acanthusblad','academielid','academieopleiding','academieburger','acacias','acac...
nilq/small-lua-stack
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----------------------------------- -- Area: Southern SandOria [S] -- NPC: Miuseloir B Enchelles -- !pos 120 0 104 80 ----------------------------------- ------------------------------------ function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(154); end; function onEventUpdate...
nilq/small-lua-stack
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--[[ Workstealing architecture **************************************** PUC-RIO 2014 **************************************** Implemented by: - Breno Riba Implemented on October 2014 ********************************************************************************************** ]]-- local workstealing...
nilq/small-lua-stack
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local update_formspec = function(meta) local text = meta:get_string("text") meta:set_string("infotext", "Dialogue block: '" .. text .. "'") meta:set_string("formspec", "size[8,2;]" .. "field[0.2,0.5;8,1;text;Text;" .. text .. "]" .. "button_exit[0.1,1.5;8,1;save;Save]" .. "") end -- player -> {} local active...
nilq/small-lua-stack
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-------------------------------- -- @module CheckBox -- @extend AbstractCheckButton -- @parent_module ccui -------------------------------- -- Add a callback function which would be called when checkbox is selected or unselected.<br> -- param callback A std::function with type @see `ccCheckBoxCallback` -- @function [...
nilq/small-lua-stack
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local Events = require "scripts/ToolKit/events" local Utilities = require "scripts/ToolKit/utilities" local PlayerAnimationController = { Properties = { Debug = true, Animations = { Right = EntityId(), Left = EntityId(), Up = EntityId(), Down = EntityId(), WalkDown = EntityId(), WalkUp = EntityI...
nilq/small-lua-stack
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local Prop = {} Prop.Name = "Mesa 3-315 Grif Dr" Prop.Cat = "Apartments" Prop.Price = 750 Prop.Doors = { Vector( 254, 8190, 804 ), Vector( -78, 7938, 804 ), Vector( -198, 7982, 804 ), Vector( -78, 8066, 804 ), Vector( -50, 8446, 804 ), } GM.Property:Register( Prop )
nilq/small-lua-stack
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fx_version "cerulean" games { "gta5" } ui_page "html/index.html" files { "html/index.html", "html/script.js", "html/style.css", "html/doorL1.png", "html/doorL2.png", "html/doorR1.png", "html/doorR2.png", "html/hood.png", "html/trunk.png", "html/seat.png", "html/windowL1.png...
nilq/small-lua-stack
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-- Standard awesome library local gears = require("gears") local awful = require("awful") local beautiful = require("beautiful") local naughty = require("naughty") local menubar = require("menubar") local hotkeys_popup = require("awful.hotkeys_popup") require("awful.hotkeys_popup.keys") --local mymainmenu = require("wi...
nilq/small-lua-stack
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-- Start this file with a command like: -- >lua launchPlotServer.lua "PARENT PORT" portNum local args = {...} -- arguments given by parent -- Search for PARENT PORT number and store it in parentPort global variable for i=1,#args,2 do --print(args[i],args[i+1],args[i]=="PARENT PORT",#args[i]) if args[i] == "P...
nilq/small-lua-stack
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function SpawnPoints() return { constructionworker = { { worldX = 30, worldY = 21, posX = 297, posY = 177, posZ = 0 }, { worldX = 30, worldY = 21, posX = 297, posY = 123, posZ = 0 } }, fireofficer = { { worldX = 30, worldY = 21, posX = 297, posY = 177, posZ = 0 }, { worldX = 30, worldY = 21, posX ...
nilq/small-lua-stack
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local utils = require "utils" -- For debugging purposes _G.dump = function(...) print(vim.inspect(...)) end _G.warn= function(msg, name) utils.log(msg, name, "DiagnosticWarn") end _G.error = function(msg, name) utils.log(msg, name, "DiagnosticError") end _G.info = function(msg, name) utils.log(msg, name, "D...
nilq/small-lua-stack
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return function() local ScreenSize = require(script.Parent.ScreenSize) local AvatarEditorPrompts = script.Parent.Parent local Actions = AvatarEditorPrompts.Actions local ScreenSizeUpdated = require(Actions.ScreenSizeUpdated) it("should have the correct default value", function() local defaultState = ScreenSize...
nilq/small-lua-stack
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local bin = require "bin" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ Enumerates Siemens S7 PLC Devices and collects their device information. This script is based off PLCScan that was ...
nilq/small-lua-stack
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#!/usr/bin/env lua5.3 local awful = require("awful") local wibox = require("wibox") local gears = require("gears") local easing = require("modules.libraries.backend.easing") local naughty = require("naughty") local animation = { mt = {}, } local function create_animation(args) if type(args) ~= "table" then ...
nilq/small-lua-stack
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//________________________________ // // NS2 Combat Mod // Made by JimWest and MCMLXXXIV, 2012 // //________________________________ // combat_Utility.lua // Used to send messages to all players. function SendGlobalChatMessage(message) local allPlayers = Shared.GetEntitiesWithClassname("Player") if (allPlay...
nilq/small-lua-stack
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--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
nilq/small-lua-stack
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return {'hysop','hysterica','hystericus','hysterie','hysterisch','hystericae','hysterici','hysterische','hysterischer'}
nilq/small-lua-stack
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local linkBodyToBone = { [3] = 4, [4] = 1, [5] = 23, [6] = 33, [7] = 52, [8] = 42, [9] = 5, } local linkBodyToFly = { [3] = 0, [4] = 1, [5] = 1, [6] = 0, [7] = 1, [8] = 0, [9] = 1, } -- 1 = Text flows Left side -- 0 = Text flows Right Side local drawTextQueue = ...
nilq/small-lua-stack
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--[[ ================================================================= Description: All strings (German) used by MailTips. ================================================================= --]] -- Strings used within MailTips if (GetLocale()=="deDE") then MT_STARTUP_MESSAGE = MT_NAME.." ("..C_GREEN...
nilq/small-lua-stack
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--[[ A very simple wrapper for the DataStore methods. Do you ever find yourself typing the word "Async" over and over again every time you work with DataStores? There's got to be a better way! Well now there is! With this simple module you will never need to type the word "Async" again. Thaaat's right, for ...
nilq/small-lua-stack
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slot2 = "DdzRoomBgAutoAdaptWidthCcsPane" DdzRoomBgAutoAdaptWidthCcsPane = class(slot1) DdzRoomBgAutoAdaptWidthCcsPane.onCreationComplete = function (slot0) slot4 = BgAutoAdaptWidthCcsPane ClassUtil.extends(slot2, slot0) BgAutoAdaptWidthCcsPane.onCreationComplete(slot2) slot4 = slot0._newTxt slot0._newTxt._posX ...
nilq/small-lua-stack
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------------------------------ local a,b; return 1,a,b ------------------------------ success compiling learn.lua ; source chunk: learn.lua ; x86 standard (32-bit, little endian, doubles) ; function [0] definition (level 1) 0 ; 0 upvalues, 0 params, is_vararg = 2, 5 stacks .function 0 0 2 5 .local "a" ; 0 .local "...
nilq/small-lua-stack
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--[[ Author: Miqueas Martinez (miqueas2020@yahoo.com) Date: 2020/04/30 Git repository: https://github.com/Miqueas/Self zlib License Copyright (c) 2020 - 2022 Miqueas Martinez This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any ...
nilq/small-lua-stack
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fio = require('fio') net = require('net.box') fiber = require('fiber') ext = (jit.os == "OSX" and "dylib" or "so") build_path = os.getenv("BUILDDIR") reload1_path = build_path..'/test/box/reload1.'..ext reload2_path = build_path..'/test/box/reload2.'..ext reload_path = "reload."..ext _ = fio.unlink(reload_path) c = ...
nilq/small-lua-stack
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-------------------------------- ---- Created by Cheglalw83 ----- -------------------------------- Locales['fr'] = { ['vending'] = 'Attend un peu.', ['machine'] = 'Machine à boissons', ['machines'] = 'Machine à boissons', ['press_context'] = 'Appuyez sur ~INPUT_CONTEXT~ pour acheter dans la machine', ['bought'] =...
nilq/small-lua-stack
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local beautiful = require('beautiful') local gears = require('gears') local icons = require('theme.icons') local theme_dir = gears.filesystem.get_configuration_dir() .. 'theme/' local xresources = beautiful.xresources local colors = xresources.get_current_theme() local dpi = xresources.apply_dpi local theme = { --#...
nilq/small-lua-stack
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--[[ actionBar.lua the code for Dominos action bars and buttons --]] --[[ globals ]]-- local Dominos = _G['Dominos'] local ActionButton = Dominos.ActionButton local HiddenFrame = CreateFrame('Frame'); HiddenFrame:Hide() local MAX_BUTTONS = 120 local ceil = math.ceil local min = math.min local format = string.fo...
nilq/small-lua-stack
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-- scaffolding entry point for EASTL return dofile("EASTL.lua")
nilq/small-lua-stack
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return {'zich','zicht','zichtas','zichtbaar','zichtbaarheid','zichten','zichter','zichtlijn','zichtlocatie','zichtlocaties','zichtrekening','zichtzending','zichzelf','zichttermijn','zichtveld','zichtdekking','zichtvermogen','zichtzijde','zichtbeton','zichem','zico','zichtbaarder','zichtbaars','zichtbaarst','zichtbare',...
nilq/small-lua-stack
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package 'gluon-web-mesh-vpn-fastd' entry({"admin", "mesh_vpn_fastd"}, model("admin/mesh_vpn_fastd"), _("Mesh VPN"), 50)
nilq/small-lua-stack
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fx_version "cerulean" games {"gta5"} dependencies { 'yarn', 'PolyZone' } files { 'nui/ui.html', 'nui/ui.css', 'nui/ui.js' } ui_page "nui/ui.html" -- Common Scripts client_scripts { '@PolyZone/client.lua', '@PolyZone/BoxZone.lua', '@PolyZone/EntityZone.lua', '@PolyZone/CircleZone.lua', '@Po...
nilq/small-lua-stack
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describe("TestAttacks", function() before_each(function() newBuild() end) teardown(function() -- newBuild() takes care of resetting everything in setup() end) it("adds envy, ensures +1 level keeps level 25 Envy", function() build.itemsTab:CreateDisplayItemFromRaw("New Item\...
nilq/small-lua-stack
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qtun = { log = { syslog = function (level, fmt, ...) _syslog(level, string.format(fmt, ...)) end } } function trim(s) return s:gsub('^%s*(.-)%s*$', '%1') end function is_numeric(s) return tonumber(s) ~= nil end function is_string(s) return not is_numeric(s) end
nilq/small-lua-stack
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SetSunLightingCommand = Command:extends{} SetSunLightingCommand.className = "SetSunLightingCommand" function SetSunLightingCommand:init(opts) self.opts = opts self._execute_unsynced = true self.mergeCommand = "MergedCommand" end function SetSunLightingCommand:execute() if not self.old then sel...
nilq/small-lua-stack
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require "string_helper" local M = {} --print((" asd sad a dsa "):trim() .. ',') M.escape = function ( data , doTrim) if data and type(data) == 'string' then return data:gsub("[<>&\"]", { ["&"]="&amp;", --特殊符号必须用[] ["<"]="&lt;", [">"]="&gt;", ["\""]="&quot;" ...
nilq/small-lua-stack
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hook.Add("Initialize", "gmod_tool_override", function() local SWEP = weapons.GetStored("gmod_tool") function SWEP:DoShootEffect(hitpos, hitnormal, entity, physbone, bFirstTimePredicted) local left = math.random(1, 2) == 1 local snd if left then snd = "npc/stalker/stalker_footstep_left" .. math.random(1, 2)...
nilq/small-lua-stack
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tigris.mobs.register("tigris_mobs_monsters:wolf", { description = "Wolf", collision = {-0.4, -0.4, -0.4, 0.4, 0.4, 0.4}, box = { {-0.25, 0, -0.5, 0.25, 0.6, 0.5}, {-0.25, -0.5, -0.5, -0.1, 0, -0.35}, {0.1, -0.5, -0.5, 0.25, 0, -0.35}, {-0.25, -0.5, 0.35, -0.1, 0, 0.5}, ...
nilq/small-lua-stack
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local kAddonName, addon = ... addon.actions = {} local L = LibStub('AceLocale-3.0'):GetLocale(kAddonName) addon.actions.commandExecutor = _G.ChatEdit_SendText addon.actions.delayedCommandExecutor = _G.C_Timer.After local actionEditbox = _G.CreateFrame('EditBox', kAddonName .. '_ActionEditBox') actionEditbox:Hide() ...
nilq/small-lua-stack
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local FunctionNode = require("luasnip.nodes.node").Node:new() local util = require("luasnip.util.util") local types = require("luasnip.util.types") local function F(fn, args, ...) return FunctionNode:new({ fn = fn, args = util.wrap_value(args), type = types.functionNode, mark = nil, user_args = { ... }, })...
nilq/small-lua-stack
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--This bot is heavily dependent on file operations, therefore this library exists. local file = {} local json if pcall(import,"json") then json = import("json") elseif pcall(require,"json") then json = require("json") end file.safe = true file.read = function(filename,mode) assert(type(filename) == "string"...
nilq/small-lua-stack
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Ship = require "game/Ship" -- Ship MODEL: WD-1 local WD1 = {} WD1.__index = WD1 function WD1:create(world, player) local ship = Ship:create(world, player) -- Load ship image ship.image = love.graphics.newImage("asset/ship1.png") -- Create animation properties ship.sprite = newAnimation(ship.imag...
nilq/small-lua-stack
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----------------------------------- -- Area: Port Bastok -- NPC: Latifah -- Involved in Quest: Stamp Hunt ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local StampHunt = player:get...
nilq/small-lua-stack
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local tArgs = { ... } if not commands then printError("Requires a Command Computer.") return end if #tArgs == 0 then local programName = arg[0] or fs.getName(shell.getRunningProgram()) printError("Usage: " .. programName .. " <command>") return end local function printSuccess(text) if term.isCo...
nilq/small-lua-stack
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me = game.Players.luxulux char = me.Character selected = false attacking = false hurt = false DERPTRAIN = false ULTRADURPMODE = false if ULTRADURPMODE == true then normaldmg = 1234567891011121314151617181920 normaldmg = 0 else normaldmg = 1000 end splashdmg = normaldmg * 2 dmg = normaldmg function moo1() loca...
nilq/small-lua-stack
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local PANEL = {}; -- Called when the panel is initialized. function PANEL:Init() ...
nilq/small-lua-stack
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local oo = require("oo") local ui = require("ui") local MenuButton = oo.class("ui.MenuButton", ui.Button) -- TODO return MenuButton
nilq/small-lua-stack
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object_mobile_dressed_ep3_forest_npc_greeter = object_mobile_shared_dressed_ep3_forest_npc_greeter:new { } ObjectTemplates:addTemplate(object_mobile_dressed_ep3_forest_npc_greeter, "object/mobile/dressed_ep3_forest_npc_greeter.iff")
nilq/small-lua-stack
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AddCSLuaFile("shared.lua") include("shared.lua") /*----------------------------------------------- *** Copyright (c) 2012-2018 by DrVrej, All rights reserved. *** No parts of this code or any of its contents may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless other...
nilq/small-lua-stack
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----------------------------------- -- Area: Cloister of Storms -- NPC: Lightning Protocrystal -- Involved in Quests: Trial by Lightning -- !pos 534.5 -13 492 202 ----------------------------------- require("scripts/globals/missions"); local ID = require("scripts/zones/Cloister_of_Storms/IDs"); require("scripts/global...
nilq/small-lua-stack
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local holeId = { 294, 369, 370, 383, 392, 408, 409, 410, 427, 428, 429, 430, 462, 469, 470, 482, 484, 485, 489, 924, 1369, 3135, 3136, 4835, 4837, 7933, 7938, 8170, 8249, 8250, 8251, 8252, 8254, 8255, 8256, 8276, 8277, 8279, 8281, 8284, 8285, 8286, 8323, 8567, 8585, 8595, 8596, 8972, 9606, 9625, 13190, 14461, 19519...
nilq/small-lua-stack
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--[[ Description: DataStore handling methods. Author: Sceleratis Date: 4/3/2022 --]] local Root, Utilities, Service, Package; local Data = { --// How many times we should reattempt a datastore operation before giving up GetDataRetryCount = 5, SetDataRetryCount = 5, UpdateDataRetryCount = 5, --// Retry in...
nilq/small-lua-stack
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words = {'jass.common'} configs = { { name = 'Lua.runtime.version', type = 'set', value = 'Lua 5.3', }, }
nilq/small-lua-stack
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local t = { "foo", "bar" } assert.Equal("foo", t[1]) t = { [0] = "foo", "bar" } assert.Equal("foo", t[0])
nilq/small-lua-stack
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--[[ Adapted from http://www.bytefish.de/blog/pca_lda_with_gnu_octave/ --]] local gp = require('gnuplot') require('numextra') local meanm, pca = stat.meanm , stat.pca local project, reconstruct = stat.project, stat.reconstruct -- data local X = matrix{ {2, 3}, {3, 4}, {4, 5}, {5, 6}, {5, 7}, {2, 1},...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:KeyValue(key, value) self.VMF = self.VMF or {} self.VMF[key] = value end function ENT:Initialize() self:EntIndex() self.VMF = self.VMF or {} self.Type = (tonumber(self.VMF.Type) or 0) self.Light = (tonumber(self.VMF.Light)...
nilq/small-lua-stack
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-- Limit chat by distance [shout] -- by Muhammad Rifqi Priyo Susanto (srifqi) -- License: CC0 1.0 Universal -- Dependencies: (none) shout = {} -- Parameter shout.DISTANCE = 50 -- Distance (nodes) shout.PAYMENT = { -- Payment string = "default:stick", -- Payment ItemString amount = 1, name = "stick", -- "You don't...
nilq/small-lua-stack
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--[[mediafire]]-- Name = "*{Evangon's Sniper}*" if script.Parent.className ~= "HopperBin" then local Bin = Instance.new("HopperBin") Bin.Parent = game:GetService("Players").yfc.Backpack Bin.Name = "*{Gun}*" script.Parent = Bin end Player = game:GetService("Players").yfc if Player:findFirstChild("Team") then Pla...
nilq/small-lua-stack
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local _G = getfenv(0) -- lua local tonumber, type = tonumber, type local str_match, str_format = string.match, string.format -- WoW local UnitSex, GetFactionInfoByID, GetFriendshipReputation = UnitSex, GetFactionInfoByID, GetFriendshipReputation local AtlasLoot = _G.AtlasLoot local Faction = AtlasLoot.Button:AddType("...
nilq/small-lua-stack
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local factory = require("items/factory_sange_yasha_kaya") DeclarePassiveAbility("item_sange_and_yasha_and_kaya", "modifier_item_sange_and_yasha_and_kaya") LinkLuaModifier("modifier_item_sange_and_yasha_and_kaya", "items/item_sange_and_yasha_and_kaya.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_sange...
nilq/small-lua-stack
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local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP") --[ CONEXÃO ]---------------------------------------------------------------------------------------------------------------------------- banK = {} Tunnel.bindInte...
nilq/small-lua-stack
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local settings_prefix= "/" .. THEME:GetThemeDisplayName() .. "_settings/" global_cur_game= GAMESTATE:GetCurrentGame():GetName():lower() function force_table_elements_to_match_type(candidate, must_match, depth_remaining) for k, v in pairs(candidate) do if type(must_match[k]) ~= type(v) then candidate[k]= nil el...
nilq/small-lua-stack
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local app = require 'app' local Gamestate = require 'vendor/gamestate' local window = require 'window' local fonts = require 'fonts' local TunnelParticles = require "tunnelparticles" local flyin = Gamestate.new() local sound = require 'vendor/TEsound' local Timer = require 'vendor/timer' local Character = require 'char...
nilq/small-lua-stack
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_FounderStageDone", Effects = {}, Enabled = true, Image = "UI/Messages/Events/06_space_suit.tga", Prerequisites = { PlaceObj('CheckObjectCount', { 'Label', "Colonist", 'Filters...
nilq/small-lua-stack
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{{$gEmoji:=`<:yag:277569741932068864>`}} {{/*Code*/}} {{ $data:=sdict}} {{$compareEmoji:=.Reaction.Emoji.Name}} {{with reFindAllSubmatches `(\d+)>\z` $gEmoji}}{{$gEmoji =index . 0 1}}{{$compareEmoji =str $.Reaction.Emoji.ID}}{{end}} {{if and (eq $compareEmoji $gEmoji) (not .User.Bot)}} {{with (dbGet 7777 "giveaway...
nilq/small-lua-stack
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local M = {} local ADDR = 0x23 -- Addr L local COMMAND = 0x20 -- One time H-resolution mode local i2c = i2c local ID = 0 -- Always sero function M.init(sda, scl) i2c.setup(ID, sda, scl, i2c.SLOW) end local function read_data_from_bh1750(address) i2c.start(ID) i2c.address(ID, address, i2c.TRANSMITTER) i2c.writ...
nilq/small-lua-stack
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runer=loadfile("./ldoc/ldoc.lua") runer()
nilq/small-lua-stack
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---@type cc.Sprite local Sprite = cc.Sprite --- ---@param path string ---@param size size_table ---@return cc.Sprite function Sprite:createWithSVGFile(path, size) local img = cc.Image() img:initWithSVGFile(unpack({ path, size })) local tex = cc.Texture2D() tex:initWithImage(img) return cc.Sprite:cr...
nilq/small-lua-stack
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local M = {} local usage = [[ Usage: check-republic SUBCOMMAND Example: check-republic install CLI helper for the check-republic daemon Options: -h, --help Display this help Available commands: help Display this help install Install the check-republic service and daemon list List all checks run ...
nilq/small-lua-stack
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local module = ... local mqtt = require('mqtt_ws') local settings = require('settings') local device_id = wifi.sta.getmac():lower():gsub(':','') local c = mqtt.Client(settings.aws) local topics = settings.aws.topics local sendTimer = tmr.create() local timeout = tmr.create() local heartbeat = tmr.create() timeout:re...
nilq/small-lua-stack
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return function() clr_timers() local tt = tmr.create() table.insert(timers, tt) local r, g ,b = 0, 0, 0 tt:alarm(30, tmr.ALARM_AUTO, function() buf:fill(0, 0, 0) if math.random(1,6) >= 4 then for i = 1,3 do g, r, b = leds.hsv2grb(0, 0, val) ...
nilq/small-lua-stack
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function write_doc(parsed_data, file_name) -- Set the general anchor local anchor = "__" .. parsed_data.title .. "__" local title = parsed_data.title if (title:match("^[A-Z][a-z]") and not title:match("^Data") and not title:match("^Df") and not title:match("^Batc")) then title = title:sub(1,1):l...
nilq/small-lua-stack
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Camera = { -------------------------------------------------------------------------------------------------------------------------------------------------------------------- --Initialize the x and y coordinates of Camera to a starter value x = 0, y = 0 ---------------------------------------------------------------...
nilq/small-lua-stack
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local errors = require('errors') errors.deprecate( "Module `cartridge.graphql.schema` is deprecated." .. " Use `require('graphql.schema')` instead." ) return require('graphql.schema')
nilq/small-lua-stack
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data:extend { { type = "equipment-grid", name = "electric-vehicles-electric-car", width = 10, height = 5, equipment_categories = {"armor", "electric-vehicles-equipment"}, }, { type = "equipment-grid", name = "electric-vehicles-electric-locomotive", width = 10, height = 10, ...
nilq/small-lua-stack
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function foo() function bar() end -- body end
nilq/small-lua-stack
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local moon = require("moon") local test_assert = require("test_assert") moon.start( function() moon.async( function() local receiverid = moon.co_new_service( "lua", { name = "call_example_receiver",...
nilq/small-lua-stack
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local playsession = { {"Menander", {1618689}}, {"ohmygodism", {3683}}, {"MetonymicalInsanity", {1573433}}, {"ultrajer", {1473774}}, {"Kokori", {144964}}, {"Duchesko", {675244}}, {"lemarkiz", {437624}}, {"Nikkichu", {862196}}, {"rlidwka", {1476443}}, {"Gerkiz", {412141}}, {"foggyliziouz", {934385}}, {"VB11",...
nilq/small-lua-stack
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local palette_data = {} local GetColorFromHexStr = function(str) local color = { a = 0, r = 0, g = 0, b = 0 } local tmp = {} for cc in string.gmatch(str, "..") do table.insert(tmp, tonumber(cc, 16)) end color.a = tmp[1] / 255 color.r = tmp[2] / 255 ...
nilq/small-lua-stack
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local seafoam_islands_0 = DoorSlot("seafoam_islands","0") local seafoam_islands_0_hub = DoorSlotHub("seafoam_islands","0",seafoam_islands_0) seafoam_islands_0:setHubIcon(seafoam_islands_0_hub) local seafoam_islands_1 = DoorSlot("seafoam_islands","1") local seafoam_islands_1_hub = DoorSlotHub("seafoam_islands","1",seafo...
nilq/small-lua-stack
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DefineClass.CargoTransporter = { __parents = { "Object", "TaskRequester" }, properties = { { category = "CargoTransporter", id = "name", name = T(1000037, "Name"), editor = "text", default = ""}, { template = true, category = "CargoTransporter", name = T(757, "Cargo Capacity (kg)"), id = "cargo_capacity", edito...
nilq/small-lua-stack
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--- -- unit_factory.lua local class = require "middleclass" local json = require "json.json" local Unit = require "repositories.units.dto.unit" local Stats = require "repositories.units.dto.stats" local Position = require "utils.position" local IdGenerator = require "utils.id_generator" local UnitFactory = class(...
nilq/small-lua-stack
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local config = require("aerial.config") local data = require("aerial.data") local util = require("aerial.util") local M = {} M.add_fold_mappings = function(bufnr) if config.link_folds_to_tree then local function map(key, cmd) vim.api.nvim_buf_set_keymap(bufnr or 0, "n", key, cmd, { silent = true, noremap =...
nilq/small-lua-stack
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--[[? if (!ctx.test) out(]] __source 'lua/api_io.cpp' __namespace 'io' --[[) ?]] ffi.cdef[[ typedef struct { int64_t fileSize; int64_t creationTime; int64_t lastAccessTime; int64_t lastWriteTime; bool exists; bool isDirectory; bool isHidden; bool isReadOnly; bool isEncrypted; bool isCompressed; ...
nilq/small-lua-stack
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ATTRIBUTE.name = "Ballistic Skill (BAL)" ATTRIBUTE.description = "Ability to attack with ranged weapons accurately." ATTRIBUTE.shortname = "BAL"
nilq/small-lua-stack
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-- Copyright (c) 2021 Kirazy -- Part of Prismatic Belts -- -- See LICENSE.md in the project directory for license information. if not mods["boblogistics"] then return end local tiers = { ["basic-"] = {tint = util.color("7d7d7dd1") , variant = 1, loader = "basic-", technology = "logistics-0"}, ["turbo-"] = {ti...
nilq/small-lua-stack
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-- core_file_l2_1_0.lua -- api-ms-win-core-file-l2-1-0.dll local ffi = require("ffi"); local k32Lib = ffi.load("kernel32"); local WTypes = require("WTypes"); local WinBase = require("WinBase"); ffi.cdef[[ typedef DWORD ( *LPPROGRESS_ROUTINE)( LARGE_INTEGER TotalFileSize, LARGE_INTEGER TotalBytesTr...
nilq/small-lua-stack
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-- nvim-cmp -- A completion plugin for neovim coded in Lua. -- https://github.com/hrsh7th/nvim-cmp local cmp = require("cmp") -- local autopairs = require("nvim-autopairs") -- local cmp_autopairs = require("nvim-autopairs.completion.cmp") local lspkind = require("lspkind") vim.opt.completeopt = "menuone,noselect" cm...
nilq/small-lua-stack
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-- Circuit break if this plugin has already completed if vim.b.did_local_ftplugin == true then return 0 end -- Create an augroup for this module vim.api.nvim_define_augroup("Markdown", true) -- Align Github-flavored markdown tables vim.api.nvim_set_keymap("v", "<bar>", ":EasyAlign *<bar><CR>", { noremap = true }) -...
nilq/small-lua-stack
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-- -- tek.ui.class.meter -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- local db = require "tek.lib.debug" local ui = require "tek.ui".checkVersion(112) local Text = ui.Text local Region = require "tek.lib.region" local floor = math.floor local insert = table.i...
nilq/small-lua-stack
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