content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
return function()
local Janitor = require(script.Parent)
describe("Janitor.is", function()
it("should recognize janitor constructed from Janitor.new function", function()
expect(function()
assert(Janitor.is(Janitor.new()) == true)
end).never.throw()
end)
end)
end
| nilq/small-lua-stack | null |
-- * Metronome IM *
--
-- This file is part of the Metronome XMPP server and is released under the
-- ISC License, please see the LICENSE file in this source package for more
-- information about copyright and licensing.
module:set_global()
local jid_bare = require "util.jid".bare
-- Setup, Init functions.
-- initia... | nilq/small-lua-stack | null |
local pairs = pairs
local GetSpellInfo = GetSpellInfo
local CreateFrame = CreateFrame
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Auras = Gladdy:NewModule("Auras", nil, {
auraFontSize = 16,
auraFontColor = {r = 1, g = 1, b = 0, a = 1}
})
function Auras:Initialise()
self.frames = {}
sel... | nilq/small-lua-stack | null |
CodexDB["meta"]={
["chests"]={
[-186750]=0,
[-184935]=0,
[-184933]=0,
[-184930]=0,
[-181804]=0,
[-181802]=0,
[-181800]=0,
[-181798]=0,
[-181366]=0,
[-181083]=0,
[-181074]=0,
[-180523]=0,
[-180392]=0,
[-180229]=0,
[-180228]=0,
[-179703]=0,
[-179564]=0,
[-179528]=0,
[-176944]=0,
[-176224]=0,
[-176188]=0,
[-169243]=0,
[-1... | nilq/small-lua-stack | null |
--[[ Repeat loops ]]
-- Simple repeat
repeat
print "Good 1"
until true
-- Simple repeat with continue
repeat
continue
until true
print "Good 2"
-- Repeat with code after a continue
repeat
print "Good 3"
if true then
continue
end
print "Bad 1"
until true
-- Repeat with locals before and after a conti... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Xarcabard
-- NPC: qm1 (???)
-- Involved in Quests: The Three Magi
-- !pos -331 -29 -49 112
-----------------------------------
local ID = require("scripts/zones/Xarcabard/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/quests")
---------------------------... | nilq/small-lua-stack | null |
-- Class Definition
Character = {}
Character.__index = Character
setmetatable(Character, {
__call = function(self, playerId, data)
local character = {}
character.PlayerId = playerId
character.Id = data.Id
character.PermissionLevel = data.PermissionLevel
character.SteamId = data.SteamId
character.... | nilq/small-lua-stack | null |
---------------------------------------------
-- Perfect Defense
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
---------------------------------------------
function onAbilityC... | nilq/small-lua-stack | null |
local Basis = require "Basis"
local DataStruct = require "DataStruct"
local Grid = require "Grid"
local Updater = require "Updater"
local Time = require "Lib.Time"
local x0, y0 = 0.0, 0.0 -- location of O
local zet = 1e9 -- Dpar/Dperp
local Dpar = 1.0 -- parallel heat conduction
local Dperp = Dpar/zet -- perpendicular... | nilq/small-lua-stack | null |
function class(base, init)
local c = {} -- a new class instance
if not init and type(base) == 'function' then
init = base
base = nil
elseif type(base) == 'table' then
-- our new class is a shallow copy of the base class!
for i,v in pairs(base) do
c[i] = v
end
... | nilq/small-lua-stack | null |
dofile(minetest.get_modpath("mylights").."/lightbox.lua")
dofile(minetest.get_modpath("mylights").."/lightbulbs.lua")
dofile(minetest.get_modpath("mylights").."/ws.lua")
dofile(minetest.get_modpath("mylights").."/cubes.lua")
dofile(minetest.get_modpath("mylights").."/lamppost.lua")
dofile(minetest.get_modpath("mylight... | nilq/small-lua-stack | null |
luaSetWaxConfig({openBindOCFunction=true})
require "TwitterTableViewController"
waxClass{"AppDelegate", protocols = {"UIApplicationDelegate"}}
function applicationDidFinishLaunching(self, application)
local f = CGSize(33.0,44.0)
local a = f.width
print("结构体", tostring(f))
local frame = UIScreen:mainScreen():... | nilq/small-lua-stack | null |
function _init()
end
function _draw()
end
function _update60()
end
--- [adapted from Lua wiki](http://lua-users.org/wiki/ObjectOrientationTutorial)
function make_class()
local cls = {}
function cls.new(...)
local instance = setmetatable({}, cls)
local init = cls._init
if init then
init(instance, ...)
... | nilq/small-lua-stack | null |
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(... | nilq/small-lua-stack | null |
-- avoid memory leak
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
require "mainMenu"
----------------
-- run
local scene = CCScene:create()
scene:addChild(CreateTestMenu())
CCDirector:sharedDirector():runWithScene(scene)
| nilq/small-lua-stack | null |
-- Keybindings
-- =============================================================================
local map = vim.api.nvim_set_keymap
-- Cursor movement
-- -----------------------------------------------------------------------------
map('n', '<up>', 'gk', {silent = true, noremap = true})
map('n', '<down>'... | nilq/small-lua-stack | null |
local MAKE_SNAPSHOT
game._snapshots = {}
stead.make_snapshot = function(nr)
if not stead.tonum(nr) then nr = 0 end
local h = { };
h.txt = ''
h.write = function(s, ...)
local a = {...};
for i = 1, stead.table.maxn(a) do
s.txt = s.txt .. stead.tostr(a[i]);
end
end
local old = game._snapshots; game._snapsho... | nilq/small-lua-stack | null |
Talk(0, "小师父,你先回龙门客栈,若有需要你帮忙时,我再去找你.", "talkname0", 1);
Leave(49);
ModifyEvent(60, 2, 1, 1, -1, -1, -1, 6650, 6694, 6650, 20, -2, -2);
ModifyEvent(60, 15, 1, 1, 983, -1, -1, 6604, 6648, 6604, 20, -2, -2);
do return end;
| nilq/small-lua-stack | null |
local varm_util = require("modules/varm_util")
local node_reqs = {}
-- ('Set Variable: A = !B' Node)
function node_reqs.ensure_support_methods(node, proj_state)
-- Only primitive types, so no required includes to check.
return true
end
-- ('Set Variable: A = !B' Node)
function node_reqs.append_node(node, node_gr... | nilq/small-lua-stack | null |
local table1 = {1,2,3}
local table2 = table1
table2[3] = 4
print(unpack(table1))
| nilq/small-lua-stack | null |
minetest.register_on_dieplayer(function(player)
local pname = player:get_player_name()
local pos = player:getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
minetest.chat_send_player(pname, "You died at " ..pos.x.. ", " ..pos.y.. ", " ..pos.z)
minetest.lo... | nilq/small-lua-stack | null |
grenade_imperial_detonator = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Imperial detonator grenade",
directObjectTemplate = "object/weapon/ranged/grenade/grenade_imperial_detonator.iff",
craftingValues = {
{"mindamage",645,989,0},
{"maxdamage",1300,2000,0},
{"attackspeed",6,2.5,1},
{"woundc... | nilq/small-lua-stack | null |
local lz4 = require("lz4")
local readfile = require("readfile")
local function decompress(s, e, size)
local ds = lz4.block_decompress_safe(e, size)
assert(s == ds)
local df = lz4.block_decompress_fast(e, size)
assert(s == df)
end
local function test_block(s)
local e1 = lz4.block_compress(s)
decompress(s, ... | nilq/small-lua-stack | null |
local Vector=require("vector")
require("objects")
backgroundColor=draw.white
textColor=draw.gray
defaultColor=draw.black
scale=60/1
drawScale=true
function computeForces(o)
table.insert(o.forces,{
f=Vector(0,0),
r=Vector(0,0)
})
end
function initObjects()
initCircle{x=2,y=2,r=0.5,Vx=5,Vy=... | nilq/small-lua-stack | null |
require 'nn';
require 'nngraph';
local san = {}
function san.n_attention_layer(img_feat_size, img_tr_size, rnn_size, common_embedding_size, num_attention_layer, num_last_fc, fc1_size, fc2_size, non_linearity, num_visual_concepts)
local inputs, outputs = {}, {}
table.insert(inputs, nn.Identity()())
table.... | nilq/small-lua-stack | null |
local addonName = ...;
-- @class RisenAuctions
local RisenAuctions = LibStub("AceAddon-3.0"):NewAddon("RisenAuctions",
"AceConsole-3.0",
"AceEvent-3.0",
"... | nilq/small-lua-stack | null |
ITEM.name = "Hellhound Meat"
ITEM.description = "Uncooked meat from a Hellhound."
ITEM.longdesc = "This chunk of meat from the mutated type of dog called a Hellhound feels warm to the touch, even though it was killed hours ago. Considered a delicacy among STALKERs used to eating the regular dog meat."
ITEM.model = "mod... | nilq/small-lua-stack | null |
modifier_pet_summoner_critters = class({})
function modifier_pet_summoner_critters:CheckState()
return {
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_HEXED] = true,
[MODIFIER_STATE_MUTED] = true,
[MODIFIER_STATE_SILENCED] = true
}
end
function modifier_pet_summoner_critters:DeclareFunctions()
return ... | nilq/small-lua-stack | null |
--esmobs v1.3
--maikerumine
--made for Extreme Survival game
--License for code is WTFPL
-------------------------
--BAD NPC'S
-------------------------
mobs:register_mob("esmobs:badplayer2", {
type = "monster",
hp_min = 35,
hp_max = 75,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "... | nilq/small-lua-stack | null |
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=... | nilq/small-lua-stack | null |
local i18n = require("core.i18n")
i18n.add {
wish = {
what_do_you_wish_for = "何を望む?",
your_wish = "「{$1}!!」",
it_is_sold_out = "あ、それ在庫切れ。",
something_appears = "足元に{itemname($1)}が転がってきた。",
something_appears_from_nowhere = "足元に{itemname($1)}が転がってきた。",
you_learn_skill = "{$1}の技術を会... | nilq/small-lua-stack | null |
--- Called before an operation to check whether other plugins allow the operation.
-- returns true to abort operation, returns false to continue.
-- a_HookName is the name of the hook to call. Everything after that are arguments for the hook.
function CallHook(a_HookName, ...)
assert(g_Hooks[a_HookName] ~= nil)
... | nilq/small-lua-stack | null |
local UserInputService = game:GetService("UserInputService")
local gui = script.Parent
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startP... | nilq/small-lua-stack | null |
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*-
-- vim: ts=4 sw=4 ft=lua noet
----------------------------------------------------------------------
-- @author Daniel Barney <daniel@pagodabox.com>
-- @copyright 2015, Pagoda Box, Inc.
-- @doc
--
-- @end
-- Created : 21 May 2015 by Daniel Barne... | nilq/small-lua-stack | null |
includes("volk",
"flecs",
"EASTL",
"header_only",
"glm",
"GLFW") | nilq/small-lua-stack | null |
local skynet = require "skynet"
local mysql = require "mysql"
local CMD = {}
local db
function CMD.start()
-- print("CMD.start start connect.")
db = mysql.connect{
host = "127.0.0.1",
port = 3306,
database = "employees",
user = "root",
password = "sa12345",
max_packet_size = 1024 * 1024
}
-- print("C... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: North Gustaberg
-- Mob: Maneating Hornet
-- Note: Place Holder For Stinging Sophie
-----------------------------------
local ID = require("scripts/zones/North_Gustaberg/IDs")
require("scripts/globals/regimes")
require("scripts/globals/mobs")
--------------------------------... | nilq/small-lua-stack | null |
return Def.Sprite {
Texture=NOTESKIN:GetPath( '_downleft', 'tap note' );
Frames = Sprite.LinearFrames( 6, 1 );
}; | nilq/small-lua-stack | null |
local configure_rainbow = require('config.plugins.rainbow.theme')
local available, highlight = pcall(require, 'nvim-treesitter.highlight')
g.rainbow_active = 1
configure_rainbow()
-- Handle treesitter screweing up colored brackets
if available ~= nil then
local hlmap = vim.treesitter.highlighter.hl_map
hlmap.e... | nilq/small-lua-stack | null |
--Pre-made areas
--Waves
AREA_SHORTWAVE3 = {
{1, 1, 1},
{1, 1, 1},
{0, 3, 0}
}
AREA_WAVE10 = {
{1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 3, 0, 0, 0}
}
AREA_WAVE11 = {
{1, 1, 1, ... | nilq/small-lua-stack | null |
-----------------------------------------------
-- battleaxe_small.lua
-- Represents a battleaxe that a player can wield or pick up
-- Created by NimbusBP1729
-----------------------------------------------
--
-- Creates a new small battleaxe object
-- @return the small battleaxe object created
return {
hand_x = 12,... | nilq/small-lua-stack | null |
local M = {}
local function motion(key, back_key)
if vim.v.count1 > 1 then
vim.cmd("normal! " .. vim.v.count1 .. key)
return
end
local initial_line = vim.fn.line(".")
vim.cmd("normal! " .. key)
local new_line = vim.fn.line(".")
if initial_line ~= new_line then
vim.cmd("normal! " .. back_key)
end
end
fu... | nilq/small-lua-stack | null |
local M = { }
local name = "test_cart2"
local me = ...
local TK = require("PackageToolkit")
local case = (require(me .. ".case"))["case"]
M[name] = function()
local separator = TK.lists.head(TK.strings.split(package.config))
local s1 = string.format("A%s1", separator)
local s2 = string.format("A%s2", separator)
... | nilq/small-lua-stack | null |
--[[
* Natural Selection 2 - Combat++ Mod
* WhiteWizard - 2017
* CPPShared
]]
if Server then
Script.Load("lua/Server.lua")
elseif Client then
Script.Load("lua/Client.lua")
elseif Predict then
Script.Load("lua/Predict.lua")
end
Script.Load("lua/CPPUtilities.lua")
if Server then
-... | nilq/small-lua-stack | null |
local function create_targeter(data)
local _name = data.name
return {
type = "item",
name = _name,
icon = data.sprite..".png",
flags = {"goes-to-quickbar"},
order = "a[".._name.."]",
place_result = (data.type and data.type == "target" and _name) or nil,
stack_size = 2
}
end
local func... | nilq/small-lua-stack | null |
local Skada = Skada
local pairs, wipe, max = pairs, wipe, math.max
local getmetatable, setmetatable, time = getmetatable, setmetatable, time
-- a dummy table used as fallback
local dummyTable = {}
Skada.dummyTable = dummyTable
-- this one should be used at modules level
local T = Skada.Table
local cacheTable = T.get... | nilq/small-lua-stack | null |
--[[------------------------------------------------------------------
Flashlight icon.
]]--------------------------------------------------------------------
local FLASH_FULL, FLASH_EMPTY, FLASH_BEAM = 'flash_full', 'flash_empty', 'flash_beam'
local gmod_suit = GetConVar('gmod_suit')
--[[ Create element ]]--
loca... | nilq/small-lua-stack | null |
tfm.exec.disableAutoShaman()
tfm.exec.disableAutoNewGame()
math.inSquare = function(x1,y1,r1,x2,y2,r2)
return (x1 + r1 > x2 - r2 and x1 - r1 < x2 + r2) and (y1 + r1 > y2 - r2 and y1 - r1 < y2 + r2)
end
info = {}
eventNewPlayer = function(n)
tfm.exec.chatMessage("<J>Press <B>spacebar</B> to get the enemy and <B>B</B... | nilq/small-lua-stack | null |
function GM:Think()
self:StateThink();
self:ConsciousnessThink();
self:AIThink();
end
| nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------
-- Configuration of Nameplates
----------------------------------------------------------------------------------------
local E, C, L = select(2, ...):unpack()
C.nameplate.whiteList = {
-- Buffs
[642] = true, -- 圣盾术
... | nilq/small-lua-stack | null |
local loveMath = require("love.math")
local abs = math.abs
local cos = math.cos
local floor = math.floor
local max = math.max
local min = math.min
local modf = math.modf
local sin = math.sin
local sqrt = math.sqrt
local M = {}
function M.clamp(x, minX, maxX)
return min(max(x, minX), maxX)
end
function M.cross(ax,... | nilq/small-lua-stack | null |
local basePath = (...):gsub('[^%.]+$', '')
local Button = require(basePath .. "Button")
local SliderHandle = Button:extend()
function SliderHandle.updatePos(self, dx, dy, isLocal)
local startPoint = -self.length/2 + self.offset -- Slider handle must be anchored to center point.
local endPoint = self.length... | nilq/small-lua-stack | null |
local insert, concat
do
local _obj_0 = table
insert, concat = _obj_0.insert, _obj_0.concat
end
local unpack = unpack or table.unpack
local lpeg = require("lpeg")
local R, S, V, P
R, S, V, P = lpeg.R, lpeg.S, lpeg.V, lpeg.P
local C, Cs, Ct, Cmt, Cg, Cb, Cc, Cp
C, Cs, Ct, Cmt, Cg, Cb, Cc, Cp = lpeg.C, lpeg.Cs, lpeg.C... | nilq/small-lua-stack | null |
if Client then
function MarineActionFinderMixin:OnProcessMove()
PROFILE("MarineActionFinderMixin:OnProcessMove")
local kIconUpdateRate = 0.25
local prediction = Shared.GetIsRunningPrediction()
if prediction then
return
end
local now = Shar... | nilq/small-lua-stack | null |
local mysql = mysql
local encode = encode
local random = math.random
local min = math.min
local mysqlconn = {
host = "DBHOSTNAME",
port = 3306,
database = "hello_world",
user = "benchmarkdbuser",
password = "benchmarkdbpass"
}
return function(ngx)
local db = mysql:new()
assert(db:connect(mysqlconn))
local num... | nilq/small-lua-stack | null |
local spec = require('cmp.utils.spec')
local feedkeys = require('cmp.utils.feedkeys')
local types = require('cmp.types')
local core = require('cmp.core')
local source = require('cmp.source')
local keymap = require('cmp.utils.keymap')
local api = require('cmp.utils.api')
describe('cmp.core', function()
describe('conf... | nilq/small-lua-stack | null |
local StateBase = require(script:GetCustomProperty("StatesStateBase"))
local SLIDING_BRAKING = script:GetCustomProperty("SlidingBraking")
local SLIDING_FRICTION = script:GetCustomProperty("SlidingFriction")
local SLIDING_VELOCITY = script:GetCustomProperty("SlidingVelocity")
local DEFAULT_BRAKING = script:GetCustomProp... | nilq/small-lua-stack | null |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PrgAmbientLife["Visitslide"] = function(unit, bld, obj, spot, slot_data, slot, slotname)
local spot_pos, wp, wait_pos, _x, _y, _x2, _y2, _z, _angle, slideOut
unit:PushDestructor(function(unit)
PrgChangeSpotFlags(bld, bld, spot, 0, 1, slotname, slot... | nilq/small-lua-stack | null |
--MoveCurve
--H_Tohka/HitDown_1 HitDown_1
return
{
filePath = "H_Tohka/HitDown_1",
startTime = Fixed64(0) --[[0]],
startRealTime = Fixed64(0) --[[0]],
endTime = Fixed64(23068672) --[[22]],
endRealTime = Fixed64(346031) --[[0.33]],
isZoom = true,
isCompensate = false,
curve = {
[1] = {
time = 0 --[[0]],
... | nilq/small-lua-stack | null |
local crypto_shorthash_keygen_sig = [[
void %s(unsigned char *)
]]
local crypto_shorthash_sig = [[
int %s(unsigned char *,
const unsigned char *,
unsigned long long,
const unsigned char *)
]]
local signatures = {
['crypto_shorthash_keygen'] = crypto_shorthash_keygen_sig,
['crypto_shorthash'] ... | nilq/small-lua-stack | null |
--- === ConfigWatcher ===
---
--- Reload the environment when .lua files in ~/.hammerspoon are modified.
local PathWatcher = require("hs.pathwatcher")
local Settings = require("hs.settings")
local hs = hs
local obj = {}
obj.__index = obj
obj.name = "ConfigWatcher"
obj.version = "1.0"
obj.author = "roeybiran <roeybir... | nilq/small-lua-stack | null |
-- TipScaner.lua
-- @Author : Dencer (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 5/22/2020, 9:31:04 AM
---@type ns
local ns = select(2, ...)
---@type GameTooltip
local TipScaner = CreateFrame('GameTooltip')
ns.TipScaner = TipScaner
---@type FontString[]
local LFonts, RFonts = {}, {}
for i ... | nilq/small-lua-stack | null |
object_building_player_city_cityhall_tatooine_02 = object_building_player_city_shared_cityhall_tatooine_02:new {
}
ObjectTemplates:addTemplate(object_building_player_city_cityhall_tatooine_02, "object/building/player/city/cityhall_tatooine_02.iff")
| nilq/small-lua-stack | null |
local assert = assert
local buffer = require 'buffer'
local read_buf = buffer.read
local M = {}
local function read_struct(buf, info, fmt)
local res = read_buf(buf, assert(fmt or info.fmt))
assert(# res == # info)
local r = {}
for i, v in ipairs(info) do r[v] = res[i] end
return r
end
M.read_buf = read_bu... | nilq/small-lua-stack | null |
------------------- ABOUT ----------------------
--
-- This is the first stop of hero's journey.
-- Here he'll get fuels to continue traveling.
-- However, the PAotH allies of the hero have
-- been taken hostages by professor Hogevil.
-- So hero has to get whatever available equipement
-- there is and rescue them.
Hed... | nilq/small-lua-stack | null |
---
-- Module containing some general utility functions used in many places in Kong.
--
-- NOTE: Before implementing a function here, consider if it will be used in many places
-- across Kong. If not, a local function in the appropriate module is prefered.
--
-- @copyright Copyright 2016 Mashape Inc. All rights reserve... | nilq/small-lua-stack | null |
--
-- Please see the license.html file included with this distribution for
-- attribution and copyright information.
--
-- The target value is a series of consecutive window lists or sub windows
local bVisibility = nil;
local nLevel = 1;
local aTargetPath = {};
function onInit()
for sWord in string.gmat... | nilq/small-lua-stack | null |
return {
cURL = {
{
description = "cURL: Lua binding to libcurl",
homepage = "https://github.com/Lua-cURL",
license = "MIT/X11",
name = "cURL",
require = {
lcurl = "0.3.1-103",
luajit = "2.0"
},
version = "0.3.1-103",
version_dir = "0_3_1+103"
}
... | nilq/small-lua-stack | null |
local AddPlayerPostInit = AddPlayerPostInit
local AddPrefabPostInit = AddPrefabPostInit
local AddPrefabPostInitAny = AddPrefabPostInitAny
local AddStategraphPostInit = AddStategraphPostInit
GLOBAL.setfenv(1, GLOBAL)
--------------------------------------------------------------------------------
----------------------... | nilq/small-lua-stack | null |
--[[
Loops through the list of tags and cleans out any references to
expired keys. If all keys are cleaned from a tag, removes the tag.
--]]
local tagList = {}
local tagsRemoved = 0
local keysCleaned = 0
if(#tagList == 0) then
tagList = redis.call('keys', '*:tag:*')
end
for _, tagName in pairs(tagList) do
local tagTy... | nilq/small-lua-stack | null |
local PLUGIN = PLUGIN;
Clockwork.kernel:IncludePrefixed("sv_plugin.lua"); | nilq/small-lua-stack | null |
require ("prototypes.entity.demo-pipecovers")
local hit_effects = require ("prototypes.entity.demo-hit-effects")
local sounds = require("prototypes.entity.demo-sounds")
if not data.is_demo then
require ("prototypes.entity.assemblerpipes")
end
data:extend(
{
{
type = "mining-drill",
name = "electric-minin... | nilq/small-lua-stack | null |
local builder = require("installer/integrations/null_ls/helpers").npm.builder
return builder({
name = "prettier",
install_package = "prettier",
type = { "formatting" },
})
| nilq/small-lua-stack | null |
return function (x, y, w, h, r, line_width, color)
love.graphics.setLineStyle("smooth")
love.graphics.setLineWidth(line_width)
if color then love.graphics.setColor(color) end
love.graphics.rectangle("line", x, y, w, h, r, r)
end
| nilq/small-lua-stack | null |
local Modules = script.Parent.Parent.Parent
local Roact = require(Modules.Roact)
local StudioThemeAccessor = require(Modules.Plugin.Components.StudioThemeAccessor)
local Util = require(Modules.Plugin.Util)
local function ScrollingFrame(props)
local children = {}
if props.List then
local listProps = props.List ==... | nilq/small-lua-stack | null |
--[[
Script for adding the extensions menu items.
]]--
function onInit()
registerMenuItems();
end
-- Add menu items to the Settings menu, pertaining to the 5e Combat Enhancer extension.
function registerMenuItems()
OptionsManager.registerOption2("CE_HCW", false, "option_header_5eenhancer", "option_actor_heal... | nilq/small-lua-stack | null |
--[[
Simple Anti MapHack for Starcraft: BroodWar 1.16.1
Copyright (C) 2014 HarpyWar (harpywar@gmail.com)
This file is a part of the PvPGN Project http://pvpgn.pro
Licensed under the same terms as Lua itself.
]]--
-- just unique request id for maphack
ah_mh_request_id = 99
-- map visible offset
ah_mh_offset =... | nilq/small-lua-stack | null |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
ui_page('html/index.html')
files({
'html/index.html',
'html/script.js',
'html/style.css',
'html/img/burger.png',
'html/img/bottle.png',
'html/img/donuts.png',
'html/img/biere.png',
'html/img/absinthe.png',
'html/img/champagne.png',
'html/i... | nilq/small-lua-stack | null |
ys = ys or {}
ys.Battle.BattleBuffBulletPierce = class("BattleBuffBulletPierce", ys.Battle.BattleBuffEffect)
ys.Battle.BattleBuffBulletPierce.__name = "BattleBuffBulletPierce"
ys.Battle.BattleBuffBulletPierce.Ctor = function (slot0, slot1)
slot0.Battle.BattleBuffBulletPierce.super.Ctor(slot0, slot1)
end
ys.Battle.Ba... | nilq/small-lua-stack | null |
local items = {}
for _, file in ipairs(love.filesystem.getDirectoryItems("assets/items")) do
local itemList = dofile("assets/items/" .. file)
for name, i in pairs(itemList) do
items[name] = i
end
end
return items
| nilq/small-lua-stack | null |
local UnityEngine = require "LuaRoot.lib.unity_engine"
local GameObject = UnityEngine.GameObject
local MeshFilter = UnityEngine.MeshFilter
local Resources = UnityEngine.Resources
local Mesh = UnityEngine.Mesh
local Vector3 = UnityEngine.Vector3
local MeshRenderer ... | nilq/small-lua-stack | null |
if m_simpleTV.User == nil then m_simpleTV.User = {} end
if m_simpleTV.User.WestSide == nil then m_simpleTV.User.WestSide = {} end
if m_simpleTV.User.WestSide.info == nil then m_simpleTV.User.WestSide.info = 0 end
if m_simpleTV.User.WestSide.info == 0 then
m_simpleTV.Control.ExecuteAction(161,0) --KEY_OSD_SHOW... | nilq/small-lua-stack | null |
--------------------------------------------------------
-- Frame Saving & Loading
--------------------------------------------------------
local EGP = EGP
EGP.Frames = {}
function EGP:SaveFrame( ply, Ent, index )
if (!EGP.Frames[ply]) then EGP.Frames[ply] = {} end
EGP.Frames[ply][index] = table.Copy(Ent.RenderTa... | nilq/small-lua-stack | null |
function PLUGIN:PlayerShouldGetHungry(ply)
if ply:IsAdmin() and ply:GetMoveType() == MOVETYPE_NOCLIP then
return false
end
end | nilq/small-lua-stack | null |
--Minetest 0.4.7 mod: concrete
--(c) 2013 by RealBadAngel <mk@realbadangel.pl>
local technic = rawget(_G, "technic") or {}
technic.concrete_posts = {}
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
for i = 0, ... | nilq/small-lua-stack | null |
local g = vim.g
local xdg_base = vim.fn['hz#xdg_base']
-- Share tags cache between vim and gvim
g.gutentags_cache_dir = xdg_base('cache', 'tags')
| nilq/small-lua-stack | null |
-----------------------------------------
-- INFORMATION
-----------------------------------------
--[[
Each quest has many different Main steps
Each Main step can have many steps
each step can have many conditions
Main steps are not actually created by ZOS
--]]
----------------------------------------... | nilq/small-lua-stack | null |
return {'nvs'} | nilq/small-lua-stack | null |
--[[
Copyright 2018 American Megatrends Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or a... | nilq/small-lua-stack | null |
--[[
Name: "sh_mysterious_fiveseven.lua".
Product: "HL2 RP".
--]]
local ITEM = {};
-- Set some information.
ITEM.base = "weapon_base";
ITEM.name = "Mysterious's FiveSeven";
ITEM.model = "models/weapons/w_pist_fiveseven.mdl";
ITEM.weight = 1.5;
ITEM.uniqueID = "mysterious_fiveseven";
ITEM.weaponClass = "weapon_fivesev... | nilq/small-lua-stack | null |
-- '#include' statements
local SampleInterface = require("SampleInterface")
local SampleInterfaceImplementation = require("SampleInterfaceImplementation")
insulate("Insulated Interface Test | ", function()
local sampleInterface = nil
setup(function()
sampleInterface = SampleInterface:new()
end)
test("Sho... | nilq/small-lua-stack | null |
local server = require "http.server"
local searchMgr = require "SearchMgr"
local write = server.write
local htmlTags = require "HtmlTags"
local console = require "sys.console"
local localConfig = require "LocalConfig"
local core = require "sys.core"
local keywordDatabaseMgr = require "KeywordDatabaseMgr"
local dispat... | nilq/small-lua-stack | null |
return {'orde','ordebewaarder','ordebroeder','ordedienst','ordehandhaver','ordehandhaving','ordeketen','ordekleed','ordekruis','ordelievend','ordelijk','ordelijkheid','ordelint','ordeloos','ordeloosheid','ordenen','ordening','ordeningsbeleid','ordeningsprincipe','ordentelijk','ordentelijkheid','ordepolitie','ordeproble... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Function......... : easeOutInQuad
-- Author........... :
-- Description...... :
--------------------------------------------------------------------------------
---------------------------------------------------------------------... | nilq/small-lua-stack | null |
local M = {}
M.config = {
settings = {
ltex = {
language = "en-GB",
},
},
}
return M
| nilq/small-lua-stack | null |
-- Prosody XMPP Server Configuration
--
-- Information on configuring Prosody can be found on our
-- website at https://prosody.im/doc/configure
--
-- Tip: You can check that the syntax of this file is correct
-- when you have finished by running this command:
-- prosodyctl check config
-- If there are any errors, ... | nilq/small-lua-stack | null |
slot0 = class("TaskCommonPage", import("..base.BaseSubView"))
slot0.getUIName = function (slot0)
return "TaskListPage"
end
slot0.OnLoaded = function (slot0)
slot0._scrllPanel = slot0:findTF("right_panel")
slot0._scrollView = slot0._scrllPanel:GetComponent("LScrollRect")
end
slot0.OnInit = function (slot0)
slot0.... | nilq/small-lua-stack | null |
-- you can "require" lua libraries
require "randist"
-- comment out things in this file using:
--[[ comment in order to test how things work --]]
function testfunc()
-- delay by 1/2 beat
bdelay(.5)
bv(1500) -- set beat value for this environment (1500 ms)
-- do the following 3 times:
for i=1, 3 do
-- send to "bd... | nilq/small-lua-stack | null |
#!/usr/bin/env lua
--require 't5'
-- this is a test comment
-- test comment
-- test comment
--tables
city = {}
city.name = "Seattle"
city.population = 10000
city.mayor = "Klark McDonald"
-- test comment
-- test comment
--[[io.write('Hello, what is your name? ')
local name = io.read()
io.write('Nice to meet you, ', ... | nilq/small-lua-stack | null |
-- This might have been installed in Lua 5.1 .luarocks so make sure to set the version correctly
local _testMain = require("TestMain")
local game = _testMain.game
local habitat = _testMain.habitat
local ReplicatedStorage = _testMain.ReplicatedStorage
local replicatedStorageChildren = ReplicatedStorage:GetChildren()
... | nilq/small-lua-stack | null |
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