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require("prototypes.entity.e-cheat")
nilq/small-lua-stack
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return { setup = function() local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true require("lspconfig").cssls.setup({ capabilities = capabilities, }) end, }
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local filename, args = ... local docroot = args -- create new class XFilterDrop local XFilterDrop = { } XFilterDrop.__index = XFilterDrop -- "classmethod" to create new instance function XFilterDrop:new(vr) -- vr:debug("New XSendfile instance") local o = { } setmetatable(o, self) return o end -- normal method t...
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local enum = require("wordplay.enum") local TokenType = enum { -- Single-character tokens. [0] = "LEFT_PAREN", "RIGHT_PAREN", "LEFT_BRACKET", "RIGHT_BRACKET", [10] = "COLON", "COMMA", "DOT", "MINUS", "PERCEN...
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local function upgrade_formspec (upgrades, desc) local posY = 0.5 local fspec = "" for k in pairs(upgrades) do local scrib = elepm.upgrading.dict[k] if not scrib then scrib = k end fspec = fspec .. "label[1,"..(posY + 0.25)..";"..scrib.."]" fspec = fspec .. "list[detached:soldering;"..k..";7,"..posY...
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fx_version 'adamant' game 'gta5' client_scripts { 'cl.lua', 'cfg.lua', }
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local Randy = require('randy') local Tap = require('tap') local tap = Tap.new {name='randy.lua'} tap:addTest( 'integer()', function (test) local r = Randy.new() local ones = 0 local twos = 0 for _ = 1, 1000 do local result = r:integer(2) if result == 2 then twos = twos + 1 ...
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--[[ bag.lua A bag button object --]] local ADDON, Addon = ... local L = LibStub('AceLocale-3.0'):GetLocale(ADDON) local Bag = Addon:NewClass('Bag', 'CheckButton') Bag.SIZE = 32 Bag.TEXTURE_SIZE = 64 * (Bag.SIZE/36) Bag.GetSlot = Bag.GetID --[[ Constructor ]]-- function Bag:New(parent, id) local bag = self:Bin...
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local Gamestate = require("lib.hump.gamestate") local colors = require("src.colors") local gfx = require("src.gfx") local Board = require("src.states.board") local ENTER = 0.5 -- fade in time local HOLD = 2.0 -- hold time local LEAVE = 0.5 -- fade out time local Studio = {} function Studio:init() gfx.loadUniform...
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local AuctionHouse = { Name = "AuctionHouse", Type = "System", Namespace = "C_AuctionHouse", Functions = { { Name = "CalculateCommodityDeposit", Type = "Function", Arguments = { { Name = "itemID", Type = "number", Nilable = false }, { Name = "duration", Type = "number", Nilable = false }, ...
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local ft = {} local function clonefunction(func, env) return load(string.dump(func, true), nil, "b", env); end local function instantiateClass(inst_class_tbl, ...) local inst_tbl = {} local environments = {}; local constructors = {} local function builderrormessage(msg) return "C...
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local backgroundTexture = game.getTexture("res/menu_bg.png") local buttonTexture = game.getTexture("res/button_small.png") local function createWorldSelectButton(menu, slot) local selector = menu:addButton("Create New World") if slot == 0 then local name = "World Name" local date = "01/01/20...
nilq/small-lua-stack
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--config.lua local ticks_per_update = settings.startup["ret-ticks-per-update"].value function store(power) return power / 60 * (ticks_per_update + 5) end config = { pole_max_wire_distance = 17, pole_supply_area = 4, -- Refills the buffer until the next update pole_flow_limit = 4800000, -- Pole enable buffer...
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local log = require("log") local Api = require("coreApi") local json = require("json") local http = require("http") function ReceiveFriendMsg(CurrentQQ, data) return 1 end function ReceiveGroupMsg(CurrentQQ, data) if string.find(data.Content, ".gayhub") == 1 then Api.Api_SendMsg(--调用发消息的接口 CurrentQQ, ...
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class = require 'pl.class' M = require 'pl.Map' S = require 'pl.Set' List = require 'pl.List' asserteq = require 'pl.test' . asserteq asserteq2 = require 'pl.test' . asserteq2 MultiMap = require 'pl.MultiMap' OrderedMap = require 'pl.OrderedMap' s1 = S{1,2} s2 = S{1,2} -- equality asserteq(s1,s2) -- union asserteq(S{...
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-- Hit-reg Fix by Devieth -- Script for SAPP and Chimera -- Default = 0.08 -- Recommended = 0.05 -- Minimum = 0.045 -- Above 0.08 hit-reg gets worse, unless you want that... -- Below 0.03 headshots STOP WORKING ENTIRELY!!! value = 0.046 -- Force enable the fix every time the script is loaded/reloaded. ...
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local awful = require("awful") local beautiful = require("beautiful") local keys = require("core.keys") local env = require("environment") awful.rules.rules = { -- all clients { rule = { }, properties = { border_width = beautiful.border_width, ...
nilq/small-lua-stack
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return [[ dotfiles for osx Currently using the following: * iTerm2 terminal * Terminal theme: Profiles->Colors->Color Presets...-> srcery_iterm ]]
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slot0 = class("WorldAtlas", import("...BaseEntity")) slot0.Fields = { achEntranceList = "table", sairenEntranceList = "table", replaceDic = "table", config = "table", costMapDic = "table", mapDic = "table", activeEntranceId = "number", areaEntranceList = "table", pressingMapList = "table", portEntranceList = ...
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local function clientReset(player) -- assert(typeof(playerId) == "string") return { type = script.Name, playerId = tostring(player.UserId), playerName = tostring(player.Name), replicateTo = tostring(player.UserId), } end return clientReset
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UT.Driving = {} UT.Driving.units = {} local settings = UT.getSettings() UT.Driving.packagesLoaded = settings.loadPackages function UT.Driving.setPackagesLoading(value) local settings = UT.getSettings() settings.loadPackages = value UT.setSettings(settings) if value then UT.showMessage("packag...
nilq/small-lua-stack
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local dap = require('dap') dap.set_log_level('TRACE'); -- Enable virtual text. vim.g.dap_virtual_text = true -- Setup for debugging in Node dap.adapters.node2 = { type = 'executable', command = 'node', args = {os.getenv('HOME') .. '/vscode-node-debug2/out/src/nodeDebug.js'}, } -- Setup for debugging in Chrome...
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local console = require 'console' function love.load() -- Step 1: load console, parameters are optional, defaults enumerated below -- The key to open/close console == ` -- font size == 14 -- false = no key repeat by default, pressing (and not releasing backspace) will act in a strange way -- nil == fu...
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-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Thunk = require "moonpie.redux.thunk" local Aliens = require "game.rules.aliens" local Camera = require "game.ui.camera" local Character = require "game.rules.character" loc...
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module(...,package.seeall) require "sys" require "audio" require "net" require "misc" require "lvsym" scr0 = nil scr1 = nil sign = nil menu_btn = nil ret_btn = nil menu_page = nil is_hidden = true clock = nil key_number = lvgl.KEY_NEXT key_pending = false key_state = lvgl.INDEV...
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-- premake5.lua -- Helpers function os.winSdkVersion() local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" ) local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersion" ) if sdk_version ~= nil then return sdk_version end end ...
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#!/usr/bin/env lua -- Copyright (c) 2016 Francois Perrad local f = arg[1] and assert(io.open(arg[1], 'r')) or io.stdin local src = string.gsub(f:read'*a', '[^><+%-%.,%[%]]', '') f:close() print[[ #!/usr/bin/env lua io.stdout:setvbuf'no' local buffer = setmetatable({}, { __index = function () return 0 ...
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local fs = require 'diagnosticls-nvim.fs' return { sourceName = 'ts_standard', command = fs.get_executable('ts-standard', 'node'), debounce = 100, args = { '--stdin', '--stdin-filename', '%filepath', '--verbose' }, offsetLine = 0, offsetColumn = 0, formatLines = 1, formatPattern = { [[^\s*([^:]+):(...
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----------------------------------- -- Area: Selbina -- NPC: Yaya -- Starts Quest: Under the sea -- !pos -19 -2 -16 248 ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) if player:getF...
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function Return(keys) local caster = keys.caster local attacker = keys.attacker local ability = keys.ability local level = ability:GetLevel() - 1 local strMultiplier = caster:GetStrength() * ability:GetLevelSpecialValueFor("str_to_reflection_pct", level) * 0.01 local multiplier = ((ability:GetLevelSpecialValueFor...
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toxic_spray_trap = { click = function(block, npc) if (block.blType == BL_PC) then -- Carnage etc. if block.state == 1 then return end if not block:canPK(block) then return end end block.attacker = npc.owner removeTrapItem(npc) npc:delete() toxic_spray.cast(npc, block) block:update...
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Core = {}; -- Core Lib Scenes = {}; pl = {}; Debug = {}; inspect = require("Lib/Extlibs/Inspect"); pl.Date = require("Lib/Extlibs/pl/Date"); pl.List = require("Lib/Extlibs/pl/List"); pl.String = require("Lib/Extlibs/pl/stringx"); pl.Table = require("Lib/Extlibs/pl/tablex"); pl.Array2d = require("Lib/Extlibs/pl/array2d...
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--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISAddCoalInFurnace : ISBaseTimedAction ISAddCoalInFurnace = ISBaseTimedAction:der...
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-- "Test cases" for ndex and ndex-list local ndex = require('Ndex') local ndexlist = require('Ndex-list') local nondex = require('test.LoadNondex') local render = require('Render') nondex{ types = false } -- Cases tested: -- Standard -- Standard -- Base form (with alternative forms) -- Alternative...
nilq/small-lua-stack
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if GetLocale() ~= "deDE" then return end if not DBM_GUI_Translations then DBM_GUI_Translations = {} end local L = DBM_GUI_Translations L.MainFrame = "Deadly Boss Mods" L.TranslationByPrefix = "Übersetzt von " L.TranslationBy = "Ebmor@EU-Malorne" L.Website = "Besuche die Diskussions-/Support-Foren: |cF...
nilq/small-lua-stack
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local cjson = require("cjson") local _M = {} -- 获取http get/post 请求参数 function _M.getArgs(name, default) local request_method = ngx.var.request_method local args = {} -- 参数获取 if "POST" == request_method then ngx.req.read_body() local postArgs = ngx.req.get_post_args() if postArgs...
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local util = require("util.util") local _M = {} _M._VERSION = '1.0' local function getCookieValue(s,key) local i,j = string.find(s,key,0,true) local value if i == nil then return nil end local q,_ = string.find(s,";",j,true); if q == nil then value = string.sub(s,j+1) else...
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------------------------------------------------------------------------ --- @file esp.lua --- @brief ESP utility. --- Utility functions for the esp_header structs --- Includes: --- - ESP constants --- - IPsec IV --- - ESP header utility --- - Definition of esp packets -------------------------------------------------...
nilq/small-lua-stack
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animComp = {} function animComp.newAnim(qFrames, animTime, doRepeat) local anim = {} anim.time = animTime anim.capTime = animTime / qFrames anim.qFrames = qFrames anim.canRepeat = (doRepeat==nil or doRepeat==true) animComp.restart(anim) return anim; end function animComp.update(dt, anim) anim.curr_tim...
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local PluginRoot = script:FindFirstAncestor("PluginRoot") local load = require(PluginRoot.Loader).load local Roact = load("Roact") local ScrollingVerticalList = load("Framework/ScrollingVerticalList") local StoryWrapper = load("Stories/StoryWrapper") local e = Roact.createElement return function(target) Roact.setGl...
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Bzouk. --- DateTime: 22.12.2020 11:11 --- require "ISUI/ISPanel" require "ISUI/ISButton" require "ISUI/ISInventoryPane" require "ISUI/ISInventoryPage" require "ISUI/ISResizeWidget" require "ISUI/ISMouseDrag" require "ISUI/ISLayoutManager" require ...
nilq/small-lua-stack
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return {'obboezem','obbink','obbens','obbes'}
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ESX = nil local PlayerData = {} local isLoggedIn = false Callbacks = nil actionCb = {} isPhoneOpen = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end E...
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------------------------------------------------------------------------ --[[ ArgMax ]]-- -- Returns the index of the maxima for dimension dim. -- Cannot backpropagate through this module. -- Created for use with ReinforceCategorical. ------------------------------------------------------------------------ local ArgMax...
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local THNN = require 'nn.THNN' local SpatialDownSampling, parent = torch.class('nn.SpatialDownSampling', 'nn.Module') function SpatialDownSampling:__init(nInputPlane, kW, kH, dW, dH, padW, padH) parent.__init(self) dW = dW or 1 dH = dH or 1 self.nInputPlane = nInputPlane self.nOutputPlane = nInputPlane...
nilq/small-lua-stack
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-- LuaJIT's memory profile post-processing module. local M = {} local symtab = require "utils.symtab" function M.form_heap_delta(events, symbols) -- Auto resurrects source event lines for counting/reporting. local dheap = setmetatable({}, {__index = function(t, line) rawset(t, line, { dbytes = 0, ...
nilq/small-lua-stack
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local resty_redis = require("resty.redis") local strutil = require("acid.strutil") local rpc_logging = require("acid.rpc_logging") local to_str = strutil.to_str local _M = { _VERSION = "0.1" } local mt = { __index = _M } local function get_redis_cli(self) local redis_cli, err_msg = resty_redis:new() if redis...
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-- Command line code to serialize assets for rojo syncing local feed = "return {\n" local defaults = { ["Volume"] = 0.5, ["EmitterSize"] = 10, ["MaxDistance"] = 10000, ["Looped"] = false, ["PlaybackSpeed"] = 1, } for _, sound in pairs(game.ReplicatedStorage.assets.sounds:GetChildren()) do fee...
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--- @title: --- GNPanel: <Panel> Base GNLib panel used as a parent for other VGUIs such as GNButton. --- @note: --- Parent: DFrame --- @params: --- GNPanel/SetColor( Color color ): <function> Set panel color --- GNPanel/GetColor(): <function> Get panel color --- GNPanel/SetDefaultCursor( string cursor ): <function...
nilq/small-lua-stack
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return {'hor','hora','horde','hordeloop','hordeloopster','hordelopen','hordeloper','horden','horeca','horecabedrijf','horecabeheer','horecabeleid','horecabestemming','horecabeurs','horecabond','horecaboot','horecabranche','horecafaciliteiten','horecafunctie','horecagebied','horecagedeelte','horecagelegenheid','horecagr...
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local nn = require 'nn' require 'cunn' local Convolution = cudnn.SpatialConvolution local SBatchNorm = nn.SpatialBatchNormalization local Max = nn.SpatialMaxPooling local ReLU = nn.ReLU local Dropout = nn.Dropout local function convblock(ninput, noutput) return nn.Sequential() :add(Convolution(ninput,noutput...
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-- MySQL client library ffi binding. -- Written by Cosmin Apreutesei. Public domain. -- Supports MySQL Connector/C 6.1. -- Based on MySQL 5.7 manual. local ffi = require 'ffi' local bit = require 'bit' require 'mysql_h' local C local M = {} -- select a mysql client library implementation. local function bind(lib) ...
nilq/small-lua-stack
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local tinsert = table.insert -- -------------------------------------------------------------------------------------------------------- -- Add gltfloader to load meshes into pool temps -- local gltf = require("meshpool.gltfloader") local fpgen = require("meshpool.filepool-gen") -- ----------------------------------...
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local Transpose, parent = torch.class('nn.Transpose', 'nn.Module') -- transpose dimensions: -- n = nn.Transpose({1,4},{1,3}) -- will transpose dims 1 and 4, then 1 and 3... function Transpose:__init(...) parent.__init(self) self.permutations = {...} end function Transpose:updateOutput(input) for _,perm in i...
nilq/small-lua-stack
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local discordia = require('discordia') local settings = require("./resources/settings.lua") local client = discordia.Client{fetchMembers=true} coroutine.wrap(function() require('./resources/framework.lua')(client,{settings=settings}) end)() client:run(settings.token)
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local shroud = game.Workspace.Orbs:FindFirstChildOfClass('Folder') local plr = game.Players.LocalPlayer.Character.HumanoidRootPart while true do wait(2) for _, h in pairs(shroud['SpeedOrb']:GetChildren()) do if h.ClassName == "MeshPart" then h.CFrame = plr.CFrame end end end
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module(..., package.seeall) local MP = require("ManchesterParser") require "core" --ROLE function setPrefixFromSchemaAssertionRole(compartment, oldValue) local name = compartment:find("/parentCompartment/subCompartment:has(/compartType[id='Name'])") local compartment = compartment:filter(function(obj) re...
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-- This Flag is a descendant of the Common folder instead of Modules/Flags -- because it needs to be accessible by both Modules/Common/LegacyThumbnailUrls and -- other places like Emotes, InspectAndBuy -- -- Since the server only has access to the Common and Server folders, it's -- placed here so both parts of the code...
nilq/small-lua-stack
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local Unit = require 'common.class' () function Unit:_init(specname) local spec = require('database.units.' .. specname) self.spec = spec self.hp = spec.max_hp self.hitDamage = self.spec.hitDamage end function Unit:get_name() return self.spec.name end function Unit:reset(name, SpriteAtlas) local pos = s...
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Clothes = { ["chapeu"] = { name = "hats", hash = 0x9925C067 }, ["camisa"] = { name = "shirts", hash = 0x2026C46D }, ["colete"] = { name = "vests", hash = 0x485EE834 }, ["casaco"] = { name = "coats", hash = 0x662AC34 }, [...
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local L = LibStub("AceLocale-3.0"):NewLocale("StableSnapshot", "deDE") if not L then return end --@localization(locale="deDE", format="lua_additive_table", handle-unlocalized="english", handle-subnamespaces="concat")@
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data:extend{ { type = "int-setting", name = "RailTools_max-search-distance", setting_type = "runtime-global", order = 100, default_value = 100, minimum_value = 2, }, { type = "int-setting", name = "RailTools_max-placed-signals", setting...
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--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
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local t = Def.ActorFrame { Def.Quad { InitCommand=function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y):zoomto(SCREEN_WIDTH,SCREEN_HEIGHT):diffuse(color("#000000")) end, OnCommand=function(self) self:stretchto(SCREEN_LEFT,SCREEN_TOP,SCR...
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vim.o.termguicolors = true vim.o.pumblend = 15 vim.o.ignorecase = true vim.o.smartcase = true vim.o.incsearch = true vim.o.hidden = true vim.o.history = 5000 vim.o.tabstop = 2 vim.o.shiftwidth = vim.o.tabstop vim.wo.number = true -- vim.wo.cursorcolumn = true -- vim.wo.cursorline = true vim.opt.fillchars["eob"] = "...
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----------------------------------- -- Area: Wajaom Woodlands -- NPC: Watisa -- Type: Chocobo Renter -- !pos -201 -11 93 51 ----------------------------------- require("scripts/globals/chocobo") ----------------------------------- local eventSucceed = 9 local eventFail = 10 function onTrade(player,npc,trade) end ...
nilq/small-lua-stack
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local memo = require 'memo' local t = require 'testhelper' local c = 0 local add=memo(function(a,b) c=c+1 return a+b end) t(c, 0) t(add(1,2), 3) t(c, 1) t(add(1,2), 3) t(c, 1) t(add(1,2), 3) t(c, 1) t(add(2,2), 4) t(c, 2) t(add(2,2), 4) t(c, 2) t.test_embedded_example() t()
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squid = class:new() function squid:init(x, y, color, p) self.x = x-1+2/16 self.y = y-1+4/16 self.width = 12/16 self.height = 12/16 self.rotation = 0 --for portals self.speedy = 0 self.speedx = 0 self.active = true self.static = false self.autodelete = true self.gravity = 0 self.category = 30 self.co...
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LmodMessage("Processing Dependency/5.6")
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--[[ Settings for Player Effects ]] -- Wheather to use the HUD to expose the active effects to players (true or false) playereffects.use_hud = true -- Wheather to use autosave (true or false) playereffects.use_autosave = true -- The time interval between autosaves, in seconds (only used when use_autosave is true) p...
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return function (colony) local bit = require('bit32') local uv = uv_open() -- locals local js_arr = colony.js_arr local js_obj = colony.js_obj local js_new = colony.js_new local js_tostring = colony.js_tostring local js_instanceof = colony.js_instanceof local js_typeof = colony.js_typeof local js_arguments = colony....
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--[[ MIT License Copyright (c) 2020 DekuJuice Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, d...
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-- -- MultinomialAction.lua -- hard-attention -- -- Created by Andrey Kolishchak on 09/27/15. -- require 'nn' local MultinomialAction, parent = torch.class('nn.MultinomialAction', 'nn.Module') function MultinomialAction:__init() parent.__init(self) self.epsilon = 1e-12 self.input = torch.Tensor() end ...
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--TODO: Add domain-specific manuals, Document local air = require("air") local json = require("json") local file = require("file") file.activate_json(json) local segment = {} segment.setnames = {} segment.name = "enforcer" segment.settings = { automod = { list = { }, status = false, warn_limit = 3 ...
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local K, C = unpack(select(2, ...)) local Module = K:GetModule("Blizzard") if not Module then return end local _G = _G local floor = math.floor local format = string.format local CreateFrame = _G.CreateFrame local hooksecurefunc = _G.hooksecurefunc local UnitAlternatePowerInfo = _G.UnitAlternatePowerInfo local Unit...
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-- Chinese Traditional localization file for zhTW. by BNSSNB and rest by Google translator local _ -- global functions and variebles to locals to keep LINT happy local assert = _G.assert local LibStub = _G.LibStub; assert(LibStub ~= nil,'LibStub') -- local AddOn local ADDON = ... local AceLocale = LibStub:GetLibrary("...
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-- xed-init.lua local ffi = require("ffi") ffi.cdef[[ void xed_tables_init(); ]] local xedlib = ffi.load("xed.dll") local exports = { xedlib = xedlib; } -- This must be called once before using the library xedlib.xed_tables_init(); return exports;
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measure = {"\(^\circ\)", "'", "''"} numb = {} index = {} for i = 1,3 do index[i] = math.random(4) - 1 if (index[i] > 0) then index[i] = 1 end end if (index[1] == 0 and index[2] == 0) then index[1] = 1 end numb[1] = index[1] * math.random(180) value = numb[1] for i = 2,3 do numb[i] = index[i] *...
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project "Lapack" kind "None" zpm.export(function() if zpm.configuration( "lapack-version" ) == "MKL" then zpm.uses "Zefiros-Software/MKL" end end)
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-- Copyright (c) 2020-2021 shadmansaleh -- MIT license, see LICENSE for more details. -- stylua: ignore local colors = { color3 = '#2c3043', color6 = '#a1aab8', color7 = '#82aaff', color8 = '#ae81ff', color0 = '#092236', color1 = '#ff5874', color2 = '#c3ccdc', } return { replace = { a...
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--- === plugins.core.streamdeck.manager === --- --- Elgato Stream Deck Manager Plugin. local require = require local log = require "hs.logger".new "streamDeck" local application = require "hs.application" local appWatcher = require "hs.application.watcher" local canvas ...
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util.AddNetworkString("StockMenu_Open"); util.AddNetworkString("NewStockDataReceived"); util.AddNetworkString("Player_ShareActions"); util.AddNetworkString("ChatMsg_CL"); stockdata = {}; local function ChatMsgCL(ply, msg) net.Start("ChatMsg_CL"); net.WriteString(msg); net.Send(ply); end //this reloads the layou...
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--[[ EntranceJew made this. https://github.com/EntranceJew/hooker Edited by VideahGams to fit the engines needs ]] --- The hook library allows scripts to interact with game or user created events. It allows you to "hook" a function onto an event created with -- hook.run or hook.call and run code when that events ha...
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--- A module designed to show multiple sprites or UI elements at once. --- @classmod scene local scheduler = require "scheduler" local camera = require "camera" local parser = parser --Circular dependencies! local sprite = require "sprite" local font = love.graphics.getFont() local fontHeight = font:getHeight() local...
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return { -- "System.Globalization.Native", "System.IO.Compression.Native", -- "System.IO.Ports.Native", -- "System.Native", -- "System.Net.Security.Native", -- "System.Security.Cryptography.Native.OpenSsl" }
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local SwapTest = {} local SwapCardCtr = import(".SwapCardCtr") --所有牌 local allCard = { 0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D, 0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D, 0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D, 0x41,0x42,0x43,0x44,0x...
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local OVALE, Ovale = ... local OvaleScripts = Ovale.OvaleScripts do local name = "icyveins_deathknight_blood" local desc = "[7.0] Icy-Veins: DeathKnight Blood" local code = [[ Include(ovale_common) Include(ovale_trinkets_mop) Include(ovale_trinkets_wod) Include(ovale_deathknight_spells) AddCheckBox(o...
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-- urHelpers.lua -- Set of helper functions and commonly used functions wrapped into single calls -- Created by Bryan Summersett on 3/28/2010 function table.copy(t) local t2 = {} for k,v in pairs(t) do t2[k] = v end return t2 end -- recursively updates an attribute on every element involved function RSetA...
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fx_version 'cerulean' game 'gta5' ui_page 'nui/ui.html' shared_script 'config.lua' client_script 'client/main.lua' server_script 'server/main.lua' files { 'nui/**' }
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help( [[ OpenSees is a software framework for developing applications to simulate the performance of structural and geotechnical systems subjected to earthquakes. ]]) whatis("Loads opensees, used to simulate the performance of structural and geotechnical systems subjected to earthquakes") local version = "6482" local b...
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game 'rdr3' fx_version 'adamant' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' ui_page "html/index.html" client_script 'client.lua' server_scripts { '@mysql-async/lib/MySQL.lua', 'server.lua' } files...
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level_max_x = { -- Emerald Hill Zone ["zone=0,act=0"] = 0x2A40, ["zone=0,act=1"] = 0x29C0, -- Chemical Plant Zone ["zone=13,act=0"] = 0x2840, ["zone=13,act=1"] = 0x2943, -- Aquatic Ruin Zone ["zone=15,act=0"] = 0x298C, ["zone=15,act=1"] = 0x298D, -- Casino Night Zone ["zone=12,act=0"] = 0...
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local run_plugin = true local socket = require "socket" local ffi = require "ffi" address, port = "127.0.0.1", 49002 udp = socket.udp() udp:settimeout(0) udp:setpeername(address, port) DataRef("AHARS1_pitch", "sim/cockpit2/gauges/indicators/pitch_AHARS_deg_pilot", "readonly") DataRef("AHARS1_roll", "sim/cockpit2/ga...
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local function app(params) local win1 = WMCreateWindow(params) function win1.drawForeground(self, ctxt) --print("win1:drawForeground(): ", self, ctxt) ctxt:noStroke() ctxt:fill(255,0,0) ctxt:circle(self.frame.width/2, self.frame.height/2, self.frame.height/2) end win1:...
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local t = Def.ActorFrame{}; t[#t+1] = Def.Sprite{ InitCommand=cmd(pause;y,-10;queuecommand,"Set"); SetCommand=function(self) self:Load(THEME:GetPathG("","ScreenGameplay StageFrame/Stages 1x9")); local GetStage = GAMESTATE:GetCurrentStage(); if GetStage == 'Stage_1st' then self:setstate(0); ...
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--[[----------------------------------------------------------------------- * | Copyright (C) Shaobo Wan (Tinywan) * | Github: https://github.com/Tinywan * | Author: Tinywan * | Date: 2017/5/8 16:25 * | Mail: Overcome.wan@Gmail.com * |------------------------------------------------------------------------ * | ve...
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-- -- Testmodule initialisation, this script is called via autoload mechanism when the -- TeamSpeak 3 client starts. -- require("ts3init") -- Required for ts3RegisterModule require("z15announcegrp/events") -- Forwarded TeamSpeak 3 callbacks require("sgtcommon/sgt-common") -- Common functions for my l...
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-- This isn't quite complete yet. -- It ideally needs to be more flexible. -- -- See libv01 for some examples. -- Note that the API has been modified since then. -- I've tried to get some of the stuff to work, -- but there's really no guarantees there. -- -- Stuff in old01 probably won't work without modification. pr...
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-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved) -- ============================================================= local public = {} local getTimer = system.getTimer function public.create_fps( allowDrag, scale ) scale = scale or 1 local...
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require = function() end local isServer = triggerServerEvent == nil local isClient = not isServer local allClasses = {} local mainString local oldInit = System.init local prepareInit = function(classes) for _, class in ipairs(classes) do allClasses[#allClasses + 1] = class end end local finalizeInit =...
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