content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
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|---|---|---|
-- Copyright (c) 2015-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local Bullet, par... | nilq/small-lua-stack | null |
-------------------------------------------------
-- Calendar Widget for Awesome Window Manager
-- Shows the current month and supports scroll up/down to switch month
-- More details could be found here:
-- https://github.com/streetturtle/awesome-wm-widgets/tree/master/calendar-widget
-- @author Pavel Makhov
-- @copyr... | nilq/small-lua-stack | null |
endpointMap = {
["367abb81-9844-35f1-ad32-98f038001003"] = "svcctl",
["86d35949-83c9-4044-b424-db363231fd0c"] = "ITaskSchedulerService",
["378e52b0-c0a9-11cf-822d-00aa0051e40f"] = "sasec",
["1ff70682-0a51-30e8-076d-740be8cee98b"] = "atsvc",
["0a74ef1c-41a4-4e06-83ae-dc74fb1cdd53"] = "idletask",
... | nilq/small-lua-stack | null |
local def = {
name = "bt_mobs:bleeder",
nametag = "Bleeder",
stats = {
hp = 15,
lifetime = 500,
can_jump = 1,
can_swim = true,
hostile = true,
},
modes = {
idle = {chance=0.5},
walk = {chance=0.5, moving_speed=1.0},
follow = {},
},
combat = {
attack_damage = 3,
attack_speed = 0.8,
attack_ra... | nilq/small-lua-stack | null |
---@meta
---
---Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
---
---@class love.physics
love.physics = {}
---
---Returns the two closest points between two fixtures and their distance.
---
---@param fixture1 ... | nilq/small-lua-stack | null |
---
--- ColaFramework
--- Copyright © 2018-2049 ColaFramework 马三小伙儿
--- ObjectPool的使用示例
---
--- ObjectPool Test
local LOjectPool = require("Common.Collections.LObjectPool")
local index = 0
local createAction = function()
local gameobj = UnityEngine.GameObject.New()
gameobj.na... | nilq/small-lua-stack | null |
local IEventEmitter = require("api.IEventEmitter")
local IMapObject = require("api.IMapObject")
local IModdable = require("api.IModdable")
local IObject = require("api.IObject")
-- A feat is anything that is a part of the map with a position. Feats
-- also include traps.
local IFeat = class.interface("IFeat", {}, { IM... | nilq/small-lua-stack | null |
--[[
< CATHERINE > - A free role-playing framework for Garry's Mod.
Development and design by L7D.
Catherine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) an... | nilq/small-lua-stack | null |
--
-- Oath official mod, by permission of Leder Games.
--
-- Created and maintained by AgentElrond. Latest update: 2020
--
-- This file contains card data so that the main script file can be shorter.
--
function onLoad()
cardsTable = {
-- Site cards have their own save ID numbering system except for 255, which... | nilq/small-lua-stack | null |
ModLoader.SetupFileHook("lua/Gamerules.lua", "lua/ModPanelsPlusPlus/Gamerules.lua", "post")
ModLoader.SetupFileHook("lua/ModPanels/FileHooks.lua", true, "halt")
-- Load Shine hooks
ModLoader.SetupFileHook( "lua/shine/core/shared/hook.lua", "lua/shine/hook.lua", "post" )
kModPanels = {}
local dot = string.byte('.')
l... | nilq/small-lua-stack | null |
Background = { }
-- private variables
local background
-- public functions
function Background.init()
background = g_ui.displayUI('background.otui')
background:lower()
local clientVersionLabel = background:getChildById('clientVersionLabel')
clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n'... | nilq/small-lua-stack | null |
BuildEnv(...)
Collect = Addon:NewClass('Collect')
Collect._Meta.__lt = function(a, b)
return a:GetStamp() > b:GetStamp()
end
function Collect:Constructor(collectType, id, stamp)
self.collectType = collectType
self.id = id
self.stamp = stamp
end
function Collect:GetCollectType()
... | nilq/small-lua-stack | null |
if node.bootreason()==1 then tmr.alarm(0,1000,0,function() require("main") end) else require("main") end
| nilq/small-lua-stack | null |
function on_activate(parent, ability)
local targets = parent:targets():hostile():touchable()
local targeter = parent:create_targeter(ability)
targeter:set_selection_touchable()
targeter:add_all_selectable(targets)
targeter:add_all_effectable(targets)
targeter:activate()
end
function on_target_... | nilq/small-lua-stack | null |
return {'ypresien'} | nilq/small-lua-stack | null |
local names = require "personnameutil"
local firstNamesMale = names.unitedKingdom.english.firstNamesMale
local firstNamesFemale = names.unitedKingdom.english.firstNamesFemale
local lastNames = names.unitedKingdom.english.lastNames
function data()
return {
makeName = function (male)
if (male) then
return firstNa... | nilq/small-lua-stack | null |
help("\tThis module sets up the OSCAR modules subsystem.")
whatis("Description: Sets up the OSCAR modules subsystem.")
local mroot = os.getenv("MODULEPATH_ROOT")
local oscarDir = pathJoin(mroot,"Oscar")
prepend_path("MODULEPATH", oscarDir)
local a = {}
for file in lfs.dir(oscarDir) do
if (file ~= "." and file ~= "... | nilq/small-lua-stack | null |
require "util"
require "config"
local TrainCounter = {}
TrainCounter.__index = TrainCounter
TrainCounter.version = 1
function TrainCounter.new(counter_entity)
local self = setmetatable({}, TrainCounter)
self.type = "TrainCounter"
self.version = TrainCounter.version
counter_entity.operable = false
self.coun... | nilq/small-lua-stack | null |
-- note: this example only works with luajit
local win = am.window{letterbox = false}
ffi.cdef[[
typedef struct { float x, y; } vec2;
typedef struct { float r, g, b, a; } color;
]]
local n = 200000
local sz = ffi.sizeof("vec2[?]", n)
local vbuf = am.buffer(sz)
local verts = ffi.cast("vec2*", vbuf.dataptr)
local vel... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt ... | nilq/small-lua-stack | null |
root_dir = "../../"
config_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
exe_dir = root_dir .. "bin/" .. config_dir .. "/%{prj.name}"
obj_dir = root_dir .. "bin-obj/" .. config_dir .. "/%{prj.name}"
workspace "PopHead"
architecture "x86"
location (root_dir)
startproject "PopHead"
confi... | nilq/small-lua-stack | null |
-- source: https://gist.github.com/starwing/1757443a1bd295653c39
local tonumber = _G.tonumber
local ffi = require("ffi")
local math = require("math")
if jit.os == "Windows" then
ffi.cdef [[
unsigned __stdcall GetTickCount(void);
]]
local lib = ffi.load "KERNEL32"
gettime = lib.GetTickCo... | nilq/small-lua-stack | null |
local http = require "socket.http"
require "love.timer"
http.TIMEOUT = 1
local channel1 = love.thread.getChannel( "downloaders_in" )
while true do
if channel1:getCount()>0 then
local uri = channel1:pop()
if uri then
local resp = http.request( uri ) or "Failed"
local channel2 = love.thread.getChannel( "down... | nilq/small-lua-stack | null |
--[[
@class Blend.story
]]
local require = require(game:GetService("ServerScriptService"):FindFirstChild("LoaderUtils", true).Parent).load(script)
local RunService = game:GetService("RunService")
local Blend = require("Blend")
local Maid = require("Maid")
local ValueObject = require("ValueObject")
local Rx = requir... | nilq/small-lua-stack | null |
function print ( msg, p, r, g, b )
return exports.NGMessages:sendClientMessage ( msg, p, r, g, b )
end
function ejectPlayer ( p, _, nab )
if nab then
if isPedInVehicle ( p ) then
if getPedOccupiedVehicleSeat ( p ) == 0 then
local ej = getPlayerFromNamePart ( nab )
local veh = getPedOccupiedVehicle ( p )
... | nilq/small-lua-stack | null |
----------------------------------------------------
--===================Aurelien=====================--
----------------------------------------------------
------------------------Lua-------------------------
local DrawMarkerShow = true
local DrawBlipTradeShow = true
-- -900.0, -3002.0, 13.0
-- -800.0, -3002.0, 13... | nilq/small-lua-stack | null |
Config = {}
Config.Locale = 'en'
Config.DoorList = {
--
-- Mission Row First Floor
--
-- Entrance Doors
-- -- {
-- -- textCoords = vector3(434.7, -982.0, 31.5),
-- -- authorizedJobs = { 'police', 'offpolice' },
-- -- locked = false,
-- -- distance = 2.5,
-- -- doors = {
-- -- {
-- -- objName = ... | nilq/small-lua-stack | null |
function GM:HandlePlayerNoClipping( ply, velocity )
if ( ply:GetMoveType() != MOVETYPE_NOCLIP || ply:InVehicle() ) then
if ( ply.m_bWasNoclipping ) then
ply.m_bWasNoclipping = nil
ply:AnimResetGestureSlot( GESTURE_SLOT_CUSTOM )
if ( CLIENT ) then ply:SetIK( true ) end
end
return
end
if ( !ply.... | nilq/small-lua-stack | null |
local Syntactic_utils = {
--Shift / Reduce Syntactic Table
syntactic_table = function ()
--Creating the syntactic table from the LR(0) automaton
local shift_reduce_table = {}
for i = 1, 59 do
shift_reduce_table[i] = {}
end
--Initializing the array shift_reduc... | nilq/small-lua-stack | null |
--- Visual Display.
-- A UTF-8 based text display.
-- @module ROT.TextDisplay
local ROT = require((...):gsub(('.[^./\\]*'):rep(1) .. '$', ''))
local TextDisplay = ROT.Class:extend("TextDisplay")
--- Constructor.
-- The display constructor. Called when ROT.TextDisplay:new() is called.
-- @tparam[opt=80] int w Width of ... | nilq/small-lua-stack | null |
local ui, uiu, uie = require("ui").quick()
local utils = require("utils")
local threader = require("threader")
local scener = require("scener")
local fs = require("fs")
local config = require("config")
local sharp = require("sharp")
local native = require("native")
local scene = {
name = "Threader Test"
}
local ... | nilq/small-lua-stack | null |
TabView = setmetatable({}, TabView)
TabView.__index = TabView
TabView.__call = function()
return "PauseMenu"
end
function TabView.New(title, subtitle, sideTop, sideMid, sideBot)
local _data = {
Title = title or "",
Subtitle = subtitle or "",
SideTop = sideTop or "",
SideMid = si... | nilq/small-lua-stack | null |
verbalScriptCheckShop = function(player, npc, speech)
Tools.configureDialog(player, npc)
local buyItems = {}
local maxAmounts = {}
local words = {}
local itemName = ""
for word in speech:gmatch("[%w\'%-%[%]]+") do
table.insert(words, word)
end
if (words[1] == "i" and words[2] == "buy") then
Tools.checkKa... | nilq/small-lua-stack | null |
-- Routine for NPC "Chicken Chaser"
loadRoutine = function(R, W)
if (W:isConditionFulfilled("npc_chickenchaser", "dead")) then
R:setDisposed()
return
end
R:setTilePosition(15,12)
R:setLooped(false)
R:setReloadEnabled(true)
if (W:isConditionFulfilled("npc_chickenchaser", "dies") an... | nilq/small-lua-stack | null |
object_tangible_collection_rare_heavy_void = object_tangible_collection_shared_rare_heavy_void:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rare_heavy_void, "object/tangible/collection/rare_heavy_void.iff") | nilq/small-lua-stack | null |
--[[
AI Framework gamemode.
This file contains the base AI Game mode with default settings. These settings are then overriden in every
specified gamemode.
Defaults:
FixedDuration: No
Duration: 0
NumPlayers: 1
FixedHeroes: Yes
Heroes: npc_dota_hero_sven
Starting level: 1
Starting gold: 625
]]
BaseAIGameMod... | nilq/small-lua-stack | null |
local _, Jardo = ...
oUF.Tags.Methods['jardo:shorthealth'] = function(unit)
local cur = UnitHealth(unit)
local max = UnitHealthMax(unit)
return Jardo:round((cur / max) * 100, 1) .. "%"
end
oUF.Tags.Methods['jardo:health'] = function(unit)
local cur = UnitHealth(unit)
local max = UnitHealthMax(unit)
retu... | nilq/small-lua-stack | null |
import ('System')
import ('Assignment')
import ('Assignment.Movement')
import ('Assignment.Entity')
import ('Assignment.World')
function enter(entity, world)
local chaseEntities = world:EntitiesInArea(entity.Location, 100.0, EntityType.Herbivore)
if chaseEntities.Count > 0 then
local seek = Seek()
seek.ChaseEnt... | nilq/small-lua-stack | null |
local playerReducer = require('reducers/player')
describe("player reducer", function()
function initState()
return playerReducer({}, {type = "__INIT__"})
end
it("should change direction to UP", function()
local state = initState()
state.y = 32
local nextState = playerReduc... | nilq/small-lua-stack | null |
-- Menu background "level" script
-- Level dimensions
playfieldWidth = 100.0;
playfieldHeight = 100.0;
-- Creates the level background
function BackgroundCreate()
starsCount = math.random(100,200);
nebulaCount = math.random(8, 12);
local bg = math.random(1,2);
if(bg == 1) then
nebula1_R = 0.1; ... | nilq/small-lua-stack | null |
-----------------------------------------------
-- battleaxe.lua
-- Represents a battleaxe that a player can wield or pick up
-- Created by NimbusBP1729
-----------------------------------------------
--
-- Creates a new battleaxe object
-- @return the battleaxe object created
return {
hand_x = 9,
hand_y = 40,
f... | nilq/small-lua-stack | null |
mpackage = "Cross Profile Communication"
| nilq/small-lua-stack | null |
local M = {}
function M.get(defaults, user)
vim.tbl_deep_extend('force', defaults, user)
return defaults
end
return M
| nilq/small-lua-stack | null |
cflags{
'-std=c11', '-Wall', '-Wextra', '-Wpedantic',
'-Wno-maybe-uninitialized',
'-D _GNU_SOURCE',
'-isystem $builddir/pkg/libtls-bearssl/include',
'-isystem $builddir/pkg/ncurses/include',
}
pkg.deps = {
'pkg/libtls-bearssl/headers',
'pkg/ncurses/headers',
}
exe('catgirl', [[
buffer.c
chat.c
command.c
co... | nilq/small-lua-stack | null |
--[[
Desc: Rectangle
Author: SerDing
Since: 2017-07-28 21:54:14
Alter: 2020-09-11 11:37:50
]]
local _GRAPHICS = require("engine.graphics")
local _Vector2 = require("utils.vector2")
---@class Engine.Graphics.Drawable.Rect
local _Rect = require("core.class")()
function _Rect:Ctor(x, y, w, h)
self._x = x or 0
sel... | nilq/small-lua-stack | null |
function onEvent(name, value1, value2)
if name == 'play' then
makeAnimatedLuaSprite('foxy3-play', 'foxy3-play', -950, -500);
addAnimationByPrefix('foxy3-play', 'foxy3-play', 'idle');
addLuaSprite('foxy3-play', true);
scaleObject('foxy3-play', 2.1, 2.1);
objectPlayAnimation('foxy3-play', 'idle', tru... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: West Ronfaure
-- NPC: Adalefont
-- !pos -176.000 -61.999 377.460 100
-----------------------------------
local ID = require("scripts/zones/West_Ronfaure/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
... | nilq/small-lua-stack | null |
--[[
--=====================================================================================================--
Script Name: Set Ammo (command), for SAPP (PC & CE)
Implementing API version: 1.11.0.0
Description: Set loaded|unloaded ammo for yourself (or others)
Command Syntax: /setammo [player] [type] [ammo]
V... | nilq/small-lua-stack | null |
-- VARIABLES
local module = {
map = {},
background = {},
far_away = {},
--tile info
list_tile_info = {},
nb_tile = 0,
--background
list_tile_info_back = {},
nb_tile_back = 0,
--far away
list_tile_info_fa = {},
nb_tile_fa = 0,
--flag checkpoint
flag = false,
flagx = 0,
flagy = 0,
--m... | nilq/small-lua-stack | null |
-- This script will be used for testing/debugging purposes in setting up some basic player storage.
local MetaAbilityProgressionConstants_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API"))
local MetaAbilityProgressionUTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_AP... | nilq/small-lua-stack | null |
local base_ui = require"module/gui/component/base_ui"
local rectangle = require"module/graphics/rectangle"
local utf8 = require"library/utf8_simple"
local lksd = love.keyboard.isDown
local function insert_str(str,pos,ins)
return utf8.sub(str,0,pos)..ins..utf8.sub(str,pos + 1,utf8.len(str))
end
local input = class... | nilq/small-lua-stack | null |
local entity = {}
entity["level"] = [[78]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Akasha Arts]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Ziodyne]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[Bufudyne]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] ... | nilq/small-lua-stack | null |
local paseto = require "paseto.v2.core"
local basexx = require "basexx"
describe("v2 protocol core", function()
describe("key generation", function()
it("should generate a symmetric key", function()
local symmetric = paseto.generate_symmetric_key()
assert.equal(paseto.SYMMETRIC_KEY_BYTES, #symmetri... | nilq/small-lua-stack | null |
-- Copyright 2013 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd... | nilq/small-lua-stack | null |
require 'xlua'
local bench_utils = {}
-- Read the last line of a command line output handler
local read_last_line = function(handler)
-- hack to get the last line of a file
local last_line
for line in handler:lines() do
last_line = line
end
return last_line
end
-- Print one line to the output file
local... | nilq/small-lua-stack | null |
require("libs.lua.numbers")
-- get the value of a nested table by accessing the keys passed as array
function table.getMD(tabl,keyArray)
local cur = tabl
for _,key in pairs(keyArray) do
cur = cur[key]
if cur == nil then return nil end
end
return cur
end
-- set the value of a nested table by accessing the key... | nilq/small-lua-stack | null |
--[[
The MIT License (MIT)
Copyright (c) 2021, Milind Gupta
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m... | nilq/small-lua-stack | null |
Name = "epicikr"
Colors = {"Cyan", "Black"}
Plrs = game:GetService("Players")
me = Plrs[Name]
char = me.Character
Modelname = "xGun"
Toolname = "xGun"
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
sele... | nilq/small-lua-stack | null |
local AdManager = {}
local isDevice = (system.getInfo("environment") == "device")
local platform = system.getInfo("platform")
local platform_list = {"android", "ios"}
local appodeal = nil
local isInit = false
local isBannerShown = false
local isPlatformAllowed
, getAppKey
, adListener
function AdManager.init(optio... | nilq/small-lua-stack | null |
--[[
Generated by Scrooge
version: ?
rev: ?
built at: ?
--]]
-- Service interfaces are not supported for Lua
| nilq/small-lua-stack | null |
local Gui = require 'utils.gui'
local table = require 'utils.table'
local gui_names = Gui.names
local type = type
local concat = table.concat
local inspect = table.inspect
local pcall = pcall
local loadstring = loadstring
local rawset = rawset
local Public = {}
local luaObject = {'{', nil, ", name = '", nil, "'}"}
l... | nilq/small-lua-stack | null |
#! /usr/bin/env lua
local Serpent = require "serpent"
local primes = {}
for line in io.lines "primes.txt" do
for prime in line:gmatch "%S+" do
primes [#primes+1] = tonumber (prime)
end
end
print (Serpent.dump (primes))
| nilq/small-lua-stack | null |
-- Foo is unused- only accessed circularly
local foo = {}
function foo.bar(baz)
for i=1, 5 do
local q
for a, b, c in pairs(foo) do
print(4)
end
end
end
foo[foo] = 1
foo[1] = foo
foo[foo] = foo
foo.meta = function()
return function() print(foo) end
end
local x = 5
x = 6
x = 7; pri... | nilq/small-lua-stack | null |
local api = {
GAME_PAUSED=2,
GAME_RUN=1,
}
local gta = require("gta")
local ffi = require("ffi")
ffi.cdef[[
typedef unsigned char undefined;
typedef unsigned int ImageBaseOffset32;
typedef unsigned char byte;
typedef unsigned int dword;
typedef long long longlong;
typedef unsigned char uchar;
typedef unsigned in... | nilq/small-lua-stack | null |
local decoder = sjson.decoder()
--test1
--data1='{"channel":{"id":846323,"latitude":"0.0","longitude":"0.0"}}'
--decoder:write(data1)
--ret= decoder:result()
--print(ret["channel"]["id"])
--print(ret["channel"]["latitude"])
... | nilq/small-lua-stack | null |
--[[---------------------------------------------------------------------------
gName-Changer | SERVER SIDE CODE
This addon has been created & released for free
by Gaby
Steam : https://steamcommunity.com/id/EpicGaby
-----------... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Chetak
-- Standard Merchant NPC
-----------------------------------
local ID = require("scripts/zones/Lower_Jeuno/IDs")
require("scripts/globals/shop")
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local stock =
{
... | nilq/small-lua-stack | null |
local t = Def.ActorFrame{
Font("mentone","24px") .. {
Name="Above"; -- was Artist
InitCommand=function(self)
self:y(-8):zoom(0.8):horizalign(left):vertalign(bottom):NoStroke():shadowlength(1):maxwidth(SCREEN_CENTER_X*0.75)
end;
SetCommand=function(self)
local text = "";
if GAMESTATE:GetCurrentSong() t... | nilq/small-lua-stack | null |
local status, treesitter = pcall(require, "nvim-treesitter.configs")
if (not status) then return end
treesitter.setup {
ensure_installed = {}, -- one of "all", "maintained" (parsers with maintainers), or a list of languages
sync_install = false, -- install languages synchronously (only applied to `ensure_installed... | nilq/small-lua-stack | null |
--[[ This is to test turtle scripts
from IDEs outside of computercraft
MIT License (MIT)
2014 Robert David Alkire II ]]
turtle = {}
local mockTurtle= turtle
--- number or "unlimited"
local fuelLevel = 50
turtle.popCount = 5
turtle.itms = {}
local itms = turtle.itms
local slts
turtle.selected = 1 -- Slot Num
local... | nilq/small-lua-stack | null |
local unpack = unpack or table.unpack
local lexer_search_path
do
local parts = { }
for part in package.path:gmatch('[^;]+') do
local _continue_0 = false
repeat
if not (part:match("%?%.lua$")) then
_continue_0 = true
break
end
table.insert(parts, (part:gsub("%?%.lua", "synta... | nilq/small-lua-stack | null |
local glyphsets = {
a = "abcdefghijklmnopqrstuvwxyz",
A = "ABCDEFGHIJKLMNOPQRSTUVWXYZ",
d = "0123456789",
s = " "
}
local glyphs = {}
-- TODO support all utf8 private use areas
function glyphs.getPrivateUsePoint(i)
return string.char(238, 128, 129 + i)
end
local function subfn(op, num)
num = tonumber(num... | nilq/small-lua-stack | null |
local setmetatable = setmetatable
local tostring = tostring
local setfenv = setfenv
local concat = table.concat
local assert = assert
local open = io.open
local load = load
local type = type
local HTML_ENTITIES = {
["&"] = "&",
["<"] = "<",
[">"] = ">",
['"'] = """,
["'"] = "'",
... | nilq/small-lua-stack | null |
local util = {}
function util.rgb(r, g, b)
return {r / 255, g / 255, b / 255}
end
local floor, ceil = math.floor, math.ceil
function util.round(x)
if x % 1 >= 0.5 then
return ceil(x)
else
return floor(x)
end
end
function util.mapData(tab)
local out = {}
for k, v in pairs(tab) ... | nilq/small-lua-stack | null |
local symbol = {}
_G.LV_SYMBOL_AUDIO = "\xef\x80\x81"-- 61441, 0xF001
_G.LV_SYMBOL_VIDEO = "\xef\x80\x88"-- 61448, 0xF008
_G.LV_SYMBOL_LIST = "\xef\x80\x8b"-- 61451, 0xF00B
_G.LV_SYMBOL_OK = "\xef\x80\x8c"-- 61452, 0xF00C
_G.LV_SYMBOL_CLOSE = "\xef\x... | nilq/small-lua-stack | null |
use_lightsys = 0
-- v.gravity = btVector3(0,0,0)
p = Plane(0,1,0)
p.col = "#333333"
p.pre_sdl = [[
plane { <0,1,0>,0]]
if (use_lightsys == 1) then
p.post_sdl = [[
pigment{
checker
rgb ReferenceRGB(Gray20)
rgb ReferenceRGB(Gray60)
}
}
]]
else
p.post_sdl = [[
pigment {
checker
rgb <... | nilq/small-lua-stack | null |
x = 10
local i = 1 -- local to the chunk
while i <= x do
local x = i * 2 -- local to the while body
print(x) --> 2, 4, 6, 8, ...
i = i + 1
end
print("\n*****************************\n")
if i > 20 then
local x -- local to the "then" body
x = 20
print(x + 2)
else
print(x) --> 10 (the global ... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------
-- Collation test
-------------------------------------------------------------------------------
hash = box.schema.space.create('tweedledum')
tmp = hash:create_index('primary', { type = 'hash', parts = {{1, 'string', collation = 'unicode_... | nilq/small-lua-stack | null |
--
-- TEXT OUT - Quick Print
--
module(..., package.seeall)
function table.in_table(tbl, item)
for key, value in pairs(tbl) do
if value == item then return key end
end
return false
end
function table.val_to_str ( v )
if "string" == type( v ) then
v = string.gsub( v, "\n", "\\n" )
if ... | nilq/small-lua-stack | null |
-- Copyright (c) 2016 David Ulrich
-- Permission to use, copy, modify, and/or distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS AL... | nilq/small-lua-stack | null |
local isActive = true
local AWSBehaviorS3DownloadTest = {}
function AWSBehaviorS3DownloadTest:OnActivate()
-- Listen for the master entity events.
local runTestsEventId = GameplayNotificationId(self.entityId, "Run Tests")
self.GamePlayHandler = GameplayNotificationBus.Connect(self, runTestsEventId)
... | nilq/small-lua-stack | null |
_G.CTH = _G.CTH or {}
-- default settings
CTH.settings = {
['cth_infiniteties'] = true,
['cth_numsync'] = false,
['cth_hidehud'] = false,
['cth_increasefollowers'] = 3
}
-- save and load function
function CTH:savesettings()
local f = io.open(CTH.savefile, 'w+')
if f the... | nilq/small-lua-stack | null |
local function settrap_hounds(inst)
local pt = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pt.x, pt.y, pt.z, 20)
local staff_hounds = {}
for k,v in pairs(ents) do
if v and v.sg and v:HasTag("hound") then
v.components.sleeper.hibernate = true
... | nilq/small-lua-stack | null |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterNetEvent('h4ci:giveparachute')
AddEventHandler('h4ci:giveparachute', function()
local _source = source
local xPlayer = ESX.GetPlayerFromId(source)
local price = 1000
local xMoney = xPlayer.getMoney()
if xPlayer.h... | nilq/small-lua-stack | null |
--[[
Version
0.01 5/10/2017
Changelog
0.01 - Rewriting.
0.02 - Code Fixing
]]--
-- Area
local distance = 0
local distanceApart = 0
local distanceApartCount = 0
local backwardsCount = 0
local forwardsCount = 0
-- Misc
local noFuelNeeded = 0
local LorR = 0 -- if 0 then left if 1 then right
local Mines = 0
local o... | nilq/small-lua-stack | null |
local _, Engine = ...
local Handler = Engine:NewHandler("Tooltip")
Handler.OnEnable = function(self)
end
| nilq/small-lua-stack | null |
PI = 3.1415926;
ParamValueMissing = -16777216;
debug = 0;
function printTable(params)
local result = {};
for index, value in pairs(params) do
if (value ~= ParamValueMissing) then
print(index..':'..value);
end
end
end
-- ***********************************************************************... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not gadgetHandler:IsSyncedCode() then
return
end
--------------------------------------------------------------------------------
------------------------... | nilq/small-lua-stack | null |
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end
AddRemoteEvent("SeeIdCard", function(player)
-- Coming soon: job and jobTitle
-- CallRemoteEvent(player, "OnCardDataLoaded", PlayerData[player].name, playerInfo['company']['name'], playerInfo['job'])
CallRemoteEvent(player... | nilq/small-lua-stack | null |
local collision_mask_util_extended = require("data.collision-mask-util-extended")
local pathing_collision_mask = {
"water-tile",
"colliding-with-tiles-only",
"not-colliding-with-itself"
}
if mods["space-exploration"] then
local spaceship_collision_layer = collision_mask_util_extended.get_named_collision_... | nilq/small-lua-stack | null |
function Mob:ForeachHateList(func, cond)
cond = cond or function(ent, hate, damage, frenzy) return true end;
local lst = self:GetHateList();
for ent in lst.entries do
local cv = cond(ent.ent, ent.hate, ent.damage, ent.frenzy);
if(cv) then
func(ent.ent, ent.hate, ent.damage, ent.frenzy);
end
end
end
functi... | nilq/small-lua-stack | null |
corellia_swamp_gurrcat_lair_neutral_medium = Lair:new {
mobiles = {{"swamp_gurrcat",1}},
spawnLimit = 15,
buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_rock_shelter_small_evil_fire_red.iff"},
buildingsEasy = {"object/tangible/lair/base/poi_all_lair_rock_shelter_small_evil_fire_red.iff"},
buildingsMe... | nilq/small-lua-stack | null |
-- local MissingDesc = "The description for this module/setting is missing. Someone should really remind Kkthnx to do his job!"
local ModuleNewFeature = [[|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:0|t]] -- Used for newly implemented features.
-- local PerformanceIncrease = "|n|nDisabling this may sl... | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Small Oil Tank"
ENT.Author = "Server"
ENT.Contact = ""
ENT.Information = "Fill this with oil!"
ENT.Category = "Harbor"
ENT.Spawnable = true
ENT.AdminSpawnable = true
| nilq/small-lua-stack | null |
-----------------------------------------------
-- material.lua
-- Represents a material when it is in the world
-- Created by HazardousPeach
-----------------------------------------------
local game = require 'game'
local collision = require 'hawk/collision'
local Item = require 'items/item'
local utils = require '... | nilq/small-lua-stack | null |
--[[if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script:Destroy() else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end en... | nilq/small-lua-stack | null |
return
{
entities =
{
{"transport-belt", {x = 9.5, y = -14.5}, {dir = "south", dead = 0.6, }},
{"transport-belt", {x = 9.5, y = -15.5}, {dir = "south", dead = 0.6, }},
{"transport-belt", {x = 5.5, y = -12.5}, {dir = "west", dead = 0.6, }},
{"transport-belt", {x = 7.5, y = -12.5}, {dir = "west", dead... | nilq/small-lua-stack | null |
do
TestSkynetIADSAbstractDCSObjectWrapper = {}
function TestSkynetIADSAbstractDCSObjectWrapper:setUp()
self.abstractObjectWrapper = SkynetIADSAbstractDCSObjectWrapper:create(Unit.getByName('EW-SA-6'))
end
function TestSkynetIADSAbstractDCSObjectWrapper:tearDown()
end
function TestSkynetIADSAbstractDCSObjectWrappe... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------
-- ElvUI Raid Markers Bar By Crackpotx
-- Contains modifications graciously provided by Dridzt!
-------------------------------------------------------------------------------
local E, _, V, P, G, _ = unpack(ElvUI)
local L = LibStub("AceLoc... | nilq/small-lua-stack | null |
---------------------------------
-- INIT
---------------------------------
--get the addon namespace
local addon, ns = ...
--get rBBS namespace
local rBBS = ns.rBBS or rBBS
--get the cfg
local cfg = ns.cfg
---------------------------------
-- SPAWN
-----------------------------... | nilq/small-lua-stack | null |
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