content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
slot0 = class("CollectionScene", import("..base.BaseUI"))
slot0.SHOW_DETAIL = "event show detail"
slot0.GET_AWARD = "event get award"
slot0.ACTIVITY_OP = "event activity op"
slot0.BEGIN_STAGE = "event begin state"
slot0.ON_INDEX = "event on index"
slot0.UPDATE_RED_POINT = "CollectionScene:UPDATE_RED_POINT"
slot0.ShipOr... | nilq/small-lua-stack | null |
require("colorbuddy").setup()
local Color = require('colorbuddy').Color
Color.new('white', '#ffffff')
Color.new('red', '#8afef7')
Color.new('pink', '#ed2b8f')
Color.new('green', '#ff9e64')
Color.new('yellow', '#88ff99')
Color.new('blue', '#91ede2')
Color.new('aqua', '#ff2020')
Color.ne... | nilq/small-lua-stack | null |
fx_version "cerulean"
game "gta5"
name "GGCommon"
description "Gamemode independant features for the Gun Game server"
author "Remco Troost (d0p3t)"
url "https://github.com/d0p3t/ggcommon"
dependency "screenshot-basic"
client_scripts {
"client/*.lua"
}
server_scripts {
"server/*.lua"
}
files {... | nilq/small-lua-stack | null |
includeFile("custom_content/tangible/wearables/wookiee/wke_shirt_s05.lua")
| nilq/small-lua-stack | null |
--ZFUNC-numseq-v1
local function numseq( n, init, f ) --> seq
init = init or 0
f = f or function ( v )
return v + 1
end
local result = {}
table.insert( result, init )
for i = 2,n do
table.insert( result, f( result[ i - 1 ] ) )
end
return result
end
return numseq
| nilq/small-lua-stack | null |
function start_tween (animatable, animation)
animatable.animating = true
animatable[animation] = game.animations[animation]
end
| nilq/small-lua-stack | null |
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the ... | nilq/small-lua-stack | null |
Utils = {}
local screenWidth, screenHeight = guiGetScreenSize()
function Utils.screenScale(val)
if screenWidth < 1280 then
return val * screenWidth / 1280
end
return val
end
function Utils.wrapAngle(value)
if not value then
return 0
end
value = math.mod(value, 360)
if value < 0 then
value = value + 360
... | nilq/small-lua-stack | null |
require "/scripts/util.lua"
function init()
self.detectArea = config.getParameter("detectArea")
self.detectArea[1] = object.toAbsolutePosition(self.detectArea[1])
self.detectArea[2] = object.toAbsolutePosition(self.detectArea[2])
animator.setAnimationState("portal", "off")
object.setLightColor({0, 0, 0, 0})... | nilq/small-lua-stack | null |
local t = My.Translator.translate
local mission
My.EventHandler:register("onAttackersDetection", function()
mission = Mission:new({})
Mission:withBroker(mission, t("story_mission_plan_defense", My.Commander:getPerson(), My.World.fortress:getCallSign()))
Mission:forPlayer(mission)
mission:setHint(t("st... | nilq/small-lua-stack | null |
--
-- Back ground parallax class.
--
-- @filename LgBackgroundParallax.lua
-- @copyright Copyright (c) 2015 Yaukey/yaukeywang/WangYaoqi (yaukeywang@gmail.com) all rights reserved.
-- @license The MIT License (MIT)
-- @author Yaukey
-- @date 2015-09-02
--
local DLog = YwDebug.Log
local DLogWarn = YwDebug.Log... | nilq/small-lua-stack | null |
local K = unpack(KkthnxUI)
local Module = K:GetModule("AurasTable")
if K.Class ~= "PRIEST" then
return
end
local list = {
["Player Aura"] = { -- 玩家光环组
{ AuraID = 586, UnitID = "player" }, -- 渐隐术
{ AuraID = 45242, UnitID = "player" }, -- 专注意志
{ AuraID = 121557, UnitID = "player" }, -- 天堂之羽
{ AuraID = 194022,... | nilq/small-lua-stack | null |
-- Copyright (C) 2012 Nicholas Carlson
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the "Software"),
-- to deal in the Software without restriction, including without limitation
-- the rights to use, copy, modify, merge, publi... | nilq/small-lua-stack | null |
local DataDependentModule, parent = torch.class('nn.DataDependentModule', 'nn.Module')
function DataDependentModule:__init(DDM_learning_rate)
parent.__init(self)
self.gradInput = {}
self.DDM_learning_rate = DDM_learning_rate or 0
end
function DataDependentModule:updateOutput(input)
self.output = input[1]
... | nilq/small-lua-stack | null |
-- Copyright (C) 2016 Gernot Riegler
-- Institute for Computer Graphics and Vision (ICG)
-- Graz University of Technology (TU GRAZ)
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
-- 1. Redistributions of source code m... | nilq/small-lua-stack | null |
local ANIMALS = {"Rat","Ox","Tiger","Rabbit","Dragon","Snake","Horse","Goat","Monkey","Rooster","Dog","Pig"}
local ELEMENTS = {"Wood","Fire","Earth","Metal","Water"}
function element(year)
local idx = math.floor(((year - 4) % 10) / 2)
return ELEMENTS[idx + 1]
end
function animal(year)
local idx = (year - ... | nilq/small-lua-stack | null |
local messager = require 'script.messager'
local code = require 'script.code'
local redis = require 'script.redis'
local cheat = require 'script.common.cheat'
local data, err = messager.recive()
if not data then
ngx.log(ngx.WARN, err)
messager.response {
result = false,
error = cod... | nilq/small-lua-stack | null |
-- Obstacle.lua
Obstacle = class('Obstacle')
function Obstacle.initialize(this)
this.Pos = {X = 0, Y = 300}
this.Vel = {X = 500, Y = 0}
this.Graphic = nil
end
function Obstacle.draw(this)
love.graphics.draw(this.Graphic, this.Pos.X, this.Pos.Y)
end
function Obstacle.update(this, dt)
-- Movement
this.Pos.X = t... | nilq/small-lua-stack | null |
object_draft_schematic_weapon_component_shared_new_weapon_comp_blade_vibro_unit = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/weapon/component/shared_new_weapon_comp_blade_vibro_unit.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_weapon_component_shared_n... | nilq/small-lua-stack | null |
package("newtondynamics")
set_homepage("http://newtondynamics.com")
set_description("Newton Dynamics is an integrated solution for real time simulation of physics environments.")
set_license("zlib")
set_urls("https://github.com/MADEAPPS/newton-dynamics.git")
add_versions("v3.14d", "e501c6d13e127a5... | nilq/small-lua-stack | null |
local p = game.Players.LocalPlayer
local Mpc = p.Character
local mouse = p:GetMouse()
visible=false
function fgeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
local funcw = Instance.new("Weld")
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFra... | nilq/small-lua-stack | null |
local request = KEYS[1]
local value = ARGV[1]
if redis.call('get', request) == value then
return redis.call('del', request)
else
return -1
end | nilq/small-lua-stack | null |
--[[
Load this test file by adding
lua_preload_file ./lua_preload_file.lua
to the civetweb.conf file
]]
mg.preload = "lua_preload_file successfully loaded"
| nilq/small-lua-stack | null |
local collectionService = game:GetService("CollectionService")
local insert = game:GetService("InsertService")
-- https://devforum.roblox.com/t/how-can-i-get-a-random-position-located-through-the-size-of-the-part/253540/6
function getRandomInPart(part)
local random = Random.new()
local randomCFrame = part.CFrame * CF... | nilq/small-lua-stack | null |
--====================================================================--
-- dmc_ui/dmc_widget/widget_text.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2015 David McCuskey
Permission is hereby... | nilq/small-lua-stack | null |
FLAG.PrintName = "Squad Leader";
FLAG.Flag = "C";
FLAG.Color = Color( 60, 20, 20, 255 );
FLAG.Loadout = { };
FLAG.ItemLoadout = { "radio", "zipties", "smallmedkit", "weapon_cc_medkit", "weapon_cc_stunstick", "weapon_cc_flare", "weapon_cc_pistol", "weapon_cc_smg", "weapon_cc_shotgun", "weapon_cc_doorbreach", "... | nilq/small-lua-stack | null |
game.reload_script()
for index, force in pairs(game.forces) do
local technologies = force.technologies;
local recipes = force.recipes;
force.reset_recipes()
force.reset_technologies()
end
| nilq/small-lua-stack | null |
FYAC_BWords = {}
FYAC_BWords.Words = {
-- 'haha',
-- 'lol',
-- 'xddd',
'chocolate',
'panickey',
'jolmany',
'killmenu'
}
| nilq/small-lua-stack | null |
local server = require "nvim-lsp-installer.server"
local path = require "nvim-lsp-installer.path"
local std = require "nvim-lsp-installer.installers.std"
local context = require "nvim-lsp-installer.installers.context"
local installers = require "nvim-lsp-installer.installers"
local process = require "nvim-lsp-installer... | nilq/small-lua-stack | null |
local function CreditsText( pn )
local text = Def.ActorFrame{
InitCommand=function(self)
self:name("Credits" .. PlayerNumberToString(pn))
end;
UpdateVisibleCommand=function(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
... | nilq/small-lua-stack | null |
if CLIENT then return end
include( 'shared.lua' )
AddCSLuaFile( 'cl_init.lua' )
util.AddNetworkString('bail_player_now')
local wait = wait or {}
local npcclass = 'npc_courier'
function ENT:Initialize()
self:InitVars()
self:DontDeleteOnRemove( self )
self.CanUse = true
self:SetModel( ARREST_NPC_MODEL )
self:SetH... | nilq/small-lua-stack | null |
antimage_spell_shield_lua = class({})
LinkLuaModifier( "modifier_antimage_spell_shield_lua", "lua_abilities/antimage_spell_shield_lua/modifier_antimage_spell_shield_lua", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
function antimage_spell_shield_lua:GetI... | nilq/small-lua-stack | null |
if not pcall(require, "telescope") then
return
end
local sorters = require "telescope.sorters"
TelescopeMapArgs = TelescopeMapArgs or {}
local map_tele = function(mode, key, f, options, buffer)
local map_key = vim.api.nvim_replace_termcodes(key .. f, true, true, true)
TelescopeMapArgs[map_key] = options or {}... | nilq/small-lua-stack | null |
function dataRequest(host,service)
m.broadcast(host,service)
_,_,_,_,_,data = event.pull("modem_message")
m.send(client,response,data)
print(tostring(service))
return
end
| nilq/small-lua-stack | null |
--[[
Print the time in particular timeZone
Refs:
http://man7.org/linux/man-pages/man1/date.1.html
https://stackoverflow.com/questions/9676113/lua-os-execute-return-value
]]
local handle = io.popen("TZ='America/New_York' date")
local result = handle:read("*a")
print(result)
--[[ Prints complete da... | nilq/small-lua-stack | null |
-- OptimisticSide
-- 5/9/2021
-- Command manager
local REVOKE_PREFIX = "un"
local Commands = {}
-- Find a command.
function Commands.findCommand(call)
-- Commands are not case-sensitive.
call = string.lower(call)
-- Handle reverse commands.
local procedure = "invoke"
if string.sub(call, 1, #REVOKE_PREFIX) == R... | nilq/small-lua-stack | null |
local String = require('string')
local Table = require('table')
--[[
local s = '/iframe-12.34234.html'
local params = {}
p(String.gsub(s, '/iframe(.*).html', function(prm)
if prm then Table.insert(params, prm) end
end))
p('gsub', s, params)
local s = '/iframe-12.34234.html'
p('match', String.match(s, '/iframe(.-)%.... | nilq/small-lua-stack | null |
--[[
pls give credit
and
dont name it the same thing
and
have fun
]]
| nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "cw_ammo_ent_base"
ENT.PrintName = ".44 Magnum Ammo"
ENT.Author = "Spy"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.Category = "CW 2.0 Ammo"
ENT.CaliberSpecific = true
ENT.AmmoCapacity = 30
ENT.ResupplyAmount = 6
ENT.Caliber = ".44 Magnum"
ENT.Model = "models/Items/BoxSRounds.mdl" | nilq/small-lua-stack | null |
local L = LibStub("AceLocale-3.0"):GetLocale("ClassicCodex")
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0")
local AceConfigDialog = LibStub("AceConfigDialog-3.0")
local AceConfigCmd = LibStub("AceConfigCmd-3.0")
CodexConfig = {}
CodexColors = {}
DefaultCodexConfig = {
["trackingMethod"] = 1, -- 1: All... | nilq/small-lua-stack | null |
local timestamp = require "kong.tools.timestamp"
describe("Timestamp", function()
local table_size = function(t)
local s = 0
for _ in pairs(t) do s = s + 1 end
return s
end
it("should get UTC time", function()
assert.truthy(timestamp.get_utc())
assert.are.same(13, string.len(tostring(times... | nilq/small-lua-stack | null |
require "nn"
mlp = nn.ParallelTable()
mlp:add(nn.Linear(10, 2))
mlp:add(nn.Linear(5, 3))
x = torch.randn(10)
y = torch.rand(5)
pred = mlp:forward{x, y}
-- pred = mlp:forward(x, y) error
for i, k in pairs(pred) do print(i, k) end
| nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: romansztergbaum
-- Date: 06/08/2018
-- Time: 22:07
-- To change this template use File | Settings | File Templates.
--
local entities = {}
function update()
if (shiva.is_key_pressed(Keyboard.Z) == true) then
print("Z pressed")
end
end
function on_key_pressed(e... | nilq/small-lua-stack | null |
--14.file
a = 3
for n in pairs(_G) do print(n) end
| nilq/small-lua-stack | null |
--[[
Phantom Forces Cheat
- Herrtt
Supports
* No Fall Damage
* WalkSpeed
* JumpPower
* SilentAim
* Headshot Percentage
* Wallhacks
]]
-- Default launch settings
local settings = {
silentaim = true,
nofalldamage = false,
setwalkspeed = ... | nilq/small-lua-stack | null |
-- Called OnSpellStart
function MysticBoltSpendMana(event)
local caster = event.caster
local ability = event.ability
-- Storing current mana into a local variable
local current_caster_mana = caster:GetMana()
-- If the table is nil or empty, create a new one with same name and insert one element into it
if cas... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: The Sanctuary of Zitah
-- NPC: ???
-- Finishes Quest: Lovers in the Dusk
-- !zone 121
-----------------------------------
local ID = require("scripts/zones/The_Sanctuary_of_ZiTah/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/weather")
require("scripts/g... | nilq/small-lua-stack | null |
local uv = require "lluv"
local iconv = require "iconv"
local json = require "dkjson"
local NULL = require "null".null
local utils = {}
utils.json = json
utils.NULL = NULL
utils.STATUS = {
SENDING = 'sending',
SUCCESS = 'success',
FAIL = 'fail',
}
function utils.coales... | nilq/small-lua-stack | null |
--- A western style swinging door with key.
Door = {
-- specifies whether it is in the closed or opened state
open = nil,
-- specifies whether the key is turned or not
locked = nil
}
function Door.new( map, x, y, dir )
local door = Object.new( map, x, y, 0, dir )
door.open... | nilq/small-lua-stack | null |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Alignment", function()
local align = require "moonpie.ui.alignment"
it("align left uses the smallest value possible", function()
local x = ali... | nilq/small-lua-stack | null |
local config = require "formatter.config"
local M = {}
function M.setup(o)
config.set_defaults(o)
end
return M
| nilq/small-lua-stack | null |
object_building_player_construction_construction_player_tcg_relaxation_pool = object_building_player_construction_shared_construction_player_tcg_relaxation_pool:new {
}
ObjectTemplates:addTemplate(object_building_player_construction_construction_player_tcg_relaxation_pool, "object/building/player/construction/construct... | nilq/small-lua-stack | null |
return {
["LOP_NOP"]= 1,
["LOP_BREAK"]= 2,
["LOP_LOADNIL"]= 3,
["LOP_LOADB"]= 4,
["LOP_LOADN"]= 5,
["LOP_LOADK"]= 6,
["LOP_MOVE"]= 7,
["LOP_GETGLOBAL"]= 8,
["LOP_SETGLOBAL"]= 9,
["LOP_GETUPVAL"]= 10,
["LOP_SETUPVAL"]= 11,
["LOP_CLOSEUPVALS"]= 12,
["LOP_GE... | nilq/small-lua-stack | null |
skills = {001}
-- 범위에서 몹을 대상으로 가장 가까운 대상을 타겟으로 삼아 공격
local me = Client.myPlayerUnit
local target = nil
local range = 249
-- 내 위치로부터 238 범위가 사거리, 초과할 시 보는 방향으로 나감
local skillID = 001
-- 발사될 스킬 번호 1번
target = Client.field.FindNearUnit(me.x, me.y, range, 2, me)
if (target ~= nil) then
... | nilq/small-lua-stack | null |
local GuidLibary = { }
function GuidLibary:Hexidecimal(Size)
local HexValues = { }
for Index = 1, Size do
local HexValue = ("%x"):format((Index == Size and math.random(8, 11)) or math.random(0, 15))
table.insert(HexValues, HexValue)
end
return table.concat(HexValues)
end
function Gu... | nilq/small-lua-stack | null |
mysql = exports.mysql
function leader_check (accountName, password)
local leader = tonumber( getElementData(source, "factionleader") )
if not (tonumber(leader)==1) then -- If the player is not the leader
triggerClientEvent("notLeader",source)
else
register_email(accountName, password)
end
end
add... | nilq/small-lua-stack | null |
--------------------------------------------- How to populate the lookup table --------------------------------------------------------------
--
--The lookup table is indexed by a string, which should match the DialogueKey value on the corresponding trigger
--The values for the lookup table are lists of tables. Ea... | nilq/small-lua-stack | null |
Config = {}
Config.Locale = 'fr' -- Localisation
Config.CurrencyPrefix = '$' -- Ex. $ for USD - will be in front of the price
Config.CurrencySuffix = '' -- Ex. DKK for Danish Kroner - will be behind the price, remember a space in the start.
Config.Zones = {
BikeRental = {
Enable = true, -- Enable/Disable ... | nilq/small-lua-stack | null |
--点晴大兽-Cyclogic
local m=14000043
local cm=_G["c"..m]
cm.named_with_another=1
function cm.initial_effect(c)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFEC... | nilq/small-lua-stack | null |
local M = {}
local selector = require 'lumen.tasks.selector'
local sched = require 'lumen.sched'
local log = require 'lumen.log'
local function script_path()
local str = debug.getinfo(2, "S").source:sub(2)
return str:match("(.*/)")
end
M.new = function(conf)
local encoder_lib = require( conf.encoder or 'lu... | nilq/small-lua-stack | null |
local Tools={
CurrentSortItem = nil,
}
AAH.Tools=Tools
function AAHDebug(msg)
--[===[@alpha@
DEFAULT_CHAT_FRAME:AddMessage(msg)
--@end-alpha@]===]
end
function Tools.SortBidLess(item1, item2)
if item1.bidPrice == item2.bidPrice then
return item1.auctionid < item2.auctionid
end
return item1.bidPrice... | nilq/small-lua-stack | null |
module 'belua' {
lib {
define 'BE_BELUA_IMPL',
link_project 'luaxx',
link_project 'core'
}
}
| nilq/small-lua-stack | null |
function love.load()
auth = require "lib/auth"
login = require "bin/login"
process = require "lib/process"
sha256 = require "lib/sha256"
end
function love.update()
process.update()
end
function love.draw()
windowCanvases = process.renderCanvases()
window.drawWindows(windowCanvases)
end
| nilq/small-lua-stack | null |
local Prop = {}
Prop.Name = "Nº401 Rua do Trabalhador"
Prop.Cat = "House"
Prop.Price = 340
Prop.Doors = {
Vector(-818, -1363, -142),
}
GM.Property:Register( Prop ) | nilq/small-lua-stack | null |
require 'torch'
left = torch.FloatTensor(torch.FloatStorage('../left.bin')):view(1, 70, 370, 1226)
right = torch.FloatTensor(torch.FloatStorage('../right.bin')):view(1, 70, 370, 1226)
disp = torch.FloatTensor(torch.FloatStorage('../disp.bin')):view(1, 1, 370, 1226)
| nilq/small-lua-stack | null |
local lshift = bit32.lshift
local band = bit32.band
function apply(opcodes, opcode_cycles, z80, memory)
local reg = z80.registers
local flags = reg.flags
local read_byte = memory.read_byte
local write_byte = memory.write_byte
set_inc_flags = function(value)
flags.z = value == 0
flags.h = value % 0x10 == 0x0... | nilq/small-lua-stack | null |
-- loading.lua
-- Copyright (c) 2018 Jon Thysell
local game = require "game"
local Splash = game.Game:new({
id = "splash",
title = "RetroLove 1.0.0",
caption = "Made with LÖVE",
timeRemaining = 2.0,
})
function Splash:initGame()
self.logo = love.graphics.newImage("logo.png")
end
function Splash:... | nilq/small-lua-stack | null |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
local stringstream = require("string_stream")
local str_decode = require("string_decode")
-... | nilq/small-lua-stack | null |
Cfg = {}
Cfg.ped = true
Cfg.pos = {x = -1985.80, y = -232.253, z = 28.611, h = 241.65}
KCDD = {
['Heavy'] = {
inform = {
label = "Heavy 3xGövde,1xNamlu,1x Sarjör,1xKabza,2xYay ", -- Menüde gözükecek olan isim
value = "pistol", -- Bir değer g... | nilq/small-lua-stack | null |
local msgpack = require("omgameserver.msgpack")
local buffer = require("omgameserver.buffer")
local function create_buffer_from_byte_array(array)
local b = buffer.create_empty()
for i = 1, #array do buffer.write_unsigned_byte(b, array[i]) end
return b
end
local function compare_table(t1, t2)
for k, v in pairs(t1)... | nilq/small-lua-stack | null |
-- license:MIT
-- copyright-holders:Gavin Kistner
local exports = {}
exports.name = "SLAXML"
exports.version = "0.8"
exports.homepage = "http://github.com/Phrogz/SLAXML"
exports.description = "Lua SLAX XML parser"
exports.tags = {"xml"}
exports.license = "MIT"
exports.author = {
name = "Gavin Kistner",
}
local SLAX... | nilq/small-lua-stack | null |
local BulletChar = require "bosses/lekkerchat/projectiles/bulletchar"
local BulletCharGT = BulletChar:extend("BulletCharGT")
function BulletCharGT:new(x, y, part)
BulletCharGT.super.new(self, x, y)
if part then
self.isPart = true
self:setImage("bosses/lekkerchat/char_gt_part")
if part == "up" then
self.vel... | nilq/small-lua-stack | null |
project "Lumi"
kind "StaticLib"
language "C++"
cppdialect "C++20"
staticruntime "on"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "pch.h"
pchsource "src/pch.cpp"
files
{
"src/**.h",
"src/**.hpp",
"src/**... | nilq/small-lua-stack | null |
local test_cache = ngx.shared.test_cache0
local key = {}
test_cache:set('key', 100, 10)
ngx.say(type(test_cache))
ngx.say(ngx.shared)
| nilq/small-lua-stack | null |
-- NOTE that the standard is to pass/return signal and block NAMES, not tables, to/from functions. This shd save on overheads
-- Initial setup; all three of these are dictionaries
local Signals = require(script.SignalData)
local Config = require(script.Config)
local Blocks = {}
local Reservations = {} -- Sorted by hit... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- single-BROKEN-with-decorator-suite.lua: suite used for full suite tests
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
--------------------------------------------... | nilq/small-lua-stack | null |
-- This file has dependencies to BOTH, the TeX part of pgfplots and the LUA part.
-- It is the only LUA component with this property.
--
-- Its purpose is to encapsulate the communication between TeX and LUA in a central LUA file
local pgfplotsmath = pgfplots.pgfplotsmath
local error=error
local table=table
local stri... | nilq/small-lua-stack | null |
-- vi: expandtab ts=2 sw=2
local fn = vim.fn
local api = vim.api
local cmd = vim.cmd
local function tryload(module)
local has_mod,mod = pcall(require,module)
if has_mod then
return mod
end
end
local M = {}
-- highlight groups
M.colors = {
active = '%#StatusLine#',
inactive = '%#StatuslineN... | nilq/small-lua-stack | null |
local options = rbxmk.load{rbxmk.path{"$sd/options.lua"}, ...}
rbxmk.load{rbxmk.path{"$sd/defines.lua"}, options}
if options.help then
print(rbxmk.load{rbxmk.path{"$sd/help.lua"}})
return
end
local targetPath = options.target
if type(targetPath) ~= "string" then
error("options.target: string expected, got " .. type... | nilq/small-lua-stack | null |
assert(Skada, "Skada not found!")
Skada:AddLoadableModule("Friendly Fire", function(Skada, L)
if Skada:IsDisabled("Friendly Fire") then return end
local mod = Skada:NewModule(L["Friendly Fire"])
local spellmod = mod:NewModule(L["Damage spell list"])
local targetmod = mod:NewModule(L["Damage target list"])
local ... | nilq/small-lua-stack | null |
local M = {}
function M.get(cp)
return {
TelescopeNormal = { bg = cp.black3 },
TelescopePromptNormal = { bg = cp.black4 },
TelescopePreviewNormal = { bg = cp.black1 },
TelescopeBorder = { bg = cp.black3, fg = cp.black3 },
TelescopePromptBorder = { bg = cp.black4, fg = cp.black4 },
TelescopePrevi... | nilq/small-lua-stack | null |
RegisterProtectedOsirisListener("CharacterKilledBy", Data.OsirisEvents.CharacterKilledBy, "after", function(defender, owner, attacker)
if GameHelpers.Character.IsPlayer(owner) then
CustomStatSystem:ModifyStat(owner, ID.Kills, 1, ModuleUUID)
end
end)
RegisterProtectedOsirisListener("CharacterDied", Data.OsirisEvent... | nilq/small-lua-stack | null |
local coroutine_pool = setmetatable({}, {
__mode = "kv"
})
local function co_create(f)
local co = table.remove(coroutine_pool)
if co == nil then
co = coroutine.create(function(...)
f(...)
while true do
f = nil
coroutine_pool[#coroutine_pool + ... | nilq/small-lua-stack | null |
-- test_framebuffer.lua
package.path = package.path..";../?.lua"
local DRMCard = require("DRMCard")
-- Try to create a connection to a card first
local card, err = DRMCard();
if not card then
print("Error creating card: ", err)
return false;
end
| nilq/small-lua-stack | null |
local class = require 'libs.middleclass'
local Bullet = class('Bullet')
function Bullet:initialize(speed, width, height,bullets)
self.width = width
self.height = height
self.speed = speed
self.bullets = bullets
end
function Bullet:create(x,y)
self.x = x
self.y = y
table.insert(self.bullet... | nilq/small-lua-stack | null |
--
-- gcc.lua
-- Provides GCC-specific configuration strings.
-- Copyright (c) 2002-2008 Jason Perkins and the Premake project
--
premake.gcc = { }
--
-- Set default tools
--
premake.gcc.cc = "gcc"
premake.gcc.cxx = "g++"
premake.gcc.ar = "ar"
--
-- Translation of Premake flags into GCC flags
... | nilq/small-lua-stack | null |
require 'base'
require 'os'
MST_ONLY = Clock:new('MST', nil, CLOCK_FONT, 'Arizona')
MST_ONLY.condition(function() os.date("*t", os.time()).isdst end)
CLOCKS = {
Clock:new('EST5EDT', nil, BIG_CLOCK_FONT, 'DC'),
Clock:new('JST', nil, CLOCK_FONT, 'Tokyo'),
Clock:new('GMT', nil, CLOCK_FONT, 'UTC'),
Clock:new('CST6C... | nilq/small-lua-stack | null |
local p = peripheral.find("redstoneProbe")
test.assert(p, "no capacitor")
| nilq/small-lua-stack | null |
local ucursor = require 'luci.model.uci'.cursor()
local json = require 'luci.jsonc'
local server_section = arg[1]
local local_port = arg[3]
local host = arg[4]
local server = ucursor:get_all('vssr', server_section)
local ss = {
server = host,
server_port = server.server_port,
local_address = '0.0.0.0',
... | nilq/small-lua-stack | null |
local Ball3DRender = class("Ball3DRender")
function Ball3DRender.new(nTag, rootBall)
local rbDes = { }
rbDes.disableSleep = true
rbDes.mass = 1.0
rbDes.shape = cc.Physics3DShape:createSphere(0)
Ball3DRender = cc.PhysicsSprite3D:create("gameBilliards/3d_ball/ball.c3b", rbDes)
if Ball3DRender the... | nilq/small-lua-stack | null |
--sandbox.lua
require("lualog")
local lstdfs = require("lstdfs")
local pairs = pairs
local loadfile = loadfile
local iopen = io.open
local mabs = math.abs
local tpack = table.pack
local tunpack = table.unpack
local tinsert = table.insert
local sformat = string.format
local dgetinfo = debug.... | nilq/small-lua-stack | null |
workspace "Sentry-Native"
function sentry_native_common()
language "C++"
cppdialect "C++14"
includedirs {
SRC_ROOT.."/include",
}
pic "on"
filter "system:macosx or linux"
toolset("clang")
filter "system:windows"
buildoptions {
"/wd4201", -- nonstandard extension used : nameless str... | nilq/small-lua-stack | null |
return {'arabier','arabisch','arabische','arabischtalig','aramees','arameeer','ara','arabesk','arabier','arabisatie','arabiseren','arabisering','arabist','arabistiek','arachideolie','arachnofobie','arak','aramide','aramidevezel','arabicakoffie','arachidonzuur','arab','arabica','arabie','arafurazee','aragon','aralmeer',... | nilq/small-lua-stack | null |
-- See LICENSE for terms
local mod_EnableMod
local function ModOptions(id)
-- id is from ApplyModOptions
if id and id ~= CurrentModId then
return
end
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when Mod Options>Apply but... | nilq/small-lua-stack | null |
local wibox = require("wibox")
local awful = require("awful")
local watch = require("awful.widget.watch")
local beautiful = require("beautiful")
rhythmbox_widget = wibox.widget {
font = 'Play 9',
widget = wibox.widget.textbox
}
rhythmbox_icon = wibox.widget
watch(
"rhythmbox-client --no-start --print-pl... | nilq/small-lua-stack | null |
local Native = require('lib.native.native')
---@class ItemRealField
local ItemRealField = {
ScalingValue = Native.ConvertItemRealField(0x69736361), --ITEM_RF_SCALING_VALUE
}
return ItemRealField
| nilq/small-lua-stack | null |
require 'nnlr'
function createModel(nGPU)
-- from https://code.google.com/p/cuda-convnet2/source/browse/layers/layers-imagenet-1gpu.cfg
-- this is AlexNet that was presented in the One Weird Trick paper. http://arxiv.org/abs/1404.5997
local features = nn.Sequential()
local SpatialConvolution = nn.SpatialC... | nilq/small-lua-stack | null |
local function parse_args()
local cmd = torch.CmdLine()
cmd:option("-TrainingData", "", "path for your training data to distill")
cmd:option("-TopResponseFile", "", "path for your extracted top frequent responses")
cmd:option("-saveFolder", "", "directory for saving output data")
cmd:option("-batch... | nilq/small-lua-stack | null |
-- ===========================================================================
-- Status Message Manager
-- Non-interactive messages that appear in the upper-center of the screen.
-- ===========================================================================
include( "InstanceManager" );
-- =========================... | nilq/small-lua-stack | null |
zBTN = 3 -- GPIO0 button
zRelay = 6 -- GPIO12 PWM0 relay (active high)
zLED = 7 -- GPIO13 PWM1 GREEN LED (active low)
--pwm.setup(zLED, 1, 500)
--pwm.start(zLED)
gpio.mode(zBTN,gpio.INT)
pwm.stop(zLED)
gpio.write(zLED,1)
gpio.trig(zBTN, "both",function()
if gpio.read(zBTN)==0 then
pwm.stop(zLED)
... | nilq/small-lua-stack | null |
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