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--[[ ComputerCraft Package Tool Installer Author: PentagonLP Version: 1.0 Lines of Code: 161; Characters: 5541 ]] -- Read arguments args = {...} -- FILE MANIPULATION FUNCTIONS -- --[[ Checks if file exists @param String filepath: Filepath to check @return boolean: Does the file exist? --]] function file_exists...
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fort_spikes = { wood_durability_index = 0.4, iron_durability_index = 0.9 } -- add damage to any object. fort_spikes.do_damage = function(obj, durability_index) if obj == nil then return end if obj:is_player() or (obj:get_luaentity() ~= nil and obj:get_luaentity().name ~= "__builtin:item") then obj:punch(o...
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local public = {} public.create = function(c) local border = display.newGroup() local topBorder = display.newRect( centerX, (centerY - (screenH / 2)), screenW, 5 ) topBorder.type = "wall" topBorder:setFillColor(color.hex(c)) physics.addBody(topBorder, "static", { isSensor = false }) border:insert(topBorder) l...
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PLUGIN.name = "3D2D Blur Library" PLUGIN.author = "Black Tea" PLUGIN.desc = "Plugin for Developers." nut.blur3d2d = nut.blur3d2d or {} nut.blur3d2d.list = nut.blur3d2d.list or {} -- for easy managements function nut.blur3d2d.add(id, pos, ang, scale, callback) if (id and pos and ang and scale and callback) then nut...
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cBnivCfg = { ["CompressEmpty"] = true, ["SortBags"] = true, ["scale"] = 1.2, ["Unlocked"] = true, ["Armor"] = true, ["Junk"] = true, ["NewItems"] = true, ["CoolStuff"] = false, ["BankBlack"] = false, ["TradeGoods"] = true, ["SortBank"] = true, ["FilterBank"] = true, ["AmmoAlwaysHidden"] = false, } cB_Cust...
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description = [[ Detecta CITRIX Application Delivery Controller (ADC) potencialmente vulnerables a CVE-2019-19781 ]] local http = require "http" local shortport = require "shortport" local vulns = require "vulns" local stdnse = require "stdnse" local string = require "string" --- -- @hackyseguridad -- nmap -Pn -sVC ...
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hs.application = require("hs.application") hs.dockicon = require("hs.dockicon") function testAttributesFromBundleID() local appName = "Safari" local appPath = "/Applications/Safari.app" local bundleID = "com.apple.Safari" assertTrue(hs.application.launchOrFocusByBundleID(bundleID)) local app = hs.applicati...
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-- Terrain editing prototype -- Water example. -- This sample demonstrates: -- - Creating a large plane to represent a water body for rendering -- - Setting up a second camera to render reflections on the water surface require "LuaScripts/Utilities/Sample" require "LuaScripts/nodegraphui" uiStyle = cache:GetR...
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return { table = "ssl_servers_names", primary_key = { "name" }, fields = { name = { type = "text", required = true }, ssl_certificate_id = { type = "id", foreign = "ssl_certificates:id" }, created_at = { type = "timestamp", immutable = true, dao_insert_value = true, required = ...
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local _={} _.name="Pegasus" _.new=function(options) local result=BaseEntity.new(options) result.x=0 result.y=0 result.mountX=27 result.mountY=31 result.originX=27 result.originY=31 result.footX=22 result.footY=46 Entity.setSprite(result,"pegasus") result.isDrawable=true result.aiEnabled=Session...
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local lunaconf = require('lunaconf') local awful = require('awful') local gears = require('gears') local run_picom = function() lunaconf.utils.run_once('picom --config ' .. gears.filesystem.get_configuration_dir() .. '/configs/picom.conf -b') end local restart_picom = function() lunaconf.utils.spawn('killall picom'...
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local add_fertilizer_from = function(fish) local recipe = table.deepcopy(data.raw.recipe["fertilizer"]) if recipe ~= nil then recipe.name = "fertilizer-from-" .. fish local element = 1 for _,v in pairs(recipe.ingredients) do if v.name then element = 'name' end if v[element] == "biomass" then...
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-- reload every lua file (except me) function make() local some = io.popen("ls *.lua") for one in some:lines() do if (one ~= "0.lua") then print("-- loading " .. one) dofile(one) end end some:close() end make()
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-- Additional Plugins lvim.plugins = { -- Themes { "folke/tokyonight.nvim" }, { "ellisonleao/gruvbox.nvim", requires = { "rktjmp/lush.nvim" } }, { "sainnhe/sonokai" }, --Trouble diagnostics and more { "folke/trouble.nvim", cmd = "TroubleToggle", }, -- TODO and keywords in comment highlight { "folke/todo-...
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object_tangible_tcg_series4_decorative_child_bed_01 = object_tangible_tcg_series4_shared_decorative_child_bed_01:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series4_decorative_child_bed_01, "object/tangible/tcg/series4/decorative_child_bed_01.iff")
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-- Dimensional Accumulator -- -- Entity -- local daE = {} daE.type = "accumulator" daE.name = "DimensionalAccumulator" daE.icon = "__Mobile_Factory_Graphics__/graphics/icones/DimensionalAccumulator.png" daE.icon_size = 32 daE.flags = {"placeable-neutral", "player-creation"} daE.minable = {mining_time = 0.5, r...
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-- Constants local gravity = 0.8165 local accel = 0.166 local decel = 0.3 local jmpStg = -13.0 local minJmp = -6.5 local maxSpd = 0.0 local defMaxSpd = 4.0 local runMaxSpd = 8.5 local hitboxRad = {16.0, 32.0} -- Variables local direction = 1.0 local ground = false local speed = {0.0, 0.0, 0.0...
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-- Neovim indent file -- Language: Tree-sitter query -- Last Change: 2022 Mar 29 -- it's a lisp! vim.cmd [[ runtime! indent/lisp.vim ]]
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if string.find(Var "Element", "Active") then return Def.Sprite { Texture = NOTESKIN:GetPath("_Down", "Hold Active"), Frame0000 = 0, Delay0000 = 1 } else return Def.Sprite { Texture = NOTESKIN:GetPath("_Down", "Tap Note"), Frame0000 = 0, Delay0000 = 1 } end
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if not opt then cmd = torch.CmdLine() cmd:option('-root_data_dir', '', 'Root path of the data, $DATA_PATH.') cmd:text() opt = cmd:parse(arg or {}) assert(opt.root_data_dir ~= '', 'Specify a valid root_data_dir path argument.') end dofile 'utils/utils.lua' dofile 'entities/relatedness/relatedness.lua' in...
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local vfs = vfs or {} local fs = require("modules.fs") vfs.mounts = {} function vfs.getMounts(pre) assertType(pre, "string") return vfs.mounts[pre] end function vfs.mount(path, pre) assertType(path, "string") assertType(pre, "string") vfs.unmount(path) path = path:gsub("\\","/") if path:sub(1,1) == "/" then...
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class 'HControls' function HControls:__init() Events:Subscribe( "ModulesLoad", self, self.ModulesLoad ) Events:Subscribe( "EngHelp", self, self.EngHelp ) end function HControls:EngHelp() Events:Fire( "HelpRemoveItem", { name = "Часто задаваемые вопросы (FAQ)" } ) Events:Fire( "HelpAddItem", ...
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ModifyEvent(-2, 19, -2, -2, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent(-2, 21, -2, -2, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent(-2, 4, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2); ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2); do r...
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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
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-- requires subliminal, version 1.0 or newer -- default keybinding: b -- add the following to your input.conf to change the default keybinding: -- keyname script_binding auto_load_subs local utils = require 'mp.utils' function title_fn() mp.osd_message(mp.get_property("path")) end mp.add_key_binding("N", "print_ti...
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function clone(object) local lookup_table = {} local function _copy(object) if type(object) ~= "table" then return object elseif lookup_table[object] then return lookup_table[object] end local new_table = {} lookup_table[object] = new_table ...
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-------------------------------- -- @module ccui -------------------------------------------------------- -- the ccui VideoPlayer -- @field [parent=#ccui] VideoPlayer#VideoPlayer VideoPlayer preloaded module return nil
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module("php.utils", package.seeall) local ffi = require "ffi" ffi.cdef[[ struct in_addr { uint32_t s_addr; }; int inet_aton(const char *cp, struct in_addr *inp); uint32_t ntohl(uint32_t netlong); char *inet_ntoa(struct in_addr in); uint32_t htonl(uint32_t hostlong); ]] local C = ffi...
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--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit. --you will need the dependant scripts included in the Complex Weather System (same repo) local L = game:service("Lighting") local RS = game:GetService("ReplicatedStorage") local REs = RS:WaitForCh...
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--[[ Kill Confirmed PvE Ground Branch game mode by Jakub 'eelSkillz' Baranowski More details @ https://github.com/JakBaranowski/ground-branch-game-modes/wiki/game-mode-kill-confirmed ]]-- local MTeams = require('Players.Teams') local MSpawnsGroups = require('Spawns.Groups') local MSpawnsCommo...
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--- @module ColorPicker -- Allows users to choose colors from a palette -- @commonParams -- @option caption string -- @option color string|table The currently-selected color -- @option captionFont number A font preset -- @option captionColor string|table A color preset -- @option frameColor string|table A color preset ...
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local S = homedecor.gettext local cutlery_cbox = { type = "fixed", fixed = { { -5/16, -8/16, -6/16, 5/16, -7/16, 2/16 }, { -2/16, -8/16, 2/16, 2/16, -4/16, 6/16 } } } homedecor.register("cutlery_set", { drawtype = "mesh", mesh = "homedecor_cutlery_set.obj", tiles = { "homedecor_cutlery_set.png" }, invento...
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-- Copyright (C) 2012 by Yichun Zhang (agentzh) local ffi = require "ffi" module(...) _VERSION = '0.08' ffi.cdef[[ typedef unsigned long SHA_LONG; typedef unsigned long long SHA_LONG64; enum { SHA_LBLOCK = 16 }; ]];
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-- test.lua - test suite for lib module. -- 'findbin' -- https://github.com/davidm/lua-find-bin package.preload.findbin = function() local M = {_TYPE='module', _NAME='findbin', _VERSION='0.1.1.20120406'} local script = arg and arg[0] or '' local bin = script:gsub('[/\\]?[^/\\]+$', '') -- remove file name if bi...
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IncludeDir = {} IncludeDir["ImGui"] = "%{wks.location}/vendor/ImGui" IncludeDir["rlImgui"] = "%{wks.location}/vendor/rlImgui" IncludeDir["raylib"] = "%{wks.location}/vendor/raylib/src" IncludeDir["SPDLOG"] = "%{wks.location}/vendor/spdlog/include" IncludeDir["ENTT"] = "%{wks.location}/vendor/entt/src/" IncludeDir["Icon...
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-- UDPBroadcaster.lua -- David Skrundz -- -- udp = UDPBroadcaster.new() -- udp:start(ip, port, message, interval) -- bool = udp:isBroadcasting() -- udp:stop() UDPBroadcaster = {} function UDPBroadcaster.new() local _udpbroadcaster = {} setmetatable(_udpbroadcaster, {__index = UDPBroadcaster}) return _udpbroadcas...
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--[=[ @class GameConfigCmdrUtils ]=] local require = require(script.Parent.loader).load(script) local GameConfigAssetTypes = require("GameConfigAssetTypes") local GameConfigCmdrUtils = {} function GameConfigCmdrUtils.registerAssetTypes(cmdr, configPicker) assert(cmdr, "Bad cmdr") assert(configPicker, "Bad config...
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' client_script 'client.lua'
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local timestamp = require "kong.tools.timestamp" local connection = require "kong.plugins.scalable-rate-limiter.policies.connection" local kong = kong local pairs = pairs local null = ngx.null local shm = ngx.shared.kong_rate_limiting_counters local fmt = string.format local EMPTY_UUID = "00000000-0000-0000-0000-000...
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-- Factorio-Lib: https://factoriolib.github.io/flib/index.html local table = require("__flib__.table") -- Ban research pack fron the planning local BanResearchPacks = {packs = {}} BanResearchPacks.__index = BanResearchPacks function BanResearchPacks:hydrate(o) setmetatable(o, self) end function BanResearchPacks:apply...
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--local config = require("bots/config") -- --function TeamToChar() -- -- TEAM_RADIANT==2 TEAM_DIRE==3. Makes total sense! -- if GetTeam() == TEAM_RADIANT then return 'R' else return 'D' end --end -- --function GetBotNames () -- truncated_team_id = string.sub(config.game_id, 1, 8) .. "_" .. TeamToChar() -- retu...
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local Vector2 = import("./Vector2") local function extractValues(v) return { v.X, v.Y } end describe("types.Vector2", function() it("should have an empty constructor", function() local v = Vector2.new() assert.not_nil(v) assert.are.same({0, 0}, extractValues(v)) end) it("should have a constructor with tw...
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function showCredits() outputChatBox("------------------------------------------", 255, 194, 14) outputChatBox("Script by Daniels, Chamberlain, Hankey, Cazomino05, mabako, Carlo, Serizzim, Konstantine & Flobu.", 255, 194, 14) outputChatBox("Special thanks to Arc_, Ryden and Talidan.", 255, 194, 14) outputChat...
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local self = {} GLib.Containers.BinarySetOperatorController = GLib.MakeConstructor (self) GLib.Containers.SetIntersectionController = function (...) return GLib.Containers.BinarySetOperatorController (function (left, right) return left and right end, ...) end GLib.Containers.SetUnionController = function (....
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local md5 = require "md5" local ut = require "lluv.utils" local struct = require "lluv.pg.utils.bin" local FSM = require "lluv.pg.utils.fsm" local MessageEncoder = require "lluv.pg.msg".encoder local MessageDecoder = require "lluv.pg.msg".decoder local DataTypes = require ...
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require('style')
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DDHT = {} DDHT.__index = DDHT function DDHT:create(pin, sample_rate) local this = { -- The pin number of the DHT sensor, cannot be 0, type of a number. executing_pin = pin; -- The reference to the global DHT object. DHT = dht; -- The last status that was determined when reading from the Ddht. ...
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local create_server = require "nvim-lsp-installer.servers.vscode-langservers-extracted" return create_server("jsonls", "vscode-json-language-server")
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-- Copyright 2012,2013 Green Code LLC -- All rights reserved. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by...
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local Dta = select(2, ...) Dta.Lang.English = {} local English = Dta.Lang.English ---------------------------------------- --Help ---------------------------------------- ---Intro------------------------------------------------------------------ English.Intro = {} English.Intro.Label = "Intro" English.Intro.Text1 = "...
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local filters = require "kong.plugins.corax.filters" local mocks = require "spec.mocks" local PLUGIN_NAME = require("kong.plugins.corax").PLUGIN_NAME describe(PLUGIN_NAME .. ": (filters) ", function() local conf before_each(function() conf = { request_method = {"GET", "POST"}, content_type = {"ap...
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function zb_sailInfo() resetGUI() local text = "Welcome the new SAIL window! In addition to the new look, this rework can:\n\n > View non-vanilla currencies (Which cannot be displayed in the inventory because of hardcoded limitations)\n\n > Missions are split into main, and secondary tabs, as well as notifying you w...
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--[[ Filter target, then use a hidden channel to tp ]] local tent = Entities:FindByClassname(nil, "npc_dota_tower") --[[function OnSpellStart(keys) print("oss called by" .. keys.caster:GetClassname()) local caster = keys.caster local channel = caster:FindAbilityByName("troll_hidden_tp_channel") print(channel:GetC...
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-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 03/03/2019 -- Time: 10:17 -- To change this template use File | Settings | File Templates. -- -- -- Created by IntelliJ IDEA. -- User: nander -- Date: 01/03/2019 -- Time: 21:57 -- To change this template use File | Settings | File Templates. -- local dist = func...
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local e=epoe -- we cant be in epoe table or we'd need to add locals here on everything too local TagHuman=e.TagHuman -- For reloading if ValidPanel(e.GUI) then e.GUI:Remove() end local gradient = surface.GetTextureID( "VGUI/gradient_up" ) local epoe_font = CreateClientConVar("epoe_font", "BudgetLabel", true, false)...
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module 'mock' local defaultTextStyle = MOAITextStyle.new() defaultTextStyle:setFont( getFontPlaceHolder() ) defaultTextStyle:setSize( 10 ) local textAlignments={ center=MOAITextBox.CENTER_JUSTIFY, left=MOAITextBox.LEFT_JUSTIFY, right=MOAITextBox.RIGHT_JUSTIFY } local function countLine(s) local c = 0 for _ in s...
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local Item = "ItemName" local Quantity = 10 local Land = nil for i,v in pairs(game.Workspace.Properties:GetChildren()) do if v.Owner.Value == game.Players.LocalPlayer then Land = v break end end if not Land then for i,v in pairs(game.Workspace.Properties:GetChildren()) do if v.Owner.Value...
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local t = Def.ActorFrame{}; t[#t+1] = Def.ActorFrame{ LoadActor("base"); LoadActor("hl")..{ InitCommand=cmd(diffusealpha,0); OnCommand=cmd(smooth,0.3;diffusealpha,1;diffuseshift;effectcolor1,color("1,1,1,1");effectcolor2,color("1,1,1,0");effectperiod,1); }; }; return t;
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local whw = {} -- utility functions -- return output of given command whw.capture = function(cmd, raw) local f = assert(io.popen(cmd, "r")) local s = assert(f:read("*a")) f:close() if raw then return s end s = string.gsub(s, "^%s+", "") s = string.gsub(s, "%s+$", "") s = string.gsub(s, "[...
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Locales['en'] = { ['updating_information'] = '[%s] Updating player information....', ['waiting_information'] = '[%s] Waiting for database connection....', ['updated_information'] = '[%s] Player information updated....' }
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highscoreList = {} -- this is out here because it needs to be accessible before highscoreList:init() is called highscoreList.file = 'highscores.txt' function highscoreList:init() self.leftAlign = 75 self.initialsInput = {' ', ' ', ' '} self.selectorPos = 1 self.playerScore = 0 self.fromGame = false self.scoreEn...
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---@meta ---@class cc.EaseSineOut :cc.ActionEase local EaseSineOut={ } cc.EaseSineOut=EaseSineOut ---* ---@param action cc.ActionInterval ---@return self function EaseSineOut:create (action) end ---* ---@return self function EaseSineOut:clone () end ---* ---@param time float ---@return self function EaseSineOut...
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require "Polycode/Resource" class "Cubemap" (Resource) function Cubemap:Cubemap(...) if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1]:class() == "Resource" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then ...
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-- vessels_mtg/init.lua minetest.register_alias("vessels:glass_bottle", "base_vessels:glass_bottle") minetest.register_alias("vessels:steel_bottle", "base_vessels:steel_bottle") minetest.register_alias("vessels:drinking_glass", "base_vessels:drinking_glass")
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return function(self) self.indents_obj:init() self.chunk_length = utf8.len(self.indents_obj.indent_chunk) end
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function onCreate() makeAnimatedLuaSprite('static', 'tripletroublestuff/Phase3Static') --change to your static image path addAnimationByPrefix('static', 'idle', 'Phase3Static instance 1', 24, false); scaleObject('static', 4,4); setProperty('static.alpha', 0.7); setObjectCamera('static', 'hud') setProperty('static...
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local ops = require("mongodbOps") --加载mongodb操作模块 local row = ops.rawRow() --当前数据库的一行数据,table类型,key为列名称 local action = ops.rawAction() --当前数据库事件,包括:insert、update、delete local id = row["ID"] --获取ID列的值 local userName = row["USER_NAME"] --获取USER_NAME列的值 local password = row["PASSWORD"] --获取USER_NAME列的值 local c...
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project "Engine.UI.GDI" kind "StaticLib" pchheader "ghuigdipch.h" pchsource "src/ghuigdipch.cpp" staticruntime "on" dependson { "Engine.Core", "Engine.UI" } files { "src/**.h", "src/**.cpp" } includedirs { "src", includeDir["Engine.Core"], includeDir["Engine.UI"], includeDir["tinyxml2"] }
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--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
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--救いの架け橋 -- --Script by Trishula9 function c100287014.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,100287014+EFFECT_COUNT_CODE_DUEL) e1:SetCondition(c100287014.condition)...
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inFile = io.open("input.txt", "r") data = inFile:read("*all") -- may be abbreviated to "*a"; -- other options are "*line", -- or the number of characters to read. inFile:close() outFile = io.open("output.txt", "w") outfile:write(data) outfile:close() -- Oneliner ...
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C_ReportSystem = {} ---@param playerLocation PlayerLocationMixin ---@return boolean canReport ---[Documentation](https://wow.gamepedia.com/API_C_ReportSystem.CanReportPlayer) function C_ReportSystem.CanReportPlayer(playerLocation) end ---@param playerLocation PlayerLocationMixin ---@return boolean canReport ---[Docum...
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describe("Arithmetic progression", function() local arithmetic_progression = require("numeric.sum.arithmetic_progression") -- Compare against a simple for loop local function arithmetic_progression_loop(from, to, step) local sum = 0 for i = from, to, step do sum = sum + i end return sum end it("returns ...
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local gateway = require("./gateway") local format = string.format local Bot = {} function Bot:login(token) if token == nil then return error("Nil token.") end gateway:pack({token = token, first_heartbeat = true, reconnecting = true, session_id = nil, sequence = 0, ...
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local huge = math.huge; local VUHDO_CUSTOM_DEBUFF_CONFIG = { }; local VUHDO_UNIT_CUSTOM_DEBUFFS = { }; setmetatable(VUHDO_UNIT_CUSTOM_DEBUFFS, VUHDO_META_NEW_ARRAY); local VUHDO_LAST_UNIT_DEBUFFS = { }; local VUHDO_PLAYER_ABILITIES = { }; local VUHDO_IGNORE_DEBUFFS_BY_CLASS = { }; local VUHDO_IGNORE_DEBUFF_NAMES ...
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--死境残存 local m=14000107 local cm=_G["c"..m] function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(cm.actcon) e1:SetTarget(cm.target) e1:SetOperation(cm.activate) c:R...
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local L = LibStub("AceLocale-3.0"):NewLocale("TidyPlatesThreat", "koKR", false) if not L then return end L[" <no option> Displays options dialog"] = " <옵션 없음> 옵션 대화창 표시" L[" 8.4-design Changes default settings to new look and feel (introduced with 8.4)"] = " 8.4-design 기본 설정을 새로운 모양과 느낌...
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-- themerooms is an array of tables and/or functions. -- the tables define "frequency", "contents", "mindiff" and "maxdiff". -- frequency is optional; if omitted, 1 is assumed. -- mindiff and maxdiff are optional and independent; if omitted, the room is -- not constrained by level difficulty. -- a plain function has f...
nilq/small-lua-stack
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--- @class VolumeWatcherInfo --- @field path string
nilq/small-lua-stack
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before_each(function() lor = _G.lor app = lor({ debug = true }) Request = _G.request Response = _G.response req = Request:new() res = Response:new() end) after_each(function() lor = nil app = nil Request = nil Response = nil req = nil res = nil end) describ...
nilq/small-lua-stack
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local trigger = {} trigger.name = "MaxHelpingHand/CameraCatchupSpeedTrigger" trigger.placements = { name = "trigger", data = { catchupSpeed = 1.0, revertOnLeave = true } } return trigger
nilq/small-lua-stack
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return {'set','setpoint','setpunt','setstanden','settelen','setter','setting','settopbox','setverlies','setwinst','setsysteem','seth','setz','seton','settels','setje','setjes','sets','setters','settertje','settopboxen','setpoints','settelde','setpunten','seths'}
nilq/small-lua-stack
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------------------------------------------------------------------------------ -- Button class ------------------------------------------------------------------------------ local ctrl = { nick = "button", parent = iup.WIDGET, creation = "S-", callback = { action = "", } } function ctrl.createElement(...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- АРС-АЛС -------------------------------------------------------------------------------- Metrostroi.DefineSystem("BARS") TRAIN_SYSTEM.DontAccelerateSimulation = true function TRAIN_SYSTEM:Initialize() self.Train:LoadSystem("RC2...
nilq/small-lua-stack
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local requestedIpl = {"h4_islandairstrip", "h4_islandairstrip_props", "h4_islandx_mansion", "h4_islandx_mansion_props", "h4_islandx_props", "h4_islandxdock", "h4_islandxdock_props", "h4_islandxdock_props_2", "h4_islandxtower", "h4_islandx_maindock", "h4_islandx_maindock_props", "h4_islandx_maindock_props_2", "h4_Island...
nilq/small-lua-stack
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-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras...
nilq/small-lua-stack
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local categories = require "category" local function new(category) local x = map.startX local y = map.startY local speedX = categories.speedX[category] or categories.speedX[#categories.speedX] local speedY = categories.speedY[category] or categories.speedY[#categories.speedY] local radius = categories.radius...
nilq/small-lua-stack
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Inventory = { Items = {}, ItemCount = 0, } function Inventory:AddItem( item ) System:LogToConsole( "Add item to inventory..." ); self.ItemCount = self.ItemCount + 1; self.Items[ self.ItemCount ] = item; end function Inventory:RemoveItem( itemid ) System:LogToConsole( "Remove item to inventory..." ); local i; ...
nilq/small-lua-stack
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return { components = { bone = {}, parentConstraint = { enabled = false, }, }, children = { { components = { bone = { transform = {0, 0, 0, 1 / 32, 1 / 32, 6, 3}, }, parentConstraint = {}, sprite = { image = "carnelia/resources/im...
nilq/small-lua-stack
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local class = require "lib.lua-oop" Timer = class("Timer") function Timer:constructor(timeOutSecs, oneShoot, start) self.timeOutSecs = timeOutSecs self.oneShoot = oneShoot self.destroyed = false self.started = false self.hasTimeOuted = false self.timeout = false self.onTimeouts = {} ...
nilq/small-lua-stack
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--[[ LibPlayerSpells-1.0 - Additional information about player spells. (c) 2013-2018 Adirelle (adirelle@gmail.com) This file is part of LibPlayerSpells-1.0. LibPlayerSpells-1.0 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Softwar...
nilq/small-lua-stack
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-- LuaDist Package dependency solver -- Part of the LuaDist project - http://luadist.org -- Author: Martin Srank, hello@smasty.net -- License: MIT local const = require("rocksolver.constraints") local utils = require("rocksolver.utils") local Package = require("rocksolver.Package") local DependencySolver = {} Depend...
nilq/small-lua-stack
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response.status = "500 Internal Server Error" if string.lower(response['content-type'] or "") == 'text/plain' then print("An error occurred while processing this request") print(request.params.error or "") print(request.params.trace or "") else template:out("500", {error = webylene.config.show_errors and request.p...
nilq/small-lua-stack
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-- example of button click and hover events. -- Should be in client context, as buttons would generally be per-player local button = script.parent function OnClicked(whichButton) print("button clicked: " .. whichButton.name) Events.Broadcast('AnswerChosen', whichButton.text) end button.clickedEvent:Connect(OnClicke...
nilq/small-lua-stack
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local debuglinetrace = ImportPackage("debuglinetrace") local function Check_aim_npc() if IsPlayerAiming() then local weap = GetPlayerWeapon(GetPlayerEquippedWeaponSlot()) if GetWeaponType(weap) ~= 0 then local range = 2000 local camX, camY, camZ = GetCameraLocation() ...
nilq/small-lua-stack
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] include("shared.lua") -- Called when the target ID HUD should be painted. functio...
nilq/small-lua-stack
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local filter = EasyDestroyFilterCriteria:New("Item Name", "name", 20) -- There's no reason a filter should show up more than once -- So we can treat it as a singleton and just use this to -- get any previous creations of the filter frame, or -- create it if it's not yet been made function filter:Initialize() -- We...
nilq/small-lua-stack
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local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local vicious = require("vicious") local naughty = require("naughty") -- Spacers volspace = wibox.widget.textbox() volspace:set_text(" ") -- {{{ BATTERY -- Battery attributes local bat_state = "" local bat_charge = 0...
nilq/small-lua-stack
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require('harpoon').setup({ nav_first_in_list = true, }) vim.keymap.set('n', '<leader>hm', ':lua require("harpoon.mark").add_file()<CR>') vim.keymap.set('n', '<leader>hum', ':lua require("harpoon.ui").toggle_quick_menu()<CR>') vim.keymap.set('n', '<leader>hcm', ':lua require("harpoon.cmd-ui").toggle_quick_menu()<CR...
nilq/small-lua-stack
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local skynet = require "skynet" local protobuf = require "protobuf" --引入文件protobuf.lua skynet.start(function() protobuf.register_file("./protos/test.pb") protobuf.register_file("./protos/person.pb") skynet.error("protobuf register:test.pb person.pb") stringbuffer = protobuf.encode("cs.test", --对应pers...
nilq/small-lua-stack
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