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return { ping = { ping = "PINGING...", pong = "PONG! ``{{arg1}}MS``", description = "SHOWZ PUNG PONG" }, help = { embedTitle = "HALP FOR TIGER 2.0.0.0", embedDescription = "UZE LE REACTSHUNS TO FILTAR THRU LE COMMANDZ", description = "SHOWS DIS MENU", } }
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local M = {} M.config = function() local status_ok, command_center = pcall(require, "command_center") if not status_ok then return end -- local noremap = { noremap = true } -- local silent_noremap = { noremap = true, silent = true } command_center.add({ { description = "Search within the project (Li...
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pVehicle = getPedOccupiedVehicle ( localPlayer ) local lastVehicle = nil -- Yeah, lots of eventhandlers for one thing. -- This will be triggered when a player is warped into a vehicle. addEventHandler ( "onClientPlayerVehicleEnter", localPlayer, function ( vehicle ) pVehicle = vehicle checkVehicle...
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local M = {} M.Color = require("colorbuddy.color").Color M.Group = require("colorbuddy.group").Group M.colors = require("colorbuddy.color").colors M.styles = require("colorbuddy.style").styles return M
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-- $Id: featuredefs_post.lua 3171 2008-11-06 09:06:29Z det $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: featuredefs_post.lua -- brief: featureDef post processing -- author: Dave Ro...
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project "Compression-zstd" AddModuleConfig() uuid "BB7C69B1-33CC-4FF8-8CC8-D8A46A07A3FF" pchheader "stdafx_zstd.h" pchsource "../src/stdafx_zstd.cpp" includedirs { "../Externals/zstd/lib", }
nilq/small-lua-stack
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local hit_effects = require("__base__/prototypes/entity/hit-effects") local sounds = require("__base__/prototypes/entity/sounds") function electric_mining_drill_animation() return { priority = "high", filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill.png", li...
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function plugindef() finaleplugin.RequireSelection = true finaleplugin.Author = "Carl Vine" finaleplugin.AuthorURL = "http://carlvine.com" finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/" finaleplugin.Version = "v1.3" finaleplugin.Date = "2022/06/13" finalepl...
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local Tables = {} Tables.__index = Tables ---Returns a copy of the provided table with shuffled entries. ---@param orderedTable table an ordered table that we want to shuffle. ---@return table shuffledTable a copy of the provided table with shuffled entries. function Tables.ShuffleTable(orderedTable) local tempTa...
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physicsFolderCMenu = ContextMenuClass.New("RDynamics") physicsFolderCMenu.xpos = 200; physicsFolderCMenu.ypos = 500; physicsFolderCMenu.panel1.cutWindow=1; physicsFolderCMenu.panel1.cutPanel=panels[4]; physicsFolderCMenu.Redraw(physicsFolderCMenu) item =physicsFolderCMenu.AddListItem(physicsFolderCMenu,"Select Models...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- 0160-string.lua: tests for string-related tools -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) --------------------------------------------------------------------...
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local root = (...) .. "." local modules = { "Children", "Compose" } local Rukt = {} for _, moduleName in ipairs(modules) do Rukt[moduleName] = require(root .. moduleName) end return Rukt
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local cqueues = require 'cqueues' local tcheck = require 'tcheck' local xerror = require 'tulip.xerror' local function register_packages(app, cfg) local pkgs = {} -- First, require the top-level keys that represent packages. for k, v in pairs(cfg) do local full_name -- if there is no '.' in the key, tr...
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local function defaults() LobbyTimer = 30 RoundDuration = 300 RoundEndTime = 5 RoundCount = 0 RoundLimit = 5 RoundScore = {red = 0, blue = 0} end defaults() function RoundMsg(asd) net.Start("Cheats:RoundMsg") net.WriteString(asd) net.Broadcast() end function GameStop() RoundMsg("Stopping game..") hook.Remo...
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require('settings/telescope') require('settings/autosave') require('settings/neogit') require('settings/treesitter') require('settings/neorg') require('settings/lualine') require('settings/cmp') require('settings/substitute') require('settings/dial') require('settings/comment') require('settings/yabs') require('setting...
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AddRemoteEvent("ATMDeposit", function(player, amount) if player_data[player] == nil then return end if player_data[player].cash >= amount then player_data[player].cash = player_data[player].cash - amount player_data[player].balance = player_data[player].balance + amount AddPl...
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local fn = vim.fn local fmt = string.format -- Global namespace -----------------------------------------------------------------------------// --- Inspired by @tjdevries' astraunauta.nvim/ @TimUntersberger's config --- store all callbacks in one global table so they are able to survive re-requiring this file _G.__as_...
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AccountHeadCcsItem = class("AccountHeadCcsItem") AccountHeadCcsItem.onCreationComplete = function (slot0) ClassUtil.extends(slot0, CcsListViewItem) slot0._items = {} slot1 = 1 while true do if not slot0["iconNode" .. slot1] then break else table.insert(slot0._items, slot2) end slot1 = slot1 + 1 e...
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local LinkedList = {} LinkedList.__index = LinkedList function LinkedList:push(v) local old_head = self._head self._head = { v = v, next = old_head } if old_head then old_head.prev = self._head end if not self._tail then self._tail = self._head end end function LinkedList:pop() local v = self._head.v self...
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local gunSettings = { fireMode = "SEMI"; damage = 25; headshotMultiplier = 1.5; rateOfFire = 300; --Rounds per minute range = 500; rayColor = Color3.fromRGB(255, 160, 75); raySize = Vector2.new(0.25, 0.25); --Width and height debrisTime = 0.075; } return gunSettings
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//Marine Stuctures kPowerNodeCost = 0 kExtractorCost = 10 kExtractorBuildTime = 10 kInfantryPortalCost = 15 kInfantryPortalBuildTime = 7 kCommandStationCost = 15 kCommandStationBuildTime = 15 kNanoShieldResearchCost = 20 kNanoSnieldResearchTime = 60 kCatPackTechResearchCost = 20 kCatPa...
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----------------------------------- -- Area: Mount_Kamihr ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.MOUNT_KAMIHR] = { text = { }, mob = { }, npc = { }, } return zones[tpz.zone.MOUNT_KA...
nilq/small-lua-stack
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dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_1_ipv4.lua') dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_2_ipv4_option.lua') dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_3_mri.lua') dofile('/home/raj/workspace/p4-traffictool/samp...
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-- God local function PlayerHasGod() return Script().StateWatcher:GetState("god") == true end local function PlayerSetGod(on) local playerid = GetLocalPlayerEntityId() Script().StateWatcher:SetState("god", on) if on then ActivateInvincibility(playerid) SetPawnImmuneToDeath(playerid, 1) ScriptHook.ShowNotific...
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-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: config.lua -- brief: configfile for handler.lua -- author: jK -- -- Copyright (C) 2011-2013. -- Licensed under the terms of the GNU GPL...
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----------------------------------- -- Area: Cloister of Tremors -- Mob: Galgalim -- Involved in Quest: The Puppet Master ----------------------------------- require("scripts/globals/settings") ----------------------------------- function onMobDeath(mob, player, isKiller) player:setCharVar("BCNM_Killed", 1) ...
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AllMapsRatings = {} local mapRatings = { -- [resourceName] = {likes = 0, dislikes = 0} } local function parseReceivedRatings(received) local allRatings = {} for _, v in ipairs(received) do allRatings[v.mapresourcename] = {likes = v.likes or 0, dislikes = v.dislikes or 0} end return allRatin...
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-- libtiff 4.0.6 -- http://www.libtiff.org/ -- ftp://ftp.remotesensing.org/pub/libtiff/tiff-4.0.6.zip -- /external/libtiff group "Libraries" project "libtiff" kind "StaticLib" language "C++" location "../build/projects" targetdir "../build/lib/%{cfg.buildcfg}/%{cfg.platform}" filter "configurations:Debu...
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require "utils" local sys = require "sys" local elasticsearch = require "elasticsearch" local es = elasticsearch:new { domain = "http://localhost:9200" -- domain参数一定要以http/https://开头, 并且结尾不能加上/ } local function test_get_status_info( ... ) -- -- 获取节点信息 -- local ok, ret = es:status() -- print(ok) var_dump(ret...
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#!/usr/bin/lua local fmt = string.format local function dump_fmt(n, str) for i = 1, n do io.stdout:write(" ") end if not str then local s = '' end io.stdout:write(tostring(str)) end --for no share child table and loop table local function __dump(t, depth) depth = depth + 1...
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wifiwidget = widget({type = "textbox", name = "wifiwidget", align = "right" }) function wifiInfo() spacer = " " local w = assert(io.popen("awk 'NR==3 {print substr(\$3,0,2) \"%\"}' /proc/net/wireless ",'r')) local wifiStrength = (w:read('*a')) w:close() wifiwidget.text = " Wifi:"..spacer..wifi...
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function displayFPS() setColor(colors['black']) love.graphics.print('FPS: ' .. tostring(love.timer.getFPS()), 0, 0) end -- loads game data function loadData() -- using the bitser library data is serialized for and deserialized for easy storage if love.filesystem.exists('save-data.dat') then ret...
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-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in ...
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local lgi = require("lgi") local DBus = require("utils.dbus_wrapper.bus") local Call = require("utils.dbus_wrapper.call") local constants = require("utils.constants") local sig = require("theme.fly.signal") local Gio = lgi.Gio local GLib = lgi.GLib local nm = {} local id, type local bus local function get_current_act...
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object_ship_nova_orion_boss_ship_tier2 = object_ship_shared_nova_orion_boss_ship_tier2:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_boss_ship_tier2, "object/ship/nova_orion_boss_ship_tier2.iff")
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object_mobile_coa_lag_personnel_hum_f3 = object_mobile_shared_coa_lag_personnel_hum_f3:new { } ObjectTemplates:addTemplate(object_mobile_coa_lag_personnel_hum_f3, "object/mobile/coa_lag_personnel_hum_f3.iff")
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local Net = {} Net.open_browser = _ENV.native.net.open_browser return Net
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local rules = require "scripts.rules" local animations = require "character.animations" local Character = require "character.character" local CastleSteward = Character:new() function CastleSteward:new(o, control) o = o or Character:new(o, control) setmetatable(o, self) self.__index = self return o end funct...
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-- 根据外面传过来的IDList 做“集合去重” local key=KEYS[1]; local args=ARGV local i=0; local result={}; for m,n in ipairs(args) do local ishit=redis.call("sismember",key,n); if(ishit) then table.insert(result,1,n); end end return result;
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local route_214_0 = DoorSlot("route_214","0") local route_214_0_hub = DoorSlotHub("route_214","0",route_214_0) route_214_0:setHubIcon(route_214_0_hub) local route_214_1 = DoorSlot("route_214","1") local route_214_1_hub = DoorSlotHub("route_214","1",route_214_1) route_214_1:setHubIcon(route_214_1_hub)
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--[[ -- @Name: tasknManager -- @Author: Lupus590 -- @License: MIT -- @URL: -- TODO: url -- -- If you are interested in the above format: http://www.computercraft.info/forums2/index.php?/topic/18630-rfc-standard-for-program-metadata-for-graphical-shells-use/ -- -- The MIT License (MIT) -- -- Copyright 2019 Lu...
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Property = {} Property.__index = Property function Property:Create(info) if not info or not info.id then error("invalid property definition (no info or id)") end local property = setmetatable(info, Property) return property end function Property:HasKey(id) if not self.keys then return false end return self....
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module(..., package.seeall) -------------------------------------------------------------------------------- -- Event Handler -------------------------------------------------------------------------------- function onCreate(e) scrollView = widget.ScrollView { scene = scene, bouncePolicy = {false,...
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ELONA.i18n:add { net = { failed_to_send = "送信に失敗した。", failed_to_receive = "受信に失敗した。", chat = { wait_more = "もう少し待った方がいい気がする。", message = "「{$1}」", sent_message = "{$1}{$2}{$3}", }, death = { sent_message = "{$1}{$2}は{$4}で{$3}{$5}", }, w...
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local key = ModPath .. ' ' .. RequiredScript if _G[key] then return else _G[key] = true end function VehicleStateParked:update(t, dt) if self._unit:vehicle():velocity():length() < 0.002 then return end self.super.update(self, t, dt) end
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paths.dofile('layers/Residual.lua') local function hourglass(n, numIn, numOut, inp) -- Upper branch local up1 = Residual(numIn,256)(inp) local up2 = Residual(256,256)(up1) local up4 = Residual(256,numOut)(up2) -- Lower branch local pool = nnlib.SpatialMaxPooling(2,2,2,2)(inp) local low1 = ...
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--[[ Assume the following code: a = {}; a.a = a What would be the value of a.a.a.a? Is any a in that sequence somehow different from the others? Now, add the next line to the previous code: a.a.a.a = 3 What would be the value of a.a.a.a now? ]]-- a = {}; a.a = a -- The same as a["a"] = a print(a.a.a.a) -- The same a...
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Battery = Class{__includes = GameObject} function Battery:init(x,y,active,globalPositioning) GameObject.init(self,x,y,active,globalPositioning) self.source = textures['ButtonCycles'] self.cycle = cycles['BatteryPower'] self.pos = {x=x, y=y} self.charge = 15*3 end function Battery:update() Game...
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local cURL = require("lcurl") -- open output file f = assert(io.open("example_homepage.html", "w")) cURL.easy() -- setup url :setopt_url("http://www.example.com/") -- setup file object as writer :setopt_writefunction(f) -- perform, invokes callbacks :perform() -- close easy :close() -- close output file ...
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local ColorReductor = {} local ColorHelper = require 'supernova.helpers.color' local TableHelper = require 'supernova.helpers.table' local ANSI = require 'supernova.core.ansi' ColorReductor['COLOR_PALETTES'] = { [256] = require 'supernova.core.reductor.256_vga', [16] = require 'supernova.core.reductor.16_vga', ...
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local playsession = { {"WorldofWarIII", {71819}}, {"LtDerp", {71803}} } return playsession
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Citizen.CreateThread(function() while true do Citizen.Wait(0) if GetPlayerWantedLevel(PlayerId()) ~= 0 then SetPlayerWantedLevel(PlayerId(), 0, false) SetPlayerWantedLevelNow(PlayerId(), false) SetPoliceIgnorePlayer(PlayerId(), true) SetDispatchCopsFor...
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local giftBagTextFiles = { ["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Armor.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7ae9-478d-9a9e-f49d22aa520f/Stats/Generated/Data/LLSUNDRIES_Armor.txt", ["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Shield.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7a...
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local create = require "create" function newWall( x, y, w, h ) walls[#walls + 1] = newColl( "wall", x, y, w, h ) end function lineToRect( x1, y1, x2, y2, size ) if( x1 == x2 ) then local x = x1 local y = math.min( y1, y2 ) local w = size local h = math.max( y1, y2 ) - y + size...
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local pn = GAMESTATE:GetEnabledPlayers()[1] local profile = GetPlayerOrMachineProfile(pn) local user = playerConfig:get_data(pn_to_profile_slot(pn)).Username local pass = playerConfig:get_data(pn_to_profile_slot(pn)).Password if isAutoLogin() then DLMAN:LoginWithToken(user, pass) end local screenChoices = { Screen...
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--[[----------------------------------------------------------------------- * | Copyright (C) Shaobo Wan (Tinywan) * |------------------------------------------------------------------------ * | Author: Tinywan * | Date Time : 2019/5/28 16:25 * | Email: Overcome.wan@Gmail.com * | Desc: 网关接口限流 https://github...
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EditorLootBag = EditorLootBag or class(MissionScriptEditor) EditorLootBag.USES_POINT_ORIENTATION = true EditorLootBag._test_units = {} function EditorLootBag:create_element() self.super.create_element(self) self._element.class = "ElementLootBag" self._element.values.spawn_dir = Vector3(0, 0, 1) self._element...
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local variable = "example"
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_G.RenderingDepth = { -- under Salt = 90, Spikes = 100, Tomb = 110, Devices = 120, VampireDead = 150, Default = 200, Player = 220, Key = 240, VampireAlive = 250, God = 9001, -- over } _G.DrawSimpleEntImage = function(ent, imageAsset) if imageAsset then love....
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-- the RGB color values return { white = 0xf0f0f0, orange = 0xf2b233, magenta = 0xe57fd8, lightblue = 0x99b2f2, yellow = 0xdede6c, lime = 0x7fcc19, pink = 0xf2b2cc, gray = 0x4c4c4c, silver = 0x999999, cyan = 0x4c9962, purple = 0xb266e5, blue = 0x253192, brown ...
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local md local Plugin = {} function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce) local cancel = false if TGNS.IsGameplayTeamNumber(newTeamNumber) then local client = TGNS.GetClient(player) if not (force or shineForce) and not TGNS.GetIsClientVirtual(client) then local playerList = TGNS...
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local M = {} function M.get(cp) return { NeogitBranch = { fg = cp.catppuccin4 }, NeogitRemote = { fg = cp.catppuccin4 }, NeogitHunkHeader = { bg = cp.catppuccin9, fg = cp.catppuccin10 }, NeogitHunkHeaderHighlight = { bg = cp.catppuccin12, fg = cp.catppuccin9 }, NeogitDiffContextHighlight = { bg = cp.catppuc...
nilq/small-lua-stack
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local cutils = require 'libcutils' local qmem = require 'Q/UTILS/lua/qmem' qmem.init() local cmd = string.format("find %s -type f -delete", qmem.q_data_dir) return function() os.execute(cmd) -- TODO P4 add rmdir functionality to cutils and use instead of os.exec end
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-- Bufferline require('bufferline').setup { options = { numbers = "none", close_command = "bdelete! %d", right_mouse_command = "vertical sbuffer %d", left_mouse_command = "buffer %d", middle_mouse_command = nil, indicator_icon = '▎', buffer_close_icon = '', modified_icon = '●', cl...
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local tree_utils = require("kotaro.parser.tree_utils") local identify_containers_visitor = {} function identify_containers_visitor:new() return setmetatable({ scopes = {} }, { __index = identify_containers_visitor }) end function identify_containers_visitor:visit_leaf(node) end local function mark_block(node, bl...
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object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md = object_building_kashyyyk_shared_poi_kash_rryatt_lvl2_bush_md:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md, "object/building/kashyyyk/poi_kash_rryatt_lvl2_bush_md.iff")
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local skynet = require "skynet" local function inject(source) return skynet.call("check", "code", source) end return function () inject([[print "hello"]]) inject([[print(skynet)]]) inject([[ local bewater = require "bw.bewater" print(bewater.traceback()) ]]) inject([[print(check_list)]])...
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local Debug = require("Debug"); --[[ Test Cases --]] print("Debugger Present: ",Debug:isDebuggerPresent()); print(Debug:write("Hello World"));
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require 'totem' require 'distributions' local myTest = {} local tester = totem.Tester() function myTest.chi2PDF() tester:assert(cephes.isinf(distributions.chi2.pdf(0, 1))) tester:assertalmosteq(distributions.chi2.pdf(1, 1), 0.241970724519143, 1e-15) tester:assertalmosteq(distributions.chi2.pdf(2, 1), 0.103...
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local M = {} function M.lazy_require(require_path) return setmetatable({}, { __call = function(_, ...) return require(require_path)(...) end, __index = function(_, key) return require(require_path)[key] end, __newindex = function(_, key, value) require(require_path)[key] = value...
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----------------------------------------- -- ID: 4717 -- Scroll of Refresh -- Teaches the white magic Refresh ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(109) end function onItemUse(target) target:addSpell(109) end
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local pairs = pairs local ipairs = ipairs local lor = require("lor.index") local errorRouter = lor:Router() errorRouter:get("/", function(req, res, next) res:render("error", { msg = req.query.errMsg -- injected by the invoke request }) end) return errorRouter
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-- Used for localization, choose either built-in or intllib. local MP, S, NS = nil if (minetest.get_modpath("intllib") == nil) then S = minetest.get_translator("castle_tapestries") else -- internationalization boilerplate MP = minetest.get_modpath(minetest.get_current_modname()) S, NS = dofile(MP.."/intllib.lua...
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--[[ MIT License Copyright (c) 2019 Eryn L. K. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, pub...
nilq/small-lua-stack
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local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local unpack = unpack --WoW API / Variables local CreateFrame = CreateFrame local function PetButtons(btn, p) local button = _G[btn] local icon = _G[btn..'IconText...
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--[[ Licensed under GNU General Public License v2 * (c) 2013, Luke Bonham --]] local newtimer = require("lain.helpers").newtimer local wibox = require("wibox") local io ...
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if true then print("Executed") end if part.Transparency == 1 then part.CanCollide = true end local humanoid = char.Humanoid if humanoid.Health > 0 then print("Player is alive!") end if not part.Anchored then part.Material = Enum.Material.Neon end local item1 = "Fruit" local item2 = "Ve...
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local ipmatcher = require "resty.ipmatcher" local ngx = ngx local kong = kong local error = error local IpRestrictionHandler = { PRIORITY = 990, VERSION = "2.0.0", } local function match_bin(list, binary_remote_addr) local ip, err = ipmatcher.new(list) if err then return error("failed to create a new ...
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ys = ys or {} slot1 = class("BattleBuffAddAttrRatio", ys.Battle.BattleBuffAddAttr) ys.Battle.BattleBuffAddAttrRatio = slot1 slot1.__name = "BattleBuffAddAttrRatio" slot1.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) end slot1.GetEffectType = function (slot0) return slot0.Battle.BattleBuffEffect.FX_T...
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require('nvim-ts-autotag').setup()
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require("Menu/MainMenu/mainMenuStyle.lua") require("Game/mapInfo.lua") require("Menu/MainMenu/mapInformation.lua") require("Menu/MainMenu/settingsCombobox.lua") CustomeGameMenu = {} function CustomeGameMenu.new(panel) local self = {} --this = SceneNode() local mapTable = {} local levelInfo = MapInfo.new() --local...
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local a="all" local m="men" local f="female" local page = "c" local msg = "" local missionTimer = {} local sellingTimer = {} local MainTable = { } local sold = false local mission = false local item = "" local progress = false local rx, ry = guiGetScreenSize() local nX, nY = 1366, 768 local sX, sY = guiGetScreenSize() ...
nilq/small-lua-stack
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--- Check if path is a file -- @name isFile -- @param filename string -- @return boolean if ok return function (f) local f=io.open(f,"r") if f~=nil then io.close(f) return true else return false end end
nilq/small-lua-stack
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object_tangible_storyteller_prop_pr_all_lair_webweaver = object_tangible_storyteller_prop_shared_pr_all_lair_webweaver:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_all_lair_webweaver, "object/tangible/storyteller/prop/pr_all_lair_webweaver.iff")
nilq/small-lua-stack
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local MAXSLOTS = 1000 local Inventory = Class(function(self, inst) self.inst = inst self.itemslots = {} self.maxslots = MAXSLOTS self.recipes = {} self.recipe_count = 0 self.acceptsstacks = true self.ignorescangoincontainer = false self.opencontainers = {} end) function Inventory...
nilq/small-lua-stack
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-- Weltraumprogrammiernacht Config file, for dynamically controllable parameters of the -- simulation. -- Maximum amount of cycles a ship may use per lua function call lua_max_cycles = 10000 -- If we didn't have an complete map in $n cycles send one map_interval = 500 -- Minimum time of one "tick", in microseconds -...
nilq/small-lua-stack
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-- See LICENSE for terms local table_remove = table.remove local RemoveFromRules = RemoveFromRules local StopSound = StopSound local PlayFX = PlayFX local ToggleWorking = ChoGGi.ComFuncs.ToggleWorking local mod_SensorSensorTowerBeeping local mod_RCCommanderDronesDeployed local mod_MirrorSphereCrackling local mod_Nurs...
nilq/small-lua-stack
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-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local quest = {} function quest:constructor(props) self.title = props.title self.description = props.description self.image = props.image self.prerequisites = props.pre...
nilq/small-lua-stack
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object_tangible_item_beast_converted_tanray_decoration = object_tangible_item_beast_shared_converted_tanray_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_tanray_decoration, "object/tangible/item/beast/converted_tanray_decoration.iff")
nilq/small-lua-stack
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object_tangible_destructible_destructable_crate_02 = object_tangible_destructible_shared_destructable_crate_02:new { } ObjectTemplates:addTemplate(object_tangible_destructible_destructable_crate_02, "object/tangible/destructible/destructable_crate_02.iff")
nilq/small-lua-stack
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minetest.after(0, function() if not armor.def then minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") HUD_SHOW_ARMOR = false end end) function hbarmor.get_armor(player) if not player or not armor.def then return false end local name = player:get_player_name() local ...
nilq/small-lua-stack
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-- Init Global local MaxSpeed = 300 local font = renderer.setup_font("C:/windows/fonts/arial.ttf", 25, 0) local vVelocity_Offset = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]") local fFlags_Offset = se.get_netvar("DT_BasePlayer", "m_fFlags") local size = engine.get_screen_size() local x,y = size.x, size.y l...
nilq/small-lua-stack
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-- Rings application for WSAPI local rings = require "rings" local _M = {} local init = [==[ local loadstring = loadstring or load local app_name, bootstrap_code, is_file = ... if bootstrap_code then local bootstrap, err if string.match(bootstrap_code, "%w%.lua$") then bootstrap, err = loadfile(b...
nilq/small-lua-stack
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return function(id,props) return { type = script.Name, id = id, props = props, } end
nilq/small-lua-stack
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nuclear.debug.log("--item") -- U-235 local u235 = data.raw["item"]["uranium-235"] u235.subgroup = "elements" u235.order = "92[uranium-235]" -- U-238 local u238 = data.raw["item"]["uranium-238"] u238.subgroup = "elements" u238.order = "92[uranium-238]" -- Steam turbine data.raw.item["steam-turbine"].stack_size = 50
nilq/small-lua-stack
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local tl = require("tl") local fd = io.open(arg[1], "r") local input = fd:read("*a") local tokens = tl.lex(input) local errs = {} local i, program = tl.parse_program(tokens, errs) if #errs > 0 then for _, err in ipairs(errs) do io.stderr:write(arg[1]..":"..err.y..":"..err.x..": "..err.msg.."\n") end os...
nilq/small-lua-stack
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--[[********************************** * * Multi Theft Auto - Admin Panel * * server/admin_bans.lua * * Original File by lil_Toady * **************************************]] local aBans = { List = {} } addEventHandler( "onResourceStart", resourceRoot, function() for i, ban in ipairs(getBans()) ...
nilq/small-lua-stack
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--[[ Copyright 2014 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agr...
nilq/small-lua-stack
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ITEM.name = "Deploy Base" ITEM.model = Model("models/props_junk/cardboard_box001a.mdl") ITEM.category = "Deployables" ITEM.entityName = "npc_turret_floor" ITEM.description = "Deploy It" ITEM.width = 2 ITEM.height = 2 ITEM.noBusiness = true ITEM.price = 50 ITEM.functions.Deploy = { OnRun = function(item) if it...
nilq/small-lua-stack
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-- luacheck: globals describe it return function() describe("multiple it blocks with the same description", function() it("should raise an error", function() end) it("should raise an error", function() end) end) end
nilq/small-lua-stack
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