content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
return {
ping = {
ping = "PINGING...",
pong = "PONG! ``{{arg1}}MS``",
description = "SHOWZ PUNG PONG"
},
help = {
embedTitle = "HALP FOR TIGER 2.0.0.0",
embedDescription = "UZE LE REACTSHUNS TO FILTAR THRU LE COMMANDZ",
description = "SHOWS DIS MENU",
}
} | nilq/small-lua-stack | null |
local M = {}
M.config = function()
local status_ok, command_center = pcall(require, "command_center")
if not status_ok then
return
end
-- local noremap = { noremap = true }
-- local silent_noremap = { noremap = true, silent = true }
command_center.add({
{ description = "Search within the project (Li... | nilq/small-lua-stack | null |
pVehicle = getPedOccupiedVehicle ( localPlayer )
local lastVehicle = nil
-- Yeah, lots of eventhandlers for one thing.
-- This will be triggered when a player is warped into a vehicle.
addEventHandler ( "onClientPlayerVehicleEnter", localPlayer,
function ( vehicle )
pVehicle = vehicle
checkVehicle... | nilq/small-lua-stack | null |
local M = {}
M.Color = require("colorbuddy.color").Color
M.Group = require("colorbuddy.group").Group
M.colors = require("colorbuddy.color").colors
M.styles = require("colorbuddy.style").styles
return M
| nilq/small-lua-stack | null |
-- $Id: featuredefs_post.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: featuredefs_post.lua
-- brief: featureDef post processing
-- author: Dave Ro... | nilq/small-lua-stack | null |
project "Compression-zstd"
AddModuleConfig()
uuid "BB7C69B1-33CC-4FF8-8CC8-D8A46A07A3FF"
pchheader "stdafx_zstd.h"
pchsource "../src/stdafx_zstd.cpp"
includedirs
{
"../Externals/zstd/lib",
}
| nilq/small-lua-stack | null |
local hit_effects = require("__base__/prototypes/entity/hit-effects")
local sounds = require("__base__/prototypes/entity/sounds")
function electric_mining_drill_animation()
return
{
priority = "high",
filename = "__base__/graphics/entity/electric-mining-drill/electric-mining-drill.png",
li... | nilq/small-lua-stack | null |
function plugindef()
finaleplugin.RequireSelection = true
finaleplugin.Author = "Carl Vine"
finaleplugin.AuthorURL = "http://carlvine.com"
finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/"
finaleplugin.Version = "v1.3"
finaleplugin.Date = "2022/06/13"
finalepl... | nilq/small-lua-stack | null |
local Tables = {}
Tables.__index = Tables
---Returns a copy of the provided table with shuffled entries.
---@param orderedTable table an ordered table that we want to shuffle.
---@return table shuffledTable a copy of the provided table with shuffled entries.
function Tables.ShuffleTable(orderedTable)
local tempTa... | nilq/small-lua-stack | null |
physicsFolderCMenu = ContextMenuClass.New("RDynamics")
physicsFolderCMenu.xpos = 200;
physicsFolderCMenu.ypos = 500;
physicsFolderCMenu.panel1.cutWindow=1;
physicsFolderCMenu.panel1.cutPanel=panels[4];
physicsFolderCMenu.Redraw(physicsFolderCMenu)
item =physicsFolderCMenu.AddListItem(physicsFolderCMenu,"Select Models... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- 0160-string.lua: tests for string-related tools
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
--------------------------------------------------------------------... | nilq/small-lua-stack | null |
local root = (...) .. "."
local modules = {
"Children",
"Compose"
}
local Rukt = {}
for _, moduleName in ipairs(modules) do
Rukt[moduleName] = require(root .. moduleName)
end
return Rukt | nilq/small-lua-stack | null |
local cqueues = require 'cqueues'
local tcheck = require 'tcheck'
local xerror = require 'tulip.xerror'
local function register_packages(app, cfg)
local pkgs = {}
-- First, require the top-level keys that represent packages.
for k, v in pairs(cfg) do
local full_name
-- if there is no '.' in the key, tr... | nilq/small-lua-stack | null |
local function defaults()
LobbyTimer = 30
RoundDuration = 300
RoundEndTime = 5
RoundCount = 0
RoundLimit = 5
RoundScore = {red = 0, blue = 0}
end
defaults()
function RoundMsg(asd)
net.Start("Cheats:RoundMsg")
net.WriteString(asd)
net.Broadcast()
end
function GameStop()
RoundMsg("Stopping game..")
hook.Remo... | nilq/small-lua-stack | null |
require('settings/telescope')
require('settings/autosave')
require('settings/neogit')
require('settings/treesitter')
require('settings/neorg')
require('settings/lualine')
require('settings/cmp')
require('settings/substitute')
require('settings/dial')
require('settings/comment')
require('settings/yabs')
require('setting... | nilq/small-lua-stack | null |
AddRemoteEvent("ATMDeposit", function(player, amount)
if player_data[player] == nil then
return
end
if player_data[player].cash >= amount then
player_data[player].cash = player_data[player].cash - amount
player_data[player].balance = player_data[player].balance + amount
AddPl... | nilq/small-lua-stack | null |
local fn = vim.fn
local fmt = string.format
-- Global namespace
-----------------------------------------------------------------------------//
--- Inspired by @tjdevries' astraunauta.nvim/ @TimUntersberger's config
--- store all callbacks in one global table so they are able to survive re-requiring this file
_G.__as_... | nilq/small-lua-stack | null |
AccountHeadCcsItem = class("AccountHeadCcsItem")
AccountHeadCcsItem.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, CcsListViewItem)
slot0._items = {}
slot1 = 1
while true do
if not slot0["iconNode" .. slot1] then
break
else
table.insert(slot0._items, slot2)
end
slot1 = slot1 + 1
e... | nilq/small-lua-stack | null |
local LinkedList = {}
LinkedList.__index = LinkedList
function LinkedList:push(v)
local old_head = self._head
self._head = { v = v, next = old_head }
if old_head then old_head.prev = self._head end
if not self._tail then self._tail = self._head end
end
function LinkedList:pop()
local v = self._head.v
self... | nilq/small-lua-stack | null |
local gunSettings = {
fireMode = "SEMI";
damage = 25;
headshotMultiplier = 1.5;
rateOfFire = 300; --Rounds per minute
range = 500;
rayColor = Color3.fromRGB(255, 160, 75);
raySize = Vector2.new(0.25, 0.25); --Width and height
debrisTime = 0.075;
}
return gunSettings | nilq/small-lua-stack | null |
//Marine Stuctures
kPowerNodeCost = 0
kExtractorCost = 10
kExtractorBuildTime = 10
kInfantryPortalCost = 15
kInfantryPortalBuildTime = 7
kCommandStationCost = 15
kCommandStationBuildTime = 15
kNanoShieldResearchCost = 20
kNanoSnieldResearchTime = 60
kCatPackTechResearchCost = 20
kCatPa... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Mount_Kamihr
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.MOUNT_KAMIHR] =
{
text =
{
},
mob =
{
},
npc =
{
},
}
return zones[tpz.zone.MOUNT_KA... | nilq/small-lua-stack | null |
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_1_ipv4.lua')
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_2_ipv4_option.lua')
dofile('/home/raj/workspace/p4-traffictool/samples/mri/output/wireshark/mri_3_mri.lua')
dofile('/home/raj/workspace/p4-traffictool/samp... | nilq/small-lua-stack | null |
-- God
local function PlayerHasGod()
return Script().StateWatcher:GetState("god") == true
end
local function PlayerSetGod(on)
local playerid = GetLocalPlayerEntityId()
Script().StateWatcher:SetState("god", on)
if on then
ActivateInvincibility(playerid)
SetPawnImmuneToDeath(playerid, 1)
ScriptHook.ShowNotific... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: config.lua
-- brief: configfile for handler.lua
-- author: jK
--
-- Copyright (C) 2011-2013.
-- Licensed under the terms of the GNU GPL... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Cloister of Tremors
-- Mob: Galgalim
-- Involved in Quest: The Puppet Master
-----------------------------------
require("scripts/globals/settings")
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:setCharVar("BCNM_Killed", 1)
... | nilq/small-lua-stack | null |
AllMapsRatings = {}
local mapRatings = {
-- [resourceName] = {likes = 0, dislikes = 0}
}
local function parseReceivedRatings(received)
local allRatings = {}
for _, v in ipairs(received) do
allRatings[v.mapresourcename] = {likes = v.likes or 0, dislikes = v.dislikes or 0}
end
return allRatin... | nilq/small-lua-stack | null |
-- libtiff 4.0.6
-- http://www.libtiff.org/
-- ftp://ftp.remotesensing.org/pub/libtiff/tiff-4.0.6.zip
-- /external/libtiff
group "Libraries"
project "libtiff"
kind "StaticLib"
language "C++"
location "../build/projects"
targetdir "../build/lib/%{cfg.buildcfg}/%{cfg.platform}"
filter "configurations:Debu... | nilq/small-lua-stack | null |
require "utils"
local sys = require "sys"
local elasticsearch = require "elasticsearch"
local es = elasticsearch:new {
domain = "http://localhost:9200" -- domain参数一定要以http/https://开头, 并且结尾不能加上/
}
local function test_get_status_info( ... )
-- -- 获取节点信息
-- local ok, ret = es:status()
-- print(ok) var_dump(ret... | nilq/small-lua-stack | null |
#!/usr/bin/lua
local fmt = string.format
local function dump_fmt(n, str)
for i = 1, n do
io.stdout:write(" ")
end
if not str then
local s = ''
end
io.stdout:write(tostring(str))
end
--for no share child table and loop table
local function __dump(t, depth)
depth = depth + 1... | nilq/small-lua-stack | null |
wifiwidget = widget({type = "textbox", name = "wifiwidget", align = "right" })
function wifiInfo()
spacer = " "
local w = assert(io.popen("awk 'NR==3 {print substr(\$3,0,2) \"%\"}' /proc/net/wireless ",'r'))
local wifiStrength = (w:read('*a'))
w:close()
wifiwidget.text = " Wifi:"..spacer..wifi... | nilq/small-lua-stack | null |
function displayFPS()
setColor(colors['black'])
love.graphics.print('FPS: ' .. tostring(love.timer.getFPS()), 0, 0)
end
-- loads game data
function loadData()
-- using the bitser library data is serialized for and deserialized for easy storage
if love.filesystem.exists('save-data.dat') then
ret... | nilq/small-lua-stack | null |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... | nilq/small-lua-stack | null |
local lgi = require("lgi")
local DBus = require("utils.dbus_wrapper.bus")
local Call = require("utils.dbus_wrapper.call")
local constants = require("utils.constants")
local sig = require("theme.fly.signal")
local Gio = lgi.Gio
local GLib = lgi.GLib
local nm = {}
local id, type
local bus
local function get_current_act... | nilq/small-lua-stack | null |
object_ship_nova_orion_boss_ship_tier2 = object_ship_shared_nova_orion_boss_ship_tier2:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_boss_ship_tier2, "object/ship/nova_orion_boss_ship_tier2.iff")
| nilq/small-lua-stack | null |
object_mobile_coa_lag_personnel_hum_f3 = object_mobile_shared_coa_lag_personnel_hum_f3:new {
}
ObjectTemplates:addTemplate(object_mobile_coa_lag_personnel_hum_f3, "object/mobile/coa_lag_personnel_hum_f3.iff")
| nilq/small-lua-stack | null |
local Net = {}
Net.open_browser = _ENV.native.net.open_browser
return Net
| nilq/small-lua-stack | null |
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local CastleSteward = Character:new()
function CastleSteward:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
funct... | nilq/small-lua-stack | null |
-- 根据外面传过来的IDList 做“集合去重”
local key=KEYS[1];
local args=ARGV
local i=0;
local result={};
for m,n in ipairs(args) do
local ishit=redis.call("sismember",key,n);
if(ishit) then
table.insert(result,1,n);
end
end
return result; | nilq/small-lua-stack | null |
local route_214_0 = DoorSlot("route_214","0")
local route_214_0_hub = DoorSlotHub("route_214","0",route_214_0)
route_214_0:setHubIcon(route_214_0_hub)
local route_214_1 = DoorSlot("route_214","1")
local route_214_1_hub = DoorSlotHub("route_214","1",route_214_1)
route_214_1:setHubIcon(route_214_1_hub)
| nilq/small-lua-stack | null |
--[[
-- @Name: tasknManager
-- @Author: Lupus590
-- @License: MIT
-- @URL: -- TODO: url
--
-- If you are interested in the above format: http://www.computercraft.info/forums2/index.php?/topic/18630-rfc-standard-for-program-metadata-for-graphical-shells-use/
--
-- The MIT License (MIT)
--
-- Copyright 2019 Lu... | nilq/small-lua-stack | null |
Property = {}
Property.__index = Property
function Property:Create(info)
if not info or not info.id then
error("invalid property definition (no info or id)")
end
local property = setmetatable(info, Property)
return property
end
function Property:HasKey(id)
if not self.keys then return false end
return self.... | nilq/small-lua-stack | null |
module(..., package.seeall)
--------------------------------------------------------------------------------
-- Event Handler
--------------------------------------------------------------------------------
function onCreate(e)
scrollView = widget.ScrollView {
scene = scene,
bouncePolicy = {false,... | nilq/small-lua-stack | null |
ELONA.i18n:add {
net = {
failed_to_send = "送信に失敗した。",
failed_to_receive = "受信に失敗した。",
chat = {
wait_more = "もう少し待った方がいい気がする。",
message = "「{$1}」",
sent_message = "{$1}{$2}{$3}",
},
death = {
sent_message = "{$1}{$2}は{$4}で{$3}{$5}",
},
w... | nilq/small-lua-stack | null |
local key = ModPath .. ' ' .. RequiredScript
if _G[key] then return else _G[key] = true end
function VehicleStateParked:update(t, dt)
if self._unit:vehicle():velocity():length() < 0.002 then
return
end
self.super.update(self, t, dt)
end
| nilq/small-lua-stack | null |
paths.dofile('layers/Residual.lua')
local function hourglass(n, numIn, numOut, inp)
-- Upper branch
local up1 = Residual(numIn,256)(inp)
local up2 = Residual(256,256)(up1)
local up4 = Residual(256,numOut)(up2)
-- Lower branch
local pool = nnlib.SpatialMaxPooling(2,2,2,2)(inp)
local low1 = ... | nilq/small-lua-stack | null |
--[[ Assume the following code:
a = {}; a.a = a
What would be the value of a.a.a.a? Is any a in that sequence somehow different from the others?
Now, add the next line to the previous code:
a.a.a.a = 3
What would be the value of a.a.a.a now?
]]--
a = {}; a.a = a -- The same as a["a"] = a
print(a.a.a.a) -- The same a... | nilq/small-lua-stack | null |
Battery = Class{__includes = GameObject}
function Battery:init(x,y,active,globalPositioning)
GameObject.init(self,x,y,active,globalPositioning)
self.source = textures['ButtonCycles']
self.cycle = cycles['BatteryPower']
self.pos = {x=x, y=y}
self.charge = 15*3
end
function Battery:update()
Game... | nilq/small-lua-stack | null |
local cURL = require("lcurl")
-- open output file
f = assert(io.open("example_homepage.html", "w"))
cURL.easy()
-- setup url
:setopt_url("http://www.example.com/")
-- setup file object as writer
:setopt_writefunction(f)
-- perform, invokes callbacks
:perform()
-- close easy
:close()
-- close output file
... | nilq/small-lua-stack | null |
local ColorReductor = {}
local ColorHelper = require 'supernova.helpers.color'
local TableHelper = require 'supernova.helpers.table'
local ANSI = require 'supernova.core.ansi'
ColorReductor['COLOR_PALETTES'] = {
[256] = require 'supernova.core.reductor.256_vga',
[16] = require 'supernova.core.reductor.16_vga',
... | nilq/small-lua-stack | null |
local playsession = {
{"WorldofWarIII", {71819}},
{"LtDerp", {71803}}
}
return playsession | nilq/small-lua-stack | null |
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetPlayerWantedLevel(PlayerId()) ~= 0 then
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPoliceIgnorePlayer(PlayerId(), true)
SetDispatchCopsFor... | nilq/small-lua-stack | null |
local giftBagTextFiles = {
["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Armor.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7ae9-478d-9a9e-f49d22aa520f/Stats/Generated/Data/LLSUNDRIES_Armor.txt",
["Public/CMP_LevelUpEquipment/Stats/Generated/Data/Shield.txt"] = "Public/SorcerousSundriesFixed_bec8c59f-7a... | nilq/small-lua-stack | null |
local create = require "create"
function newWall( x, y, w, h )
walls[#walls + 1] = newColl( "wall", x, y, w, h )
end
function lineToRect( x1, y1, x2, y2, size )
if( x1 == x2 ) then
local x = x1
local y = math.min( y1, y2 )
local w = size
local h = math.max( y1, y2 ) - y + size... | nilq/small-lua-stack | null |
local pn = GAMESTATE:GetEnabledPlayers()[1]
local profile = GetPlayerOrMachineProfile(pn)
local user = playerConfig:get_data(pn_to_profile_slot(pn)).Username
local pass = playerConfig:get_data(pn_to_profile_slot(pn)).Password
if isAutoLogin() then
DLMAN:LoginWithToken(user, pass)
end
local screenChoices = {
Screen... | nilq/small-lua-stack | null |
--[[-----------------------------------------------------------------------
* | Copyright (C) Shaobo Wan (Tinywan)
* |------------------------------------------------------------------------
* | Author: Tinywan
* | Date Time : 2019/5/28 16:25
* | Email: Overcome.wan@Gmail.com
* | Desc: 网关接口限流 https://github... | nilq/small-lua-stack | null |
EditorLootBag = EditorLootBag or class(MissionScriptEditor)
EditorLootBag.USES_POINT_ORIENTATION = true
EditorLootBag._test_units = {}
function EditorLootBag:create_element()
self.super.create_element(self)
self._element.class = "ElementLootBag"
self._element.values.spawn_dir = Vector3(0, 0, 1)
self._element... | nilq/small-lua-stack | null |
local variable = "example"
| nilq/small-lua-stack | null |
_G.RenderingDepth = {
-- under
Salt = 90,
Spikes = 100,
Tomb = 110,
Devices = 120,
VampireDead = 150,
Default = 200,
Player = 220,
Key = 240,
VampireAlive = 250,
God = 9001,
-- over
}
_G.DrawSimpleEntImage = function(ent, imageAsset)
if imageAsset then
love.... | nilq/small-lua-stack | null |
-- the RGB color values
return {
white = 0xf0f0f0,
orange = 0xf2b233,
magenta = 0xe57fd8,
lightblue = 0x99b2f2,
yellow = 0xdede6c,
lime = 0x7fcc19,
pink = 0xf2b2cc,
gray = 0x4c4c4c,
silver = 0x999999,
cyan = 0x4c9962,
purple = 0xb266e5,
blue = 0x253192,
brown ... | nilq/small-lua-stack | null |
local md
local Plugin = {}
function Plugin:JoinTeam(gamerules, player, newTeamNumber, force, shineForce)
local cancel = false
if TGNS.IsGameplayTeamNumber(newTeamNumber) then
local client = TGNS.GetClient(player)
if not (force or shineForce) and not TGNS.GetIsClientVirtual(client) then
local playerList = TGNS... | nilq/small-lua-stack | null |
local M = {}
function M.get(cp)
return {
NeogitBranch = { fg = cp.catppuccin4 },
NeogitRemote = { fg = cp.catppuccin4 },
NeogitHunkHeader = { bg = cp.catppuccin9, fg = cp.catppuccin10 },
NeogitHunkHeaderHighlight = { bg = cp.catppuccin12, fg = cp.catppuccin9 },
NeogitDiffContextHighlight = { bg = cp.catppuc... | nilq/small-lua-stack | null |
local cutils = require 'libcutils'
local qmem = require 'Q/UTILS/lua/qmem'
qmem.init()
local cmd = string.format("find %s -type f -delete", qmem.q_data_dir)
return function()
os.execute(cmd)
-- TODO P4 add rmdir functionality to cutils and use instead of os.exec
end
| nilq/small-lua-stack | null |
-- Bufferline
require('bufferline').setup {
options = {
numbers = "none",
close_command = "bdelete! %d",
right_mouse_command = "vertical sbuffer %d",
left_mouse_command = "buffer %d",
middle_mouse_command = nil,
indicator_icon = '▎',
buffer_close_icon = '',
modified_icon = '●',
cl... | nilq/small-lua-stack | null |
local tree_utils = require("kotaro.parser.tree_utils")
local identify_containers_visitor = {}
function identify_containers_visitor:new()
return setmetatable({ scopes = {} }, { __index = identify_containers_visitor })
end
function identify_containers_visitor:visit_leaf(node)
end
local function mark_block(node, bl... | nilq/small-lua-stack | null |
object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md = object_building_kashyyyk_shared_poi_kash_rryatt_lvl2_bush_md:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl2_bush_md, "object/building/kashyyyk/poi_kash_rryatt_lvl2_bush_md.iff")
| nilq/small-lua-stack | null |
local skynet = require "skynet"
local function inject(source)
return skynet.call("check", "code", source)
end
return function ()
inject([[print "hello"]])
inject([[print(skynet)]])
inject([[
local bewater = require "bw.bewater"
print(bewater.traceback())
]])
inject([[print(check_list)]])... | nilq/small-lua-stack | null |
local Debug = require("Debug");
--[[
Test Cases
--]]
print("Debugger Present: ",Debug:isDebuggerPresent());
print(Debug:write("Hello World")); | nilq/small-lua-stack | null |
require 'totem'
require 'distributions'
local myTest = {}
local tester = totem.Tester()
function myTest.chi2PDF()
tester:assert(cephes.isinf(distributions.chi2.pdf(0, 1)))
tester:assertalmosteq(distributions.chi2.pdf(1, 1), 0.241970724519143, 1e-15)
tester:assertalmosteq(distributions.chi2.pdf(2, 1), 0.103... | nilq/small-lua-stack | null |
local M = {}
function M.lazy_require(require_path)
return setmetatable({}, {
__call = function(_, ...)
return require(require_path)(...)
end,
__index = function(_, key)
return require(require_path)[key]
end,
__newindex = function(_, key, value)
require(require_path)[key] = value... | nilq/small-lua-stack | null |
-----------------------------------------
-- ID: 4717
-- Scroll of Refresh
-- Teaches the white magic Refresh
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(109)
end
function onItemUse(target)
target:addSpell(109)
end | nilq/small-lua-stack | null |
local pairs = pairs
local ipairs = ipairs
local lor = require("lor.index")
local errorRouter = lor:Router()
errorRouter:get("/", function(req, res, next)
res:render("error", {
msg = req.query.errMsg -- injected by the invoke request
})
end)
return errorRouter
| nilq/small-lua-stack | null |
-- Used for localization, choose either built-in or intllib.
local MP, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("castle_tapestries")
else
-- internationalization boilerplate
MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua... | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2019 Eryn L. K.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, pub... | nilq/small-lua-stack | null |
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Lua functions
local _G = _G
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
local function PetButtons(btn, p)
local button = _G[btn]
local icon = _G[btn..'IconText... | nilq/small-lua-stack | null |
--[[
Licensed under GNU General Public License v2
* (c) 2013, Luke Bonham
--]]
local newtimer = require("lain.helpers").newtimer
local wibox = require("wibox")
local io ... | nilq/small-lua-stack | null |
if true then
print("Executed")
end
if part.Transparency == 1 then
part.CanCollide = true
end
local humanoid = char.Humanoid
if humanoid.Health > 0 then
print("Player is alive!")
end
if not part.Anchored then
part.Material = Enum.Material.Neon
end
local item1 = "Fruit"
local item2 = "Ve... | nilq/small-lua-stack | null |
local ipmatcher = require "resty.ipmatcher"
local ngx = ngx
local kong = kong
local error = error
local IpRestrictionHandler = {
PRIORITY = 990,
VERSION = "2.0.0",
}
local function match_bin(list, binary_remote_addr)
local ip, err = ipmatcher.new(list)
if err then
return error("failed to create a new ... | nilq/small-lua-stack | null |
ys = ys or {}
slot1 = class("BattleBuffAddAttrRatio", ys.Battle.BattleBuffAddAttr)
ys.Battle.BattleBuffAddAttrRatio = slot1
slot1.__name = "BattleBuffAddAttrRatio"
slot1.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0, slot1)
end
slot1.GetEffectType = function (slot0)
return slot0.Battle.BattleBuffEffect.FX_T... | nilq/small-lua-stack | null |
require('nvim-ts-autotag').setup()
| nilq/small-lua-stack | null |
require("Menu/MainMenu/mainMenuStyle.lua")
require("Game/mapInfo.lua")
require("Menu/MainMenu/mapInformation.lua")
require("Menu/MainMenu/settingsCombobox.lua")
CustomeGameMenu = {}
function CustomeGameMenu.new(panel)
local self = {}
--this = SceneNode()
local mapTable = {}
local levelInfo = MapInfo.new()
--local... | nilq/small-lua-stack | null |
local a="all"
local m="men"
local f="female"
local page = "c"
local msg = ""
local missionTimer = {}
local sellingTimer = {}
local MainTable = { }
local sold = false
local mission = false
local item = ""
local progress = false
local rx, ry = guiGetScreenSize()
local nX, nY = 1366, 768
local sX, sY = guiGetScreenSize()
... | nilq/small-lua-stack | null |
--- Check if path is a file
-- @name isFile
-- @param filename string
-- @return boolean if ok
return function (f)
local f=io.open(f,"r")
if f~=nil then
io.close(f)
return true
else
return false
end
end
| nilq/small-lua-stack | null |
object_tangible_storyteller_prop_pr_all_lair_webweaver = object_tangible_storyteller_prop_shared_pr_all_lair_webweaver:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_all_lair_webweaver, "object/tangible/storyteller/prop/pr_all_lair_webweaver.iff")
| nilq/small-lua-stack | null |
local MAXSLOTS = 1000
local Inventory = Class(function(self, inst)
self.inst = inst
self.itemslots = {}
self.maxslots = MAXSLOTS
self.recipes = {}
self.recipe_count = 0
self.acceptsstacks = true
self.ignorescangoincontainer = false
self.opencontainers = {}
end)
function Inventory... | nilq/small-lua-stack | null |
-- Weltraumprogrammiernacht Config file, for dynamically controllable parameters of the
-- simulation.
-- Maximum amount of cycles a ship may use per lua function call
lua_max_cycles = 10000
-- If we didn't have an complete map in $n cycles send one
map_interval = 500
-- Minimum time of one "tick", in microseconds
-... | nilq/small-lua-stack | null |
-- See LICENSE for terms
local table_remove = table.remove
local RemoveFromRules = RemoveFromRules
local StopSound = StopSound
local PlayFX = PlayFX
local ToggleWorking = ChoGGi.ComFuncs.ToggleWorking
local mod_SensorSensorTowerBeeping
local mod_RCCommanderDronesDeployed
local mod_MirrorSphereCrackling
local mod_Nurs... | nilq/small-lua-stack | null |
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local quest = {}
function quest:constructor(props)
self.title = props.title
self.description = props.description
self.image = props.image
self.prerequisites = props.pre... | nilq/small-lua-stack | null |
object_tangible_item_beast_converted_tanray_decoration = object_tangible_item_beast_shared_converted_tanray_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_tanray_decoration, "object/tangible/item/beast/converted_tanray_decoration.iff")
| nilq/small-lua-stack | null |
object_tangible_destructible_destructable_crate_02 = object_tangible_destructible_shared_destructable_crate_02:new {
}
ObjectTemplates:addTemplate(object_tangible_destructible_destructable_crate_02, "object/tangible/destructible/destructable_crate_02.iff") | nilq/small-lua-stack | null |
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hbarmor.get_armor(player)
if not player or not armor.def then
return false
end
local name = player:get_player_name()
local ... | nilq/small-lua-stack | null |
-- Init Global
local MaxSpeed = 300
local font = renderer.setup_font("C:/windows/fonts/arial.ttf", 25, 0)
local vVelocity_Offset = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]")
local fFlags_Offset = se.get_netvar("DT_BasePlayer", "m_fFlags")
local size = engine.get_screen_size()
local x,y = size.x, size.y
l... | nilq/small-lua-stack | null |
-- Rings application for WSAPI
local rings = require "rings"
local _M = {}
local init = [==[
local loadstring = loadstring or load
local app_name, bootstrap_code, is_file = ...
if bootstrap_code then
local bootstrap, err
if string.match(bootstrap_code, "%w%.lua$") then
bootstrap, err = loadfile(b... | nilq/small-lua-stack | null |
return function(id,props)
return {
type = script.Name,
id = id,
props = props,
}
end | nilq/small-lua-stack | null |
nuclear.debug.log("--item")
-- U-235
local u235 = data.raw["item"]["uranium-235"]
u235.subgroup = "elements"
u235.order = "92[uranium-235]"
-- U-238
local u238 = data.raw["item"]["uranium-238"]
u238.subgroup = "elements"
u238.order = "92[uranium-238]"
-- Steam turbine
data.raw.item["steam-turbine"].stack_size = 50
| nilq/small-lua-stack | null |
local tl = require("tl")
local fd = io.open(arg[1], "r")
local input = fd:read("*a")
local tokens = tl.lex(input)
local errs = {}
local i, program = tl.parse_program(tokens, errs)
if #errs > 0 then
for _, err in ipairs(errs) do
io.stderr:write(arg[1]..":"..err.y..":"..err.x..": "..err.msg.."\n")
end
os... | nilq/small-lua-stack | null |
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* server/admin_bans.lua
*
* Original File by lil_Toady
*
**************************************]]
local aBans = {
List = {}
}
addEventHandler(
"onResourceStart",
resourceRoot,
function()
for i, ban in ipairs(getBans()) ... | nilq/small-lua-stack | null |
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agr... | nilq/small-lua-stack | null |
ITEM.name = "Deploy Base"
ITEM.model = Model("models/props_junk/cardboard_box001a.mdl")
ITEM.category = "Deployables"
ITEM.entityName = "npc_turret_floor"
ITEM.description = "Deploy It"
ITEM.width = 2
ITEM.height = 2
ITEM.noBusiness = true
ITEM.price = 50
ITEM.functions.Deploy = {
OnRun = function(item)
if it... | nilq/small-lua-stack | null |
-- luacheck: globals describe it
return function()
describe("multiple it blocks with the same description", function()
it("should raise an error", function()
end)
it("should raise an error", function()
end)
end)
end | nilq/small-lua-stack | null |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.