content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
-- Disable strict for Tarantool.
require("strict").off()
| nilq/small-lua-stack | null |
-- See LICENSE for terms
-- I use the mirror ball thingy to hide my shame
if not g_AvailableDlc.contentpack1 then
print("Base Walls Needs DLC Installed: Mysteries Resupply Pack (it's free)!")
return
end
local point = point
local table_find = table.find
local table_iclear = table.iclear
local table_rand = table.rand... | nilq/small-lua-stack | null |
/*
@library : rlib
@docs : https://docs.rlib.io
IF YOU HAVE NOT DIRECTLY RECEIVED THESE FILES FROM THE DEVELOPER, PLEASE CONTACT THE DEVELOPER
LISTED ABOVE.
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE
('CCPL' OR 'LICENSE'). T... | nilq/small-lua-stack | null |
local state = {}
state._NAME = ...
local Body = require'Body'
local t_entry, t_update, t_exit
local timeout = 10.0
require'hcm'
function state.entry()
print(state._NAME..' Entry' )
local t_entry_prev = t_entry
t_entry = Body.get_time()
t_update = t_entry
hcm.get_arm_target()
hcm.set_arm_task(2)
hcm.se... | nilq/small-lua-stack | null |
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Grenade_Ent"
ENT.Author = "Zenolisk"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = true
ENT.Category = "Rebellion"
if SERVER then
function ENT:Initialize()
-- Boiler plate
self.Entity:SetModel( ... | nilq/small-lua-stack | null |
-- NoIndex: true
local Element = {}
-- Add all of the element data to the element classes
--Element.classes = GUI.req(GUI.script_path .. "modules/data_Elements.lua")()
Element.classes = require("data_Elements")
function Element.select_elm(elm)
GUI.elms.GB_frm_sel_elm.elm = elm.name
GUI.elms.GB_frm_sel_el... | nilq/small-lua-stack | null |
return loadfile('zstd-crt.lua')(true)
| nilq/small-lua-stack | null |
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras... | nilq/small-lua-stack | null |
-- import
config = require "config"
flower = require "flower"
tiled = require "flower.tiled"
widget = require "flower.widget"
audio = require "flower.audio"
spine = require "flower.spine"
dungeon = require "flower.dungeon"
fsm = require "flower.fsm"
tasker = require "flower.tasker"
-- audio initialize
audio.init()
--... | nilq/small-lua-stack | null |
local Parachute_list = {}
function Spawn(x, y, z)
local pickup = CreatePickup(818, x, y, z)
table.insert(Parachute_list, pickup)
end
AddFunctionExport("Spawn", Spawn)
function SetParachutePlayer(player, value)
AttachPlayerParachute(player, value)
end
AddFunctionExport("SetParachutePlayer", SetP... | nilq/small-lua-stack | null |
--[[
Copyright 2020 Teverse
@File core/client/characterController.lua
@Author(s) Jay
--]]
print("loading chars")
local controller = {}
-- set to false for debugging purposes.
local CLIENT_PREDICTION = false
controller.character = nil -- server creates this
controller.camera = require("tevgit:core/client... | nilq/small-lua-stack | null |
minetest.register_craftitem("chemistry:flask", {
description = "Flask",
inventory_image = "chemistry_flask.png",
liquids_pointable = true,
on_use = function(itemstack, user, pt)
if pt.type == "node" then
local item = chemistry.nodes[minetest.get_node(pt.under).name]
if item and user:get_inventory():ro... | nilq/small-lua-stack | null |
vim.cmd [[packadd packer.nvim]]
return require('packer').startup(function()
use { 'wbthomason/packer.nvim' }
use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate' }
use {
'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons',
config = function() require'nvim-tree'.setup {} end
}
u... | nilq/small-lua-stack | null |
fx =
{
style = "STYLE_LIGHT",
properties =
{
property_02 =
{
name = "Offset",
type = "VARTYPE_ARRAY_TIMEVECTOR3",
value =
{
entry_00 =
{ 0, 0, 0, 0, },
entry_01 =
... | nilq/small-lua-stack | null |
local _, ns = ...
local ApplyUiScale = ns.utility.ApplyUiScale
local stylesheet = ns.stylesheet
local height = ApplyUiScale(stylesheet.health.height)
local padding = ApplyUiScale(stylesheet.generic.padding)
local borderSize = ApplyUiScale(stylesheet.generic.barBorder)
function ns.elements.AddHealthBar(self, unit)
l... | nilq/small-lua-stack | null |
return {
VGitViewWordAdd = {
bg = '#5d7a22',
fg = nil,
},
VGitViewWordRemove = {
bg = '#960f3d',
fg = nil,
},
VGitSignAdd = {
fg = '#d7ffaf',
bg = nil,
},
VGitSignChange = {
fg = '#7AA6DA',
bg = nil,
},
VGitSignRemove = {
fg = '#e95678',
bg = nil,
},
VGitInd... | nilq/small-lua-stack | null |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
local ____exports = {}
____exports.Input = __TS__Class()
local Input = ____exports.Input
Input.name = "Input"
function Input.prototype.____constructor(self, bindings)
if bindings == nil then
bindings = {}
... | nilq/small-lua-stack | null |
if managers.system_menu:is_active() then
do return end
end
UT.openMenu(UT.menus.main()) | nilq/small-lua-stack | null |
-- scaffolding entry point for stb
return dofile("stb.lua")
| nilq/small-lua-stack | null |
-- Used by the meshes.
register_material(`Small`, {
})
print "Loading Test.08.mesh"
disk_resource_load(`Test.08.mesh`)
print "Using Test.08.mesh"
b08 = gfx_body_make(`Test.08.mesh`)
print "Loading Test.08.mesh"
disk_resource_load(`Test.10.mesh`)
print "Using Test.08.mesh"
b10 = gfx_body_make(`Test.10.mesh`)
| nilq/small-lua-stack | null |
local colors = require("CHPastel.utils").colors
local Group = require("CHPastel.utils").Group
Group.new("NvimStringSpecial", colors.green, nil, nil)
Group.new("NvimInvalidStringSpecial", colors.green, nil, nil)
| nilq/small-lua-stack | null |
slot2 = "SlwhView"
SlwhView = class(slot1)
slot2 = "slwh.view.ccs.SlwhLoadingCcsView"
requireLuaFromModule(slot1)
slot2 = "slwh.view.ccs.SlwhRoomCcsView"
requireLuaFromModule(slot1)
slot2 = "slwh.view.ccs.SlwhBankCcsView"
requireLuaFromModule(slot1)
slot2 = "slwh.view.ccs.SlwhBattleCcsView"
requireLuaFromModule(... | nilq/small-lua-stack | null |
--- enemy that is accompanied by an escort
My.EventHandler:register("onEnemySpawn", function(_, enemyInfo)
local escortConfig = enemyInfo:getConfig().escort
if escortConfig == nil then return end
local spawns = {}
Cron.regular(function(self)
if not enemyInfo:isSpawned() then
Cron.... | nilq/small-lua-stack | null |
--intermediate interface info generator
local format, gsub, unescape = string.format, string.gsub, unescape
local pairs, ipairs, next = pairs, ipairs, next
--------------------------------------------------------------------
module('yu', package.seeall)
local getDeclName = getDeclName
local getType, getTypeDecl = getT... | nilq/small-lua-stack | null |
function onEvent(name, value1, value2)
if name == 'Hide HUD' then
value1=tonumber(value1);
if value1 == 1 then --hide
setProperty('scoreTxt.visible', false);
setProperty('healthBar.visible', false);
setProperty('healthBarBG.visible', false);
setProperty('iconP1.visible', false);
setProperty('iconP... | nilq/small-lua-stack | null |
-- -----------------------------------------------------------------------------
-- Parse
-- -----------------------------------------------------------------------------
describe('String.parse', function()
spec('short string', function()
assert.has_subtable({ '' }, parse.String('""'))
assert.has_subtable({ ... | nilq/small-lua-stack | null |
local ViewBase = require("games/common2/module/viewBase");
local MatchToolbarView = class(ViewBase,false);
local l_index = 0;
local getIndex = function ( ... )
l_index = l_index + 1;
return l_index;
end
MatchToolbarView.s_controls =
{
shield = getIndex();
menu_btn = getIndex();
more_view = get... | nilq/small-lua-stack | null |
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
local widget = require 'widget'
local otherSoundEffect = require 'gameLogic.otherSoundEffect'
-- local forward references
local currentPage
local currentRank
local lastScore
local numberOfPages
local rankTable
local beginX, endX
local fon... | nilq/small-lua-stack | null |
object_tangible_food_generic_shared_drink_aludium_pu36 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/food/generic/shared_drink_aludium_pu36.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_food_generic_shared_drink_aludium_pu36, "object/tangible/food/generic/shared_drink_alu... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------
-- Copyright (c) 2006-2013 Fabien Fleutot and others.
--
-- All rights reserved.
--
-- This program and the accompanying materials are made available
-- under the terms of the Eclipse Public License v1.0 which
-- accompanies this distributio... | nilq/small-lua-stack | null |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- Common search f... | nilq/small-lua-stack | null |
--Start of Global Scope---------------------------------------------------------
-- This is an area sensor so we select false here.
local lineScanSensor = false
-- Create a background model.
local meanThreshold = 0.0
local varianceThreshold = 10.0
local minDefectArea = 20
local backgroundModel = Image.BackgroundMode... | nilq/small-lua-stack | null |
object_draft_schematic_chemistry_component_stimpack_load_charger = object_draft_schematic_chemistry_component_shared_stimpack_load_charger:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_chemistry_component_stimpack_load_charger, "object/draft_schematic/chemistry/component/stimpack_load_charger.iff")
| nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "Li... | nilq/small-lua-stack | null |
local SurveyPage = class('SurveyPage', Widget)
function SurveyPage:initialize(x,y,w,h)
Widget.initialize(self,x,y,w,h)
end
return SurveyPage
| nilq/small-lua-stack | null |
-- Item data (c) Grinding Gear Games
return {
-- Weapon: Wand
[[
托沃卧【仿品】
狂风法杖
等级需求: 65, 212 Int
联盟: 夺宝奇兵
固定基底词缀: 1
法术伤害提高 (35-39)%
施法速度提高 (15-25)%
暴击球达到最大数量时,失去所有的暴击球
暴击球达到最大数量时,获得 1 个狂怒球
每个狂怒球可使冰霜伤害提高 (15-20)%
你击中冻结的敌人时,有 50% 几率获得一个暴击球
暴击球抵达上限时承受 500 冰霜伤害
]],
[[
峡湾之星【仿品】
贤者法杖
等级需求: 30, 119 Int
联盟: 夺宝奇兵
固定基底词缀: 1
法术伤... | nilq/small-lua-stack | null |
local platforms = workspace.platforms
function setTransparency(transparency)
for i,v in pairs(platforms:GetChildren()) do
v.Transparency = transparency
wait(0.2)
end
end
while(true) do
setTransparency(100)
wait(4)
setTransparency(0)
wait(1)
end
| nilq/small-lua-stack | null |
--[[
init.lua
Created: 10/09/2021 15:46:48
Description: Autogenerated script file for the map garden_end.
]]--
-- Commonly included lua functions and data
require 'common'
-- Package name
local garden_end = {}
-- Local, localized strings table
-- Use this to display the named strings you added in the stri... | nilq/small-lua-stack | null |
function SetRandomAngle(ent)
-- Randomize starting angles
local angles = ent:GetAngles()
angles.yaw = math.random() * math.pi * 2
ent:SetAngles(angles)
-- To make sure physics model is updated without waiting a tick
ent:UpdatePhysicsModel()
end
local old_MarineTeam_OnResetComplete = MarineTea... | nilq/small-lua-stack | null |
-- add target
target("lcurses")
-- enable this target?
if not has_config("curses") and not has_config("pdcurses") then
set_default(false)
end
-- make as a static library
set_kind("static")
-- add deps
add_deps("luajit")
if is_plat("windows") and has_config("pdcurses") then
... | nilq/small-lua-stack | null |
local t = Def.ActorFrame{};
local InputOfArrow = function( event )
if not event then return end
if event.type == "InputEventType_Repeat" then
if event.button == "Start" or event.button == "Center" or event.button == "Back" then
MESSAGEMAN:Broadcast('Confirm')
SCREENMAN:GetTopScreen():StartTransitioningScreen... | nilq/small-lua-stack | null |
--------------------------------------
-- Spell: Yain: Ichi
-- Grants Enmity Down +15 for Caster
--------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
--------------------------------------
function onMagicCastingCheck(cast... | nilq/small-lua-stack | null |
--[[
Author: Ractidous
Date: 27.01.2015.
Create the particle effect and projectiles.
]]
function FireMacropyre( event )
local caster = event.caster
local ability = event.ability
local pathLength = event.cast_range
local pathRadius = event.path_radius
local duration = event.duration
local startPos = caster... | nilq/small-lua-stack | null |
require 'torch'
require 'nn'
local CVAE = {}
function CVAE.create_encoder_network(x_size, y_size, z_size, hidden_size)
-- the encoder network
local encoder = nn.Sequential()
encoder:add(nn.JoinTable(1,1))
encoder:add(nn.Linear(x_size + y_size, hidden_size))
encoder:add(nn.ReLU(true))
-- construct m... | nilq/small-lua-stack | null |
--
-- tests/actions/vstudio/vc2010/test_filters.lua
-- Validate generation of filter blocks in Visual Studio 2010 C/C++ projects.
-- Copyright (c) 2011 Jason Perkins and the Premake project
--
T.vs2010_filters = { }
local suite = T.vs2010_filters
local vc2010 = premake.vstudio.vc2010
--
-- Setup/tear... | nilq/small-lua-stack | null |
data:extend(
{
{
-- region-cloner_Selection-Tool
type = "selection-tool",
name = "region-cloner_selection-tool",
icon_size = 128,
icon = "__region-cloner__/graphics/lazy-bastard.png",
flags = {"goes-to-quickbar", "hidden"},
subgroup = "tool",
order = "... | nilq/small-lua-stack | null |
-- Returns a single function, `typecheck`, that acts as a decorator to add type
-- checking to other functions.
-- `typecheck`'s parameters are a list describing the types accepted by the
-- decorated function, and may be:
-- * A string of a Lua type, to match that type, or 'any', to match anything
-- * A function ... | nilq/small-lua-stack | null |
--[[
file:cx_system.lua
desc:策略
auth:Carol Luo
]]
local class = require("class")
local pokerSystem = require("poker.system")
---@class cx_system:pokerSystem
local cx_system = class(pokerSystem)
local this = cx_system
---构造
function cx_system:ctor()
end
return cx_system | nilq/small-lua-stack | null |
data:extend({
{
type = "item",
name = "crusher-1",
icon = "__Engineersvsenvironmentalist__/graphics/icons/processors/crusher.png",
flags = {"goes-to-quickbar"},
subgroup = "basic-crushing",
order = "f",
place_result = "crusher-1",
stack_size = 50
},
{
type = "recipe",
name =... | nilq/small-lua-stack | null |
bt = require("bullet")
local player={}
-- bcanvas = love.graphics.newCanvas( 20, 70 )
-- bcanvas:renderTo(function()
-- love.graphics.setColor(255, 255, 255)
-- love.graphics.rectangle("fill", 1, 1, 19, 69)
-- end);
local function drawbullet(v)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(b... | nilq/small-lua-stack | null |
if not modules then modules = { } end modules ['mtx-fonts'] = {
version = 1.001,
comment = "companion to mtxrun.lua",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local getargument = envir... | nilq/small-lua-stack | null |
-------------------- HELPERS -------------------------------
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
local fn = vim.fn -- to call Vim functions e.g. fn.bufnr()
local g = vim.g -- a table to access global variables
local opt = vim.opt -- to set options
local function map(mode, lhs, rhs,... | nilq/small-lua-stack | null |
config = {
closed = 1,
open_right = 0.99,
open_left = -0.99,
opened = 0.0
}
| nilq/small-lua-stack | null |
local function filter(o, f)
local r = {}
for k, v in pairs(o) do if f(v, k) then r[k] = v end end
return r
end
return filter
| nilq/small-lua-stack | null |
Config = {}
Config.Exercises = {
["Pushups"] = {
["idleDict"] = "amb@world_human_push_ups@male@idle_a",
["idleAnim"] = "idle_c",
["actionDict"] = "amb@world_human_push_ups@male@base",
["actionAnim"] = "base",
["actionTime"] = 1100,
["enterDict"] = "amb@world... | nilq/small-lua-stack | null |
print( math.pi ) | nilq/small-lua-stack | null |
PERK.name = "Armor Technician (Intelligence)"
PERK.description = "Training to maintain, repair and modify armor."
PERK.shortname = "Armor Technician (INT)"
PERK.parent = "intelligence" | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Port Bastok
-- NPC: Talib
-- Starts Quest: Beauty and the Galka
-- Starts & Finishes Quest: Shady Business
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals... | nilq/small-lua-stack | null |
local M = {}
local COLORS = {"万","筒","条"}
function M.get_color(card)
return math.floor((card-1)/9) + 1
end
function M.get_color_str(card)
local color = M.get_color(card)
return COLORS[color]
end
function M.get_card_str(index)
if index >= 1 and index <= 9 then
return index .. "万"
elseif i... | nilq/small-lua-stack | null |
--[[
Author: Jxl
Description: A serializer module
]]
local Serializer = {}
do
local CENTER_OFFSET = Vector3.new(1, 0, 0)
Serializer.__index = Serializer
setmetatable(Serializer, {
__tostring = function()
return "Serializer"
end
})
function S... | nilq/small-lua-stack | null |
-- Fix for the old reference
return require "lspconfig"
| nilq/small-lua-stack | null |
-- Generated by CSharp.lua Compiler
local System = System
System.namespace("Slipe.Client.Peds", function (namespace)
-- <summary>
-- Represents a PedVoice group and name
-- </summary>
namespace.struct("PedVoice", function (namespace)
local getDISABLED, getGEN_BBDYG1, getGEN_BBDYG2, getGEN_BFORI, getGEN_BFOS... | nilq/small-lua-stack | null |
strman = {};
strman.Words = {["a"]=true, ["b"]=true, ["c"]=true, ["d"]=true, ["e"]=true, ["f"]=true,
["g"]=true, ["h"]=true, ["i"]=true, ["j"]=true, ["k"]=true, ["l"]=true,
["m"]=true, ["n"]=true, ["o"]=true, ["p"]=true, ["q"]=true, ["r"]=true,
["s"]=true, ["t"]=true, ["u"]=true, ["v"]=true, ["w"]=true, ... | nilq/small-lua-stack | null |
require("core/eventDispatcher");
require("common/nativeEvent");
require("gameData/dataInterfaceBase");
require("gameData/clientInfo");
require("hall/gameData/videosdk/videosdkConstants");
require("hall/userInfo/data/userInfoData");
require("hall/setting/data/settingDataInterface");
VideoSDKHelper = class(DataI... | nilq/small-lua-stack | null |
local ok, null_ls = pcall(require, "null-ls")
if not ok then
return
end
local formatting = null_ls.builtins.formatting
local diagnostics = null_ls.builtins.diagnostics
local code_actions = null_ls.builtins.code_actions
null_ls.setup {
sources = {
diagnostics.hadolint,
diagnostics.eslint_d,
... | nilq/small-lua-stack | null |
return {
UniqueId = "editor.$native.string",
Name = "Default String Editor",
Description = "The string editor included with PropertiesMod",
Attribution = "",
Filters = {"Primitive:string"},
EntryPoint = "main",
} | nilq/small-lua-stack | null |
xpcall(function()
newoption {
trigger = "builddir",
value = "path",
description = "Output directory for build/ files."
}
newoption {
trigger = "bindir",
value = "path",
description = "Root directory for bin/ files."
}
dofile('tools/build/init.lua')
-- perform component processing
if _OPTION... | nilq/small-lua-stack | null |
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2011 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://... | nilq/small-lua-stack | null |
local vmf = get_mod("VMF")
-- This variable is defined here and not in widget data initialization function because some error messages
-- require it to be dumped to game log.
local _unfolded_raw_widgets_data
-- Stores used setting_ids for initializable mod. Is used to detect if 2 widgets use the same setting_id
local... | nilq/small-lua-stack | null |
local client_module = require('lsp-selection-range.client')
local utils = require('lsp-selection-range.tests.helpers.utils')
local simple_php = require('lsp-selection-range.tests.helpers.simple-php')
local stub = require('luassert.stub')
describe('client', function()
describe('select()', function()
local functio... | nilq/small-lua-stack | null |
solution "RecastDetour"
location "3rdparty/recast/_project/"
targetdir "3rdparty/recast/_build/"
language "C++"
configurations { "Release" }
platforms { "x64" }
flags {
"FatalWarnings",
"NoPCH",
"NoExceptions",
"NoRTTI",
"NoEditAndContinue"
}
project "Recast"
kind "StaticLib"
flags { "ReleaseR... | nilq/small-lua-stack | null |
local unpack = table.unpack or require "compat53.module".table.unpack -- 5.1's unpack doesn't work on userdata
local result = {}
local result_mt = {
__name = "pg result";
__index = result;
}
local function new_result(pgpsql_library, res)
return setmetatable({
pgsql = assert(pgpsql_library);
raw_result = assert... | nilq/small-lua-stack | null |
local m={}
function m:decoder(callback, server, conn, data)
print("decoder",callback,conn:ip())
return callback(server,conn,data)
end
return m | nilq/small-lua-stack | null |
RegisterServerEvent('json:dataStructure')
AddEventHandler('json:dataStructure', function(data)
print(json.encode(data))
end)
RegisterServerEvent('qb-radialmenu:trunk:server:Door')
AddEventHandler('qb-radialmenu:trunk:server:Door', function(open, plate, door)
TriggerClientEvent('qb-radialmenu:trunk:clien... | nilq/small-lua-stack | null |
-- Make a table that behaves like PHP tables, retaining the order elements are entered in.
if not php then php = {} end
function php:Table(...)
local newTable,keys,values={},{},{}
newTable.pairs=function(self) -- pairs iterator
local count=0
return function()
count=count+1
... | nilq/small-lua-stack | null |
-- Global variables
Global = {
currentInteriorId = 0,
-- The current interior is set to True by 'interiorIdObserver'
Online = {
isInsideApartmentHi1 = false,
isInsideApartmentHi2 = false,
isInsideHouseHi1 = false,
isInsideHouseHi2 = false,
isInsideHouseHi3 = false,
... | nilq/small-lua-stack | null |
local d = require "sl-defines"
local u = require "sl-util"
local cf = require "control-forces"
local rd = require "sl-render"
local export = {}
-- tState states
export.MOVE = 0
export.WANDER = 1
export.FOLLOW = 2 -- TODO Does this state still make sense? We don't chase things after spotting them so much, now...
-... | nilq/small-lua-stack | null |
-- NOTE: Obtained from https://github.com/otalk/mod_turncredentials/blob/master/mod_turncredentials.lua
-- XEP-0215 implementation for time-limited turn credentials
-- Copyright (C) 2012-2014 Philipp Hancke
-- This file is MIT/X11 licensed.
--turncredentials_secret = "keepthissecret";
--turncredentials = {
-- { typ... | nilq/small-lua-stack | null |
win = addWindow{width=400,height=500}
grafic = addControl{window=win, typex="funcgraph2",width=300,height=300,expand=true}
function createpoly(val1)
local t = {}
local steps = 200
for i=0,steps do
local x = linearmap(0,steps,0,2,i)
t[#t+1] = {x,math.pow(x,val1)}
end
grafic:val(t)
end
panel = addPanel{type="v... | nilq/small-lua-stack | null |
-- -- Copyright 2012 Rackspace
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compli... | nilq/small-lua-stack | null |
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 50, height = 50, tilewidth = 32, tileheight = 32, properties = {}, tilesets = { { name = "Tiles", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, image = "maptiles.png", imagewidth = 96, imageheight = 32, propertie... | nilq/small-lua-stack | null |
data:extend({
{
type = "item",
name = "ash",
icon = "__Engineersvsenvironmentalist__/graphics/icons/materials/ash.png",
flags = {"goes-to-main-inventory"},
subgroup = "coal-base",
order = "g4[other]",
stack_size = 5000,
}
}) | nilq/small-lua-stack | null |
local BuildOrderDispatcher = require("BuildOrderDispatcher")
local ItemTransferOrderDispatcher = require("ItemTransferOrderDispatcher")
local Sequence = require("Sequence")
local Runner = { }
local metatable = { __index = Runner }
function Runner.set_metatable(instance)
if getmetatable(instance) ~= nil then return e... | nilq/small-lua-stack | null |
--[[
Things to do
Lump close dungeon/raids into one, (nexus/oculus/eoe) (DONE)
Maybe implement lockout info on tooltip (Don't know if I want too, better addons for tracking it exist) (DONE anyway)
]]--
local DEBUG = false
local HandyNotes = LibStub("AceAddon-3.0"):GetAddon("HandyNotes", true)
if not HandyNotes then... | nilq/small-lua-stack | null |
--[[
*****************************************************************************
Project l2dbus
Released under the MIT License (MIT)
Copyright (c) 2013 XS-Embedded LLC
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Soft... | nilq/small-lua-stack | null |
-- ===========================================================================
-- Base File
-- ===========================================================================
include("DiplomacyRibbon_Expansion1.lua");
include("diplomacyribbon_CQUI.lua"); | nilq/small-lua-stack | null |
--[[
KahLua Kore - party and raid monitoring.
WWW: http://kahluamod.com/kore
Git: https://github.com/kahluamods/kore
IRC: #KahLua on irc.freenode.net
E-mail: me@cruciformer.com
Please refer to the file LICENSE.txt for the Apache License, Version 2.0.
Copyright 2008-2021 James Kean Johnsto... | nilq/small-lua-stack | null |
local is_car =
Concord.component(
function(_)
end
)
return is_car
| nilq/small-lua-stack | null |
#!/usr/bin/env lua
local state = require("utils.luastate")
local pretty = require("pl.pretty")
local l2dbus = require("l2dbus")
local function onTimeout(tm, disp)
print("Exiting mainloop...")
disp:stop()
end
local function onFilterMatch(match, msg, ud)
local msgType = msg:getType()
io.stdout:write(l2dbus.Messa... | nilq/small-lua-stack | null |
return {'injagen','injecteren','injectie','injectiegeweer','injectiehars','injectiemotor','injectienaald','injectiespuit','injector','injectieplaats','injectieflacon','injectiepomp','injectiesysteem','injectievloeistof','injectiemateriaal','injaag','injaagde','injaagden','injaagt','injecteer','injecteerde','injecteerde... | nilq/small-lua-stack | null |
-- ======= Copyright (c) 2003-2016, Unknown Worlds Entertainment, Inc. All rights reserved. =====
--
-- lua\menu\GUIMainMenu_BadgesSelection.lua
--
-- Created by: Sebastian Schuck (sebastian@naturalselection2.com)
--
-- ========= For more information, visit us at http://www.unknownworlds.com =====================
... | nilq/small-lua-stack | null |
AddEvent("OnKeyPress", function(key)
if (GetPlayerVehicle(GetPlayerId()) == 0 and not IsInPlayerMenuUI and not IsInSpawnUI) then
if (key == "Ampersand" or key == OnlineKeys.RESET_ANIMATION_KEY) then
CallRemoteEvent("PlayAnimationPMENU", "STOP")
elseif GetInputMode() ~= input_while_in_ui then
... | nilq/small-lua-stack | null |
-- need to update the Lua path to point to the local flatbuffers implementation
package.path = string.format("../lua/?.lua;%s",package.path)
package.path = string.format("./lua/?.lua;%s",package.path)
-- require the library
local flatbuffers = require("flatbuffers")
local binaryArray = flatbuffers.binaryArray-- for h... | nilq/small-lua-stack | null |
local Me = game.Players.LocalPlayer
if script.Parent.className ~= "HopperBin" then
local h = Instance.new("HopperBin", Me.Backpack)
h.Name = ""
sc = Instance.new("ScreenGui")
sc.Name = "Invisible"
sc.Parent = Me.PlayerGui
t = Instance.new("TextLabel")
t.BackgroundTransparency = 0.75
t.Name = "Text - Rese... | nilq/small-lua-stack | null |
local b4={}; for k,v in pairs(_ENV) do b4[k]=v end
require"tricks"
local fails=0
for _,f in pairs(arg) do
if f ~= "ok.lua" and f ~= "lua" then
local ok,msg = pcall(function () dofile(f) end)
if ok
then color("green","%s",f)
else color("red","%s",tostring(msg)); fails=fails+1 end end end
for k,... | nilq/small-lua-stack | null |
supplyLimit("Fighter", 100);
supplyLimit("Scout", 24);
supplyLimit("Interceptor", 100);
supplyLimit("Bomber", 100);
supplyLimit("LanceFighter", 100);
supplyLimit("Defenders", 25);
supplyLimit("Defensefighters", 15);
supplyLimit("CloakedFighters", 25);
--
-- Vaygr FamilyOverride Fighter 170
-- Vaygr ShipOverride Interc... | nilq/small-lua-stack | null |
paddleselectstate=class{_includes=basestate}
skin=1
size=2
function paddleselectstate:update(dt)
if love.keyboard.waspressed('escape') then
love.event.quit()
end
if love.keyboard.waspressed('return') then
gStatemachine:change('serve')
end
if love.keyboard.waspressed('left') then
... | nilq/small-lua-stack | null |
require("os")
os.execute("wifi") | nilq/small-lua-stack | null |
local Slot = {}
function Slot:new(name, x, y, width, height, image, imageHover, bgImage, placementType, object)
object = object or {
name = name,
x = x,
y = y,
width = width,
height = height,
image = image,
imageHover = imageHover,
button = Button:new(x, y,... | nilq/small-lua-stack | null |
package.path = package.path .. ";data/scripts/lib/?.lua"
include ("randomext")
ESCCUtil = include("esccutil")
-- Don't remove or alter the following comment, it tells the game the namespace this script lives in. If you remove it, the script will break.
-- namespace Afterburn
Afterburn = {}
local self = Afterburn
se... | nilq/small-lua-stack | null |
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