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// RealTimeSplitter.cpp // ///////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2004 by Yves Tkaczyk // (http://www.tkaczyk.net - yves@tkaczyk.net) // // The contents of this file are subject to the Artistic License (the "License"). // You may not use this file excep...
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#pragma once namespace my_render_win32_dx9 { MY_INTERFACE ReleasableEffectResourceDX9 : EXTENDS_INTERFACE( ReleasableResourceDX9 ) { virtual void setEffect( LPD3DXEFFECT effect ) PURE; }; }
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#pragma once #include "TraverseStrategy.h" #include "ClientList.h" #include "updownclient.h" #include "ListenSocket.h" #include "sockets.h" class CTraverseBySvr : public CTraverseStrategy { public: CTraverseBySvr(const uchar * uh, CTraverseStrategy * pNext); virtual bool Initialize(); virtual void Sen...
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/* ============================================================================ Name : TurkeyListBox.h Author : 浮生若茶 Version : Copyright : Your copyright notice Description : CListBox declaration 说明:该类可以根据需要做修改,但不要添加与列表的显示无关的逻辑进来 待添加功能 : 添加选项,使得选项打开时,当前项展开,显示详细信息 在每一项的前面显示图标 ...
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/* ***************************************************************************** * COPYRIGHT AND WARRANTY INFORMATION * * Copyright 2003, Advanced Audio Video Coding Standard, Part II * * DISCLAIMER OF WARRANTY * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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#ifndef __2DRENDER_H #define __2DRENDER_H #ifdef __CLIENT #include "mempooler.h" #endif #ifndef __WORLDSERVER #include "EditString.h" #endif // __CLEINT #include "..\_UnhandledException\ExceptionHandler.h" #include "xUtil.h" struct IDeviceRes { virtual void Invalidate() = 0; virtual BOO...
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#include "__PCH_PhysX.h" #ifdef WIN32 #define NOMINMAX #include <windows.h> #elif LINUX #include "string.h" #endif #include <stdio.h> #include "NxPhysics.h" #include "PhysicUserAllocator.h" #define MEMBLOCKSTART 64 static const size_t g_pointerMarker = (size_t)0xbadbad00deadbabeLL; CPhysicUserAll...
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#include "backend_portaudio.h" #include "../error-handling.h" #include "../util/StrFormat.h" #include <boost/thread/mutex.hpp> boost::mutex pa_mutex; // PortAudio is not thread safe #define BUFFER_SECONDS (1) // FIXME: This is really coarse grained using namespace std; int PortAudioBackend::pa_callback(con...
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// stdafx.cpp : source file that includes just the standard includes // CBho.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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// about.h: interface for the about class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_ABOUT_H__33737ACB_43C6_11D6_8886_F00753C10001__INCLUDED_) #define AFX_ABOUT_H__33737ACB_43C6_11D6_8886_F00753C10001__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_...
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#ifndef CCodeProfiler_h__ #define CCodeProfiler_h__ #include <vector> #include <string> using namespace std; class CCodeProfiler { vector<string> strFunctionName; vector<vector<float>> vTimes; ~CCodeProfiler(); CCodeProfiler(); CCodeProfiler(CCodeProfiler&); CCodeProfiler& operator=(CCodeProfi...
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// stdafx.cpp : source file that includes just the standard includes // OpenCV sample2.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/***********************************************/ /* Routine de Generation du fichier de percage */ /***********************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "plot_common.h" #include "trigo.h" #include "pcbnew.h" #include "pcbplot.h" #include "autor...
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// Copyright 2011 Carlos Martins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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#ifndef KBOT_H #define KBOT_H #define PID_ARM // local includes #include "mappings.h" // Framework includes #include "Gyro.h" #include "WPILib.h" // Standard includes old-style x.h files => cx files) #include <map> #include <cmath> // local forward declarations class AutonomousController; cla...
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#pragma once #include "ArnRenderableObject.h" class ArnTexture; class ARANGL_API ArnTextureGl : public ArnRenderableObject { public: ~ArnTextureGl(void); static ArnTextureGl* createFrom(const ArnTexture* tex); virtual int render(bool bIncludeShadeless) const; virtual void clean...
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#ifndef H_MODULE #define H_MODULE #include "thread.h" #include "runnable.h" #include "cChild.h" #include "qDebug.h" class cModule: public cThread, public qDebug, public cRunnable, public cChild { protected: int threaded; SDL_mutex * mutex; public: cModule(cBase * parent): cChild(parent){ threaded...
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/*========================================================================= Program: Visualization Toolkit Module: vtkMPICommunicator.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This...
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// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this li...
[ "yong@intridea.com" ]
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#ifndef __Orz_VedioUIComponent__ #define __Orz_VedioUIComponent__ namespace Ogre { class SceneNode; } namespace CEGUI { class Window; } namespace Orz { class VedioUIInterface; class VedioUIComponent: public Component { public : VedioUIComponent(void); virtual ~VedioUIComponent(void); ...
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/*********************************************************************************** Module : COptionsMenu.h Description : Last Modified $Date: $ $Revision: $ Copyright (C) 13 August 2005 71M ***********************************************************************************/ #ifndef COP...
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/* Zamara Library * Copyright (c) 2011, Erik Davidson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright notic...
[ "erik@erikd.org" ]
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//---------------------------------------------------------------------------- /** @file SgArray.h Static array. */ //---------------------------------------------------------------------------- #ifndef SG_ARRAY_H #define SG_ARRAY_H #include <cstring> #include <Poco/Debugger.h> //---------------------...
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SakuraSinojun/cotalking
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#ifndef _WTLAPP_H_ #define _WTLAPP_H_ #pragma once #include <Windows.h> #include <ATLHelper.h> #include <GdiPlus.h> #pragma comment(lib,"gdiplus.lib") #if (_MSC_VER>=1600) //VC2010 or higher #include <type_traits> #endif //Single instance application support #pragma data_seg("Shared") __declspec(se...
[ "SakuraSinojun@02eed91f-dd82-7cf9-bfd0-73567c4360d3" ]
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#ifndef SHAPE_VIS_H #define SHAPE_VIS_H class ShapeType { public: ShapeType(unsigned code); void ChangeCurrentColor() const; int GetType() const; private: int r, g, b; int type; private: static void Initialize(); private: static const unsigned size = 8*8*8*8; static unsigned remap[size]; s...
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#ifndef _APP_MANHEAD_H_ #define _APP_MANHEAD_H_ #include "AppPrerequisites.h" #include "ApplicationObject.h" class ManHead : public ApplicationObject { protected: void setUp(const String& name); public: ManHead(const String& name); ~ManHead(); }; #endif
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// stdafx.cpp : source file that includes just the standard includes // WGClient.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include "stdafx.h" #include "inc.h" #include "token.h" #define TOKEN_ALLOC_SIZE (128) //#ifdef SJIS #define issjiskanji(c) ((0x81 <= (unsigned char)(c&0xff) && (unsigned char)(c&0xff) <= 0x9f) \ || (0xe0 <= (unsigned char)(c&0xff) && (unsigned char)(c&0xff) <= 0xfc)) //#else //#define issjiskanji(c) 0...
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/* HydraIRC Copyright (C) 2002-2006 Dominic Clifton aka Hydra HydraIRC limited-use source license 1) You can: 1.1) Use the source to create improvements and bug-fixes to send to the author to be incorporated in the main program. 1.2) Use it for review/educational purposes. 2) You ca...
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> </ul> @ */ #ifndef ITEM_H #define ITEM_H #ifdef _WIN32 #include "../../Win32/Core/Console.h" #endif #include <string> us...
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/***********************************************************************************/ /* File: JPaintGame.cpp /* Date: 27.05.2006 /* Author: Ruslan Shestopalyuk /***********************************************************************************/ #include "stdafx.h" #include "JButton.h" #include "JDialog....
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop USERES("Project1.res"); USEFORM("Unit1.cpp", Form1); USEUNIT("VideoCapture.cpp"); USE("ImageProcess.h", File); USEUNIT("MeanShiftTracker.cpp"); //-----------------------------------------------------...
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#include "Window.h" #include "Menu.h" using namespace Goop; Window::Window(const wchar_t *title, Vector2D size) : m_menu(0) { DWORD ExStyle = NULL; HINSTANCE instanceHandle = GetModuleHandle( NULL ); RegisterWindowClass(); m_handle = (HWND)CreateWindowEx(ExStyle, L"GoopWindow", L"", WS_OVERLAPPEDWIN...
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/** File: FlourTool.cpp Created on: 06-Sept-09 Author: Robin Southern "betajaen" Copyright (c) 2009 Robin Southern Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software ...
[ "betajaen@ihoed.com" ]
[ [ [ 1, 102 ] ] ]
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gasbank/poolg
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#include "EmptyProjectPCH.h" #include "MainState.h" #include "World.h" #include "WorldManager.h" #include "TopStateManager.h" MainState::MainState(void) { } MainState::~MainState(void) { } HRESULT MainState::enter( double dStartTime ) { return S_OK; } HRESULT MainState::leave() { return S_O...
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/**********************************************************\ Copyright Brandon Haynes http://code.google.com/p/indexeddb GNU Lesser General Public License \**********************************************************/ #include "IndexedDatabase.h" #include "Synchronized/DatabaseSync.h" #include "DatabaseException...
[ "bhaynes@cs.washington.edu" ]
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// // Particle.hh // Cloth Simulation // // Created by Timothy Luciani on 2011-03-11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #pragma once #include "open_gl.hh" #include "cuda_helpers.hh" #define DAMPING 0.1 // how much to damp the cloth simulation each frame struct Parti...
[ "tbl8@pitt.edu", "mluban@andrew.cmu.edu" ]
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daleaddink/flagship3d
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#include "D3D10ShadowMap.h" #include "D3D10Renderer.h" #include "D3D10RenderWindow.h" #include "D3D10Texture.h" #include "D3D10CubeTexture.h" #include "../Main/Light.h" #include "../Main/DataCenter.h" #include "../Main/GlobalParam.h" namespace Flagship { D3D10ShadowMap::D3D10ShadowMap() { m_pRenderTar...
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#include "CGameData.h" CGameData::CGameData(IrrlichtDevice *grafico) { _gameLoaded = false; porcentagem = 0.0f; _dataLoaded = 0; _dispositivo = grafico; _gerenciadorCena = _dispositivo->getSceneManager(); // Cria o gerenciador de cena _gerenciadorVideo = _dispositivo->getVideoDriver(); // Cria...
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#include "MainWindow.hpp" MainWindow::MainWindow(Client * client) { setWindowTitle("R-Type"); setFixedSize(428, 320); setStyleSheet("QWidget { background-color: #000000; }" " QLineEdit{ color: black; background-color: #FFFFFF; }" " QPushButton { color: white; } " " QCheckBox { color:...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_class_info_save.cpp: test implementation level trait // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanyin...
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// This code is in the public domain -- castanyo@yahoo.es #ifndef NV_MESH_RASTER_H #define NV_MESH_RASTER_H /** @file Raster.h * @brief Rasterization library. * * This is just a standard scanline rasterizer that I took from one of my old * projects. The perspective correction wasn't necessary so I just r...
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////////////////////////////////////////////////////////////////////////// // This is a part of the Tiny Window Library(TWL). // Copyright (C) 2003-2005 Dandy Cheung // dandycheung@hotmail.com // All rights reserved. // #ifndef __BUF_H__ #define __BUF_H__ #pragma once #ifndef __cplusplus #error TWL req...
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//////////////////////////////////////////////////////// // File Name : "CPlayer.cpp" // // Author : Matthew Di Matteo (MD) // // Purpose : To provide a game object to be used as the player // being controlled by user during the game. //////////////////////////////////////////////////////// #include ...
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/*! * @file ArnContainer.h * @author Geoyeob Kim * @date 2009 */ #pragma once #include "ArnNode.h" TYPEDEF_SHARED_PTR(ArnContainer) /*! * @brief ArnNode를 계층적으로 저장하고 싶을 때 사용하는 클래스 * * ArnNode는 순수 가상 함수가 포함되어있기 때문에 instantiate를 할 수 없습니다. * 이 클래스는 순수 가상 함수를 모두 구현하여 개체를 생성할 수 있습니다. */ class Arn...
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#ifndef SIMPLE_GL_GL_BLEND_STATE_H #define SIMPLE_GL_GL_BLEND_STATE_H #include "GLForward.h" #include "../BlendState.h" namespace sgl { #ifndef __ANDROID__ class GLBlendStateDisplayLists : public ReferencedImpl<BlendState> { public: GLBlendStateDisplayLists(GLDevice* device, const Blen...
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//============================================================================= /** * @file DataPool.h * @brief Basic database class * @author heidong * @version 1.0 * @date 2010-12-13 20:52:11 */ //============================================================================= #pragma once #include <Singl...
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#include <string> #include <atlstr.h> using namespace std; class clsBot { public: static HWND hChat[2]; static HWND hAll[2]; static HWND hAllies[2]; static HWND hGameType[8]; static HWND hMultiplayer[8]; static HWND hCooperative[8]; static HWND hWindowStatus[8]; static HWND hVisible[8]; stati...
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#ifndef InductivePhaseH #define InductivePhaseH #include "VernalPhase.h" class InductivePhase : public VernalPhase { protected: virtual float stress(); virtual void updateTTTargets(); public: InductivePhase(ScienceAPI& scienceAPI, plantInterface& p, const string& stage_name) ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkBoostBiconnectedComponents.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#include "MocapLoader.h" #include "BvhLoader.h" #include "SkinLoader.h" MocapLoader::MocapLoader() { mocapData = NULL; skeletalData = NULL; skinData = NULL; } MocapLoader::~MocapLoader() { } MocapData * MocapLoader::getMocapData() { return mocapData; } SkeletalData * Moca...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#include "../header/Player.h" #include "../header/Process.h" #include "../header/BGLayer.h" #include "../header/SE.h" #include "../header/PlayerBullet.h" #include "../header/Item.h" #include "../header/Enemy.h" #include "../header/Bullet.h" #include "../header/Chat.h" #include "../header/BossInfo.h" #incl...
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#include "terrainSystem.h" using namespace Foundation; using namespace Foundation::Terrain; using namespace ET; Terrain::TerrainManager& Terrain::TerrainManager::getSingleton() { static Terrain::TerrainManager m_Singleton; return m_Singleton; } void Terrain::TerrainManager::create(Ogre::Sce...
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#include "../misc/logging.h" #include "BBN_Plot.h" #include "BBN_Option.h" #include "BBN_Decision.h" #include "BBN_Exception.h" #include "BBN_Random.h" /** * Copies defined results from another bayes net. * * @param existing */ void BBN_Plot::clone_results(BBN_Plot* existing) { //Duplicate results...
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#include "iostream" #include "stdio.h" #include "math.h" using namespace std; struct point { double x,y; int link; }; double dis[101][101]; int comp(const void *a,const void *b) { point *pa,*pb; pa=(point*)a; pb=(point *)b; if(pa->x>pb->x) return 1; else if(pa->x==pb->x) return 0; else retu...
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/*========================================================================= Program: Visualization Toolkit Module: vtkBoostKruskalMinimumSpanningTree.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. T...
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// list of used IO ports #define USE_PORTA #define USE_PORTB #define USE_PORTC // NOTE that you need to add library platform independent and platform specific // folders to compiler include files search paths: // '../../mcucpp' and '../../mcucpp/ARM/STM32' respectively for this example // defination of T...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #include "stdafx.h" #include <LockedSocket.h> #include "...
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// Robot_Control.cpp: implementation of the Robot_Control class. // ////////////////////////////////////////////////////////////////////// #include "Robot_Control.h" #include <stdio.h> #include <math.h> #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif /* wor...
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/* This source file is part of Mesecina, a software for visualization and studying of * the medial axis and related computational geometry structures. * More info: http://www.agg.ethz.ch/~miklosb/mesecina * Copyright Balint Miklos, Applied Geometry Group, ETH Zurich * * $Id: GL_widget_3.cpp 737 2009-05-16 15...
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#include "KMachine_Basic.h" namespace KaraokeMachine { class KMachinePlaySongProcess : public KMBackendThreadProcess { public: KMachinePlaySongProcess(KMSong *song) : KMBackendThreadProcess(), song_(song) {}; protected: virtual void Run(); private: KMSong *song_; }; void KMachinePlaySongP...
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/* Flight path class Paul Wilson ver 0.0 5/4/96 */ # ifndef _FLIGHTPATH_H # define _FLIGHTPATH_H # include "position.h" class FlightPath { private : Position Start_c; Position Finish_c; const int AngleToFinish_c; const int DistToFinishSquared_c; public : FlightPath (Position...
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////////////////////////////////////////////////////////////////////////////// // // Shader plug-ins // // Created: 8/18/98 Kells Elmquist // #ifndef SHADERS_H #define SHADERS_H #include "iparamb2.h" #include "stdmat.h" #include "buildver.h" //#define STD2_NMAX_TEXMAPS 24 #define N_ID_CHANNELS 16 //...
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/*************************************************************************** * game_core.h - header for the corresponding cpp file * * Copyright (C) 2005 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistrib...
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/*! * \file BumpMapApp.h * \date 6-7-2009 9:23:04 * * * \author zjhlogo (zjhlogo@163.com) */ #ifndef __BUMPMAPAPP_H__ #define __BUMPMAPAPP_H__ #include "../common/BaseApp.h" #include "../common/SimpleShape.h" #include <libOEMsg/OEMsgShaderParam.h> #include <OECore/IOEModel.h> class CBumpMapAp...
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/* * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of the License "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.o...
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#include "burnint.h" #include "burn_sound.h" #include "burn_ym2151.h" void (*BurnYM2151Render)(short* pSoundBuf, int nSegmentLength); unsigned char BurnYM2151Registers[0x0100]; unsigned int nBurnCurrentYM2151Register; static int nBurnYM2151SoundRate; static short* pBuffer = NULL; static short* pYM2151Bu...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#ifndef CAMERA_H #define CAMERA_H #include "Vector3.h" class Camera { public: Camera(); Camera(int,int,double,double); ~Camera(); void LookAt(cbh::vec3 _position, cbh::vec3 _target, cbh::vec3 _updirection); void SetFov(float degrees); void SetImagePlaneWidthHeight(double width,double height); voi...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Base class for operators that can act on arrays of parameters // #pragma once // Dependencies #include "Virtual Machine/Core Entities/Operation.h" namespace VM { namespace Operations { // // Operation for operators that can ...
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#ifndef MISC_DIRECTORYSCANNER_H #define MISC_DIRECTORYSCANNER_H #include "Misc.h" #include "AnsiString.h" #include <time.h> #include "List.h" namespace Misc { class DirectoryEntry { public: DWORD isDirectory:1; DWORD isReadOnly:1; time_t creationTime; time_t lastAccessTime; time_t lastWriteTime...
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#include "stdio.h" #ifndef _ROBOT_CPP #define _ROBOT_CPP #include "robot.h" #include "matrix.h" extern int ROBOT_STARFISH; extern int SHAPE_CYLINDER; extern int SHAPE_RECTANGLE; extern double ROBOT_STARFISH_BODY_LENGTH; extern double ROBOT_STARFISH_BODY_WIDTH; extern double ROBOT_STARFISH_BODY_HEIGHT; exter...
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#ifndef _QEXTSERIALBASE_H_ #define _QEXTSERIALBASE_H_ #include <QIODevice> #include <QFile> #include <QThread> #include <QMutex> /*if all warning messages are turned off, flag portability warnings to be turned off as well*/ #ifdef _TTY_NOWARN_ #define _TTY_NOWARN_PORT_ #endif /*macros for thread support...
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#if !defined(AFX_UIANIM_H__20050522_5560_2E48_0B2D_0080AD509054__INCLUDED_) #define AFX_UIANIM_H__20050522_5560_2E48_0B2D_0080AD509054__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////////////// // typedef enu...
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/ /* */ /* */ /* MV++ Numerical Matrix/Vector C++ Library ...
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#include "AranPCH.h" #include "ArnXmlLoader.h" #include "ArnSceneGraph.h" #include "ArnMesh.h" #include "ArnCamera.h" #include "ArnLight.h" #include "ArnMaterial.h" #include "ArnSkeleton.h" #include "ArnBone.h" #include "ArnIpo.h" #include "ArnAction.h" #include "ArnBinaryChunk.h" #include "ArnMath.h" #inc...
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#include "precompiled.h" #include "Weapon.h" Weapon::Weapon(BulletFactory* factory, GameObject* owner) { this->factory = factory; fireDuration = 0; this->owner = owner; lastTimeFired = GetTickCount() - 1; } Weapon::~Weapon(void) { } bool Weapon::IsFiring() { bool retvalue = (GetTickCount() - la...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#ifndef BOOST_FOREACH_HPP_INCLUDED #define BOOST_FOREACH_HPP_INCLUDED /* Copyright © 2009 Christopher Joseph Dean Schaefer (disks86) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. ...
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/* * Copyright (C) 2008-2009 Pavlov Denis * * Comments unavailable. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or any later version. *...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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#ifndef _File_Iphone_H_ #define _File_Iphone_H_ #include <stdio.h> //////////////////////////////////////////////////////////////////////////////////////// //@Class A_IFile //////////////////////////////////////////////////////////////////////////////////////// class A_IFile { public: enum EOpenFlags...
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/** * @file CommandSelectDialog.h * @brief "コマンドを選ぶ"ダイアログ */ #pragma once #include "../resource.h" class CCommandSelectDialog : public CDialogImpl<CCommandSelectDialog > , public CWinDataExchange<CCommandSelectDialog > { public: enum { IDD = IDD_DIALOG_CMD_SELECT }; private: // Data members ...
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//****************************************************************************/ // File: PSSelector.h // Date: 18.10.2006 // Author: Ruslan Shestopalyuk //****************************************************************************/ #ifndef __PSSELECTOR_H__ #define __PSSELECTOR_H__ class ParticleServer;...
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#pragma once class Model{ private: float k, m, time_step; public: };
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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#include <stdio.h> void test() { int a; printf("\r&a: %p ", &a); fflush(stdout); test(); } int main() { int a; printf("&a: %p\n", &a); test(); return 0; }
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/*----------------------------------------------------------------------------- Copyright (c) 2009, Sonetto Project Developers All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions ...
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#include <cstdio> #include <algorithm> #include <vector> using namespace std; void add(char *name, vector<int> &res) { FILE *in = fopen(name, "r"); if (in == NULL) { fprintf(stderr, "file %s dosn't exist\n", name); return; } int num; while (!feof(in)) { if (fscanf (in, "%d", &num) <...
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#include <cmath> #include <ctime> #include <boost/random.hpp> #include <boost/math/constants/constants.hpp> #include "float3.h" #include "RNG.h" using namespace std; static boost::mt19937 rng; static bool is_initialized = false; void init_rng() { if (is_initialized) return; is_initialized...
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/******************************************************************************* * MapGeneration Project - Creating a road map for the world. * * * * Copyright (C) 2004-2005 by Rene Bruentrup and Bjoern Scholz ...
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// *************************************************************** // CControlPanel version: 1.0 · date: 06/18/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // ******...
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#include "GLCanvas.h" GLCanvas::GLCanvas( QWidget *parent ) : QGLWidget(parent) { m_window = WindowMng(1280,720); //m_terrainMng = new TerrainMng(); m_cityMng = new CityMng(); } GLCanvas::~GLCanvas() {} void GLCanvas::initializeGL() { m_window.GLInit(); } void GLCanvas::paintGL() { m_wind...
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#include "precompiled_header.h" #include "CPauseMenuState.h" #include "COptionsMenuState.h" #include "CMainMenuState.h" #include "CHelpState.h" #include "CLoadState.h" #include "CSaveState.h" #include "../SGD Wrappers/CSGD_TextureManager.h" #include "../SGD Wrappers/CSGD_DirectInput.h" #include "../CGame.h" #...
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// Fig. 24.5: RegexSubstitution.cpp // Using regex_replace algorithm. #include <iostream> using std::cout; using std::endl; #include <string> using std::string; #include "boost/regex.hpp" int main() { // create the test strings string testString1 = "This sentence ends in 5 stars *****"; strin...
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/***********************************************************************************/ // File: JScrollBar.h // Date: 23.09.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #ifndef __JSCROLLBAR_H__ #define __JSCROLLBAR_H__ class JBu...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // nsurfacenode_main.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "nscene/nsurfacenode.h" #include "nscene/nsceneshader.h...
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//------------------------------------------------------------------------------ // nintanimator_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "scene/nintanimator.h" #include "scene/nabstractshadernode.h" #include "scene/nrenderconte...
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